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Relay & Front - Tale Of A Shooting Star (Feint Remix)

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Total Posts
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Topic Starter
RyoKazuka
This beatmap was submitted using in-game submission on Wednesday, November 22, 2017 at 9:03:02 PM

Artist: Relay & Front
Title: Tale Of A Shooting Star (Feint Remix)
Tags: and drum bass dnb soul directions -famous- left hootowlstar
BPM: 174
Filesize: 5210kb
Play Time: 02:34
Difficulties Available:
  1. Easy (1.47 stars, 134 notes)
  2. Extra (5.53 stars, 749 notes)
  3. -Famous-' Insane (4.88 stars, 614 notes)
  4. Hard (3.2 stars, 388 notes)
  5. HOS' Advanced (2.7 stars, 293 notes)
  6. Insane (4.07 stars, 551 notes)
  7. Left's Insane (4.59 stars, 667 notes)
  8. Normal (2.04 stars, 191 notes)
Download: Relay & Front - Tale Of A Shooting Star (Feint Remix)
Information: Scores/Beatmap Listing
---------------
5th



xtra remapped

status:
aaaaaaaa
left is remappin
left where r u
left is still missing rip

wewh
Log Off Now
IRC Mod
10:33 RyoKazuka: i submitted a new map
10:33 RyoKazuka: pls tesplay lmao
10:33 Log Off Now: ooo will do
10:33 *RyoKazuka is listening to [http://osu.ppy.sh/b/845257 Relay & Front - Tale Of A Shooting Star (Feint Remix)]
10:33 Log Off Now: can you check my unfinished new one aswell? :P
10:33 Log Off Now: oooo feint
10:33 RyoKazuka: ofc babe
10:33 *Log Off Now is listening to [http://osu.ppy.sh/b/843130 Botnek & I See MONSTAS - Deeper Love]
10:33 Log Off Now: ill play yours first
10:33 RyoKazuka: its an old song
10:33 RyoKazuka: i know relay and front
10:33 RyoKazuka: but idk theres a remix
10:34 Log Off Now: you need a hard diff :P
10:34 Log Off Now: and normal probably will need a buff
10:34 Log Off Now: nvm normal is 13 seconds finished LOL didnt notice
10:34 Log Off Now: what diff you want me to play?
10:34 RyoKazuka: not finishedddd
10:34 RyoKazuka: xD
10:34 RyoKazuka: hard is otw
10:34 RyoKazuka: insane only
10:35 Log Off Now: ah kk
10:35 Log Off Now: spec :p
10:35 RyoKazuka: you can play famous'
10:35 RyoKazuka: if you want
10:37 Log Off Now: nice diff, ignore the shitmisses lmao
10:38 Log Off Now: first map i've played since friday
10:38 Log Off Now: since i cant play on the weekends q.q
10:38 RyoKazuka: mapping hard bro
10:38 RyoKazuka: gotta appreciate that
10:38 Log Off Now: not even that i cant log into the game on weekends XD
10:38 Log Off Now: all i would say is you could probably make it slightly harder in places
10:38 RyoKazuka: ]hitsounding not finished yet w
10:38 RyoKazuka: im slow these days
10:38 Log Off Now: since it seems pretty easy for a 4*
10:39 Log Off Now: e.g 00:09:708 - the bar starting here
10:39 Log Off Now: could be made more interesting since it's a drum fill
10:39 Log Off Now: and you've used this pattern often already
10:40 RyoKazuka: i planned on making easy insanes lol
10:40 Log Off Now: 00:26:604 - same with this one
10:40 RyoKazuka: im not good at jumps
10:40 Log Off Now: ohhh lol so this would be a 'light insane' ?
10:40 RyoKazuka: yeah
10:40 Log Off Now: if this is a light insane i'd say pretty nice
10:40 RyoKazuka: but i like to call it insane
10:41 Log Off Now: idk what i'd change then really
10:41 Log Off Now: nice diff
10:41 Log Off Now: altho try and make the space between each slider the same here 00:55:742 (2,3,4) -
10:41 Log Off Now: :P
10:42 Log Off Now: 01:00:742 (1,2,3,4) - maybe make this set of 4 sliders into two seperate sets of 2?
10:42 RyoKazuka: ay lmao i thought i had that
10:42 RyoKazuka: like
10:42 RyoKazuka: the next combo?
10:42 Log Off Now: ??
10:42 Log Off Now: i dont get what you mean lol
10:43 RyoKazuka: no imeant
10:43 RyoKazuka: change that so that it would look like
10:43 RyoKazuka: 01:03:501 (1,2,3,4) - this
10:43 Log Off Now: oh yeah, although keep the slider shapes the same
10:43 RyoKazuka: ?
10:44 Log Off Now: infact ill make a shitty screenshot of what i kinda mean lol
10:44 RyoKazuka: ay xd
10:44 Log Off Now: https://gyazo.com/5be0400486e1126263e012e2828ad862 1 + 2
10:45 Log Off Now: https://gyazo.com/3dcb7d43acc112ecfbf7d4d3f600af2f 3 + 4
10:45 Log Off Now: ofc change 5 and 6 accordingly
10:46 RyoKazuka: loading
10:46 RyoKazuka: oohhhh
10:46 RyoKazuka: nice recommendation
10:46 Log Off Now: :p
10:46 Log Off Now: 01:04:535 (3,4) - i'd move 4 slightly higher to keep the shape
10:47 RyoKazuka: will do
10:47 Log Off Now: 01:40:742 (1,2,3,4,5,6,7) - instead of having a star jump here
10:48 Log Off Now: i would move that to here01:46:259 (1,2,3,4) -
10:48 Log Off Now: and essentially swap them around
10:48 Log Off Now: since in the music you can hear the wubbing in that section, but theres not as many wubs in the slider section
10:49 RyoKazuka: might think about that
10:49 RyoKazuka: because i decided to keep the pattern there same
10:49 Log Off Now: 02:02:811 (1,2,3,4,5,6,7,8) - same with this :p
10:49 Log Off Now: 02:11:777 (3,4) - maybe change these two into streams to keep the consistency?
10:50 RyoKazuka: its the rough bass which is the piercing sound
10:50 RyoKazuka: ill stick with the sound that pierce the ear
10:50 Log Off Now: 02:14:708 (1,2) - maybe instead of a slider have a triangle jump?
10:50 Log Off Now: 02:20:225 (2,3) - same as ^
10:51 Log Off Now: 02:34:535 (1) - more dramatic finish hitsound pls XD
10:53 Log Off Now: rip?

You went offline hence the rip XD, hope it was useful! Nice Map!

I would also suggest that you move your preview point to 01:28:328 - here?
Topic Starter
RyoKazuka

Log Off Now wrote:

IRC Mod
10:33 RyoKazuka: i submitted a new map
10:33 RyoKazuka: pls tesplay lmao
10:33 Log Off Now: ooo will do
10:33 *RyoKazuka is listening to [http://osu.ppy.sh/b/845257 Relay & Front - Tale Of A Shooting Star (Feint Remix)]
10:33 Log Off Now: can you check my unfinished new one aswell? :P
10:33 Log Off Now: oooo feint
10:33 RyoKazuka: ofc babe
10:33 *Log Off Now is listening to [http://osu.ppy.sh/b/843130 Botnek & I See MONSTAS - Deeper Love]
10:33 Log Off Now: ill play yours first
10:33 RyoKazuka: its an old song
10:33 RyoKazuka: i know relay and front
10:33 RyoKazuka: but idk theres a remix
10:34 Log Off Now: you need a hard diff :P
10:34 Log Off Now: and normal probably will need a buff
10:34 Log Off Now: nvm normal is 13 seconds finished LOL didnt notice
10:34 Log Off Now: what diff you want me to play?
10:34 RyoKazuka: not finishedddd
10:34 RyoKazuka: xD
10:34 RyoKazuka: hard is otw
10:34 RyoKazuka: insane only
10:35 Log Off Now: ah kk
10:35 Log Off Now: spec :p
10:35 RyoKazuka: you can play famous'
10:35 RyoKazuka: if you want
10:37 Log Off Now: nice diff, ignore the shitmisses lmao
10:38 Log Off Now: first map i've played since friday
10:38 Log Off Now: since i cant play on the weekends q.q
10:38 RyoKazuka: mapping hard bro
10:38 RyoKazuka: gotta appreciate that
10:38 Log Off Now: not even that i cant log into the game on weekends XD
10:38 Log Off Now: all i would say is you could probably make it slightly harder in places
10:38 RyoKazuka: ]hitsounding not finished yet w
10:38 RyoKazuka: im slow these days
10:38 Log Off Now: since it seems pretty easy for a 4*
10:39 Log Off Now: e.g 00:09:708 - the bar starting here
10:39 Log Off Now: could be made more interesting since it's a drum fill
10:39 Log Off Now: and you've used this pattern often already
10:40 RyoKazuka: i planned on making easy insanes lol
10:40 Log Off Now: 00:26:604 - same with this one
10:40 RyoKazuka: im not good at jumps
10:40 Log Off Now: ohhh lol so this would be a 'light insane' ?
10:40 RyoKazuka: yeah
10:40 Log Off Now: if this is a light insane i'd say pretty nice
10:40 RyoKazuka: but i like to call it insane
10:41 Log Off Now: idk what i'd change then really
10:41 Log Off Now: nice diff
10:41 Log Off Now: altho try and make the space between each slider the same here 00:55:742 (2,3,4) -
10:41 Log Off Now: :P
10:42 Log Off Now: 01:00:742 (1,2,3,4) - maybe make this set of 4 sliders into two seperate sets of 2?
10:42 RyoKazuka: ay lmao i thought i had that
10:42 RyoKazuka: like
10:42 RyoKazuka: the next combo?
10:42 Log Off Now: ??
10:42 Log Off Now: i dont get what you mean lol
10:43 RyoKazuka: no imeant
10:43 RyoKazuka: change that so that it would look like
10:43 RyoKazuka: 01:03:501 (1,2,3,4) - this
10:43 Log Off Now: oh yeah, although keep the slider shapes the same
10:43 RyoKazuka: ?
10:44 Log Off Now: infact ill make a shitty screenshot of what i kinda mean lol
10:44 RyoKazuka: ay xd
10:44 Log Off Now: https://gyazo.com/5be0400486e1126263e012e2828ad862 1 + 2
10:45 Log Off Now: https://gyazo.com/3dcb7d43acc112ecfbf7d4d3f600af2f 3 + 4
10:45 Log Off Now: ofc change 5 and 6 accordingly
10:46 RyoKazuka: loading
10:46 RyoKazuka: oohhhh
10:46 RyoKazuka: nice recommendation
10:46 Log Off Now: :p
10:46 Log Off Now: 01:04:535 (3,4) - i'd move 4 slightly higher to keep the shape
10:47 RyoKazuka: will do
10:47 Log Off Now: 01:40:742 (1,2,3,4,5,6,7) - instead of having a star jump here
10:48 Log Off Now: i would move that to here01:46:259 (1,2,3,4) -
10:48 Log Off Now: and essentially swap them around
10:48 Log Off Now: since in the music you can hear the wubbing in that section, but theres not as many wubs in the slider section
10:49 RyoKazuka: might think about that
10:49 RyoKazuka: because i decided to keep the pattern there same
10:49 Log Off Now: 02:02:811 (1,2,3,4,5,6,7,8) - same with this :p
10:49 Log Off Now: 02:11:777 (3,4) - maybe change these two into streams to keep the consistency?
10:50 RyoKazuka: its the rough bass which is the piercing sound
10:50 RyoKazuka: ill stick with the sound that pierce the ear
10:50 Log Off Now: 02:14:708 (1,2) - maybe instead of a slider have a triangle jump?
10:50 Log Off Now: 02:20:225 (2,3) - same as ^
10:51 Log Off Now: 02:34:535 (1) - more dramatic finish hitsound pls XD
10:53 Log Off Now: rip?

You went offline hence the rip XD, hope it was useful! Nice Map!

I would also suggest that you move your preview point to 01:28:328 - here?
thanks for mod ayy

but i dont think the preview point is necessary and the triangle jump breaks the tapping flow from what I've chnaged
C00L
Hey man, i came across this map randomly, but I really like this song and im asking if there is a chance of me doing a GD, although it would probably extra (i know you said you have one but, thats what i like mapping :/) choice is yours buddy, message me in game or on the website if youre interested :)

Edit: Also if you wish i can mod the last 2 diffs if you want just give me a message
C00L
Hello came here for a mod :)



Insane
00:22:121 (1) - fix this kiai time :(
01:06:259 (1) - ^
apart from that i dont really see anything wrong it plays fine for me :)





-Famous-' Insane
hello
00:10:570 (4,5) - i would say switch this with this http://imgur.com/HAuGAat that sort of thing just repeat the initial slider here 00:10:570 (4) - personally it plays better for me but the choice is youres buddy
00:22:121 (1) - fix this kiai time btw, it doesnt make sense to put a 1 second kiai inside here
01:06:259 (1) - ^
01:17:294 (1,2) - extend the previous parts of the song like this http://imgur.com/qSP6ubU it just feels better in terms of hearing the song since you started the slow part a bit too early imo
01:18:070 (3,4,5) - check the timing of these all of them to me sound bad, move them to this position http://imgur.com/CqHVkbN
01:38:846 (5,6) - i would say except of this put in this http://imgur.com/B40rAGc
01:55:053 (3,4) - ^ (not the same position though)
02:14:018 (3,1) - spacing is a bit big nerf pls

thats all i have all this is personal opinion i hope i helped :)
Topic Starter
RyoKazuka

Cooldue7 wrote:

Hello came here for a mod :)


00:22:121 (1) - fix this kiai time :( tbh this is for the hype feel on the upcoming sections but I would like like some second opinions on this
01:06:259 (1) - ^
apart from that i dont really see anything wrong it plays fine for me :)







thats all i have all this is personal opinion i hope i helped :)
ay mate
you've done well :D
Famous
I'm sorry for late reply.

Cooldue7 wrote:

-Famous-' Insane
hello
00:10:570 (4,5) - i would say switch this with this http://imgur.com/HAuGAat that sort of thing just repeat the initial slider here 00:10:570 (4) - personally it plays better for me but the choice is youres buddy | I don't really understand why this should be better.
00:22:121 (1) - fix this kiai time btw, it doesnt make sense to put a 1 second kiai inside here | tbh I didn't checked those, because I just copied almost every inherited point from this set without checking it. You are right, this actually doesn't make sense at all. Since this is in every difficutly, every part should be fixed. I'll talk to RyoKazuka about this.
01:06:259 (1) - ^
01:17:294 (1,2) - extend the previous parts of the song like this http://imgur.com/qSP6ubU it just feels better in terms of hearing the song since you started the slow part a bit too early imo | I think this fit. I did that to emphasize those sounds.
01:18:070 (3,4,5) - check the timing of these all of them to me sound bad, move them to this position http://imgur.com/CqHVkbN | No. If you decreas the speed to 25% and listen closely, you'll hear that these sliders are fine.
01:38:846 (5,6) - i would say except of this put in this http://imgur.com/B40rAGc | But 01:39:104 is no sound, so this wouldn't fit.
01:55:053 (3,4) - ^ (not the same position though) | Same as above.
02:14:018 (3,1) - spacing is a bit big nerf pls | The spacing is not that big. The spacing 02:14:535 (1,2) is even bigger.
Thanks for mod~
Left
Topic Starter
RyoKazuka
FINALLY
Topic Starter
RyoKazuka
oh my god this is unrankable

i still have time
Rakuen
( =`・ω・´) Rakuen's Modding Queue

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 00:57:984 - End break here? Like 00:46:949 -
  2. 02:12:811 - Remove break? (right click on it)
  3. 02:26:259 (1) - Reverse icon blocked by 02:25:225 (6) -

Normal

  1. 00:57:984 - End break here? Like 00:46:949 -

Hard

  1. 00:14:363 (2,3) - Not straight, can compare like this:
  2. 01:18:328 (3,4) - Looks weird, try to make it like 01:26:949 (1,2) - or 02:13:501 (3,4) -
  3. 01:21:087 (3,4) - ^

Insane

  1. 01:44:880 (1) - Spacing error (1.4x)

Left's Insane

  1. 00:01:949 (3,4,5) - 00:06:087 (2,3,4) - 00:12:984 (2,3,4) - 00:15:742 (2,3,4) - 02:26:777 (2,3,4) - Keep an eye on these spacings, they look similar
  2. 00:38:328 (1,1) - Minor blanket
  3. 02:11:087 (1) - Spacing is wrong to 02:11:173 (2) - if you watch closely

It's very unique that you spaced with the stack settings on, since I'm not really sure if it's applied already. Might wanna ask some QATs XD

Other than that, decent, wonder why you have 0 ranked map :3

dont smurf :p

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
RyoKazuka

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 00:57:984 - End break here? Like 00:46:949 - i think its cool
  2. 02:12:811 - Remove break? (right click on it) sure
  3. 02:26:259 (1) - Reverse icon blocked by 02:25:225 (6) - fixed

Normal

  1. 00:57:984 - End break here? Like 00:46:949 - pew

Hard

  1. 00:14:363 (2,3) - Not straight, can compare like this: fixed
  2. 01:18:328 (3,4) - Looks weird, try to make it like 01:26:949 (1,2) - or 02:13:501 (3,4) - I made it like this because the previous patterns that you mention is a bit difficult for a Hard diff, maybe reducing the usage of the pattern makes it a bit easy and consistent
  3. 01:21:087 (3,4) - ^

Insane

  1. 01:44:880 (1) - Spacing error (1.4x) i made it like that through out if you notice


It's very unique that you spaced with the stack settings on, since I'm not really sure if it's applied already. Might wanna ask some QATs XD

Other than that, decent, wonder why you have 0 ranked map :3 ay lmaoo thnaksss xd

dont smurf :p

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Thanks for the mod !
Left

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Left's Insane

  1. 00:01:949 (3,4,5) - 00:06:087 (2,3,4) - 00:12:984 (2,3,4) - 00:15:742 (2,3,4) - 02:26:777 (2,3,4) - Keep an eye on these spacings, they look similarfix
  2. 00:38:328 (1,1) - Minor blanket fix (but I'm really not good at....lol
  3. 02:11:087 (1) - Spacing is wrong to 02:11:173 (2) - if you watch closelyfix

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
thanks!

http://puu.sh/n8NLn/e6eab95324.zip

P.S. about HS, I'll do at least until next modding~
eeezzzeee
hiya. from my queue

[-Famous' Insane-]
Wow really this diff is great.
  1. 00:05:225 (5) - don't need the clap at the tail I don't hear anything there
  2. 00:13:846 (1,2) - try putting some more spacing here, they end up quite close and even more because of note stacking. maybe you can move 00:13:846 (1) - up more
  3. 00:16:259 (5) - i suggest making it a slider for consistency with 00:05:225 (5) -
  4. 00:50:742 (3) - move it to x288y288 to have equal spacing with 1,2 (lol 1 grid space)
  5. 00:56:259 (3) - ^same as above move it to x348y188
  6. 01:17:294 - are you sure its a good idea to ignore the drums completely for this section? maybe you can try mixing it in a little like this http://puu.sh/n9GCN/9feaa34888.jpg .. i mean idk it just plays a little weirdly considering how much the previous section was entirely focused on the drums
  7. 01:22:811 - just a suggestion for this section, maybe you can gradually increase the spacing of the jumps 01:23:156 (3,4) - 01:23:846 (3,4) - etc.
  8. 01:51:087 (4,5) - hmm somehow i just don't like this overlap. also i think it could use more spacing here because its quite easy when compared to
  9. 01:53:846 (5,6) - or 01:55:225 (4,5) - since we don't have to follow slider 4 all the way to the end
  10. 02:11:604 (3,4,5) - maybe like this? http://puu.sh/n9J89/cbc0bc52bb.jpg
  11. 02:23:156 (7) - try changing it into circles and make jumps for the ding ding ding
  12. 02:33:846 (4,5) - try using more spacing here since its 1/2 not 1/4 http://puu.sh/n9JnV/16a32cbe45.jpg
[Left's Insane]
  1. 00:04:190 (1,2,3,4) - spacing here is kinda awkward because we have 1,2 is 1/2 very close and then 3,4 is 1/4 very far. maybe switching around 2,3 like
  2. this can help http://puu.sh/n9JBH/25cf59a0d1.jpg
  3. 00:21:604 (4,5,6) - uhh 1/2 and 1/4 but using the same spacing again. maybe like this? http://puu.sh/n9JWE/3dd732bed3.jpg
  4. 00:21:777 (5) - missing a clap?
  5. 00:28:673 (4) - ctrl+g? since you are using a smooth flow most of the time in this section 00:22:639 (2,3,4) - 00:25:397 (2,3,4) - etc. i think its weird to change it here
  6. 00:33:156 (1) - this can be done a lot more smoothly http://puu.sh/n9Kgh/f273c8fe4b.jpg
  7. 00:34:190 (4) - missing a clap
  8. 00:35:570 (1) - why are you using SV change here? its the same thing as 00:24:535 (9) - 00:27:294 (5) - etc.
  9. 00:38:328 (1) - ^
  10. 00:41:432 - add a circle here and start the spinner at 00:41:518 -
  11. 01:01:259 (2) - maybe over here http://puu.sh/n9KoD/f60dd3ff08.jpg
  12. 01:07:121 (5,1) - its too close
  13. 01:16:087 (2) - check the sound of sliderslide
  14. 02:02:984 (2,3) - ctrl+g? i think it would make a better flow
  15. 02:29:104 (1) - its not very fitting for the music tbh. dont be lazy and map it!
[Insane]
Maybe it can be called Light Insane? The rhythm is much more simple than the other two insanes tbh
  1. 00:01:087 (3) - idk it looks kinda weird.. maybe like this? http://puu.sh/n9L40/c825db1c4a.jpg (take 00:01:777 (2) - and use ctrl+j)
  2. 00:04:535 (2,3,4) - check the stacking
  3. 00:41:432 (1,2) - maybe a little more space between these two
  4. 00:55:742 (2,3,4) - its a very calm section and I think this might be overdoing it considering how this much more intense section before 00:22:121 - is about the same density
  5. 01:17:294 - same suggestion as on Famous' Insane, try to make a mix between drums and melody because ignoring the drums completely just plays weirdly compared to the previous section
  6. 01:28:328 - you really should try to make the kiai more intense and add some notes. try to include more drums or something.. really this should be the most dense part of the map but somehow 01:06:259 - this buildup part actually is lol
  7. 02:15:225 - ^
Ok that's all. Good luck! :)
Left
OwO

eeezzzeee wrote:

hiya. from my queue
[Left's Insane]
  1. 00:04:190 (1,2,3,4) - spacing here is kinda awkward because we have 1,2 is 1/2 very close and then 3,4 is 1/4 very far. maybe switching around 2,3 like
  2. this can help http://puu.sh/n9JBH/25cf59a0d1.jpg fix
  3. 00:21:604 (4,5,6) - uhh 1/2 and 1/4 but using the same spacing again. maybe like this? http://puu.sh/n9JWE/3dd732bed3.jpg fix
  4. 00:21:777 (5) - missing a clap? fix
  5. 00:28:673 (4) - ctrl+g? since you are using a smooth flow most of the time in this section 00:22:639 (2,3,4) - 00:25:397 (2,3,4) - etc. i think its weird to change it here I can't feel necessity....and hard to fix.
  6. 00:33:156 (1) - this can be done a lot more smoothly http://puu.sh/n9Kgh/f273c8fe4b.jpg fix
  7. 00:34:190 (4) - missing a clap fix
  8. 00:35:570 (1) - why are you using SV change here? its the same thing as 00:24:535 (9) - 00:27:294 (5) - etc. I heard a clear high sound in here.
  9. 00:38:328 (1) - ^ same
  10. 00:41:432 - add a circle here and start the spinner at 00:41:518 - fix
  11. 01:01:259 (2) - maybe over here http://puu.sh/n9KoD/f60dd3ff08.jpg fix
  12. 01:07:121 (5,1) - its too close fix
  13. 01:16:087 (2) - check the sound of sliderslide lol why I used normal fix
  14. 02:02:984 (2,3) - ctrl+g? i think it would make a better flowfix
  15. 02:29:104 (1) - its not very fitting for the music tbh. dont be lazy and map it!you're right...I was really lazy XD
Ok that's all. Good luck! :)
Thanks!
AND HS fix

http://puu.sh/n9Vee/f08ddced52.zip
Topic Starter
RyoKazuka

eeezzzeee wrote:

hiya. from my queue

[Insane]
Maybe it can be called Light Insane? The rhythm is much more simple than the other two insanes tbh ill think about it
  1. 00:01:087 (3) - idk it looks kinda weird.. maybe like this? http://puu.sh/n9L40/c825db1c4a.jpg (take 00:01:777 (2) - and use ctrl+j) i like this flow, so i'll keep it, destroying the structure of the 3rd and 1st combo makes it more weird
  2. 00:04:535 (2,3,4) - check the stacking okie
  3. 00:41:432 (1,2) - maybe a little more space between these two okie
  4. 00:55:742 (2,3,4) - its a very calm section and I think this might be overdoing it considering how this much more intense section before 00:22:121 - is about the same density im following the echo here, might wanna play around with the volumes there so that it fits
  5. 01:17:294 - same suggestion as on Famous' Insane, try to make a mix between drums and melody because ignoring the drums completely just plays weirdly compared to the previous section I tried mixing and it went horrible, the melody pierces at this part and you can barely hear the drums. This part is more focused on the melody build than the drum itself
  6. 01:28:328 - you really should try to make the kiai more intense and add some notes. try to include more drums or something.. really this should be the most dense part of the map but somehow 01:06:259 - this buildup part actually is lol
  7. 02:15:225 - ^I might wanna go with the standard one because 1st of all there's no break until the last kiai and 2nd to avoid overmapping
Ok that's all. Good luck! :)
thanks for the mod ay
Famous

eeezzzeee wrote:

[-Famous' Insane-]
Wow really this diff is great. | Thank you very much~
  1. 00:05:225 (5) - don't need the clap at the tail I don't hear anything there | You're right. Removed the clap.
  2. 00:13:846 (1,2) - try putting some more spacing here, they end up quite close and even more because of note stacking. maybe you can move 00:13:846 (1) - up more | Increased spacing a bit.
  3. 00:16:259 (5) - i suggest making it a slider for consistency with 00:05:225 (5) - | I totally ignored that. Added a slider.
  4. 00:50:742 (3) - move it to x288y288 to have equal spacing with 1,2 (lol 1 grid space) | That was not that necessary but I fixed it.
  5. 00:56:259 (3) - ^same as above move it to x348y188 | ^
  6. 01:17:294 - are you sure its a good idea to ignore the drums completely for this section? maybe you can try mixing it in a little like this http://puu.sh/n9GCN/9feaa34888.jpg .. i mean idk it just plays a little weirdly considering how much the previous section was entirely focused on the drums | The reason I mapped that part completly different is that I wanted to emphasize it. I don't think that this should be an issue but I'll get some more opinions before changing it.
  7. 01:22:811 - just a suggestion for this section, maybe you can gradually increase the spacing of the jumps 01:23:156 (3,4) - 01:23:846 (3,4) - etc. | I think that's okay like that.
  8. 01:51:087 (4,5) - hmm somehow i just don't like this overlap. also i think it could use more spacing here because its quite easy when compared to
  9. 01:53:846 (5,6) - or 01:55:225 (4,5) - since we don't have to follow slider 4 all the way to the end | I guess that and the point above is the same. Changed placement.
  10. 02:11:604 (3,4,5) - maybe like this? http://puu.sh/n9J89/cbc0bc52bb.jpg | Done.
  11. 02:23:156 (7) - try changing it into circles and make jumps for the ding ding ding | This sound is streched a little bit. That's why I used a slider there.
  12. 02:33:846 (4,5) - try using more spacing here since its 1/2 not 1/4 http://puu.sh/n9JnV/16a32cbe45.jpg | Spacing increased.
Thanks for mod~ :3/
It was very useful

code
osu file format v14

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PreviewTime: 132466
Countdown: 0
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[Metadata]
Title:Tale Of A Shooting Star (Feint Remix)
TitleUnicode:Tale Of A Shooting Star (Feint Remix)
Artist:Relay & Front
ArtistUnicode:Relay & Front
Creator:RyoKazuka
Version:-Famous-' Insane
Source:
Tags:and drum bass dnb soul directions -famous- left
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56,316,134018,2,0,L|44:180,1,121.499996292114
352,112,134535,6,0,L|346:170,1,49.5000015106202,2|0,0:0|0:0,0:0:0:0:
196,244,134708,2,0,L|201:194,1,49.5000015106202,2|0,0:0|0:0,0:0:0:0:
380,140,134880,2,0,L|364:280,1,99.0000030212403,10|2,0:0|0:0,0:0:0:0:
224,332,135225,6,0,P|144:320|104:256,1,148.50000453186,6|0,0:0|0:0,0:0:0:0:
108,224,135570,1,8,0:0:0:0:
224,64,135742,2,0,L|288:60,1,49.5000015106202,2|0,0:0|0:0,0:0:0:0:
268,164,135915,2,0,L|366:171,1,99.0000030212403
468,32,136259,1,10,0:0:0:0:
496,152,136432,1,2,0:0:0:0:
288,260,136604,6,0,L|189:252,1,99.0000030212403
100,84,136949,1,10,0:0:0:0:
48,280,137121,1,0,0:0:0:0:
48,280,137208,1,0,0:0:0:0:
48,280,137294,2,0,L|56:380,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
272,236,137639,2,0,L|279:137,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
120,128,137984,6,0,P|192:116|228:48,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
212,12,138328,2,8,L|320:24,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
352,36,138587,1,0,0:0:0:0:
352,36,138673,1,0,0:0:0:0:
404,224,138846,1,0,0:0:0:0:
464,84,139018,1,10,0:0:0:0:
296,224,139190,1,2,0:0:0:0:
92,152,139363,6,0,P|156:140|200:152,1,99.0000030212403
296,224,139708,1,10,0:0:0:0:
144,260,139880,2,0,L|92:256,2,49.5000015106202,0|0|2,0:0|0:0|0:0,0:0:0:0:
308,324,140225,1,0,0:0:0:0:
164,172,140397,2,0,L|156:60,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
328,144,140742,6,0,P|404:148|460:104,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
476,68,141087,2,0,L|484:192,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
482,166,141346,1,0,0:0:0:0:
482,166,141432,1,0,0:0:0:0:
369,40,141604,1,0,0:0:0:0:
324,232,141777,2,0,P|384:244|436:228,1,99.0000030212403,10|2,0:0|0:0,0:0:0:0:
248,92,142121,6,0,L|132:100,1,99.0000030212403
100,256,142466,1,10,0:0:0:0:
40,76,142639,1,0,0:0:0:0:
40,76,142725,1,0,0:0:0:0:
40,76,142811,1,2,0:0:0:0:
0,292,142984,1,0,0:0:0:0:
212,240,143156,2,0,L|220:352,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
136,172,143501,6,0,P|208:188|272:152,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
270,153,143846,1,8,0:0:0:0:
344,24,144018,1,2,0:0:0:0:
344,24,144104,1,0,0:0:0:0:
344,24,144190,2,0,L|356:144,1,99.0000030212403
152,252,144535,2,0,L|161:153,1,99.0000030212403,10|2,0:0|0:0,0:0:0:0:
312,280,144880,5,0,0:0:0:0:
312,280,145053,1,0,0:0:0:0:
76,316,145225,1,10,0:0:0:0:
248,352,145397,1,0,0:0:0:0:
248,352,145484,1,0,0:0:0:0:
248,352,145570,1,2,0:0:0:0:
176,176,145742,1,0,0:0:0:0:
332,300,145915,2,0,L|444:288,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
480,100,146259,6,0,L|316:84,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
316,48,146604,2,0,L|217:58,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
184,40,146863,1,0,0:0:0:0:
184,40,146949,1,0,0:0:0:0:
216,224,147121,1,0,0:0:0:0:
76,104,147294,2,0,L|64:232,1,99.0000030212403,10|2,0:0|0:0,0:0:0:0:
160,336,147639,5,0,0:0:0:0:
160,336,147811,1,0,0:0:0:0:
392,248,147984,1,10,0:0:0:0:
236,172,148156,2,0,L|232:112,1,49.5000015106202
352,132,148328,2,0,L|360:24,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
452,188,148673,1,10,0:0:0:0:
236,172,148846,1,0,0:0:0:0:
376,288,149018,5,2,0:0:0:0:
346,289,149104,1,0,0:0:0:0:
316,291,149190,1,0,0:0:0:0:
287,293,149276,1,0,0:0:0:0:
257,295,149362,1,8,0:0:0:0:
227,297,149449,1,0,0:0:0:0:
198,299,149535,1,2,0:0:0:0:
168,301,149621,1,0,0:0:0:0:
138,303,149708,5,0,0:0:0:0:
113,279,149794,1,0,0:0:0:0:
93,251,149880,1,0,0:0:0:0:
79,219,149966,1,0,0:0:0:0:
72,185,150052,1,10,0:0:0:0:
72,151,150139,1,0,0:0:0:0:
78,117,150225,1,2,0:0:0:0:
92,85,150311,1,0,0:0:0:0:
111,56,150397,6,0,L|176:52,3,49.5000015106202
252,48,150742,2,0,L|301:51,3,49.5000015106202,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
392,60,151087,5,2,0:0:0:0:
427,77,151173,1,0,0:0:0:0:
450,108,151259,1,0,0:0:0:0:
456,147,151345,1,0,0:0:0:0:
443,184,151432,1,10,0:0:0:0:
415,211,151518,1,0,0:0:0:0:
377,222,151604,1,0,0:0:0:0:
339,215,151690,1,0,0:0:0:0:
308,190,151777,5,2,0:0:0:0:
302,234,151863,1,0,0:0:0:0:
281,273,151949,1,0,0:0:0:0:
247,302,152035,1,0,0:0:0:0:
206,318,152121,1,8,0:0:0:0:
162,318,152208,1,0,0:0:0:0:
120,304,152294,1,2,0:0:0:0:
86,275,152380,1,0,0:0:0:0:
68,236,152466,6,0,L|64:176,3,49.5000015106202
144,140,152811,2,0,L|147:90,3,49.5000015106202,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
76,32,153156,6,0,P|144:47|220:32,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
220,31,153501,1,10,0:0:0:0:
388,96,153673,2,0,L|452:92,1,49.5000015106202
336,176,153846,1,2,0:0:0:0:
144,140,154018,2,0,L|80:136,1,49.5000015106202
63,253,154190,2,0,L|161:247,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
288,72,154535,5,4,0:0:0:0:
-Lemons

  • easy
  1. 00:02:811 (5) - i think you can do 2 measure combos just because these larger numbers are a little jarring
  2. 00:17:984 (3,4) - the line of play here is pretty finnicky since 4 doesn't follow the sliderbody and newbies will get confused
  3. 00:27:639 (1,2) - ^
  4. 00:38:673 (1,2) - This one is pretty harsh becuase repeat sliders are already confusing in easy and then the line of play is super harsh, also this blanket seems out of place because of how tight it is compared to the rest of them
  5. 01:10:397 (4) - I don't reeally see a reason for this to be a repeat
  6. 01:09:018 (2) - you follow this rhythm weird just because eveyr other time you did this 01:14:535 (4) - for this note
  7. 01:20:053 (3) - ^ this one is a little better just because of the curve in the slider being a psuedo repeat thing
  8. 01:21:432 (4,5) - line of play stuff
  9. 01:22:466 (5,1,2,3,4) - o wow so many single notes in a row i suggest this maybe http://puu.sh/ndpWV/6a720c1c6d.jpg or just make 1,2,3,4 into 2 2/1 sliders
  10. 01:49:018 (6,7,1) - line of play
  11. 02:02:811 (2,3) - ^
  12. 02:20:742 (1) - Newbies will think the repeat is where the sliderhead is
  13. 02:25:225 (6,1) - yopu never use this overlap anywhere else so it's an eyesore

    Normal
  14. 00:26:259 (2,3,4,5) - this seems really dense for normal, yeah you have to increase the density but it's still newbies who are playing it so having it be so full of notes is a bit much
  15. 00:31:777 (2,3,4,5) - ^ I'm gonna assume this happens at lot throughout the map
  16. 00:34:708 (3,4) - idk how to feel aboutt his being stacked, I think it's gonna be confusing
  17. 01:40:742 (2,1) - I think the ar is too low to be doing this stacking deal and it's probably gonna be hard to read
  18. 02:15:225 (1,2) - I think you should map the synth that happens on the red tick between these notes, since you're making this so dense it feels weird to not include probably the best note to map here, I would just do this http://puu.sh/ndqjK/eb7e2702bd.jpg
  19. 02:23:501 (1,2,3,4,5,6) - this is the one spot you did that feels right on this spot please do this rhythm for the whole last kiai it's awesome
    same with 02:26:259 (1,2,3,4,5) -

    Hard
  20. AR7 please, fits your spread better
  21. 00:01:259 (4) - put this above so theres some jumpier motion here, http://puu.sh/ndqpf/14ff918a01.jpg
  22. 00:04:708 (3) - ^
  23. 00:08:328 (1,2) - these look off since you don't follow the brazier all the way through, move 00:08:846 (2,3) - to 184|340 for a nice look and it keeps the pattern basically the same
  24. 01:18:070 (2,3) - I think although these fit I would make them into a 3/4 slider so that way you're not prone to miss, especially since the insane has the "easier" version of this part by making it a slider

    Insane
  25. 01:02:811 (5,6) - I think you should keep with the tight theme of the sliders and put these at 148|140

    Insane 2 (left)
  26. 00:08:846 (2,3,4,5) - blue tick isn't mapped but there's a sound
  27. 00:10:225 (4,5,6,7,8) - this part gave me the ooglie booglie, 4-5 being so close together, then 5-6 being the same rhythm but further spaced apart, 5 mapping over some clickable notes i'd just change this part to be that classic 5 note burst with 7 being gone and 8 being a jump
  28. 00:21:604 (4,5,6) - wew boy this one was tricky. I don't know what I dislike about it tho it just feels so flow breaking and it feels to me like it's confusing to read at first, I think adjusting 4 to be like this http://puu.sh/ndr0i/69667302ce.jpg makes it less of an issue playwise and it also leads into 5 so it's more intuitive to the actual rhythm spacing
  29. 01:22:811 (2) - make this a larger jump, maybe at like 203| 262 or something
  30. 02:06:949 (1,2,1,2,1,2,1,2) - I think making some of these into streams will be nice so that way it fits with the lesser insanes theme of having some streams in it while also having the repeat stuffs
  31. 02:34:535 (1) - move to 96|256

    Insane 3 (famous)
  32. Nothing that ezzee didn't seem to fix or mention that you don't want to change so good stuff I like it
  33. small thing but these 00:50:742 (3,1) - these breaks are kinda brutal on HR, nothing you can't handle but it does get scary. maybe put a few more notes
I think you should make a 5.2-.3 star extra, I'm somewhat interested in making it
Rumia-
m4m reply

[Normal]
01:00:742 (1) - consider starting the spinner at 01:02:121 - instead , since new player isnt quite good with spinning , so long spinner would be quite difficult for them , also there is a rising sound here would fit much better , do the same for easy diff too

[Hard]
01:42:121 (1) - would suggest to curve the 2nd half of the slider a bit so it doesnt look so edgy because the next slider is curved
01:49:708 (3,4,5) - wrong emphasis ,instead i think the beat is better to be sort like (image below) would fit much better
02:06:259 (3,4,5) - same
02:21:259 (2) - slidershape looks pretty weird to match will others slider , suggestion

[Insane]
00:08:156 (6,1) - for me this decrease ds on strong beat is weird transition imo maybe just use 1.3x and balance them ?
00:19:190 (6,1) - ^
00:32:639 (2,3) - in my opinion to ignore this triplet for insane difficulty is really not good , i know you want this diff to be easy-going but this sound is very strong , if you dont want to make a triplet here at least make (2) as a kick slider atleast would help to emphasis the dnb
00:43:673 (2,3) - ^
01:22:380 (4) - the red anchor spot , i find it weird and inconsistent with the rest of the part , maybe tweak it to something like (image below) or something would be better
02:06:777 (7) - i think remove this note would be a better transition ,also to emphasis (6) snare is quite strong here
02:20:397 (3) - stack?


[Left's insane]
00:38:328 (1,1) - these curve can be improve to make them align
01:00:742 (1) - unnecessary Nc
01:38:328 (3,9) - just for editor purposes , maybe stack these ? the overlap looks weird
02:10:397 (9) - nc
02:11:776 (9) - ^

[-Famous-' Insane]
00:32:380 (3,4) - unstack? i think its nicer to give a little movement here
01:13:673 (3,4) - im wondering why do you decide to use a kick slider here , since you constantly using 5plets.. nothing wrong with that but im suggesting to change some of your 5plets to make the transition nicely you can alternate between 5plets and kick slider tho .. like changing 01:08:156 (2,3,4,5,6) - , 01:16:432 (4,5,6,7,8) - to kick sliders
01:38:587 (3,4) - stack on the slider tail for consistency , ive been noticing you alternate between overlaps and stack so why not this too
02:12:035 (7) - barely hear anything , suggest to remove this and create a little jump in between would be smooth
nothing else to say , pretty well made , and nice to play , good job!

pretty solid and nice mapset good luck!
perhaps you could finish mod on my insane xD
Kareov
Not really like this song sorry, but star ;3
Topic Starter
RyoKazuka

-Lemons wrote:


  • easy
  1. 00:02:811 (5) - i think you can do 2 measure combos just because these larger numbers are a little jarring easier diffs, less nc
  2. 00:17:984 (3,4) - the line of play here is pretty finnicky since 4 doesn't follow the sliderbody and newbies will get confused it flows welll
  3. 00:27:639 (1,2) - ^ ^
  4. 00:38:673 (1,2) - This one is pretty harsh becuase repeat sliders are already confusing in easy and then the line of play is super harsh, also this blanket seems out of place because of how tight it is compared to the rest of them almost all the blankets here is tight, its reasonable to leave it like that
  5. 01:10:397 (4) - I don't reeally see a reason for this to be a repeat consistent pattern
  6. 01:09:018 (2) - you follow this rhythm weird just because eveyr other time you did this 01:14:535 (4) - for this note pattern consistency
  7. 01:20:053 (3) - ^ this one is a little better just because of the curve in the slider being a psuedo repeat thing
  8. 01:21:432 (4,5) - line of play stuff its fine
  9. 01:22:466 (5,1,2,3,4) - o wow so many single notes in a row i suggest this maybe http://puu.sh/ndpWV/6a720c1c6d.jpg or just make 1,2,3,4 into 2 2/1 sliders its not as hard as Normal since the circles are not 1/1, instead it is gapped 2/1
  10. 01:49:018 (6,7,1) - line of play it flows well
  11. 02:02:811 (2,3) - ^ this flows well as well
  12. 02:20:742 (1) - Newbies will think the repeat is where the sliderhead is its a decent blanket
  13. 02:25:225 (6,1) - yopu never use this overlap anywhere else so it's an eyesore i need suggestion on this

    Normal
  14. 00:26:259 (2,3,4,5) - this seems really dense for normal, yeah you have to increase the density but it's still newbies who are playing it so having it be so full of notes is a bit much its not so dense since the pattern will repeat and repeat
  15. 00:31:777 (2,3,4,5) - ^ I'm gonna assume this happens at lot throughout the map
  16. 00:34:708 (3,4) - idk how to feel aboutt his being stacked, I think it's gonna be confusing stacking in normal is okay
  17. 01:40:742 (2,1) - I think the ar is too low to be doing this stacking deal and it's probably gonna be hard to read balancing the AR with EZ, might fix HD's AR
  18. 02:15:225 (1,2) - I think you should map the synth that happens on the red tick between these notes, since you're making this so dense it feels weird to not include probably the best note to map here, I would just do this http://puu.sh/ndqjK/eb7e2702bd.jpg I followed the pattern from the previous chorus
  19. 02:23:501 (1,2,3,4,5,6) - this is the one spot you did that feels right on this spot please do this rhythm for the whole last kiai it's awesome
    same with 02:26:259 (1,2,3,4,5) - putting this into consideration

    Hard
  20. AR7 please, fits your spread better fixed
  21. 00:01:259 (4) - put this above so theres some jumpier motion here, http://puu.sh/ndqpf/14ff918a01.jpg nice suggestion but it creates an overlap
  22. 00:04:708 (3) - ^ i wanna keep this for spacing consistency
  23. 00:08:328 (1,2) - these look off since you don't follow the brazier all the way through, move 00:08:846 (2,3) - to 184|340 for a nice look and it keeps the pattern basically the same will put this into consideration
  24. 01:18:070 (2,3) - I think although these fit I would make them into a 3/4 slider so that way you're not prone to miss, especially since the insane has the "easier" version of this part by making it a slider will wait for further suggestions

    Insane
  25. 01:02:811 (5,6) - I think you should keep with the tight theme of the sliders and put these at 148|140 i like the pause as it is

I think you should make a 5.2-.3 star extra, I'm somewhat interested in making it

thanks for modding but we already have an extra coming soon


Rumia- wrote:

m4m reply

[Normal]
01:00:742 (1) - consider starting the spinner at 01:02:121 - instead , since new player isnt quite good with spinning , so long spinner would be quite difficult for them , also there is a rising sound here would fit much better , do the same for easy diff too tbh, producers tend to make the build by the big tick followed by 4/1 metronome, keeping this

[Hard]
01:42:121 (1) - would suggest to curve the 2nd half of the slider a bit so it doesnt look so edgy because the next slider is curved
fixed
01:49:708 (3,4,5) - wrong emphasis ,instead i think the beat is better to be sort like (image below) would fit much better
i kept the emphasis the same throughout the diff, I only change the pattern
02:06:259 (3,4,5) - same
02:21:259 (2) - slidershape looks pretty weird to match will others slider , suggestion
keeping this for blanket, but will put this into consideration

[Insane]
00:08:156 (6,1) - for me this decrease ds on strong beat is weird transition imo maybe just use 1.3x and balance them ? its applied to all patterns, and it really works best
00:19:190 (6,1) - ^
00:32:639 (2,3) - in my opinion to ignore this triplet for insane difficulty is really not good , i know you want this diff to be easy-going but this sound is very strong , if you dont want to make a triplet here at least make (2) as a kick slider atleast would help to emphasis the dnb i didnt notice this, applied
00:43:673 (2,3) - ^ fixed
01:22:380 (4) - the red anchor spot , i find it weird and inconsistent with the rest of the part , maybe tweak it to something like (image below) or something would be better fixed
02:06:777 (7) - i think remove this note would be a better transition ,also to emphasis (6) snare is quite strong here for pattern consistency
02:20:397 (3) - stack? Ill keep this



pretty solid and nice mapset good luck!
perhaps you could finish mod on my insane xD
thanks for modding and Ill mod IRC your insane, xd
please be patient
Famous
-Lemons

-Lemons wrote:

Insane 3 (famous)
[*]Nothing that ezzee didn't seem to fix or mention that you don't want to change so good stuff I like it | Thanks~
[*] small thing but these 00:50:742 (3,1) - these breaks are kinda brutal on HR, nothing you can't handle but it does get scary. maybe put a few more notes | This plays fine with HR to me~ :3[/notice][/list]

Rumia-

Rumia- wrote:

[-Famous-' Insane]
00:32:380 (3,4) - unstack? i think its nicer to give a little movement here | I think thats nice like it is.
01:13:673 (3,4) - im wondering why do you decide to use a kick slider here , since you constantly using 5plets.. nothing wrong with that but im suggesting to change some of your 5plets to make the transition nicely you can alternate between 5plets and kick slider tho .. like changing 01:08:156 (2,3,4,5,6) - , 01:16:432 (4,5,6,7,8) - to kick sliders | You're right. I didn't even notice there is only one kickslider part there. Going to get more opinions before changing it because I think that's okay.
01:38:587 (3,4) - stack on the slider tail for consistency , ive been noticing you alternate between overlaps and stack so why not this too | Did that for variety. That'd look wierd when all those triples are stacked under the sliderend.
02:12:035 (7) - barely hear anything , suggest to remove this and create a little jump in between would be smooth | If you set playback rate to 25%, you'll hear a strong note there.
nothing else to say , pretty well made , and nice to play , good job! | Thanks~ :D

Thanks for mod~ :D/
Left
http://puu.sh/otIgW/24e9b7fa27.zip

sorry for really late check...I recently came back.
Et0iliS
there are some suggestions for you
just some suggestions!

warn! bad english xD


[Left's Insane]
good!

[-Famous-' Insane]
  1. 00:10:742 (5) - move it to the lower left
[Extra]
  1. 00:15:397 (2,3) - hard to jump
  2. 00:31:087 (3,4,5,1) - ^ maybe move (5) to the lower left
  3. 00:38:156 (5) - ctrl+G?
  4. 01:14:190 (6,7,1) - hard to jump
  5. 01:23:328 (3,1) - too close

GOOD LUCK!!
really a nice map :)
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