gtfo srslyA Mystery wrote:
Doesn't work, you always look like an assKyshiro wrote:
Talked about the matter in game and things cleared up, just writing that here so i dont look like a complete ass lmao
gtfo srslyA Mystery wrote:
Doesn't work, you always look like an assKyshiro wrote:
Talked about the matter in game and things cleared up, just writing that here so i dont look like a complete ass lmao
>implying that I was seriousgrumd wrote:
gtfo srslyA Mystery wrote:
Doesn't work, you always look like an ass
Really great mod, helped out a lot, thanks! Things I left no comment at are simply fixedgrumd wrote:
When I'm modding rhythm, I'm setting all the hitsounds to 5% to hear only the music and see if the rhythm is actually right. I strongly suggest you to do the same when checking my mod.I'm so fucking tired oh my god. I hate breakcore.
- 00:21:554 - You pretty much need a note here. All the music before this was calm and steady, but this note is a start of a new section which sounds really differently. You can't leave it without a note.
- 00:34:954 - Think about adding a note here? This one is a part of 1/6 section here 00:34:554 (4,5,1,2) - , it's the same as this 00:27:254 (4,1,2) - , so I guess you'd like to make it consistent.
- 00:41:154 - Maybe you could also add a note here and even less maybe here 00:41:254 - I'd rather not do these, this is kinda where the guitar comes forward so it's kinda focused on that
- 00:43:554 - This pattern would sound a lot better if you replaced this second slider with a 1/6 stream, since this note 00:43:554 - is quite loud and high pitched compared to other notes on this pattern.
- 00:52:754 (1) - This bugs me just a bit, but the red point should be 1 pixel to the right, huh.
- 01:00:254 (2) - Why is it 1.2x? The stream was 1.0x before.
- 01:02:354 (2) - 1.9x with previous slider, but 2.15x with the next slider. If you want a nice triangle, then you should move 01:02:954 (3) - to x:242, y:222.
- 01:48:992 (3,4,5,6,7,8,9,10,1,2,3,4) - This about making this stream circular. It's quite cluttered here and messed up. A bit more clear pattern would be nice.
- 01:52:440 (3,4,5,6,1) - Your map is very inconsistent in terms of stream spacing. Here it's 0.6x, but here it's 1.1x 01:50:371 (5,6,7,8,1) - Thats just kind of the way the song feels, the vocals there make it sound really low, low pitch = low spacing or at least that's how I experience it
- 01:58:302 (2,3,4,5,6,7,8,9) - This just looks ugly, I don't see what would were going to do here. Is it intended? Or maybe you just could reshape this stream to make it pretty. That's a minor thing though.
- 02:00:716 (5,6,7,8,1) - 02:02:440 (2,3,4,5,6,7,8,9,1) - Inconsistent spacing again. I don't see a reason to make the spacing different. Maybe fix these things? I'm not going to point out every single one, just if you want to polish this one, pick a spacing you'd like to use in similar parts and fix the inconsistency.Same as before in a way, also for the sake of variation
- 02:02:785 (6) - This beat is quite hard, bass here, think about adding a slider stream here? To underline the bass.
- 02:11:147 - Okoratu said there is a sound here. But with no hitsounds and with 25% speed I can't hear anything. Really, I don't hear any sounds. There shouldn't be a note here.
- 02:22:871 (2,4) - I think you should remove these two. It sounds a lot better without them, because the actual stream starts at 02:23:130 (5) - where the drums come in, and before this one there are only 1/2 clear sounds. Those (2) and (4) blue ticks either don't exist or are just too quiet. I can't hear them anyway. already did that dangit l2 redl
- 02:35:544 (3,4,5) - Listen closely, it should be a stream. You missed notes on the blue ticks. 02:36:147 (7) - And this one should be removed. Try to listen at 25%. And turn the hitsounds off, as I suggested earlier. I hope you did this. Helps with rhythm modding a lot. I know and I really did this on purpose cause the guitar is really overwhelming the song more than the drums here
- 02:42:785 (2) - This thing again. It's really important. When I was mapping the first Pavor, I always left a space of 1/4 between a 1/8 slider and anything afterwards. You just need time to unpress the button and press again, and when the time is 1/4, you can play this one just like a 1/4 slider or a 1/2 note. It's really a lot easier to play, it's more fun, you don't get a lot of 100s and don't sliderbreak. And still it sounds exactly like a 1/8 slider, bringing the needed effect in the map. That's a good compromise between playability and rhythm. PLEASE REMOVE LAST REPEAT. Ok? Pls. http://i.imgur.com/CArsh6n.png fine jeez
- Now we're coming to this talk about consistency. Look at these two patterns closely: 02:46:233 (5) - and 02:42:785 (2,3) - .
If you listen carefully at 75% or something, you'll notice that they both are a bit of 1/8 + 1/4 triple. Basically 02:42:785 (2,3) - This one is a good way to map it, according to the music, but the next one (02:46:233 (5) - ) is wrong, since it uses 1/8 where should be 1/4 rhythm. I suggest you to replace the second pattern with something like the first one. Like, 1/8 triple, then a 1/4 triple and a stream afterwards. To make the border between this pattern and the upcoming stream more clear, you can use sliderstream for the last part. I'll screenshot: http://i.imgur.com/w8hwolf.png (first object at 02:46:233 - )- 02:48:992 (3) - This one is less of a problem, but still. 02:49:165 - This note is a hard note and when you place it on the slider end, it's not emphasized. But it should be. When I mapped this sound, I used two short 1/8 sliders to emphasize the wizz sounds. And well, if you listen to this closely, you'll hear that this sound actually kinda consists of two short wizz-sounds. Eh. English is strong. Screenshot: http://i.imgur.com/E69k5b6.png (first at 02:48:992 - )
This is a bit similar to 02:50:716 (1,2) - , but 1/8 instead of 1/16.- 02:50:716 (1,2) - I would actually not use the 1/16 in this map since, as we said earlier, it's really hard to say when you should use 1/8 or 1/16, and because you alter this a lot, it brings a lot of inconsistency and misunderstandings in the map rhythm. I'd just use 1/8 for everything wizzy. For this sound I either used 1/16 or just plain 1/2, shouldn't be too confusing, haven't seen anyone breaking on them yet either
- 02:53:820 (1,2,3,4) - Eh, try to listen at slow speed. I think (1,2) should be only 1/2 rhythm, and (3,4) might fit as a sliderstream. (But I'd use 1/2 everywhere) I realize that it's 1/2 though I think the 1/4 sliders(not circle stream on purpose) make for a nice strong effect here
- 02:55:889 (1,2,3,4) - Sounds on these 4 are very subtle and quiet, it doesn't fit as a stream. Usually you use streams on hard and loud drums, but here you can hardly hear anything. I'd use 1/2 if not 1/1. Try to remap this pattern. The only clear 1/4 here is 02:56:406 (4) - This is even stronger than the one before, these sliders kind of enhance that feeling
- 02:57:613 (1,2) - This sound in the music sounds more like 02:48:992 (3,4,5) - but not like 02:50:716 (1,2,3) - . Or I don't know. Again, hard to say if you should use 1/8 or 1/16. Consider changing everything to 1/8 just to make it less complicated. It will still be very nice to play. Same as before, the 1/4 open space in between really neglect the chance of sliderbreaks, the one at 2:48 is clearly different, and where I used 1/2 circles instead is just for the sake of variation I guess, shouldn't be too much of a problem
- Consistency talks. 02:57:613 (1,2) - repeating wizz sliders - check. 02:58:647 (3,4) - repeating wizz sliders - check. 02:59:337 (3,4) - repeating wizz... Oh wait. Here you can see that all 3 patterns have the same sound in the music, totally the same wizz stuff, but first two times you use those repeating sliders, and later you just place simple 1/2. Might add same repeating sliders at the 3rd pattern?
- 03:19:509 (9,10,1) - Fix the spacing please.
- 03:22:096 (2) - This is the same as 02:48:992 - . You should use two repeating sliders instead of one.
- 03:40:371 (1) - This should be 1/4. Listen to the music. (I still like how it's with 1/2, just pointing out the proper rhythm)
- 03:44:509 (1,2,1,2) - Brilliant. But notice that free space between (1) and (2) is 1/2, but between others it's only 1/4. Maybe extend (1) until 03:44:939 - ?
- 03:58:733 (7) - This note should be removed. Listen to it without the hitsounds. It does feel like a better lead in/outro/buildup whatever to call it to go into the slower part, removing that note kinda removes that tension
- 04:09:509 (2,3,4,5,6,7,8,9,10,11) - Listen carefully. You'll see that you can only hear drums for the first 5 notes. Drums are just as always, a 5-ple here. From (2) to (6). Starting from (7) the sound changes a lot. It's not the same stream anymore. I think (7) should be even probably removed. But later it's even more complicated. The same wizz sound as at 04:10:371 (1) - can be heard at (8) (04:10:027 - ). Ideally, you'd place a wizz slider at the place of (8), but a huge bass sound at 04:10:199 - (10) really breaks this idea. The best solution I could come up with was using a 1/2 slider from 04:10:027 - to 04:10:199 - . Try to place it and look how it sounds: http://i.imgur.com/73BnB9F.jpg Removing 7 is sufficient I think, there's a ''wizz'' sound indeed however there's also a clear 1/4 sound going on there which I'd rather stick to not to make it too confusing
- 04:12:096 (3,4,5) - This is clearly a wizz sound, same as at 02:48:992 (3,4,5) - . Use those sliders please, they are cool. And again, consistency. It really sucks when you place a nice rhythm in one place in a map, then a minute later same thing sounds in the song and you use simple stuff pretending that you didn't hear the sounds. It really only brings the inconsistency. I don't see a reason to place 1/4 here. I've listened to this many times on various speeds with and without objects but it really does sound more like distorted 1/4 than anything else
- 04:12:958 (3,4,5,6) - This rhythm is quite hard to understand because it's getting overlapped with previous stream at 04:12:096 (3,4,5) - . That's a very hard and unusual rhythm, so you should make it clearly visible. If you fixed previous suggestion, then this problem should not exist.
- 04:16:233 (3) - Same thing again, as at 02:48:992 (3,4,5) - . You better use two 1/8 sliders instead of one. Just because of that huge hard sound at 04:16:406 - . http://i.imgur.com/nme2FeF.png
- 04:26:061 (2) - You didn't fix this important, very important thing from my original comment. The 1/4 stream should start at the white tick at 04:26:233 - . Yes, when you listen to it at 25%, you can hear subtle yellow tick 1/8 sounds, BUT! Which is a lot more important, it's very hard to start this stream from the red tick, because the red tick is a lower beat, and the long repeating slider make you go off the beat. It's a lot funnier and easier to start from the white tick here imo.
- 05:04:509 (2,3,4) - This should be a 1/4 stream according to the music. Purposely kept this a bit simpler due to the music being calmer here, also a short time to kind of regain some stamina for the last part
- 05:09:682 - Consider adding a repeating wizz 1/8 short slider here because of the sound at the stream beginning. Just like here: 04:22:096 (3,4,5,6,7,8) -
Hope this helps. Best of luck.
already did that dangit l2 redl:C
I'm hoping the map gets ranked. I think Kyshiro is just doing some stuff.Secretpipe wrote:
rerank ty
\o/Kyshiro wrote:
ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy lmao
regarding the 1/16 sliders grumd mentioned, I've had a lot of people testplay it again, and I played it myself a couple of times as well, they really don't seem to be a bother, in fact i havent seen anyone breaking on them.
So, let's finish dis
such stalkerinoComfyWolf wrote:
\o/Kyshiro wrote:
ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy lmao
regarding the 1/16 sliders grumd mentioned, I've had a lot of people testplay it again, and I played it myself a couple of times as well, they really don't seem to be a bother, in fact i havent seen anyone breaking on them.
So, let's finish dis
ThankKKKKK83Krfawy wrote:
OD9.3 should be used here but Kyshiro doesn't care about pp farmers. #BLAMEKYSHIRO2015
#1
o/ amen to that.Kyshiro wrote:
Mapping should be something to enjoy, not something to feel like you're in a god damn boot camp.
The glitch Charles is talking about (and correct me if I'm wrong) is that it's more likely to miss on the slider than to hit it because the hitbox for not hitting too early or too late is larger than the time between the first hit and the slider-repeat after it. HOWEVER this has been around for ages and 1/16 sliders are used everywhere, hitting them on time really isn't that hard. Since Kyshiro doesn't use 1/16 sliders followed directly by other objects, he always leaves a nice space of at least 1/4 which makes it feel like the 1/16 return sliders are 1/2s you have to hold a little longer than usual, so this should be perfectly playable, even if the hitbox is pretty small.Charles445 wrote:
Why are you using so many soft normals and whistles during streams at OD 9?
You know the soft whistle is an inherently delayed hitsound, right? Having to stream with that plus weak soft normals is never fun.
Second timing section sounds late in comparison to the first one, I found myself hitting early after the first break was over. Likely needs some tuning, I'm finding -3 / -4 on it but it's hard to hone in on it with the current hitsounding.
soft-hitclap69 is a large file because it has a bunch of silence after it, you could clip it down to the .300 mark and save literally 240kb on your download.
... also 02:50:712 (1,2) - 22ms repeats aren't fun due to the glitches they cause.
I agree, but ranking a map is still a different story from actually enjoying mapping right?Kyshiro wrote:
Mapping should be something to enjoy, not something to feel like you're in a god damn boot camp.
ThisA Mystery wrote:
The glitch Charles is talking about (and correct me if I'm wrong) is that it's more likely to miss on the slider than to hit it because the hitbox for not hitting too early or too late is larger than the time between the first hit and the slider-repeat after it. HOWEVER this has been around for ages and 1/16 sliders are used everywhere, hitting them on time really isn't that hard. Since Kyshiro doesn't use 1/16 sliders followed directly by other objects, he always leaves a nice space of at least 1/4 which makes it feel like the 1/16 return sliders are 1/2s you have to hold a little longer than usual, so this should be perfectly playable, even if the hitbox is pretty small.
I think the hitsounds are pretty nice and the drum samples fit nicely. I see Charles' point, but it's not like the default soft-hitnormal are good for giving correct feedback, at least not a lot better than the drum sample. The standard hitnormal for this map is the soft one so that should be alright anyway.
Thank you, and lol that's fine, the part's supposed to be regular soft sampleset, messed around with hitsounds a lot I forgot to remove sc:2 on the timing line, shouldn't matter as it reads the green line for the SV and hitsounds etc anyway.Yuii- wrote:
Nice! What a nice song and excellent beatmap.
By the way... http://puu.sh/lkgFL/5d451530a5.png ?
No, the issue isn't that hitsounds exist, it's that your hitsound is literally wasting a lot of disk space.Kyshiro wrote:
Going with that logic, no hitsounded map should be ranked,
Mapsets are designed around stock settings, so if someone is displeased with stock settings, they can use overrides.Kyshiro wrote:
Plus the fact that 99% of the players who can actually play this use custom hitsounds,
If you have a decent sense of rhythm, you'll notice the timing / hitsound issues even faster.Kyshiro wrote:
plus the fact that you should have a decent sense of rhythm by the time you're able to play this, plus the fact that I didn't know this and never even noticed it, I think it should be fine.
So much for that.Kyshiro wrote:
Timing I will check later
It wouldn't require re-bubbles, but you didn't do it anyway.Kyshiro wrote:
If reducing the filesize requires me to get 2 new bubbles, I will not because that system is absolute bullshit
The 1/16 feature was added in by woc along with 1/12 during development of the mania gamemode.Kyshiro wrote:
What glitches? Haven't seen any ever before regarding those repeats and I'm pretty sure there's similar repeats used, and why would the option be there if it's not to be used, and aren't I supposed to follow the music lol
... do you really think that way about your own set? That there's nothing wrong, even if someone literally shows up telling you what's wrong?Kyshiro wrote:
I think we should all stop taking this so serious, there's literally nothing wrong with the map (apart from the timing maybe, I have yet to check that), there's maps that require SO MUCH more work that get ranked and no one gives a flying fuck. Just get this over with and let it get approved tyvm
Remember that, at the end of it all, it won't be you enjoying the set, it'll be the thousands playing it.Kyshiro wrote:
Mapping should be something to enjoy, not something to feel like you're in a god damn boot camp.