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BiBi - Diamond Princess no Yuuutsu

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Topic Starter
Xinely
This beatmap was submitted using in-game submission on Monday, November 16, 2015 at 8:46:43 PM

Artist: BiBi
Title: Diamond Princess no Yuuutsu
Source: ラブライブ! School idol project
Tags: Hinsvar Melancholy Lovelive! love live festival 矢澤にこ Yazawa Niko Nico 絢瀬絵里 Ayase Eri Eli 西木野真姫 Nishikino Maki 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 堀絵梨子 Hori Eriko Pile
BPM: 127
Filesize: 3488kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.52 stars, 99 notes)
  2. Hard (2.97 stars, 251 notes)
  3. Hinsvar's Expert (3.93 stars, 399 notes)
  4. Hinsvar's Insane (3.56 stars, 342 notes)
  5. Normal (1.94 stars, 137 notes)
Download: BiBi - Diamond Princess no Yuuutsu
Information: Scores/Beatmap Listing
---------------
Thanks School Idol Festival which let me know how great is BiBi
Thanks Setz for mp3
If you're gonna use this BG pls ask me first. i edited this bg by my own skill ;_;
Gaia
Karen
aji
Hinsvar
Insane and Expert here.

pls let me make something harder RIP
pishifat
tfw your mod is tiny


[general]
  1. widescreen support in hard/insane/extra actually matter for once turn them off or everything suckz. also something's wrong with hinsvar's bg stuff i dont even know gl
  2. only epilepsy warning on easy what
[easy]
  1. 00:15:506 (1,2,3,1,2,3) - changing slider velocity without adjusting sliderend positions niceeeeeeeee
[normal]
  1. 00:08:655 (2,4) - placement where you don't have this overlap crap = good
  2. 00:15:506 (1,2,3,4,5,6,1,2,3,4) - uh uh uh uh
[hard]
  1. 00:10:781 (4) - i'm not really sure what the blue tick stuff you're following here is. if it's supposed to be like 00:08:537 (3) - , then it should be at 00:10:427 - right... and if you're doing it there, should be at 00:12:317 - as well cuz consistency stuff
  2. 00:16:214 (2,4) - would look nicer if these had consistent visual spacing with 3 or something. soclose is eh and moving 00:15:033 (3,1,2) - all up is super easy
  3. 00:43:616 (1,2,3) - uh turn on stacking in the editor and you'll realize what i want to say. manually stacking is probably easiest way to fix stuff
  4. 00:55:191 (1,2,3) - distance snap is a dangerous thing isn't it u fucked up
  5. 01:20:230 (2,3) - still not getting why you're doing this blue tick thing on only the first one, then ignoring it on the second and third at 01:22:120 (3) - 01:24:010 (4) - cuz like they are the exact same stuff
[insane]
  1. 00:44:325 (3,4,5) - spaced 1/4 after super slow sv is more confusing than it should be. because of the slowness you can't really tell if the next thing is gonna be 1/2 or 1/4 away (unlike when things are fast and it's obvious). anything like bleh is ez
  2. 01:04:285 (6,7) - 00:49:167 (6,7) - i get what you're mapping, but it's a major pain to interpret rhythm when intuitively people will always try to click on the super emphasized downbeat. for reference, while testplaying i interpreted both as just mlg 1/4 jumps becasue downbeat was where clicking seemed more appropriate
both of these are also on extra so they'd apply there, but because they're in two places there's even less chances of you actually changing them ugh im dying

[expert]>3.91 stars
  1. 00:23:537 (2) - sounds a lot better when converted to circle+slider. clicking on the reverb after bam slidertail of 1 is so weird.
  2. 00:28:734 (2) - pretty gross slider with tail more powerful than head. doing something where you can click on the red tick at 00:28:970 - is mucho bueno
  3. 00:49:049 (7,8,9) - HOLY SHIT OK this one is even more misleading since you're not actually clicking on the first blue tick hting at 00:49:167 - so it's like you're not even mapping it then you stack 1/2 on blue ticks where there's blasting stuff on white and red i need to take a shower after looking at this much shit thanks
w.jpg is a solid color. filetype is jpg. could be saving over 10 kilobytes omg
Setz
do i even need to mod now that pishi is here.
Haruto
Hi! as requested through PM
[General]
  1. Im A Bit Unsure about the BG, it looks NSFW to me...
  2. Do you forgot to add Hori Eriko's Japanese Name on the Tag, maksudnya Tulisan kanjinya
  3. Add some AudioLeadIn I Guess? around 1500-2000?
  4. as Pishi's said, why epilepsy warning only in Easy diff?
  5. Err,, Cut the end of the mp3 I guess? to reduce the mp3 size
[Easy]
  1. Check aiMod, found some unsnapped objects
  2. 00:17:395 (2) - Umm, just my Suggestion, how about turning this into 1/2 with Reverse? and then remove 00:18:813 (3) - . Well.... Changing it to 1/2 Slider with Reverse still better imo
  3. 00:22:828 - Unused Greenline?
  4. 00:25:899 (5,1) - inconsistent Spacing. also, this 00:26:844 (1) - doesn't look symmetry with the (5). Try making it Symmetry please?
  5. 00:48:576 (4,5) - change this into 1/1 slider plz? xd this is why the difficulty is a bit harder xd
  6. 01:12:435 (1,3) - a Bit Touched :P, wait no, i guess if you move it out of grid it'll make the object offscreen right?
[Normal]
  1. Aimod, Same issue with Easy
  2. 00:08:655 (2,4) - Nice overlap xd. (4) should be moved to 412|176. that'll make the rhythm way from 2-4 looks like a triangle
  3. 00:42:199 (2) - move the slidertail to 364|176? looks better imo
  4. 00:54:482 (3,4) - inconsistent spacing xd
  5. 01:00:151 (5,1) - ^
  6. 01:09:600 (3,4) - ^
  7. 01:22:592 (6) - forget to change the additions to normal?
[Hard]
  1. Uhh Widescreen support is On here.
  2. 00:21:884 (2) - Red node is Out of Grid xd
  3. 00:16:214 (2,3,4) - fix the triangle path please xd
  4. 00:24:954 (1,2,3) - I Suppose there's no 1/4 sounds here. try Re-hear that part i guess?
  5. 00:43:616 (1,2,3) - Oops... What happened here, 00:44:206 (2) - Is Hided here xd
  6. 01:27:080 - this should be changed with spinner i guess? its not same like the other lower diff
[Insane]
  1. No Issues were found Just the widescreen thingy xd
[Expert]
  1. Widescreen is On here, same with Hard and Insane
  2. Streams like this 00:52:592 (4,5,6,7,8,9,1) - can be improved its symmetry tho, i found the streams here didn't placed symmetrically.
    Other than that seems Fine in this diff.
Sorry if the mods is not Helpful at all :?
[]
Good Luck everyone!
Topic Starter
Xinely

pishifat wrote:

tfw your mod is tiny
LOL

[general]
  1. widescreen support in hard/insane/extra actually matter for once turn them off or everything suckz. also something's wrong with hinsvar's bg stuff i dont even know gl forgot to change lol
  2. only epilepsy warning on easy what forgot to add rip
[easy]
  1. 00:15:506 (1,2,3,1,2,3) - changing slider velocity without adjusting sliderend positions niceeeeeeeee fuck you hitsound copier
[normal]
  1. 00:08:655 (2,4) - placement where you don't have this overlap crap = good fixed
  2. 00:15:506 (1,2,3,4,5,6,1,2,3,4) - uh uh uh uh fuck you hitsound copier
[hard]
  1. 00:10:781 (4) - i'm not really sure what the blue tick stuff you're following here is. if it's supposed to be like 00:08:537 (3) - , then it should be at 00:10:427 - right... and if you're doing it there, should be at 00:12:317 - as well cuz consistency stuff rip my ear, removed that and add for 00:11:017 -
  2. 00:16:214 (2,4) - would look nicer if these had consistent visual spacing with 3 or something. soclose is eh and moving 00:15:033 (3,1,2) - all up is super easy yep
  3. 00:43:616 (1,2,3) - uh turn on stacking in the editor and you'll realize what i want to say. manually stacking is probably easiest way to fix stuff oh my.. give a bit space for them instead
  4. 00:55:191 (1,2,3) - distance snap is a dangerous thing isn't it u fucked up holyfuck since when i made this LOL
  5. 01:20:230 (2,3) - still not getting why you're doing this blue tick thing on only the first one, then ignoring it on the second and third at 01:22:120 (3) - 01:24:010 (4) - cuz like they are the exact same stuff the first i followed the music since no drums i can hear at blueticks whenever for (2) and (3) i decided to follow drums more
w.jpg is a solid color. filetype is jpg. could be saving over 10 kilobytes omg waaaa

Haruto- wrote:

Hi! as requested through PM
[General]
  1. Im A Bit Unsure about the BG, it looks NSFW to me... fuck eli you should buy an approciate cloth for her
  2. Do you forgot to add Hori Eriko's Japanese Name on the Tag, maksudnya Tulisan kanjinya "堀絵梨子" lah ini apa :(
  3. Add some AudioLeadIn I Guess? around 1500-2000? ga perlu soalnya udah di atur di SB jadi nya udah ada delay tanpa audio leadin :D
  4. as Pishi's said, why epilepsy warning only in Easy diff? nah lupa add ke lainnya
  5. Err,, Cut the end of the mp3 I guess? to reduce the mp3 size dikasih setz segini sih awkakaw. nanti gw tanya dia deh, tbh males ganti mp3 asdf
[Easy]
  1. Check aiMod, found some unsnapped objects
  2. 00:17:395 (2) - Umm, just my Suggestion, how about turning this into 1/2 with Reverse? and then remove 00:18:813 (3) - . Well.... Changing it to 1/2 Slider with Reverse still better imo contoh? soalnya aku ga terlalu ikutin vocal tapi lebih ke drum nya duk duk itu
  3. 00:22:828 - Unused Greenline?
  4. 00:25:899 (5,1) - inconsistent Spacing. also, this 00:26:844 (1) - doesn't look symmetry with the (5). Try making it Symmetry please?
  5. 00:48:576 (4,5) - change this into 1/1 slider plz? xd this is why the difficulty is a bit harder xd because kiai time, actually i wanted some spots have clickable objects for sampleset normal hitsounds (2nd whitetick or 4th whitetick)
  6. 01:12:435 (1,3) - a Bit Touched :P, wait no, i guess if you move it out of grid it'll make the object offscreen right? yepalso not touched in testplay so i think it's fine lol
[Normal]
  1. Aimod, Same issue with Easy gw goblok aaaaa
  2. 00:08:655 (2,4) - Nice overlap xd. (4) should be moved to 412|176. that'll make the rhythm way from 2-4 looks like a triangle
  3. 00:42:199 (2) - move the slidertail to 364|176? looks better imo 148 instead
  4. 00:54:482 (3,4) - inconsistent spacing xd darimana nya?
  5. 01:00:151 (5,1) - ^ ^
  6. 01:09:600 (3,4) - ^ ^
  7. 01:22:592 (6) - forget to change the additions to normal?
[Hard]
  1. Uhh Widescreen support is On here.
  2. 00:21:884 (2) - Red node is Out of Grid xd kalo ga keluar ga moe flownya
  3. 00:16:214 (2,3,4) - fix the triangle path please xd
  4. 00:24:954 (1,2,3) - I Suppose there's no 1/4 sounds here. try Re-hear that part i guess? yep you try re-hear it too since i hear SO LOUD tick sound there
  5. 00:43:616 (1,2,3) - Oops... What happened here, 00:44:206 (2) - Is Hided here xd
  6. 01:27:080 - this should be changed with spinner i guess? its not same like the other lower diff yaa hinsvar aja ga ada spinnernya, gw cuma konsistensi aja :D
[Insane]
  1. No Issues were found Just the widescreen thingy xd
[Expert]
  1. Widescreen is On here, same with Hard and Insane
  2. Streams like this 00:52:592 (4,5,6,7,8,9,1) - can be improved its symmetry tho, i found the streams here didn't placed symmetrically.
    Other than that seems Fine in this diff.
Good Luck everyone!
thank you ~
@Hinsvar : udpate dulu sebelum cek mod
Setz
[General]
  1. Like someone else said, I don't know about the BG being NSFW or what, I guess since there is no pantsu visible its fine? I dont fucking know anymore, the rules just become more and more stupid with time. you should ask some QATs about this.
[Easy]
  1. 00:12:671 (2) - I really don't know about using 1/2 in easy, this has been grounds for DQ in the past, I distinctly remember one of kibbleru's maps getting smacked down for this. although you might be able to get away with it due to BPM. but I wouldnt do it just to be safe. but, if you decide to keep, you should rotate this to improve flow and aesthetics, something like this
  2. 00:29:915 (4) - ^ same deal here, well, I will offer a suggestion that doesn't use the 1/2 slider. starting at 00:28:970 (3) -
    well I will stop mentioning this now, its really up to you if you want to try your luck.
  3. 01:06:529 (4) - the curve on this makes the flow after the reverse kind of uncomfortable, maybe remove the curve and re position 5 like this?
  4. 01:24:482 (2) - copy pasta? lololol same suggestion as before for flow
[Normal]
  1. alot of rhythms could be reworked here so that the strong beats arent on slider ends. example 00:07:947 (1) - 00:09:836 (5) - 00:11:962 (1) - etc
  2. 00:21:175 (2,3) - can make this overlap look nicer by moving 3 up some
  3. 00:38:183 (1,2) - ^
  4. 01:00:151 (5,1) - ^
  5. 00:54:482 (3,4) - would look nicer if 4 was blanketed with 3
  6. 01:17:395 (3,4) - ^
  7. 01:05:112 (2,5) - move 5's tail so that it is parallel with 2
[Hard]
  1. 00:08:419 (2,3) - double here, but triple here 00:11:962 (2,3,4) - ? maybe some consistency would be nice here.
  2. 00:24:954 (1,2,3) - dont you think the triple fits better at 00:24:836 - where there's a strong sound on the blue tick?
  3. 00:32:277 (7) - slider end on strong downbeat makes me cry.
  4. 00:37:592 (3) - is this clap intended? o.O
Not much else to say about the rest, except that I strongly agree with pishi's points for both of the insane GDs

lazy mod end
Topic Starter
Xinely

Setz wrote:

[General]
  1. Like someone else said, I don't know about the BG being NSFW or what, I guess since there is no pantsu visible its fine? I dont fucking know anymore, the rules just become more and more stupid with time. you should ask some QATs about this.
[Easy]
  1. 00:12:671 (2) - I really don't know about using 1/2 in easy, this has been grounds for DQ in the past, I distinctly remember one of kibbleru's maps getting smacked down for this. although you might be able to get away with it due to BPM. but I wouldnt do it just to be safe. but, if you decide to keep, you should rotate this to improve flow and aesthetics, something like this
  2. 00:29:915 (4) - ^ same deal here, well, I will offer a suggestion that doesn't use the 1/2 slider. starting at 00:28:970 (3) -
    well I will stop mentioning this now, its really up to you if you want to try your luck.
  3. 01:06:529 (4) - the curve on this makes the flow after the reverse kind of uncomfortable, maybe remove the curve and re position 5 like this?
  4. 01:24:482 (2) - copy pasta? lololol same suggestion as before for flow yep, fixed on previous too for 1/2 sliders i think they are fine as long they have 1/1 gap to next/before objects
[Normal]
  1. alot of rhythms could be reworked here so that the strong beats arent on slider ends. example 00:07:947 (1) - 00:09:836 (5) - 00:11:962 (1) - etc hmm cant fix for 00:07:947 (1) - 00:09:836 (5) - but fixed for 00:11:962 (1) - actually this is normal so it doesnt really a problem
  2. 00:21:175 (2,3) - can make this overlap look nicer by moving 3 up some
  3. 00:38:183 (1,2) - ^
  4. 01:00:151 (5,1) - ^
  5. 00:54:482 (3,4) - would look nicer if 4 was blanketed with 3
  6. 01:17:395 (3,4) - ^
  7. 01:05:112 (2,5) - move 5's tail so that it is parallel with 2
[Hard]
  1. 00:08:419 (2,3) - double here, but triple here 00:11:962 (2,3,4) - ? maybe some consistency would be nice here. since the trumpet pitch sounds are different ;_;
  2. 00:24:954 (1,2,3) - dont you think the triple fits better at 00:24:836 - where there's a strong sound on the blue tick? yep, i was thinking about that, thanks 4 reminding
  3. 00:32:277 (7) - slider end on strong downbeat makes me cry.
  4. 00:37:592 (3) - is this clap intended? o.O yep since the drum at here needs a hitsound.. maybe clap is just too weird.. changed to drum sampleset
Not much else to say about the rest, except that I strongly agree with pishi's points for both of the insane GDs

lazy mod end
thank you :D

@hinsvar : redl. gw ganti SB ganti BG.. fuck you eli
Aldwych
Hi Hinsvar & Xinely!
M4M as requested. Sorry for the late!

[General]

Is it a flashlight storymode? Lul
I may not recommand to use Black color combo during your flashlight SB, that may be to confuse to notice the objects.

[Easy]

00:12:671 : The flow can be improved by moving the tail to 464;24
00:28:970 : You swtich to 1/2 here which is legit since there's no beat on the big white tick. However i feel it bad since you don't use the beat at 00:29:206. Maybe consider changing this slider to 1/2 reverse?
00:42:199 : ^
00:43:143 : Again the flow can be improved by moving the tail to 80;200, the movement with the mouse will not be strict anymore and the path to follow next is more logic.
00:49:994 : I don't know if you try to create blanket but meeehh. :<
00:55:191 : Maybe you should rotate this slider and create a blanket (inb4 gtfo)

Pretty clean diff. Just some point that can be improved. The rythm is good. Insta HR / DT / HD / FL fight

[Normal]

00:02:986 : I find the flow weird but... there's nothing to improve it. Oo. Maybe move the tail of 00:03:222 more the right, because we can make a kind of circle move here and right now that looks more like a zigzag. :<
00:05:112 : You should move the tail to 484;68, again better flow blehbleh.
00:38:891 : Again for a better flow, you can ctrl-h it. But it's less elegant, so it's up to you.
00:43:143 : I don't understand why you don't use a 1/2 reverse slider lie the 2 others.
00:53:301 : Wow, combo color problem
01:01:805 : Spacing problem, as you may see, the distance between (2) & (3) is different from (2) & (4), that's not really beautiful.
01:27:080 : You made a NC here. So you missed that one i guess.

Clean diff. I like it, but the section i pointed for the DS made me some questions if the Distances are perfect everywhere. Maybe you shouldn't use Grid snap. It's quite easy to get a DQ because of the failed distance.

[Not Hinsvar's Hard]

00:01:332 : You can improve a bit this blanket x)
00:13:616 : Even if i also use 3/4 + 1/2 sliders (i love them), it sounds weird here. Even if it's a legit one. a 1/2 slider + 1/4 circle + 1/2 slider is way better imo. Maybe it's the hitsound used that makes it weird.
00:17:395 : You may have forget this NC.
00:24:836 : Stacking these circle doublets may confuse. I would not recommend it.
00:32:513 : You should go for a slider here imo. This part has too much circles and that's not what your doing on the whole mapset (excepted the section before the kiai but it's legit, here you're in the middle of the music with no difference)
01:08:773 : Dem, this kind of spacing. Oo
01:10:781 : Love this section. gj
01:22:474 : Same about stacking, you should stay at 0.7 DS.

Nice mapping, also sometimes questionnable about the spacing (not jumps but basic DS), i didn't checked tho. Sorry. :<

[Hinsvar's Insane]

00:03:388+ : The slider sound is so meehh, you should go on the same way as XInely here. :<
00:05:821 : These kind of notes are quite shy. Maybe a volume up?
01:04:285 : Why are you going for sliders here when you can stream?

Ewww i'm so bad at modding insane and more. I don't really play standard nowadays :'(
Tfw can't say anything on higher diffs.



Hope i could help you and gl hf for rank. :D
Ipas
Here comes the bad mod, however, your request~
Note : Edited

[General]
  1. No widescreen support? I guess you need to
  2. Maybe add AudioLeadIn 1000?
  3. Looks clean~
[Easy]
  1. 00:08:419 - Could you give me some reason why you made this beat being a non-clickable entirely at this sequence? For me, would be nice to having some kind of these beat become clickable entirely
  2. 00:17:395 (2,3,1,2) - Don't you think by transform them into the same with 00:15:506 (1) - would make the diff more easier to read? I don't think that pause being prominent in this rhythms actually, so better to hold every each of 1/1 for 2/1
  3. 00:34:876 (2) - I don't really think holding this slider at this rhythm would fits nicely, I'd rather to transform them into separated 1/1 instead
  4. 01:27:080 (1) - Not trying to use a spinner to emphasis this beat within this circle? It's also applied to Normal and Hard too
[Normal]
  1. 00:08:419 - Same as Easy, there are few of this kind of beat that being a non-clickable beat here, except 00:12:199 - . Don't you think by making them into clickable like 00:12:199 - would push a whole nice rhythm relation across the song
  2. My personal thought, I don't feel right about the spacing, since it's really far away from Easy . Honestly, I don't recommend you to have this diff plays with this spacing, but I can't do anything if it's fine :(
[Hard]
  1. 00:00:860 (2) - 00:04:639 (2) - Don't you feel the rhythm is constant with 00:02:750 (2,3) - ? If it's a variety, I don't think it suits well, at least for me . Making them consistent with 00:02:750 (2,3) - is whole nice than this
[Hinsvar's Insane]
  1. 00:40:781 (2,3) - How about try to cover all of 1/4 that appeared here? It started on 00:40:781 - and ended on 00:41:254 -
  2. 01:13:380 (1,2,3,1) - (1), (2), and (3) carry out the strongest beat I've heard in this sequence, so why jump to 01:14:088 (1) - has more bigger than 1>2>3 before? I'm not really sure that there's something that support the jump, so I think a little rearrange especially for spacing here should be fine . Also, such a pity with this 01:14:561 (1) - since it doesn't have such spacing like before, even though this beat is the loudest from all in my opinion
  3. 01:24:010 (3,4) - Since you haven't use this kind of sudden spacing (After spaced stream, suddenly turns into a stack), it would be a bit hard to be read . Making them played like this 00:10:073 (2,3,4,5) - or 00:11:962 (2,3,4,5) - (the similar part at the intro section) should be more playable than before
[Hinsvar's Expert]
  1. 01:22:120 (4,5) - 01:24:010 (4,5) - Same reason with your Insane, better to make it same with what shown at the intro section
[]
Nice! But I feel doubt about the spacing spread from Easy to Normal . I can't say anything for this
Good Luck!
Lumael
Hello! I'm here as you requested!~ why ipas is everywhere I mod isdjsijdsdjiosjdij lol

General

  1. Are you sure this storyboard needs Epilepsy Warning? It doesn't has any quick strobing ;w;. (I don't think the one at the kiai is "quick")
  2. You'll need to add some Time LeadIn at the .osu file as the song starts really quick.
Easy

  1. 00:06:529 (4,1) - The gap between them is hard to play for beginners you should avoid the most them on Easies as the only way to know that this isn't a regular 1/1 is by reading the approach circle, and beginners don't know how to read it properly, making it a really hard deal :/. This happens more times over the diff, so if you manage to fix it here try to fix at the other locations.
  2. 00:32:513 (3) - Just a small suggestion but it'd be cooler if you moved it to 176|224 to make a triangle pattern with 00:30:624 (1,2) - .
Normal

  1. I have the feeling that this diff is too Hard to be called Normal, the DS makes it look like an Advanced diff, so I'm afraid you'll need another Normal and to call this Advanced instead :cry:.
  2. 00:41:254 (1,2) - Regarding your NC pattern you should place the NC at 00:41:962 - instead, so 00:42:199 (2) - ?
  3. 00:42:199 (2) - Try a 1/1 slider instead, it would follow much better the vocals, I know that there's a drum on the reverse arrow but imo it would play better if you followed the vocals as they're stronger here.
  4. 00:49:521 (1,2,3) - You're not following vocals properly with this pattern, and you did it well before on 00:45:742 (1,2,3,4,5,6) - so what do you think of this rhythm:
  5. 01:15:506 (5,6) - I found this a bit tricky to play as 01:15:742 (6) - this beat is very soft and it may be hard for beginners to click it correctly, try changing to a 1/2 slider.
Hard

  1. 00:13:616 (1,2) - The rhythm here is quite odd, you placed the tail of 00:13:616 (1) - on the beat that it was supposed to start the other slider, try a rhythm like this:
  2. 00:41:726 (3,1,3) - It'd be nice to have some kind of emphasis on these beats by placing them further away from the last note, you did it simmilar here 00:43:616 (1) - .
  3. 01:13:498 (5) - Why this note? I know there's a noise on it if you listen with 25% playback but it's the noise that the song has on each tick, also the vocals don't hit there, so maybe you want to remove it.
  4. 01:25:427 (1,2) - Try the same rhythm I mentioned above (00:13:616 (1,2) -).
  5. 01:27:080 (5) - NC for emphasis?
Hinsvar's Insane

  1. Clear? I didn't like how you skept the drums to map the noisy sound on the background but that's just my point of view.
Hinsvar's Expert

  1. Same of Insane, but clear.

Hmm That's it from me, the diffs are nice. However, I didn't like too much the rhythm on Hinsvar's diffs, but this is just my opinion as I said b4, and everyone has your own mapping style XD, please don't be mad with me ;w;.

Karen
wa

General

  1. the default hitfinish doesnt fit the song well imo, 试试 这个

Easy

  1. 00:40:073 (4,5) - 我建议试试这样的rhythm,这样跟00:43:143 (2) - 更consistent:
  2. 00:58:143 - 00:58:262 - 这两条绿线,有什么用吗?我觉得feedback很少
  3. 01:13:380 - 这里为什么用drum的hitsound?我在音乐里没有听到明显的drum的声音,所以我觉得用normal-hitnormal更好,跟00:43:143 (2) - 一样(所有diff)
  4. 01:25:427 (3) - 我建议这个滑条上的音效跟00:13:616 (3) - 这个一样,所以head和tail加上whistle

Normal

  1. 00:07:002 (5,6) - 这里对于newbie players来说可能有点难,因为00:06:765 - 这里没有circle,所以有点难hold the rhythm。我建议把它们变成滑条
  2. 00:33:931 (7,8) - ^
  3. 01:15:506 (5,6) - ^
  4. 01:07:474 (6,7) - 把它们变成一个circle和一个reverse slider?因为这样更适合01:07:710 - 这里的vocal
  5. 00:58:143 - 00:58:262 - 跟Easy一样
  6. 01:25:427 (4) - 跟Easy一样
  7. 01:27:080 (5) - baka忘了一个NC?

Hard

  1. 00:23:537 (2,3,4) - 这个jump有一点force,而且00:24:010 - 这里不是strong beat,所以我建议不要用jump
  2. 00:45:269 (4,5) - just my personal feeling, this kills acc, how about using 1/4 slider instead
  3. 00:58:143 - 00:58:262 - 跟Easy一样
  4. 01:25:427 (4) - 跟Easy一样

Hinsvar's Insane

  1. 00:07:828 (4,1) - whoa, can you at least overlapping them, this is a light insane after all.
  2. 00:41:490 (4,1) - you should make a jump here imo, 00:41:726 (1) - move it a bit left.
  3. 00:44:325 (3) - NC for 0.5xSV
  4. 01:24:010 (3,4) - you didnt do this kind of stack in other places, so i suggest to do overlap with DS
  5. 01:25:781 (2,4) - i think using sliders to express the music here would be much better.

Hinsvar's Expert

  1. 01:25:781 (2,4) - same with insane
  2. cant say more, cant understand your style and im lazy like a pig.

美丽觉得ready了就叫我<3
Hinsvar

pishifat wrote:

[insane]
  1. 00:44:325 (3,4,5) - spaced 1/4 after super slow sv is more confusing than it should be. because of the slowness you can't really tell if the next thing is gonna be 1/2 or 1/4 away (unlike when things are fast and it's obvious). anything like bleh is ez Made the circles not spaced.
  2. 01:04:285 (6,7) - 00:49:167 (6,7) - i get what you're mapping, but it's a major pain to interpret rhythm when intuitively people will always try to click on the super emphasized downbeat. for reference, while testplaying i interpreted both as just mlg 1/4 jumps becasue downbeat was where clicking seemed more appropriate
both of these are also on extra so they'd apply there, but because they're in two places there's even less chances of you actually changing them ugh im dying Since the drum on the downbeat at 00:49:521 is less noticeable than the instruments at the blue tick, I believe this should be rather easily readable. It might be a weird decision coming from me, but I believe this is the right one.

[expert]>3.91 stars I'm considering on making this harder.
  1. 00:23:537 (2) - sounds a lot better when converted to circle+slider. clicking on the reverb after bam slidertail of 1 is so weird.
  2. 00:28:734 (2) - pretty gross slider with tail more powerful than head. doing something where you can click on the red tick at 00:28:970 - is mucho bueno
  3. 00:49:049 (7,8,9) - HOLY SHIT OK this one is even more misleading since you're not actually clicking on the first blue tick hting at 00:49:167 - so it's like you're not even mapping it then you stack 1/2 on blue ticks where there's blasting stuff on white and red i need to take a shower after looking at this much shit thanks damn son

    I believe this is really okay, though, for the reason I explained in Insane.

Haruto- wrote:

[Expert]
  1. Widescreen is On here, same with Hard and Insane
  2. Streams like this 00:52:592 (4,5,6,7,8,9,1) - can be improved its symmetry tho, i found the streams here didn't placed symmetrically.
    Other than that seems Fine in this diff.

Aldwych wrote:

[Hinsvar's Insane]

00:03:388+ : The slider sound is so meehh, you should go on the same way as XInely here. :< Uhm, not really sure about that... I think it's fine as is, really. I just can't see any reason to do that.
00:05:821 : These kind of notes are quite shy. Maybe a volume up? ^
01:04:285 : Why are you going for sliders here when you can stream? Emphasizing the instruments on the blue ticks.

Karen wrote:

Hinsvar's Insane

  1. 00:07:828 (4,1) - whoa, can you at least overlapping them, this is a light insane after all.
  2. 00:41:490 (4,1) - you should make a jump here imo, 00:41:726 (1) - move it a bit left. Moved lower instead.
  3. 00:44:325 (3) - NC for 0.5xSV
  4. 01:24:010 (3,4) - you didnt do this kind of stack in other places, so i suggest to do overlap with DS Intentional to further emphasize the instrument at the beginning of (4).
  5. 01:25:781 (2,4) - i think using sliders to express the music here would be much better.

Hinsvar's Expert

  1. 01:25:781 (2,4) - same with insane
  2. cant say more, cant understand your style and im lazy like a pig.
Fixed the ones not replied; thanks!

http://puu.sh/koyzb/8f70b96be6.rar
nazzinoz
Hello :D
My mod from your m4m queue :)

[General]
  1. From 01:30:151 - there is totally no sound. I think you should cut the mp3 at this point (although the AIMod doesn't say anything :| )
[Storyboard]
  1. I think most of the players, especially experienced ones will turn off SB when playing. So you should make you SB more fit to Easy diff (such as start the move of lyrics/kura at (433,209) instead of (181,332) to avoid being covered by 00:21:175 (3) )
  2. From the start to 00:07:947 is a bit boring. Only black!. I think it is ok if you add somethings like "Beatmap: Hinsvar", "Storyboard: Xinely", etc... or some visual effects, Idk
  3. 01:20:230 - From this point, I don't understand.. Sometimes, the background turn black totally, sometimes not, with the same map, but it's not shown in the editor. Please fix
  4. 01:20:230 - again, from this I think you should make some visual effects, such as fade out or tint the background (Ha ha, it makes me think of this :lol: http://lovelace-media.imgix.net/uploads ... 90b447.png)
[Easy]
SS at the first try
  1. I'm a bit confused. In the kiai time, you put the strong sounds (such as cymbal), at circle, slider head, tail, repeat arrows. That makes me feel lost, don't know what to follow.
  2. 00:02:277 (4) - I prefer it to curve down-up in stead of up-down like this. If you agree, do it with 00:00:388 (1) too
  3. 00:06:529 (4) - Make a red slider point at this?
  4. 00:36:293 (3) - Curve down-up
  5. 00:46:687 (2,3) - Blanket better: http://puu.sh/kr14i.png
  6. 00:49:521 (1,2) - Don't know if you want to make a blanket or not, but I don't think it looks well
  7. 00:53:301 (1) - http://osu.ppy.sh/ss/3739335
  8. 00:55:191 (4) - Rotate clockwise a bit
  9. 00:58:498 - A red slider point?
  10. 01:11:726 - ^
  11. 01:27:080 (1) - I think a slider like Insane or Expert is better. A circle at red tick is hard to hit accurately.
[Normal]
SS at the 2nd try (1 x 100 at the last circle :( )
  1. 01:01:332 - Not like 00:45:978 (voice at 00:45:506 is ignored), the sound 01:00:624 is noticed, so ignoring 01:01:096 make me lost :D
  2. 01:27:080 (5) - Same as easy
[Hard]
SS at the first try
  1. 00:02:041 - This sound can be mapped, anyway it just a suggestion
  2. 00:06:057 (1) - I prefer a repeat 1/4
  3. 00:08:419 (2,3,4) - http://puu.sh/kr6tA.png
  4. 00:09:836 - ^
  5. 00:15:151 - This sound is quite strong. Well, it's hard to map this without changing many things you mapped :3
  6. 00:45:269 (4,5) - I think this is a bit too hard. A mini slider is fine. Or a triplet can keep the start of the lyrics.
  7. 00:50:230 - I think the vocal is more noticeable than the cymbal, so making a fold might make sense
  8. 00:51:411 (1) - Maybe a bit overmap, but I think end it at 00:51:765 could make sense
  9. 01:15:978 (1) - I like it not to be straight.
  10. 01:17:395 (4) - Reverse it (Just because I like it, feel free to ignore :D )
  11. 01:25:309 - A note here?
  12. 01:26:372 (3,4,5) - Too hard, especially with player who hear the song the first time. I suggest http://puu.sh/kr7g6.png
[Insane]
I started modding at about 6 hours ago, but I something happened and I had to turn off my pc until now :o
10 retries :(( https://osu.ppy.sh/ss/3739241
  1. 00:07:828 (4,1) - Is it too hard to accurate? I think this space is ok in extra diffs, but in Insane, it's quite strange and hard
  2. 00:41:962 (2,3) - Quite weak sounds. I think this is ok: http://puu.sh/krbPo.png
  3. 00:46:923 (5,7,9) - Strong sounds. I think it would makes sense if you do something like this: http://puu.sh/krc4c.png
  4. 00:49:167 (6,7) - Everytime I play this diff, I get lost. Don't know what the two sliders follow, and you miss 00:49:521 ?
  5. 01:04:285 (6,7) - ^
[Expert]
Nah, can't FC within 10 tries :|
  1. 00:29:443 (4) - I think reversing it gives better flow
  2. 00:45:388 (2,3) - Stack them like Insane feel good
  3. 01:27:080 (1) - This is Love Live!, so I want to make some fan service :)) (Don't think too much, I have never watched LL and I'm not a fan of this series. "μ's" is what I found on the Internet...) http://osu.ppy.sh/ss/3740263
Nice map. Good luck both of you :D
nazzinoz

Hinsvar wrote:

Fixed the ones not replied; thanks!

http://puu.sh/koyzb/8f70b96be6.rar
OMG, I modded wrong version :o.
Hopes my mod is still helps :(
FreeSongs
Hihi~ from in-game pm

[Hinsvar's Expert]
00:29:325 - adding a circle here?
00:40:545 (5,6,7,8,9) - increasing ds (x1.4 maybe?) here fits the high-pitch sound better imo.
00:49:049 (7,8,9) - would be better if you add some 1/4 notes here. you could try something like this:
01:04:167 (6,7,8) - ^
01:14:206 (5) - I think it's better to not ignore the sound here 01:14:325 -. how about making this a reverse slider?
01:25:781 (2,3) - would be better stacking those two notes. it can emphasize the beat here 01:25:899 - more imo
01:28:734 - the hitsound on the sliderend is a bit too loud. maybe decrease the volume (to 50%?)

[Hinsvar's Insane]
other than some issues mentioned in Expert diff, I have nothing to say about this diff :D

[Hard]
01:27:199 - add a spinner at the end?

[Normal]
00:07:238 (6) - would be better if you change it into a 1/2 slider.
00:19:285 (1) - since there is no obvious music change, I would use the same rhythm you use here 00:15:506 (1,2,3) -

[Easy]
00:46:687 (2,3) - blanket (If you intended to make one)

Sorry for the late/bad mod ;_;
and star~ for the awesome map!

Hope it helps!!
Topic Starter
Xinely
thank you for mods all

sorry im so late, recently busy with university, i will go to check mods in weekend
Bearizm
hi

General
  1. gay

Expert
  1. 00:42:671 (4) - NC
  2. 00:43:616 (7) - NC
  3. 00:49:049 (7,8) - can easily be mistaken as a 1/4 gap karena biasanya 1/4 sliders di ikutin sama circle yang gapnya 1/4. Why not do this?
  4. 00:59:915 (5,6,1) - ada suara di sini, like drums or something, hitsound them with clap?
  5. 01:04:167 (6,7,8) - same rhythm suggestion as the ones at 00:49:049 (7,8) -
  6. 01:11:254 (5) - stack the tail with 01:10:309 (1) -
  7. 01:26:608 (1,1) - would be cool if you space them till they don't touch with the prev object.

Insane
  1. 00:07:238 (7,1) - end yourself. Don't do this. stacking them is better.
  2. 00:32:513 (1) - bad slider path because it's doesn't transition well with the stream. jadi naik bawah naik bawah gitu which is awkward to me
  3. 00:49:167 (6,7) - skipping the down beat and using 1/2 sliders casually on blue ticks, ignoring the vocals is crazy imo
  4. 01:25:781 (2) - can't you just make this a 1/2 slider instead of making this a spaced triple?

Hard
  1. 00:31:332 (2,3,4,5,6,7,1,2,3,4) - too dense for hard. consider making 00:32:041 (6) - and 00:32:513 (1) - a slider
  2. 00:35:821 (6) - ^ because 00:36:057 (7) - isn't strong enough to be tapped as there's nothing massive going on with the instruments.
  3. 00:42:199 (1) - consider making this a slider for 2 reasons. these are huge linear jumps with 1/1 gaps after every 3 objects. Regardless of BPM and difficulty, this can be tricky to play. Also, making this a slider would emphasize the vocals even more.

good luck!

  1. nothing on ez & nm
  2. format
  3. BN pls
  4. nominate me
  5. goodluck
pishifat
Bearizm

pishifat wrote:

STALKERRRRRRR
Topic Starter
Xinely

Aldwych wrote:

Hi Hinsvar & Xinely!
M4M as requested. Sorry for the late!

[General]

Is it a flashlight storymode? Lul
I may not recommand to use Black color combo during your flashlight SB, that may be to confuse to notice the objects.

[Easy]

00:12:671 : The flow can be improved by moving the tail to 464;24
00:28:970 : You swtich to 1/2 here which is legit since there's no beat on the big white tick. However i feel it bad since you don't use the beat at 00:29:206. Maybe consider changing this slider to 1/2 reverse?
00:42:199 : ^
00:43:143 : Again the flow can be improved by moving the tail to 80;200, the movement with the mouse will not be strict anymore and the path to follow next is more logic. it's fine for me now
00:49:994 : I don't know if you try to create blanket but meeehh. :<
00:55:191 : Maybe you should rotate this slider and create a blanket (inb4 gtfo)

Pretty clean diff. Just some point that can be improved. The rythm is good. Insta HR / DT / HD / FL fight

[Normal]

00:02:986 : I find the flow weird but... there's nothing to improve it. Oo. Maybe move the tail of 00:03:222 more the right, because we can make a kind of circle move here and right now that looks more like a zigzag. :<
00:05:112 : You should move the tail to 484;68, again better flow blehbleh. tbh im fine with mine
00:38:891 : Again for a better flow, you can ctrl-h it. But it's less elegant, so it's up to you. design and flow are good enough for me :(
00:43:143 : I don't understand why you don't use a 1/2 reverse slider lie the 2 others. ofc because drums are louder so i dont make to make this too easy to play
00:53:301 : Wow, combo color problem LOL, intentionally use because Maki's solo voice
01:01:805 : Spacing problem, as you may see, the distance between (2) & (3) is different from (2) & (4), that's not really beautiful. i think it's consistent already so lemme keep
01:27:080 : You made a NC here. So you missed that one i guess.

Clean diff. I like it, but the section i pointed for the DS made me some questions if the Distances are perfect everywhere. Maybe you shouldn't use Grid snap. It's quite easy to get a DQ because of the failed distance.

[Not Hinsvar's Hard]

00:01:332 : You can improve a bit this blanket x)
00:13:616 : Even if i also use 3/4 + 1/2 sliders (i love them), it sounds weird here. Even if it's a legit one. a 1/2 slider + 1/4 circle + 1/2 slider is way better imo. Maybe it's the hitsound used that makes it weird.
00:17:395 : You may have forget this NC.
00:24:836 : Stacking these circle doublets may confuse. I would not recommend it. consider for now, will change when someone says again
00:32:513 : You should go for a slider here imo. This part has too much circles and that's not what your doing on the whole mapset (excepted the section before the kiai but it's legit, here you're in the middle of the music with no difference)
01:08:773 : Dem, this kind of spacing. Oo
01:10:781 : Love this section. gj
01:22:474 : Same about stacking, you should stay at 0.7 DS.

Nice mapping, also sometimes questionnable about the spacing (not jumps but basic DS), i didn't checked tho. Sorry. :<

Hope i could help you and gl hf for rank. :D

Ipas wrote:

Here comes the bad mod, however, your request~
Note : Edited

[General]
  1. No widescreen support? I guess you need to
  2. Maybe add AudioLeadIn 1000? udah ada dari sb ehehe
  3. Looks clean~
[Easy]
  1. 00:08:419 - Could you give me some reason why you made this beat being a non-clickable entirely at this sequence? For me, would be nice to having some kind of these beat become clickable entirely tau sih tapi ga terlalu penting kalo di easy so ya slider aja imo
  2. 00:17:395 (2,3,1,2) - Don't you think by transform them into the same with 00:15:506 (1) - would make the diff more easier to read? I don't think that pause being prominent in this rhythms actually, so better to hold every each of 1/1 for 2/1 gpp kok, jaman udah berubah kalo 2013 2014 an emang mendingan 1/1 atau 2/1 tapi sekarang juga banyak easy yang bedanya 3/2 dan ga masalah ww
  3. 00:34:876 (2) - I don't really think holding this slider at this rhythm would fits nicely, I'd rather to transform them into separated 1/1 instead
  4. 01:27:080 (1) - Not trying to use a spinner to emphasis this beat within this circle? It's also applied to Normal and Hard too[/color]
[Normal]
  1. 00:08:419 - Same as Easy, there are few of this kind of beat that being a non-clickable beat here, except 00:12:199 - . Don't you think by making them into clickable like 00:12:199 - would push a whole nice rhythm relation across the song sama juga sih
  2. My personal thought, I don't feel right about the spacing, since it's really far away from Easy . Honestly, I don't recommend you to have this diff plays with this spacing, but I can't do anything if it's fine :(
[Hard]
  1. 00:00:860 (2) - 00:04:639 (2) - Don't you feel the rhythm is constant with 00:02:750 (2,3) - ? If it's a variety, I don't think it suits well, at least for me . Making them consistent with 00:02:750 (2,3) - is whole nice than this yaaa variasi dikit biar ga monoton imo :(
Nice! But I feel doubt about the spacing spread from Easy to Normal . I can't say anything for this
Good Luck!

Lumael wrote:

Hello! I'm here as you requested!~ why ipas is everywhere I mod isdjsijdsdjiosjdij lol

General

  1. Are you sure this storyboard needs Epilepsy Warning? It doesn't has any quick strobing ;w;. (I don't think the one at the kiai is "quick") yep removed
  2. You'll need to add some Time LeadIn at the .osu file as the song starts really quick. already in osb ww
Easy

  1. 00:06:529 (4,1) - The gap between them is hard to play for beginners you should avoid the most them on Easies as the only way to know that this isn't a regular 1/1 is by reading the approach circle, and beginners don't know how to read it properly, making it a really hard deal :/. This happens more times over the diff, so if you manage to fix it here try to fix at the other locations. nah it's fine for now as other easy diffs have same thing with mine
  2. 00:32:513 (3) - Just a small suggestion but it'd be cooler if you moved it to 176|224 to make a triangle pattern with 00:30:624 (1,2) - .
Normal

  1. I have the feeling that this diff is too Hard to be called Normal, the DS makes it look like an Advanced diff, so I'm afraid you'll need another Normal and to call this Advanced instead :cry:.
  2. 00:41:254 (1,2) - Regarding your NC pattern you should place the NC at 00:41:962 - instead, so 00:42:199 (2) - ? just NC following the vocal here as they 3 ppl start sing at that time, also according my pattern, i have to NC at this slider as well
  3. 00:42:199 (2) - Try a 1/1 slider instead, it would follow much better the vocals, I know that there's a drum on the reverse arrow but imo it would play better if you followed the vocals as they're stronger here. i usually follow drum more so sorry ><
  4. 00:49:521 (1,2,3) - You're not following vocals properly with this pattern, and you did it well before on 00:45:742 (1,2,3,4,5,6) - so what do you think of this rhythm: yeah but i cant skip 00:49:994 - which is louder than vocal so i prefer mine
  5. 01:15:506 (5,6) - I found this a bit tricky to play as 01:15:742 (6) - this beat is very soft and it may be hard for beginners to click it correctly, try changing to a 1/2 slider.
Hard

  1. 00:13:616 (1,2) - The rhythm here is quite odd, you placed the tail of 00:13:616 (1) - on the beat that it was supposed to start the other slider, try a rhythm like this:
  2. 00:41:726 (3,1,3) - It'd be nice to have some kind of emphasis on these beats by placing them further away from the last note, you did it simmilar here 00:43:616 (1) - . it would be hard to play in Hard so i prefer keep like this
  3. 01:13:498 (5) - Why this note? I know there's a noise on it if you listen with 25% playback but it's the noise that the song has on each tick, also the vocals don't hit there, so maybe you want to remove it.
  4. 01:25:427 (1,2) - Try the same rhythm I mentioned above (00:13:616 (1,2) -).
  5. 01:27:080 (5) - NC for emphasis?

Karen wrote:

wa

General

  1. the default hitfinish doesnt fit the song well imo, 试试 这个

Easy

  1. 00:40:073 (4,5) - 我建议试试这样的rhythm,这样跟00:43:143 (2) - 更consistent:但是我跟鼓不是跟人声
  2. 00:58:143 - 00:58:262 - 这两条绿线,有什么用吗?我觉得feedback很少
  3. 01:13:380 - 这里为什么用drum的hitsound?我在音乐里没有听到明显的drum的声音,所以我觉得用normal-hitnormal更好,跟00:43:143 (2) - 一样(所有diff)给hitsound错了
  4. 01:25:427 (3) - 我建议这个滑条上的音效跟00:13:616 (3) - 这个一样,所以head和tail加上whistle

Normal

  1. 00:07:002 (5,6) - 这里对于newbie players来说可能有点难,因为00:06:765 - 这里没有circle,所以有点难hold the rhythm。我建议把它们变成滑条
  2. 00:33:931 (7,8) - ^
  3. 01:15:506 (5,6) - ^
  4. 01:07:474 (6,7) - 把它们变成一个circle和一个reverse slider?因为这样更适合01:07:710 - 这里的vocal
  5. 00:58:143 - 00:58:262 - 跟Easy一样
  6. 01:25:427 (4) - 跟Easy一样
  7. 01:27:080 (5) - baka忘了一个NC?不是baka,是笨蛋的

Hard

  1. 00:23:537 (2,3,4) - 这个jump有一点force,而且00:24:010 - 这里不是strong beat,所以我建议不要用jump
  2. 00:45:269 (4,5) - just my personal feeling, this kills acc, how about using 1/4 slider instead
  3. 00:58:143 - 00:58:262 - 跟Easy一样 这里故意的,因为90% normal-hitnormal00:58:143 - 听得不好
  4. 01:25:427 (4) - 跟Easy一样

美丽觉得ready了就叫我<3

FreeSongs wrote:

Hihi~ from in-game pm

[Hard]
01:27:199 - add a spinner at the end?

[Normal]
00:07:238 (6) - would be better if you change it into a 1/2 slider. same reason with ipas ><
00:19:285 (1) - since there is no obvious music change, I would use the same rhythm you use here 00:15:506 (1,2,3) - just a variation lol

[Easy]
00:46:687 (2,3) - blanket (If you intended to make one)

Sorry for the late/bad mod ;_;
and star~ for the awesome map!

Hope it helps!!

noz1995 wrote:

Hello :D
My mod from your m4m queue :)

[General]
  1. From 01:30:151 - there is totally no sound. I think you should cut the mp3 at this point (although the AIMod doesn't say anything :| )
[Storyboard]
  1. I think most of the players, especially experienced ones will turn off SB when playing. So you should make you SB more fit to Easy diff (such as start the move of lyrics/kura at (433,209) instead of (181,332) to avoid being covered by 00:21:175 (3) ) aaa it's fine, they will focus to play, not to SB
  2. From the start to 00:07:947 is a bit boring. Only black!. I think it is ok if you add somethings like "Beatmap: Hinsvar", "Storyboard: Xinely", etc... or some visual effects, Idk too lazy to make
  3. 01:20:230 - From this point, I don't understand.. Sometimes, the background turn black totally, sometimes not, with the same map, but it's not shown in the editor. Please fix i have no problem like you tell in here o-o
  4. 01:20:230 - again, from this I think you should make some visual effects, such as fade out or tint the background (Ha ha, it makes me think of this :lol: http://lovelace-media.imgix.net/uploads ... 90b447.png)tbh i dont have idea so i will keep mine like this
[Easy]
SS at the first try
  1. I'm a bit confused. In the kiai time, you put the strong sounds (such as cymbal), at circle, slider head, tail, repeat arrows. That makes me feel lost, don't know what to follow.
  2. 00:02:277 (4) - I prefer it to curve down-up in stead of up-down like this. If you agree, do it with 00:00:388 (1) too
  3. 00:06:529 (4) - Make a red slider point at this?
  4. 00:36:293 (3) - Curve down-up
  5. 00:46:687 (2,3) - Blanket better: http://puu.sh/kr14i.png
  6. 00:49:521 (1,2) - Don't know if you want to make a blanket or not, but I don't think it looks well
  7. 00:53:301 (1) - http://osu.ppy.sh/ss/3739335
  8. 00:55:191 (4) - Rotate clockwise a bit
  9. 00:58:498 - A red slider point?
  10. 01:11:726 - ^
  11. 01:27:080 (1) - I think a slider like Insane or Expert is better. A circle at red tick is hard to hit accurately.
[Normal]
SS at the 2nd try (1 x 100 at the last circle :( )
  1. 01:01:332 - Not like 00:45:978 (voice at 00:45:506 is ignored), the sound 01:00:624 is noticed, so ignoring 01:01:096 make me lost :D just i dont follow vocal, more to drum
  2. 01:27:080 (5) - Same as easy
[Hard]
SS at the first try
  1. 00:02:041 - This sound can be mapped, anyway it just a suggestion
  2. 00:06:057 (1) - I prefer a repeat 1/4
  3. 00:08:419 (2,3,4) - http://puu.sh/kr6tA.png
  4. 00:09:836 - ^
  5. 00:15:151 - This sound is quite strong. Well, it's hard to map this without changing many things you mapped :3
  6. 00:45:269 (4,5) - I think this is a bit too hard. A mini slider is fine. Or a triplet can keep the start of the lyrics.
  7. 00:50:230 - I think the vocal is more noticeable than the cymbal, so making a fold might make sense
  8. 00:51:411 (1) - Maybe a bit overmap, but I think end it at 00:51:765 could make sense
  9. 01:15:978 (1) - I like it not to be straight.
  10. 01:17:395 (4) - Reverse it (Just because I like it, feel free to ignore :D )
  11. 01:25:309 - A note here?
  12. 01:26:372 (3,4,5) - Too hard, especially with player who hear the song the first time. I suggest http://puu.sh/kr7g6.png not that hard
Nice map. Good luck both of you :D too lazy to reply your so i just say i fixed blanket, rests are just following your own taste and i still prefer mine even i was trying to agree
@bear : yg pertama udah ke fix.. yang ke 2 imo ga masalah circles soalnya cuma 1,5 spacing 3 circle dan ada jeda 1/1 nya

no reply means fixed
thanks 4 mods ~
lit120


HAHAHAHA, GJ lyrics, rate 12/10 for that

[General]
  1. umm, AiMod tentang tags~~~
  2. ini cuma w atau apa, karena SB ini bisa aja buat mata user ny sakit, jadi enable kan aja yg Epilepsy Warning
[Easy]
  1. 00:47:632 (3) - 215|24, biar agak rapi blanket ny
  2. 00:49:521 (1,2) - blanket nya~~~
  3. 00:56:608 (5) - ^
[Normal]
  1. 00:27:789 (2) - lupa buatkan bagian akhirny jadi normal sampleset?
  2. 00:29:206 (4) - ^
  3. 01:19:285 (6) - ^ di tail
[Hard]
  1. 00:22:592 (3) - sampleset ny Auto, additions ny normal + whistle
  2. 00:45:506 - coba tambahkan 1 note disini biar bisa mengikuti vokal ny (yaa, preferny vokal + instrumen doang w)
  3. 00:52:120 (3) - 442|265 untuk mengikuti ini?
  4. 00:58:262 (5) - random finish
  5. 01:04:639 (1) - ga di stack dgn benar
  6. 01:26:372 (4) - random slider whistle
[Hinsvar's Insane]
  1. kenapa ga AR8 aja? /runs
  2. kek ny kamu lupa tambahkan hitsound ny jadi normal whistle sihh, soalnya yg kamu setkan itu soft doang (yahh, malas w buatkan semuanya)
  3. 00:05:584 (5) - clap
  4. 00:00:388 (1) - normal additional
  5. 00:02:277 (1) - ^
  6. 00:04:167 (1) - ^
  7. 00:05:112 (4) - ^ awal
  8. 00:06:057 (1,3,5,6,7) - ^
  9. 00:16:214 (2) - ^
  10. 00:17:395 (1,2) - ^
  11. 00:19:285 (1,4) - ^
  12. 00:21:175 (1,2,4) - ^ head
  13. 00:43:616 (8) - 277|175 biar lebih rapi blanket ny
  14. 01:27:080 (1) - random slider whistle?
[Hinsvar's Expert]
  1. 3.93 star, wat
  2. hitsound tentang normal whistle tu sama sperti di Insane kamu hins
  3. 00:02:513 (2) - random slider whistle
  4. 00:13:616 (1) - remove finish
  5. 00:49:285 - lupa add note ya? soalny disini w dgr ada note
  6. 00:58:025 (4) - random slider whistle
dah, tu saja. GL!
koreapenguin
penguin desuuuuuuuuuuuuuuuuuuuu

General
  1. check tags with aimod, they are different
  2. enable "widescreen support" ex) when not used "widescreen support" = http://osu.ppy.sh/ss/3813491 , used = http://osu.ppy.sh/ss/3813493 and seem it's need some adjust about size. go to check
Hinsvar's Insane
  1. 01:23:891 (2,3,4) - i just feel weird from there, when make rhythms we usually follow upbeats and synth wasn't start at here 01:24:128 - , so how about delete this 01:24:010 (3) - note and 01:24:128 (4) - move this slider until 01:24:010 - here, it works better in this diff
  2. 01:04:285 (6,7) - same as Expert diff
Hinsvar's Expert
  1. 00:23:065 (1,3) - could you make more readable? in this case it has AR8.7 so is not good at reading, so make readable and when approach circle is closing to circle don't hide by notes like this http://puu.sh/kKef9/c057820ef1.jpg well... it up to you
  2. 01:04:639 - how about add notes for here? naaaah have no idea how to explain about this
nothing to say too much
Hinsvar

noz1995 wrote:

[Insane]
I started modding at about 6 hours ago, but I something happened and I had to turn off my pc until now :o
10 retries :(( https://osu.ppy.sh/ss/3739241
  1. 00:07:828 (4,1) - Is it too hard to accurate? I think this space is ok in extra diffs, but in Insane, it's quite strange and hard Already changed.
  2. 00:41:962 (2,3) - Quite weak sounds. I think this is ok: http://puu.sh/krbPo.png I still feel that they're quite noticeable.
  3. 00:46:923 (5,7,9) - Strong sounds. I think it would makes sense if you do something like this: http://puu.sh/krc4c.png The puush can't be found. Also, I think the current rhythm fits with the instruments.
  4. 00:49:167 (6,7) - Everytime I play this diff, I get lost. Don't know what the two sliders follow, and you miss 00:49:521 ? They follow the instruments on the blue ticks.
  5. 01:04:285 (6,7) - ^ ^
[Expert]
Nah, can't FC within 10 tries :|
  1. 00:29:443 (4) - I think reversing it gives better flow The current position makes for a better flow from 00:28:734 (2,3,4).
  2. 00:45:388 (2,3) - Stack them like Insane feel good This flow is intentional to give emphasis.
  3. 01:27:080 (1) - This is Love Live!, so I want to make some fan service :)) (Don't think too much, I have never watched LL and I'm not a fan of this series. "μ's" is what I found on the Internet...) http://osu.ppy.sh/ss/3740263 ...I guess I'll keep mine for now.
Nice map. Good luck both of you :D

FreeSongs wrote:

Hihi~ from in-game pm

[Hinsvar's Expert]
00:29:325 - adding a circle here? Remapped this part.
00:40:545 (5,6,7,8,9) - increasing ds (x1.4 maybe?) here fits the high-pitch sound better imo. Already did?
00:49:049 (7,8,9) - would be better if you add some 1/4 notes here. you could try something like this:
These follow the stronger instruments on the blue ticks.
01:04:167 (6,7,8) - ^ ^
01:14:206 (5) - I think it's better to not ignore the sound here 01:14:325 -. how about making this a reverse slider? Way too unnoticeable compared to the sounds on the blue ticks.
01:25:781 (2,3) - would be better stacking those two notes. it can emphasize the beat here 01:25:899 - more imo Remapped.
01:28:734 - the hitsound on the sliderend is a bit too loud. maybe decrease the volume (to 50%?) Done.

[Hinsvar's Insane]
other than some issues mentioned in Expert diff, I have nothing to say about this diff :D

Bearizm wrote:

Expert
  1. 00:42:671 (4) - NC Pretty sure it doesn't need an NC...
  2. 00:43:616 (7) - NC ^
  3. 00:49:049 (7,8) - can easily be mistaken as a 1/4 gap karena biasanya 1/4 sliders di ikutin sama circle yang gapnya 1/4. Why not do this? Well kalau gini sih IMO udah masalah ke pemainnya sih... Ini mestinya masih cukup kebaca, dan menurut gw udah paling bagus untuk penekanan instruen yang ada di sini.
  4. 00:59:915 (5,6,1) - ada suara di sini, like drums or something, hitsound them with clap? Drum sampleset
  5. 01:04:167 (6,7,8) - same rhythm suggestion as the ones at 00:49:049 (7,8) - same
  6. 01:11:254 (5) - stack the tail with 01:10:309 (1) - why
  7. 01:26:608 (1,1) - would be cool if you space them till they don't touch with the prev object. That'd be cruel and unaesthetic xd

Insane
  1. 00:07:238 (7,1) - end yourself. Don't do this. stacking them is better. Normally spaced
  2. 00:32:513 (1) - bad slider path because it's doesn't transition well with the stream. jadi naik bawah naik bawah gitu which is awkward to me Ini disengaja dan IMO nyaman aja sih dimainin.
  3. 00:49:167 (6,7) - skipping the down beat and using 1/2 sliders casually on blue ticks, ignoring the vocals is crazy imo Well since the instruments are quite noticeable here too...
  4. 01:25:781 (2) - can't you just make this a 1/2 slider instead of making this a spaced triple? did stuff yay

-Hakurei- wrote:

[Hinsvar's Insane]
  1. kenapa ga AR8 aja? /runs yha
  2. kek ny kamu lupa tambahkan hitsound ny jadi normal whistle sihh, soalnya yg kamu setkan itu soft doang (yahh, malas w buatkan semuanya)
  3. 00:05:584 (5) - clap
  4. 00:00:388 (1) - normal additional
  5. 00:02:277 (1) - ^
  6. 00:04:167 (1) - ^
  7. 00:05:112 (4) - ^ awal
  8. 00:06:057 (1,3,5,6,7) - ^
  9. 00:16:214 (2) - ^
  10. 00:17:395 (1,2) - ^
  11. 00:19:285 (1,4) - ^
  12. 00:21:175 (1,2,4) - ^ head

    Semua hitsounding di sini intentional kok btw, ga ada yang salah.
  13. 00:43:616 (8) - 277|175 biar lebih rapi blanket ny did stuff
  14. 01:27:080 (1) - random slider whistle? Soft lebih pas IMO
[Hinsvar's Expert]
  1. 3.93 star, wat
  2. hitsound tentang normal whistle tu sama sperti di Insane kamu hins
  3. 00:02:513 (2) - random slider whistle Fixed
  4. 00:13:616 (1) - remove finish did stuff again
  5. 00:49:285 - lupa add note ya? soalny disini w dgr ada note Sengaja kok.
  6. 00:58:025 (4) - random slider whistle Ga ada kok ini...

koreapenguin wrote:

Hinsvar's Insane
  1. 01:23:891 (2,3,4) - i just feel weird from there, when make rhythms we usually follow upbeats and synth wasn't start at here 01:24:128 - , so how about delete this 01:24:010 (3) - note and 01:24:128 (4) - move this slider until 01:24:010 - here, it works better in this diff This is made to better emphasize the instruments at 01:24:010 (3,4).
  2. 01:04:285 (6,7) - same as Expert diff
Hinsvar's Expert
  1. 00:23:065 (1,3) - could you make more readable? in this case it has AR8.7 so is not good at reading, so make readable and when approach circle is closing to circle don't hide by notes like this http://puu.sh/kKef9/c057820ef1.jpg well... it up to you Did things.
  2. 01:04:639 - how about add notes for here? naaaah have no idea how to explain about this I'm emphasizing the instruments on the blue ticks.
nothing to say too much
Thanks!

http://puu.sh/lbsCe/ed2234adb2.rar
Karen
fixed something in normal diff >:(
ZZHBOY
sorry for delay

[General]
  1. maybe you can check display epilepsy warning in easy&normal&hard, you can find that was checked in hinsvar's gd
[Hard]
  1. 00:02:750 (2,3) - it's better to use 1/4 repeat slider here, to consistent with 00:00:860 (2) - 00:04:639 (2) - 00:06:529 (2) -
  2. 00:08:419 (2,3) - 00:10:309 (3) - 00:11:962 (2,3,4) - ^
  3. 00:13:498 - i suggest to add a circle here to follow the sound here and remove 00:13:970 (2) - ,because you follow this kind of sound before
[hinsvar's Insane]
  1. 00:00:388 - maybe you have to set same volume at here, both red and green lines
nice diff

[hinsvat's ex]
  1. 00:49:521 - why miss this downbeat? it make here hard to read, and i think it's better to add a circle at here and 00:49:285 - ,would make here more fit the song and plays better imo
call me back
Hinsvar

ZZHBOY wrote:

[hinsvar's Insane]
  1. 00:00:388 - maybe you have to set same volume at here, both red and green lines okay
nice diff

[hinsvat's ex]
  1. 00:49:521 - why miss this downbeat? it make here hard to read, and i think it's better to add a circle at here and 00:49:285 - ,would make here more fit the song and plays better imo The instruments on the blue ticks are stronger than the downbeat, and I intend to emphasize them. I'm confident enough it won't be hard to read and fits the song.
call me back
Thanks.

(Meli perbaikin Insane dong hehe)
Topic Starter
Xinely

ZZHBOY wrote:

sorry for delay

[General]
  1. maybe you can check display epilepsy warning in easy&normal&hard, you can find that was checked in hinsvar's gd
[Hard]
  1. 00:02:750 (2,3) - it's better to use 1/4 repeat slider here, to consistent with 00:00:860 (2) - 00:04:639 (2) - 00:06:529 (2) -
  2. 00:08:419 (2,3) - 00:10:309 (3) - 00:11:962 (2,3,4) - ^ for that 8 sec, i keep since the sync music is in blue tick
  3. 00:13:498 - i suggest to add a circle here to follow the sound here and remove 00:13:970 (2) - ,because you follow this kind of sound before i mostly follow drum and that drum in bluetick is so strong so i cant change
call me back
rest are fixed

thanks :D
ZZHBOY
karen zzb
CLSW
Wow
Bara-
Gratz!
BIBI
BIBI
BIBI <3
MAKIIIII
Karen

ZZHBOY wrote:

karen zzb
你有女朋友还勾搭别人这样真的好吗,小心你女朋友视奸你恶俗 lel
Ujimatsu Chiya
I'm lazyyyy sjsfsejfisgjsigsig orz
sorry for forgot mod Q^Q

anyway, gratz owo!
Gamu
Hello everyone!

Good mapset, but I have to disqualify this because found the issue.

[Metadata]
  1. Romanised Title must be Diamond Princess no Yuuutsu
    ・"憂鬱" is "ゆううつ" in hiragana.
    "ゆ"="Yu"
    "う"="u"
    "う"="u"
    "つ"="tsu"
    So, Yu + u + u + tsu = "Yuuutsu" is correct romanization. Also it will observe the rule.

    Ranking Criteria wrote:

    Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field. As a non-unicode field, long vowels such as "おう" and "うう" should be romanised into "ou" and "uu" to avoid macrons. Loan words should be expressed using romanisation from the original language.

Feel free to call me for rebubble/requalify if you need me.
Topic Starter
Xinely
fixed, arigatou gamu san ~

karen zzh 对不起 ;__;
Gamu
okay bubbled~
Karen
baka
Topic Starter
Xinely
thanks gamu and ben dan karen

Aldwych
LOL dat rip
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