Hello ~ using cutting edge b20150922.7 and I have a little problem with the FPS counter (kinda)
As you can see I have good fps and refresh rate, but lots of dots
Here is my gl_info.txt in a box to save download time
And here are some options if ever they're meaningful
Also, my skin is not affecting. It started yesterday with another skin while streaming, and didn't do it on earlier CE builds (switched to stable before and when I switched back it did this)
the number of those dots is pretty normal (between 2 and 0) in song selection and while chatting
screenshots
http://puu.sh/klBM4/66d1b6ac17.jpg
http://puu.sh/klBMM/64b3feee03.jpg
http://puu.sh/klBNC/586367bac4.jpg
http://puu.sh/klBOd/adff8a3aef.jpg
http://puu.sh/klBOI/565e1f752b.jpg
http://puu.sh/klBMM/64b3feee03.jpg
http://puu.sh/klBNC/586367bac4.jpg
http://puu.sh/klBOd/adff8a3aef.jpg
http://puu.sh/klBOI/565e1f752b.jpg
As you can see I have good fps and refresh rate, but lots of dots
Here is my gl_info.txt in a box to save download time
gl_info.txt
GL Version: OpenGL ES 3.0 (ANGLE 2.1.0.8afe1e1b8397)
GL Renderer: ANGLE (NVIDIA GeForce GT 620 Direct3D11 vs_5_0 ps_5_0)
GL Shader Language version: OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.8afe1e1b8397)
GL Vendor: Google Inc.
GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_sRGB GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_EXT_color_buffer_float
GL Context: Index: 174271532, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
GL Renderer: ANGLE (NVIDIA GeForce GT 620 Direct3D11 vs_5_0 ps_5_0)
GL Shader Language version: OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.8afe1e1b8397)
GL Vendor: Google Inc.
GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_sRGB GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_EXT_color_buffer_float
GL Context: Index: 174271532, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
And here are some options if ever they're meaningful
more screenshots
http://puu.sh/klCGv/6832fedb68.jpg
http://puu.sh/klCIz/5ddf882d8c.jpg
http://puu.sh/klCL6/455280913c.jpg
http://puu.sh/klCIz/5ddf882d8c.jpg
http://puu.sh/klCL6/455280913c.jpg
Also, my skin is not affecting. It started yesterday with another skin while streaming, and didn't do it on earlier CE builds (switched to stable before and when I switched back it did this)
the number of those dots is pretty normal (between 2 and 0) in song selection and while chatting