I'd say offset is a bit off. 1,230 would do a more efficient work and it'll sound much more accurate (+13).
Also the density on the last part on the Hard difficulty is ridiculously low, even Normal has more objects. And the SV becomes extremely low for some reason, too. You're using 2.00x green lines throughout the whole map and then BAM, halved because yes. Even 1.5x would make more sense and the gap wouldn't be that big.
Only 2 combo colours? I don't agree with this.
00:48:114 (1,2) - (On Hard) Is this stack intentional? If I'm not mistaken, this is the only 1/4 stack under a slidertail in the Kiai.
01:28:286 (5) - (On Hard) This should be mapped differently, you can perfectly hear the hit on 01:28:459 - the red tick. It doesn't sound good at all.
Overall, some sliders have this problem in which you decided to map them like that (for no reason, because there's literally nothing on their repeaters) so they don't follow the rhythm correctly, and they sound quite bad in some cases.
00:26:562 (1) - (On Normal) I don't particularly recommend to use 1/4 sliders starting on blue tick for these difficulties.
00:36:735 (5) - (On Normal) What are you trying to follow here? And why normal-hitnormal? It is a silent beat in any case, you should use soft-hitnormal.
00:49:493 (3,4,1,2) - (On Normal) Suddenly the map becomes to dense 'cause of this.
01:48:804 (2) - 01:57:080 (1) - (On Normal) Why are they mapped so differently when they are supposed to be the same?
That's it I guess, nice Normal, I love it.
Also the density on the last part on the Hard difficulty is ridiculously low, even Normal has more objects. And the SV becomes extremely low for some reason, too. You're using 2.00x green lines throughout the whole map and then BAM, halved because yes. Even 1.5x would make more sense and the gap wouldn't be that big.
Only 2 combo colours? I don't agree with this.
00:48:114 (1,2) - (On Hard) Is this stack intentional? If I'm not mistaken, this is the only 1/4 stack under a slidertail in the Kiai.
01:28:286 (5) - (On Hard) This should be mapped differently, you can perfectly hear the hit on 01:28:459 - the red tick. It doesn't sound good at all.
Overall, some sliders have this problem in which you decided to map them like that (for no reason, because there's literally nothing on their repeaters) so they don't follow the rhythm correctly, and they sound quite bad in some cases.
00:26:562 (1) - (On Normal) I don't particularly recommend to use 1/4 sliders starting on blue tick for these difficulties.
00:36:735 (5) - (On Normal) What are you trying to follow here? And why normal-hitnormal? It is a silent beat in any case, you should use soft-hitnormal.
00:49:493 (3,4,1,2) - (On Normal) Suddenly the map becomes to dense 'cause of this.
01:48:804 (2) - 01:57:080 (1) - (On Normal) Why are they mapped so differently when they are supposed to be the same?
That's it I guess, nice Normal, I love it.