+1Raiden wrote:
come on rank this DAMN ARPHI
HOW MANY TIMES DO I HAVE TO HL YOU
+1Raiden wrote:
come on rank this DAMN ARPHI
HOW MANY TIMES DO I HAVE TO HL YOU
It's a valid suggestion, but sadly there are no audible beats there and ading in those sounds don't actually help the player to understand the music or what's going on any better than it is now. These long holds are for... whatever that instrument is (I can't name instruments aaaaaaah) but there is clearly a long hold sound. Although it changes pitch (which is way the suggestion is valid) there isn't a punch or any sort to need a new sound/beat. Adding a change of direction would work, however that would be complicating a simple part which is also not wanted.DominikWW wrote:
Suggestion:
00:26:331 (1) - change the slider into two parts: fom 00:26:331 (1) to 00:27:016 (1) and a second one from 00:27:359 (2) to 00:27:702 (2)
00:31:816 (1) - ^
00:37:302 (1) - ^
Alanca wrote:
yoimportant shit02:52:816 (3) - here a slider end is on a strong note/start of a new section, so impact from the note is lost since you aren't clicking anything About this, I hate... hate... HATE mapping to sound that arent obviously there (i do it at other times but thats for simplicity) but I see your point here Changing.
03:03:788 (3) - same as above: also fixedminor shit02:01:302 (3,4,1,2,3,1,2,3,4) - i'm not a huge fan of these sliders, mainly because a guitar is heard on these ticks throughout:
03:12:616 (2,3,1,2,3,4,1,2,3) - ^ As much as I see your point (and it is perfectly valid) those ticks are pretty unnecessary to map to when following this particular instrumental choice however I have thought of an idea for a change so i may change it randomly at some later point
04:23:588 (1) - shouldn't you extend this like this Not really, there isn't an audible "beat" to end it to, its more just there for the hold. Ending it earlier doesn't cause any harm and just serves as a forewarning for later hold sliders in that small seciton.
02:09:874 (1,2,3,4,1,2,3,4,1) - this i feel is less intense than 03:20:502 (1,2,3,4,5,6,7,8,1,2,3,4,1) - since they're the same sound/build up for the chorus maybe make them a similar difficulty?people hate squares so i made them less spacedWE LOVE YOU SQUARES MORE SPACINGGGGGGGGGGGGGGaesthetics04:12:616 (13) - nc for more emphasis? I had it like this before, but I thought it would be better to keep it like so for the 13 number, which helps me personally to understand which finger to end on
05:06:788 (7) - this break thing idk D: it reset! thanks for pointing out again
pls rank soon (tm)
<3Anivex wrote:
I really like this song and this beatmap... Added to my favourites.
SB was removed about a month ago due to complaints and stuff, so it's not even meant to be there D:chewySoul wrote:
Whenever a spinner starts, the storyboard vanishes and we are left with the BG. Weird and disorientating (for me at least)
thnx bruhhhriktoi wrote:
[S-... Desire]
02:15:702 (3) - unstack and make something like this to highlight the jump more, looks and feels better imo feels worse to me, and the spacing is kinda broken, I would have moved 3 down-left to make if perpendicular to symettry but the spacing... rip broken spacing on sam spacing thing..
02:17:245 (4,5,5,5,4,4,4) - ^ as stated
02:43:645 (1,2,3) - unstack and add a bit of spacing for the sake of guitar noize (to make it similar to these 02:41:416 (1,2,3) - ) sure, good idea
03:26:674 (1,2,3,4) - I think the back and forth movement doesn't really cut it for these I could write an essay to answer that so lemme try. The jump things in each kiai are all equal spaced, in the first it goes 1232 equal spaced, in the second it goes 1212 and the third it goes 1231 as those are the only patterns that are simple and have the desired spacing. Also the reason I want overlaps is to seperate the jumps from the rest in the sections of kiai, this is mor adding a layer to music (which I never anymore, hence why this is really old style mapping to me) but it has to stay.
04:39:188 - could add a hitcircle here to highlight "whatever that sound is called" (on top of the sliderstart of course) I dont hear anything, downbeat?
05:04:045 (5) - this is not right on top of the slider if that was what you were going for I wasnt, but good catch. changed
05:38:845 (4,4) - same as the first thing mentioned same
05:53:931 (6) - yeah this one too ^ ill look into this more, its pretty 50/50 ill likely change, ut its not like the last jumps i explained so yeah
06:05:416 (2) - you could probably put this on top of 06:04:645 (6) - (AESTHETIC?) why the hell not!? sure
06:21:531 (1,2,3,4,5,6,7,8) - uh, hitsounds? got it
06:38:331 (3) - put above 06:37:474 (6) - (AESTHETIC?) meh oki
06:43:474 (1,2,3,4,5,6,7,1) - hitsounds again, it sounds weird when the rest of the streams are hitsounded and oh boy the hitsounds are loud (that's a good thing though) oki
06:44:159 (4,5,6,7,1) - this pattern is hella weird, the drum screams triples this pattern is unmappable many people have tried and they all ended bad, its like the song hates itself, so I added this for simplicity
[Storyboard]
06:08:159 - dunno how to link storyboard but I don't think it's intended for the text to be below the pulsing Blue Dragon
There is no SB anymore u nub
Keep by all means, probably would make CV feel better actually.chewySoul wrote:
I guess I still have it :p
Jason X wrote:
good luck with this map
ilu- Lucy13 - wrote:
I love this song.
i can't mod it, but i can star it with my kudosu, good luck with it
CongratulationsArphimigon wrote:
ps: 400th post
ps: you got the 100th post on map gratzRaiden wrote:
applied Jason's suggestion and fixed up some stuff regarding editor, the deathstream and some finisher placement
ty weffNwolf wrote:
weff WEFF WEFF WEFF WEFF WEFF meow WEFF
[Raiden's Inner Oni]
00:11:245 - oh come on really 4x? The sound is not that strong, it's kinda quiet even. Do 2x at most. ok
00:25:645 (8) - Delay start until 00:26:331 - and add a note 00:25:988 - here so you really follow vocals. The strings only really come through on 00:26:331 - anyway
00:31:131 (1) - 00:36:616 (8) - ^
00:42:445 - Same too but without moving spinning sliders na, the vocal held note starts at 00:25:302 - and on their respective notes on other places as well, the sliders/spinners are merely there to avoid losing momentum
00:57:359 (52) - move 00:57:702 - here to be more consistent across the section (it's the only time you have kdd and it doesn't fit) ok
01:13:131 (53,54,55,56,57,58,59) - Try ddk [kkkd] here instead, the 1/6-ish sound is on 01:13:474 - (like 01:13:988 - ). Alternatively make the first 1/6 1/4
01:13:988 (61,62,63,64) - if needed: Change the 1/6 to dddk and 01:14:331 (65,66) - these to D K (cause [dddk] K plays uuuuhm stupid) the 1/6 are fine they don't play stupid (got several testplays)
01:20:845 (29) - 01:23:588 (49) - I know you like doing snare rhythm until you decide not to on some notes (guitar as reason) BUT 01:31:816 (115) - 01:34:559 (135) - these do and it makes it inconsistent. Change the first two marked ones to kats nope, I think you completely missed the overall structure in these point which consistently alternates between kk and kd, not following pitch or anything, just giving some variety as well as flow to the gameplay
02:11:931 - 02:33:874 - Really reconsider this part. The song slows down quite a lot here (esp with the slow drums, only the drums. ok there's some 1/2 guitar but compared to before even that is calming down) and you have mostly 1/1 kats everywhere which I would highly discourage. Try to limit it a bit more, orientate on vocals/drums more and don't add too much other kats. Also reduce the 1/4 a little bit because to me it felt like I played a 87 BPM song with 1/8 overmap and that doesn't feel right. SOME 1/4 is of course needed, I'm not saying that. But long stuff like 02:21:702 (78,79,80,81,82,83,84,85,86) - can be avoided if there's generally less 1/4 - try the ones that are in the song already, you can even make 5-plets with that. And if then it's a little bit too few, then you can add 1/4 again. uhm... I don't see how it slows down in any way. Lessing the amount of notes would make this completely undermapped and unfun to play. I'm already very confident about the 1/4 usage in this map. Not every 1/4 must follow an accurate instrument and I'm sure you know about it. So unless you are more specific I'm not reconsidering anything.
02:41:674 (236) - Think twice about this one, doesn't really seem to add much except sounding weird. A triplet already sounds good here. If you want it anyway, try don. Compare with 07:21:188 (1,2,3) - there is a quad here lol
02:50:845 (299,300,301,302,303,304,305,306,307,308,309,310,311) - Compare with 02:56:502 - 03:01:816 - 03:07:474 - . A bit too different in all imo aha, so?
03:23:245 - Same as last kiai same answers
03:54:445 (29) - Change to kat, we had this before : P
03:57:188 (49) - ^
05:12:959 - You sure you want such a long strea- what am I asking you probably are even tho it has stuff like 05:13:988 (13,14,15,16,17) - that is more complicated than most patterns in the map and in a such long stream it's very nice c: sarcasm? xd
05:34:902 - same as last kiai same
07:21:188 (1,2,3) - Do I sense a not 4-plet? YAY C: yea there is no quad this time
weff woof
EOAERaiden wrote:
update -> http://puu.sh/l0Glf.osu
@Arphi can you add a note without hitsound (red note / don) at 02:05:331 - ?[_Chichinya_] wrote:
Hi :3
Hi,
Taiko Mod Via: my mod Queue
Made by: Raiden
Mod Tipe: Normal Mod
History:
k= small kat d= small don
K= BIG KAT D= BIG DON
^ you need do same thing
-------------------------------------o-------------------------------------[General]It's Ok [Raiden's Inner Oni]creo que el stream sufriria en jugabilidad de esa forma porque cambiaría la mano dominante xD (kddk masterrace top420mlg)
- change to k 00:23:931 (4) - Por que la voz cambia es decir dice otra palabra y la tonalidad de la misma cambia un poco yo creo que el tono es el mismo =w=
- agraga 2 notas aqui 02:05:159 (202,204) - por que hay sonidos de la bateria oooh si buen catch
- cambia a d 05:19:645 (79) - creo que seria un poco mejor dar un poquito mas de variedad en esas notas
[Comments]
... I don't have comments fpr this... Your diff is very VERY good Raiden x'D i hope this can be ranked very soon GL with that Dear Raidon nah... it's average/below average imo
All no reply = fixtasuke912 wrote:
Hi. for Taiko
[ Raiden's Inner Oni]You may call me back when you are done.
- Set bg's coordinate. (eg. 0,0,"The End.jpg",0,120) fixed
- disable widescreensport fixed
- 00:11:245 (1) - after this note, try making smooth barline's scroll speed downs by using some green lines. 3.0x barlines seem too many. yeah fixed XD
- 01:11:074 (35) - k is better imo, since similar drum sound as (33,37).
- 01:11:331 (38) - change to k for better consistency with 01:10:559 (29,30) -.
- 04:12:188 (169) - k would more fit to the drums.
- 04:11:416 (161,162,163,164,165) - how about dkddkk? just suggestion. did ddkdkdd
- 04:23:588 - move this green line to 1/4 tick left. ok
- 05:07:302 (1) - move spinner start point to 1/2 tick right (on barline) ? hmm I think it's fine since it's the end of guitar and the beginning of the held note
- 05:15:531 (31) - change to d for making various patterns? it would fit to patterns flow imo. I think the current one would play smoother ;w;
- 05:20:331 (87) -, 05:26:503 (158) - ^ same orz
- 07:18:445 (232,233,234,235,236,237,238,239) - drums sound like kkkkdddd yeah
good luck!
I don't wanna use all my kudos LOLMrSergio wrote:
Arphi please :^)
69 or nothing
noayygurl wrote:
AR 8.5 Oo, put this to 9.3 mate xD.