Rip qualify ;w;
I personally disagree with all points
Okay, time to contest
Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.Easy
Mapping Quality
A few readability issues combining with some rather questionable patterns were wound in this map. These things lower playability of the difficulty and make unfriendly towards low-skilled players.Normal
- 00:26:667 (1,3) - extreme direction changes make no sense with the music and may appear confusing to beginners I personally have never found these sliders to be weird or unplayable. Yes, they have a "weird" shape, but does that make the user-unfriendly? No. Also, there has been said it makes no sense. If you set slidertickrate to 2, you can clearly see it does fit in, it has the red node, exactly on the 3rd slidertick
- 00:25:045 (3,1) - unclear transition from (3) to (1) My English may have let me down here a little, as I might have misunderstood this, but in my opinion this is still a good flow. Because of the large circle, the movement is pretty lenient, and you can be off quite a lot (in sliders). This way, the movement from (3) to (1) is still proper, as it follows some sort of figure-8. I personally can't see why this has bad transition, aka bad flow
Mapping Quality
The amount of overlaps present in this map is too high. It results in low readability and untidy appearance of the difficulty.Hard
- 00:00:518 (1,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2) - The map is 148 BPM, uses 1.2 SV, 1.2 DS and CS 3
I believe all these factors (except BPM) talk about overlaps. I'll not make the circles smaller, as cs 3 is done for the spread (2,5-3-3,5-4-4-7)
Raising the other 2 (either one of them) has to be done then. I know I map with a rather high SV (1.6 for normal, 2 for hard) on fast pitched songs. This song is not fast based, so I'll not increase SV. And then, the only thing left is to increase DS. 1.3 DS is in my opinion really high, and can be confusing, as this map uses 1/3 and 1/2- 00:21:802 (1,2,3,4,5) - Uhm, Did you select the wrong part? This has no overlaps or whatsoever
Mapping Quality
The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns. They all used to be 1/4 doublets, but I got quite some complaints (either BN and QAT) that this was to hard and confusing. So I made some/most of them into sliders so they'd be easier to play. I still kept some 1/4 circles. Mostly in the first loop of the song, they are circles, and in the second loop of the song they are sliders. This is done for variation, with the fourth one in each loop being the other, again for some variation
- 00:16:127 (1,2) - the jump here makes this pattern really confusing This is probably the only point in the whole disqualification post I can (slightly) agree with. The spacing is rather high here, for being 2 1/4 kicksliders. But things like that are used so much more nowadays. I know, this is "only" the third difficulty in the set, but that doesn't have to say anything. 1/4 is somthing that should be used there. And it does have indeed high spacing, but I personally find this much easier to read then if they are stacked or lowspaced. And on top of that, it's perfect symmetry, as (2) is a ctrl H of (1)
- 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them Well, it's a kickslider which is 1/4. How are these ever unreadable? If this really is the case, doesn't that mean that ALL maps with a hard with a kickslider should be disqualified? It's only 148 bpm, so I really don't so anything wrong with the usage of 1/4 kicksliders, as they fit the song really good, but this is purely subjective
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###M
I personally disagree with all points
Okay, time to contest