SB: Instant star.
Como siempre, el mod va en inglés para que los demás modders cachen.
[General]
Great Hitsounding, but I think that the slidertick should have a lower volume than the normal-hitnormal.
You'll need two diffs of your own to get this ranked.
[Normal]
01:17:259 (1..., 17) - Long combo, add a new combo somewhere, I'd suggest one at 01:20:763 and/or at 01:22:076, because I don't think any BAT will like such a long combo on the easiest diff ._. (Really, combos over 14 are usually rejected ._.)
01:35:215 (2) - New combo (?)
01:45:288 (3) - ^ (?)
01:48:792 (5) - ^(?)
01:50:763 - This section. It's nice for a normal, but you don't have easier difficulties, so I'm worried about new players who want to play this and fail at 1/4 notes and those repeat sliders.
02:43:098 (1) - Move this some grids down so that the slidertick will be on the middle of the map (?)
Hitsounding here it's kinda plane, just hits and finishes. Uhh <_<, Maybe use soft custom hitsounding, using the normal hit as a soft hitclap? That OR use Shulin's way of placing hitsounds.
[Shulin's Hard]
02:50:325 (2) - This stacks in a weird way.
It's ok, though I don't know why I don't really like the beats placement ._.
[Ignacio's Insane]
Sweet, but same as Normal, use more hitsounds ._.
Como siempre, el mod va en inglés para que los demás modders cachen.
[General]
Great Hitsounding, but I think that the slidertick should have a lower volume than the normal-hitnormal.
You'll need two diffs of your own to get this ranked.
[Normal]
01:17:259 (1..., 17) - Long combo, add a new combo somewhere, I'd suggest one at 01:20:763 and/or at 01:22:076, because I don't think any BAT will like such a long combo on the easiest diff ._. (Really, combos over 14 are usually rejected ._.)
01:35:215 (2) - New combo (?)
01:45:288 (3) - ^ (?)
01:48:792 (5) - ^(?)
01:50:763 - This section. It's nice for a normal, but you don't have easier difficulties, so I'm worried about new players who want to play this and fail at 1/4 notes and those repeat sliders.
02:43:098 (1) - Move this some grids down so that the slidertick will be on the middle of the map (?)
Hitsounding here it's kinda plane, just hits and finishes. Uhh <_<, Maybe use soft custom hitsounding, using the normal hit as a soft hitclap? That OR use Shulin's way of placing hitsounds.
[Shulin's Hard]
02:50:325 (2) - This stacks in a weird way.
It's ok, though I don't know why I don't really like the beats placement ._.
[Ignacio's Insane]
Sweet, but same as Normal, use more hitsounds ._.