forum

Owl City - Fireflies (DJ Strobe Remix) [Taiko|osu!]

posted
Total Posts
32
Topic Starter
Gens
This beatmap was submitted using in-game submission on martes, 17 de agosto de 2010 at 01:00:36 p.m.

Artist: Owl City
Title: Fireflies (DJ Strobe Remix)
Tags: DiamondCrash DC
BPM: 120
Filesize: 6738kb
Play Time: 02:26
Difficulties Available:
  1. DC's Easy (1.3 stars, 87 notes)
  2. Hard (4.71 stars, 193 notes)
  3. Insane (4.96 stars, 262 notes)
  4. Normal (3.7 stars, 152 notes)
  5. Taiko (4.56 stars, 449 notes)
Download: Owl City - Fireflies (DJ Strobe Remix)
Information: Scores/Beatmap Listing
---------------


I just had to map this song, after seeing Larto using Normal instead of Soft. Damn it. =|
Figured it would be better to map a remix instead of the original again. It came out better since it has a faster tempo!
Thank you Larto for introducing me to this song. It sure had my head spinning for awhile.

Thanks to DiamondCrash for submitting his own difficulty!

Enjoy!
aRiskOfRain
...
Nachy
sɯɐs ǝɥʇ ʇno buıʇsɹnq ǝɹɐ sɯɐǝɹp ʎɯ ǝsnɐɔǝq
Natteke
sup genz
Garven
You need to get this map set rolling. I remember when I first downloaded this and insane was way beyond me (and was the only map). Now it's just incredibly fun.
Topic Starter
Gens
Finally moved to pending! Everyone please redownload, as I've organized the folder in a better way. Not like I actually included something new.
Louis Cyphre
[General]
DiamondCrash should be added to the tags.

[Easy]
Tick rate is too high.

[Normal]
00:32:500 - Spinner please.
00:59:000 - fix distance
01:01:000 - ^

[Hard]
Good

[Insane]
01:50:000 - remove this slider =/


Nice song Star~
Topic Starter
Gens

Louis Cyphre wrote:

[General]
DiamondCrash should be added to the tags. I always forget about this. Added.

[Easy]
Tick rate is too high. Personally, I think it's fine, and I think DC will leave it like this.

[Normal]
00:32:500 - Spinner please. Hm, maybe. It really wouldn't have the same impact though. Will wait on more responses.
00:59:000 - fix distance I don't see anything wrong with it.
01:01:000 - ^

[Hard]
Good

[Insane]
01:50:000 - remove this slider =/ But it fits.
Thanks!
Krisom
Love ya

[Easy]
00:54:125 (1) - ._. Uh, I don't like this slider being on a 1/4 note. Maybe move it 1/4 later, shorten it by 1/4 and add a note at 00:54:125 (Stack it)
01:20:000 (5) - Make this a long slider that lasts up to 01:21:000, and make the spinner start at 01:22:000
02:06:000 (4) - Rotate by 2º, and then place it where it was
02:21:000 (2) - ^
Great ^^! It's been a while since I don't suggest hitsounds.

[Normal]
The high ammounts of 1/4 notes here makes me trip every now and then. Sure, it's great, but if you've heard the song before. It's just personal taste, but I think Normals should be more Beat based than Vocal Based, I could land the notes during my third try, though.
01:12:000 (2) - Is the sliderwhistle here intentional?
01:18:750 (4) - This whistle is kinda alone. Remove it or add one at 01:18:250 (2) (?)
02:00:000 (5) - Shouldn't this be a New Combo? I mean, just like in 01:10:000
02:02:000 (6) - Same as 01:12:000
02:23:500 (2) - Clap the start

[Taiko]
I skipped it :D, gomen ._.

[Hard]
I don't like the stack leniecy. Pull it down a bit?
01:12:000 (5) - Sliderwhistle :S?
01:59:250 (8) - Add a New Combo here and remove 01:59:875 (1)'s New combo. That way it mimics better 01:09:250
02:02:000 (3) - Sliderwhistle :S?
02:15:250 (10) - Add a new combo, remove 02:15:500 (1)'s New combo AND 02:16:000 (1)'s New combo :3
Love it, I tripped much less here than in normal.

[Insane]
Not Insane enough, I could pass this ._.
Just the same sliderwhistle stuff than in Hard, I don't like the stack leniecy here either. The New Combos seem consistent here :3



Sta- When did you spend that much Kudosu on this <_<? Oh well, Star~
Topic Starter
Gens

Krisom wrote:

Love ya

[Easy]
00:54:125 (1) - ._. Uh, I don't like this slider being on a 1/4 note. Maybe move it 1/4 later, shorten it by 1/4 and add a note at 00:54:125 (Stack it)
01:20:000 (5) - Make this a long slider that lasts up to 01:21:000, and make the spinner start at 01:22:000
02:06:000 (4) - Rotate by 2º, and then place it where it was
02:21:000 (2) - ^
Great ^^! It's been a while since I don't suggest hitsounds.

Going to wait for DC to check all of this.

[Normal]
The high ammounts of 1/4 notes here makes me trip every now and then. Sure, it's great, but if you've heard the song before. It's just
personal taste, but I think Normals should be more Beat based than Vocal Based, I could land the notes during my third try, though.

Yeah, I'm aware... though I can't really find another way to do it. This song is tricky to map, at least in easier difficulties.

01:12:000 (2) - Is the sliderwhistle here intentional? Yeah.
01:18:750 (4) - This whistle is kinda alone. Remove it or add one at 01:18:250 (2) (?) I've thought about this, but I've kind of grown attached to it.
02:00:000 (5) - Shouldn't this be a New Combo? I mean, just like in 01:10:000 Good catch.
02:02:000 (6) - Same as 01:12:000
02:23:500 (2) - Clap the start Nah. It would stand out.

[Taiko]
I skipped it :D, gomen ._. Not cool. =[

[Hard]
I don't like the stack leniecy. Pull it down a bit? I don't see the problem with that.
01:12:000 (5) - Sliderwhistle :S? Yes.
01:59:250 (8) - Add a New Combo here and remove 01:59:875 (1)'s New combo. That way it mimics better 01:09:250 You sure pick up on New combos.
02:02:000 (3) - Sliderwhistle :S? Yes.
02:15:250 (10) - Add a new combo, remove 02:15:500 (1)'s New combo AND 02:16:000 (1)'s New combo :3 =[
Love it, I tripped much less here than in normal.

[Insane]
Not Insane enough, I could pass this ._. Want me to raise the OD? I still like the idea of setting OD 9...
Just the same sliderwhistle stuff than in Hard, I don't like the stack leniecy here either. The New Combos seem consistent here :3 Same stuff.
Thanks!
Krisom

Gens wrote:

[Taiko]
I skipped it :D, gomen ._. Not cool. =[
I don't play taiko anyway :3

[Insane]
Not Insane enough, I could pass this ._. Want me to raise the OD? I still like the idea of setting OD 9... Yeah, why not :3?
Roddie
Hi

DC's Easy:

00:55:875 (3)-Put it on 00:56:000 in time-line??
01:53:875 (3)-Put it on 01:54:000 in time-line??
02:09:000 (3)-Remove clap?

Normal:

01:10:000 (1)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
01:12:000 (2)-^?
01:17:500 (4)-Add clap.
02:00:000 (1)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
02:02:000 (2)-^?
02:07:000 (2)-Add clap on end of slider?

Taiko:

Skipping that. Sorry.

Hard:

01:10:000 (4)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
01:12:000 (5)-^?
02:00:000(4)-^?
02:02:000 (5)-^?
02:16:000 (4)-^?
02:18:000 (5)-^?

Insane:

00:23:500 (7) Remove whistle and add clap?
01:10:000 (4)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
01:12:000 (5)-^?
02:00:000(3)-^?
02:02:000 (4)-^?

Nice remix.

Star for now.

I hope you enjoyed my mod post.

Edit: The ones i mentioned about "Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider."
I don't think they sound right. =/
Garven
Yay, it's finally ready}

[DC]
01:53:500 (2,3) - Maybe scoot these up a bit to reduce overlap?

[Normal]
00:26:375 (1) - This spacing felt a little too close for comfort.
01:54:500 (2) - Sweet

[Taiko]
I can't remember where the thread is, but I recall skimming through a 'general taiko mapping thread' that had a couple of guidelines. I remember that using the longer sliders was something to be used sparingly. Otherwise it's a neat taiko difficulty. Has a really different feel compared to the TnT ones that I am used to (not usually going with vocals, hehe).

[Hard]
01:22:000 (4) - The control points on this slider are the best.

[Insane]
Still just incredibly fun. :D
aRiskOfRain
Topic Starter
Gens

hybrid579 wrote:

Hi

DC's Easy:

00:55:875 (3)-Put it on 00:56:000 in time-line??
01:53:875 (3)-Put it on 01:54:000 in time-line??
02:09:000 (3)-Remove clap?

Um, yeah, still haven't gotten DC to check his stuff.

Normal:

01:10:000 (1)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
01:12:000 (2)-^?
01:17:500 (4)-Add clap.
02:00:000 (1)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
02:02:000 (2)-^?
02:07:000 (2)-Add clap on end of slider?

Taiko:

Skipping that. Sorry. It's not so bad. o/

Hard:

01:10:000 (4)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
01:12:000 (5)-^?
02:00:000(4)-^?
02:02:000 (5)-^?
02:16:000 (4)-^?
02:18:000 (5)-^?

Insane:

00:23:500 (7) Remove whistle and add clap?
01:10:000 (4)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
01:12:000 (5)-^?
02:00:000(3)-^?
02:02:000 (4)-^?

All of this will make the claps less... rhythm varied, if you know what I mean. There would be claps on every second white tick, and I personally don't like when people do that.

Nice remix.

Star for now.

I hope you enjoyed my mod post.

Edit: The ones i mentioned about "Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider."
I don't think they sound right. =/

I actually think the opposite. I wouldn't move a map to pending without revising hitsounds first. :p
Sorry, but thanks anyway.

Garven wrote:

Yay, it's finally ready}

[DC]
01:53:500 (2,3) - Maybe scoot these up a bit to reduce overlap?

Doot de doot.

[Normal]
00:26:375 (1) - This spacing felt a little too close for comfort. Moved the sliders some grids more apart, hopefully it's better now.
01:54:500 (2) - Sweet <3

[Taiko]
I can't remember where the thread is, but I recall skimming through a 'general taiko mapping thread' that had a couple of guidelines. I remember that using the longer sliders was something to be used sparingly. Otherwise it's a neat taiko difficulty. Has a really different feel compared to the TnT ones that I am used to (not usually going with vocals, hehe). Still waiting for a Taiko-experienced mapper to check it, and thanks. I just followed what I was listening and didn't spam triples everywhere. I like how it sounds though I'm not sure about playability. ^_^

[Hard]
01:22:000 (4) - The control points on this slider are the best. <3

[Insane]
Still just incredibly fun. :D <3
Thank youuu}

EDIT: Oh there you are DC *updates*

EDIT: And thank you again for the pink star :D
lepidopodus
Taiko
00:42:000 (1) - Big notes shouldn't be too close to other notes, so let's remove finish, or remove note which is close to this one.
00:46:000 (2) - ^
01:14:000 (2) - ^
01:18:000 (2) - ^
01:21:000 (14) - ^
01:28:000 (16) - ^
01:36:000 (7) - ^
01:48:000 (1) - ^
01:50:000 (10) - ^
01:51:875 (20) - ^
01:52:500 (23) - ^
01:53:500 (28) - ^ (and this is really bad case. Big notes with middle of the streams is too hard to read)
01:56:000 (1) - ^
01:56:875 (6) - ^
02:04:000 (19) - ^
02:08:000 (33) - ^
02:14:000 (11) - ^
02:16:000 (18) - ^
02:20:000 (27) - ^
02:24:000 (1) - ^
02:26:000 (10) - ^
02:27:125 (1) - how about make this 02:27:250 ~ 02:28:000?

Just remove finish from big notes from 1/4 streams.(including 2~3 notes long streams)
(currently there's no agreement about minimun distance between big notes and other notes, but I think it's 1/3 with SV 1.4, and 1/4 with SV 1.6 is too short. Usually, big notes in 1/4 streams isn't acceptable.)
Topic Starter
Gens
Everything has been done. I think it's not that bad to remove the finishes, so that's what I did.

Thanks lepi. <3}
Backstep
Star ~ ;)
Topic Starter
Gens
Thanks for not making it grave.

I guess I'm ready for more modding or something.
Larto
Taiko:
You have so many Finish notes 1/4 next to normal notes. That's illegal in taiko =(
02:27:125 (1) - Not sure about this ninja-like spinner. Ask Rokoduh.

DC's Easy doesn't actually feel like an Easy. More like a Normal with all these 1/2 "streams" and 1/4 notes.
01:01:500 (2,1) - WOAH THAT JUMP
02:13:750 (2,3) - YOU DID NOT JUST USE A 1/4 STACK ON AN EASY
aRiskOfRain
Topic Starter
Gens
I thought I removed the finishes. =[ Tell me if I've missed any.

And I don't think that spinner is that ninja.
braian5234
8-)
Shohei Ohtani
Insead of going "adsflgk;gd gens long clap post", I'll just say this.

Claps should go on 2 and 4. This song, because it's a techno remix, would be sexy with that >w<. There are some claps on 1s and 3s and it sounds ;~;. I'm not going to mention where, because that would require a long hitsound mod, which you said not to do ;D.

Insane:
With all the jumps, you might need to add some new combos.
On all of those quarter note triplets (white-blue-red) sliders, add a clap on the repeat >w<

Hard:
01:22:000 (4) - OGC

Normal:
Kinda 1/4y, but ok.
I guess for the two quarter note triplets at the end of the song, add claps on the repeats

Easy:
Hello 1/4s. I don't care if they're sliders, they make me sad ;~;.
00:55:875 (3) - God dammit
01:53:875 (3) - ^


Also yay.
Topic Starter
Gens
I'm pretty happy with my hitsounds as they are now, and I've grown attached to them, so I won't be changing them soon. Thanks for checking though.
Larto
gdg
Jarby
01:06:000 - Use kiai for the entire chorus, actually, as well as the second one. They're all virtually the same.

Hard:

01:22:000 (4) - How am I supposed to read this?

DC's Easy:

Should probably change the tick rate to 1. Also no kiai what.
Topic Starter
Gens
Okay.

The only thing I didn't do was the Kiai, I don't want to overuse it and I think it has better impact at the last chorus.

~
Larto

Jarby wrote:

01:22:000 (4) - How am I supposed to read this?
YOU WEREN'T!


I'm sorry.
Takuma
nice map, taco
Topic Starter
Gens
Thank you!

Also thanks to everyone else who supported me.
Hanyuu
genre techno
Please sign in to reply.

New reply