Updated
Yuii- wrote:
[Insane]
Considerá reducir el HP a "6,5" para que pueda haber una mejor distribución entre las dificultades, especialmente porque la dificultad de Shiro tiene el mismo stat actual. Hecho
00:24:300 (4,3) - Raro que estés stackeando estas notas cuando en el anterior y siguiente pattern, no lo hacés. Sé que es algo menor, pero definitivamente puede quedar más limpio! uh what?, no tiene absolutamente nada de Malo y sigue el flow, juega bien y mantiene el ritmo. No cambiado
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Yuii- wrote:
Quick recheck~
[EruJAZZ's Normal]
00:12:039 (2,3,4,5,1) - Sé lo que dije y leí lo que respondiste, peeero es que... giudospsiginsgndis. No sé, yo removería (3) y (5), sobre todo considerando el hecho que estás ignorando bastantes beats en ticks rojos durante todo el mapa. Yuii, sin cambios
00:48:039 - ¿Seguro que no vas a agregar nada acá? Por el spread, mejor no, además queda bien ya que va con la voz.
http://puu.sh/jAPDV/fbb94408a3.zip ThanksPereira006 wrote:
Hi, my name is Pereira006, nice meet you guys orz ola pereira o/
[EruJazz's Normal]
Gameplay:
- 00:05:256 (4) - missing NC, because you keep NC every 1/1, so if you wanna keep consistency, this need NC, not matter you see number are short or whatever you are right
- 00:15:952 (3) - (not important, just suggestion) as play, this made me feel little poor, would be good flow if you move to x:24 y:224 exampel this pic http://puu.sh/jAge7/df3847fc61.jpg mm.. oks
ErunamoJAZZ wrote:
Welcome back.
Ranking Criteria wrote:
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
HappyRocket88 wrote:
ErunamoJAZZ is moe
[ General]Fixed
- Inconsistency in Unicode title and tags with Railgun's Hard.
- Please, all diffs must end at the same spot. I guess as Inyuschan ended her diff is fine for the rest of the diffs, which means here 00:54:169 .
Ranking Criteria wrote:
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
[ Railgun's Hard]
IMPORTANT[] Already spoke about this Online.
- Fix your tags and Unicode title. Fixed
- HP +0.2 only for the sake of not having decimals numbers. In this way you'll have consitency the way the HP increases in the mapset, like this hard (6), Insane (6.5) and Hollow (7).
- Thus, what would it be so relevant to set it over 5.8? Same with the OD and the AR, -0.2 does it make any difference by setting them on 7.2 and 6.2 respectively I think it would be better to have rounded numbers but it's just my preference.
SUGGESTIONS[ Insane]
- 00:05:517 (2) This circles plays a bit awkward because is directly stacked over the slider's head. It would be better if you'd have unstacked them and place it here 184|352 to improve the readability. Unstacked looks horrible tho, and not really improves it mostly because the AR, I get your point, but, with this BPM and this AR, a stacked note like this shouldnt be a problem for the target player of this diff
- 00:25:604 (1,2) This mini jump is making an uncomfortable flow because you force players to click this object when this 00:25:604 (1) slider's end suggests the note will be next to it. It would flow way better if you'd have done ctrl + G here 00:26:126 (2) as well as you did here 00:44:387 (1,2) Fixed
- 00:37:082 (3,4) Just a mini visual suggestion here to improve the flow between those two sliders.
^Rejected, I feel this looks more boring compared to the current pattern which makes the player be a bit more interactive with the flow, if that makes sense... it makes the player have more movement instead of a boring follow it.Fixed - 00:51:169 (2) This pattern doesn't flow bad, but I think it would make more sense if you lead players to follow better the spinner by doing ctrl + G on that object. Done
- This spinner MUST end here 00:54:169 as long as the other diffs do Done
IMPORTANT[]
- OD. +0.1 cuz why not? 7.4 looks kinda weird imo.
SUGGESTIONS[]
- 00:12:039 (1) Este NC aquí juega un poco raro considerando la manera como manejas el NC en los patrones anteriores. Sería mejor que quitaras el nuevo combo por consistencia. Done
- 00:30:300 (2,3) El flujo de aquí es un poquito raro porque el DS es inconsistente y la próxima nota está indirectamente debajo del slider. Sería mejor que movieras el slider de tal manera que evitaras ese intentional unstack. No, eso remueve la idea de como quiero que este pattern entero se juegue teniendo un poco de concordancia entre las estrellas anteriores, ademas, es una Insane, no siempre tiene que tener el DS consistente (se tiene que respetar en su mayoria, si, pero se puede usar algo de libertad)
- 00:38:126 (5,6) Arregla este blanket aquí. Realmente se veo feito estos dos sliders ubicados de esta manera. Mejorado
Call me back _:3_<_
Thanks for the mod!HappyRocket88 wrote:
[ Shiro's Hollow]The spacing follows the singer, so it's not much of a problem. Besides, the large spacing and AR 8.5 make this perfectly readable.
- 00:33:952 (1) Remove NC here just as well as you did in the beginning with this pattern 00:15:169 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) good catch
- 00:26:387 (4,5,6,7,8) This pattern was rather confused because the distance among them was really inconsistent from 5 -> 6 and the jump pf 6 -> 7. It would be better if you tried out to have a cleaner pattern here.
Don't expect it to give that much pp in DT, it's easy as hellmonstrata wrote:
Alright, everything looks good to me, Qualified! Good job everyone .
Also, Shiro's Hollow looks like a DT pp farmfest xD.
Natsu wrote:
Hasta ahora me doy cuenta que hay otro mapper de C.A. , congratz!
centro américa xDCodeS wrote:
Natsu wrote:
Hasta ahora me doy cuenta que hay otro mapper de C.A. , congratz!
C.A.?