Wow, let's cover this again.
Kyshiro wrote:
Going with that logic, no hitsounded map should be ranked,
No, the issue isn't that hitsounds exist, it's that your hitsound is literally wasting a lot of disk space.
http://puu.sh/lkgAn/d9dbee46b5.pngThose are the two custom hitsounds. The top one is cropped properly, the second one isn't.
The smaller the filesize, the better.
It's not worth worrying about for stuff that's like, 1kb (osb) but for cutting an osz from 8.8mb to 8.6mb with minimal effort? That's worth it.
Kyshiro wrote:
Plus the fact that 99% of the players who can actually play this use custom hitsounds,
Mapsets are designed around stock settings, so if someone is displeased with stock settings, they can use overrides.
If you design around overrides, you mess it up for anyone who uses stock settings.
Not everyone will be using overrides when they play this.
Kyshiro wrote:
plus the fact that you should have a decent sense of rhythm by the time you're able to play this, plus the fact that I didn't know this and never even noticed it, I think it should be fine.
If you have a decent sense of rhythm, you'll notice the timing / hitsound issues even faster.
Kyshiro wrote:
Timing I will check later
So much for that.
Kyshiro wrote:
If reducing the filesize requires me to get 2 new bubbles, I will not because that system is absolute bullshit
It wouldn't require re-bubbles, but you didn't do it anyway.
Kyshiro wrote:
What glitches? Haven't seen any ever before regarding those repeats and I'm pretty sure there's similar repeats used, and why would the option be there if it's not to be used, and aren't I supposed to follow the music lol
The 1/16 feature was added in by woc along with 1/12 during development of the mania gamemode.
1/12 is incredibly useful as it allows sliders to extend from 1/4 to 1/3, and vice versa.
1/16 was never actually intended for standard, but it did help with incredibly rare snapping cases so it got to stay.
If you want an example of this glitch becoming an issue, here's some mapsets that I have personally heard players express concern with due to it.
https://osu.ppy.sh/s/17819 Fullcombo is rough due to the ending repeats. Very notorious map because of it.
https://osu.ppy.sh/s/5774 Smallest repeats in the game.
https://osu.ppy.sh/s/27752 One of the more publicized versions of this glitch, the 1/8 repeats caused some top players at the time to rage.
https://osu.ppy.sh/s/60136 This is an isolated repeat, which would theoretically be even easier than the ones in this pavor set. However, it still got in the way of players, especially during the HD HR craze on this, where top players were confused as to why this little repeat was such a hassle.
Note how this glitch was present even on 1/8 sliders. It's all about the time it takes to reach the first repeat.
In this map's case, it's 21-22 ms... That's really, really short.
Kyshiro wrote:
I think we should all stop taking this so serious, there's literally nothing wrong with the map (apart from the timing maybe, I have yet to check that), there's maps that require SO MUCH more work that get ranked and no one gives a flying fuck. Just get this over with and let it get approved tyvm
... do you really think that way about your own set? That there's nothing wrong, even if someone literally shows up telling you what's wrong?
Just three months ago you were open to advice on the same set. What happened?
Kyshiro wrote:
Mapping should be something to enjoy, not something to feel like you're in a god damn boot camp.
Remember that, at the end of it all, it won't be you enjoying the set, it'll be the thousands playing it.
The only thing ranking does is give a map more exposure and a scoreboard... so it effectively just gets other people to look at it and other people to play it.
So... ranking is for other people.
Ranking a map is for the audience, not the mapper.