sup genz
Thanks!Louis Cyphre wrote:
[General]
DiamondCrash should be added to the tags. I always forget about this. Added.
[Easy]
Tick rate is too high. Personally, I think it's fine, and I think DC will leave it like this.
[Normal]
00:32:500 - Spinner please. Hm, maybe. It really wouldn't have the same impact though. Will wait on more responses.
00:59:000 - fix distance I don't see anything wrong with it.
01:01:000 - ^
[Hard]
Good
[Insane]
01:50:000 - remove this slider =/ But it fits.
Thanks!Krisom wrote:
Love ya
[Easy]
00:54:125 (1) - ._. Uh, I don't like this slider being on a 1/4 note. Maybe move it 1/4 later, shorten it by 1/4 and add a note at 00:54:125 (Stack it)
01:20:000 (5) - Make this a long slider that lasts up to 01:21:000, and make the spinner start at 01:22:000
02:06:000 (4) - Rotate by 2º, and then place it where it was
02:21:000 (2) - ^
Great ^^! It's been a while since I don't suggest hitsounds.
Going to wait for DC to check all of this.
[Normal]
The high ammounts of 1/4 notes here makes me trip every now and then. Sure, it's great, but if you've heard the song before. It's just
personal taste, but I think Normals should be more Beat based than Vocal Based, I could land the notes during my third try, though.
Yeah, I'm aware... though I can't really find another way to do it. This song is tricky to map, at least in easier difficulties.
01:12:000 (2) - Is the sliderwhistle here intentional? Yeah.
01:18:750 (4) - This whistle is kinda alone. Remove it or add one at 01:18:250 (2) (?) I've thought about this, but I've kind of grown attached to it.
02:00:000 (5) - Shouldn't this be a New Combo? I mean, just like in 01:10:000 Good catch.
02:02:000 (6) - Same as 01:12:000
02:23:500 (2) - Clap the start Nah. It would stand out.
[Taiko]
I skipped it , gomen ._. Not cool. =[
[Hard]
I don't like the stack leniecy. Pull it down a bit? I don't see the problem with that.
01:12:000 (5) - Sliderwhistle :S? Yes.
01:59:250 (8) - Add a New Combo here and remove 01:59:875 (1)'s New combo. That way it mimics better 01:09:250 You sure pick up on New combos.
02:02:000 (3) - Sliderwhistle :S? Yes.
02:15:250 (10) - Add a new combo, remove 02:15:500 (1)'s New combo AND 02:16:000 (1)'s New combo :3 =[
Love it, I tripped much less here than in normal.
[Insane]
Not Insane enough, I could pass this ._. Want me to raise the OD? I still like the idea of setting OD 9...
Just the same sliderwhistle stuff than in Hard, I don't like the stack leniecy here either. The New Combos seem consistent here :3 Same stuff.
Gens wrote:
[Taiko]
I skipped it , gomen ._. Not cool. =[
I don't play taiko anyway :3
[Insane]
Not Insane enough, I could pass this ._. Want me to raise the OD? I still like the idea of setting OD 9... Yeah, why not :3?
Sorry, but thanks anyway.hybrid579 wrote:
Hi
DC's Easy:
00:55:875 (3)-Put it on 00:56:000 in time-line??
01:53:875 (3)-Put it on 01:54:000 in time-line??
02:09:000 (3)-Remove clap?
Um, yeah, still haven't gotten DC to check his stuff.
Normal:
01:10:000 (1)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
01:12:000 (2)-^?
01:17:500 (4)-Add clap.
02:00:000 (1)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
02:02:000 (2)-^?
02:07:000 (2)-Add clap on end of slider?
Taiko:
Skipping that. Sorry. It's not so bad. o/
Hard:
01:10:000 (4)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
01:12:000 (5)-^?
02:00:000(4)-^?
02:02:000 (5)-^?
02:16:000 (4)-^?
02:18:000 (5)-^?
Insane:
00:23:500 (7) Remove whistle and add clap?
01:10:000 (4)-Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider?
01:12:000 (5)-^?
02:00:000(3)-^?
02:02:000 (4)-^?
All of this will make the claps less... rhythm varied, if you know what I mean. There would be claps on every second white tick, and I personally don't like when people do that.
Nice remix.
Star for now.
I hope you enjoyed my mod post.
Edit: The ones i mentioned about "Add clap on 1st reverse arrow, remove clap from 2nd reverse arrow, and add clap on end of slider."
I don't think they sound right. =/
I actually think the opposite. I wouldn't move a map to pending without revising hitsounds first. :p
Thank youuu}Garven wrote:
Yay, it's finally ready}
[DC]
01:53:500 (2,3) - Maybe scoot these up a bit to reduce overlap?
Doot de doot.
[Normal]
00:26:375 (1) - This spacing felt a little too close for comfort. Moved the sliders some grids more apart, hopefully it's better now.
01:54:500 (2) - Sweet <3
[Taiko]
I can't remember where the thread is, but I recall skimming through a 'general taiko mapping thread' that had a couple of guidelines. I remember that using the longer sliders was something to be used sparingly. Otherwise it's a neat taiko difficulty. Has a really different feel compared to the TnT ones that I am used to (not usually going with vocals, hehe). Still waiting for a Taiko-experienced mapper to check it, and thanks. I just followed what I was listening and didn't spam triples everywhere. I like how it sounds though I'm not sure about playability. ^_^
[Hard]
01:22:000 (4) - The control points on this slider are the best. <3
[Insane]
Still just incredibly fun. :D <3
Jarby wrote:
01:22:000 (4) - How am I supposed to read this?