Are you sure it actually helps? You need to test enabling and disabling several times, for long periods of playing to make sure it's actually the case.
I wouldn't exactly say it's life-changing, but I found myself having a lot easier time with aim-intensive maps with it enabled. In some cases, it's even the difference between passing and failing.peppy wrote:
How much of a difference are we talking? "maybe helped a bit" or "holy shit i can't live without this change!"?
So yeah, the spinnerbonus sound doesn't play anymore since the latest update which is b201511.2cuttingedge.-Tetris- wrote:
i just found a bug i think... the bonus sound on spinners are bugged, in spinner only maps (20s spinner f.ex.) they work but on maps with other hitsounds they aren't working for me, but only since this version of cuttingedge, just thought i'll throw this in here :3
aus4000 wrote:
Not an issue, but I wanted to report that Debug_ForceGLFlush fixed an issue that I've been having for months where osu! freezes up the GUI completely when it reaches 100% GPU utilization. I'm using wine-staging 1.7.54 on Arch Linux x86_64 kernel 4.2.6.201511122040-1-grsec
I meant to try it with the regular ARCH kernel to see what the GPU looked like during play (grsec disables /sys/kernel/debug for obvious reasons), but I've been too busy playing a bunch of new beatmaps
You guys have NO idea how bad I've been itching to play osu!. Thank you so very much for this debug feature.
i also having this issue.infr4 wrote:
what happened last update.
is 20151115.2cuttingedge official version?
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on main menu, move point current play song not work. button is gone.
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on song select menu, play sound less than 10%
Me too[-R1] wrote:
http://puu.sh/lmkX7.jpg
i got this when i started Osu! after updating.
It is. Anyways, it should be fine already.Notify wrote:
Is this actually real?[-R1] wrote:
http://puu.sh/lmkX7.jpg
i got this when i started Osu! after updating.
I don't see why Peppy or anyone else would add this to the client if it's actually real.
Pretty weird though.
Smc wrote:
ForceGLFlush and NoAsyncReads together have fixed my stutters, the stutters reappear if either of those options are unchecked, haven't gotten any more stutters since they are checked.
sorry i posted it on different forum sectionpeppy wrote:
screenshot? proof?
peppy wrote:
screenshot? proof?
And when Im playing mania, bottom right only shows me my monitor Hz / ms onlypeppy wrote:
You're at the menu. This is intended behaviour.