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Qrispy Joybox - cloche [OsuMania]

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[ A v a l o n ]
Your first qualified map, Congratulations !
i hope this can be ranked

nice song and beatmap
<3 dat bungaku shoujo bg XD
sherrysina
qualify! hyyype!
congratulations! >w<
Critical_Star
Grats! :)
Arzenvald
woh good luck on qualification..

also some sauce : as for HD diff, in the main part of this song, you could just simply layer the synthesizer with different structure rather than repeating same structure everywhere, good thing some ln for last 3-4 beat make it vary, though it doesn't feels vary enough.. just in my opinion ;3
Spy

Gamu wrote:

Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: Qrispy Joybox
  2. Title: cloche
  3. Source: jubeat copious
    "APPEND" is part of album name and it is not included in the game name.
<Reference>
  1. http://puu.sh/lSmb2/73ee531e71.png
  2. http://puu.sh/lSmCj/ef4ea5f67e.png
  3. http://www.konami.jp/bemani/jubeat/copious/
  4. http://www.konamistyle.jp/sp/jubeat_copious_ap/index.html?style=DB


Good luck~ :3
jubeat copious is 4
and jubeat copious APPEND is 4.5, I'm not sure if you know my point.
It same as jubeat knit, and jubeat knit APPEND. Different series, but used same website address and didn't rename the title.
Search result is not the correct answer for referring. Because KONAMI always replace new contents into old website if not totally change to next series.
So, jubeat copious APPEND is actually exist, not part of album's name. There are 2 solutions for this source, one is writing jubeat for source and copious APPEND move to tags. Because the game is actually jubeat. And copious APPEND is the name of No.4.5 series. Second is writing jubeat copious APPEND into source. But it is totally wrong if you only write jubeat copious to source.
Akasha-
Acordding to the post aboved
This map's source should be: jubeat copious APPEND or REFLECT BEAT limelight
It does explained well by Spy
More: it's an unofficial website (https://remywiki.com/Cloche) But it does correct
Anyway, good luck!
sherrysina

Kuo Kyoka wrote:

Acordding to the post aboved
This map's source should be: jubeat copious APPEND or REFLECT BEAT limelight
It does explained well by Spy
More: it's an unofficial website (https://remywiki.com/Cloche) But it does correct
Anyway, good luck!
i think it's REFLEC BEAT, not reflect .w.
Gamu
I deeply apologize for mistaking that source. Spy is right: p/4732048
Source must be jubeat copious APPEND or jubeat

I rechecked about source in some sites.
jubeat copious was released in September 15, 2011.
jubeat copious APPEND was released in March 14, 2012.
So, jubeat copious APPEND is actually exist, not part of album name. I was wrong.




The following links are all unofficial site, but they are reliable source because all information are the same.
http://am-net.xtr.jp/game/profile.cgi?_v=1321927277
http://www26.atwiki.jp/jubeat/pages/544.html
https://ja.wikipedia.org/wiki/Jubeat
https://remywiki.com/Jubeat_copious_APPEND

feel free to call me for rebubble/requalify if you need me.
Akasha-

sherrysina wrote:

i think it's REFLEC BEAT, not reflect .w.
oops ... ramdon "t", sorry
anyway, good luck
Julie

Gamu wrote:

I deeply apologize for mistaking that source. Spy is right: p/4732048
Source must be jubeat copious APPEND or jubeat

I rechecked about source in some sites.
jubeat copious was released in September 15, 2011.
jubeat copious APPEND was released in March 14, 2012.
So, jubeat copious APPEND is actually exist, not part of album name. I was wrong.




The following links are all unofficial site, but they are reliable source because all information are the same.
http://am-net.xtr.jp/game/profile.cgi?_v=1321927277
http://www26.atwiki.jp/jubeat/pages/544.html
https://ja.wikipedia.org/wiki/Jubeat
https://remywiki.com/Jubeat_copious_APPEND

feel free to call me for rebubble/requalify if you need me.
Don't worry gamu, please don't feel like this is your fault, we got this! x3!!! We are already REALLY greatful that you acted fast! :D

And I gave dixon many choice so probably got him confuse with RB or jb! so yeah x3
Blocko
IRC with Dixon
2015-12-13 23:47 Blocko: okay so
2015-12-13 23:47 Blocko: ACTION is editing [http://osu.ppy.sh/b/801047 Qrispy Joybox - cloche [HD]]
2015-12-13 23:47 Blocko: 00:53:269 - i've been thinking, this note just might be a bit early compared to the xylophone
2015-12-13 23:47 Blocko: i could be wrong though
2015-12-13 23:48 DixonBlackwing: so it should be at 1/4 snap? but many people that i asked say that it is 1/6.
2015-12-13 23:49 Blocko: that's what i also initially thought
2015-12-13 23:50 Blocko: that could also be at 00:53:317 -
2015-12-13 23:50 Blocko: as 1/16
2015-12-13 23:51 Blocko: oops i mean 00:53:276 -
2015-12-13 23:51 DixonBlackwing: how do you check that snap anyway? the time gap is very thin.
2015-12-13 23:51 Blocko: i have a secret to that
2015-12-13 23:51 Blocko: wanna hear it
2015-12-13 23:51 DixonBlackwing: Sure, more knowledge, better.
2015-12-13 23:52 Blocko: guessing and checking, unfortunately
2015-12-13 23:52 Blocko: if that doesn't work i usually go to ddream
2015-12-13 23:52 DixonBlackwing: ever heard it once, about ddream, my friend said that it could even check 1/192 snap (oh my)
2015-12-13 23:53 DixonBlackwing: so, what is the recommended snap?
2015-12-13 23:55 Blocko: 00:53:276 - right here, as 1/16
2015-12-13 23:56 DixonBlackwing: what about the other "ting" note? at 00:53:770 - ?
2015-12-13 23:56 Blocko: then 00:53:763 (53763|0) - should be on 00:53:770 -
2015-12-13 23:56 Blocko: NM also has that snapping so make sure both of them are the same
2015-12-13 23:57 DixonBlackwing: changed at both difficulty.
2015-12-13 23:58 Blocko: one more thing
2015-12-13 23:59 Blocko: 01:26:593 (86593|1,86675|2) - i think these are 1/16th early
2015-12-14 00:00 DixonBlackwing: 01:26:572 - 01:26:655 - then?
2015-12-14 00:00 Blocko: yeah
2015-12-14 00:00 Blocko: and if other people object then they can poke me/starry
2015-12-14 00:01 DixonBlackwing: how about 01:26:181 (86181|2,86346|1) - ? is this also 1/16th early? i hear it that way, but not sure.
2015-12-14 00:01 Blocko: i don't think so
2015-12-14 00:03 DixonBlackwing: owh, ok then. btw, Usagi said that my patterns are too monotonous, did he mean 00:26:346 (26346|3,27170|0) - ?
2015-12-14 00:03 DixonBlackwing: I use it many times in my diff, maybe it is what he mean?
2015-12-14 00:04 Blocko: most likely
2015-12-14 00:04 Blocko: if it's monotonous, the map can become boring
2015-12-14 00:05 DixonBlackwing: so better change the LN pattern into 2 3 , and makes stream and other notes based on it?
2015-12-14 00:06 Blocko: yep
2015-12-14 00:07 DixonBlackwing: https://osu.ppy.sh/ss/4129948 only moves few things
2015-12-14 00:08 Blocko: moving around a couple of lns should be fine imo
2015-12-14 00:10 DixonBlackwing: https://osu.ppy.sh/ss/4129955
2015-12-14 00:12 DixonBlackwing: some LN if i change it into column 2 or 3, the pattern is kinda awkward
2015-12-14 00:14 DixonBlackwing: https://osu.ppy.sh/ss/4129975
2015-12-14 00:14 Blocko: if it makes it awkward, you don't have to change it
2015-12-14 00:14 Blocko: prioritize playability imo
2015-12-14 00:15 Blocko: and that pattern doesn't seem awkward to me
2015-12-14 00:17 DixonBlackwing: only that 3 SS that i change so far, do i need to change more?
2015-12-14 00:18 DixonBlackwing: Also, is there any more suggestion from you?
2015-12-14 00:19 Blocko: not really
2015-12-14 00:19 Blocko: that's all i could find
2015-12-14 00:20 DixonBlackwing: is there any unrankable issues?
2015-12-14 00:20 DixonBlackwing: already check it throughout before, but asked you just to be sure.
2015-12-14 00:22 Blocko: not really
2015-12-14 00:22 Blocko: checked the hitsounds, bg, aimod
2015-12-14 00:22 Blocko: you should be fine
2015-12-14 00:22 DixonBlackwing: ok, i will update all of this, can you recheck once more? sorry.
2015-12-14 00:23 Blocko: ye sure
2015-12-14 00:23 Blocko: just be sure to double double double double double check
2015-12-14 00:23 DixonBlackwing: already update all.
2015-12-14 00:23 DixonBlackwing: yeah, i become paranoid now.
2015-12-14 00:24 Blocko: naw don't be
2015-12-14 00:24 DixonBlackwing: oh my, aimod catch problem
2015-12-14 00:24 DixonBlackwing: wait, will fix it
2015-12-14 00:24 Blocko: gogogo
2015-12-14 00:25 DixonBlackwing: already fixed, how foolish of me, almost makes unrankable issue
2015-12-14 00:26 Blocko: don't worry about it
2015-12-14 00:31 DixonBlackwing: it should be fine by now , please mention it if there's some errors.
2015-12-14 00:32 Blocko: one more thing, it might not be as important but imma say it anyways
2015-12-14 00:32 Blocko: ACTION is editing [http://osu.ppy.sh/b/802129 Qrispy Joybox - cloche [EZ]]
2015-12-14 00:32 Blocko: 01:35:082 (95082|3,95576|1) - might be a bit complicated for newbies to handle, change those to regular notes instead?
2015-12-14 00:33 DixonBlackwing: it means i have to change these too right? 01:29:807 (89807|2,90302|1) -
2015-12-14 00:34 Blocko: yeah, for consistency's sake
2015-12-14 00:34 DixonBlackwing: If i change those, it means that only NM diff that have those LN
2015-12-14 00:35 Blocko: yeah, but NM is a step up from EZ
2015-12-14 00:35 DixonBlackwing: because i also didn't add those LN in HD
2015-12-14 00:37 Blocko: hmm
2015-12-14 00:38 Blocko: personally, from the looks of it right now, your map should be good to go
2015-12-14 00:38 DixonBlackwing: https://osu.ppy.sh/ss/4130050
2015-12-14 00:39 Blocko: yeah that's fine
2015-12-14 00:40 DixonBlackwing: https://osu.ppy.sh/ss/4130056
2015-12-14 00:40 DixonBlackwing: the other one
2015-12-14 00:41 Blocko: is that NM?
2015-12-14 00:41 DixonBlackwing: still EZ
2015-12-14 00:41 Blocko: ah
2015-12-14 00:41 Blocko: that's fine too
2015-12-14 00:42 DixonBlackwing: well, NM still harder on that timing
2015-12-14 00:44 DixonBlackwing: already update again
2015-12-14 00:46 Blocko: it should be good to go noooow
Basically, we went over a couple of snaps and other patterns that could be changed to something easier in terms of playability.

Good luck on getting this ranked!
Julie
ALRIGHT LET'S GOOOOOOOOOOOOOOO :D
Raediaufar
Aww well, I've told you earlier :c
Kawawa

BUBBLU!!
Julie

QUALIFU!!
Topic Starter
Maxus
Thank you once again for the requalif Juwawa >w<

Raediaufar wrote:

Aww well, I've told you earlier :c
well, nothing i can do about it XD
-[ AmiShici ]-
wow so fast

Congru senpi >w<)b
Topic Starter
Maxus

Dellvangel wrote:

Gratz, Dixon! >w<b
RIP my map, too many things happened to my map orz
Thank you dell, hope your map will get Qualif soon.

Feerum wrote:

Congratulations. You deserve it :)
Thank you feeruuu :D

[ A v a l o n ] wrote:

Your first qualified map, Congratulations !
i hope this can be ranked

nice song and beatmap
<3 dat bungaku shoujo bg XD
Thank you avaloonn :D
kbtulan ktmu, dan ane suka :P

sherrysina wrote:

qualify! hyyype!
congratulations! >w<
hypuuuu
Thanks sherry :D

Critical_Star wrote:

Grats! :)
Thank you C_S :D Counter Strike

ExUsagi wrote:

woh good luck on qualification..

also some sauce : as for HD diff, in the main part of this song, you could just simply layer the synthesizer with different structure rather than repeating same structure everywhere, good thing some ln for last 3-4 beat make it vary, though it doesn't feels vary enough.. just in my opinion ;3
Thank you kelinci :D
I already change some of the LN structure now, does it feel better? >w<

-[ AmiShici ]- wrote:

wow so fast

Congru senpi >w<)b
Mkasih amiiii >w<)b
Arzenvald
Woh fast.. The ln was fine in the 1st place, but the generic 2121212121 pattern in main part could be better.. dang shoulda point out before requlifu.. Q.Q
[ A v a l o n ]

ExUsagi wrote:

Woh fast.. The ln was fine in the 1st place, but the generic 2121212121 pattern in main part could be better.. dang shoulda point out before requlifu.. Q.Q
ssstt Q.Q
Akasha-
Recongratulations
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