Full
Half
Half
Yeah, and I feel that I wouldn't have streamed an extra note if I had known there was a delayed note at the end of the stream rather than assuming the stream had come to an end. Isn't that a misread?Kert wrote:
That's a bit different situation. You'd probably broken if it wasn't a full overlap too. Most likely you just stream 1 circle more than needed and since it doesn't have a bigger spacing in the end - it's a surprise
Full. A better question is whether it's harder to read a half overlap than it is to read an almost-full overlap.Kert wrote:
What is harder to read: full overlap or let's say.. half-overlap?
because this isn't a "how do i improve" thread...iderekmc wrote:
oh, how strange nobody says "play more" it looks like people are growing up
It's not like the thread reached dead end soZenithPhantasm wrote:
Nice necropost.
A single slider isn't very difficult to read because players can remember it in some retrys. Also only fast sliders or slow sliders are not difficult to read too imo (e.g. fast sliders in the last kiai).derminYagami wrote:
Edit: would slider bodies be considered in how difficult they are to move in, such as fast long sliders being harder to read, or would slower bigger sliders be worse?
Fast sliders very easy to memorize... https://osu.ppy.sh/b/821549 >.> <.<imoutosan wrote:
A single slider isn't very difficult to read because players can remember it in some retrys. Also only fast sliders or slow sliders are not difficult to read too imo (e.g. fast sliders in the last kiai).derminYagami wrote:
Edit: would slider bodies be considered in how difficult they are to move in, such as fast long sliders being harder to read, or would slower bigger sliders be worse?
Frequent sv changes and overlapping sliderbodies could be really difficult for reading I guess. e.g. sv changes
I remember I said "A single slider"...chainpullz wrote:
Fast sliders very easy to memorize... https://osu.ppy.sh/b/821549 >.> <.<
Also, memorizing is the opposite of reading.
memorizing something is a good way to learn to read it and similiar things you might encounter laterchainpullz wrote:
Also, memorizing is the opposite of reading.
Dude, you need to stop necroing threads. Not only once but twice wtfvietnam13231 wrote:
Hmmm...
1. Amount of elements on screen. The lower AR and/or CS and/or higher BPM the harder it is. (EZDT? This is madness!)
2. Suddenly changing patterns/speeds. Those are really hard to catch, the higher AR and/or bigger spacing the harder it is.
3.
Good joke.derminYagami wrote:
cs7 hr, but it isnt worth enough pp
I made a request for a feature in osu!api, so hope peppy adds it. If implemented, it would allow us to get ALL plays from the time of implementation, but all past plays are still lost to the void, sorryderminYagami wrote:
will osu!!skills ever be able to count all your scores? a lot of peoples ez score arent in their top pp, but would be worth huge in reading, the same thing for precision if somone sets a score on cs7 hr, but it isnt worth enough pp it wont be on their top precision, i find that this would be a huge issue for reading considering how low pp for ez is. i know api restrictions but i was just wondering
As long you were not the one that came up with the conclusion, sure. Multiple confirmation is a good way to solidify a theory.Khelly wrote:
Does this mean I can make a post with examples that comes to the same conclusion that's probably already been posted in here before but I can't be arsed to read through this thread.
Because I'm bored enough to do that.
Should toss in slider velocity changes and spacing (distance snap?) changes as well. Probably as a nonlinear function. Also something to account for the added rhythmic difficulty of patterns that start and/or end on blue ticks.abraker wrote:
I'm thinking to calculate how cluttered everything is by taking account total hitobject area, total overlapped area, and amount of path intersects or close to being an intersect. I'm just not sure yet how to put it all together yet.
I have actually been debating with myself whether to have timing changes as part of reading or not. I'm thinking to include them in tenacity, changing focus of that skill from how long you can do fast stream to how well you manage to keep the early/late "balance" and for how long. So essentially bpm changes, irregular 1/6 and 1/4 combinations, and fast long streams in a marathon map would produce the highest tenacity value if changed to such.chainpullz wrote:
Also something to account for the added rhythmic difficulty of patterns that start and/or end on blue ticks.