Loctav wrote:
Define "wildcard"
First of all, i'm pretty certain i used the wrong word to describe this. Secondly, I want to make it clear that in no way am i saying the map pool is good or bad
before i start, there are about 2-3 maps in the pool I haven't played. Basically (how i see it) a lot of the maps are either jumps, streams, or require alternating, and hardly a combination of those.
rubik's cube, once again, yuyu metal, require heavy alternating skills. The rohi map also requires decent alternating on the 1/3s. A team could effectively have half their picks specialised in one area.
perthed again is basically a low bpm version of cheatreal. Perthed again, king for a day, messiah, muteki no soldier consists of nearly only 1/2 jumps. Again, a team could effectively have half their picks specialised in one area.
this year there are only a handful of maps that require well balanced skill sets, but
that doesn't necessarily mean the mappool this year is bad. It could lead to teams adjusting lineups which could be a good thing for the viewers (we get to see the more specialised players) and more strategy around picking
the pool last year was fun, because a lot of the maps required the player to be skilled in many aspects of the game; stamina, speed, accuracy, aim etc. A lot of the maps this year require excelling in only one aspect, which is considered a bore to many players
once again:
that doesn't necessarily mean the mappool this year is bad. It could lead to teams adjusting lineups which could be a good thing for the viewers (we get to see the more specialised players) and more strategy around picking