arphi why isnt this ranked yet
u suck
hl
u suck
hl
Nice timing actually.Raiden wrote:
arphi why isnt this ranked yet
If you need a reason I will just give you my unborn child.Arphimigon wrote:
Nice timing actually.Raiden wrote:
arphi why isnt this ranked yet
I don't feel as though I like this map, my reasons are my own.
Unless I have good reason to keep going with it, I might stop working on it.
Dunno yet, giving it a couple of days thought.
wtf is thisExa wrote:
/me gives fetus to Arphi
Did you just kick a helpless mass of incomplete cells and saliva?Arphimigon wrote:
/me kicks fetus and gets back into the editor
fun fact: 108sp -> 117sp and not up one space in the priority listExa wrote:
Did you just kick a helpless mass of incomplete cells and saliva?Arphimigon wrote:
/me kicks fetus and gets back into the editor
You better rank this and make up for it. +9 SP
+extra few notes after and i checked like... idk 1 or 2 earlier spots for consistencyExa wrote:
I don't know. It just happened.22:43 Exa: 04:56:502 (1) - Replace with note+slider to differenciate the vocals
22:43 Secretpipe: damnit this is hard
22:43 Exa: Oops, sry arphi
22:43 Arphimigon: sudden mod
22:44 Arphimigon: 04:56:502 (1) - this?
22:44 Arphimigon: i messed up the rhythm in that whole section to make it interesting
22:44 Exa: Yeah
22:44 Arphimigon: so basicallt
22:44 Exa: Welp my thing is more interesting cause it has more tapping
22:44 Arphimigon: 1) remap that section to be "good" but boring or
22:44 Arphimigon: hm
22:44 Exa: lol the section is fine
22:44 Arphimigon: note slider ill try actually
22:45 Arphimigon: adding note slider = remap that part though
22:45 Exa: not rly
22:46 Exa: remove the reverse of the slider
22:46 Exa: keep it at the same place and move it here 04:56:845 -
22:46 Exa: Then place not somewhere around 478,325
22:46 Arphimigon: uh
22:46 Arphimigon: place the slider
22:47 Arphimigon: 272 200?
22:47 Exa: Same place as before
22:47 Arphimigon: 04:55:816 (6,7) - ... its hald decent
22:47 Arphimigon: half*
22:47 Jenny: So I heard Pewdiepie is going to cover osu?
22:47 Arphimigon: please this is useful right now
22:47 Raiden: looks like
22:47 Arphimigon: in a bit ;-;
22:47 Raiden: we're screwed.
22:47 MrSergio: Why every channel is talking about that...
22:47 Arphimigon: changed
22:47 Jenny: http://puu.sh/k41pb/aa2324d5bd.jpg
22:48 Jenny: We've already been "screwed" since 3-4 years.
22:48 Exa: [http://puu.sh/k4wfM/d7f4e60768.jpg Arphi]
22:48 Jenny: The Boxbox/league wave fucked things up already with no recovery, so I'm just here, waiting for the numbers.
22:48 Exa: Something like this
22:48 Raiden: oh god
22:48 Raiden: indeed.
22:48 Arphimigon: you said
22:48 Arphimigon: ooo
22:48 Arphimigon: i saw slider to note
22:48 Arphimigon: asd
22:48 Raiden: but boxbox has not nearly as many followers as pdp
22:49 Raiden: not even goddamn close
22:49 Exa: Dammit, [http://puu.sh/k4wlk/bfc0a609f3.jpg that]'s the rhythm
22:49 Raiden: lol.
22:49 Jenny: Yes he doesn't, but he already brought tens of thousands.
22:49 Jenny: Per month.
22:49 Arphimigon: ye that works
22:49 Arphimigon: lemme fix pattern up
22:50 Exa: And use like 1.4 DS since that's what you use mostly in this section
22:50 Exa: Now give me my kds
22:50 Raiden: rude.
22:50 Arphimigon: ye post
22:50 Exa: No lol I was joking
22:51 Arphimigon: post eeeeeeeeeeeeeeet
22:51 Exa: No, it is not worth any kds
22:51 Arphimigon: its worth
22:51 Arphimigon: free sp
22:51 Arphimigon: (no im not hling sp)
22:51 Exa: 05:55:474 (1,2,6) - And make these triples wtf
22:52 Exa: 05:57:531 (5) - And this
22:52 Arphimigon: wat
22:52 Arphimigon: 05:54:788 (3,4,5,6,7,8) - triples
22:52 Arphimigon: 05:56:159 (3,4,5) - triples
22:52 Arphimigon: there isnt triple spam here
22:52 Arphimigon: why add more triples D:
22:52 Exa: It is not triple spam
22:52 Exa: You follow le music
22:52 Exa: As long as the music says triples
22:52 Arphimigon: i follow what sounds clearly obvious as fk
22:52 Exa: You do triples
22:52 Arphimigon: that sounds the most obvious ;-;
22:53 Exa: 05:56:588 - That blue tick says otherwise
22:53 Arphimigon: 05:57:531 (5) - this i can agree with
22:53 Arphimigon: 05:56:588 - even on 25% or 100% i cant hear this
22:54 Arphimigon: idk ill delete it all and relisten
22:54 Exa: There is a beat there ofc
22:54 Arphimigon: triple added
22:54 Exa: And it's pretty loud for 1/4 idk why you can't hear it
22:54 Arphimigon: but i dont agree to adding excessive triples
22:54 Arphimigon: even if they fit
22:55 Exa: [http://puu.sh/k4wM9/85e44ad46a.png Akhem]
22:55 Exa: [http://puu.sh/k4wNK/8fc090be27.png AAAAkhem]
22:55 Exa: I said nothing
22:55 Arphimigon: this song hasnt had many spaced triples in a row, added loads suddenly is too diff spikey for consistency
22:55 Arphimigon: i added the one in
22:56 Exa: I am suggesting steady triples
22:56 Arphimigon: just one
22:56 Exa: Just because of what you said
22:56 Arphimigon: here we go! i better remap to add steady triples in the whole map too
22:57 Exa: What have I done
22:57 Arphimigon: you just made this map even more repetitive
22:58 Arphimigon: which is one of the main reasons i wanted to stop it
22:58 Exa: Eeegh I just want to see this ranked someday
22:58 *Arphimigon slaps self
22:58 Arphimigon: D:
22:58 Arphimigon: someday!?
22:58 Arphimigon: post for free kds
22:58 Arphimigon: need 420
22:58 Exa: Welp I kinda made you remap
22:59 Exa: I supose killing the current map is worth kds
22:59 Arphimigon: im not remapping
22:59 Exa: Oh lel
22:59 Arphimigon: ill change some parts up
22:59 Arphimigon: to add more triples at times
22:59 Exa: Aight local remap
+1Raiden wrote:
come on rank this DAMN ARPHI
HOW MANY TIMES DO I HAVE TO HL YOU
It's a valid suggestion, but sadly there are no audible beats there and ading in those sounds don't actually help the player to understand the music or what's going on any better than it is now. These long holds are for... whatever that instrument is (I can't name instruments aaaaaaah) but there is clearly a long hold sound. Although it changes pitch (which is way the suggestion is valid) there isn't a punch or any sort to need a new sound/beat. Adding a change of direction would work, however that would be complicating a simple part which is also not wanted.DominikWW wrote:
Suggestion:
00:26:331 (1) - change the slider into two parts: fom 00:26:331 (1) to 00:27:016 (1) and a second one from 00:27:359 (2) to 00:27:702 (2)
00:31:816 (1) - ^
00:37:302 (1) - ^
Alanca wrote:
yoimportant shit02:52:816 (3) - here a slider end is on a strong note/start of a new section, so impact from the note is lost since you aren't clicking anything About this, I hate... hate... HATE mapping to sound that arent obviously there (i do it at other times but thats for simplicity) but I see your point here Changing.
03:03:788 (3) - same as above: also fixedminor shit02:01:302 (3,4,1,2,3,1,2,3,4) - i'm not a huge fan of these sliders, mainly because a guitar is heard on these ticks throughout:
03:12:616 (2,3,1,2,3,4,1,2,3) - ^ As much as I see your point (and it is perfectly valid) those ticks are pretty unnecessary to map to when following this particular instrumental choice however I have thought of an idea for a change so i may change it randomly at some later point
04:23:588 (1) - shouldn't you extend this like this Not really, there isn't an audible "beat" to end it to, its more just there for the hold. Ending it earlier doesn't cause any harm and just serves as a forewarning for later hold sliders in that small seciton.
02:09:874 (1,2,3,4,1,2,3,4,1) - this i feel is less intense than 03:20:502 (1,2,3,4,5,6,7,8,1,2,3,4,1) - since they're the same sound/build up for the chorus maybe make them a similar difficulty?people hate squares so i made them less spacedWE LOVE YOU SQUARES MORE SPACINGGGGGGGGGGGGGGaesthetics04:12:616 (13) - nc for more emphasis? I had it like this before, but I thought it would be better to keep it like so for the 13 number, which helps me personally to understand which finger to end on
05:06:788 (7) - this break thing idk D: it reset! thanks for pointing out again
pls rank soon (tm)
<3Anivex wrote:
I really like this song and this beatmap... Added to my favourites.
SB was removed about a month ago due to complaints and stuff, so it's not even meant to be there D:chewySoul wrote:
Whenever a spinner starts, the storyboard vanishes and we are left with the BG. Weird and disorientating (for me at least)
thnx bruhhhriktoi wrote:
[S-... Desire]
02:15:702 (3) - unstack and make something like this to highlight the jump more, looks and feels better imo feels worse to me, and the spacing is kinda broken, I would have moved 3 down-left to make if perpendicular to symettry but the spacing... rip broken spacing on sam spacing thing..
02:17:245 (4,5,5,5,4,4,4) - ^ as stated
02:43:645 (1,2,3) - unstack and add a bit of spacing for the sake of guitar noize (to make it similar to these 02:41:416 (1,2,3) - ) sure, good idea
03:26:674 (1,2,3,4) - I think the back and forth movement doesn't really cut it for these I could write an essay to answer that so lemme try. The jump things in each kiai are all equal spaced, in the first it goes 1232 equal spaced, in the second it goes 1212 and the third it goes 1231 as those are the only patterns that are simple and have the desired spacing. Also the reason I want overlaps is to seperate the jumps from the rest in the sections of kiai, this is mor adding a layer to music (which I never anymore, hence why this is really old style mapping to me) but it has to stay.
04:39:188 - could add a hitcircle here to highlight "whatever that sound is called" (on top of the sliderstart of course) I dont hear anything, downbeat?
05:04:045 (5) - this is not right on top of the slider if that was what you were going for I wasnt, but good catch. changed
05:38:845 (4,4) - same as the first thing mentioned same
05:53:931 (6) - yeah this one too ^ ill look into this more, its pretty 50/50 ill likely change, ut its not like the last jumps i explained so yeah
06:05:416 (2) - you could probably put this on top of 06:04:645 (6) - (AESTHETIC?) why the hell not!? sure
06:21:531 (1,2,3,4,5,6,7,8) - uh, hitsounds? got it
06:38:331 (3) - put above 06:37:474 (6) - (AESTHETIC?) meh oki
06:43:474 (1,2,3,4,5,6,7,1) - hitsounds again, it sounds weird when the rest of the streams are hitsounded and oh boy the hitsounds are loud (that's a good thing though) oki
06:44:159 (4,5,6,7,1) - this pattern is hella weird, the drum screams triples this pattern is unmappable many people have tried and they all ended bad, its like the song hates itself, so I added this for simplicity
[Storyboard]
06:08:159 - dunno how to link storyboard but I don't think it's intended for the text to be below the pulsing Blue Dragon
There is no SB anymore u nub
Keep by all means, probably would make CV feel better actually.chewySoul wrote:
I guess I still have it :p
Jason X wrote:
good luck with this map
ilu- Lucy13 - wrote:
I love this song.
i can't mod it, but i can star it with my kudosu, good luck with it
CongratulationsArphimigon wrote:
ps: 400th post
ps: you got the 100th post on map gratzRaiden wrote:
applied Jason's suggestion and fixed up some stuff regarding editor, the deathstream and some finisher placement
ty weffNwolf wrote:
weff WEFF WEFF WEFF WEFF WEFF meow WEFF
[Raiden's Inner Oni]
00:11:245 - oh come on really 4x? The sound is not that strong, it's kinda quiet even. Do 2x at most. ok
00:25:645 (8) - Delay start until 00:26:331 - and add a note 00:25:988 - here so you really follow vocals. The strings only really come through on 00:26:331 - anyway
00:31:131 (1) - 00:36:616 (8) - ^
00:42:445 - Same too but without moving spinning sliders na, the vocal held note starts at 00:25:302 - and on their respective notes on other places as well, the sliders/spinners are merely there to avoid losing momentum
00:57:359 (52) - move 00:57:702 - here to be more consistent across the section (it's the only time you have kdd and it doesn't fit) ok
01:13:131 (53,54,55,56,57,58,59) - Try ddk [kkkd] here instead, the 1/6-ish sound is on 01:13:474 - (like 01:13:988 - ). Alternatively make the first 1/6 1/4
01:13:988 (61,62,63,64) - if needed: Change the 1/6 to dddk and 01:14:331 (65,66) - these to D K (cause [dddk] K plays uuuuhm stupid) the 1/6 are fine they don't play stupid (got several testplays)
01:20:845 (29) - 01:23:588 (49) - I know you like doing snare rhythm until you decide not to on some notes (guitar as reason) BUT 01:31:816 (115) - 01:34:559 (135) - these do and it makes it inconsistent. Change the first two marked ones to kats nope, I think you completely missed the overall structure in these point which consistently alternates between kk and kd, not following pitch or anything, just giving some variety as well as flow to the gameplay
02:11:931 - 02:33:874 - Really reconsider this part. The song slows down quite a lot here (esp with the slow drums, only the drums. ok there's some 1/2 guitar but compared to before even that is calming down) and you have mostly 1/1 kats everywhere which I would highly discourage. Try to limit it a bit more, orientate on vocals/drums more and don't add too much other kats. Also reduce the 1/4 a little bit because to me it felt like I played a 87 BPM song with 1/8 overmap and that doesn't feel right. SOME 1/4 is of course needed, I'm not saying that. But long stuff like 02:21:702 (78,79,80,81,82,83,84,85,86) - can be avoided if there's generally less 1/4 - try the ones that are in the song already, you can even make 5-plets with that. And if then it's a little bit too few, then you can add 1/4 again. uhm... I don't see how it slows down in any way. Lessing the amount of notes would make this completely undermapped and unfun to play. I'm already very confident about the 1/4 usage in this map. Not every 1/4 must follow an accurate instrument and I'm sure you know about it. So unless you are more specific I'm not reconsidering anything.
02:41:674 (236) - Think twice about this one, doesn't really seem to add much except sounding weird. A triplet already sounds good here. If you want it anyway, try don. Compare with 07:21:188 (1,2,3) - there is a quad here lol
02:50:845 (299,300,301,302,303,304,305,306,307,308,309,310,311) - Compare with 02:56:502 - 03:01:816 - 03:07:474 - . A bit too different in all imo aha, so?
03:23:245 - Same as last kiai same answers
03:54:445 (29) - Change to kat, we had this before : P
03:57:188 (49) - ^
05:12:959 - You sure you want such a long strea- what am I asking you probably are even tho it has stuff like 05:13:988 (13,14,15,16,17) - that is more complicated than most patterns in the map and in a such long stream it's very nice c: sarcasm? xd
05:34:902 - same as last kiai same
07:21:188 (1,2,3) - Do I sense a not 4-plet? YAY C: yea there is no quad this time
weff woof
EOAERaiden wrote:
update -> http://puu.sh/l0Glf.osu
@Arphi can you add a note without hitsound (red note / don) at 02:05:331 - ?[_Chichinya_] wrote:
Hi :3
Hi,
Taiko Mod Via: my mod Queue
Made by: Raiden
Mod Tipe: Normal Mod
History:
k= small kat d= small don
K= BIG KAT D= BIG DON
^ you need do same thing
-------------------------------------o-------------------------------------[General]It's Ok [Raiden's Inner Oni]creo que el stream sufriria en jugabilidad de esa forma porque cambiaría la mano dominante xD (kddk masterrace top420mlg)
- change to k 00:23:931 (4) - Por que la voz cambia es decir dice otra palabra y la tonalidad de la misma cambia un poco yo creo que el tono es el mismo =w=
- agraga 2 notas aqui 02:05:159 (202,204) - por que hay sonidos de la bateria oooh si buen catch
- cambia a d 05:19:645 (79) - creo que seria un poco mejor dar un poquito mas de variedad en esas notas
[Comments]
... I don't have comments fpr this... Your diff is very VERY good Raiden x'D i hope this can be ranked very soon GL with that Dear Raidon nah... it's average/below average imo
All no reply = fixtasuke912 wrote:
Hi. for Taiko
[ Raiden's Inner Oni]You may call me back when you are done.
- Set bg's coordinate. (eg. 0,0,"The End.jpg",0,120) fixed
- disable widescreensport fixed
- 00:11:245 (1) - after this note, try making smooth barline's scroll speed downs by using some green lines. 3.0x barlines seem too many. yeah fixed XD
- 01:11:074 (35) - k is better imo, since similar drum sound as (33,37).
- 01:11:331 (38) - change to k for better consistency with 01:10:559 (29,30) -.
- 04:12:188 (169) - k would more fit to the drums.
- 04:11:416 (161,162,163,164,165) - how about dkddkk? just suggestion. did ddkdkdd
- 04:23:588 - move this green line to 1/4 tick left. ok
- 05:07:302 (1) - move spinner start point to 1/2 tick right (on barline) ? hmm I think it's fine since it's the end of guitar and the beginning of the held note
- 05:15:531 (31) - change to d for making various patterns? it would fit to patterns flow imo. I think the current one would play smoother ;w;
- 05:20:331 (87) -, 05:26:503 (158) - ^ same orz
- 07:18:445 (232,233,234,235,236,237,238,239) - drums sound like kkkkdddd yeah
good luck!