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Receptor ft. K.I.R.A - Lullaby (Original Mix)

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Kyubey
#1
DahplA

Kyubey wrote:

#1
Hype
fergas
Мне кажется или ты почти все 1/4 слайдеры перекроил с момента нашей последней встречи? Классно в итоге вышло! Удачи что ли.

Up. еще бы мп3 приятней обрезать, но поздно уже говорить об этом
Monstrata
[Nightmare]

I. 00:31:947 (5,1) - Slightly worried about this because you can still see the hitburst of 5 covering the repeat of slider 1 even though its only for a very short duration. I would try stacking with 00:31:600 (4) - instead. Kinda grey area for me, since repeats need to be clearly visible according to ranking criteria.
II. 01:08:016 (3,1,1,1,1,1,1,1) - This is really nice! 01:11:485 (1,1,1) - Its just here, it seems like the spacing doesn't decrease any further and instead becomes linear with these 3 circles, idk if that was intended or not since the rest of your pattern features decreased spacing which is a really nice effect.
III. 01:23:276 (1,2,3,4,1,2,3,4,1) - It seems like your intention is increasing spacing by 0.1x each time so 01:23:276 (1,2,3) - this felt a bit awkward, since the spacing jumps from 0.17 to 0.34 you can make it a bit more accurate since spacing is important to this pattern.
IV. 01:28:826 (1) - I'd change the combo color to something else besides blue, so its easier to see after the spinner (which is really short xPP).
V. 01:40:531 - Theres a 1/4 here if you wanted to map it. Since you mapped the sound on 01:46:080 (3,4,5,6,7) - .
VI. 01:47:554 (4,5) - I didn't particularly like how you spaced these 1/4 circles. I feel slider > circle jumps are much easier to land than circle > circle. You could at least space this normally imo, like 01:48:941 (3,4) - .
VII. 02:12:872 (2,3) - Slider instead? Cuz i don't really hear a very audible note on 3.
VIII. 02:47:641 (5) - This repeat is really hard to see even though the pattern is straightforward. Can you make it overlap less so the arrow is more visible?
IX. 04:21:196 (2,3,4) - This is quite weird xP 2>3 is a really big jump but doesn't emphasize much int he music, whereas 3>4 is actually significant, but you don't emphasize it with a jump or some sort.
X. 05:33:334 (1,3) - Same thing about repeats. 05:33:594 (2,4) - This is fine, why not just copy 2 and 4, and rotate 180 degrees? Would create some symmetry too.
XI. 05:38:363 (2,3,4,5,6,7,1) - The spaced streams didn't really make too much sense to me xP The drums here aren't that significant/loud compared to 05:37:149 (1,2,3,1,2,3,1,2,3) - .

That's all, call me back when you're ready for #II.
Topic Starter
FCL
Thanks a lot for mod. Fixed all things, although I don't quite agree about the last

fergas wrote:

Мне кажется или ты почти все 1/4 слайдеры перекроил с момента нашей последней встречи? Классно в итоге вышло! Удачи что ли.

Up. еще бы мп3 приятней обрезать, но поздно уже говорить об этом
Да, это так. А мп3 как-бы уже давно обрезано, просто сделай redowland
btw, old log with fergas
15:31 fergas: привет
15:31 FCL: Привет!
15:32 *fergas is editing [http://osu.ppy.sh/b/815846 Receptor ft. K.I.R.A - Lullaby (Original Mix) [Fear]]
15:32 fergas: мне тут кинули, я просто скажу пару соображений
15:32 FCL: отлично
15:32 fergas: все мне показалось, тут лучше сохранять полярити 02:02:034 - , хотя и не принцпиально важно
15:33 fergas: немного испугали паттерны по типу 01:52:930 (5,6) - , если брать еще более шире 01:52:756 (4,5,6) - . Да и вообще надо пару слов сказать о них по отдельности
15:34 FCL: А что в них плохого?
15:34 FCL: Просто не понимаю, играются и читаюсь отлично, сам проверял
15:35 FCL: читаются*
15:37 fergas: 1) 01:52:930 (5,6) - , ох как меня ругал Тик при ранге Редстара за такие паттерны! ох как я долго мучался с ними! Суть в том, что слайдер сам по себе подразумивает движение, а когда просиходит стак 1/4 с 1/2, в некторых(!) случаях ты автоматом будешь стопать курсор. К чему все я это? У тебя все неплохо на этой карте, но на грани. Хотелось бы предупредить - старайся не закручивать слайдер 5 еще больше как у меня в картах. [http://puu.sh/lgnCJ/2c9b... (message truncated)
15:38 FCL: Твое сообщение настолько длинное, что даже не поместилось
15:39 FCL: и ссылка с пуша не работает
15:39 fergas: ну просто могут придиратся, и я постараюсь взарание объяснить проблему, что бы было проще понять, просто не знаю как там с бнами, а я много мучился с этим с свое время
15:39 fergas: у меня все работает, хз
15:39 fergas: постараюсь покороче делать
15:40 FCL: ну просто кинь ссылку отдельным сообщение
15:40 FCL: из-за длины не вместилось
15:40 FCL: блин, грустно
15:40 fergas: 2) касательно 01:52:756 (4,5,6) - мне не нравится просто сам по себе эффект - стрим джамп, а потом стак на месте
15:40 fergas: особенно, если сильный бит на 01:53:016 - хотелось бы чуть-чуть движения
15:41 fergas: хотя опять же - на твое умсотрении, просто мое впечателние от игры и карты
15:41 fergas: сейв лог сделай и посмотри
15:41 FCL: ага
15:41 fergas: если не получится перешлю заново
15:41 FCL: а если что-то такое http://puu.sh/lgnMj/c9374ad5e1.jpg сделать
15:43 fergas: такс. Ну насчет Хсов - мне кики немногоне понравились. Я люблю, когда хсы подыгрывают треку, но полная имитация обычно звучит немного странно
15:43 fergas: скрин - замечательно
15:43 fergas: Кики которые ты использовал... ну просто если например тыкать буквально раньше -15 или позже +15 очень эффект странный получается
15:44 fergas: вроде бы и не попадаешь, а из-за полной имитации с трека, звучит как будто в самом треке
15:44 fergas: в итоге чувство внутренного ритма немного теряется - да прости, я привереда и вообще нуб :D
15:45 FCL: да не, может быть ты и прав xD. Тогда что мне с киками делать? удалить свистки и забыть?
15:45 fergas: ну и идейка 04:04:895 (3) - поставь кучу кастом линии и убери все хсы на левое ухо
15:46 fergas: ну можнт получистя и ужасно, но очень хочется подыграть уж треку
15:46 fergas: просто замени на более дефолтный
15:46 fergas: что-то близкое к драм финишу из оригинальногос кина
15:47 fergas: 04:13:219 (1,1,1) - и на похожих моментах, убери свистки с конца слайдеров
15:48 FCL: лол, так и планировал, видимо забыл
15:49 fergas: тут бы что-то нибдуь интересное влепить
15:49 fergas: вроде все
15:49 fergas: короче мне это, понравилось, просто зашел отписать что почему
15:49 FCL: Ага, спасибо
15:50 FCL: Можешь отписать в теме за кудосу
15:50 fergas: закончи ее! а то я с не смог :D
15:50 fergas: пострааюсь не забыть
Monstrata
#II

Good luck FCL! Great step up since the last time i modded one of your maps haha.
Shmiklak
FCL как всегда на высоте)
Makeli
Topic Starter
FCL
Thanks for supporting guys xD
Chaoslitz
placeholder~~ sorry for the late mod

[Nightmare]
  1. 01:32:120 (3) - I would like this to be rotated more clock-wisely, as players may mishit the slider end, and to increase ds between 01:32:120 (3,4), to emphasize the next slider
  2. 01:34:982 (3,4,5) - Try something like this? For a better flow
  3. 01:39:750 (3,1) - I don't suggest you to stack here, a jump would be more suitable for entering the second kiai time
  4. 02:06:629 (2,3,4) - In my opinion the spacing between these three sliders are too big
  5. 02:23:276 (5) - What's happening with the first red point .-.
  6. 02:46:860 (2,3,4,5) - I don't think using reverse slider is a good idea, 1/4s would be fine, like you mapped doubles in 02:42:698 (2,3,4,5,6,7,8,9)
  7. 03:21:196 (3) - I don't think it need to be curved that much
  8. 04:36:456 (1,1,1,2) - You don't need that much NCs
  9. 04:46:340 (3,4,1,2) - Better not to stack in both sides, it is difficult to read
  10. 05:17:381 (8) - Same as 03:21:196 (3)
  11. 05:33:334 (1,2,3,4) - Same as 02:46:860 (2,3,4,5)

Call me back after fixing this and Desperate's mod o/
Myxo
03:17:381 (3,4,5) - The triplet starting on a white tick feels kinda out of place here.. Yes it is in the music but in reality there is also a much stronger 1/4 note here 03:17:641 - so I would start this triplet on the red tick instead.

02:46:513 (1,2,3,4,5,1,2,3,4,5,1) - 05:33:334 (1,2,3,4) - While these 1/4 jump patterns are easily readable, due to the "back and forth" movements, 05:34:982 (3,4,5,1) - was not really readable for me because it just looks like a regular 1/2-pattern. Maybe you could try to do something similar to 02:48:248 (2,3,4,5) -

Pretty neat map, just wanted to mention these before it gets qualified. Good luck!
Topic Starter
FCL

Desperate-kun wrote:

03:17:381 (3,4,5) - The triplet starting on a white tick feels kinda out of place here.. Yes it is in the music but in reality there is also a much stronger 1/4 note here 03:17:641 - so I would start this triplet on the red tick instead. you are right, fixed

02:46:513 (1,2,3,4,5,1,2,3,4,5,1) - 05:33:334 (1,2,3,4) - While these 1/4 jump patterns are easily readable, due to the "back and forth" movements, 05:34:982 (3,4,5,1) - was not really readable for me because it just looks like a regular 1/2-pattern. Maybe you could try to do something similar to 02:48:248 (2,3,4,5) - yhh, i really like this patterns. So i just fixed it a bit, like in screenshots http://puu.sh/lzxMq/dbaffecc58.jpg http://puu.sh/lzxNO/dad876a9fe.jpg idk, i thinks it's fine for playing now

Pretty neat map, just wanted to mention these before it gets qualified. Good luck!
Thanks! Will update after Chaoslitz's mod
Topic Starter
FCL

Chaoslitz wrote:

placeholder~~ sorry for the late mod

[Nightmare]
  1. 01:32:120 (3) - I would like this to be rotated more clock-wisely, as players may mishit the slider end, and to increase ds between 01:32:120 (3,4), to emphasize the next slider
  2. 01:34:982 (3,4,5) - Try something like this? For a better flow
  3. 01:39:750 (3,1) - I don't suggest you to stack here, a jump would be more suitable for entering the second kiai time
  4. 02:06:629 (2,3,4) - In my opinion the spacing between these three sliders are too big
  5. 02:23:276 (5) - What's happening with the first red point .-.
  6. 02:46:860 (2,3,4,5) - I don't think using reverse slider is a good idea, 1/4s would be fine, like you mapped doubles in 02:42:698 (2,3,4,5,6,7,8,9)
  7. 03:21:196 (3) - I don't think it need to be curved that much
  8. 04:36:456 (1,1,1,2) - You don't need that much NCs
  9. 04:46:340 (3,4,1,2) - Better not to stack in both sides, it is difficult to read
  10. 05:17:381 (8) - Same as 03:21:196 (3)
  11. 05:33:334 (1,2,3,4) - Same as 02:46:860 (2,3,4,5)

Call me back after fixing this and Desperate's mod o/
All things is fixed, thanks!
Chaoslitz
Confirmed with the metadata and it is fine to go

Enjoy your first qualified map!
Topic Starter
FCL

YEA, 7 months later, it happened. Thanks to everyone who helped me do it, I'm really grateful to you!!!!!!!!!!!!!!!!!!!!
Slayed_old_1
Поздравляю!
Kalibe
Good job FCL :p
ZTH
Congratulations~

You finally did it. ;)
meii18
Finally Congratz FCL!
Okoratu
pretty nice but why is 01:40:271 (2,3,4) - so damn misleading, none of the patterns after and before it make it predictable that that is 1/4 lmao
Shmiklak
Ура, наконецтаки ее ранкнули! Поздравляю!
Kuuma
Gratz!!!
Topic Starter
FCL
Thanks to all for congratulations \o/

Okoratu wrote:

pretty nice but why is 01:40:271 (2,3,4) - so damn misleading, none of the patterns after and before it make it predictable that that is 1/4 lmao
probably i should been use 1.0x ds here, maybe I was wrong
although sound here is agressive, so this ds is okay
Okoratu
You dont do this thing anywhere else
You in fact dont even map that blue tick in most other cases

Are you sure this was 100% intentional or do you just make sth up here lol
Bara-
Niceee!
Irreversible

FCL wrote:

Thanks to all for congratulations \o/

Okoratu wrote:

pretty nice but why is 01:40:271 (2,3,4) - so damn misleading, none of the patterns after and before it make it predictable that that is 1/4 lmao
probably i should been use 1.0x ds here, maybe I was wrong
although sound here is agressive, so this ds is okay
Hey! Even if this a small error where you're not even sure yourself whether you wanted that, I think we can take the opportunity to fix it. In fact, I agree that this shouldn't be there, taking into account the rest wasn't done like that. The music was agressive at other points, too.
Rest of the map looked okay, so it shouldn't be a problem to get it reapproved.

Good luck with further processing!
Topic Starter
FCL

Irreversible wrote:

Hey! Even if this a small error where you're not even sure yourself whether you wanted that, I think we can take the opportunity to fix it. In fact, I agree that this shouldn't be there, taking into account the rest wasn't done like that. The music was agressive at other points, too.
Rest of the map looked okay, so it shouldn't be a problem to get it reapproved.

Good luck with further processing!
It's sad. But okay, i changed spacing there
Kyubey
Ok here we go again with first bubble.
Okoratu
Nice deetz patterns
#2
-Nya-
Added a sliderslide hitsound and made one small inconsistent hitsound change.
Ready to go~

#3

Approved~
Ciyus Miapah
you did it man, i like your style
Topic Starter
FCL
woo ranked

Fort wrote:

you did it man, i like your style
Thanks man, Will try to do maps same level
Namki
поздравляю
BladesofSteel
Great job man!

This song is awesome.
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