forum

Kajiura Yuki - Noi! [CatchTheBeat]

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Total Posts
70
Topic Starter
Riari
This beatmap was submitted using in-game submission on 26 December 2015 at 21:29:37

Artist: Kajiura Yuki
Title: Noi!
Source: 劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags: gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BPM: 87
Filesize: 1902kb
Play Time: 00:52
Difficulties Available:
  1. Hyperion's Cup (1.02 stars, 54 notes)
  2. Noi (2.67 stars, 108 notes)
  3. Salad (1.61 stars, 100 notes)
  4. Wizard's Platter (2.12 stars, 112 notes)
Download: Kajiura Yuki - Noi!
Information: Scores/Beatmap Listing
---------------
Pending I guess.
JBHyperion
I heard you Noi!ded a Cup and hitsounds, but you Noi!d not fear, for I have performed the Noi!cessary actions. Kill me Noi!

Noi! - only thing missing is kiai, feel free to add wherever you feel fits.

Noi! best meme 2015
Tyrell
m4m request.

Cup
Seems perfectly fine to me. Only thing i can suggest
00:05:731 (3) - some points the sliders are basically touching the wall, you could reduce the distance a bit to fix this and it still play fine.
other than that, great cup.

Salad
00:02:973 (2,3,4,5) - distancing here needs to be reduced a good bit. The jumps here seem too much for a salad player.
00:05:042 (3) - there needs to be movement here. Maybe go left a bit then dash to next slider?
00:06:766 (5) - jump to this feels too large to easily be caught without dash, reduce this so the dash after it is suitable for salad
00:09:869 (1,2,3,4,5) - reduce the distancing. same reason as earlier, too hard for a salad player to walk easily
00:15:041 (1,2,3,4) - I would reduce the distances a bit on the sliders and not have a dash at the end as a 1/4 salad dash seems a bit much imo
00:17:799 (5,6) - two dashes in a row for a salad is pretty bad, change this to where only a dash is needed for (6) and it isn't so spaced as the current spacing is too hard for a salad
00:25:039 (2) - this jump feels too tight, reduce to the dash spacing you were using earlier. about 2.8x spacing
00:45:728 (1) - reduce the spacing here, seems too tight of a jump

Reduce the spacing a lot and try to have easier dashes as the target player for this is a salad player and they can't handle very hard dashes

platter
no, or rather i should say noi? This diff has too many hypers. It should have very few hypers and a lot of easy dashing. I can't really mod this until this plays more like a platter. Remove all the hyperdashes to where only a few remain at key points and change to ar 8. If you want a mod after changes, i will mod it.

The mod is done.
Topic Starter
Riari

Tyrell wrote:

m4m request.

Salad
00:02:973 (2,3,4,5) - distancing here needs to be reduced a good bit. The jumps here seem too much for a salad player. Reduced.
00:05:042 (3) - there needs to be movement here. Maybe go left a bit then dash to next slider? Slight slight movement added.
00:06:766 (5) - jump to this feels too large to easily be caught without dash, reduce this so the dash after it is suitable for salad Reduced slightly.
00:09:869 (1,2,3,4,5) - reduce the distancing. same reason as earlier, too hard for a salad player to walk easily Done.
00:15:041 (1,2,3,4) - I would reduce the distances a bit on the sliders and not have a dash at the end as a 1/4 salad dash seems a bit much imo I think this is fine as it is.
00:17:799 (5,6) - two dashes in a row for a salad is pretty bad, change this to where only a dash is needed for (6) and it isn't so spaced as the current spacing is too hard for a salad Shortened 4 - 5 dash slightly.
00:25:039 (2) - this jump feels too tight, reduce to the dash spacing you were using earlier. about 2.8x spacing Done.
00:45:728 (1) - reduce the spacing here, seems too tight of a jump Feels fine to me.

Reduce the spacing a lot and try to have easier dashes as the target player for this is a salad player and they can't handle very hard dashes



The mod is done.
JBHyperion

Tyrell wrote:

m4m request.

Cup
Seems perfectly fine to me. Only thing i can suggest
00:05:731 (3) - some points the sliders are basically touching the wall, you could reduce the distance a bit to fix this and it still play fine. Moved some other patterns around a bit so I could flatten this out and bring the repeat away from the wall slightly
other than that, great cup.
Thanks for the mod!

Cup-date
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Hyperion's Cup
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion
BeatmapID:804263
BeatmapSetID:352634

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6.2
ApproachRate:6.2
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NoiBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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51246,-100,4,2,1,40,0,0
51935,-100,4,2,1,35,0,0
52625,-100,4,2,1,30,0,0


[Colours]
Combo1 : 80,14,74
Combo2 : 107,18,67
Combo3 : 217,125,217
Combo4 : 250,61,245

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Topic Starter
Riari
Updated.
autofanboy
Poi

[ General]

  • Background Image
  1. Change the resolution to 1366x768 or any forms with ratio 4:3 or 16:9.

    Offset
  2. I am not really sure, is it necessary to use multiple offsets?

    Difficulty Spread
  3. The spread between Salad and Platter is very large, in Salad there are only a few dashes are required, but in Platter a lot of hyperdashes are used. Please lower the spread between them.

[ Hyperion's Cup]

  • Difficulty
  1. Optional, maybe you want to change the HP to 5.2, just to create a gradual difference among Cup, Salad and Platter.

    Gameplay
  2. Good to go!

[ Salad]

  • Gameplay
  1. 00:15:385 (2,3,4) - A bit hard for Salad beginners as this part requires dash-holding. Better shorten the distance between (2,3) and keep a dash at (3,4).

[ Noi]

  • Gameplay
  1. 00:02:456 (2,3) - The distance here is so large and easy to miss (3). Try shortening the distances of 00:02:283 (1,2,3,4) in overall.
  2. 00:02:801 (4,1,2) - Honestly I don't think (2) is a strong beat so removing the hyperdash at (1,2) would work.
  3. 00:03:662 (1,1,2) - Wow, such distance at (1,1). Lower it please. Apart from that, for 00:04:352 (1,2) it is not necessary at all to have hyperdash here, just similar to what you did at 00:01:594 (1,1) but they don't cover with hyperdashes. Therefore remove the hyperdash as well. In overall you can try moving 00:04:352 (1) to x:304
  4. 00:05:731 (1,2,3,4) - Such hyperdash spam is not recommendable, please remove the hyperdashes and add a hyperdash at 00:06:076 (2,3) as (3) is a strong beat.
  5. 00:08:490 (1,2) - Please, that hyperdash doesn't make sense in my opinion, (2) is not even strong enough to cover a hyperdash, it is just a normal beat.
  6. 00:11:592 (2,1,2) - I don't like this part either, it is so anti-flowing since 00:11:592 (2) can easily distract players to move right, however they have to dash to the left, which can be a confusion to them. In addition, 00:11:937 (1,2) is a holy--- Yea.
  7. 00:12:282 (3,4,1) - Double hyperdash? That is always not suggestible to be included in a Platter.
  8. 00:14:006 (1,2) - Remove the hyperdash between them, (2) is not a strong beat.
  9. 00:17:454 (1,2,3) - Honestly I don't think (2,3) needs such large distance to have hyperdash. Also the sliders here are quire static in movements in my opinion, so *this might be an option for you.
  10. 00:20:902 (1,2) - Not necessary to have hyperdash here since (2) isn't strong. In that way the distance of 00:20:212 (1,1) can be lowered as well.
  11. 00:21:592 (3) - Why not rotate it for 180 degree and place the note at the same point as original? This slider is so off to the flow that can distract players.
  12. 00:22:281 (1,2) - Whaa, please.
  13. 00:24:349 (1,2) - Better remove the hyperdash between them, though the hyperdash is used to emphasize the whistle, but nah this is a Platter supposedly so why not remove it to keep it easy?
  14. 00:26:763 (1,2) - Remove the hyperdash here as well, or simply just move (1) closer to (2) without destroying the hyperdash if you want to.
  15. 00:27:798 (1,2) - Shorten the distance here, it is so big.
  16. 00:29:177 (1,2) - Ooh I don't understand the reason of adding hyperdash with such a large distance. I would say it is already fine to remove the hyperdash and only keep a small dash here, since (2) is not really strong, but dashing is used to emphasize the vocal. Apart from this, please prolong 00:29:522 (2) to end at 00:29:867 because the sound is at white tick.
  17. 00:30:556 (1,2) - For consistency with 00:27:798 (1,2) remove the hyperdash here.
  18. 00:31:936 (1,2) - Just the same as 00:29:177 (1,2)
  19. 00:34:694 (1,2) - Remove the hyperdash here, a small dash is enough to emphasize the vocal.
  20. 00:36:418 (2,3) - Please move (3) much closer without removing the hyperdashes connected with (3). It is not required to have such holy distance to add a hyperdash.
  21. 00:37:453 (1,2) - Yup, consistency with the previous point I have mentioned.
  22. 00:38:832 (1,2) - Same as 00:29:177 (1,2)
  23. 00:39:866 (1,2) - Add a hyperdash here because (2) is the start of another rhythm, just like what you did at 00:27:108 (2,1) or 00:30:212 (1,1) etc.
  24. 00:40:211 (2,3) - Same as the one I have mentioned before.
  25. 00:41:590 (4,5) - Same as 00:29:177 (1,2)
  26. 00:45:384 (1,2) - Try adding a hyperdash here?
  27. 00:45:728 (2,3) - Same as before.
  28. 00:47:108 (1,2) - Same as 00:29:177 (1,2)

    General Comments
  29. This difficulty doesn't feel like a Platter at all, due to a wide usage of hyperdashes. I highly recommend to remove most of the hyperdashes (since quite a lot of them are overworked) to keep the difficulty close to a Platter.

In my opinion, the Cup and Salad is fine but Platter still needs some further polishing before moving on.

Good luck!

oh well don't tell me the Noi is a Rain diff, I will punch you if you did that
Absolute Zero
I'll just check the Cup and Salad because the Platter seems to need application. Poke me and I'll do the platter after you apply AFB's mod.

Hyperion's Cup
00:10:559 (5) - Make this a 1/2 slider instead to follow the beat?
00:25:729 (2) - NC here, the voice phrasing starts here instead?
00:30:556 (2) - I would move the NC here instead since (1) is an upbeat.
00:32:970 (1,2) - Space slightly more because this is a stronger beat?
00:33:314 (2) - I would move the NC here instead since (1) is an upbeat.
00:40:211 (2) - ^
00:45:384 (1) - ^

Salad
00:06:766 (5) - Nerf this movement distance, salad players might panic when they have to make the back-forth?
00:14:696 (6) - Move NC here?
00:16:420 (1) - Move (1) to where (3) is?
00:18:144 (6) - NC here instead.
00:42:625 (1) - No NC here?
00:45:384 (1) - ^
JBHyperion

alienflybot wrote:

[ General]
  1. I am not really sure, is it necessary to use multiple offsets? The red lines are for timing signature changes to ensure correct placement of the downbeat, so yes, they are necessary

[ Hyperion's Cup]

  • Difficulty
  1. Optional, maybe you want to change the HP to 5.2, just to create a gradual difference among Cup, Salad and Platter As far as I know, decimal HP actual has almost no effect on the actual HP drain. Values essentially get rounded up or down to the nearest integer. Therefore it would be more logical for HP spread to be 5/6/7..

    Gameplay
  2. Good to go! <3

Absolute Zero wrote:

Hyperion's Cup
00:10:559 (5) - Make this a 1/2 slider instead to follow the beat? Trying to keep the note density down, and I don't feel this is an especially prominent 1/2 vocal to warrant mapping. I did make 00:14:006 (5) into a 1/2 slider instead however.
00:25:729 (2) - NC here, the voice phrasing starts here instead? I consider the vocal sound at 00:25:039 (1) to be a part of this vocal phrase, even if it's not the most prominent, so this is fine
00:30:556 (2) - I would move the NC here instead since (1) is an upbeat. (1) is a 1/2 beat (upbeat would be the white tick preceding it) and I'd prefer not to NC on red ticks. The current pattern follows the vocal clearly so I'll keep this
00:32:970 (1,2) - Space slightly more because this is a stronger beat? Can do
00:33:314 (2) - I would move the NC here instead since (1) is an upbeat. Same reasoning as before, no change
00:40:211 (2) - ^ ^
00:45:384 (1) - ^ ^
Thanks for the mods both of you!

Cup-date
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Hyperion's Cup
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion
BeatmapID:804263
BeatmapSetID:352634

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6.2
ApproachRate:6.2
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NoiBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11248,689.655172413793,5,2,1,60,1,0
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51246,-100,4,2,1,40,0,0
51935,-100,4,2,1,35,0,0
52625,-100,4,2,1,30,0,0


[Colours]
Combo1 : 80,14,74
Combo2 : 107,18,67
Combo3 : 217,125,217
Combo4 : 250,61,245

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Kurokami
Hi.

[Cup]

Change HP to 5.2 to fit into the spread.

00:33:315 (2) - This is the only 3/4 slider on your difficulty and honestly, it would be better end it on red.
00:39:866 (1,1,1,1) - Either add these into a combo or make 00:30:212 (1,1) - consistent with them.

[Salad]

00:15:041 (1,2,3,4) - This pattern might be too hard at this level due to the time distance. Something like this might work better: http://bit.ly/1GCI2vU

Actually, I expected a little bit more jump during both kiai but you missed a lot of opportunity to add some. 00:30:212 (1,2) - , 00:31:246 (3,4) - , 00:32:970 (1,2) - , 00:38:142 (2,3) - , 00:39:866 (1,1) - , 00:46:418 (2,3) - . Its a good Salad but due to the short time, you need to use every possible place to differentiate the parts from each other.

[Platter] or whatever is this

00:02:283 (1,2,3,4) - Can you just not use these kind of pattern soon after the beginning? The jumps are not really fits and its hard to time them fine.
00:08:490 (1,2) - This is the only place where you used 1/8 HDash on this difficulty. If this supposed to be a Platter then remove this, if not then map a Platter please.
00:11:592 (2,1,2,3,4,1) - This kind of pattern shouldn't be here if you willing to submit an acceptable spread. The distance between (1,2) is too high anyway.
00:29:867 - Why this tick is empty? There is a clear sound to follow.
00:32:625 - ^ and so on...
00:36:074 (1,2) - Something like this might work better here. That sudden antiflow movement is kinda disturbing.

Due to the low bpm I can accept this as Platter with the 3/4 HDashes but you need to change the parts I pointed out and add more jump on Salad at the suggested places. But even then the gap here will be kinda high but at least less then currently.
[]

The set is definitely not ready yet due what I said at Platter. But feel free to poke me if you got a few more mod. Good luck.
JBHyperion

Kurokami wrote:

Hi.

[Cup]

Change HP to 5.2 to fit into the spread. Again, this shouldn't make the slightest difference since decimal HP has almost no effect, but I guess I'll change it until Riari applies mods since people keep complaining

00:33:315 (2) - This is the only 3/4 slider on your difficulty and honestly, it would be better end it on red. Guess there must have been some bug, this is already a 1/1 for me which I feel fits better due to the second, quieter vocal sound at 00:34:004 *shrugs*
00:39:866 (1,1,1,1) - Either add these into a combo or make 00:30:212 (1,1) - consistent with them. Made 00:42:625 (1) part of 00:42:970 (1) -'s combo and NC'ed 00:48:142 (1) for consistency with following the vocal patterns
Thanks for the mod!

Cup-date
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Topic Starter
Riari
Will edit with Salad applications and such but I think "Noi" seems to have people confused as to what sort of difficulty it is. I'll be applying mods to it with a pinch of salt as to what I see the difficulty as and I'll add a traditional platter that would seem to fit the spread a bit more.


EDIT:

alienflybot wrote:

[ Salad]

  • Gameplay
  1. 00:15:385 (2,3,4) - A bit hard for Salad beginners as this part requires dash-holding. Better shorten the distance between (2,3) and keep a dash at (3,4). Done.

oh well don't tell me the Noi is a Rain diff, I will punch you if you did that Not really, but more of a hyper-dense harder-than-platter difficulty.

Kurokami wrote:

Hi. Hello.


[Salad]

00:15:041 (1,2,3,4) - This pattern might be too hard at this level due to the time distance. Something like this might work better: http://bit.ly/1GCI2vU Changed with AFB.

Actually, I expected a little bit more jump during both kiai but you missed a lot of opportunity to add some. 00:30:212 (1,2) - , 00:31:246 (3,4) - , 00:32:970 (1,2) - , 00:38:142 (2,3) - , 00:39:866 (1,1) - , 00:46:418 (2,3) - . Its a good Salad but due to the short time, you need to use every possible place to differentiate the parts from each other. Done.

[Platter] or whatever is this

00:02:283 (1,2,3,4) - Can you just not use these kind of pattern soon after the beginning? The jumps are not really fits and its hard to time them fine. Reduced distances.
00:08:490 (1,2) - This is the only place where you used 1/8 HDash on this difficulty. If this supposed to be a Platter then remove this, if not then map a Platter please. Blackmailed Tom.
00:11:592 (2,1,2,3,4,1) - This kind of pattern shouldn't be here if you willing to submit an acceptable spread. The distance between (1,2) is too high anyway. Changed.
00:29:867 - Why this tick is empty? There is a clear sound to follow. Done.
00:32:625 - ^ and so on... Done.
00:36:074 (1,2) - Something like this might work better here. That sudden antiflow movement is kinda disturbing. Done.

Absolute Zero wrote:

Salad
00:06:766 (5) - Nerf this movement distance, salad players might panic when they have to make the back-forth? Done.
00:14:696 (6) - Move NC here? I think its fine here.
00:16:420 (1) - Move (1) to where (3) is? Same as above.
00:18:144 (6) - NC here instead. Done.
00:42:625 (1) - No NC here? Changed slightly.
00:45:384 (1) - ^ ^
Whilst I've only applied Kurokami's mod to my custom difficulty, I'm open to discussion about the mod that AFB previously posted as I feel that was more aimed towards a conventional platter difficulty rather than what I was aiming for.

Thanks for the mods and updated.
JBHyperion
A Wizard appeared, and it began to Rain Platter

Noi!ce diff m8 (^:
Moeruattack
#m4m req

JBH's Cup
00:26:763 - Move to middle part x:256

Overall, its good (y)

Salad
00:04:007 - Move a bit right to x:296, dashing seems nice here.
00:15:385 - Not really fit to add dash here, move a bit right to x:140.
00:18:144 - Move right to x:68
00:31:246 - Ctrl+H this slider then move to x:224 or nearer to make a consistency to the Kiai time.
00:41:935 - Try make this note a Dash one, since the previous Kiai time makes the Second Beat (00:32:281) add Dash. Add dash to make constancy to the Second Kiai.
00:45:728 - Lower distance a bit to x:164

Wizard's Platter
00:06:421 - Ctrl+G this slider, seems fits for H-Dash.
00:38:832 (1,2,3) - Move this notes on 2,3 to this:

00:48:142 - You can try put notes in the Right side to x:432

Rain
00:02:455 - Move a bit right to x:324
00:29:867 - You can try make this as H-Dash, but maybe on x:180.
00:36:763 - This slider have sound in 00:37:107.
+ If you do apply upper mod, maybe try this one, if you like it :

00:47:453 - There`s sound in 00:47:797, try extend the previous slider.
00:30:556 - Remove NC
00:03:662 - Remove NC
00:12:627 - Remove NC
00:14:696 - Remove NC
00:19:178 - Remove NC
00:20:212 - Remove NC
00:39:521 - There`s no note here which there's a sound here.
00:42:280 - ^

Nice mapset, good luck for ranking :)
Sorceress

murutattack wrote:

Wizard's Platter
00:06:421 - Ctrl+G this slider, seems fits for H-Dash. - I originally avoided a hyper here as I thought I was forcing it too much but what the heck let's try it.
00:38:832 (1,2,3) - Move this notes on 2,3 to this:
- Donesies
00:48:142 - You can try put notes in the Right side to x:432 - Moved (3) over to the right with (2) and (4) off to the left. I didn't like have a jump to 3 and then to 4 so I feel this works well enough.
Thanks for the mod!
Updated Platter :)))
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320,208,17454,2,0,L|208:208,1,90,2|0,0:0|0:0,0:0:0:0:
176,208,17972,1,0,0:0:0:0:
464,208,18144,5,8,0:0:0:0:
374,208,18488,2,0,L|470:208,1,90,0|0,0:0|0:0,0:0:0:0:
224,208,19178,1,0,0:0:0:0:
32,208,19523,2,0,L|144:208,1,90,8|0,0:0|0:0,0:0:0:0:
352,208,20212,1,0,0:0:0:0:
224,208,20557,1,0,0:0:0:0:
464,208,20902,5,2,0:0:0:0:
304,208,21247,2,0,L|176:208,1,90,0|0,0:0|0:0,0:0:0:0:
48,192,21937,2,0,L|160:192,1,90,0|2,0:0|0:0,0:0:0:0:
368,144,22625,5,0,0:0:0:0:
144,144,22970,1,0,0:0:0:0:
368,224,23315,2,0,L|240:224,1,90,0|2,0:0|0:0,0:0:0:0:
448,192,24005,1,0,0:0:0:0:
224,192,24349,2,0,L|320:192,1,90,8|0,0:0|0:0,0:0:0:0:
80,208,25039,2,0,P|48:144|96:48,1,180,2|8,0:0|0:0,0:0:0:0:
320,64,26074,5,0,0:0:0:0:
112,64,26418,2,0,L|208:64,1,90,2|0,0:0|0:0,0:0:0:0:
304,64,27108,1,8,0:0:0:0:
80,64,27453,1,0,0:0:0:0:
240,272,27798,6,0,L|128:224,1,90,4|0,0:0|0:0,0:0:0:0:
400,224,28315,1,0,0:0:0:0:
464,224,28487,2,0,L|368:160,1,90,0|0,0:0|0:0,0:0:0:0:
160,192,29177,2,0,L|272:192,1,90,8|0,0:0|0:0,0:0:0:0:
448,192,29867,1,0,0:0:0:0:
208,192,30212,5,0,0:0:0:0:
448,128,30556,2,0,L|336:128,1,90,4|0,0:0|0:0,0:0:0:0:
80,128,31074,1,0,0:0:0:0:
16,128,31246,2,0,L|96:192,1,90,0|0,0:0|0:0,0:0:0:0:
320,224,31936,6,0,L|208:224,1,90,8|0,0:0|0:0,0:0:0:0:
192,192,32453,1,0,0:0:0:0:
432,192,32625,1,0,0:0:0:0:
480,192,32970,6,0,P|496:128|464:96,1,90,0|4,0:0|0:0,0:0:0:0:
256,192,33659,1,0,0:0:0:0:
416,192,34004,2,0,L|288:192,1,90,0|0,0:0|0:0,0:0:0:0:
80,192,34694,2,0,L|208:192,1,90,2|0,0:0|0:0,0:0:0:0:
416,192,35383,1,0,0:0:0:0:
192,224,35728,1,0,0:0:0:0:
352,192,36073,6,0,L|464:192,1,90,2|0,0:0|0:0,0:0:0:0:
112,192,36763,1,0,0:0:0:0:
256,192,37108,1,0,0:0:0:0:
144,128,37453,6,0,L|16:128,1,90,4|0,0:0|0:0,0:0:0:0:
80,80,37970,1,0,0:0:0:0:
336,96,38142,2,0,L|368:144|400:192,1,90,0|0,0:0|0:0,0:0:0:0:
176,96,38832,6,0,L|144:144|112:192,1,90,8|0,0:0|0:0,0:0:0:0:
96,208,39349,1,0,0:0:0:0:
176,208,39521,1,0,0:0:0:0:
464,224,39866,5,0,0:0:0:0:
272,224,40211,2,0,L|368:176,1,90,4|0,0:0|0:0,0:0:0:0:
336,160,40728,1,0,0:0:0:0:
80,192,40901,2,0,L|48:96,1,90,0|0,0:0|0:0,0:0:0:0:
96,96,41418,5,0,0:0:0:0:
336,96,41590,2,0,L|400:160,1,90,8|0,0:0|0:0,0:0:0:0:
176,192,42280,1,0,0:0:0:0:
416,192,42625,5,0,0:0:0:0:
240,192,42970,2,0,L|336:192,1,90,4|0,0:0|0:0,0:0:0:0:
304,144,43487,1,0,0:0:0:0:
64,144,43659,2,0,L|32:48,1,90,0|0,0:0|0:0,0:0:0:0:
288,144,44349,6,0,L|208:48,1,90,8|0,0:0|0:0,0:0:0:0:
240,48,44866,1,0,0:0:0:0:
480,48,45039,1,0,0:0:0:0:
240,128,45384,5,0,0:0:0:0:
416,128,45728,2,0,L|480:32,1,90,4|0,0:0|0:0,0:0:0:0:
432,48,46246,1,0,0:0:0:0:
176,64,46418,2,0,L|80:64,1,90,0|0,0:0|0:0,0:0:0:0:
336,64,47108,6,0,L|432:64,1,90,8|0,0:0|0:0,0:0:0:0:
416,112,47625,1,0,0:0:0:0:
352,112,47797,1,0,0:0:0:0:
96,112,48142,1,2,0:0:0:0:
256,192,48487,12,0,52625,0:0:0:0:
Topic Starter
Riari

murutattack wrote:

#m4m req


Salad
00:04:007 - Move a bit right to x:296, dashing seems nice here. Done.
00:15:385 - Not really fit to add dash here, move a bit right to x:140. I think it fits where it is.
00:18:144 - Move right to x:68 Done.
00:31:246 - Ctrl+H this slider then move to x:224 or nearer to make a consistency to the Kiai time. Done.
00:41:935 - Try make this note a Dash one, since the previous Kiai time makes the Second Beat (00:32:281) add Dash. Add dash to make constancy to the Second Kiai. Changed slightly.
00:45:728 - Lower distance a bit to x:164 Done.


Rain
00:02:455 - Move a bit right to x:324 Done.
00:29:867 - You can try make this as H-Dash, but maybe on x:180. I like it simple as it is.
00:36:763 - This slider have sound in 00:37:107. fixed.
+ If you do apply upper mod, maybe try this one, if you like it : Fine how it is.

00:47:453 - There`s sound in 00:47:797, try extend the previous slider. Fixed.
00:30:556 - Remove NC
00:03:662 - Remove NC
00:12:627 - Remove NC
00:14:696 - Remove NC
00:19:178 - Remove NC
00:20:212 - Remove NC All Done.
00:39:521 - There`s no note here which there's a sound here. Done.
00:42:280 - ^ Done.

Nice mapset, good luck for ranking :)

Thanks for the mod.

Updated.
JBHyperion

murutattack wrote:

#m4m req

JBH's Cup
00:26:763 - Move to middle part x:256 If I do this I have much less spacing to the really strong vocal note + start of the kiai at 00:27:798 (1) which takes away a lot of emphasis. I feel the current spacing is fine

Overall, its good (y) <3

Nice mapset, good luck for ranking :)
No changes from me, but thanks for the mod!
Negri_sk
[Noi]
00:06:076 (2) - x116
00:29:522 (2,3) - https://osu.ppy.sh/ss/3901797
00:32:281 (2,3) - ^
00:37:453 (1) - CTRL+G
00:41:590 (4) - This is kind of far away from 00:40:901 (3) - Think about it.

[Platter]
00:10:559 (2,3,4) - https://osu.ppy.sh/ss/3901825
00:12:282 (3,4,1) - https://osu.ppy.sh/ss/3901828
00:14:006 (3) - x0
00:15:730 (4,5,1) - https://osu.ppy.sh/ss/3901830

[Salad]
Some of the kiai time jumps could be nerfed.

[Cup]
00:01:594 (1) - x256 pls
JBHyperion

Negri_sk wrote:

[Cup]
00:01:594 (1) - x256 pls Spacing to 00:02:283 (2) will be inconsistent with similar sounds if I do this, and I can't just move the entire map 36 pixels to the left just so the first note can be right in the centre - I know it's the easiest diff, but I think even brand new players should be able to make a small movement to the right c:
No changes, but thanks for taking a look! (:
Sorceress

Negri_sk wrote:

[Platter]
00:10:559 (2,3,4) - https://osu.ppy.sh/ss/3901825 - Strongly considered this but ultimately prefer how this plays as it is now with that bit more movement.
00:12:282 (3,4,1) - https://osu.ppy.sh/ss/3901828 - Again almost went ahead with this but didn't want to impact the spacing of 00:11:592 (1,2,3) - and preferred the movement needed at 00:12:282 (3,4,1) - how it is.
00:14:006 (3) - x0 - Would have done this if I went ahead with the above. 00:12:627 (1,2,3) - I did like how these sliders played with (1) being inverted but it impacted the previous part too much.
00:15:730 (4,5,1) - https://osu.ppy.sh/ss/3901830 - It's a similar story here. Don't want to impact on the previous 3 notes and the thing about the movement which I can't word properly because I should be in bed.
Thanks for the mod. Hope my response made sense, I'm stupidly tired and it's 4am but sleeping is difficult.
koliron


General
  1. the combocolours are almost only 2, with really BIT diference ): try with other colours! maybe red (eyes+ribbon) and white-blue
  2. Wildscreen support are actived in Wizard's Platter

Cup
  1. HP 5.2? wooo nonono D: is hard! reduce to 3, and! the decimal not work in HP (i think riari change this to maintain constancy)
  2. AR 6.2? is too hard ): 5.5 or 5 is good option
  3. 00:09:869 (4,5,1) - the sound in 00:11:248 (1) - is more loud than the others but you use almost the same distance, you should add a bit more here (and ye, maybe reduce a bit between 00:09:869 (4,5) - these to not make uncomfortalbe movement to cup players)
  4. 00:11:248 (1,2,3,4) - mhh ): 2 same patterns here, ctrl+g in some slider and reposition i think is good option to vary a bit
  5. 00:16:075 (1) - really this nc in neccesary? i think no, mhh, but maybe in 00:16:420 (2) -
  6. 00:25:729 (2,3,4) - hu! the sound in 00:26:418 - 00:26:763 - 00:27:108 - reduces a bit each one, but you use more distance to 00:27:108 (4) - ): (yes, i love to mention invisible details) , so just placing 00:26:763 (3) - in x 264
  7. 00:32:970 (1,2) - humhumhum, okay i think im bad with ncs xD but i think the nc is in 00:33:314 (2) - , I guess if you refuse this is because in 00:32:970 (1) - start again the voice, I appreciate if you tell me what is the correct, becuase, for example, 00:07:111 (1,2) - you use the nc in the loud sound, not in the voice-start, consistency in these cases of nc is not necessary?
  8. 00:42:625 (1,2) - 00:45:384 (1,2) - obviously, the same case

    no more, good cup jbh!

Salad
  1. HP 5.8? wooo nonono D: is hard! reduce to 4, and! the decimal not work in HP
  2. mh! AR 7.2 is a bit hard to a salad, i think 6 o 6.5 is better
  3. 00:02:283 - I think is not neccesary add nc here
  4. 00:04:697 (2,3) - the sound is loud enough to add dash here
  5. 00:09:179 (1,2) - mh? only 2 of combo? and is unneccesary add nc here, the true nc is 00:08:490 (4) -
  6. 00:09:869 (1,2,3,4) - okay, the sounds in 1,2,3 are strong if you listen in 0.25 but 00:10:904 (4) - definitely is not loud, reduce the distance
  7. 00:11:248 (5) - nc here! not 00:11:592 (1) - here
  8. 00:11:937 (2) - other high sound, add dash to here! feels good
  9. 00:12:627 (3,1) - 1 is a bit loud, maybe some distance here, fits good
  10. 00:12:972 (1,2,3) - okay again, I know I'm pretty upset about these things and I repeat it many times, but come on! add distance to (3) it is a good choice to highlight that there is a slightly louder sound
  11. 00:14:696 (6,1) - other case, the nc is un (6)
  12. 00:15:041 (1,2,3,4) - the note density is more than 00:11:592 (1,2) - ! not forget, you need maintain constancy with.. "the combo", in same sounds/parts
  13. 00:16:420 (1,2,3,4,5) - mh! i see, you use a bit less distance each a note, but lol you use distance to 00:17:799 (5) - , and definitely is not more strong than que others, so you should reduce a lot the distance
  14. 00:17:799 (5,1) - wooh! this dash its very hard for a salad! and that distance may even scare a platter player, reduce the distance! maybe x 128 is good position
  15. 00:25:039 (2,1) - too short! and the sound is quite strong, try to add some (easy dash fits good)
  16. 00:29:177 (3,4) - is the same case, but ok, the sound is not loud and dash not fit here, but more movement is neccesary, we're in kiai! in kiai you need are more movement as are possible
  17. 00:30:556 (2,3) - you should add dash between these to maintain constancy with 00:27:798 (1,2) -
  18. 00:31:936 (4,5) - oh lol comparing with 00:29:177 (3,4) you use a lot of distance here, and not fit ): reduce the distance here
  19. 00:32:281 (5,1) - and ye, is the same x, try to add more distance! is in kiai yet
  20. 00:32:970 (1,2) - the nc is in (2)
  21. 00:34:694 (5,1) - same case
  22. 00:36:418 (3,4) - the dash is not too strong for sound? reduce a bit
  23. 00:38:832 (3,4) - the same case as 00:29:177 (3,4) , add a bit more distance here
  24. 00:39:866 (1,1) - 2 nc in row ): remove one
  25. 00:37:453 (1,2) - you can add a bit more distance to make more obvious dash
  26. 00:41:590 (3,4) - and lol you maintain consistency here xD but again i think is not loud to add dash, reduce the distance!
  27. 00:47:108 (4,5) - other case of these distances, reduce

Platter
  1. HP 6.4? wooo nonono D: is hard! reduce to 5, and! the decimal not work in HP
  2. 00:02:283 (2,3,4) - you use the same distance, and plays ok, but come on! 00:02:973 (4) - is more loud than the others, add some distance to make easy dash is nice idea
  3. 00:03:662 (5,1) - mmh, maybe is not the best sound to make hdash, but i see you add really few hdash in your diff (and ok, ve not much strong sounds), in comparation, the sound in 00:04:352 (1) - is more strong than the others, so i suggest you make easy hdash here
  4. 00:05:387 (3,4,5) - listen this, the sound in 00:05:731 (5) - have new sound and the voice is a bit more high, mark this with more distance feels good, try with 00:05:731 (5) - x 152
  5. 00:06:421 (6,1) - hu hu! and if you denied the sugg in 00:03:662 (5,1), you're not consistent with this
  6. 00:07:455 - has a lower note density than the salad, and i think note 00:07:628 - here fits good! , so maybe you can reduce the slider and add reverse here
  7. 00:08:145 (3,4) - huuuu! the distance is too short and the sound in (4) is loud! a good dash fits perfect here
  8. 00:08:490 (4,5) - mhmhmh, the distance is practicaly 10 of x, add some distance! and then you use hdash to 00:09:179 (6) - and i think is not the best place, reduce this to normal dash~
  9. 00:09:007 (5) - mh, and i think is not neccesary, not fit with the music
  10. 00:09:524 (7) - mhmhmh, this case is interesting, there are 2 things to correct, the nc is in 00:09:869 - , not in 00:10:214 (1) - , and ye, is good sound to add hdash (00:09:869 - ) a-a-aaaand, you use long dash to 00:10:214 (1) - , and is not loud sound, so! i suggest you replace 00:09:524 (7) - with 2 circles and add hdash to the second, and nc in this
  11. 00:10:904 (4) - is the same case xD, i know that is good time to slider, but the ncs are priority (and equally, is good time to hdash, aaand remove a lot of distance with 00:11:592 (1) - , is normal sound)
  12. 00:12:282 (3,4,1) - same distances, but (1) is too low! 00:12:627 (1) - in x 432 i think is good option
  13. 00:14:006 (3,1) - mh, again, is other good time to add hdash, fits good
  14. 00:15:730 (4,5,1) - the same case as 00:12:282 (3,4,1)
  15. 00:18:488 (2,3) - really is good sound to add dash here? i think no, reduce the distances
  16. 00:19:178 (3,4) - but here yes!
  17. 00:21:937 (3) - again, the nc is in 00:22:281 - , you know what to do (uh, and 00:22:625 (1) - is not loud, reduce the distance to this)
  18. 00:22:625 (1,2) - other bad time to dash, 2 is lowww~ (but you can maintain between 00:22:970 (2,3) - )
  19. 00:25:039 (6,1) - the nc is 00:25:039 - here, not 00:26:074 - here
  20. 00:25:039 (6,1,2) - okay, is other case, 1 is loud sound, not good to dash, and 2 is more loud! but you use less distance to this
  21. 00:27:453 (4,1) - i think is good time to hdash! add distance
  22. 00:27:798 (1,2,3) - mhmhmhmh~! the hdash is to 00:28:315 (2) - but is not the true loud sound, need fix this, the true loud (hue) is 00:28:487 (3) - , so just change the distance of 00:28:315 (2) - , try near of the other previous slider
  23. 00:30:556 (2,3,4) - the same case, just 00:31:074 (3) - x 288 (304 no, is hard hdash to platter!)
  24. 00:32:970 (1) - again, the nc is in 00:33:315 - , replace with 2 circles
  25. 00:32:970 (1,2) - okay the kiai finish, so this dash is not tolerable, reduce the distance
  26. 00:37:108 (3,1) - ooother good time to hdash! to mark the start of the kiai
    (00:37:453 (1,2,3) - 00:40:211 (2,3,4) - oh! you use the correct hdash here)
  27. 00:39:866 (1,2) - the correct nc is in 00:40:211 (2) -
  28. 00:41:590 (2,3) - not the best to dash!

Noi
  1. CS 3 is too low to a rain, try withj 3.5 (and ye, the consistency is normal with that, 2 - 2.5 - 3 - 3.5)
  2. hum, i think AR 8.2 is really low diference with the platter, try with 8.5 or 8.6
  3. HP 7? wooo nonono D: is hard! reduce to 6 (do not worry with the consistency, in other diffs also wrong)
  4. Why not "Yesi" to be more funny
  5. 00:02:283 - I think is not neccesary add NC here
  6. 00:02:455 (2) - this circle is not necesary, not fit... with nothing
  7. 00:03:662 (3,1) - the hdash here is too hard! you need catch (1) with the border, and ye is the best time yo add hdash, but 4 hdash in row is not acceptable in rain, i think, especialy in relax music, so i suggest you remove the hdash between 00:02:973 (1,2) -
  8. 00:04:352 (1,2) - JMM! remember, is relax music, not try to add unnecesary hdash, you can add dash here, but is not too strong
  9. 00:05:731 (1,2,3) - okay, to maintain constancy with the previous part (and my suggestion, ye, add hdash to 00:06:421 (3) - , is more loud than 00:06:076 (2) - , oh and remove the hdash to this (ye, 2)
  10. 00:06:421 (3,4) - you not maintain constancy with 00:03:662 (3) ! (same sounds~) make the same (use the long slider)
  11. 00:07:111 (1) - other case, you not maintain constancy with 00:04:352 (1) - !
  12. 00:07:455 - has a lower note density than the salad, 00:07:628 - note here fits good
  13. 00:08:490 (1,2) - lol, this hdash is soo hard, and the slider not fit, try to make the same pattern as the platter
  14. 00:09:869 (1,2,3,4) - lower note density than the platter, note 00:10:731 - here feels good!
  15. 00:14:351 (2) - is not loud to add hdash, reduce the distance
  16. 00:15:041 (1,2) - good time to add hdash!
  17. 00:16:420 (1,2,3) - listen in x0.25, the sound in (3) is a bit more loud than the others, you can add a bit more distance~! maybe x 424
  18. 00:17:110 (3,1) - good time to add hdash!
  19. 00:17:799 (2,3) - wooooo a lot of distance here xD reduce a lot!
  20. 00:18:144 (3,1) - the dash between these are a bit uncomfortable, reduce a bit the distance
  21. 00:20:212 (5,1,2,3,1) - 4 hdash in row here! remove to 00:21:247 (2) - , is the best to.. remove xD
  22. 00:24:349 (1,2) - other hard hdash! reduce the distance
  23. 00:25:729 (1,2,3) - the same case as 00:16:420 (1,2,3)but in reverse, 00:26:418 (3) - is a bit low than the others, reduce a bit the distance, x 200 is good option
  24. 00:26:763 (1,2) - ooother hard hdash! you must not make these hdash, because the song is.. really relax, and the bpm too low, and especially because are not comfortable to the players, without exaggeration pls :|
  25. 00:27:108 (2,1) - maybe, one is acceptable because start the dash
  26. 00:29:177 (1,2) - nooooo, reduce.. and really short distance between 00:29:522 (2,3) -
  27. 00:31:246 (3,1) - same case
  28. 00:31:936 (1,2) - same case (and ye 00:32:281 (2,3) - )
  29. 00:32:970 (1,2) - ye, lol is the best time to add hdash, the sound is lololooouud!
  30. 00:34:694 (1,2) - is not in kiai, so is not acceptable, remove the hdash (and ye, add to 00:36:074 (1) - , fits good)
  31. 00:36:074 (1,2) - low distance!try with ctrl+g (2)
  32. 00:36:418 (2,3) - other hard hdash, reduce
  33. 00:36:763 (3,1) - the best time to hdash!
  34. 00:40:901 (3,4,5) - hdash to 4, not to 5, fix this
  35. 00:44:349 (1,2) - not good time to hdaashhh ): and is too hard, only dash here
  36. 00:45:384 (1,2) - hdash between these fits good (and ye, the nc is in 2)
  37. 00:47:108 (1,2) - other haaard hdash!!! reduce a lot

Sorry for not explain much ): im busy these weeks

good luck!
JBHyperion

koliron wrote:



Cup
  1. HP 5.2? wooo nonono D: is hard! reduce to 3, and! the decimal not work in HP (i think riari change this to maintain constancy) Agreed, especially since it's low BPM. I think 4/5/5/6 would be nice.
  2. AR 6.2? is too hard ): 5.5 or 5 is good option I can accept 5.5
  3. 00:09:869 (4,5,1) - the sound in 00:11:248 (1) - is more loud than the others but you use almost the same distance, you should add a bit more here (and ye, maybe reduce a bit between 00:09:869 (4,5) - these to not make uncomfortalbe movement to cup players) The hitsound is the same, but (1) is definitely a weaker beat than, say 00:09:869 (4) - I feel it's currently comfortable enough, even for a beginner, so no change
  4. 00:11:248 (1,2,3,4) - mhh ): 2 same patterns here, ctrl+g in some slider and reposition i think is good option to vary a bit Current pattern is fine as in incorporates an antiflow element, I don't want to introduce too many things at once. Also, it's different from 00:14:696 (1,2,1,2) so you can't say there's no variety :P
  5. 00:16:075 (1) - really this nc in neccesary? i think no, mhh, but maybe in 00:16:420 (2) - Fine, removed
  6. 00:25:729 (2,3,4) - hu! the sound in 00:26:418 - 00:26:763 - 00:27:108 - reduces a bit each one, but you use more distance to 00:27:108 (4) - ): (yes, i love to mention invisible details) , so just placing 00:26:763 (3) - in x 264 00:27:108 (4) has more spacing because although it's a lower vocal note, it's more "punchy" and short, so the extra spacing emphasises the finality
  7. 00:32:970 (1,2) - humhumhum, okay i think im bad with ncs xD but i think the nc is in 00:33:314 (2) - , I guess if you refuse this is because in 00:32:970 (1) - start again the voice, I appreciate if you tell me what is the correct, becuase, for example, 00:07:111 (1,2) - you use the nc in the loud sound, not in the voice-start, consistency in these cases of nc is not necessary? 00:32:970 (1,2) are part of the same vocal phrase, so they belong in the same combo
  8. 00:42:625 (1,2) - 00:45:384 (1,2) - obviously, the same case obviously the same answer (:

    no more, good cup jbh! <3
good luck!
Thanks for the mod!

Riari, check out suggestions for HP drain spread in first point please :D

Cupdate (since I know it triggers you hue
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Hyperion's Cup
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:804263
BeatmapSetID:352634

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NoiBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1594,689.655172413793,4,2,1,60,1,0
7111,689.655172413793,6,2,1,60,1,0
11248,689.655172413793,5,2,1,60,1,0
18144,689.655172413793,6,2,1,60,1,0
22281,689.655172413793,4,2,1,60,1,0
27798,-100,4,2,1,75,0,1
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37453,689.655172413793,4,2,1,75,1,1
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49177,-100,4,2,1,55,0,0
49866,-100,4,2,1,50,0,0
50556,-100,4,2,1,45,0,0
51246,-100,4,2,1,40,0,0
51935,-100,4,2,1,35,0,0
52625,-100,4,2,1,30,0,0


[Colours]
Combo1 : 80,14,74
Combo2 : 107,18,67
Combo3 : 217,125,217
Combo4 : 250,61,245

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Topic Starter
Riari

koliron wrote:



General
  1. the combocolours are almost only 2, with really BIT diference ): try with other colours! maybe red (eyes+ribbon) and white-blueI like the current ones.
  2. Wildscreen support are actived in Wizard's Platter


Salad
  1. HP 5.8? wooo nonono D: is hard! reduce to 4, and! the decimal not work in HP Done.
  2. mh! AR 7.2 is a bit hard to a salad, i think 6 o 6.5 is better Changed.
  3. 00:02:283 - I think is not neccesary add nc here I think its fine.
  4. 00:04:697 (2,3) - the sound is loud enough to add dash here Increased distance slightly.
  5. 00:09:179 (1,2) - mh? only 2 of combo? and is unneccesary add nc here, the true nc is 00:08:490 (4) - Done.
  6. 00:09:869 (1,2,3,4) - okay, the sounds in 1,2,3 are strong if you listen in 0.25 but 00:10:904 (4) - definitely is not loud, reduce the distance Done.
  7. 00:11:248 (5) - nc here! not 00:11:592 (1) - here Worked with.
  8. 00:11:937 (2) - other high sound, add dash to here! feels good Not what I was looking to do, high dash density isn't what I want either.
  9. 00:12:627 (3,1) - 1 is a bit loud, maybe some distance here, fits good Changed.
  10. 00:12:972 (1,2,3) - okay again, I know I'm pretty upset about these things and I repeat it many times, but come on! add distance to (3) it is a good choice to highlight that there is a slightly louder sound Already put focus on beat after.
  11. 00:14:696 (6,1) - other case, the nc is un (6)Done.
  12. 00:15:041 (1,2,3,4) - the note density is more than 00:11:592 (1,2) - ! not forget, you need maintain constancy with.. "the combo", in same sounds/parts Changed.
  13. 00:16:420 (1,2,3,4,5) - mh! i see, you use a bit less distance each a note, but lol you use distance to 00:17:799 (5) - , and definitely is not more strong than que others, so you should reduce a lot the distance Feels stronger to me.
  14. 00:17:799 (5,1) - wooh! this dash its very hard for a salad! and that distance may even scare a platter player, reduce the distance! maybe x 128 is good position Done.
  15. 00:25:039 (2,1) - too short! and the sound is quite strong, try to add some (easy dash fits good) Done.
  16. 00:29:177 (3,4) - is the same case, but ok, the sound is not loud and dash not fit here, but more movement is neccesary, we're in kiai! in kiai you need are more movement as are possible Changed slightly.
  17. 00:30:556 (2,3) - you should add dash between these to maintain constancy with 00:27:798 (1,2) - Done.
  18. 00:31:936 (4,5) - oh lol comparing with 00:29:177 (3,4) you use a lot of distance here, and not fit ): reduce the distance here Done.
  19. 00:32:281 (5,1) - and ye, is the same x, try to add more distance! is in kiai yetPrevious point fixes.
  20. 00:32:970 (1,2) - the nc is in (2) NC is fine here.
  21. 00:34:694 (5,1) - same case Done.
  22. 00:36:418 (3,4) - the dash is not too strong for sound? reduce a bit Done.
  23. 00:38:832 (3,4) - the same case as 00:29:177 (3,4) , add a bit more distance here Fine as it is.
  24. 00:39:866 (1,1) - 2 nc in row ): remove one Done.
  25. 00:37:453 (1,2) - you can add a bit more distance to make more obvious dash Done.
  26. 00:41:590 (3,4) - and lol you maintain consistency here xD but again i think is not loud to add dash, reduce the distance! Done.
  27. 00:47:108 (4,5) - other case of these distances, reduce Done.


Noi
  1. CS 3 is too low to a rain, try withj 3.5 (and ye, the consistency is normal with that, 2 - 2.5 - 3 - 3.5) I think its fine.
  2. hum, i think AR 8.2 is really low diference with the platter, try with 8.5 or 8.6 This isn't really a Rain.
  3. HP 7? wooo nonono D: is hard! reduce to 6 (do not worry with the consistency, in other diffs also wrong) I think its acceptable, if others complain I'll change it but I don't want it the same as the Platter.
  4. Why not "Yesi" to be more funny I'm not a funny person.
  5. 00:02:283 - I think is not neccesary add NC here Changed.
  6. 00:02:455 (2) - this circle is not necesary, not fit... with nothing Removed.
  7. 00:03:662 (3,1) - the hdash here is too hard! you need catch (1) with the border, and ye is the best time yo add hdash, but 4 hdash in row is not acceptable in rain, i think, especialy in relax music, so i suggest you remove the hdash between 00:02:973 (1,2) - Song is slow and they are snap hypers, I think its fine.
  8. 00:04:352 (1,2) - JMM! remember, is relax music, not try to add unnecesary hdash, you can add dash here, but is not too strong Changed.
  9. 00:05:731 (1,2,3) - okay, to maintain constancy with the previous part (and my suggestion, ye, add hdash to 00:06:421 (3) - , is more loud than 00:06:076 (2) - , oh and remove the hdash to this (ye, 2) Changed.
  10. 00:06:421 (3,4) - you not maintain constancy with 00:03:662 (3) ! (same sounds~) make the same (use the long slider) Changed.
  11. 00:07:111 (1) - other case, you not maintain constancy with 00:04:352 (1) - ! Changed.
  12. 00:07:455 - has a lower note density than the salad, 00:07:628 - note here fits good Changed.
  13. 00:08:490 (1,2) - lol, this hdash is soo hard, and the slider not fit, try to make the same pattern as the platter Changed.
  14. 00:09:869 (1,2,3,4) - lower note density than the platter, note 00:10:731 - here feels good! Nothing there.
  15. 00:14:351 (2) - is not loud to add hdash, reduce the distance Changed.
  16. 00:15:041 (1,2) - good time to add hdash! Done.
  17. 00:16:420 (1,2,3) - listen in x0.25, the sound in (3) is a bit more loud than the others, you can add a bit more distance~! maybe x 424 I think its fine as it is.
  18. 00:17:110 (3,1) - good time to add hdash! Not possible.
  19. 00:17:799 (2,3) - wooooo a lot of distance here xD reduce a lot! Changed.
  20. 00:18:144 (3,1) - the dash between these are a bit uncomfortable, reduce a bit the distance Changed.
  21. 00:20:212 (5,1,2,3,1) - 4 hdash in row here! remove to 00:21:247 (2) - , is the best to.. remove xD I think its fine.
  22. 00:24:349 (1,2) - other hard hdash! reduce the distance I don't think this is hard at all in comparison to the other.
  23. 00:25:729 (1,2,3) - the same case as 00:16:420 (1,2,3)but in reverse, 00:26:418 (3) - is a bit low than the others, reduce a bit the distance, x 200 is good option I like them as they are.
  24. 00:26:763 (1,2) - ooother hard hdash! you must not make these hdash, because the song is.. really relax, and the bpm too low, and especially because are not comfortable to the players, without exaggeration pls :| I think its fine.
  25. 00:27:108 (2,1) - maybe, one is acceptable because start the dash Emphasis on vocals.
  26. 00:29:177 (1,2) - nooooo, reduce.. and really short distance between 00:29:522 (2,3) - Changed this.
  27. 00:31:246 (3,1) - same case Same as above.
  28. 00:31:936 (1,2) - same case (and ye 00:32:281 (2,3) - ) ^^
  29. 00:32:970 (1,2) - ye, lol is the best time to add hdash, the sound is lololooouud! No possible distance.
  30. 00:34:694 (1,2) - is not in kiai, so is not acceptable, remove the hdash (and ye, add to 00:36:074 (1) - , fits good) Changed differently.
  31. 00:36:074 (1,2) - low distance!try with ctrl+g (2) I like this.
  32. 00:36:418 (2,3) - other hard hdash, reduce Done.
  33. 00:36:763 (3,1) - the best time to hdash! Not possible.
  34. 00:40:901 (3,4,5) - hdash to 4, not to 5, fix this Changed.
  35. 00:44:349 (1,2) - not good time to hdaashhh ): and is too hard, only dash here Changed.
  36. 00:45:384 (1,2) - hdash between these fits good (and ye, the nc is in 2) Not possible, nc is already correct.
  37. 00:47:108 (1,2) - other haaard hdash!!! reduce a lot Changed.

Sorry for not explain much ): im busy these weeks

good luck!

Thanks for the mod!
Sorceress
Whoo whee that looks like quite a mod. Haven't got proper internet yet so i'll get this saved locally and try apply it soonish!
Sorceress

koliron wrote:



General
  1. Wildscreen support are actived in Wizard's Platter - Fixeded


Platter
  1. HP 6.4? wooo nonono D: is hard! reduce to 5, and! the decimal not work in HP - Riari's fault, fixed
  2. 00:02:283 (2,3,4) - you use the same distance, and plays ok, but come on! 00:02:973 (4) - is more loud than the others, add some distance to make easy dash is nice idea - Played about with this but I just don't like how it plays with a dash. I couldn't find a distance I felt was nice to play and a hyper felt way overkill.
  3. 00:03:662 (5,1) - mmh, maybe is not the best sound to make hdash - Aye, I'm not certain about this dash., but i see you add really few hdash in your diff (and ok, ve not much strong sounds - Takes some silly distances to get notes to hyper when they're 1/2), in comparation, the sound in 00:04:352 (1) - is more strong than the others, so i suggest you make easy hdash here - Takes a silly distance to get this to hyper, for the sake of consistency i'll remove the other hyper you mentioned.
  4. 00:05:387 (3,4,5) - listen this, the sound in 00:05:731 (5) - have new sound and the voice is a bit more high, mark this with more distance feels good, try with 00:05:731 (5) - x 152 - x:152 feels like it doesn't have enough impact to make a difference. I've tried x:122 but i'm not certain about it.
  5. 00:06:421 (6,1) - hu hu! and if you denied the sugg in 00:03:662 (5,1), you're not consistent with this - Not sure what you mean here
  6. 00:07:455 - has a lower note density than the salad, and i think note 00:07:628 - here fits good! , so maybe you can reduce the slider and add reverse here - I blame Riari
  7. 00:08:145 (3,4) - huuuu! the distance is too short and the sound in (4) is loud! a good dash fits perfect here - Okie dokie
  8. 00:08:490 (4,5) - mhmhmh, the distance is practicaly 10 of x, add some distance! - Here? I don't think there's anything in the music calling out for any dashes or such. and then you use hdash to 00:09:179 (6) - and i think is not the best place, reduce this to normal dash~ - ;_; There's a nice little guitar noise on (7) I thought was nice to hyper into, but alas it is kill.
  9. 00:09:007 (5) - mh, and i think is not neccesary, not fit with the music -
  10. 00:09:524 (7) - mhmhmh, this case is interesting, there are 2 things to correct, the nc is in 00:09:869 - , not in 00:10:214 (1) - , and ye, is good sound to add hdash (00:09:869 - ) a-a-aaaand, you use long dash to 00:10:214 (1) - , and is not loud sound, so! i suggest you replace 00:09:524 (7) - with 2 circles and add hdash to the second, and nc in this
  11. 00:10:904 (4) - is the same case xD, i know that is good time to slider, but the ncs are priority (and equally, is good time to hdash, aaand remove a lot of distance with 00:11:592 (1) - , is normal sound) - Lot of points above lol. Ended up redoing this section and losing track a bit of what exactly has and hasn't been applied. The NC combo stuff, theres a hyper in there but im not sure about it. Notes removed. Take a look sometime :D
  12. 00:12:282 (3,4,1) - same distances, but (1) is too low! 00:12:627 (1) - in x 432 i think is good option - I'm not seeing anything wrong here
  13. 00:14:006 (3,1) - mh, again, is other good time to add hdash, fits good - Would take too much silly distance to force this
  14. 00:15:730 (4,5,1) - the same case as 00:12:282 (3,4,1) - ?
  15. 00:18:488 (2,3) - really is good sound to add dash here? i think no, reduce the distances - Roger that
  16. 00:19:178 (3,4) - but here yes! - Yep!
  17. 00:21:937 (3) - again, the nc is in 00:22:281 - , you know what to do (uh, and 00:22:625 (1) - is not loud, reduce the distance to this) - With the NC I shortened the slider as there was a noise on the blue tick, then have it hyper to the new (1) which is close to (2).
  18. 00:22:625 (1,2) - other bad time to dash, 2 is lowww~ (but you can maintain between 00:22:970 (2,3) - ) -
  19. 00:25:039 (6,1) - the nc is 00:25:039 - here, not 00:26:074 - here - Done
  20. 00:25:039 (6,1,2) - okay, is other case, 1 is loud sound, not good to dash, and 2 is more loud! but you use less distance to this - I think the distances are pretty equal here.
  21. 00:27:453 (4,1) - i think is good time to hdash! add distance - Had to flip the section after to make this work but felt fitting for the start of Kaiaiaiaiaiai time.
  22. 00:27:798 (1,2,3) - mhmhmhmh~! the hdash is to 00:28:315 (2) - but is not the true loud sound, need fix this, the true loud (hue) is 00:28:487 (3) - , so just change the distance of 00:28:315 (2) - , try near of the other previous slider - Aye aye
  23. 00:30:556 (2,3,4) - the same case, just 00:31:074 (3) - x 288 (304 no, is hard hdash to platter!) - Hmm? I've moved (3) closer to (2) and changed the shape of (4) so it should be easier to catch.
  24. 00:32:970 (1) - again, the nc is in 00:33:315 - , replace with 2 circles - Aye aye
  25. 00:32:970 (1,2) - okay the kiai finish, so this dash is not tolerable, reduce the distance - Messing about with NC has me a bit unsure which notes you're talking about exactly but I don't see any bit here that even needs dash.
  26. 00:37:108 (3,1) - ooother good time to hdash! to mark the start of the kiai - To get a hdash here it would take too much reworking of the parts around it
    (00:37:453 (1,2,3) - 00:40:211 (2,3,4) - oh! you use the correct hdash here) - xD
  27. 00:39:866 (1,2) - the correct nc is in 00:40:211 (2) - - Yep
  28. 00:41:590 (2,3) - not the best to dash! - Moved (3) further right.
Whoo! That didn't take too long... xD Thank you very much for the mod, sorry for the late reply and sorry for the lack of Noi! puns :(

Edit: Whoops double post.

Wizard's Platter
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3662
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:814247
BeatmapSetID:352634

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
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//Break Periods
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Topic Starter
Riari
All updated.
JBHyperion
Gonna mod the diffs that aren't mine, hopefully we can keep this moving.

General Comments:
  1. Song Folder: No issues
  2. Song Setup: AR spread of 5.5/6.2/8/8.2 is a bit wonky, since my diff uses a lot of 1/1 the note density is really low - I think it'd be fine for me to go to AR5. I feel the other diffs are fine the way they are, but if you wanted to be strictly equal, Salad having AR6.5 would give perfectly equal Cup-Platter spread. Up to you.
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: A couple of the hitsounds had loads of null audio in the waveform, so I cut that out to save a bit on file space, new versions are here
  6. AImod: No issues
Difficulty-Specific Comments:

Salad
  1. 00:15:903 (3) - I'd move this a tiny bit to the right. Whilst it can be caught without dash, new players are likely to read this as a sharp 1/4 dash, and overshooting (and then missing 00:16:420 (1,2) -) is very possible. Try it at x-160. Also, and this is just an observation, why did you use a different pattern here than at 00:11:937 (3,4) which is the same vocal rhythm? Maybe doing what you did there would fit better, especially since along with the next point I mention, these are the only 1/4 beat spacings in the map
  2. 00:33:315 (2,3) - Personal opinion, but I don't feel like this needs to be separated at this difficulty. Combining into a 1/1 slider (or at the very least reducing the spacing between these) would be more appropriate here
Wizard's Platter
  1. 00:07:455 (2) - Perhaps move this to the left a little? There's a stoppage in flow between this and 00:07:111 (1) which feels a little odd to me. Try moving this to x-240, and optionally moving 00:07:800 (3) a little to the right as well
  2. 00:24:349 (6,1) - This little zig-zag play a bit awkwardly to me, I feel like the motion after (6) should be to the right, since you've been using a relatively simple flow throughout. Just an idea, but you could Ctrl+H these two and move to x-224, then move the tail on (1) to somewhere like [432,80] to get back to your following rhythm
  3. 00:28:315 (2,3) - 7.84x DS, yikes. I agree a hdash fits here, but this is way too strong and seriously unexpected. Moving to x-352 feels much smoother, and is more consistent with 00:30:556 (2,3,4)
  4. 00:37:108 (3,1) - Why no hyper here when you had one at the start of the previous kiai for 00:27:453 (5,1) -? I'd play around with this a little to find something you like, because somewhere a pattern is gonna have to change to accommodate this due to the low BPM
  5. 00:45:384 (1) - This return jump after a hdash might be a little tricky for an entry-level Platter player. You could either reduce the hdash strength a little, move (1) slightly to the right, or both t make this more comfortable to play
RaiNoi!
  1. 00:04:697 (2) - I feel this could be made more horizontal, it doesn't require that much movement atm and it spoils the flow a bit for me
  2. 00:12:282 (3,4,5) - Double hdash feels pretty excessive for such a calm part of the song. However just having one hdash here would feel weird as well, so I recommend doing the same pattern but without the hdashes and just stick to a wiggle-y dash pattern, such as this. (1,2,3) have ~2.0x DS, (4) is unmoved, (5) is stacked with (3)
  3. 00:14:696 (3,1) - This return jump after the strong hdash is kinda tricky, I'd move (3) to around x-76
  4. 00:36:418 (2,3) - Spacing here is annoyingly close to hdash, consider reducing it by moving 00:36:074 (1,2) to around x-144, since the hdash from 00:35:384 (2) is a little too strong for my liking anyway
  5. 00:39:866 (1,2) - Same deal here, though I feel this could warrant a hdash if you liked to be consistent with following patterns. x-52?
All done (:
Topic Starter
Riari

JBHyperion wrote:

Gonna mod the diffs that aren't mine, hopefully we can keep this moving.

General Comments:
  1. Song Folder: No issues Fixed.
  2. Song Setup: AR spread of 5.5/6.2/8/8.2 is a bit wonky, since my diff uses a lot of 1/1 the note density is really low - I think it'd be fine for me to go to AR5. I feel the other diffs are fine the way they are, but if you wanted to be strictly equal, Salad having AR6.5 would give perfectly equal Cup-Platter spread. Up to you. Salad to 6.5
  3. Metadata: No issuesFixed.
  4. Timing: No issues Fixed.
  5. Hitsounds: A couple of the hitsounds had loads of null audio in the waveform, so I cut that out to save a bit on file space, new versions are here Swapped.
  6. AImod: No issues
Fixed.

Difficulty-Specific Comments:

Salad
  1. 00:15:903 (3) - I'd move this a tiny bit to the right. Whilst it can be caught without dash, new players are likely to read this as a sharp 1/4 dash, and overshooting (and then missing 00:16:420 (1,2) -) is very possible. Try it at x-160. Also, and this is just an observation, why did you use a different pattern here than at 00:11:937 (3,4) which is the same vocal rhythm? Maybe doing what you did there would fit better, especially since along with the next point I mention, these are the only 1/4 beat spacings in the map Changed it to be similar to the snap difference at 00:11:937 (3,4)
  2. 00:33:315 (2,3) - Personal opinion, but I don't feel like this needs to be separated at this difficulty. Combining into a 1/1 slider (or at the very least reducing the spacing between these) would be more appropriate here Changed.
RaiNoi!
  1. 00:04:697 (2) - I feel this could be made more horizontal, it doesn't require that much movement atm and it spoils the flow a bit for me Done.
  2. 00:12:282 (3,4,5) - Double hdash feels pretty excessive for such a calm part of the song. However just having one hdash here would feel weird as well, so I recommend doing the same pattern but without the hdashes and just stick to a wiggle-y dash pattern, such as this. (1,2,3) have ~2.0x DS, (4) is unmoved, (5) is stacked with (3) Changed.
  3. 00:14:696 (3,1) - This return jump after the strong hdash is kinda tricky, I'd move (3) to around x-76 Done.
  4. 00:36:418 (2,3) - Spacing here is annoyingly close to hdash, consider reducing it by moving 00:36:074 (1,2) to around x-144, since the hdash from 00:35:384 (2) is a little too strong for my liking anyway Done.
  5. 00:39:866 (1,2) - Same deal here, though I feel this could warrant a hdash if you liked to be consistent with following patterns. x-52? Done.
All done (:
Thanks for the mod.
Sorceress

JBHyperion wrote:

Gonna mod the diffs that aren't mine, hopefully we can keep this moving. #BlameRiari


Difficulty-Specific Comments:

Wizard's Platter
  1. 00:07:455 (2) - Perhaps move this to the left a little? There's a stoppage in flow between this and 00:07:111 (1) which feels a little odd to me. Try moving this to x-240, and optionally moving 00:07:800 (3) a little to the right as well - Moved it! I used 1.0x DS for (3) just to keep spacing smooth and consistent here.
  2. 00:24:349 (6,1) - This little zig-zag play a bit awkwardly to me, I feel like the motion after (6) should be to the right, since you've been using a relatively simple flow throughout. Just an idea, but you could Ctrl+H these two and move to x-224, then move the tail on (1) to somewhere like [432,80] to get back to your following rhythm - Hmmmmmm ok. I've gone ahead and used Ctrl+H on 00:24:005 (5) - instead in hopes of fixing the slight awkwardness here. I'm hoping to keep 00:25:039 (1) - and the surrounding notes pretty much as they are as I really like how it works. But maybe i've just made things worse instead ;_;
  3. 00:28:315 (2,3) - 7.84x DS, yikes. I agree a hdash fits here, but this is way too strong and seriously unexpected. Moving to x-352 feels much smoother, and is more consistent with 00:30:556 (2,3,4) - Lmao yep that's a stupid distance, donesies.
  4. 00:37:108 (3,1) - Why no hyper here when you had one at the start of the previous kiai for 00:27:453 (5,1) -? I'd play around with this a little to find something you like, because somewhere a pattern is gonna have to change to accommodate this due to the low BPM - Yep, I was a filthy little slacker and denied this in Koliron's mod but that was completely wrong by me, sorry Koliron! Bloody hell though, the distance to get this to hyper is absurd! Reworked a previous pattern to make this happen, hope it's good enough.
  5. 00:45:384 (1) - This return jump after a hdash might be a little tricky for an entry-level Platter player. You could either reduce the hdash strength a little, move (1) slightly to the right, or both t make this more comfortable to play - Don't even know how i've missed something like this! I've got the distance for the hyper as low as it can be and moved (1) more to the right, consider it nerfed.

All done (: - Same tbh
Much thanks for the moddings.

Wizard's Platter
osu file format v14

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DistanceSpacing: 1
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GridSize: 16
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[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:814247
BeatmapSetID:352634

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MBomb
Requested on my queue, now stop stealing the songs I map :^(

[Cup]

00:08:490 (3) - This feels a little overemphasised with the current distance. Try reducing it slightly to x:184, maybe?
00:37:453 (1) - I think slightly higher distance would be nicer here to emphasise the vocal better. Try x:120.

if you say cupdate i will end you

[Salad]

00:02:973 (2) - A slight decrease on this would be nice, I don't think a dash fits just yet and this may be difficult to do without dashing for an average salad player. Try x:164.
00:07:111 (1) - x:464, to make the dash a bit more obvious, to fit the strong sound here.
00:09:869 (1) - x:160, maybe, to make the dash stronger, as it avoids confusion about whether to dash or not, and gives the left right movement more structure, in my opinion.
00:16:420 (1,2) - These distances seem a bit too big for me, this is bordering on a double dash how it is now, which is too difficult for a salad. I don't feel either of these sounds are really strong enough to suit dashes, so what I would do is move 1 to x:352 and 2 to x:160 (keeps the symmetry you were going for here).
00:27:108 (5) - Dash to this feels really weird, this note doesn't sound very strong to me. However, a dash from this to 1 sounds good, to start the kiai off with a dash to the strong vocal. I would change this by ctrl+g on this slider, and then move it to x:200.
00:34:694 (1) - Dash to this doesn't sound very good to me either, this sound isn't very strong considering the other sounds around here. Ctrl+g works fine.
00:37:453 (1) - A dash to this would fit really nicely, for the strong vocal and emphasis to start the kiai. A nice change could be to make this slider horizontal (going to the left) at x:404.
00:40:211 (2) - I think a dash to here would also fit well for the strong vocal, try moving it to x:80.
00:47:108 (4) - x:184, a dash to this feels really weird.

[Platter]

AR7.5 works better for spread.

00:29:867 (5,1) - I think a dash to 5 doesn't feel right due to the lack of musical emphasis here, however a HDash to 1 would be great, for the strong vocal. Move 5 to x:160, 1 to x:448, and then 2 to x:32, to change this section whilst still keeping the flow nice.
00:32:625 (3) - Not really sure why there's a HDash here, this note isn't very strong... Move it to x:208, sounds a lot better to me.
00:40:211 (1,2,3,1,2) - I think that some rearrangement could work here, as a HDash to the first 1 would work very well, however a HDash to the second 2 feels very strange to me with the music, it doesn't really feel consistent. Move 00:39:866 (4) - to x:432, and then 00:40:211 (1,2) - 1 to x:16, 2 to x:160, and then 00:40:901 (3,1) - 3 to x:400, 1 to x:320, and then ctrl+h 00:41:590 (2) - .
00:42:970 (2,4) - 2 is stronger than 4, why don't you make the hyper to 2 instead?
00:45:728 (2,4) - ^
00:44:866 (2) - HDash to 3 doesn't really feel right, that sound isn't very strong. Move this to x:320 to fix that.
00:48:142 (4) - Very nazi, but x:80 please.

It's alright.

[Noi]

00:03:662 (3) - Curve this a bit for better flow, like this. (Also, try to curve it in a way to make a HDash to 1, as that jump is currently very awkward, but a HDash fixes it, the way I curved the slider does this well.)
00:11:937 (1) - x:72, weakening this hyper feels better for flow, considering the antiflow movement afterwards.
00:16:075 (5) - This note is really weak, I'm really not sure why there's a hyper to this. Try x:360, sounds better with the music.
00:25:039 (2) - This hyper really needs to be weakened, this note isn't strong enough to suggest this strong of a slider or antiflow movement. I also don't feel like the HDash from this really fits, as the vocal is not that strong. Try moving this to x:168, this fixes both of the issues I've mentioned.
00:27:108 (2) - x:104 please, the current distance snap is far too excessive, and the direction of the slider movement really doesn't help.
00:36:763 (3,1) - If you could rearrange this a bit to make a hyper to 1, I think it would be really fitting to emphasise the strong vocal and the start of the second kiai.
00:45:384 (1) - A hyper from this would be very nice for the strong vocal afterwards. Try x:500.

*insert obiligtory noi! pun*

Alright, done.
Sorceress

- Magic Bomb - wrote:

Requested on my queue, now stop stealing the songs I map :^(

[Cup]

00:08:490 (3) - This feels a little overemphasised with the current distance. Try reducing it slightly to x:184, maybe?
00:37:453 (1) - I think slightly higher distance would be nicer here to emphasise the vocal better. Try x:120.

if you say cupdate i will end you - Do it

[Platter]

AR7.5 works better for spread. - I'll leave this to Riari

00:29:867 (5,1) - I think a dash to 5 doesn't feel right due to the lack of musical emphasis here, however a HDash to 1 would be great, for the strong vocal. Move 5 to x:160, 1 to x:448, and then 2 to x:32, to change this section whilst still keeping the flow nice. - I've reduced the distance to (5) and increased the distance to (1) a bit but I've not made the hyper you suggested. I feel with the distance it takes for 1/2 hypers they're a bit jarring so I've not really tried to force them everywhere possible.
Also, you've said "a HDash to 1 would be great" but your suggestion has (1) as a hyper to (2), I assume thats some sort of typo?
00:32:625 (3) - Not really sure why there's a HDash here, this note isn't very strong... Move it to x:208, sounds a lot better to me. - Roger that
00:40:211 (1,2,3,1,2) - I think that some rearrangement could work here, as a HDash to the first 1 would work very well, however a HDash to the second 2 feels very strange to me with the music, it doesn't really feel consistent. Move 00:39:866 (4) - to x:432, and then 00:40:211 (1,2) - 1 to x:16, 2 to x:160, and then 00:40:901 (3,1) - 3 to x:400, 1 to x:320, and then ctrl+h 00:41:590 (2) - . - I do not share your enthusiasm for these 1/2 hypers. Hyper aside the rest is pretty solid and has been applied or near enough. 00:39:866 (4) - Is just a regular dash for the same wishy washy reason stated earlier init.
00:42:970 (2,4) - 2 is stronger than 4, why don't you make the hyper to 2 instead? - If you're suggesting another 1/2 hyper buddy you've got another thing coming :^) However I did move (1) (which is just before (2) believe it or not) 16 grids to the right, so thats something. As for the existing (and beautiful 1/4) hyper to (4) it's following what I've done in the rest of the map going along with the vocals, the "nyaan nyaan" sounding bit, not sure what's actually being said.
00:45:728 (2,4) - ^ Nyaan nyaan (Probably wrong but I dont' speak Anime :/ (To anyone reading this please don't be offended it's just a joke :) )
00:44:866 (2) - HDash to 3 doesn't really feel right, that sound isn't very strong. Move this to x:320 to fix that. - Oh it feels right alright :^) But yeah it doesn't actually fit so I guess rip or something. Something being moved (3) to x:320 then made slight adjustments to the two following notes to keep some flow.
00:48:142 (4) - Very nazi, but x:80 please. - You're welcome :)

It's alright. - Magic Bomb 2015


*insert obiligtory noi! pun* - Insert banterous response.

Alright, done.
Thanks for the modzy modzy wow wow Benzy.

Wizard's Platter
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Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
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Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
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JBHyperion

- Magic Bomb - wrote:

Requested on my queue, now stop stealing the songs I map :^( rip

[Cup]

00:08:490 (3) - This feels a little overemphasised with the current distance. Try reducing it slightly to x:184, maybe? Fair dos
00:37:453 (1) - I think slightly higher distance would be nicer here to emphasise the vocal better. Try x:120. I feel there's enough spacing for emphasis here, and it's consistent with 00:27:798 (1) - no change

if you say cupdate i will end you You can't tell me what to do >:(

Alright, done.
Cup-date~ lololol get b8ed MB 360Noi!scope
osu file format v14

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Countdown: 0
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Hyperion's Cup
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:804263
BeatmapSetID:352634

[Difficulty]
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CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.5
SliderTickRate:2

[Events]
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//Break Periods
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Topic Starter
Riari

- Magic Bomb - wrote:

Requested on my queue, now stop stealing the songs I map :^( I feel like this flows better as it is, no change.

[Salad]

00:02:973 (2) - A slight decrease on this would be nice, I don't think a dash fits just yet and this may be difficult to do without dashing for an average salad player. Try x:164. Done.
00:07:111 (1) - x:464, to make the dash a bit more obvious, to fit the strong sound here. Done/
00:09:869 (1) - x:160, maybe, to make the dash stronger, as it avoids confusion about whether to dash or not, and gives the left right movement more structure, in my opinion. Done.
00:16:420 (1,2) - These distances seem a bit too big for me, this is bordering on a double dash how it is now, which is too difficult for a salad. I don't feel either of these sounds are really strong enough to suit dashes, so what I would do is move 1 to x:352 and 2 to x:160 (keeps the symmetry you were going for here).Done.
00:27:108 (5) - Dash to this feels really weird, this note doesn't sound very strong to me. However, a dash from this to 1 sounds good, to start the kiai off with a dash to the strong vocal. I would change this by ctrl+g on this slider, and then move it to x:200. Done.
00:34:694 (1) - Dash to this doesn't sound very good to me either, this sound isn't very strong considering the other sounds around here. Ctrl+g works fine. Done.
00:37:453 (1) - A dash to this would fit really nicely, for the strong vocal and emphasis to start the kiai. A nice change could be to make this slider horizontal (going to the left) at x:404. Done.
00:40:211 (2) - I think a dash to here would also fit well for the strong vocal, try moving it to x:80. Done.
00:47:108 (4) - x:184, a dash to this feels really weird. Done.

[Platter]

AR7.5 works better for spread. I swear somebody is changing ARs without telling me and ruining the spread.

[Noi]

00:03:662 (3) - Curve this a bit for better flow, like this. (Also, try to curve it in a way to make a HDash to 1, as that jump is currently very awkward, but a HDash fixes it, the way I curved the slider does this well.) Done.
00:11:937 (1) - x:72, weakening this hyper feels better for flow, considering the antiflow movement afterwards. Done.
00:16:075 (5) - This note is really weak, I'm really not sure why there's a hyper to this. Try x:360, sounds better with the music. I don't know why you are calling this weak, there is a clear and large change here.
00:25:039 (2) - This hyper really needs to be weakened, this note isn't strong enough to suggest this strong of a slider or antiflow movement. I also don't feel like the HDash from this really fits, as the vocal is not that strong. Try moving this to x:168, this fixes both of the issues I've mentioned. Done.
00:27:108 (2) - x:104 please, the current distance snap is far too excessive, and the direction of the slider movement really doesn't help. Done.
00:36:763 (3,1) - If you could rearrange this a bit to make a hyper to 1, I think it would be really fitting to emphasise the strong vocal and the start of the second kiai. Reworking seems to ruin what I was aiming to go for with the previous sections, I'll leave it as is now.
00:45:384 (1) - A hyper from this would be very nice for the strong vocal afterwards. Try x:500. Done.

*insert obiligtory noi! pun* I noi!ticed that you didn't even try.

Alright, done.
Thanks for the mod.

Updated.
Tyrell
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

General
  1. Spread looks good but I would suggest reducing the HP drain of each difficulty by 1 and also increasing the CS on the rain to 3.5.

Cup
Opening thoughts: It's a cup
  1. 00:20:902 (4) - Ctrl+J, Ctrl+ G, and Ctrl+H this then move it to x:416. Basically do this. This looks and plays a bit better.
  2. 00:48:142 (4) - NC here
Song Setup Recommendations: none

Closing Thoughts: Standard cup, easy and simple. Nice

Salad
Opening thoughts: It's a salad!
  1. 00:33:315 (2) - Maybe make this more curved like a "C" Kinda ruins flow the way it is now.
  2. 00:39:866 (1) - Why start this on the same side of the screen? It ruins flow. I would move this to the other side of the screen and change the following patterns accordingly.
  3. 00:42:970 (2) - Jump to this is way too large, reduce this to similar spacing used earlier. For example, 00:37:453 (1,2) - spacing similar to those jumps are fine.
  4. 00:45:384 (1) - Once again why start this on the same side and ruin flow? Please move this to the other side of the screen and change the following patterns accordingly
  5. 00:45:728 (2) - Once again the jump here is too large, reduce it similar to what I stated before.
  6. 00:48:142 (1) - Move this further left for more emphasis for it being the last note. Also NC here please
Song Setup Recommendations: none
Closing Thoughts: It's okay, but the spacing on some jumps is way too harsh for a salad, I highly recommend reducing some jumps as they're too hard for a salad difficulty.

Platter
Opening thoughts: Patterns near the ending is repetitive but not bad so complaints.
  1. 00:05:559 (4,5) - Is this supposed to be walkable or dashed? If walkable please reduce it a bit here so it's clear. If it's dash, increase the spacing a bit here so it's clear.
  2. 00:11:248 (1,2) - Why not make this a 1/2 slider? It would function the same way but make more sense.
Song Setup Recommendations: none
Closing Thoughts: Nothing else to really point out, I really like this platter despite hating how slow the song is. Good job Tom. (:

Rain
Opening thoughts: Still feel weird having a rain on a song this slow but meh, it's whatever.
  1. 00:34:694 (1,2) - I feel like these should either be closer together to be easily walkable or increased spacing so a dash is better.
Song Setup Recommendations: none
Closing Thoughts: Not much to say. Most of what I could say is my personal dislike for certain things but it functions fine so I won't bother. Good job on this.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Apply this mod as soon as possible so other CMA members can mod this as well. Good luck with this set. :)
Ascendance
poke me after you apply this so I can nitpick
Topic Starter
Riari

Ascendance wrote:

poke me after you apply this so I can nitpick
Fixing computer, problems arisen due to power cuts and stuff.

Will apply within a few hours.
Sorceress

Tyrell wrote:

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

Platter
Opening thoughts: Patterns near the ending is repetitive but not bad so complaints.
  1. 00:05:559 (4,5) - Is this supposed to be walkable or dashed? If walkable please reduce it a bit here so it's clear. If it's dash, increase the spacing a bit here so it's clear. - Nerfed the distance on it
  2. 00:11:248 (1,2) - Why not make this a 1/2 slider? It would function the same way but make more sense. - Donesies
Song Setup Recommendations: none
Closing Thoughts: Nothing else to really point out, I really like this platter despite hating how slow the song is. Good job Tom. (:
Thanks for the mod babe.

Wizard's Platter
osu file format v14

[General]
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AudioLeadIn: 0
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TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
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272,96,35728,1,0,0:0:0:0:
96,192,36073,6,0,P|80:144|96:96,1,90,2|0,0:0|0:0,0:0:0:0:
288,192,36763,1,0,0:0:0:0:
480,192,37108,1,0,0:0:0:0:
64,144,37453,6,0,P|32:112|32:48,1,90,4|0,0:0|0:0,0:0:0:0:
80,80,37970,1,0,0:0:0:0:
336,96,38142,2,0,L|368:144|400:192,1,90,0|0,0:0|0:0,0:0:0:0:
176,96,38832,6,0,L|144:144|112:192,1,90,8|0,0:0|0:0,0:0:0:0:
96,208,39349,1,0,0:0:0:0:
176,208,39521,1,0,0:0:0:0:
336,208,39866,1,0,0:0:0:0:
64,224,40211,6,0,L|48:176|32:128,1,90,4|0,0:0|0:0,0:0:0:0:
96,144,40728,1,0,0:0:0:0:
400,192,40901,2,0,L|368:96,1,90
320,96,41418,5,0,0:0:0:0:
176,96,41590,2,0,L|112:160,1,90,8|0,0:0|0:0,0:0:0:0:
272,192,42280,1,0,0:0:0:0:
432,192,42625,5,0,0:0:0:0:
240,192,42970,2,0,L|336:192,1,90,4|0,0:0|0:0,0:0:0:0:
304,144,43487,1,0,0:0:0:0:
64,144,43659,2,0,L|32:48,1,90,0|0,0:0|0:0,0:0:0:0:
288,144,44349,6,0,L|208:48,1,90,8|0,0:0|0:0,0:0:0:0:
224,48,44866,1,0,0:0:0:0:
320,48,45039,1,0,0:0:0:0:
480,48,45384,5,0,0:0:0:0:
336,128,45728,2,0,L|416:48,1,90,4|0,0:0|0:0,0:0:0:0:
384,48,46246,1,0,0:0:0:0:
144,96,46418,2,0,L|80:32,1,90
336,64,47108,6,0,L|432:64,1,90,8|0,0:0|0:0,0:0:0:0:
416,112,47625,1,0,0:0:0:0:
352,112,47797,1,0,0:0:0:0:
80,112,48142,1,2,0:0:0:0:
256,192,48487,12,0,52625,0:0:0:0:
JBHyperion

Tyrell wrote:

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

Cup
Opening thoughts: It's a cup
  1. 00:20:902 (4) - Ctrl+J, Ctrl+ G, and Ctrl+H this then move it to x:416. Basically do this. This looks and plays a bit better. Intensity of the vocal sound increases as the hold progresses, so it makes more sense for movement to increase towards the end of the note, and not the other way around
  2. 00:48:142 (4) - NC here There's already a NC here
Song Setup Recommendations: none

Closing Thoughts: Standard cup, easy and simple. Nice

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Apply this mod as soon as possible so other CMA members can mod this as well. Good luck with this set. :)
No changes from me, but thanks for taking a look!
Sey
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

General
  1. Is the background size of this really 1364x767? Make sure that it is 1366x768.

Hyperion's Cup
Opening thoughts: Sometimes this feels a little repetitive pattern-wise, but it's a Cup and has to stay simple. So this shouldn't be a real issue.
  1. 00:12:627 (3,4) - This pattern should be a CTRL+H of the previous pattern (00:11:248 (1,2) - ) for symmetrical reasons, for example:
  2. 00:20:902 (4) - CTRL+G this slider and move it back to x416 right after to ensure that this pattern won't end on the screen wall. Optionally you need to re-arrange 00:22:281 (1) - slightly to avoid a stacking with the previous note.
  3. 00:36:074 (4) - Maybe to at least have a bit of variety from the previous 1/1 sliders add a reverse arrow on this slider at 00:36:418 - , this goes well with the music and gives a great interlude for the second kiai.
Song Setup Recommendations: -

Closing Thoughts: It's a very clean Cup, there is nothing really to complain.

Salad
Opening thoughts: The difficulty is clean, but I point out a very few little spacing issues before.
  1. 00:04:007 (5,1) - , 00:06:766 (5,1) - Both of these can still be caught without dashing. Increase the distances slightly and ensure they are only reachable with a dash.
  2. 00:10:904 (4,1) - Same as above.
  3. 00:21:247 (2,3) - Optionally this could be some dash as well, but this is not so mandatory as the two previous mentioned points.
  4. The whole first Kiai is a little underwhelming, it's easier than the non-kiai section before. You should add some more dashes, for example on the following places (not all of them, just see for yourself which ones you favor the most): 00:28:487 (2,3) - , 00:30:212 (1,2) - , 00:31:246 (3,4) - , 00:32:970 (1,2) -
Song Setup Recommendations: -
Closing Thoughts: Not much to point out. Good work.

Wizard's Platter
Opening thoughts: Nice platter, but I am not a real fan of stacks after Hyperdashes. Personally I prefer rebouncing patterns which lead you back to the center of the screen. Let me sum this up for you: 00:10:904 (4,1,2) - , 00:28:315 (2,3) - (It is like a stack because you don't really feel the curve of the slider), 00:31:074 (3,4) - (same here). The mentioned patterns feel like stacks after the Hyperdashes, just make sure they are curvier and 00:11:248 (1,2) - are no full stucks anymore.
  1. This lacks a bit of movement, feels a little bland. Without destroying the pattern in a whole, try the following instead (or something similar):
  2. 00:15:730 (4,5,1) - I prefer a different timeline, there is no real vocal at 00:16:075 - but you actually tried to follow them, now it more is a mixture of rhythm and vocals at the same time. So I suggest to remove this note and do this for example (Only timeline is important, neglect the pattern please):
  3. 00:24:005 (5,6,1) - Many will hate me for this suggestion but try this, it's more fun and goes pretty well with the lyrics :)
Song Setup Recommendations: -
Closing Thoughts: I know the BPM is low, please ask a QAT however before qualify if 1/4 Hypers will be okay in this difficulty. I personally enjoy them but sometimes QATs disqualify due to 1/4 Hypers (mostly in high BPM maps though). Just ask Deif or Kurokami if they are fine with it, please.

Noi
Opening thoughts: Awesome, I loved it. Such a fun difficulty.
  1. 00:11:937 (1,2,3,4,5) - Really weird timeline, please try a calmer one. 00:12:110 (2) - isn't really outstanding and should be removed completely. Try this one for instance:
  2. 00:25:039 (2,1) - This can be another Hyper as your previous patterns. I think it fits well enough.
  3. 00:36:074 (1,2,3) - Distances should be increased drastically between these, it feels too low. There could be a Hyper at 00:36:418 (2,3) - as well. This here plays quite nice:
  4. 00:39:521 (3) - For a better flow this note should be to the left from the previous note.
Song Setup Recommendations:
  1. A little questionable to use AR/OD 8,2 here, but welp. I'd go 8,5 just to make it spread-wise more logical. CS3,5 probably fits this better as well, the spread of that would be 2>2,5>3>3,5 then. Makes just more sense.
Closing Thoughts: -

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.

Really nice map, go go. For rank! ♥
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