Supporting everything said about Easy and Normal, will have a closer look at harder difficulties later on.
Thanks!Mao wrote:
Hello!
We have found some potential issues that we feel are important enough to address before continuing:Rainy Easy
Misleading Slider Placement
The tail of the upcoming slider is too close and as there are no followpoints to guide beginners it is confusing. The best way to resolve this issue is to re-arrange this pattern in a more undestandable way.Cloudy Normal
- 00:34:775 (2,1) - Can someone please explain this? I really don't understand it. This distance is even so I don't understand what you mean by too close
Mapping Quality
Your spacing choice is rather questionable in the following parts as the majority of the hitobjects appear overlapped. The result of this is unpleasant/forced gameplay. Consider increasing spacing to x1.35. That's high O.oInappropriate Gameplay Elements
- from 00:00:518 - up untill 00:05:181 - there are a lot of overlaps, which do not appear intentional and could be easily fixed by setting higher spacing values
- from 00:24:843 - untill 00:29:775 - same spacing problems
The following slider uses an extreme slidercurve, which does not really make sense in the difficulty context and feels overdone/random. Making the angle of the curve less agressive should resolve this problem.Fixed all, Star rating skyrocketed up though
- 00:11:262 (3) -
Clear Hard
Crowded Object PlacementBright Insane
This difficulty contains some really crowded pattering after the Kiais.
Just select all the objects at 00:15:316 (1,2,1,1,2,1,2,1,1,2) - or 00:37:005 (1,1,2,1,1,1,1,2,1,2,1) - and see how everything populates the center of the screen. This combination of really low spacing, stacking and rather complicated rhythm is totally unsuitable for a Hard difficulty and just causes readability issues.
I recommend you to go with a simpler pattern just like 00:18:559 (1,2,1,2,1,2) - that gives the player more freedom to actually understand what's going on there. Increased overall spacing, removed the doublets for more freedom. In the 2nd part, due to the sliders, most of them feel fine, but I did change it up a bit there
Uncomfortable stack to stream transitionsSunny Extra
Stack to stream transitions like 00:09:437 (2,3,4,5,6) - for instance play pretty uncomfortable due to the dratic spacing change they provide. I recommend you trying to lower the spacing a bit to make these play much smoother. See below for more examples:
00:11:060 (2,3,4,5,6) -
00:30:518 (2,3,4,5,6) -
00:32:140 (2,3,4,5,6) -
Hardly readable patternsBig 1/4 jumps without any relation to the music
00:20:721 (1,2,1,2) - and 00:41:802 (1,2,1,2) - These patterns are really hard to understand as they are easily misread as just a normal jump rather than 1/3. I disgaree, how can people ever know whether something is 1/2 or 1/3, and/or how can one properly map to that?
00:12:681 (4,5) - The following note at 00:13:187 (6) - is even stronger but less emphasized due to smaller spacing which doesn't make much sense in relation to the music.
00:14:302 (4,5) - Same as above basically. What? There is no strong sound at all at the start of (6) O.o
00:33:762 (4,5) - Also the same but in these case you have even used a so much smaller spacing into the stronger 6 which is not just unfitting compared to the music but also unfitting to all the others.
Another thing I would like to state in realtion to this is that in many instances, the 1/2 spacing is so much smaller than even the 1/4. Just compare 00:01:735 (8,1) - to 00:00:518 (1,2,3,4,5) - for example.
If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.
Otherwise, please reply to this thread when these issues are resolved.
Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!
###EM
How is it not credible? What would waiting 12 hours change here?Cherry Blossom wrote:
"We were first, better luck next time" literally made my day. Even if the mapper or anyone else couldn't notice those issues, just DQ it after 12 hours because DQing a map after only 2-3 hours is....... not credible for the BNs that were involved in this map's ranking process ?
I won't continue to talk here, have a nice day.
Baguette...Okoratu wrote:
Irre das ganze gestacke in 00:28:289 (1,1,2,3,4,5) - verdeckt den ganzen repeat arrow D:
Baraatje123 wrote:
Seeing there are a few things unsnapped which is unrankable, can a QAT please DQ the map so I can fix that?
OkayYuii- wrote:
I didn't even see the mapset because it's quite hard with the current status of my monitor... but OD9 in the Insane? I guess you wanted to use 8.
Why do you suddenly decided to place random Kiais of 1 second? Those things doesn't change anything at all and they look quite ugly in the Editor. Thus, don't affect gameplay at all, so it's quite useless.
Most of the hitsounds don't fit the background music at all or are overdone such as 00:12:072 (1,2,3,4,5,6,7) - (Sunny Extra). Random finish hitsound when there's a whistle sound, etc. etc. I disagree. The finishes all accentuate the beat, as it's all drum sampleset. I use finishes on the main beats, whistles on the 2nd and 4th beats, and claps at every beat
1) 00:31:532 (1,2,3) - (On Sunny Extra) Nice jump. Why is the distance from (2,3) that harsh? And why is this so different from 00:29:910 (1,2,3) - or even 00:33:154 (1,2,3) - where the spacing is constant?
2) 00:33:964 (5,6) - (On Sunny Extra) 00:35:586 (5,6) - ??? W H A T!
3) 00:34:775 (1,2,3,4) - (Sunny Extra) Alright, I see your intentions on this, but this is way too exaggerated, even if the music doesn't support it at all.
4) 00:14:303 (2,1,2,1) - (On Bright Insane) Okay, this jump is quite random and out of place, why the sudden increase of spacing? The music is constant in this part, there's no change on the accentuation or anything like that.
I didn't even see the rest of the Insane nor the other diffs, but overall everything is "questionable" and/or overdone/exaggerated. You are mapping the difficulty instead of the song.
00:09:537 (3) - (On Bright Insane) Object isn't snapped!
00:35:584 - (On Rainy Easy) Object's end is not snapped!
HP8 on the Extra?
kk
00:15:924 (1,2,1) - 00:19:167 (1,2,1) - 00:37:005 (1,2,1) - 00:40:248 (1,2,1) - @Irre: This plays really bad, and with the default skin (2) is quite hard to read for some reason. Maybe you can create a stack or find another placement for these.
00:23:627 (2,3) - @Irre: I wouldn't create a stack considering how you're mapping this.
thanks for letting me notice that, i thought i logged inYuii- wrote:
Alex hasn't logged in for 2 weeks, why did he qualify?