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Snowkel - Namikaze Satellite (TV Size)

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Topic Starter
Yuji Tokaji
Thanks.

Mais le vrai nom c'est Snowkel ;)
frost-b-spec
thx request
mod4mod XD

i think no good bpm and offset
but,i don't know...

[Easy]
0:02:117(3) - move 0:02:274
0:03:058(4) - return 0:03:528(end 0:03:999)
0:08:904(4) - move 0:08:747
0:15:358(1) - return 0:15:997(end 0:16:545)
0:31:156(1) - end 0:31:478
1:14:040(1) - end 1:15:293

[Hard]
0:11:418(1) - move 0:11:575(end 0:11:890)
0:12:127(2) - move 0:12:206(end 0:12:521)
0:12:994(3,4) - move 0:13:151
0:34:670(4) - end 0:35:292

[Insane]
0:02:980(1,2,3) - move 0:03:058
0:28:601(6,7) - delete circle. move slider 0:28:601(end 0:29:240)
0:38:701(4) - move 0:38:780 and add circle.
1:03:856(3) - move 1:04:014 and add circle.
Topic Starter
Yuji Tokaji
Thanks ! ^^

All diffs fixed.
Sonnyc
Hi, modded by request~
(Naruto ^^)

Easy
- Somewhat hard as an Easy. Rename to Normal?

00:03:528 (6) - End at 00:03:999, Delete finish on the end
00:15:358 (1) - IMO, since there is a timing change, I prefer to make a note, and make a new slider on 00:15:673
01:19:212 (1) - End at 01:20:348?

Hard
00:08:276 (2) - Move to 00:08:433
00:08:590 (3) - Delete
00:43:503 (6) - Delete Finish
01:03:698 (7,8) - 1 Grid left

Insane
00:01:961 (3) - Bad jump to me..
00:06:843 (4) - Distance
00:22:013 (4) - End at 00:22:175
01:20:272 (6) - Add Finish
01:20:424 (7) - Delete

Good Luck ;)
Topic Starter
Yuji Tokaji
Thanks :D ^^

All diffs fixed.
lepidopodus
Just go and find some better experts of timing. It still needs to be adjust.
(Or at least specify where is wrong)
Topic Starter
Yuji Tokaji
Okay.
Ra-s
+Star :)
Roga-don
Taiko

00:15:673 -> 00:24:757 : Boring ...
00:50:608 : You should add more of these streams. :P
00:54:556 : In taiko there's no break time.
01:19:212 : Just a spinner ? Let's add a final stream :idea:

This taiko map is nice, but personally I think it's too easy ...

Star~
Topic Starter
Yuji Tokaji
Thanks ^^
AgentYous
WAHOW

Tes maps sont super
La hard est trop bien :)

Le Meilleur est lapidon Taiko Oni
Moi qui deteste le taiko sur osu je me le suis tapé au moins 6fois. :)

C'est Super ;)

STAR
lepidopodus

Roganis wrote:

Taiko

00:15:673 -> 00:24:757 : Boring ...
00:50:608 : You should add more of these streams. :P
00:54:556 : In taiko there's no break time.
01:19:212 : Just a spinner ? Let's add a final stream :idea:
This map is FULL AUTHENTIC so let's leave this as authentic, ok?
(I know it's kinda.... boring too you, but sorry ;;)
Topic Starter
Yuji Tokaji
Merci Agent :D
Tatsuo
Hai, here comes... timing help...?

I'm pretty sure you don't need all those non-inherited timing sections...
I'm not a timing expert. You need to get Cyclone or someone who is really an expert on timing.
Topic Starter
Yuji Tokaji
Oh Okay.

Thanks.
MMzz
Great song :D
This was a song I planned on submitting a long time ago just forgot to map it. Good thing someone did. Star
Topic Starter
Yuji Tokaji
Thanks ^^
Vikon
[General]
1) remove "anime" from tag ( it will be stated in the genre)
2) for the preview time, 00:36:601 is better than 00:33:733 ?
3) the volume is too loud? 70% is enough.

[Easy]
00:11:890 (2) the end of the slider is unsnapped
00:20:719 (1) end at 00:21:206 ?
00:34:983 (1,1) being a [Easy], the slider starts too near the spinner.
00:49:187 (1,1) ^
01:03:065 (1) end at 01:04:953 ?

[Hard]
00:34:670 (4) end at 00:35:292 ?
00:35:910 (2,3,4,5) too many finish...?
00:39:251 (1) end at 00:40:350 ?
00:44:293 (7) slience the slidertick and end at 00:45:398 ?
00:59:266 (9) end at 00:59:899 ?
01:19:515 (1) end at 01:20:348 and add finish?

[Insane]
00:22:336 (5,6) spacing?
00:23:305 add a note here?
00:23:628 (2) delete this note?
00:59:899 (1) end at 01:00:533 ?but it will become a unrankable spinner, use others to instead?
01:04:640 (6) end at 01:04:953 ?
01:20:575 (1) slience this spinner?

yes, you should check the timing, it is unusual to use so many red timing section.
and here is my star, good luck~
Topic Starter
Yuji Tokaji
Thanks.

Fixed.
Kurai
polp~

[Easy]

00:07:801 (3) - 1/1 plus loin

[Hard]
Rien~

[Insane]

00:14:727 (8) - Mal placé :O
00:20:392 (9) - Supprime
01:08:087 (1) - New combo

Star~
Topic Starter
Yuji Tokaji
Thanks.

Fixed.
Clare
star!
SPOILER
sorry i just mod pending map(rule 1),if this map is pending repost my queue,i'll mod it
Topic Starter
Yuji Tokaji

Clare wrote:

star!
SPOILER
sorry i just mod pending map(rule 1),if this map is pending repost my queue,i'll mod it
Okay.

Thanks for your star :D
Lizbeth
Remove naruto from tags, is already in source
add "lepidopodus" to tags in All diffs

Well here's my modding, kinda late I know, but I was busy
Anyway, this are mostly suggestions to improve your map, are just things I notice while playing the map, and some rhythm adjustments.
hope is useful for you =3
Any questions, send me to pm, or if you want a recheck, send me to Pm as well.

Insane
00:08:433 (8) - shorten by 1/2 beat, the add not at 00:08:904
00:10:630 (1) - i think is too far from prev. combo, kinda unpredictable
00:12:521 (1) - move 1/2 beat later
00:38:460 (1) - why this new combo?
00:40:664 (1,2,3) - these are to close together... seems like a a half beat while playing, confusing imo
00:41:924 (3,4) - this are correctly spaced =D
01:00:849 (1,2,3,4,5,6,7) - same here, this suddenly change of spacing is kind of random, seems like 1/2 beat notes

Hard
00:44:135 - add note here, sounds better in my opinion
00:53:293 (6) - remove 2 repeats, and start the next spinner at 00:54:635
00:58:950 (8) - you could separate this a bit more from 7 =D
01:10:280 (9) - is this a jump? kinda weird, maybe add new combo?

Easy
seems like a normal @.@
00:02:274 (3,4,5) - confusing pattern... specially in an easy diff. maybe you could stack 3,4
00:08:747 (4) - lonely and out of rhythm note =( how about if you move it a beat earlier, then add note at 00:09:061?
00:18:105 (5) - shorten by 1/2 beat, and move it 1/2 later
00:20:719 (1) - same
00:23:305 (5) - same
00:28:441 (1) - shorten by 1/4 beat, the move it 1/2 beat later
00:37:827 - there is like a missing note here

star!!
Topic Starter
Yuji Tokaji
Thanks.

Fixed.
Zekira
Wait... this has an authentic? o_O

See this is why I should really have contact with the Taiko Arcades aaaaaaaaaa

Anyway... timing checking via Taiko method

Taiko run: 1x100



Insane run: 8x100



It actually looks fine already, but let's see if I can optimize it...

Secondary check: metronome checking...

Err, never mind, I edited quite some stuffs based on the current timing... this one consists of really few red lines compared to the previous ones, but there may be some sequences that sound a bit off :/

Download: Snowkel - Namikaze Satellite (TV Size) (Slanox) [Zekira's Red Lines].osu

Starring because it has a Taiko authentic hahahaha
lepidopodus

Zekira wrote:

It actually looks fine already, but let's see if I can optimize it...
Though every one said 'wrong timing cause there's so much red lines' lol
Topic Starter
Yuji Tokaji
Thanks very much, Zekira.
Zekira
Though every one said 'wrong timing cause there's so much red lines' lol
Now that's just absurd... >_>

yes, you should check the timing, it is unusual to use so many red timing section.
It's like saying it's unusual to get the timing perfect >_>
Topic Starter
Yuji Tokaji

Zekira wrote:

Though every one said 'wrong timing cause there's so much red lines' lol
Now that's just absurd... >_>

yes, you should check the timing, it is unusual to use so many red timing section.
It's like saying it's unusual to get the timing perfect >_>

Okay, Thanks ^^
arien666
Well?
This seems good ;_;

And good luck is the last sentence that I can say on this song ;_;

Good luck :3
Topic Starter
Yuji Tokaji
Thanks Arken.
eee
eeemod GO!!!
now let's see.
I'm not very good at timing, so I'm not very sure about this.
The section at 01:16:546 (76,546) should have a BPM of 181.
The final section should be BPM 188.
Again, that's just what I got, it could be completely off :(. I had no problem playing through the map with the first couple of sections.

Hmm, not sure anymore :X... well maybe the final section is off... I don't know anymore!!!

[Easy]
00:34:987 (1) - the end isn't snapped
00:52:340 (2) - 'tis a pretty huge jump for an [Easy]

[Hard]
Looks alright :)

[Taiko]
way too much combo numbers
straight lines make the map too linear
there are places in this map that make me wann..... wait a minute, this is a taiko... I DON'T MOD TAIKOS SORRY!!!

[Insane]
00:40:656 (1,2,3) - spacing tricked me :( (?) it's not THAT bad though
01:01:498 (4,5,6) - this one tricked me more than the above one :x
01:03:077 (8) - ^

that is all, not much of a mod :(
good luck on the timing too, most of it sounds good to me
Topic Starter
Yuji Tokaji
Thanks.

Fixed.
-Xero-
C'est un map très bien!
Mod and diff. later ;).
Topic Starter
Yuji Tokaji
Thanks.
fartownik
Topic Starter
Yuji Tokaji
Thanks.

Uploaded.
fartownik
As I said - make kiai sections as they are in my difficulty.

[Easy]

Lack of hitsounds? Where are them?

The beggining is also iffy, as in Hard.

00:18:267 (5,1) - Spacing.
00:20:862 (1,2) - ^
01:19:212 (1) - You should make this spinner longer (even on all difficulties), it's too short for an Easy.


[Hard]

The beggining is a bit iffy, you would map it better. Also the spinners are quite short.

Also: decrease HP Drain and Overall Difficulty by 1 tick?


[Insane]

00:03:688 (5,6) - These notes sound off. Delete them and add a note here 00:03:531.
00:04:158 (5) - This sounds off too.Move it 1/2 forward and add a note here 00:04:001.
00:45:708 - Add a note.
00:50:445 - ^
01:01:813 (6,7) - Spacing.
01:20:575 (1) - Finish hitsound doesn't fit here. A normal/whistle should be better.
-Xero-
Map is finished hitsounds will follow!

Download: Snowkel - Namikaze Satellite (TV Size) (Slanox) [HT!].osu
Topic Starter
Yuji Tokaji
Thanks.

Uploaded.
-Xero-
Topic Starter
Yuji Tokaji
Thanks.

Uploaded.
lepidopodus
Don't need to set kiai in taiko map same as standard ones. kiai in standard is just for showing, but in taiko there's 20% score bonus in kiai time so you need to be careful.

deleted some unnessasary timing sections and adjusted kiai.

Download: Snowkel - Namikaze Satellite (TV Size) (Slanox) [lepidon! - Taiko Oni].osu
Topic Starter
Yuji Tokaji
Thanks.

Uploaded.
DJPop
Don't place timing sections exactly on the notes.


~Easy~
00:37:498 (2,3,4) - move left 1 grid (Lv3)
00:52:656 (3) - move the tail down a bit
00:55:813 (1) - make it more symmetrical
01:19:212 (1) - end on 01:20:348

~HT!~
00:07:995 (1) - start on blue tick
00:11:110 (2) - end on left red tick

~Hard~
01:18:546 (5,1) - end with normal hitsound
01:19:515 (1) - end on left blue tick

~Insane~
00:43:182 (6) - end on white tick
00:48:235 (2,3,4) - wrong spacings
00:53:287 (3,4) - too close
01:20:121 (5) - delete
01:20:272 (5) - move 1/4 right
01:20:575 (1) - silence it & make it longer

~fartownik~
Too many hitfinishes.
01:24:818 - silence it


+Star
fartownik
Topic Starter
Yuji Tokaji
Thanks Djpop.

Fixed.
Takuma
heeello. i won't be checking the taiko difficulty.

---

[Easy]
00:31:795 (2) - inconsistent spacing.
00:55:813 (1) - extend to white tick.
01:19:212 (1) - missing a finish?

[HT!]
00:07:798 (1,2) - what? just move the (2) on the red tick.

[Insane]
00:06:851 (4) - random clap is lol. remove it please? if you want claps, then place them on every other white tick to match the drum beat. if you need help, i can do the hitsounds for you and just upload the file.
00:58:340 (6) - inconsistent spacing.

[fartownik]
00:26:051 (1) - change the beginning to a finish, and the end to a clap. from here on, you have all the claps messed up. they should be placed on every other white tick to match the drums.
00:35:625 (5) - BPM change is tricky to catch. perhaps you could at least change it into a new combo?
00:43:813 (1,2,3,4) - okay, no. this is a dick move, lol. fix this please.
01:00:077 (10) - ^ errrgghh

i can't really say i like the jumps in this difficulty. the spacing seems all over the place to me.

---

overall, the maps are good. some new combos are unreasonable however, and since i have to leave shorty i can't name them all. but please look over them and consider changing some. take a star.
Topic Starter
Yuji Tokaji
Thanks you.
deepsea
Timing atm is playable for me but I cant say is it absolutely accurate since I still feel s little weird.

btw map is good so starred.
Topic Starter
Yuji Tokaji
Thanks for your star.
mekadon_old
Star~~
PM for mod

Yaay Naruto
fartownik
Topic Starter
Yuji Tokaji
Thanks.

Uploaded.
-Xero-

Takuma wrote:

[HT!]
00:07:798 (1,2) - what? just move the (2) on the red tick.
I think Slanox accidently did this ^^'.

Updated (Some new Spacing and useless Timing Points removed, please contact me before changing again ^^'.)

Download: Snowkel - Namikaze Satellite (TV Size) (Slanox) [HT!].osu
Topic Starter
Yuji Tokaji
Okay xD.

Thanks, uploaded.
Irato
Star :)
Topic Starter
Yuji Tokaji
Thanks.
kioukiou
Timing is a bit weird for me.

But it's playable.

Mapset is fine for me (except timing).

Star.
Topic Starter
Yuji Tokaji
Okay :3

Thanks.
dvorak_old
I said I will check timing and was busy, here is result of my 1hour.

bpm // offset

191.200 / 550
190.200 / 5590 ←×
184.800 / 15673
189.000 / 27360
191.250 / 28629
184.400 / 31138
185.400 / 32439
188.200 / 33733
190.000 / 36235
189.200 / 38761
192.200 / 47640
190.400 / 50163
190.600 / 51423
190.800 / 52682
191.000 / 53939
191.200 / 58965
191.400 / 61475 ←×
183.000 / 63982 ←×
192.700 / 65293 ←×
192.600 / 66535
191.400 / 71519
176.000 / 76534
184.000 / 77897

fin

gl
PSPDS Eddie
:)
Topic Starter
Yuji Tokaji
Thanks for your star ! ^^
fartownik
fix red lines and kiai sections on all diffs

Download: Snowkel - Namikaze Satellite (TV Size) (Slanox) [fartownik].osu
Topic Starter
Yuji Tokaji
Thanks.

Uploaded.
Natteke
Lol that timing is weird. I'm fairly sure that it's wrong D:

I'll just star it
dvorak_old
oops some mistake there, not sure why
wait a min gonna add here

190.200 / 5590 > 190.200 // 4315
add 189.000 // 5576
add 191.200 // 10654
191.400 / 61475 >> 190.400 // 61475
183.000 / 63982 >> 183.400 // 63996
192.700 / 65293 >> 194.400 // 65304

seems I wrote down old data ...

Thank you Netteke :)
Topic Starter
Yuji Tokaji
Thanks.

EDIT : Fixed.
Colin Hou
[Easy]:
  1. 01:18:223 (3,4,5,1) - use sosft hitsound fit better.
[HT!]:
  1. 00:28:475 (1) - unsnapped note
  2. 01:05:612 (T) - add a note here
[Hard]:
  1. 00:15:361 (1,2) - they are fine. but still suggest move them to 00:15:673 and remove the note 00:16:647 (3)
  2. 00:16:390 (2) - unsnapped
  3. 00:28:316 (2) - ^
  4. 01:18:223 (4,5,1) - use sosft hitsound fit better.
The other 2 Osu diffs are fine except the unsnapped notes.
Topic Starter
Yuji Tokaji
Thanks.

Fixed.
AngelHoney
OMG!!!!!!!!!!!!

All

01:19:212 - this timing is right ?!

fartownik

00:05:734 (1) - end at 00:08:115
00:10:655 (12) - move to 00:10:654
00:10:810 (1) - end at 00:13:164
01:05:141 (7) - end at 01:05:458

01:16:546 - what !!! 2 red lines ?!
01:20:424 (1) - remove whistle

Insane

00:27:361 (5) - move to 00:27:360
00:34:667 (1) - end at 00:35:944
00:50:137 (6) - move to 00:50:163
00:54:096 (1) - end at 00:55:509
01:09:503 (1) - ^
01:10:910 (1) - end at 01:11:832

01:16:534 - same as fartownik
01:16:534 (4) - move to 01:16:546 ?!
01:17:879 (1) - move to 01:17:879
01:19:201 (5) - ^


Hard

00:10:655 (2) - move to 00:10:654
01:03:680 (7) - end at 01:04:323
01:04:977 (1) - end at 01:05:921
01:15:124 (1) - end at 01:16:546
01:18:549 (5) - end at 01:19:212


HT!

00:08:115 (1) - end at 00:10:020
00:10:655 (1) - move to 00:10:654
00:27:361 (5) - move to 00:27:360
00:38:761 (1) - end at 00:40:029
00:53:625 (1) - ^

01:20:575 - this green is unnecessary ?

Easy

00:10:655 (1) - move to 00:10:654
00:28:312 (1) - end at 00:28:942


.......................................
dvorak_old
if you point at 1:20:34? sound, it is on 1/2 of 4/4 in that section, not on end of 4/4.
but give me your opinion then I can make better offset and bpm.
Topic Starter
Yuji Tokaji
Thanks.


AngelHoney wrote:

OMG!!!!!!!!!!!!

All

01:19:212 - this timing is right ?!

fartownik

00:05:734 (1) - end at 00:08:115
00:10:655 (12) - move to 00:10:654
00:10:810 (1) - end at 00:13:164
01:05:141 (7) - end at 01:05:458

01:16:546 - what !!! 2 red lines ?!
01:20:424 (1) - remove whistle

Insane

00:27:361 (5) - move to 00:27:360
00:34:667 (1) - end at 00:35:944
00:50:137 (6) - move to 00:50:163
00:54:096 (1) - end at 00:55:509
01:09:503 (1) - ^
01:10:910 (1) - end at 01:11:832

01:16:534 - same as fartownik
01:16:534 (4) - move to 01:16:546 ?!
01:17:879 (1) - move to 01:17:879
01:19:201 (5) - ^


Hard

00:10:655 (2) - move to 00:10:654
01:03:680 (7) - end at 01:04:323
01:04:977 (1) - end at 01:05:921
01:15:124 (1) - end at 01:16:546
01:18:549 (5) - end at 01:19:212


HT!

00:08:115 (1) - end at 00:10:020
00:10:655 (1) - move to 00:10:654
00:27:361 (5) - move to 00:27:360
00:38:761 (1) - end at 00:40:029
00:53:625 (1) - ^

01:20:575 - this green is unnecessary ?

Easy

00:10:655 (1) - move to 00:10:654
00:28:312 (1) - end at 00:28:942


.......................................
EDIT : Fixed.
Pokie
General
  • - Disable all countdown
    - Use 00:35:624 (35,624ms) as preview point?
    - Still have some unsnapped notes, please resnap once again

Easy
  • - OAD is too low D:..
    - Correct the lead-in seconds to 1500 (correct it on other diffs too)
01:20:575 - unused section


Not much to say :D
The mapset is fun, although I'm not a fan of Naruto :P
Topic Starter
Yuji Tokaji
Thanks.

Fixed.
[DBF]
[Overall]
01:15:280 - end of KIAI.

[Easy]
Moments like 00:23:465 (1,2) and 00:55:823 (1,2) must be fixed. It's not danger, but be better if you fix it.

[Insane]
OD -1.

01:20:424 (6) - put this note on blue tick.
00:59:906 (10) - end in 01:00:534, and remove that note 01:00:534 (11).

Star~
Topic Starter
Yuji Tokaji
Thanks.

Fixed.
Lissette
Insane
00:28:475 (6) - new combo
00:29:570 (1) - remove new combo
00:59:984 (10) - move to prev white tick

Hard
00:28:312 (2) - isn't snapped

HT!
00:41:297 (1) - remove new combo
00:48:264 (1) - same
01:05:304 - add note

Easy
00:08:750 (4) - kind of confusing @.@ try moving one beat earlier

Star! ^^
orioncomet
[All difficulty]
- 01:16:619 - why here have 2 red timing selection | BPM 176.00 Offset 76,534 and BPM 180.00 Offset 76,546
- At 7th red timing have 2 selection at the same time | BPM 189.00 Offset 27,360 and BPM 188.20 Offset 27,360

[Hard]
01:19:515 (1) - end this spinner at blue tick like other diffs?

[Insane]
01:20:575 (1) - end this spinner at 01:26:484? and make it like fartownik's diff is better imo >_<

that's all for now! If possible I will let someone else re-check timing on this map again ~
Topic Starter
Yuji Tokaji

Lissette wrote:

Insane
00:28:475 (6) - new combo
00:29:570 (1) - remove new combo
00:59:984 (10) - move to prev white tick

Hard
00:28:312 (2) - isn't snapped

HT!
00:41:297 (1) - remove new combo
00:48:264 (1) - same
01:05:304 - add note

Easy
00:08:750 (4) - kind of confusing @.@ try moving one beat earlier

Star! ^^
Thanks.

Fixed.

orioncomet wrote:

[All difficulty]
- 01:16:619 - why here have 2 red timing selection | BPM 176.00 Offset 76,534 and BPM 180.00 Offset 76,546
- At 7th red timing have 2 selection at the same time | BPM 189.00 Offset 27,360 and BPM 188.20 Offset 27,360

[Hard]
01:19:515 (1) - end this spinner at blue tick like other diffs?

[Insane]
01:20:575 (1) - end this spinner at 01:26:484? and make it like fartownik's diff is better imo >_<

that's all for now! If possible I will let someone else re-check timing on this map again ~
Thanks.

Fixed.
Xgor
[All difficulites]
What's up with those random kiai fountains.
A lot of them doesn't even highlight a epic part in the song.
I suggest you only use 1 kiai fountains in this map, more of them is annoying here.

[Easy]
00:00:550 (1,2,3) - For being the easiest difficulty this rhythm is pretty hard as you need to know the song well to know how it goes. Maybe do something simpler with only 1/1 or make it into one long slider.

00:15:997 (2,3,4) - This sounds a bit weird as it is right now, I think it makes far more sense if you move all these beats 1/1 backwards on the timeline and make (4) 1/1 longer.

Please use more than just claps on the places when you used Normal sample set.

Remove the last timing section!

Feels more like an Normal for me right now with 3 stars decent fast sliders and lot's of 1/1 and even some 1/2.

[HT!]

00:06:528 - I strongly suggest you place a circle here.

Remove the last timing section!

Good normal although some later 1/2 felt like they wouldn't be needed until Hard or something.

[Hard]
00:15:673 - 00:36:235 - Why is there no hitsounds here? (Ok before 00:25:413 it fits pretty well to the song but after that it's just lame)
Also the hitsounding after that was just random claps :/ Add some finishes whistles and make the clap placement make more sense.

Remove the last timing section!

[Taiko]

Looks great, I don't know much about taiko mapping/modding but here's some suggestions
00:17:621- add red beat here
00:22:815 - add red beat here

Remove the last timing section!

[Insane]
This HP drain is brutal, I suggest you lower it.

Also, yet again.
A large portion of the maps only have weird clap placement and could use more of other hitsounds :/

[fartownik]

Haha pretty good difficulty (Too hard for me though :P )

Pretty good, hitsounding could have been better on your difficulites but it was pretty enjoyable otherwise.
*star*
Topic Starter
Yuji Tokaji
Thanks.

EDIT : Fixed.
Doomsday
Hi

For the timing, on the whole, it seems fine, but there are a few hitches here and there:

[*]At 00:27:31, there are 2 red sections at the same spot. You only need one there, so delete the wrong one?
[*]At 00:27:31, the section there is a bit early. I got offset: 27,334


Sounds like a lot of timing sections for a song like these. Modern rock songs tend to have simple timing. hmm

[*]The preview point you've picked seems to start a bit too far before the chorus I think. If I was gonna add a preview on this song, I would add it at 00:34:986. I'll just throw that out here.

[EASY]


Seems fine, but too hard for the easiest difficulty imo. It feels much more like a normal too, so maybe you could rename it to Normal?

[HT!]

00:28:471 (1) - Apparently, this is unsnapped D:

I quite like this difficulty.

[HARD]

00:28:312 (2) - Unsnapped note :o

It seems solid, even though the layout is a bit boring . Lots of straight lines with the beats and such. Maybe more experimentation there would work well, Apart from that, seems solid.

[LEPIDON! - TAIKO ONI]

Resnap all notes
Apart from that, looks and plays great to me. Good job

[INSANE]

Seems a little overmapped at times. hmm

00:28:475 (1) - Unsnapped note :(
00:33:710 (1,2,3) - Remove these jumps? I'm not sure how these jumps fits in. It seems to come out of nowhere.

[FARTOWNIK]

Much too overlapped for me unfortunately :o

00:41:297 (1,2,3,4,5) - I don't like these jumps. They seem random to me. Perhaps you could remove them?
01:01:790 (3,4,5,6,7,8,9) - ^

On the whole, it is a solid map, even though it is rough around the edges and could use a bit of work here and there. It's alright, but with a bit of work, it can become a great map.

Starred
lepidopodus
usually I don't change the volume of the hitsound. Anyway this is authentic so I don't want to add or delete notes. sorry.
another fix with uninheritted sections.

Download: Snowkel - Namikaze Satellite (TV Size) (Slanox) [lepidon! - Taiko Oni].osu
Topic Starter
Yuji Tokaji

Doomsday93 wrote:

Hi

For the timing, on the whole, it seems fine, but there are a few hitches here and there:

[*]At 00:27:31, there are 2 red sections at the same spot. You only need one there, so delete the wrong one?
[*]At 00:27:31, the section there is a bit early. I got offset: 27,334


Sounds like a lot of timing sections for a song like these. Modern rock songs tend to have simple timing. hmm

[*]The preview point you've picked seems to start a bit too far before the chorus I think. If I was gonna add a preview on this song, I would add it at 00:34:986. I'll just throw that out here.

[EASY]


Seems fine, but too hard for the easiest difficulty imo. It feels much more like a normal too, so maybe you could rename it to Normal?

[HT!]

00:28:471 (1) - Apparently, this is unsnapped D:

I quite like this difficulty.

[HARD]

00:28:312 (2) - Unsnapped note :o

It seems solid, even though the layout is a bit boring . Lots of straight lines with the beats and such. Maybe more experimentation there would work well, Apart from that, seems solid.

[LEPIDON! - TAIKO ONI]

Resnap all notes
Apart from that, looks and plays great to me. Good job

[INSANE]

Seems a little overmapped at times. hmm

00:28:475 (1) - Unsnapped note :(
00:33:710 (1,2,3) - Remove these jumps? I'm not sure how these jumps fits in. It seems to come out of nowhere.

[FARTOWNIK]

Much too overlapped for me unfortunately :o

00:41:297 (1,2,3,4,5) - I don't like these jumps. They seem random to me. Perhaps you could remove them?
01:01:790 (3,4,5,6,7,8,9) - ^

On the whole, it is a solid map, even though it is rough around the edges and could use a bit of work here and there. It's alright, but with a bit of work, it can become a great map.

Starred
Thanks.

Fixed.

lepidopodus wrote:

usually I don't change the volume of the hitsound. Anyway this is authentic so I don't want to add or delete notes. sorry.
another fix with uninheritted sections.
Okay, thanks.

Uploaded.
Lokamp
Easy
[General] Same opinion as Doomsday93. This mode sounds better as a Normal mode...
00:28:312 (1) - Snap this object and move it 1-2 squares left, it covers part of the previous slider.
00:32:762 (5,6) - no clap on 6th, clap on 5th.
00:29:883 (4,5) - clap on 4th, not on 5th.
00:42:249 (3,4) - replace them with something better, please...
01:15:907 (1) - maybe soft whistle on this slider's end.

Hard
00:44:469 (8) - a new combo for making more readable this section.
01:09:972 (8,3) - new combo on 3 blue, remove previous new combo.

Insane
[General] follow most of the hints suggested by AiMod (ctrl+shift+a in Edit mode);same thing on Hard.

Xero
Very accurate and fun to listen. Apart some general timing problems seen on the other modes, it's ok!

Fartownik
What a fascinating mode! Just snap the unsnapped objects signed by AiMod and fix timing for the ultimate Insane.

Taiko Oni
A good 6-7 star Oni. Just fix timing and fill the gap between 00:53:625 (14) and 00:55:823 (15).

The little, BIG riddle of this map belongs to its particular timing. This has a bad influence on all the modes, so try to contact a timing specialist around here.
For now, try to raise a little bit the BPM during the kiai sections and to place better hitsound in better places on Slanox's modes.
The rank goal isn't easy to reach, but with all those stars to find a decent Bat or timing expert (or both) isn't a mirage. Keep going!
lepidopodus

Lokamp wrote:

Taiko Oni
A good 6-7 star Oni. Just fix timing and fill the gap between 00:53:625 (14) and 00:55:823 (15).
Oh, that's full-authentic so I'll just leave that one.
Topic Starter
Yuji Tokaji

Lokamp wrote:

Easy
[General] Same opinion as Doomsday93. This mode sounds better as a Normal mode...
00:28:312 (1) - Snap this object and move it 1-2 squares left, it covers part of the previous slider.
00:32:762 (5,6) - no clap on 6th, clap on 5th.
00:29:883 (4,5) - clap on 4th, not on 5th.
00:42:249 (3,4) - replace them with something better, please...
01:15:907 (1) - maybe soft whistle on this slider's end.

Hard
00:44:469 (8) - a new combo for making more readable this section.
01:09:972 (8,3) - new combo on 3 blue, remove previous new combo.

Insane
[General] follow most of the hints suggested by AiMod (ctrl+shift+a in Edit mode);same thing on Hard.

Xero
Very accurate and fun to listen. Apart some general timing problems seen on the other modes, it's ok!

Fartownik
What a fascinating mode! Just snap the unsnapped objects signed by AiMod and fix timing for the ultimate Insane.

Taiko Oni
A good 6-7 star Oni. Just fix timing and fill the gap between 00:53:625 (14) and 00:55:823 (15).

The little, BIG riddle of this map belongs to its particular timing. This has a bad influence on all the modes, so try to contact a timing specialist around here.
For now, try to raise a little bit the BPM during the kiai sections and to place better hitsound in better places on Slanox's modes.
The rank goal isn't easy to reach, but with all those stars to find a decent Bat or timing expert (or both) isn't a mirage. Keep going!
Fixed.

Thanks.
Cyril Scarlet
ヾ(●´▽`●)ノ彡 ~~
Topic Starter
Yuji Tokaji
Thanks for you star ;3
Derekku
There was really no need for so many timing sections. I re-timed this song from scratch, and found the following to be correct to +/- 5ms after testing multiple times. You can either copy the [TimingPoints] section below into each .osu file in notepad (doesn't account for your kiai/etc inherited sections, though) OR delete the old sections in the editor and add these new ones. Whichever you do, RESNAP on all difficulties after applying the timings.

[TimingPoints]
533,315.789473684211,4,1,1,79,1,0
15695,323.450134770889,4,1,1,79,1,0
26055,319.150134770888,4,1,1,79,1,0
36251,315.457413249211,4,1,1,79,1,0
66539,313.152400835073,4,1,1,79,1,0
71523,313.152400835073,4,1,1,79,1,0
76555,330.396475770925,4,1,1,79,1,0
79174,322.58064516129,4,1,1,79,1,0

~BPM~ | Offset
190.0 | 00,533
185.5 | 15,695
188.0 | 26,055
190.2 | 36,251
191.6 | 66,539
191.6 | 71,523
181.6 | 76,555
186.0 | 79,174
fartownik
lepidopodus
Topic Starter
Yuji Tokaji

Derekku wrote:

There was really no need for so many timing sections. I re-timed this song from scratch, and found the following to be correct to +/- 5ms after testing multiple times. You can either copy the [TimingPoints] section below into each .osu file in notepad (doesn't account for your kiai/etc inherited sections, though) OR delete the old sections in the editor and add these new ones. Whichever you do, RESNAP on all difficulties after applying the timings.

[TimingPoints]
533,315.789473684211,4,1,1,79,1,0
15695,323.450134770889,4,1,1,79,1,0
26055,319.150134770888,4,1,1,79,1,0
36251,315.457413249211,4,1,1,79,1,0
66539,313.152400835073,4,1,1,79,1,0
71523,313.152400835073,4,1,1,79,1,0
76555,330.396475770925,4,1,1,79,1,0
79174,322.58064516129,4,1,1,79,1,0

~BPM~ | Offset
190.0 | 00,533
185.5 | 15,695
188.0 | 26,055
190.2 | 36,251
191.6 | 66,539
191.6 | 71,523
181.6 | 76,555
186.0 | 79,174
Okay, Thanks !

Fixed.
James
fartownik's:
oh yeah 1/2 attack!!
00:02:743 (10) - remove the slider and put a circle at 00:02:743.. sounds and plays better
00:36:251 (1) - remove clap
00:46:345 - starting from this section, you misplaced all of the claps xD
00:46:345 (3) - remove clap
00:46:661 - - put clap
00:46:976 (5) - remove clap
00:47:292 - put clap
00:47:607 (7) - remove clap
00:47:922 - put clap--it stops here, next section is OK
00:56:440~end - misplaced claps again, dont change those clap spam in those sections its perfectly fine tho..
it sounds REALLY awkward when you misplaced claps..

insane:
placement is OK
but i feel that claps are just put randomly.. which is bad
01:20:544 (1) - not snapped properly, start at white tick and i dont know where to end it lol

hard:
cool, just snap the last slider at the red tick.. its not really noticeable.

xero:
tick 0.5? its fine as it is tho

easy:
drop the diff rating to less than 3 stars.. sorry i know its easy enough but stupid rules are rules..

p.s. i did not check taiko since you can just put anything there so theres no need to mod it for me.. have others check at it..
Topic Starter
Yuji Tokaji

James wrote:

insane:
placement is OK
but i feel that claps are just put randomly.. which is bad
01:20:544 (1) - not snapped properly, start at white tick and i dont know where to end it lol

hard:
cool, just snap the last slider at the red tick.. its not really noticeable.

xero:
tick 0.5? its fine as it is tho

easy:
drop the diff rating to less than 3 stars.. sorry i know its easy enough but stupid rules are rules..

p.s. i did not check taiko since you can just put anything there so theres no need to mod it for me.. have others check at it..
Thanks.

Fixed.

I wait Farto for fix his diff.
fartownik

James wrote:

fartownik's:
oh yeah 1/2 attack!!
00:02:743 (10) - remove the slider and put a circle at 00:02:743.. sounds and plays better
00:36:251 (1) - remove clap
00:46:345 - starting from this section, you misplaced all of the claps xD
00:46:345 (3) - remove clap
00:46:661 - - put clap
00:46:976 (5) - remove clap
00:47:292 - put clap
00:47:607 (7) - remove clap
00:47:922 - put clap--it stops here, next section is OK
00:56:440~end - misplaced claps again, dont change those clap spam in those sections its perfectly fine tho..
it sounds REALLY awkward when you misplaced claps..
Lol, I feel... ashamed? I knew that there's something wrong with hitsounding in this one, but after too much listening to it, I just didn't know how to fix it. Really thanks. I'm surprised that only 1 person noticed this ;d Also fixed section started from 00:36:267, it was broken too.
Thanks for your mod :)

Download: Snowkel - Namikaze Satellite (TV Size) (Slanox) [fartownik].osu
Topic Starter
Yuji Tokaji
Thanks.

Uploaded.
James
fartownik's
youre welcome~ of course id notice that. it feels... irritating when i heard that part xD
01:20:383 (6) - this circle is kinda off.. its somewhere between the red and blue tick, but its not really noticeable while playing so i guess its ok

insane:
you could just follow fartownik's clap patterns so that you wont have anymore problems with it ^^v
last spinner is still weird, you could just remove em or something~

hard:
01:19:496 (1) - snap at 01:20:303




almost there~!
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