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Inferi - Those Who from the Heavens Came

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Topic Starter
Mazzerin
This beatmap was submitted using in-game submission on Wednesday, June 8, 2016 at 5:18:49 AM

Artist: Inferi
Title: Those Who from the Heavens Came
Tags: the path of apotheosis melodic technical death metal marathon deathstream rsi
BPM: 220
Filesize: 11017kb
Play Time: 05:58
Difficulties Available:
  1. Fengshen Yanyi (7.72 stars, 2983 notes)
Download: Inferi - Those Who from the Heavens Came
Information: Scores/Beatmap Listing
---------------
need icons
TESTPLAYERS
Gayzmcgee
talala
clp012345
MinG3012
Doomsday
Kynan
jesus1412
MillhioreF (EZHT)
IVO One
-HM
Rafis
mathew
Riven
Broodich
SeGin
wtf
XII
oboy
Kuki
having random people spam ur maps so you have to actually search for mods is when u kno you've made it

[general]
ai says 1/3 of the map is kiai, not a big deal but maybe try to weed out parts that don't need it (if there are any)

[sounds nice]
01:03:404 (2) - im0 you can ctrl+g this, it makes it a bit more fun and the guitar sounds different here
03:18:883 (6) - could do witth nc here
03:39:883 (2) - this sounds more like 1/12 actually dude also like this to clarify
03:40:666 (2,1) - fix blanket
04:54:492 (1) - imo nc not needed here

okay well apart from those petty things your map is gorgeous. good luck with rank which i imagine will come soon.
ComfyWolf
God help us all...
GoldenWolf
Topic Starter
Mazzerin

Kuki wrote:

having random people spam ur maps so you have to actually search for mods is when u kno you've made it

[general]
ai says 1/3 of the map is kiai, not a big deal but maybe try to weed out parts that don't need it (if there are any)

[sounds nice]
01:03:404 (2) - im0 you can ctrl+g this, it makes it a bit more fun and the guitar sounds different here
i like how it goes in the same direction and the pitch is rising and then is like boom with 01:03:890 (1) - so nah
03:18:883 (6) - could do witth nc here
yeah ok(added on one note earlier actually)
03:39:883 (2) - this sounds more like 1/12 actually dude also like this to clarify
its barely off time i guess, it's really unnoticeable when playing tho, especially because it's a slider and stuff near it is on time
03:40:666 (2,1) - fix blanket
okk
04:54:492 (1) - imo nc not needed here
it's fine like this, could work without it too yes but then it would look ugly with that extra follow point haha

okay well apart from those petty things your map is gorgeous. good luck with rank which i imagine will come soon.
Aricin
riktoi
asked in pm

00:48:776 (1,2,3,4,5,6,7,8,9,10,11,12) - as these 2 parts follow the same melodic pattern as the sliders do (00:51:656 (1,2,3) - ) I think you should change these to sliders too
00:53:096 (1,2,3,4,5,6,7,8,9,10,11,12) - ^

01:10:370 (1,2) - the jump between these is a bit harsh compared to the rest of the stream jump patterns

02:17:330 (1,2) - you could make 02:17:450 (2) - point towards in the direction that the stream is going (02:17:250 (3,1) - the angle these 2 are using, perhaps?) as I find it very hard to read the way it is currently

02:20:930 (1) - Instead of following a linear stream path here you could make it have sharp turns starting from here to follow the modulation of the melody
02:21:650 (1) - ^ (You actually did it here)

02:23:570 (1) - I have a hard time hearing what these sliders are following, can I get a explanation on these please
02:25:010 (1) - ^
02:26:450 (1) - ^

03:16:281 (1,1) - same as that one double reverse slider before

03:38:976 (2,1) - this is a 230bpm 1/4 jump

k
Topic Starter
Mazzerin

riktoi wrote:

asked in pm

00:48:776 (1,2,3,4,5,6,7,8,9,10,11,12) - as these 2 parts follow the same melodic pattern as the sliders do (00:51:656 (1,2,3) - ) I think you should change these to sliders too
00:53:096 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
BUT THEN THE STREAMS ARE TOO SHORT

01:10:370 (1,2) - the jump between these is a bit harsh compared to the rest of the stream jump patterns
it actually plays like 1/2

02:17:330 (1,2) - you could make 02:17:450 (2) - point towards in the direction that the stream is going (02:17:250 (3,1) - the angle these 2 are using, perhaps?) as I find it very hard to read the way it is currently
i dont want to make it too linear of an entrance from the stream to the singletaps, i like the semi sharp angle, also that seems confusing cause it might look like the end of the stream because of the little spacing and 1/3s into 1/2s

02:20:930 (1) - Instead of following a linear stream path here you could make it have sharp turns starting from here to follow the modulation of the melody
02:21:650 (1) - ^ (You actually did it here)
youre right, changed

02:23:570 (1) - I have a hard time hearing what these sliders are following, can I get a explanation on these please
02:25:010 (1) - ^
02:26:450 (1) - ^
the guitar, there are a few 1/4 drum hits too (theyre mostly doing triples/shorter bursts though), same with the streams

03:16:281 (1,1) - same as that one double reverse slider before
yeah

03:38:976 (2,1) - this is a 230bpm 1/4 jump
it plays like 1/2, the slider is so fast you dont need to hold it but just click once

k
thanks
Rohit6
IRC Mod

SPOILER
16:03 Mazzerin: hi do you like modding
16:03 Rohit6: sometimes
16:03 Rohit6: mostly irc
16:04 Rohit6: why do you ask?
16:04 Mazzerin: need a couple of more mods for extra legitness on my map
16:04 Rohit6: okay link it
16:04 Rohit6: inb4 rsi just by looking at it
16:05 *Mazzerin is editing [http://osu.ppy.sh/b/845378 Inferi - Those Who From the Heavens Came [Fengshen Yanyi]]
16:07 Rohit6: do you want me to do a forum post?
16:07 Mazzerin: if you really mind you can try irc'ing too
16:09 Rohit6: 00:58:130 (1,2) - high pressure on 2 but low spacing
16:09 Mazzerin: high pressure?
16:10 Mazzerin: 00:58:370 (2,3,4,5) - all of these are the same, spacing is like that for the aesthetics
16:10 Rohit6: its on a white tick plus its a clap
16:10 Rohit6: 00:58:850 (1,2) - but the spacing here is widely different than the previous one
16:11 Rohit6: the back and forth later is nice
16:13 Mazzerin: its only a minor inconsistency to me considering the circle is after a slider
16:13 Mazzerin: if i change the spacing to something that would be perfectly consistent i would sacrifice too much aesthetics
16:13 Rohit6: ye its okay
16:13 Rohit6: thats correct
16:14 Rohit6: 01:59:330 (1,2,3,4,5,6,7,8) - idk why but i feel the ds is a bit too high
16:14 Rohit6: maybe because im a scrub
16:15 Mazzerin: its a nice lead in for that strong beat 02:00:050 (1) - here
16:15 Mazzerin: hmm ill actually ctrl g these 01:56:090 (5) - 01:56:810 (5) -
16:15 Mazzerin: so its bigger there
16:15 Rohit6: yeah but it might throw off some players
16:16 Rohit6: 01:58:610 (1,2,3,4,5) - maybe make this a tad bit higher so players can anticipate it
16:16 Mazzerin: yeah
16:16 Mazzerin: i ctrlgd that slider
16:16 Mazzerin: same with the other 2
16:16 Rohit6: nice
16:18 Rohit6: 02:33:170 (1,2,1,2,1,2) - maybe make this back and forth to the right side for more variation
16:18 Rohit6: because you use that back and forth too much times so it might get boring for some people
16:18 Mazzerin: yea it changes on this note 02:33:170 (1) -
16:20 Rohit6: not really necessary but might be a nice addition
16:20 Mazzerin: yea i did change it
16:20 Rohit6: 02:44:690 (1,2,1,2,1,2,1,2,1,2,1,2) - like this is real nice
16:20 Rohit6: change the direction with pitch
16:22 Rohit6: 02:51:890 (1,1) - this depends on your stacking preference like you can stack it right under the sliderend because the drums stop entirely
16:23 Rohit6: and it picks up again at the red tick
16:23 Mazzerin: 02:55:411 (2,1) -
16:23 Mazzerin: like here?
16:23 Mazzerin: i guess
16:24 Rohit6: yes
16:24 Mazzerin: thats a good catch
16:24 Rohit6: im kinda autistic about consistency lol
16:24 Mazzerin: 02:58:020 (4,1) - i did it here too
16:24 Mazzerin: idk why i didnt do it the first time
16:24 Rohit6: ye
16:25 Rohit6: 02:54:498 (1) - i dont understand this nc tbh
16:25 Mazzerin: yea
16:25 Mazzerin: ill remove all of them there
16:25 Mazzerin: in that measure
16:26 Rohit6: 03:01:281 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - damn this is such a nice pattern
16:27 Mazzerin: doesnt look too special but it fits the music well yeah
16:31 Rohit6: 04:24:759 (3,4,1,2,3,4,5) - ds from stack to stream is too low than the rest
16:31 Rohit6: but if you change then youd lose the blanket
16:32 Mazzerin: i can move 04:24:889 (4) -
16:32 Mazzerin: so it will still blanket 3
16:33 Rohit6: but then youll break your pattern
16:33 Mazzerin: kinda
16:33 Rohit6: i guess you can space it out a bit but still make it blanket
16:33 Rohit6: like 1.3
16:34 Mazzerin: ah yea
16:34 Mazzerin: it still works
16:35 Rohit6: 04:53:716 (2,1) - this spacing seems a bit awkward because youve used medium spacing for 1/2
16:35 Rohit6: idk how its in play though
16:35 Rohit6: if it works in play keep it
16:37 Mazzerin: changed the slider end curve thing
16:37 Rohit6: 05:02:976 (3,1) - a 100% stop would be perfect here
16:37 Rohit6: 05:00:693 (4,1) - just like this one
16:38 Mazzerin: yea
16:39 Rohit6: 05:45:055 (1,2,3) - slightly visible offstack
16:39 Rohit6: mfw nazi
16:39 Mazzerin: oh shit thats completely stacked
16:39 Mazzerin: the 1st and 2nd note
16:39 Rohit6: ye
16:40 Mazzerin: idk how it even happened i used slider to stream there
16:40 Mazzerin: wtf
16:40 Rohit6: lol
16:40 Rohit6: it happens when i try to make manual 0.1x triples
16:42 Rohit6: 05:58:015 (4) - optional but you can add a 1/1 slider here to fit the guitar solo ending
16:42 Rohit6: also one tiny thing
16:43 Mazzerin: i like boom end
16:43 Rohit6: nah nvm everything else is nice
16:43 Mazzerin: COOL
16:44 Rohit6: aight ill post this
16:44 Mazzerin: yeah
16:44 Rohit6: hope it was helpful
16:44 Mazzerin: yeah
XeoStyle
Some timing help I guess
13:18 XeoStyle: /np
13:18 *XeoStyle is editing [http://osu.ppy.sh/b/845378 Inferi - Those Who From the Heavens Came [Fengshen Yanyi]]
13:18 XeoStyle: the intro of the song is so fucking weird haha
13:18 XeoStyle: i'm trying to timing mod but wtf
13:18 Mazzerin: ?
13:18 XeoStyle: [http://puu.sh/lP3LW/2c780bfd41.png D:]
13:19 XeoStyle: The intro is not only 4/4
13:19 Mazzerin: it doesnt reset metronomes
13:19 Mazzerin: i asked goldenwolf, he said its fine
13:19 XeoStyle: wut
13:19 XeoStyle: i'm sure it's not only 4/4
13:19 XeoStyle: gonna check again
13:19 Mazzerin: i thought so too
13:19 Mazzerin: i had it reset a bunch of times too but he said its fine with 1 red line
13:20 XeoStyle: hum
13:22 XeoStyle: it's not only 4/4
13:22 XeoStyle: [https://tabs.ultimate-guitar.com/i/inferi/those_who_from_the_heavens_came_guitar_pro.htm as you can see here]
13:23 Mazzerin: i dont understand any of that
13:23 Mazzerin: but 215 isnt even the right bpm
13:25 XeoStyle: I'm gonna check :)
13:25 XeoStyle: but yeah the bpm is wrong haha
13:26 Mazzerin: is that even official or did some random guy write it too
13:27 XeoStyle: ultimate guitar is a community sharing system of tab
13:27 XeoStyle: but I trust the quality of the tab
13:30 XeoStyle: seems a little bit wrong in some part but the overall can be useful
13:30 XeoStyle: it's not 4/4 anyway
13:31 Mazzerin: the metronomes begin on red ticks
13:32 XeoStyle: yup this one is a little bit tricky
13:33 Mazzerin: 15/8 doesnt exist in osu
13:33 Mazzerin: and 7.5/4 is well impossible
13:33 Mazzerin: same with 9/4
13:33 XeoStyle: 9/4 is possible
13:34 XeoStyle: you have to edit the file
13:34 XeoStyle: but yeah the 15/8 gonna be hard to time haha
13:35 Mazzerin: ah alright
13:35 Mazzerin: what do you mean hard
13:35 XeoStyle: by hard i mean impossible
13:36 XeoStyle: I mean you can but you have to decompose the timing
13:36 Mazzerin: lol
13:37 XeoStyle: I'm currently mapping Dance of Ethernity and there are a lot of theses weird timing to deal with
13:37 XeoStyle: but it's possible
13:37 XeoStyle: just let me sometime and i'm gonna correct the intro for Those Who From <:
13:38 Mazzerin: i understand it myself
13:38 Mazzerin: its ok
13:38 XeoStyle: So you don't need help ?
13:38 XeoStyle: okok my bad x)
13:38 Mazzerin: you can post the log or something
13:38 Mazzerin: you already helped
13:38 Mazzerin: by linking that thing
13:39 XeoStyle: btw you can take the free ver of what I show you
13:39 XeoStyle: http://www.songsterr.com/a/wsa/inferi-t ... -s400601t2
13:39 Mazzerin: oo cool
13:39 Mazzerin: yea that other one wasnt full
13:39 XeoStyle: The all song is full of weird timing but 3/4 looks good so I don't think it's a problem
13:40 Mazzerin: apparently its 6/4
13:40 Mazzerin: is that an issue
13:40 XeoStyle: apparently it's 6/4
13:40 Mazzerin: or can i just use 3/4
13:40 XeoStyle: oh haha
13:41 XeoStyle: 3/4 and 6/4 are the same thing anyway
13:41 Mazzerin: ill just use 6/4 i guess, doesnt change anything
13:41 XeoStyle: yeah
13:41 Mazzerin: it fucking glitches so much though
13:41 Mazzerin: objects become unsnapped randomly
13:41 Mazzerin: when i tried fixing it now
13:41 XeoStyle: arg
13:41 Mazzerin: so annoying
13:42 XeoStyle: osu editor is not for complex timing anyway
Topic Starter
Mazzerin

GoldenWolf wrote:

hurr
who the fuck denied kudos from this? irc mod is here http://puu.sh/lNI4Q/46a62acf64.txt and his "hurr" links to it
Lasse

00:33:990 (1,2) - is stacked 00:34:808 (1,1) - is not even though they follow the same concept in the music, so probably try sth like http://i.imgur.com/yX5FWqw.jpg for 00:35:081 (1,2) -

00:43:532 (1,2,3,4,1,2,3,4) - cant really judge if rotating the second half +45° would be better or worse (especially reading wise) but you might as well try it, lol

01:55:010 (1,2,3) - why the straight line? really takes away some emphasis which shouldn't happen at those guitar sounds- also jump to 01:55:730 (1) - could be a bit smaller, maybe try it like this: http://i.imgur.com/M6fhwFg.jpg
01:57:890 (1,2,3) - ^
02:00:050 (1) - spacing those red anchors a bit more would look better /maybe even make them symmetric

02:00:770 (1,2,3,4,1,2,3,4,1,2,3,4) - lol k

04:29:455 (1,1) - coud at least overlap the a bit less to make it clearer
05:05:716 (1,2,1,2,1,2) - this might be really bad to read from the way they are overlapped
05:15:107 (1,2,1,2) - those for example are way better overlapped for readability
05:36:415 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - suggest you cut this down to only 36 instead of 38 notes maybe, probably remove 12 from the start for some repeating sliders. that way it would let players recover better and together with the rep slider spam at 05:39:295 (1) - it would make it a bit more comfortable to play. I know you want it to be hard, but eh

well those streams especially are really hard for me to judge but I hope I could helo a bit at least
gl with this :v
Topic Starter
Mazzerin

Lasse wrote:


00:33:990 (1,2) - is stacked 00:34:808 (1,1) - is not even though they follow the same concept in the music, so probably try sth like http://i.imgur.com/yX5FWqw.jpg for 00:35:081 (1,2) -
ok

00:43:532 (1,2,3,4,1,2,3,4) - cant really judge if rotating the second half +45° would be better or worse (especially reading wise) but you might as well try it, lol
its fine

01:55:010 (1,2,3) - why the straight line? really takes away some emphasis which shouldn't happen at those guitar sounds- also jump to 01:55:730 (1) - could be a bit smaller, maybe try it like this: http://i.imgur.com/M6fhwFg.jpg
well in my opinion 1/2 straight lines emphasize individual notes well when they're spaced enough because you can't just randomly draw a line like you would on 1/4s and still hit them. i think the jump fits the songs intensity well, it's nothing too huge anyways, it's just sudden after those 1/1s and that's why i like it
01:57:890 (1,2,3) - ^
^

02:00:050 (1) - spacing those red anchors a bit more would look better /maybe even make them symmetric
ok

02:00:770 (1,2,3,4,1,2,3,4,1,2,3,4) - lol k
huh

04:29:455 (1,1) - coud at least overlap the a bit less to make it clearer
yea moved it slightly
05:05:716 (1,2,1,2,1,2) - this might be really bad to read from the way they are overlapped
yea changed similarly to how that next example is
05:15:107 (1,2,1,2) - those for example are way better overlapped for readability
05:36:415 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - suggest you cut this down to only 36 instead of 38 notes maybe, probably remove 12 from the start for some repeating sliders. that way it would let players recover better and together with the rep slider spam at 05:39:295 (1) - it would make it a bit more comfortable to play. I know you want it to be hard, but eh
so far from what i've seen i think this part is ok stamina recovery wise, it has 3 measures of streams and then 2 measures of reverse sliders that let you recover slightly

well those streams especially are really hard for me to judge but I hope I could helo a bit at least
gl with this :v
thanks
Ayesha Altugle
Oh my!
Secretpipe
lolo
Ignas
Go Mazzerin \o/
Rise_old_1
I'm amazed by how fast you can pump out good maps...
(it's as if the art of RSI wasn't embedded into osu already)
silento
+1 to the RSI maps collection.
- Marco -
Map lord, please have mercy ;A;
-Atri-
RIP all players
blooming tea
take my babies
ac8129464363
a
13:47 Mazzerin: https://osu.ppy.sh/s/387311 this map
13:50 deetz: 00:43:534 (1,2,3,4,1,2,3,4) - lol same
13:51 Mazzerin: ?
13:51 deetz: can you play that by sitting in the center
13:51 deetz: cuz i literally can't playtest this at all
13:52 Mazzerin: the 2nd stack yes
13:52 Mazzerin: first i think you have to move around
13:52 deetz: imo tiny intricate movements are annoying to play
13:53 Mazzerin: nope you dont need to move
13:53 Mazzerin: you can stand in the center lool
13:53 deetz: okay lol
13:54 deetz: 00:27:448 (1,2,3) - could make 1,2 a slider and make 3 part of the circles with increasing spacing
13:54 Mazzerin: well i didnt do it randomly anyways, its cause the guitar is descending in sound or something and i thought that square pattern fits
13:54 deetz: slider sounds ehhhh there
13:55 deetz: 00:38:352 (8,9,10,11,1,2,3,4,5,6) - i would complain about this but it's readable by approach circles so cool
13:55 Mazzerin: okay ill do that
13:57 deetz: could make 01:47:090 (1,2,3) - and 01:47:810 (1,2,3) - have the same spacing
13:58 deetz: due to being the same sound
13:58 Mazzerin: moved that stack too ok
13:59 Mazzerin: yea i have to increase the next one then k
13:59 Mazzerin: fuck brb restart osu it doesnt let me do shit map too big
14:00 Mazzerin: OK back
14:00 deetz: 02:23:090 (1,2,3,4) - transition to 1/4 could be better, it worked so nicely when you did it at 02:05:810 (1,1,1) - cuz of repeats
14:01 deetz: you could lower the spacing more drastically or use repeats again
14:01 Mazzerin: i did the repeats cause it was 1/3 to not confuse
14:01 deetz: 02:10:850 (1,2,3,4) - this worked cuz of low spacing
14:02 Mazzerin: i gotta make that cure
14:02 Mazzerin: curve go less from the left
14:02 deetz: yea all of the transitions were good up to that 1/4 one
14:02 Mazzerin: ill make it more linear and go up
14:02 deetz: k
14:04 deetz: 02:38:930 (1) - not a fan of this but i can see why it fits, maybe ctrl-g or move it or something i dunno
14:04 deetz: as in players can't predict how many repeats there will be
14:04 deetz: esp since all of the other ones had 2 repeats
14:04 deetz: sry, 1 repeat
14:04 deetz: and 02:43:250 (1) -
14:04 Mazzerin: what do you mean
14:04 Mazzerin: the long slider?
14:05 deetz: this 02:38:930 (1) -
14:05 deetz: has more repeats than the other 1/3 sliders
14:05 Mazzerin: yea i know
14:05 deetz: ctrl-g'ing it might make it work
14:05 deetz: so it's different
14:05 Mazzerin: hmm ok
14:06 Mazzerin: ill ctrl g 02:43:730 (2) - this then too
14:06 deetz: yea
14:06 deetz: 02:56:063 (6,7,1) - d
14:07 deetz: i feel like a lot of people will rush to hit 7 or awkwardly move
14:07 deetz: but then you make it a feature or osmething 02:57:367 (1,2,3,4,1) -
14:07 deetz: so w/e
14:07 Mazzerin: yea
14:08 Mazzerin: i see i repeated that too
14:08 deetz: 03:07:150 (2) - this slider skips drums
14:08 deetz: is that on purpose
14:08 Mazzerin: yeah i know
14:08 Mazzerin: i didnt want to add too many 1/4 slider spam :(
14:09 Mazzerin: this one does it too 03:11:324 (2) -
14:09 Mazzerin: cant think of a solution
14:09 deetz: hmm
14:09 Mazzerin: that slider covers the guitar on the click
14:09 deetz: 03:06:889 (1,2) - this whole rhythm feels wonky as fuck
14:09 Mazzerin: and then theres 2 more drum hits
14:10 Mazzerin: ill just add a 1/4 slider spam with less spacing
14:10 Mazzerin: in these sections
14:11 Mazzerin: for some reason when i mapped i didnt hear the guitar was doing continuous 1/2
14:11 deetz: https://osu.ppy.sh/ss/4157177
14:11 deetz: placing is just an example
14:12 deetz: 03:06:498 (1,2,3) - if you wanna keep mapping these as sliders
14:12 Mazzerin: ill make it ALL 1/4 sliders from 03:06:498 (1) - to 03:08:324 (1) -
14:12 Mazzerin: but with little spacing
14:12 deetz: aight
14:12 Mazzerin: https://osu.ppy.sh/ss/4157185
14:13 Mazzerin: something like those 3
14:13 deetz: 03:42:495 (1,2,1) - y
14:14 deetz: i feel like it's too little movement
14:14 deetz: but i dunno
14:14 Mazzerin: idk i felt like that spacing fits the music
14:14 deetz: and yea i know the section is full of that
14:14 deetz: aight
14:14 Mazzerin: yea its 100% consistent
14:14 Mazzerin: or should be
14:14 Mazzerin: if i didnt fuc kup
14:15 deetz: yea i'm pretty sure it is
14:15 deetz: 04:09:365 (2,3,1) - this is quite confusing
14:18 deetz: would you consider a rhythm like this https://osu.ppy.sh/ss/4157204
14:18 deetz: or at least make the spacing more clear
14:18 deetz: cuz the next object is far enough away that it's difficult to read even with approach circles
14:18 deetz: with your thing
14:19 deetz: sorry, unnecessarily difficult*
14:19 deetz: imo at least
14:19 Mazzerin: yea
14:19 Mazzerin: ill make 2 sliders
14:20 Mazzerin: with one silent end
14:20 deetz: k
14:20 Mazzerin: or well 15% whatever
14:21 deetz: i quite like this map
14:22 deetz: not sure about some streams that feel clusterfucky but hey i can't play it so i won't be the judge of that
14:22 Mazzerin: you mean the shapes
14:23 Mazzerin: you probably mean that section 03:08:585 (1) -
14:23 Mazzerin: i felt like it fits cause of the bam bam bam in drums
14:23 deetz: nah thats fine
14:23 deetz: stuff like 00:56:096 (2,3,4,5,6,7,1,2,3,4,1) -
14:23 deetz: well it should be easy to tell what doesn't work by getting top players to testplay
14:24 deetz: but yea you've really improved since the last time i looked at one of your maps
14:24 deetz: gj
Avishay
Hi, I'm krfahsijldghsal;d;gsal;dgasl;dasgldkjagslkjaskdawlxzhchzxlljtewy's holy virgin, I wanted to commit suicide so I'll mod this! plz don't get mad on me, 'tis a joke, lovyu <3

[AAAAAAAAAAAAAAAAAA]
  1. 01:11:690 (5,1) - Wouldn't having the larger spacing on the strong note & vocals make more sense? I'd imagine it plays better too.
  2. 01:15:050 (3,4,5,6,7,1,2) - It looks great, but I am honestly not sure if it plays well, the movement from 3 into the stream is kinda awkward, mainly because of the sharp angles and (relatively) big spacing oh and yeah I'd usually expect bigger spacing between the last 2 sliders.
  3. 01:40:850 (2) - CTRL+G?
  4. 02:09:890 (1,2,1,2,1) - Lol what a try hard, nice
  5. 02:52:672 (1) - Why not follow the held sound as one 3/4 slider? I think it'll be nicer (lol) with the calm part.
  6. 03:06:498 (1,2,3) - Not a fan of those in the section here, can I ask why?
  7. 03:36:235 (3) - That's hilariousu.
  8. 03:43:539 (1) - Ew can we have a nicer curve between the second anchor and sliderend? So far everything has been sexy as hell.
  9. 03:52:147 (1) - I think ending the slider at 03:52:799 (2) - instead would be make more sense, music wise and play wise, the circle afterwards seems unfitting.
  10. 03:55:278 (1) - Two circles since the whatever instrument there is repeats, egh not sure if I explained it well, but I have a feeling that 2 circles feel better.
  11. 03:58:408 (3) - same as @03:52:147, it continues so I won't mention it anymore.
  12. 03:59:973 (1,2,3,1) - Why? Following the drum play seems much nicer.
  13. 05:02:973 (3) - Hilariosu #2
  14. 05:14:712 (2,3,4,5) - nonononononono, why?? it's so wrong yoooo.
Honestly Mazzerin you're simply too good for everyone else :|
Krfawy
#VROOM
2015-12-22 00:52 Krfawy: 03:21:433 (6,1) - and I seriously tell you it's not really nice to make such patterns during streams
2015-12-22 00:52 Krfawy: so please, whenever you try to make a stream map in the future, try to make it simple as fuck, okay? :v
2015-12-22 00:53 Krfawy: 03:43:408 - 03:43:539 (1) - MAZZERIN SERIOUSLY XD
2015-12-22 00:53 Krfawy: blanketing is not as hard as you think, really XD
2015-12-22 00:54 Mazzerin: my sliderball
2015-12-22 00:54 Mazzerin: is huge
2015-12-22 00:54 Mazzerin: sorry
2015-12-22 00:54 Mazzerin: it looks like this to me
2015-12-22 00:54 Mazzerin: https://osu.ppy.sh/ss/4179618
2015-12-22 00:54 Mazzerin: hahahah
2015-12-22 00:55 Krfawy: [https://osu.ppy.sh/ss/4179622 ehem XD}
2015-12-22 00:55 Krfawy: OMG
2015-12-22 00:55 Krfawy: so well
2015-12-22 00:55 Krfawy: I advise using default skin
2015-12-22 00:55 Krfawy: it helps a lot :3
2015-12-22 00:55 Krfawy: TBH if you want to make blankets
2015-12-22 00:55 Mazzerin: alright fixed those
2015-12-22 00:57 Mazzerin: i dont know how to explain this buuut that stream pattern isnt a problem for anyone i think
2015-12-22 00:57 Mazzerin: the sudden spacing change isnt enough to do anything when you play it
2015-12-22 00:57 Mazzerin: it just looks cool
2015-12-22 00:57 Krfawy: I hope so
2015-12-22 00:57 Mazzerin: if it has spacing that goes out of the circle
2015-12-22 00:57 Krfawy: because I keep getting wrecked XD
2015-12-22 00:57 Mazzerin: i mean if the circles arent touching
2015-12-22 00:57 Mazzerin: thats where it becomes hard
2015-12-22 00:58 Mazzerin: or a jump stream
2015-12-22 00:58 Mazzerin: when the circles are touching it usually turns out nice
2015-12-22 00:58 Mazzerin: because theres an error window where you can stay without moving for some time and still be on both of the circles
2015-12-22 00:58 Mazzerin: but when theyre not touching you have to perfectly time it ugh
2015-12-22 00:59 Krfawy: I see your reasoning
2015-12-22 00:59 Krfawy: and for sure I do not approve it XD
2015-12-22 00:59 Mazzerin: hahah once you play more youll see what im talking about
2015-12-22 00:59 Krfawy: yes, it isn't bad, but for me it is like you know, that's my very personal opinion .3.
2015-12-22 01:00 Krfawy: well sometimes I see structures and I know how to play them EVEN if I cannot do it because of my skills
2015-12-22 01:00 Krfawy: so yeah, I get the theorey, in practice I cannot do it
2015-12-22 01:00 Mazzerin: but its much harder to learn it that way
2015-12-22 01:00 Mazzerin: because you first have to see it a few times in hard maps
2015-12-22 01:00 Mazzerin: then you may think hmm this probably works cause its used a lot
2015-12-22 01:01 Mazzerin: and if someone like hw uses something for the first time ever that actually works you might think its shit
2015-12-22 01:01 Mazzerin: so its hard to judge in that way
2015-12-22 01:02 Krfawy: and believe me, I understand people are able to use it properly
2015-12-22 01:02 Mazzerin: osu died
2015-12-22 01:02 Krfawy: but why would every map get ranked with this particular pattern XD
2015-12-22 01:02 Krfawy: like you know, sometimes it doesn't work right
2015-12-22 01:02 Krfawy: OMG did it really? D:
2015-12-22 01:02 Mazzerin: what did you say before "and believe me"
2015-12-22 01:03 Krfawy: I saw Jenny's patterning and HanzeR's patterning and then I saw those used in other maps
2015-12-22 01:03 Mazzerin: wait you mean the spaced double things
2015-12-22 01:03 Krfawy: XD
2015-12-22 01:04 Krfawy: you're clever :3
2015-12-22 01:04 Krfawy: and believe me, I know people can make it playable
2015-12-22 01:04 Krfawy: BUT FOR SURE THEY CANNOT
2015-12-22 01:04 Mazzerin: yea hanzer is just popular for them cause of charles
2015-12-22 01:04 Mazzerin: and jenny keeps mentioning about how good they are to play
2015-12-22 01:04 Mazzerin: but people are just shit
2015-12-22 01:04 Mazzerin: or something like that
2015-12-22 01:04 Krfawy: yeah
2015-12-22 01:05 Mazzerin: ok she said its natural to play for those with weird playstyles and shes right
2015-12-22 01:05 Mazzerin: those who tapx can play it really well
2015-12-22 01:05 Mazzerin: because they have a "feel" of every spaced double
2015-12-22 01:05 Mazzerin: every time they move they tap it once with their tablet pen and with the keyboard
2015-12-22 01:05 Mazzerin: so its very natural
2015-12-22 01:05 Mazzerin: with keyboard you just randomly press and hope youre aiming at the right time lol
2015-12-22 01:06 Krfawy: guess what do I use to play with
2015-12-22 01:06 Mazzerin: mouse?
2015-12-22 01:06 Mazzerin: idk
2015-12-22 01:06 Mazzerin: random guess
2015-12-22 01:06 Krfawy: ^THIS
2015-12-22 01:06 Krfawy: mouse
2015-12-22 01:06 Krfawy: I use mouse
2015-12-22 01:06 Krfawy: I PLAY WITH A FUCKING MOUSE
2015-12-22 01:06 Mazzerin: you can also tap with mouse and keyboard haha
2015-12-22 01:06 Mazzerin: like peachick does
2015-12-22 01:06 Krfawy: and I map things that are playable for ALL kinds of players
2015-12-22 01:07 Krfawy: so I can want the same thing from her LOL
2015-12-22 01:08 Mazzerin: her maps are targeted towards the top players i guess
2015-12-22 01:08 Mazzerin: well not all of them
2015-12-22 01:08 Mazzerin: she makes sets too
2015-12-22 01:08 Mazzerin: and she has made far more easy diffs than hard ones
2015-12-22 01:09 Mazzerin: just got more popular from the hard ones
2015-12-22 01:09 Mazzerin: "dragonforce" mapper
2015-12-22 01:09 Krfawy: if I got 10 dollars from everyone who says 'this beatmap is aimed for top players'
2015-12-22 01:09 Krfawy: I would be a billionaire
2015-12-22 01:10 Krfawy: yes, I understand the point
2015-12-22 01:10 Krfawy: and I don't like hardcore stuff XD
2015-12-22 01:10 Krfawy: and I am not a top player :v
2015-12-22 01:10 Mazzerin: oh come on lol the proportions of 6+ star maps vs 5< are like
2015-12-22 01:10 Mazzerin: 1 6 star map in 1000 5< star maps
2015-12-22 01:10 Mazzerin: probably
2015-12-22 01:11 Mazzerin: you dont have to play those hard difficulties nobody forces you to
2015-12-22 01:11 Mazzerin: theyre just there for other people
2015-12-22 01:11 Mazzerin: whats wrong with that
2015-12-22 01:19 Krfawy: Now
2015-12-22 01:19 Krfawy: it was my turn to die
2015-12-22 01:19 Mazzerin: irre doesnt even reply to me zz
2015-12-22 01:19 Mazzerin: tried it twice today when hes not even afk
2015-12-22 01:19 Krfawy: well
2015-12-22 01:19 Krfawy: sometimes it happens D:
2015-12-22 01:20 Mazzerin: yea all i can do now is cry in a corner
2015-12-22 01:20 Krfawy: but then, he won't be able to tell you that you didn't try to get help XD
2015-12-22 01:20 Krfawy: well don't cry D:
2015-12-22 01:20 Mazzerin: but i am trying to get help
2015-12-22 01:20 Krfawy: HW got her beatmap DQ'd three times in a row, the thread got locked many times and look, now it's ranked
2015-12-22 01:20 Mazzerin: you can post your blanket mod !!
2015-12-22 01:20 Krfawy: actually
2015-12-22 01:21 Krfawy: my pc restarted
2015-12-22 01:21 Krfawy: and I lost the chatlogs
2015-12-22 01:21 Krfawy: XD
2015-12-22 01:21 Mazzerin: i got the log
2015-12-22 01:21 Mazzerin: :^)
2015-12-22 01:21 Krfawy: yaaaay
2015-12-22 01:21 Krfawy: wait
2015-12-22 01:21 Krfawy: do you want me to post on the forum? XD
Topic Starter
Mazzerin

Avishay wrote:

Hi, I'm krfahsijldghsal;d;gsal;dgasl;dasgldkjagslkjaskdawlxzhchzxlljtewy's holy virgin, I wanted to commit suicide so I'll mod this! plz don't get mad on me, 'tis a joke, lovyu <3

[AAAAAAAAAAAAAAAAAA]
  1. 01:11:690 (5,1) - Wouldn't having the larger spacing on the strong note & vocals make more sense? I'd imagine it plays better too.
    k did it
  2. 01:15:050 (3,4,5,6,7,1,2) - It looks great, but I am honestly not sure if it plays well, the movement from 3 into the stream is kinda awkward, mainly because of the sharp angles and (relatively) big spacing oh and yeah I'd usually expect bigger spacing between the last 2 sliders.
    but sharp angles are good, and 1/4 sliders become hell on high bpm with bigger spacing : (
  3. 01:40:850 (2) - CTRL+G?
    ok
  4. 02:09:890 (1,2,1,2,1) - Lol what a try hard, nice
  5. 02:52:672 (1) - Why not follow the held sound as one 3/4 slider? I think it'll be nicer (lol) with the calm part.
    i map tha drums and focus on them mostly cause they're pretty visible there, its a slider because the 230 part has just begun there, i later switch to circles 02:55:803 (2) -
  6. 03:06:498 (1,2,3) - Not a fan of those in the section here, can I ask why?
    that was actually doomsdays favorite part of the map, also mithews who can also play the map well, i used to have them as jumps but it was a sliderbreak hell and nobody ever fcd them, this works much better though
  7. 03:36:235 (3) - That's hilariousu.
  8. 03:43:539 (1) - Ew can we have a nicer curve between the second anchor and sliderend? So far everything has been sexy as hell.
    yea idk what happened here
  9. 03:52:147 (1) - I think ending the slider at 03:52:799 (2) - instead would be make more sense, music wise and play wise, the circle afterwards seems unfitting.
    it has a pretty strong guitar sound that suggests making it a click to me since i focus on the guitar in the section
  10. 03:55:278 (1) - Two circles since the whatever instrument there is repeats, egh not sure if I explained it well, but I have a feeling that 2 circles feel better.
    i do it cause of the guitar, doesnt matter that the drums got 2 same strength sounds, the guitar wants a held sound like the sliders before
  11. 03:58:408 (3) - same as @03:52:147, it continues so I won't mention it anymore.
  12. 03:59:973 (1,2,3,1) - Why? Following the drum play seems much nicer.
    haha i think the guitar just dominates this little slow section, its sexy and outstanding as hell thats why rhythms here are focused on the guitar
  13. 05:02:973 (3) - Hilariosu #2
  14. 05:14:712 (2,3,4,5) - nonononononono, why?? it's so wrong yoooo.
    thats the only part of these stacked 1/4s that ive noticed people fail on, it looks awkward to sightread yea did something else
Honestly Mazzerin you're simply too good for everyone else :|
whats that supposed to mean
Avishay

Mazzerin wrote:

whats that supposed to mean
[/quote]

that you're 2gud.
show more
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