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Debashis Sengupta - Coffee House

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Exile-
From our modding queue!

[Memories]

00:23:751 (5) - 00:25:157 (2) - 00:26:564 (1) - 00:28:439 (1) - 00:34:064 (1) - 00:35:939 (1) - 00:38:282 (2) - 00:50:939 (1) - 00:51:407 (2) - 00:55:392 (4) - 00:56:095 (6) - 01:01:251 (7) - 01:11:095 (5) - 01:13:439 (1) - 01:13:907 (2) - 01:32:189 (1) - 01:44:376 (3) - 02:11:564 (1) - 02:34:064 (1) - fix those blankets
00:26:564 (1,3) - overlap
00:29:376 (3,4) - Ctrl + G
00:33:126 (4) - This slider should be directed at 00:32:657 (2) - as you did with 00:33:595 (5,1) -
00:44:376 (1,2,3) - Copy 00:44:376 (1) - and rotate it by 120 degrees http://scr.hu/1ks5/89wya
01:16:720 (7,8,9) - I feel like you should place it further
01:22:110 (5) - place it between 01:21:407 (2,3) - http://scr.hu/1ks5/2xha2
01:24:454 (8,4) - overlap
02:29:142 (2,3,4) - make it a perfect triangle

[Hard]

00:26:564 (1) - 00:47:189 (1) - 00:57:501 (3,4) - 01:18:595 (5) - 01:23:751 (2) - 01:26:095 (5) - 01:35:001 (3) - 01:36:173 (1) - 01:38:282 (2) - 01:51:876 (1) - 02:41:564 (3) - fix those blankets
00:28:439 (1) - This slider should be directed at 00:29:142 (2) -
00:42:501 (3) - The shape of this slider doesnt fit to this flow, try to flip it by 180 degrees
00:48:126 (3,4) - Copy sliders insted of trying to make them identical
00:50:001 (5,6,1) - This flow could be better
00:53:517 (5) - blanket to 00:52:814 (4) - http://scr.hu/1ks5/kfabd
00:55:157 (2,1,2,3) - This may be confusing, I would suggest to unstack 00:55:626 (1) -
02:14:845 (4,1,2,3) - ^
01:12:501 (3,4) - Make them parallel http://scr.hu/1ks5/x8ict
01:29:845 (3,4,1,2) - same problem here, unstack 01:30:079 (4,2) -
01:32:189 (1,2) - Place then on a straight line
01:41:564 (3,5) - place them the same way as 01:42:501 (5,7) -
01:50:704 (5,1) - I feel like you shouldnt stack them because these sounds arent similar at all
02:19:064 (1,2,3) - Make this spacing consistant
02:20:939 (1,2,3,4,5) - Its really hard to read with low AR, maybe try to make a pentagon
02:25:626 (3,4) - No need to stack

[Normal]

00:48:126 (2) - 01:19:532 (2) - 01:21:524 (2) - 01:44:376 (2) - 01:50:939 (1) - 01:54:220 (2) - 02:23:282 (2) - 02:33:126 (4) - 02:34:064 (1) - 02:41:564 (3) - 02:47:658 (2) - fix those blankets
02:51:877 (1,2) - Bad flow
00:43:439 (1) - A single slider with red point doesnt fit to this pattern, there's no reason for it
00:52:814 (3) - ^, place at least even number of them

Good luck~
Topic Starter
Arf

Routalempi wrote:

rfandomization wrote:

Yeah, the editor has been bugging out today, it's not just you :D
Switching to stable fallback seems to be a temporary fix at the moment
Looks like it's working again today, going to finish what I started here :)

Memories
- Right off the bat, i think OD 8 is too high for this map. I'd suggest OD 6, but 7 might suffice as well if you want to keep it kind of high while still making sense. I might have to lower it down to OD 7, for now though I'm keeping OD 8 up there,
- The intro (00:20:939 - 00:39:454 -) could use a slower slider velocity, right now the sliders feel rushed. It will also give a bit of contrast to the first kiai time. Originally the first 15 seconds or so were mapped, but due to how weirdly off-time it was, that got deleted. I think the SV works considering that's when the song starts to pick up.
- 00:46:251 (7) - NC here I didn't put one there because the music is completely and very much a continuation of the previous notes.
- 00:52:814 (5) - NC here
- 00:56:564 (7) - NC here
you fixed these already it seems
- 01:00:314 (5) - NC, 01:02:189 (1) - remove NC Fixed first NC, didn't remove the second one due to it being an end beat
- 01:15:079 (4) - having this note under the sliderend doesn't feel nice to play, and the music doesn't suggest such a pause in flow either. Changed this up a bit
- 01:39:689 (1) - remove NC Kept this due to end beat, again. Might change since I don't like the last note of a triple being NC
- 01:51:876 (1) - remove NC Sure
- 01:53:751 (4) - NC, 01:54:689 (1) - remove NC NC'd 01:52:814 (1) - instead
- 02:39:689 (1) - remove NC Again, end beats. Don't particularly like this but have had objections to not having an NC here so :L
- 02:52:814 (1) - remove NC ^

Overall the map plays well as it is IMO. Thanks :D :lol:

Hard
There's an unsnapped green timing point at 02:47:125 - snap it to 02:47:071 (It's your very last kiai endpoint). Fixed
Map plays well and there aren't any obvious note placement or pattern issues here. Combos need fixing though:
- 00:30:314 (1) - remove NC As before, end beats
- 00:55:626 (1) - remove NC This has to do with reading the note under the slider that follows this one, I was advised to make this an NC
- 00:58:439 (1) - remove NC, 00:59:376 (3) - add NC, 01:00:314 (1) - remove NC Added the NC but didn't remove the other ones due to big white tick and end beats
- 01:50:939 (1) - remove NC Big white tick
( - 01:51:407 (7) - MAYBE NC here so this note is its own combo, not quite sure though. a very tricky part to combo well :P ) Mmm, yeah that's a tricky one. I'm not keen on NC-ing it but if I get readability complaints I probably will have to.
- 01:54:689 (1) - remove NC Aaah why the hate on my end beats :( I was told by an experienced mapper that this is a better idea, I don't really like how it looks either tbh.
- 02:31:720 (1) - remove NC, 02:32:189 (2) - add NC Agreed with this one.
- 02:52:813 (1) - remove NC As above

Normal
- 00:29:376 (2,3) - feels really weird to play rythm-wise, try removing the repeat from 00:29:376 (2) and moving 00:30:782 (3) to 00:30:314 and making it one tick longer. On a harder difficulty this would be fine as-is, but it's too much of a trip-up in a normal-level map IMO. Sure why not.
- as with previous difficulties, some combos need fixing:
- 00:59:376 (5) - NC here, 01:00:314 (1) - remove NC Added but didn't remove, I need to discuss about these end beat combos with a BN or something :/
- 01:30:314 (4) - NC Done.
- 01:35:939 (5) - NC here, 01:37:814 (1) - remove NC Added but didn't remove due to big white tick
- 02:13:439 (5) - NC here, 02:15:314 (1) - remove NC, 02:17:189 (3) - NC here Added both but didn't remove.
- 02:20:939 (3) - NC here, 02:21:876 (1) - remove NC Agreed
- 02:39:689 (1) - remove NC, 02:40:626 (2) - add NC Added but didn't remove since I did this in all diffs.
- 02:52:814 (1) - remove NC End beat

It would make me so happy to see this eventually ranked, have a star! Thanks! I'm trying my best, would make me happy to see a ranked Bengali song on osu!

Hanczer wrote:

From our modding queue!

[Memories]

00:23:751 (5) - 00:25:157 (2) - 00:26:564 (1) - 00:28:439 (1) - 00:34:064 (1) - 00:35:939 (1) - 00:38:282 (2) - 00:50:939 (1) - 00:51:407 (2) - 00:55:392 (4) - 00:56:095 (6) - 01:01:251 (7) - 01:11:095 (5) - 01:13:439 (1) - 01:13:907 (2) - 01:32:189 (1) - 01:44:376 (3) - 02:11:564 (1) - 02:34:064 (1) - fix those blankets Adjusted
00:26:564 (1,3) - overlap Not anymore
00:29:376 (3,4) - Ctrl + G Ctrl-G'd the slider
00:33:126 (4) - This slider should be directed at 00:32:657 (2) - as you did with 00:33:595 (5,1) - This is a rotation of the previous pattern due to the similar sounds.
00:44:376 (1,2,3) - Copy 00:44:376 (1) - and rotate it by 120 degrees http://scr.hu/1ks5/89wya Adjusted
01:16:720 (7,8,9) - I feel like you should place it further Why not
01:22:110 (5) - place it between 01:21:407 (2,3) - http://scr.hu/1ks5/2xha2 Making a straight line with 01:21:642 (3,5,6) -
01:24:454 (8,4) - overlap Moved
02:29:142 (2,3,4) - make it a perfect triangle Adjusted

[Hard]

00:26:564 (1) - 00:47:189 (1) - 00:57:501 (3,4) - 01:18:595 (5) - 01:23:751 (2) - 01:26:095 (5) - 01:35:001 (3) - 01:36:173 (1) - 01:38:282 (2) - 01:51:876 (1) - 02:41:564 (3) - fix those blankets Adjusted
00:28:439 (1) - This slider should be directed at 00:29:142 (2) - Adjusted
00:42:501 (3) - The shape of this slider doesnt fit to this flow, try to flip it by 180 degrees Changed
00:48:126 (3,4) - Copy sliders insted of trying to make them identical It's the same slider...
00:50:001 (5,6,1) - This flow could be better It's up and down while curving, looks fine to me
00:53:517 (5) - blanket to 00:52:814 (4) - http://scr.hu/1ks5/kfabd Fine
00:55:157 (2,1,2,3) - This may be confusing, I would suggest to unstack 00:55:626 (1) - aaaaaa f this pattern. If I get one more bloody complaint about this it's going bye bye. I like back and forths though so it stays for now.
02:14:845 (4,1,2,3) - ^ The other one was at the bottom of the screen so I get it but this one stays, I don't want to remove every back and forth.
01:12:501 (3,4) - Make them parallel http://scr.hu/1ks5/x8ict They're fine, I don't want it that rigid.
01:29:845 (3,4,1,2) - same problem here, unstack 01:30:079 (4,2) - Is it the AR 7? I've had two complaints about the back and forths on this difficulty, but not a single playtester messed up on them, they fudged up other sections, like the 3/4 near the end.
01:32:189 (1,2) - Place then on a straight line Adjusted
01:41:564 (3,5) - place them the same way as 01:42:501 (5,7) - Adjusted, but it didn't seem to be that different.
01:50:704 (5,1) - I feel like you shouldnt stack them because these sounds arent similar at all Kept this
02:19:064 (1,2,3) - Make this spacing consistant Moved 3 further away
02:20:939 (1,2,3,4,5) - Its really hard to read with low AR, maybe try to make a pentagon I used to love this sort of cross jump at 60K, and playtesters liked this too, so no change for now.
02:25:626 (3,4) - No need to stack Unstacked to make it a back and forth

[Normal]

00:48:126 (2) - 01:19:532 (2) - 01:21:524 (2) - 01:44:376 (2) - 01:50:939 (1) - 01:54:220 (2) - 02:23:282 (2) - 02:33:126 (4) - 02:34:064 (1) - 02:41:564 (3) - 02:47:658 (2) - fix those blankets Done
02:51:877 (1,2) - Bad flow Adjusted
00:43:439 (1) - A single slider with red point doesnt fit to this pattern, there's no reason for it This line of the lyrics has an abstract negative meaning to it, hence the pointy slider whenever the line appears in the song. Also, having fifty million curves gets annoying after a while, there has to be some variation.
00:52:814 (3) - ^, place at least even number of them ^

Good luck~ Thanks for the blanket check, was really helpful, along with some of the other suggestions, good for polishing off parts of the map.
-Mo-


Using default skin for approach circles.

Normal
- 00:34:767 (4) - Slightly inconsistent spacing (Prev 1.28|Next 1.33)
- 00:35:704 (6) - As above (Prev 1.26|Next 1.30)
- 00:45:314 (3) - Blanket (approach circle at [00:45:314])
- 00:48:126 (2) - Blanket [00:47:130]. (00:49:064 (3) - This is good, why not copy-paste this and rotate by 120 degrees?)
- 00:56:095 (2,3) - Blanket [00:56:007] (copy-paste them).
- 01:10:157 (2) - Blanket (Ctrl+G 01:09:689 (1) and view from 01:09:630).
- 01:15:314 (4) - Blanket [01:15:021].
- 01:18:595 (3) - Blanket, Ctrl+G 2 at [01:18:067].
- 01:19:064 (1) - Slider 2 is fine, but check 1 at [01:19:474] (Ctrl+G). - 01:29:142 (2) - Blanket, Ctrl+G 1 at [01:28:351].
- 01:37:814 (1,2) - Both of these at [01:37:784] (copy-paste them).
- 01:50:001 (3) - Blanket, Ctrl+G 2 at [01:49:474].
- 01:52:345 (2) - This thing isn't quite centred (Centre is at x=256).
- 01:54:220 (2) - Blanket [01:54:601].
- 02:18:126 (3) - Blanket, Ctrl+G 2 at [02:17:569].
- 02:22:403 (4) - Blanket, Ctrl+G 3 at [02:21:642] (Might want to move 4 down the timeline too so it's visible).
- 02:25:626 (3) - Blanket (very minor), [02:25:333].
- 02:31:720 (1) - Slider 2 is fine, check 1 at [02:32:101].
- 02:33:126 (4) - Blanket [02:32:862].
- 02:34:064 (1) - Blanket, Ctrl+G 5 at [02:33:507].
- 02:41:564 (2) - Blanket (very minor), [02:42:237].
- 02:42:501 (4) - Blannket, Ctrl+G 2 at [02:41:534].
- 02:46:720 (5) - Spacing, (Prev 1.23|Next 1.30).

Hard
- 00:21:876 (3,4) - Could be a double blanket if you wanted it to be [00:22:228].
- 00:38:282 (2) - Blanket [00:38:048], then copy-paste to 00:38:751 (3).
- 00:57:970 (4) - Blanket [00:57:765], then copy-paste to 00:57:501 (3).
- 01:11:564 (1) - Slider 4 is fine, check 1 at [01:10:743].
- 01:18:595 (5) - Blanket [01:18:009].
- 01:35:001 (3) - Blanket [01:34:415].
- 02:16:720 (5) - Blanket [02:16:866].
- 02:27:032 (2) - Could be a double blanket at [02:26:827].
- 02:27:501 (3) - Blanket, Ctrl+G 2 at [02:26:505].

Memories
- 00:21:407 (2) - Blanket [00:20:821].
- 00:20:939 (1) - Also check this with 3 (Drag 1 across) at [00:21:759].
- 00:28:439 (1) - Blanket, Ctrl+G 2 at [00:28:673].
- 00:30:782 (2) - Blanket [00:30:226].
- 00:38:282 (2) - Blanket [00:37:696].
- 00:51:876 (3) - Blanket [00:51:319]. Copy-paste to 1 and 2.
- 00:53:282 (2) - Blanket [00:52:726] (You could copy-paste from 00:51:407 (2,3)).
- 01:12:970 (5) - Blanket [01:12:384].
- 01:13:907 (2) - Blanket, Ctrl+G 3 at [01:14:288].
- 01:19:064 (1) - Blanket [01:18:507].
- 01:22:345 (6) - You could blanket this with 01:23:048 (2) if you wanted.
- 01:26:095 (6) - Blanket (minor), [01:25:538].
- 01:30:782 (2) - Blanket [01:30:226].
- 01:43:907 (2) - Blanket [01:43:351].
- 02:26:564 (1) - Blanket [02:26:007].
- 02:28:439 (1) - Drag this across the timeline and view from [02:29:317].
- 02:30:314 (1) - Blanket [02:29:757] (check the slider head).
- 02:42:970 (5) - Blanket [02:42:384].
- 02:49:298 (5) - Blanket [02:48:712].

You don't have to KD this; this is literally the most disgusting mod I have ever done in my life.
Lily Bread
good luck!
Topic Starter
Arf

-Mo- wrote:

Wall of blankets
Adjusted everything. I don't know if it's all fixed now but goddamn if I didn't try.

-Mo- wrote:

You don't have to KD this; this is literally the most disgusting mod I have ever done in my life.
I literally asked for a nazi mod, you even posted a screenie XD. Most of these weren't even that nazi, I just don't have eyes apparently. Even if it felt unsatisfying, this is exactly what I wanted, the kind of thing a newbie mapper like me is likely to fuck up is this kind of attention to detail. Guess I won't be feeling the chills tonight, all my blankets are fixed I'm sorry

Lily Bread wrote:

good luck!
Thanks! \O/ Gonna try pushing this through soon.
Ascendance
careful on double kudosu for mo, 1 per thread usually, gl this mapset :)
Topic Starter
Arf

Ascendance wrote:

careful on double kudosu for mo, 1 per thread usually, gl this mapset :)
It's usually only allowed if the map has changed much in the meantime, or a few months have passed, correct. The double KD was purely because of how useful each mod was to me in turn, the first one was a godsend to fix a bunch of technical errors and this one helped more with polishing than grease. Poor Mo, he had a small BSoD after the blanket mod up there.

I was on the fence about it, but I honestly think the effort he put into it and the usefulness of the mods justifies the double KD, I literally didn't reject anything in either of the two mods (except one thing about OD). If a BN disagrees then not much can be done I guess :(

And thank you, I'm trying to push this forward.
Ascendance
Since you're looking to push this forward, I'll just leave stuff here for some general assistance.

General

Song Setup
  1. Widescreen Support is enabled on Hard and Normal. Obviously, if you don't plan on having a storyboard, I suggest deselecting these.
Difficulty

In order to create a slightly better spread, consider these changes:
  1. Circle Size in [Hard] difficulty from 4 -> 3.5 - This creates a solid spread of 3 - 3.5 - 4.
  2. Approach Rate in [Normal] difficulty from 5 -> 6 - This creates a 6 - 7 - 8 spread.

    Both of these would match up with your 4 - 6 - 8 OD spread. Even though it's not so important this consistency, it would make it a bit cleaner and it shows gradual difficulty progression, especially as the normal is your lowest diff, so you don't need an OD2 diff for example.
Background
  1. The current background is below traditional background standards for ranked maps, please consider changing it to the acceptable ranking criteria quality of 1366 x 768, which I've done for you here!
Hitsounding
  1. Currently, your hitsound volume does not change during the course of the map. I would suggest altering hitsound volume during kiais or times of specific emphasis, rather than leaving all of them at 50%.

Hopefully this helped you, I don't really feel confident in modding standard because I've been doing so much CTB recently, but good luck here :)
Topic Starter
Arf

Ascendance wrote:

Since you're looking to push this forward, I'll just leave stuff here for some general assistance.

General

Song Setup
  1. Widescreen Support is enabled on Hard and Normal. Obviously, if you don't plan on having a storyboard, I suggest deselecting these. Fixed


Difficulty

In order to create a slightly better spread, consider these changes:
  1. Circle Size in [Hard] difficulty from 4 -> 3.5 - This creates a solid spread of 3 - 3.5 - 4. Changed this as someone else also suggested, I'm not 100% sure how much I like this. If it seems cluttered or strange then I might revert to the CS 4 version again. Checked for overlaps and things
  2. Approach Rate in [Normal] difficulty from 5 -> 6 - This creates a 6 - 7 - 8 spread. I originally had this, for the consistency but I could not find a Normal of this difficulty that uses Approach Rate 6, and as the lowest diff in the set I think it might be a bit much.

    Both of these would match up with your 4 - 6 - 8 OD spread. Even though it's not so important this consistency, it would make it a bit cleaner and it shows gradual difficulty progression, especially as the normal is your lowest diff, so you don't need an OD2 diff for example.
Background
  1. The current background is below traditional background standards for ranked maps, please consider changing it to the acceptable ranking criteria quality of 1366 x 768, which I've done for you here! Thanks, updated


Hitsounding
  1. Currently, your hitsound volume does not change during the course of the map. I would suggest altering hitsound volume during kiais or times of specific emphasis, rather than leaving all of them at 50%. Given how steady the song itself is, I didn't do much with the hitsounding, kept it steady and consistent for the most part. I think a steady volume fits the song mostly, I don't know where I might adjust the volume really or maybe I'm being lazy D:

Hopefully this helped you, I don't really feel confident in modding standard because I've been doing so much CTB recently, but good luck here :)
Thanks for the mod, let's try to get this through, oof.
Endaris
Hi, from Tuesday Queue.

General

The Normal Diff isn't suited as the lowest difficulty of the set according to RC-Guideline. Even if I disregard the general design choices that make this difficulty rather unfit for the lowest difficulty of the set for my own taste(SV1.3, 1.3 DS) 02:45:314 (2,3,4,5,6,1,2,3,4,5,6,1,2,3) - 01:46:251 (2,3,1,2,3,4,1,2,3,4) - these are not absolutely not acceptable I think: too long of a pattern, dense, lots of 1/2 in one place)
  1. 02:52:930 (1) - This spinner shared by all difficulties is not properly snapped, the ending hitsound is early or late compared to the actual music depending on which drumhit you use for orientation(I would use the later one). New timing section would be Offset 172814, 122bpm, could need some fine tuning though.
  1. I'd recommend some custom combo colors matching the background.


Normal

I'm not going to say too much about this because I think it is too difficult to be the lowest difficulty of the set. To me it looks like that the further you got within the map the more you forgot that this was supposed to be a map for new players especially regarding your usage of 1/2. Overall inconsistent.
Just compare these: 01:24:689 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - 01:32:189 (1,2,3,4,1,2,1,2,3,1) -
The same phrase in immediate consecution but you manage to map the first one twice as dense as the second one for no apparent reason.
Putting RC and overall inconsistency in usage of 1/2 aside this is very nice difficulty though.

  1. 01:19:064 (1) - 01:20:235 (3) - 02:23:282 (4) - Wrongly snapped sliderends. While you could argue on the first one, the other two have a drumhit for comparison. When in doubt, always trust drums over vocals as vocals blurr out and are inconsistent by nature.
So just try to get more clear on what you want to use and what not to fix the inconsistencies I think, I didn't find anything bugging me aside from this so this diff is actually pretty good, just not fit for RC. My recommendation would be to adapt to the harder parts and map an additional easy difficulty with SV1.3, DS1.0 and a clear focus on 1/1 and 2/1.


Hard
I would use longer combos here, more like every 2 measures instead of each single one - makes more sense with the vocal phrases.

  1. 00:25:392 (2) - this is an overmap. While it's not the worst overmap in the world it is very characteristic for the entire song except for the part after the last break until the start of the Kiai that the second red tick (and most of the time the fourth too) of a measure never gets any attention by the background of the song. This is mostly used to bring more attention to the downbeat and the third beat of each measure. Which is why you should not leave these out under any circumstances like you did at 01:27:267 (2) -
    I'd recommend you to look out for this specific design of the song on every difficulty(also on Normal, it probably just took me that long to realize this), sometimes less is more, experiment
  1. 01:11:564 (1) - add finish for consistency in relation to 01:13:439 (1) - 01:19:064 (1) - 01:20:939 (1) -
  1. 01:35:704 (4,1) - This plays odd as the vocals are on blue ticks here if I'm not completely wrong. I would rather go with something like
  1. 01:39:454 (5) - Rather make this a triple so the player can actively play the first syllable of Coffee House.
  1. 02:37:814 (1,2,3,4) - This is a bit weird cause you're following percussions very cleanly on the repeatsliders but ignore the one at 02:38:165 - . You might want to try and include the structure of vocals like this

Memories

No time left to judge the quality of this but take some unsnapped sliderends
  1. 00:30:782 (2) - 00:51:876 (3) - 01:19:064 (1) -

Nice song, I liked it ;)
Good luck with your set. Don't forget to contact me for further discussion/explanation if you see the slightest need for it.
Topic Starter
Arf
:|

Endaris wrote:

Hi, from Tuesday Queue. Heyo \o

General

The Normal Diff isn't suited as the lowest difficulty of the set according to RC-Guideline. Even if I disregard the general design choices that make this difficulty rather unfit for the lowest difficulty of the set for my own taste(SV1.3, 1.3 DS) 02:45:314 (2,3,4,5,6,1,2,3,4,5,6,1,2,3) - 01:46:251 (2,3,1,2,3,4,1,2,3,4) - these are not absolutely not acceptable I think: too long of a pattern, dense, lots of 1/2 in one place) I've talked to some people about this, including mappers with far more experience than me, playtesters, and have a general consensus that the low BPM of the song offsets the relatively higher density of this difficulty. That said, the inconsistencies in the use of 1/2 was noted even before, and some notes seemed to have disappeared as well....I have added more 1/2 notes and removed a few to reduce the jarring density spike of some sections.
  1. 02:52:930 (1) - This spinner shared by all difficulties is not properly snapped, the ending hitsound is early or late compared to the actual music depending on which drumhit you use for orientation(I would use the later one). New timing section would be Offset 172814, 122bpm, could need some fine tuning though. I don't know about this one, it sounded fine to me on slower speed and no one else mentioned it, but songs like this often have random offbeat sections due to inconsistent BPM, especially at the end of this one so hmm.
  1. I'd recommend some custom combo colors matching the background. Stole these from another map with a black and white BG, and I thought they worked great there so I'm implementing them in this mapset as well. Black/Gray/White combo colors are a no-go for obvious reasons.


Normal

I'm not going to say too much about this because I think it is too difficult to be the lowest difficulty of the set. To me it looks like that the further you got within the map the more you forgot that this was supposed to be a map for new players especially regarding your usage of 1/2. Overall inconsistent.
Just compare these: 01:24:689 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - 01:32:189 (1,2,3,4,1,2,1,2,3,1) -
The same phrase in immediate consecution but you manage to map the first one twice as dense as the second one for no apparent reason.
Putting RC and overall inconsistency in usage of 1/2 aside this is very nice difficulty though. Most inconsistencies in 1/2 usage have been adjusted.

  1. 01:19:064 (1) - 01:20:235 (3) - 02:23:282 (4) - Wrongly snapped sliderends. While you could argue on the first one, the other two have a drumhit for comparison. When in doubt, always trust drums over vocals as vocals blurr out and are inconsistent by nature. Oops. I switched to 1/16 beat snap divisor to check and perfect blankets, and while adjusting them, some sliders became 1/16 accidentally in all difficulties. I've adjusted all the ones in this mod and a few others but I might have missed some.
So just try to get more clear on what you want to use and what not to fix the inconsistencies I think, I didn't find anything bugging me aside from this so this diff is actually pretty good, just not fit for RC. My recommendation would be to adapt to the harder parts and map an additional easy difficulty with SV1.3, DS1.0 and a clear focus on 1/1 and 2/1.


Hard
I would use longer combos here, more like every 2 measures instead of each single one - makes more sense with the vocal phrases.

  1. 00:25:392 (2) - this is an overmap. While it's not the worst overmap in the world it is very characteristic for the entire song except for the part after the last break until the start of the Kiai that the second red tick (and most of the time the fourth too) of a measure never gets any attention by the background of the song. This is mostly used to bring more attention to the downbeat and the third beat of each measure. Which is why you should not leave these out under any circumstances like you did at 01:27:267 (2) -
    I'd recommend you to look out for this specific design of the song on every difficulty(also on Normal, it probably just took me that long to realize this), sometimes less is more, experiment The very conspicuous lack of a finish hitsound at the 1:27 timestamp prompted me to change that. I didn't quite understand the rest of this point, but after the second break, the focus of the song's background switches to the 3/4 percussion so I followed that mostly in both Hard and Memories.
  1. 01:11:564 (1) - add finish for consistency in relation to 01:13:439 (1) - 01:19:064 (1) - 01:20:939 (1) - Good catch
  1. 01:35:704 (4,1) - This plays odd as the vocals are on blue ticks here if I'm not completely wrong. I would rather go with something like
    Did something different here
  1. 01:39:454 (5) - Rather make this a triple so the player can actively play the first syllable of Coffee House. Why not
  1. 02:37:814 (1,2,3,4) - This is a bit weird cause you're following percussions very cleanly on the repeatsliders but ignore the one at 02:38:165 - . You might want to try and include the structure of vocals like this Due to how the vocals kind of "cover" that percussion whereas the last ones are clearly audible and at the forefront, I left this one in, although in the last difficulty I followed the percussion there. I think in a Hard following every mid-percussion is a bit too much.

Memories

No time left to judge the quality of this but take some unsnapped sliderends
  1. 00:30:782 (2) - 00:51:876 (3) - 01:19:064 (1) - As above, was using 1/16 for blanketing. Fixed these.

Nice song, I liked it ;) It's a beautiful track. :D
Good luck with your set. Don't forget to contact me for further discussion/explanation if you see the slightest need for it.
Thanks for the mod, adjusted Normal difficulty in many places (might have made it even denser than before though..) and will try to ask a BN if it is all right as is or if I need an Easy.
Prismetical
Hellu! :3

Normal
00:34:064 (5) - I wouldn't reverse
00:45:314 (3) - shape this slider like 00:43:439 (1) -
00:54:454 (5) - remove
01:11:329 (5) - add circle
01:12:267 (2) - ^
01:42:267 (4) - start slider here and remove circle and end the slider here 01:42:970 -

Good luck on getting ranked!
Topic Starter
Arf

Prismetical wrote:

Hellu! :3

Normal
00:34:064 (5) - I wouldn't reverse It's a bit dense but fits the beat I reckon
00:45:314 (3) - shape this slider like 00:43:439 (1) - Reshaped previous slider to have a consistent pointy slider
00:54:454 (5) - remove There's a background beat that feels weird to leave unmapped
01:11:329 (5) - add circle Increasing the density of this part makes it a bit of a sudden cluster and since the vocals are being followed I don't want to suddenly switch track
01:12:267 (2) - ^ As above
01:42:267 (4) - start slider here and remove circle and end the slider here 01:42:970 - This leaves the more important white tick in the middle of the slider, which is undesirable.

Good luck on getting ranked!
Thanks for the mod, every little bit helps :D
Pereira006
[General]

  1. 01:24:689 (T) - add timing with volume 30% or low because the finish so higher than quiet this song, abuse finish is hurt ear

[Normal]

Gameplay:

  1. 00:59:376 (1,2,1) - dunno why you put nc, better remove all nc
  2. 01:15:314 (4) - NC missing here, this part you put NC every 1/1
  3. 01:15:079 (3,4) - this call improve blanket, the last point grid 1 up and second point 1 down
  4. 01:34:064 (4) - NC missing
  5. 01:41:564 (3) - NC missing
  6. 01:42:501 (5,1) - i m sorry I don't aprove huge number jump this level normal, fix this spacing
  7. 01:43:439 (1,2) - inconsistency spacing
  8. 02:11:564 (3) - missing NC
  9. 02:23:282 (4) - ^ same
  10. 02:26:564 (5) - ^ same
  11. 02:26:564 (5) - ^ same
  12. 02:30:314 (5,1,2) - wrong place NC, put NC in (5) and (2) remove NC n (1)
  13. 02:35:939 (4) - missing NC
  14. 02:39:689 (1) - remove NC
  15. 02:51:877 (1,2,3,1) - remove all NCS

this diff look good but you NC are pretty inconsistency, you have lot random NC 2/1 1/1 and 1/2, I suggest recheck you style, fix all NC 1/1 or 2/1. This is Normal Level

[Hard]

Gameplay:

  1. 00:42:501 (3,4,5) - inconsistency spacing
  2. 00:43:439 (4,5,1,2) - wrong place put NC in (4) and (2), remove NC in (1)
  3. 00:52:814 (4) - missing NC
  4. 00:55:626 (1) - remove NC
  5. 00:56:564 (1,2) - this can improve blanket
  6. 01:39:689 at 01:54:689 - you NC style is inconsistency, fix NC all object 1/1
  7. 02:48:125 (1) - remove NC
  8. 02:51:875 (3) - you missing NC ths part, like you did in 00:59:376 (1) -

[Memories]

Gameplay:

  1. 02:23:985 (1) - no need NC
[]
the mapset loot pretty good, my worry is NC
Any question or you don't understand ask me in-game I will explain better
Call me when you done this
Topic Starter
Arf

Pereira006 wrote:

[General]

  1. 01:24:689 (T) - add timing with volume 30% or low because the finish so higher than quiet this song, abuse finish is hurt ear Used 40% but I think it attacks ears less now.

[Normal]

this diff look good but you NC are pretty inconsistency, you have lot random NC 2/1 1/1 and 1/2, I suggest recheck you style, fix all NC 1/1 or 2/1. This is Normal Level
Changed so that NCs all use 2/1, it should be more consistent now. Fixed blankets and spacing.

[Hard]

Gameplay:
Fixed all


[Memories]

Gameplay:

  1. 02:23:985 (1) - no need NC I tried to avoid double digit combo but I guess it doesn't matter much, fixed.
[]
the mapset loot pretty good, my worry is NC
Any question or you don't understand ask me in-game I will explain better
Call me when you done this
Thanks very much for the check!
Pereira006
Alright

Bubble

good luck
Topic Starter
Arf

Pereira006 wrote:

Alright

Bubble

good luck
Thanks! Let's hope there isn't lingering blankets...
BeatofIke
Popping this bubble due to early timing. Try using 334 (+20) as your offset~
Don't forgot to re-snap all notes and timing sections afterwards (Timing -> Resnap All Notes).


The mapset itself looks fine. Call be back after fix. :)
Topic Starter
Arf

BeatofIke wrote:

Popping this bubble due to early timing. Try using 334 (+20) as your offset~
Don't forgot to re-snap all notes and timing sections afterwards (Timing -> Resnap All Notes).


The mapset itself looks fine. Call be back after fix. :)
Fixed! Thanks very much!
Ascendance
pp
Topic Starter
Arf

Ascendance wrote:

pp
>128 BPM :P
BeatofIke
Just one more thing. On your memories difficulty, you have an unsnapped green timing section at 01:02:111.
Topic Starter
Arf

BeatofIke wrote:

Just one more thing. On your memories difficulty, you have an unsnapped green timing section at 01:02:111.
Whoopsie, guess I missed one when adjusting the timing sections after the offset change. Fixed!
BeatofIke
Repairing bubble~
You can tell Pereira006 to qualify it now.
:)
Pereira006
Fix somes.

Quality
Nakano Itsuki
gratz!
-Mo-
\o/
Electoz
gratz~
Topic Starter
Arf
Thanks guys! :D
Warpyc
Congratz on first ranked map arf!
Topic Starter
Arf
Thanks very much \O/
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