I like this version a lot, this kind of mapping style definitely suits this kind of music. Looking forward seeing it ranked!
wub.. wubwub
17:18 D33d: Hey there!
17:18 Irreversible: hey
17:19 D33d: So my mapping's rampaging on and I just have easy to do
17:19 D33d: Do you think you'd be able to check normal quickly?
17:22 Irreversible: Hmm
17:23 Irreversible: I'm not a too big fan of it, it's not bad per se but I think some angles came out really sharp
17:23 Irreversible: 00:38:963 (3,1) - this for example
17:23 Irreversible: 00:39:432 (1,2,1,2,3) - Same for this, this kind of movement is not very confortable to me
17:24 Irreversible: It's interesting how the spacing makes perfectly sense but throws me off sometimes, haha
17:24 D33d: Ah I see
17:24 D33d: That's why I tend to have combo-to-combo jumps in normals now. They give the player space
17:24 Irreversible: 01:49:275 (3,4) - And I think that's a no-go
17:26 D33d: Do you think that'd be confusing? I reckon it'd be played fluidly with (4) ending on the beat
17:26 Irreversible: Well in all honesty, I'm not familar with Normals / Easies at all anymore
17:26 Irreversible: you should see how i map normals
17:26 Irreversible: loooool
17:26 D33d: Should I focus on smoothing out that part of the start and a few more patterns?
17:26 D33d: Ahhh, hahaha
17:26 Irreversible: smoothing out is always good, however
17:27 D33d: I tend to prefer more angles in low diffs, 'cause they're an easy way to create emphasis
17:27 Irreversible: btw if i may point something out in insane
17:27 D33d: Go for it
17:27 Irreversible: 00:39:432 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - I think the way you've put the rhythm here does not really highlight the song or whatever
17:27 Irreversible: it feels really spammy to me and I would enjoy it more if it followed the song a bit better
17:27 Irreversible: I mean it does follow the song obviously
17:27 Irreversible: but
17:28 Irreversible: Even if you compare the first combo with the second, first one has somewhat higher tones, second one is lower, so I would distinguish that for sure
17:28 D33d: Also another reason I like to use more angles is to try and keep the player's mouse in one place. I personally struggled with long sections of fluid motion
17:29 D33d: And I kinda wanted to make that bit in insane a steady build by following the groove. Though tbh I think it's a bit boring
17:29 Irreversible: yeah, boring fits pretty well haha
17:30 Irreversible: Why did you use 2.06 sv?
17:32 D33d: mm once taught me to use multiples of 0.16, so that straight lines match the grid perfectly
17:33 D33d: Though I think 1.25x multipliers throw off that alignment. I just do it out of habit now and so that I have an easier time with the grid
17:33 D33d: I spaced out that bit at the start of normal
17:33 Irreversible: yeah but 0.16 is 2.08
17:33 Irreversible: XD
17:34 D33d: ...Wow, yeah.
17:34 D33d: Well fuck that now. At least the map seems to work
17:34 Irreversible: hahaha
17:35 D33d: Oh well, you're giving me a lot to work with already. Feel free to post a log so people know I'm actually trying to improve this
17:18 Irreversible: hey
17:19 D33d: So my mapping's rampaging on and I just have easy to do
17:19 D33d: Do you think you'd be able to check normal quickly?
17:22 Irreversible: Hmm
17:23 Irreversible: I'm not a too big fan of it, it's not bad per se but I think some angles came out really sharp
17:23 Irreversible: 00:38:963 (3,1) - this for example
17:23 Irreversible: 00:39:432 (1,2,1,2,3) - Same for this, this kind of movement is not very confortable to me
17:24 Irreversible: It's interesting how the spacing makes perfectly sense but throws me off sometimes, haha
17:24 D33d: Ah I see
17:24 D33d: That's why I tend to have combo-to-combo jumps in normals now. They give the player space
17:24 Irreversible: 01:49:275 (3,4) - And I think that's a no-go
17:26 D33d: Do you think that'd be confusing? I reckon it'd be played fluidly with (4) ending on the beat
17:26 Irreversible: Well in all honesty, I'm not familar with Normals / Easies at all anymore
17:26 Irreversible: you should see how i map normals
17:26 Irreversible: loooool
17:26 D33d: Should I focus on smoothing out that part of the start and a few more patterns?
17:26 D33d: Ahhh, hahaha
17:26 Irreversible: smoothing out is always good, however
17:27 D33d: I tend to prefer more angles in low diffs, 'cause they're an easy way to create emphasis
17:27 Irreversible: btw if i may point something out in insane
17:27 D33d: Go for it
17:27 Irreversible: 00:39:432 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - I think the way you've put the rhythm here does not really highlight the song or whatever
17:27 Irreversible: it feels really spammy to me and I would enjoy it more if it followed the song a bit better
17:27 Irreversible: I mean it does follow the song obviously
17:27 Irreversible: but
17:28 Irreversible: Even if you compare the first combo with the second, first one has somewhat higher tones, second one is lower, so I would distinguish that for sure
17:28 D33d: Also another reason I like to use more angles is to try and keep the player's mouse in one place. I personally struggled with long sections of fluid motion
17:29 D33d: And I kinda wanted to make that bit in insane a steady build by following the groove. Though tbh I think it's a bit boring
17:29 Irreversible: yeah, boring fits pretty well haha
17:30 Irreversible: Why did you use 2.06 sv?
17:32 D33d: mm once taught me to use multiples of 0.16, so that straight lines match the grid perfectly
17:33 D33d: Though I think 1.25x multipliers throw off that alignment. I just do it out of habit now and so that I have an easier time with the grid
17:33 D33d: I spaced out that bit at the start of normal
17:33 Irreversible: yeah but 0.16 is 2.08
17:33 Irreversible: XD
17:34 D33d: ...Wow, yeah.
17:34 D33d: Well fuck that now. At least the map seems to work
17:34 Irreversible: hahaha
17:35 D33d: Oh well, you're giving me a lot to work with already. Feel free to post a log so people know I'm actually trying to improve this