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Debashis Sengupta - Coffee House

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Topic Starter
Arf

Electoz wrote:

Hi, from my queue~ Here goes. [I'm noob at English, so PM me later if there's some thing you don't understand] [Somehow I can't get sleep lol]

General
- Maybe you can put the source? So others can know where's this song coming from. There's no source though, it's just a folk song :( I put the album in tags though
- If possible, your background image should be 1366*768. I'll look into this, maybe I can find a higher res of the BG

Normal
- Some notes like these 00:36:642 (2,3) are too close to the life bar, probably you should move them somewhere better than this. (and there are many of these so I won't mention this anymore) Moved a few of them, but unless they directly overlap the HP bar, I think it's fine, no?
- I'm not sure that some overlaps you did in the map was intentional e.g. 00:57:032 (4,1) , I think this kind of overlapping is a bit weird though, They will make the map become unattractive. Yes, this was intentionally done. I think it looks rather nice and gives more variety and flavor than constant blanket to blanket without overlaps.
01:18:595 (3) - Fix blanket, maybe? Adjusted
02:23:282 (2) - ^ Adjusted

Hard
00:34:064 (1) - Maybe you can ctrl+h this and move back to the same position for a better flow? Ah yeah, why not
00:55:626 (1,2,3) - These are a bit too difficult to read with AR7, I think you should considering remap this part but it's up to you. I like the back and forths here, but I see where you're coming from and If I get more complaints I might just stack them.
02:15:314 (1,2,3) - ^ As above
02:20:939 (1,2,3,4) - ^ (The spacing was so close that it could have been easily misread.) This one I like, jump patterns like this are something I liked playing when I played Hards and the numbers help with reading.
02:24:689 (1,2,3) - The flow feels pretty weird here. Hmm yeah. Did something different here, might be a bit hard to read though, stacks and such.
- Same issues as Normal. (in terms of life bar and overlapping) Except for one repeat slider (which I moved) none of the beats overlap with the actual HP bar (I'm using default skin to test), some are a little close but it should be fine.

Memories
- I might lower the HP to 6.5, it's up to you. Mmmm, reeeally on the fence now. If I get one more comment about the HP, down it goes.
- Same issues as Normal. (in terms of life bar but very few) Except for 02:50:470 (2) - , which is kinda close, I didn't really spot much with the default skin that was close to overlapping the HP bar, so I dunno.
- Somehow I enjoy playing it. Hey, thanks.
- I think those small jumps you put through out the map are pretty good, but you did put some jumps pattern like 00:49:064 (1,2,3,4,5,6,7,8). I think if you change these to those small jumps you mapped in the song it will become much better, I think the pattern didn't match the song because it didn't emphasize the vocal as much as it could. (These ones too, 01:49:064 (1,2,3,4,5,6) ) I was worried consistently using geometric cross jumps might get repetitive so I put those back and forths in there to spice it up a bit (I know it's a repetitive song) and the first pattern is supposed to be a kind of wonky rising sun since the lyrics there mention about sunny afternoons gone slightly wrong.

Overall
- I didn't mod much because the map is already decent + I'm sleepy, sry. A mod is a mod, it's all good.
- I think you can remove the second spinner in the end, I don't think it will match anything, maybe just the first spinner is enough. Yeah I see what you mean, second spinner was kinda for fade out but I guess it's not really needed.
- Some placement and overlap issues, please recheck. Many overlaps, particularly in Hard, were on purpose to accentuate flow and aesthetics, adjusted some.
So yeah, that's all from me, good luck on getting ranked! Thanks!
polka
Hey from my mod queue!

Yes, I want 7 PM ranked and out of my life so I can focus on other maps already 8'D

I'll just mod memories; I've had a long day, y'feel?

00:21:407 (2) - Blanketing needs work.

00:24:454 A triplet is called for here.

00:29:376 (3,4,5,6) - Although this pattern is nice, I don't agree with the spacing on (6).

00:40:157 (3,4) - This stack could be confusing.

00:43:439 (6) - This blanketing needs a bit of work.

01:11:095 (5) - ^

01:11:564 (1) - If this slider bent on 01:11:798, it would fit better to the music.

01:12:970 (5) - Blanketing needs work.

01:17:657 (2,3,4) - This pattern might be confusing.

01:26:798 A slider from here to 01:27:267 might fit better.

01:30:782 (2) - Blanketing could use some work here.

01:34:064 (1) - ^

01:40:157 This gap, especially for kiai time, is awkward.

02:12:267 (2,3) - This slider Doesn't go well in relation to (2)

02:28:439 (1) - This is not blanketed well

02:30:314 (1) - ^

02:31:251 (4) - ^

02:39:103 (2,3,4,5,6,1) - The vocals call for a triplet, but not a stream here.

02:39:923 Map the vocals here to avoid awkward pausing.

02:42:970 (5) - Blanketing needs work

02:49:064 Why end on a downbeat?

That's all. With all of the animu cancer around here, this is oddly relieving.
Ben
We discussed on IRC and went over some patterns/placement. Chatlog was lost on my end but he will respond with the chatlog. We did this over TS so some descriptions might be vague. If he doesnt go into detail about the chatlog then i will be more than happy to do so when he posts.
Topic Starter
Arf

PolkaMocha wrote:

Hey from my mod queue!

Yes, I want 7 PM ranked and out of my life so I can focus on other maps already 8'D You're close :D

I'll just mod memories; I've had a long day, y'feel? No worries

00:21:407 (2) - Blanketing needs work. Fixed.

00:24:454 A triplet is called for here. mm yeah

00:29:376 (3,4,5,6) - Although this pattern is nice, I don't agree with the spacing on (6). Mmm, I see what you mean, the decrease in spacing can seem a bit odd. Moved it very slightly, but keeping it mostly intact for now.

00:40:157 (3,4) - This stack could be confusing. Constant jumps in an already repetitive map was pushing my sanity, so I added stacks to spice up the patterns a bit.

00:43:439 (6) - This blanketing needs a bit of work. Fixed.

01:11:095 (5) - ^ Fixed.

01:11:564 (1) - If this slider bent on 01:11:798, it would fit better to the music. Reversed.

01:12:970 (5) - Blanketing needs work. Fixed.

01:17:657 (2,3,4) - This pattern might be confusing. Mmm, I dunno, at this BPM, a slow back and forth shouldn't be too difficult for an "Insane" as it were.

01:26:798 A slider from here to 01:27:267 might fit better. I agree.

01:30:782 (2) - Blanketing could use some work here. Fixed. I don't like how 01:31:485 (4) - now overlaps a bit but nothing really to do there :/

01:34:064 (1) - ^ Fixed.

01:40:157 This gap, especially for kiai time, is awkward. I mean, it sounds fine to me, there isn't any music there, it's like a lull in the beat pattern.

02:12:267 (2,3) - This slider Doesn't go well in relation to (2) Flipped.

02:28:439 (1) - This is not blanketed well Adjusted

02:30:314 (1) - ^ Adjusted

02:31:251 (4) - ^ Covered

02:39:103 (2,3,4,5,6,1) - The vocals call for a triplet, but not a stream here. This follows the drums in the background though

02:39:923 Map the vocals here to avoid awkward pausing. I disagree that this sounds awkward, on the contrary, I think following the vocals here would be more awkward than anything else.

02:42:970 (5) - Blanketing needs work Adjusted

02:49:064 Why end on a downbeat? It follows the vocals here, hence the new slider, hitsound follows beat pattern. It does sound a little meh if you're focusing on the beat, so I'll consider changing this.

That's all. With all of the animu cancer around here, this is oddly relieving. Gotta try, right.If we won't map other genres, who will :D
Thanks for the mod! Went through and adjusted most blankets I could find.

Ben wrote:

We discussed on IRC and went over some patterns/placement. Chatlog was lost on my end but he will respond with the chatlog. We did this over TS so some descriptions might be vague. If he doesnt go into detail about the chatlog then i will be more than happy to do so when he posts.
Gratz on your first KDs my friend.

Chatlog
2015-11-18 13:06 Ben: 01:00:314 (5) -
2015-11-18 13:06 Ben: 01:02:189 (1) -
2015-11-18 13:08 rfandomization: yes that NC is on purpose
2015-11-18 13:09 rfandomization: can you hear me
2015-11-18 13:11 Ben: 02:11:564 (1) -
2015-11-18 13:11 Ben: 02:15:782 (3,4,5,6) -
2015-11-18 13:13 Ben: 02:38:751 (1,2,3,4,5,6,1) -
2015-11-18 13:13 Ben: farm map
2015-11-18 13:14 rfandomization: 02:50:002 (1,2,3,4) -
2015-11-18 13:14 Ben: 00:53:751 (4) -
2015-11-18 13:15 Ben: 01:49:064 (1,2,3,4) -
2015-11-18 13:18 Ben: 01:50:939 (1,1) -
2015-11-18 13:20 Ben: 02:09:689 (1,2,3,4,5,6,7,8) -
2015-11-18 13:20 Ben: yo I didn't realize Andrea collabed here
2015-11-18 13:22 Ben: 02:26:329 (4) -

Most of this conversation took place on TeamSpeak, with voice timestamps and suggestions, this little log is the only record of it on osu!, but it led to two or three pattern fixes and some minor adjustments to slider shapes and flow.
Lefafel
Made my way over here from my modding queue, here's your NM good sir/madam! :D

What a lovely tune this is, I can already tell I will be coming back to this map whenever I need a break from the drum&bass and anime OPs that seem to dominate the ranked map scene nowadays. <3

Memories
- Right off the bat, i think OD 8 is too high for this map. I'd suggest OD 6, but 7 might suffice as well if you want to keep it unusually high while still making sense.
- The intro (00:20:939 - 00:39:454 -) could use a slower slider velocity, right now the sliders feel rushed.
- Most of the sliders in the intro feel just a tiny bit too short; that's the song's fault and it can be mitigated by muting hitsounds on sliderends. (Not sure if this is a problem in the first place, just bothered my ear for some reason)
- 00:56:564 (7) - NC here
- 00:52:814 (5) - NC here
- 00:56:564 (7) - NC here
-

I got this far when the map started constantly crashing my osu whenever I opened it in editor. I changed from beta to stable to CE and back, re'downloaded the map several times, but no matter what I do it still keeps crashing almost instantly when I open it in the editor. Is anyone else having this problem? I really wanted to mod this, too :(
Topic Starter
Arf
Yeah, the editor has been bugging out today, it's not just you :D
Switching to stable fallback seems to be a temporary fix at the moment
Kuki
irc eyy
SPOILER
2015-11-21 16:30 rfandomization: Hi, sorry to bother you :D
2015-11-21 16:30 Kuki: lol no problem
2015-11-21 16:30 rfandomization: I was wondering if you might be open to doing an IRC mod now?
2015-11-21 16:30 Kuki: yeah totally
2015-11-21 16:31 Kuki: what's your map?
2015-11-21 16:31 rfandomization: ACTION is listening to [https://osu.ppy.sh/b/822326 Debashis Sengupta - Coffee House]
2015-11-21 16:31 rfandomization: Posted in your queue a couple days ago I think, saw your message update :D
2015-11-21 16:31 Kuki: yeah hahah, i sorta left it running and forgot about it
2015-11-21 16:31 Kuki: orz
2015-11-21 16:33 rfandomization: it happens :P
2015-11-21 16:33 Kuki: ACTION is editing [https://osu.ppy.sh/b/822449 Debashis Sengupta - Coffee House [Normal]]
2015-11-21 16:34 Kuki: 00:29:376 (2) - this could do with being flipped vertically imo
2015-11-21 16:34 Kuki: flows a bit nicer cause that way you have the cursor moving into the curve
2015-11-21 16:35 Kuki: hmm
2015-11-21 16:35 Kuki: i think it's just the placement there interfering with flow
2015-11-21 16:35 rfandomization: Agreed
2015-11-21 16:36 Kuki: ah
2015-11-21 16:36 Kuki: herre
2015-11-21 16:36 Kuki: 00:28:439 (1) - make this flow off of 00:27:501 (4) -
2015-11-21 16:36 Kuki: let me give an example
2015-11-21 16:36 Kuki: http://osu.ppy.sh/ss/3995323
2015-11-21 16:37 rfandomization: Hmm I see
2015-11-21 16:37 rfandomization: yeah that looks better
2015-11-21 16:37 Kuki: then idk, it still feels a little weird to me
2015-11-21 16:37 Kuki: 00:27:501 (4,1) - is fine
2015-11-21 16:37 Kuki: but then the placing of 00:29:376 (2) - is hard to sort out
2015-11-21 16:37 rfandomization: could Ctrl G 00:29:376 (2) -
2015-11-21 16:38 Kuki: 00:30:782 (3) - how will it flow onto this then?
2015-11-21 16:39 Kuki: hang on
2015-11-21 16:39 Kuki: i think i've got it
2015-11-21 16:39 Kuki: dont move 00:29:376 (2) - at all
2015-11-21 16:39 rfandomization: ok
2015-11-21 16:39 Kuki: just flip 00:28:439 (1) - vertically and make the spacing even from (4) and to (2)
2015-11-21 16:40 Kuki: that should be quite a bit bettere
2015-11-21 16:40 Kuki: 00:47:189 (1,2) - looks like the blanket needs to be fixed here
2015-11-21 16:40 Kuki: it's a bit off
2015-11-21 16:41 rfandomization: someting like http://puu.sh/lt19v/d6d9f55f3a.jpg ?
2015-11-21 16:41 rfandomization: ah yeah that blanket is off
2015-11-21 16:41 Kuki: yeah that looks good
2015-11-21 16:42 Kuki: 01:00:314 (7) - nc here cause it's upbeat, also finish before spinner
2015-11-21 16:42 Kuki: 01:00:431 (1) - spinner is unrankable
2015-11-21 16:42 Kuki: needs to be at least a 1/2 gap between the note and spinner
2015-11-21 16:43 rfandomization: fixed nc and finish
2015-11-21 16:43 rfandomization: changed spinner, not 100% about that but it is a normal so
2015-11-21 16:43 Kuki: hang on gotta fix osu real quick
2015-11-21 16:43 rfandomization: k
2015-11-21 16:43 Kuki: it's a 1/1 gap for easy
2015-11-21 16:43 Kuki: 1/2 for normal i'm pretty sure
2015-11-21 16:43 rfandomization: something like that yeah
2015-11-21 16:46 Kuki: kay back
2015-11-21 16:46 rfandomization: welcome back
2015-11-21 16:47 Kuki: thankzzz
2015-11-21 16:47 Kuki: kay uhh
2015-11-21 16:47 Kuki: wherre were we up to?
2015-11-21 16:47 rfandomization: 01:00:782 (1) -
2015-11-21 16:47 Kuki: bout 01:00:605 -
2015-11-21 16:47 rfandomization: fixed this
2015-11-21 16:47 Kuki: yep
2015-11-21 16:47 Kuki: alright
2015-11-21 16:47 Kuki: cool
2015-11-21 16:47 Kuki: oh lol
2015-11-21 16:47 Kuki: it was also finishing on a blue tick
2015-11-21 16:48 Kuki: by the looks
2015-11-21 16:48 Kuki: did you fix that too?
2015-11-21 16:48 rfandomization: was it
2015-11-21 16:48 Kuki: 01:09:689 (1,2) - blanket a bit off, easy fix
2015-11-21 16:48 rfandomization: ended it on the big white tick
2015-11-21 16:48 Kuki: lol idk maybe i just messed up mu diff
2015-11-21 16:48 Kuki: my*
2015-11-21 16:48 Kuki: alright
2015-11-21 16:48 rfandomization: fixed blanket
2015-11-21 16:49 Kuki: just curious
2015-11-21 16:49 Kuki: what are the lyrics?
2015-11-21 16:49 rfandomization: mmhmm?
2015-11-21 16:49 Kuki: 01:28:439 (1,2,3) - blankets here are off too
2015-11-21 16:49 rfandomization: The singer is remembering his old friends and how they used to meet at a cafe when they were young
2015-11-21 16:49 rfandomization: and thinks about where they've ended up
2015-11-21 16:49 rfandomization: fixing blankets
2015-11-21 16:49 Kuki: oh that sounds nice
2015-11-21 16:49 Kuki: cool
2015-11-21 16:51 Kuki: 02:52:814 (4) - nc this and maybe finish since it's an ubeat and the last note of the sonng
2015-11-21 16:52 rfandomization: yep done
2015-11-21 16:52 Kuki: nvm about finish
2015-11-21 16:52 Kuki: you have it on spinner
2015-11-21 16:52 Kuki: ><
2015-11-21 16:52 rfandomization: :P
2015-11-21 16:52 Kuki: also probably generally
2015-11-21 16:52 Kuki: for all diffs
2015-11-21 16:52 Kuki: you should put a bookmark at 00:20:939 -
2015-11-21 16:53 Kuki: cause it makes it easier for mmodders to get into the map
2015-11-21 16:53 rfandomization: fair enough
2015-11-21 16:53 rfandomization: Agreed
2015-11-21 16:54 Kuki: 00:49:064 (1,2,3) - seems like you could do more with this
2015-11-21 16:54 Kuki: like, a triangle if possible?
2015-11-21 16:54 Kuki: sorta boring having them all in the same place ya know
2015-11-21 16:54 Kuki: 01:00:314 (5) - nc
2015-11-21 16:55 rfandomization: oh this is Hard
2015-11-21 16:55 rfandomization: fixed NC
2015-11-21 16:55 Kuki: fml sorry i forgot to link
2015-11-21 16:55 Kuki: hahahha
2015-11-21 16:55 rfandomization: I used toi have a different pattern at that 1,2,3
2015-11-21 16:55 rfandomization: it was hard to read so changed it
2015-11-21 16:55 rfandomization: forgot to remap it though
2015-11-21 16:56 Kuki: lol nw
2015-11-21 16:56 rfandomization: changed it
2015-11-21 16:57 Kuki: 02:52:813 (5) - nc
2015-11-21 16:57 Kuki: overall hard diff is pretty clean by the looks
2015-11-21 16:57 Kuki: no problems for me
2015-11-21 16:57 rfandomization: done
2015-11-21 16:57 Kuki: ACTION is editing [http://osu.ppy.sh/b/822326 Debashis Sengupta - Coffee House [Memories]]
2015-11-21 16:57 rfandomization: eyy
2015-11-21 16:57 rfandomization: aight here we go
2015-11-21 16:57 Kuki: lol
2015-11-21 16:57 rfandomization: messiest diff xD
2015-11-21 16:59 Kuki: 01:15:782 (3,4,5,6) - this pattern here is verrryyyy linear
2015-11-21 16:59 Kuki: as in way too straight
2015-11-21 16:59 rfandomization: hmm yeah, it was an edit from an even worse pattern
2015-11-21 16:59 Kuki: only option really is to stack on something
2015-11-21 16:59 rfandomization: could stack "4" on "2"
2015-11-21 16:59 Kuki: yeah
2015-11-21 17:00 Kuki: just deffffinitely don't keeep that pattern
2015-11-21 17:00 rfandomization: mmm
2015-11-21 17:01 Kuki: 01:31:720 (5,6,7) - fix stack on 01:30:782 (2) -
2015-11-21 17:01 rfandomization: adjusted
2015-11-21 17:02 Kuki: 02:29:845 (5,1) - fix blankettt
2015-11-21 17:03 rfandomization: adjusted
2015-11-21 17:03 Kuki: cool and
2015-11-21 17:03 Kuki: that's it
2015-11-21 17:03 Kuki: haha
2015-11-21 17:03 rfandomization: O.O
2015-11-21 17:03 Kuki: honestly it's pretty clean overall like
2015-11-21 17:03 Kuki: patterns wise and stuff
2015-11-21 17:04 Kuki: nice stars/squares/triangles
2015-11-21 17:04 Kuki: everything you need for a nice insane
2015-11-21 17:05 rfandomization: updated :D
2015-11-21 17:07 Kuki: coolio
2015-11-21 17:07 Kuki: thanks for the request dawg
2015-11-21 17:07 rfandomization: thanks for modding :D
2015-11-21 17:07 rfandomization: you can post something on the forum post and I'll kudosu it
2015-11-21 17:08 Kuki: sure
GranDSenpai
Oi, shit cunt. Here's your mod you begged for <3

Normal
00:20:939 (1,2,3,4) - They aren't aligned 100%
00:23:751 (4,1) - 4 should move into the center of 1
00:35:939 (1,2,3,4) - Arfdrea
00:43:439 (1,2) - Why is it pointy slider to curved slider, seems odd.
00:49:064 (3) - Blanket
00:54:689 (1) - NC
01:00:548 (1) - Fix spinner gap here, should start on the red tick
01:16:251 (5,1) - Slight overlap
01:20:939 (1) - How tf do you make these
01:25:157 (2,3) - I don't like these on lower AR, consider changing
01:31:251 (6,7) - Blanket
01:44:376 (2,1) - Blanket
01:48:126 (3,4,1,2,3,4) - Spammy comapred to the rest
01:50:939 (1,1) - Why can't my sldiers be like this
02:09:689 (1,2,3,4,5,6,7,8,1,2) - I didn't realize osuplayer111 was in this collab
02:24:689 (1,3) - this doesn't blanket, so idk
02:37:814 (1) - NC
02:39:689 (1) - NC
02:40:626 (2) - Remove NC
02:52:814 (1) - Idk if this is necessary

Hard
00:49:064 (1,2,3,4) - Might be hard to read
00:55:860 (2) - Stack this correctly
01:27:267 (2,3) - Blanket
01:34:767 (2,3) - Blanket
01:38:282 (2,4) - Blanket
01:41:564 (3,5,7) - you lazy fuck
01:51:876 (1) - Blanket
02:24:689 (1,2) - Blanket
02:35:939 (1,2,3,4) - ohohohoho
02:41:095 (2,3) - Blanket
02:46:954 (6,1,2,1,2) - This with AR7, you evil cunt. I like it

Memories
00:23:751 (5,6) - Blanket
00:28:439 (1,2) - Blanket
00:29:376 (3,4,5,6) - pp
00:29:845 (5,2) - this overlap is weird
00:44:376 (1,2,3) - Kreygasm
00:46:720 (9,1) - Blanket
00:49:064 (1,2,3,4,5,6,7,8) - ohohohoho
00:54:689 (1,2,3,4) - nice cross to cross, not 100% sure about this flow
01:01:720 (8,9,10) - I like these better than stacks
01:11:564 (1,4) - Stack correctly
01:14:376 (3,4) - ^
01:44:376 (3,4) - Blanket
01:49:064 (1,2,3,4,5,6) - check spacing
01:51:876 (1,3) - Blanket
02:13:439 (1) - NC
02:52:814 (1) - NC
Topic Starter
Arf

GranDSenpai wrote:

Oi, shit cunt. Here's your mod you begged for <3 <3

Normal
00:20:939 (1,2,3,4) - They aren't aligned 100% Fixed
00:23:751 (4,1) - 4 should move into the center of 1 Fixed
00:35:939 (1,2,3,4) - Arfdrea hue
00:43:439 (1,2) - Why is it pointy slider to curved slider, seems odd. Eh..variety
00:49:064 (3) - Blanket Fixed
00:54:689 (1) - NC Fixed
01:00:548 (1) - Fix spinner gap here, should start on the red tick Fixed
01:16:251 (5,1) - Slight overlap Fixed
01:20:939 (1) - How tf do you make these map moar
01:25:157 (2,3) - I don't like these on lower AR, consider changing Mmm, I like these, might try out some other patterns
01:31:251 (6,7) - Blanket Fixed
01:44:376 (2,1) - Blanket Fixed
01:48:126 (3,4,1,2,3,4) - Spammy comapred to the rest I dunno, I think it works, but I do see where you're coming from. aaaaaa
01:50:939 (1,1) - Why can't my sldiers be like this Because you're a shit cunt ;^)
02:09:689 (1,2,3,4,5,6,7,8,1,2) - I didn't realize osuplayer111 was in this collab oi. Symmetry for life
02:24:689 (1,3) - this doesn't blanket, so idk Gah, I didn't notice that false blanket. It leads into the next note though.
02:37:814 (1) - NC Fixed
02:39:689 (1) - NC Fixed
02:40:626 (2) - Remove NC Fixed
02:52:814 (1) - Idk if this is necessary doot.

Hard
00:49:064 (1,2,3,4) - Might be hard to read Adjusted
00:55:860 (2) - Stack this correctly Fixed
01:27:267 (2,3) - Blanket Fixed
01:34:767 (2,3) - Blanket Fixed
01:38:282 (2,4) - Blanket Fixed
01:41:564 (3,5,7) - you lazy fuck ehehehehehe
01:51:876 (1) - Blanket Fixed
02:24:689 (1,2) - Blanket Fixed
02:35:939 (1,2,3,4) - ohohohoho hu3hu3hu3hu3hu3
02:41:095 (2,3) - Blanket Fixed
02:46:954 (6,1,2,1,2) - This with AR7, you evil cunt. I like it ^_^

Memories
00:23:751 (5,6) - Blanket Fixed
00:28:439 (1,2) - Blanket Fixed
00:29:376 (3,4,5,6) - pp Illuminati
00:29:845 (5,2) - this overlap is weird I like it
00:44:376 (1,2,3) - Kreygasm yee
00:46:720 (9,1) - Blanket Fixed
00:49:064 (1,2,3,4,5,6,7,8) - ohohohoho dadadadada
00:54:689 (1,2,3,4) - nice cross to cross, not 100% sure about this flow Adjusted
01:01:720 (8,9,10) - I like these better than stacks \O/
01:11:564 (1,4) - Stack correctly Fixed
01:14:376 (3,4) - ^ Fixed
01:44:376 (3,4) - Blanket Fixed
01:49:064 (1,2,3,4,5,6) - check spacing Fixed
01:51:876 (1,3) - Blanket Fixed
02:13:439 (1) - NC Fixed
02:52:814 (1) - NC Fixed
Thank you. thank you.

Routalempi wrote:

Made my way over here from my modding queue, here's your NM good sir/madam! :D

What a lovely tune this is, I can already tell I will be coming back to this map whenever I need a break from the drum&bass and anime OPs that seem to dominate the ranked map scene nowadays. <3

Memories
- Right off the bat, i think OD 8 is too high for this map. I'd suggest OD 6, but 7 might suffice as well if you want to keep it unusually high while still making sense.
- The intro (00:20:939 - 00:39:454 -) could use a slower slider velocity, right now the sliders feel rushed.
- Most of the sliders in the intro feel just a tiny bit too short; that's the song's fault and it can be mitigated by muting hitsounds on sliderends. (Not sure if this is a problem in the first place, just bothered my ear for some reason)
- 00:56:564 (7) - NC here
- 00:52:814 (5) - NC here
- 00:56:564 (7) - NC here
-

I got this far when the map started constantly crashing my osu whenever I opened it in editor. I changed from beta to stable to CE and back, re'downloaded the map several times, but no matter what I do it still keeps crashing almost instantly when I open it in the editor. Is anyone else having this problem? I really wanted to mod this, too :(
Fixed the three New Combos. If editor is fixed in the next couple days, I'd be glad if you could take a look at it without fear of crashing :D I KDs'd this post, if you manage to take a longer look at it that would be much appreciated :P I'm not sure about the SV in the beginning, I could take a look at adjusting it, maybe ease into the song a bit. And yeah, the track is beyond awesome, it's so relaxing <3
Lefafel

rfandomization wrote:

Yeah, the editor has been bugging out today, it's not just you :D
Switching to stable fallback seems to be a temporary fix at the moment
Looks like it's working again today, going to finish what I started here :)

Memories
- Right off the bat, i think OD 8 is too high for this map. I'd suggest OD 6, but 7 might suffice as well if you want to keep it kind of high while still making sense.
- The intro (00:20:939 - 00:39:454 -) could use a slower slider velocity, right now the sliders feel rushed. It will also give a bit of contrast to the first kiai time.
- 00:46:251 (7) - NC here
- 00:52:814 (5) - NC here
- 00:56:564 (7) - NC here
you fixed these already it seems
- 01:00:314 (5) - NC, 01:02:189 (1) - remove NC
- 01:15:079 (4) - having this note under the sliderend doesn't feel nice to play, and the music doesn't suggest such a pause in flow either.
- 01:39:689 (1) - remove NC
- 01:51:876 (1) - remove NC
- 01:53:751 (4) - NC, 01:54:689 (1) - remove NC
- 02:39:689 (1) - remove NC
- 02:52:814 (1) - remove NC

Overall the map plays well as it is IMO.

Hard
There's an unsnapped green timing point at 02:47:125 - snap it to 02:47:071 (It's your very last kiai endpoint).
Map plays well and there aren't any obvious note placement or pattern issues here. Combos need fixing though:
- 00:30:314 (1) - remove NC
- 00:55:626 (1) - remove NC
- 00:58:439 (1) - remove NC, 00:59:376 (3) - add NC, 01:00:314 (1) - remove NC
- 01:50:939 (1) - remove NC
( - 01:51:407 (7) - MAYBE NC here so this note is its own combo, not quite sure though. a very tricky part to combo well :P )
- 01:54:689 (1) - remove NC
- 02:31:720 (1) - remove NC, 02:32:189 (2) - add NC
- 02:52:813 (1) - remove NC

Normal
- 00:29:376 (2,3) - feels really weird to play rythm-wise, try removing the repeat from 00:29:376 (2) and moving 00:30:782 (3) to 00:30:314 and making it one tick longer. On a harder difficulty this would be fine as-is, but it's too much of a trip-up in a normal-level map IMO.
- as with previous difficulties, some combos need fixing:
- 00:59:376 (5) - NC here, 01:00:314 (1) - remove NC
- 01:30:314 (4) - NC
- 01:35:939 (5) - NC here, 01:37:814 (1) - remove NC
- 02:13:439 (5) - NC here, 02:15:314 (1) - remove NC, 02:17:189 (3) - NC here
- 02:20:939 (3) - NC here, 02:21:876 (1) - remove NC
- 02:39:689 (1) - remove NC, 02:40:626 (2) - add NC
- 02:52:814 (1) - remove NC

It would make me so happy to see this eventually ranked, have a star!
Exile-
From our modding queue!

[Memories]

00:23:751 (5) - 00:25:157 (2) - 00:26:564 (1) - 00:28:439 (1) - 00:34:064 (1) - 00:35:939 (1) - 00:38:282 (2) - 00:50:939 (1) - 00:51:407 (2) - 00:55:392 (4) - 00:56:095 (6) - 01:01:251 (7) - 01:11:095 (5) - 01:13:439 (1) - 01:13:907 (2) - 01:32:189 (1) - 01:44:376 (3) - 02:11:564 (1) - 02:34:064 (1) - fix those blankets
00:26:564 (1,3) - overlap
00:29:376 (3,4) - Ctrl + G
00:33:126 (4) - This slider should be directed at 00:32:657 (2) - as you did with 00:33:595 (5,1) -
00:44:376 (1,2,3) - Copy 00:44:376 (1) - and rotate it by 120 degrees http://scr.hu/1ks5/89wya
01:16:720 (7,8,9) - I feel like you should place it further
01:22:110 (5) - place it between 01:21:407 (2,3) - http://scr.hu/1ks5/2xha2
01:24:454 (8,4) - overlap
02:29:142 (2,3,4) - make it a perfect triangle

[Hard]

00:26:564 (1) - 00:47:189 (1) - 00:57:501 (3,4) - 01:18:595 (5) - 01:23:751 (2) - 01:26:095 (5) - 01:35:001 (3) - 01:36:173 (1) - 01:38:282 (2) - 01:51:876 (1) - 02:41:564 (3) - fix those blankets
00:28:439 (1) - This slider should be directed at 00:29:142 (2) -
00:42:501 (3) - The shape of this slider doesnt fit to this flow, try to flip it by 180 degrees
00:48:126 (3,4) - Copy sliders insted of trying to make them identical
00:50:001 (5,6,1) - This flow could be better
00:53:517 (5) - blanket to 00:52:814 (4) - http://scr.hu/1ks5/kfabd
00:55:157 (2,1,2,3) - This may be confusing, I would suggest to unstack 00:55:626 (1) -
02:14:845 (4,1,2,3) - ^
01:12:501 (3,4) - Make them parallel http://scr.hu/1ks5/x8ict
01:29:845 (3,4,1,2) - same problem here, unstack 01:30:079 (4,2) -
01:32:189 (1,2) - Place then on a straight line
01:41:564 (3,5) - place them the same way as 01:42:501 (5,7) -
01:50:704 (5,1) - I feel like you shouldnt stack them because these sounds arent similar at all
02:19:064 (1,2,3) - Make this spacing consistant
02:20:939 (1,2,3,4,5) - Its really hard to read with low AR, maybe try to make a pentagon
02:25:626 (3,4) - No need to stack

[Normal]

00:48:126 (2) - 01:19:532 (2) - 01:21:524 (2) - 01:44:376 (2) - 01:50:939 (1) - 01:54:220 (2) - 02:23:282 (2) - 02:33:126 (4) - 02:34:064 (1) - 02:41:564 (3) - 02:47:658 (2) - fix those blankets
02:51:877 (1,2) - Bad flow
00:43:439 (1) - A single slider with red point doesnt fit to this pattern, there's no reason for it
00:52:814 (3) - ^, place at least even number of them

Good luck~
Topic Starter
Arf

Routalempi wrote:

rfandomization wrote:

Yeah, the editor has been bugging out today, it's not just you :D
Switching to stable fallback seems to be a temporary fix at the moment
Looks like it's working again today, going to finish what I started here :)

Memories
- Right off the bat, i think OD 8 is too high for this map. I'd suggest OD 6, but 7 might suffice as well if you want to keep it kind of high while still making sense. I might have to lower it down to OD 7, for now though I'm keeping OD 8 up there,
- The intro (00:20:939 - 00:39:454 -) could use a slower slider velocity, right now the sliders feel rushed. It will also give a bit of contrast to the first kiai time. Originally the first 15 seconds or so were mapped, but due to how weirdly off-time it was, that got deleted. I think the SV works considering that's when the song starts to pick up.
- 00:46:251 (7) - NC here I didn't put one there because the music is completely and very much a continuation of the previous notes.
- 00:52:814 (5) - NC here
- 00:56:564 (7) - NC here
you fixed these already it seems
- 01:00:314 (5) - NC, 01:02:189 (1) - remove NC Fixed first NC, didn't remove the second one due to it being an end beat
- 01:15:079 (4) - having this note under the sliderend doesn't feel nice to play, and the music doesn't suggest such a pause in flow either. Changed this up a bit
- 01:39:689 (1) - remove NC Kept this due to end beat, again. Might change since I don't like the last note of a triple being NC
- 01:51:876 (1) - remove NC Sure
- 01:53:751 (4) - NC, 01:54:689 (1) - remove NC NC'd 01:52:814 (1) - instead
- 02:39:689 (1) - remove NC Again, end beats. Don't particularly like this but have had objections to not having an NC here so :L
- 02:52:814 (1) - remove NC ^

Overall the map plays well as it is IMO. Thanks :D :lol:

Hard
There's an unsnapped green timing point at 02:47:125 - snap it to 02:47:071 (It's your very last kiai endpoint). Fixed
Map plays well and there aren't any obvious note placement or pattern issues here. Combos need fixing though:
- 00:30:314 (1) - remove NC As before, end beats
- 00:55:626 (1) - remove NC This has to do with reading the note under the slider that follows this one, I was advised to make this an NC
- 00:58:439 (1) - remove NC, 00:59:376 (3) - add NC, 01:00:314 (1) - remove NC Added the NC but didn't remove the other ones due to big white tick and end beats
- 01:50:939 (1) - remove NC Big white tick
( - 01:51:407 (7) - MAYBE NC here so this note is its own combo, not quite sure though. a very tricky part to combo well :P ) Mmm, yeah that's a tricky one. I'm not keen on NC-ing it but if I get readability complaints I probably will have to.
- 01:54:689 (1) - remove NC Aaah why the hate on my end beats :( I was told by an experienced mapper that this is a better idea, I don't really like how it looks either tbh.
- 02:31:720 (1) - remove NC, 02:32:189 (2) - add NC Agreed with this one.
- 02:52:813 (1) - remove NC As above

Normal
- 00:29:376 (2,3) - feels really weird to play rythm-wise, try removing the repeat from 00:29:376 (2) and moving 00:30:782 (3) to 00:30:314 and making it one tick longer. On a harder difficulty this would be fine as-is, but it's too much of a trip-up in a normal-level map IMO. Sure why not.
- as with previous difficulties, some combos need fixing:
- 00:59:376 (5) - NC here, 01:00:314 (1) - remove NC Added but didn't remove, I need to discuss about these end beat combos with a BN or something :/
- 01:30:314 (4) - NC Done.
- 01:35:939 (5) - NC here, 01:37:814 (1) - remove NC Added but didn't remove due to big white tick
- 02:13:439 (5) - NC here, 02:15:314 (1) - remove NC, 02:17:189 (3) - NC here Added both but didn't remove.
- 02:20:939 (3) - NC here, 02:21:876 (1) - remove NC Agreed
- 02:39:689 (1) - remove NC, 02:40:626 (2) - add NC Added but didn't remove since I did this in all diffs.
- 02:52:814 (1) - remove NC End beat

It would make me so happy to see this eventually ranked, have a star! Thanks! I'm trying my best, would make me happy to see a ranked Bengali song on osu!

Hanczer wrote:

From our modding queue!

[Memories]

00:23:751 (5) - 00:25:157 (2) - 00:26:564 (1) - 00:28:439 (1) - 00:34:064 (1) - 00:35:939 (1) - 00:38:282 (2) - 00:50:939 (1) - 00:51:407 (2) - 00:55:392 (4) - 00:56:095 (6) - 01:01:251 (7) - 01:11:095 (5) - 01:13:439 (1) - 01:13:907 (2) - 01:32:189 (1) - 01:44:376 (3) - 02:11:564 (1) - 02:34:064 (1) - fix those blankets Adjusted
00:26:564 (1,3) - overlap Not anymore
00:29:376 (3,4) - Ctrl + G Ctrl-G'd the slider
00:33:126 (4) - This slider should be directed at 00:32:657 (2) - as you did with 00:33:595 (5,1) - This is a rotation of the previous pattern due to the similar sounds.
00:44:376 (1,2,3) - Copy 00:44:376 (1) - and rotate it by 120 degrees http://scr.hu/1ks5/89wya Adjusted
01:16:720 (7,8,9) - I feel like you should place it further Why not
01:22:110 (5) - place it between 01:21:407 (2,3) - http://scr.hu/1ks5/2xha2 Making a straight line with 01:21:642 (3,5,6) -
01:24:454 (8,4) - overlap Moved
02:29:142 (2,3,4) - make it a perfect triangle Adjusted

[Hard]

00:26:564 (1) - 00:47:189 (1) - 00:57:501 (3,4) - 01:18:595 (5) - 01:23:751 (2) - 01:26:095 (5) - 01:35:001 (3) - 01:36:173 (1) - 01:38:282 (2) - 01:51:876 (1) - 02:41:564 (3) - fix those blankets Adjusted
00:28:439 (1) - This slider should be directed at 00:29:142 (2) - Adjusted
00:42:501 (3) - The shape of this slider doesnt fit to this flow, try to flip it by 180 degrees Changed
00:48:126 (3,4) - Copy sliders insted of trying to make them identical It's the same slider...
00:50:001 (5,6,1) - This flow could be better It's up and down while curving, looks fine to me
00:53:517 (5) - blanket to 00:52:814 (4) - http://scr.hu/1ks5/kfabd Fine
00:55:157 (2,1,2,3) - This may be confusing, I would suggest to unstack 00:55:626 (1) - aaaaaa f this pattern. If I get one more bloody complaint about this it's going bye bye. I like back and forths though so it stays for now.
02:14:845 (4,1,2,3) - ^ The other one was at the bottom of the screen so I get it but this one stays, I don't want to remove every back and forth.
01:12:501 (3,4) - Make them parallel http://scr.hu/1ks5/x8ict They're fine, I don't want it that rigid.
01:29:845 (3,4,1,2) - same problem here, unstack 01:30:079 (4,2) - Is it the AR 7? I've had two complaints about the back and forths on this difficulty, but not a single playtester messed up on them, they fudged up other sections, like the 3/4 near the end.
01:32:189 (1,2) - Place then on a straight line Adjusted
01:41:564 (3,5) - place them the same way as 01:42:501 (5,7) - Adjusted, but it didn't seem to be that different.
01:50:704 (5,1) - I feel like you shouldnt stack them because these sounds arent similar at all Kept this
02:19:064 (1,2,3) - Make this spacing consistant Moved 3 further away
02:20:939 (1,2,3,4,5) - Its really hard to read with low AR, maybe try to make a pentagon I used to love this sort of cross jump at 60K, and playtesters liked this too, so no change for now.
02:25:626 (3,4) - No need to stack Unstacked to make it a back and forth

[Normal]

00:48:126 (2) - 01:19:532 (2) - 01:21:524 (2) - 01:44:376 (2) - 01:50:939 (1) - 01:54:220 (2) - 02:23:282 (2) - 02:33:126 (4) - 02:34:064 (1) - 02:41:564 (3) - 02:47:658 (2) - fix those blankets Done
02:51:877 (1,2) - Bad flow Adjusted
00:43:439 (1) - A single slider with red point doesnt fit to this pattern, there's no reason for it This line of the lyrics has an abstract negative meaning to it, hence the pointy slider whenever the line appears in the song. Also, having fifty million curves gets annoying after a while, there has to be some variation.
00:52:814 (3) - ^, place at least even number of them ^

Good luck~ Thanks for the blanket check, was really helpful, along with some of the other suggestions, good for polishing off parts of the map.
-Mo-


Using default skin for approach circles.

Normal
- 00:34:767 (4) - Slightly inconsistent spacing (Prev 1.28|Next 1.33)
- 00:35:704 (6) - As above (Prev 1.26|Next 1.30)
- 00:45:314 (3) - Blanket (approach circle at [00:45:314])
- 00:48:126 (2) - Blanket [00:47:130]. (00:49:064 (3) - This is good, why not copy-paste this and rotate by 120 degrees?)
- 00:56:095 (2,3) - Blanket [00:56:007] (copy-paste them).
- 01:10:157 (2) - Blanket (Ctrl+G 01:09:689 (1) and view from 01:09:630).
- 01:15:314 (4) - Blanket [01:15:021].
- 01:18:595 (3) - Blanket, Ctrl+G 2 at [01:18:067].
- 01:19:064 (1) - Slider 2 is fine, but check 1 at [01:19:474] (Ctrl+G). - 01:29:142 (2) - Blanket, Ctrl+G 1 at [01:28:351].
- 01:37:814 (1,2) - Both of these at [01:37:784] (copy-paste them).
- 01:50:001 (3) - Blanket, Ctrl+G 2 at [01:49:474].
- 01:52:345 (2) - This thing isn't quite centred (Centre is at x=256).
- 01:54:220 (2) - Blanket [01:54:601].
- 02:18:126 (3) - Blanket, Ctrl+G 2 at [02:17:569].
- 02:22:403 (4) - Blanket, Ctrl+G 3 at [02:21:642] (Might want to move 4 down the timeline too so it's visible).
- 02:25:626 (3) - Blanket (very minor), [02:25:333].
- 02:31:720 (1) - Slider 2 is fine, check 1 at [02:32:101].
- 02:33:126 (4) - Blanket [02:32:862].
- 02:34:064 (1) - Blanket, Ctrl+G 5 at [02:33:507].
- 02:41:564 (2) - Blanket (very minor), [02:42:237].
- 02:42:501 (4) - Blannket, Ctrl+G 2 at [02:41:534].
- 02:46:720 (5) - Spacing, (Prev 1.23|Next 1.30).

Hard
- 00:21:876 (3,4) - Could be a double blanket if you wanted it to be [00:22:228].
- 00:38:282 (2) - Blanket [00:38:048], then copy-paste to 00:38:751 (3).
- 00:57:970 (4) - Blanket [00:57:765], then copy-paste to 00:57:501 (3).
- 01:11:564 (1) - Slider 4 is fine, check 1 at [01:10:743].
- 01:18:595 (5) - Blanket [01:18:009].
- 01:35:001 (3) - Blanket [01:34:415].
- 02:16:720 (5) - Blanket [02:16:866].
- 02:27:032 (2) - Could be a double blanket at [02:26:827].
- 02:27:501 (3) - Blanket, Ctrl+G 2 at [02:26:505].

Memories
- 00:21:407 (2) - Blanket [00:20:821].
- 00:20:939 (1) - Also check this with 3 (Drag 1 across) at [00:21:759].
- 00:28:439 (1) - Blanket, Ctrl+G 2 at [00:28:673].
- 00:30:782 (2) - Blanket [00:30:226].
- 00:38:282 (2) - Blanket [00:37:696].
- 00:51:876 (3) - Blanket [00:51:319]. Copy-paste to 1 and 2.
- 00:53:282 (2) - Blanket [00:52:726] (You could copy-paste from 00:51:407 (2,3)).
- 01:12:970 (5) - Blanket [01:12:384].
- 01:13:907 (2) - Blanket, Ctrl+G 3 at [01:14:288].
- 01:19:064 (1) - Blanket [01:18:507].
- 01:22:345 (6) - You could blanket this with 01:23:048 (2) if you wanted.
- 01:26:095 (6) - Blanket (minor), [01:25:538].
- 01:30:782 (2) - Blanket [01:30:226].
- 01:43:907 (2) - Blanket [01:43:351].
- 02:26:564 (1) - Blanket [02:26:007].
- 02:28:439 (1) - Drag this across the timeline and view from [02:29:317].
- 02:30:314 (1) - Blanket [02:29:757] (check the slider head).
- 02:42:970 (5) - Blanket [02:42:384].
- 02:49:298 (5) - Blanket [02:48:712].

You don't have to KD this; this is literally the most disgusting mod I have ever done in my life.
Lily Bread
good luck!
Topic Starter
Arf

-Mo- wrote:

Wall of blankets
Adjusted everything. I don't know if it's all fixed now but goddamn if I didn't try.

-Mo- wrote:

You don't have to KD this; this is literally the most disgusting mod I have ever done in my life.
I literally asked for a nazi mod, you even posted a screenie XD. Most of these weren't even that nazi, I just don't have eyes apparently. Even if it felt unsatisfying, this is exactly what I wanted, the kind of thing a newbie mapper like me is likely to fuck up is this kind of attention to detail. Guess I won't be feeling the chills tonight, all my blankets are fixed I'm sorry

Lily Bread wrote:

good luck!
Thanks! \O/ Gonna try pushing this through soon.
Ascendance
careful on double kudosu for mo, 1 per thread usually, gl this mapset :)
Topic Starter
Arf

Ascendance wrote:

careful on double kudosu for mo, 1 per thread usually, gl this mapset :)
It's usually only allowed if the map has changed much in the meantime, or a few months have passed, correct. The double KD was purely because of how useful each mod was to me in turn, the first one was a godsend to fix a bunch of technical errors and this one helped more with polishing than grease. Poor Mo, he had a small BSoD after the blanket mod up there.

I was on the fence about it, but I honestly think the effort he put into it and the usefulness of the mods justifies the double KD, I literally didn't reject anything in either of the two mods (except one thing about OD). If a BN disagrees then not much can be done I guess :(

And thank you, I'm trying to push this forward.
Ascendance
Since you're looking to push this forward, I'll just leave stuff here for some general assistance.

General

Song Setup
  1. Widescreen Support is enabled on Hard and Normal. Obviously, if you don't plan on having a storyboard, I suggest deselecting these.
Difficulty

In order to create a slightly better spread, consider these changes:
  1. Circle Size in [Hard] difficulty from 4 -> 3.5 - This creates a solid spread of 3 - 3.5 - 4.
  2. Approach Rate in [Normal] difficulty from 5 -> 6 - This creates a 6 - 7 - 8 spread.

    Both of these would match up with your 4 - 6 - 8 OD spread. Even though it's not so important this consistency, it would make it a bit cleaner and it shows gradual difficulty progression, especially as the normal is your lowest diff, so you don't need an OD2 diff for example.
Background
  1. The current background is below traditional background standards for ranked maps, please consider changing it to the acceptable ranking criteria quality of 1366 x 768, which I've done for you here!
Hitsounding
  1. Currently, your hitsound volume does not change during the course of the map. I would suggest altering hitsound volume during kiais or times of specific emphasis, rather than leaving all of them at 50%.

Hopefully this helped you, I don't really feel confident in modding standard because I've been doing so much CTB recently, but good luck here :)
Topic Starter
Arf

Ascendance wrote:

Since you're looking to push this forward, I'll just leave stuff here for some general assistance.

General

Song Setup
  1. Widescreen Support is enabled on Hard and Normal. Obviously, if you don't plan on having a storyboard, I suggest deselecting these. Fixed


Difficulty

In order to create a slightly better spread, consider these changes:
  1. Circle Size in [Hard] difficulty from 4 -> 3.5 - This creates a solid spread of 3 - 3.5 - 4. Changed this as someone else also suggested, I'm not 100% sure how much I like this. If it seems cluttered or strange then I might revert to the CS 4 version again. Checked for overlaps and things
  2. Approach Rate in [Normal] difficulty from 5 -> 6 - This creates a 6 - 7 - 8 spread. I originally had this, for the consistency but I could not find a Normal of this difficulty that uses Approach Rate 6, and as the lowest diff in the set I think it might be a bit much.

    Both of these would match up with your 4 - 6 - 8 OD spread. Even though it's not so important this consistency, it would make it a bit cleaner and it shows gradual difficulty progression, especially as the normal is your lowest diff, so you don't need an OD2 diff for example.
Background
  1. The current background is below traditional background standards for ranked maps, please consider changing it to the acceptable ranking criteria quality of 1366 x 768, which I've done for you here! Thanks, updated


Hitsounding
  1. Currently, your hitsound volume does not change during the course of the map. I would suggest altering hitsound volume during kiais or times of specific emphasis, rather than leaving all of them at 50%. Given how steady the song itself is, I didn't do much with the hitsounding, kept it steady and consistent for the most part. I think a steady volume fits the song mostly, I don't know where I might adjust the volume really or maybe I'm being lazy D:

Hopefully this helped you, I don't really feel confident in modding standard because I've been doing so much CTB recently, but good luck here :)
Thanks for the mod, let's try to get this through, oof.
Endaris
Hi, from Tuesday Queue.

General

The Normal Diff isn't suited as the lowest difficulty of the set according to RC-Guideline. Even if I disregard the general design choices that make this difficulty rather unfit for the lowest difficulty of the set for my own taste(SV1.3, 1.3 DS) 02:45:314 (2,3,4,5,6,1,2,3,4,5,6,1,2,3) - 01:46:251 (2,3,1,2,3,4,1,2,3,4) - these are not absolutely not acceptable I think: too long of a pattern, dense, lots of 1/2 in one place)
  1. 02:52:930 (1) - This spinner shared by all difficulties is not properly snapped, the ending hitsound is early or late compared to the actual music depending on which drumhit you use for orientation(I would use the later one). New timing section would be Offset 172814, 122bpm, could need some fine tuning though.
  1. I'd recommend some custom combo colors matching the background.


Normal

I'm not going to say too much about this because I think it is too difficult to be the lowest difficulty of the set. To me it looks like that the further you got within the map the more you forgot that this was supposed to be a map for new players especially regarding your usage of 1/2. Overall inconsistent.
Just compare these: 01:24:689 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - 01:32:189 (1,2,3,4,1,2,1,2,3,1) -
The same phrase in immediate consecution but you manage to map the first one twice as dense as the second one for no apparent reason.
Putting RC and overall inconsistency in usage of 1/2 aside this is very nice difficulty though.

  1. 01:19:064 (1) - 01:20:235 (3) - 02:23:282 (4) - Wrongly snapped sliderends. While you could argue on the first one, the other two have a drumhit for comparison. When in doubt, always trust drums over vocals as vocals blurr out and are inconsistent by nature.
So just try to get more clear on what you want to use and what not to fix the inconsistencies I think, I didn't find anything bugging me aside from this so this diff is actually pretty good, just not fit for RC. My recommendation would be to adapt to the harder parts and map an additional easy difficulty with SV1.3, DS1.0 and a clear focus on 1/1 and 2/1.


Hard
I would use longer combos here, more like every 2 measures instead of each single one - makes more sense with the vocal phrases.

  1. 00:25:392 (2) - this is an overmap. While it's not the worst overmap in the world it is very characteristic for the entire song except for the part after the last break until the start of the Kiai that the second red tick (and most of the time the fourth too) of a measure never gets any attention by the background of the song. This is mostly used to bring more attention to the downbeat and the third beat of each measure. Which is why you should not leave these out under any circumstances like you did at 01:27:267 (2) -
    I'd recommend you to look out for this specific design of the song on every difficulty(also on Normal, it probably just took me that long to realize this), sometimes less is more, experiment
  1. 01:11:564 (1) - add finish for consistency in relation to 01:13:439 (1) - 01:19:064 (1) - 01:20:939 (1) -
  1. 01:35:704 (4,1) - This plays odd as the vocals are on blue ticks here if I'm not completely wrong. I would rather go with something like
  1. 01:39:454 (5) - Rather make this a triple so the player can actively play the first syllable of Coffee House.
  1. 02:37:814 (1,2,3,4) - This is a bit weird cause you're following percussions very cleanly on the repeatsliders but ignore the one at 02:38:165 - . You might want to try and include the structure of vocals like this

Memories

No time left to judge the quality of this but take some unsnapped sliderends
  1. 00:30:782 (2) - 00:51:876 (3) - 01:19:064 (1) -

Nice song, I liked it ;)
Good luck with your set. Don't forget to contact me for further discussion/explanation if you see the slightest need for it.
Topic Starter
Arf
:|

Endaris wrote:

Hi, from Tuesday Queue. Heyo \o

General

The Normal Diff isn't suited as the lowest difficulty of the set according to RC-Guideline. Even if I disregard the general design choices that make this difficulty rather unfit for the lowest difficulty of the set for my own taste(SV1.3, 1.3 DS) 02:45:314 (2,3,4,5,6,1,2,3,4,5,6,1,2,3) - 01:46:251 (2,3,1,2,3,4,1,2,3,4) - these are not absolutely not acceptable I think: too long of a pattern, dense, lots of 1/2 in one place) I've talked to some people about this, including mappers with far more experience than me, playtesters, and have a general consensus that the low BPM of the song offsets the relatively higher density of this difficulty. That said, the inconsistencies in the use of 1/2 was noted even before, and some notes seemed to have disappeared as well....I have added more 1/2 notes and removed a few to reduce the jarring density spike of some sections.
  1. 02:52:930 (1) - This spinner shared by all difficulties is not properly snapped, the ending hitsound is early or late compared to the actual music depending on which drumhit you use for orientation(I would use the later one). New timing section would be Offset 172814, 122bpm, could need some fine tuning though. I don't know about this one, it sounded fine to me on slower speed and no one else mentioned it, but songs like this often have random offbeat sections due to inconsistent BPM, especially at the end of this one so hmm.
  1. I'd recommend some custom combo colors matching the background. Stole these from another map with a black and white BG, and I thought they worked great there so I'm implementing them in this mapset as well. Black/Gray/White combo colors are a no-go for obvious reasons.


Normal

I'm not going to say too much about this because I think it is too difficult to be the lowest difficulty of the set. To me it looks like that the further you got within the map the more you forgot that this was supposed to be a map for new players especially regarding your usage of 1/2. Overall inconsistent.
Just compare these: 01:24:689 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - 01:32:189 (1,2,3,4,1,2,1,2,3,1) -
The same phrase in immediate consecution but you manage to map the first one twice as dense as the second one for no apparent reason.
Putting RC and overall inconsistency in usage of 1/2 aside this is very nice difficulty though. Most inconsistencies in 1/2 usage have been adjusted.

  1. 01:19:064 (1) - 01:20:235 (3) - 02:23:282 (4) - Wrongly snapped sliderends. While you could argue on the first one, the other two have a drumhit for comparison. When in doubt, always trust drums over vocals as vocals blurr out and are inconsistent by nature. Oops. I switched to 1/16 beat snap divisor to check and perfect blankets, and while adjusting them, some sliders became 1/16 accidentally in all difficulties. I've adjusted all the ones in this mod and a few others but I might have missed some.
So just try to get more clear on what you want to use and what not to fix the inconsistencies I think, I didn't find anything bugging me aside from this so this diff is actually pretty good, just not fit for RC. My recommendation would be to adapt to the harder parts and map an additional easy difficulty with SV1.3, DS1.0 and a clear focus on 1/1 and 2/1.


Hard
I would use longer combos here, more like every 2 measures instead of each single one - makes more sense with the vocal phrases.

  1. 00:25:392 (2) - this is an overmap. While it's not the worst overmap in the world it is very characteristic for the entire song except for the part after the last break until the start of the Kiai that the second red tick (and most of the time the fourth too) of a measure never gets any attention by the background of the song. This is mostly used to bring more attention to the downbeat and the third beat of each measure. Which is why you should not leave these out under any circumstances like you did at 01:27:267 (2) -
    I'd recommend you to look out for this specific design of the song on every difficulty(also on Normal, it probably just took me that long to realize this), sometimes less is more, experiment The very conspicuous lack of a finish hitsound at the 1:27 timestamp prompted me to change that. I didn't quite understand the rest of this point, but after the second break, the focus of the song's background switches to the 3/4 percussion so I followed that mostly in both Hard and Memories.
  1. 01:11:564 (1) - add finish for consistency in relation to 01:13:439 (1) - 01:19:064 (1) - 01:20:939 (1) - Good catch
  1. 01:35:704 (4,1) - This plays odd as the vocals are on blue ticks here if I'm not completely wrong. I would rather go with something like
    Did something different here
  1. 01:39:454 (5) - Rather make this a triple so the player can actively play the first syllable of Coffee House. Why not
  1. 02:37:814 (1,2,3,4) - This is a bit weird cause you're following percussions very cleanly on the repeatsliders but ignore the one at 02:38:165 - . You might want to try and include the structure of vocals like this Due to how the vocals kind of "cover" that percussion whereas the last ones are clearly audible and at the forefront, I left this one in, although in the last difficulty I followed the percussion there. I think in a Hard following every mid-percussion is a bit too much.

Memories

No time left to judge the quality of this but take some unsnapped sliderends
  1. 00:30:782 (2) - 00:51:876 (3) - 01:19:064 (1) - As above, was using 1/16 for blanketing. Fixed these.

Nice song, I liked it ;) It's a beautiful track. :D
Good luck with your set. Don't forget to contact me for further discussion/explanation if you see the slightest need for it.
Thanks for the mod, adjusted Normal difficulty in many places (might have made it even denser than before though..) and will try to ask a BN if it is all right as is or if I need an Easy.
Prismetical
Hellu! :3

Normal
00:34:064 (5) - I wouldn't reverse
00:45:314 (3) - shape this slider like 00:43:439 (1) -
00:54:454 (5) - remove
01:11:329 (5) - add circle
01:12:267 (2) - ^
01:42:267 (4) - start slider here and remove circle and end the slider here 01:42:970 -

Good luck on getting ranked!
Topic Starter
Arf

Prismetical wrote:

Hellu! :3

Normal
00:34:064 (5) - I wouldn't reverse It's a bit dense but fits the beat I reckon
00:45:314 (3) - shape this slider like 00:43:439 (1) - Reshaped previous slider to have a consistent pointy slider
00:54:454 (5) - remove There's a background beat that feels weird to leave unmapped
01:11:329 (5) - add circle Increasing the density of this part makes it a bit of a sudden cluster and since the vocals are being followed I don't want to suddenly switch track
01:12:267 (2) - ^ As above
01:42:267 (4) - start slider here and remove circle and end the slider here 01:42:970 - This leaves the more important white tick in the middle of the slider, which is undesirable.

Good luck on getting ranked!
Thanks for the mod, every little bit helps :D
Pereira006
[General]

  1. 01:24:689 (T) - add timing with volume 30% or low because the finish so higher than quiet this song, abuse finish is hurt ear

[Normal]

Gameplay:

  1. 00:59:376 (1,2,1) - dunno why you put nc, better remove all nc
  2. 01:15:314 (4) - NC missing here, this part you put NC every 1/1
  3. 01:15:079 (3,4) - this call improve blanket, the last point grid 1 up and second point 1 down
  4. 01:34:064 (4) - NC missing
  5. 01:41:564 (3) - NC missing
  6. 01:42:501 (5,1) - i m sorry I don't aprove huge number jump this level normal, fix this spacing
  7. 01:43:439 (1,2) - inconsistency spacing
  8. 02:11:564 (3) - missing NC
  9. 02:23:282 (4) - ^ same
  10. 02:26:564 (5) - ^ same
  11. 02:26:564 (5) - ^ same
  12. 02:30:314 (5,1,2) - wrong place NC, put NC in (5) and (2) remove NC n (1)
  13. 02:35:939 (4) - missing NC
  14. 02:39:689 (1) - remove NC
  15. 02:51:877 (1,2,3,1) - remove all NCS

this diff look good but you NC are pretty inconsistency, you have lot random NC 2/1 1/1 and 1/2, I suggest recheck you style, fix all NC 1/1 or 2/1. This is Normal Level

[Hard]

Gameplay:

  1. 00:42:501 (3,4,5) - inconsistency spacing
  2. 00:43:439 (4,5,1,2) - wrong place put NC in (4) and (2), remove NC in (1)
  3. 00:52:814 (4) - missing NC
  4. 00:55:626 (1) - remove NC
  5. 00:56:564 (1,2) - this can improve blanket
  6. 01:39:689 at 01:54:689 - you NC style is inconsistency, fix NC all object 1/1
  7. 02:48:125 (1) - remove NC
  8. 02:51:875 (3) - you missing NC ths part, like you did in 00:59:376 (1) -

[Memories]

Gameplay:

  1. 02:23:985 (1) - no need NC
[]
the mapset loot pretty good, my worry is NC
Any question or you don't understand ask me in-game I will explain better
Call me when you done this
Topic Starter
Arf

Pereira006 wrote:

[General]

  1. 01:24:689 (T) - add timing with volume 30% or low because the finish so higher than quiet this song, abuse finish is hurt ear Used 40% but I think it attacks ears less now.

[Normal]

this diff look good but you NC are pretty inconsistency, you have lot random NC 2/1 1/1 and 1/2, I suggest recheck you style, fix all NC 1/1 or 2/1. This is Normal Level
Changed so that NCs all use 2/1, it should be more consistent now. Fixed blankets and spacing.

[Hard]

Gameplay:
Fixed all


[Memories]

Gameplay:

  1. 02:23:985 (1) - no need NC I tried to avoid double digit combo but I guess it doesn't matter much, fixed.
[]
the mapset loot pretty good, my worry is NC
Any question or you don't understand ask me in-game I will explain better
Call me when you done this
Thanks very much for the check!
Pereira006
Alright

Bubble

good luck
Topic Starter
Arf

Pereira006 wrote:

Alright

Bubble

good luck
Thanks! Let's hope there isn't lingering blankets...
BeatofIke
Popping this bubble due to early timing. Try using 334 (+20) as your offset~
Don't forgot to re-snap all notes and timing sections afterwards (Timing -> Resnap All Notes).


The mapset itself looks fine. Call be back after fix. :)
Topic Starter
Arf

BeatofIke wrote:

Popping this bubble due to early timing. Try using 334 (+20) as your offset~
Don't forgot to re-snap all notes and timing sections afterwards (Timing -> Resnap All Notes).


The mapset itself looks fine. Call be back after fix. :)
Fixed! Thanks very much!
Ascendance
pp
Topic Starter
Arf

Ascendance wrote:

pp
>128 BPM :P
BeatofIke
Just one more thing. On your memories difficulty, you have an unsnapped green timing section at 01:02:111.
Topic Starter
Arf

BeatofIke wrote:

Just one more thing. On your memories difficulty, you have an unsnapped green timing section at 01:02:111.
Whoopsie, guess I missed one when adjusting the timing sections after the offset change. Fixed!
BeatofIke
Repairing bubble~
You can tell Pereira006 to qualify it now.
:)
Pereira006
Fix somes.

Quality
Nakano Itsuki
gratz!
-Mo-
\o/
Electoz
gratz~
Topic Starter
Arf
Thanks guys! :D
Warpyc
Congratz on first ranked map arf!
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