forum

[Archived] Issues with Latest Cutting-edge Build (Post Here)

posted
Total Posts
2,521
show more
j4rno

j4rno wrote:

Hi, using cutting edge b20150920.2, here is my problem:
It all starts fine play some songs but after some 5-15 mins the bar next to my latency(which remains between 0-5ms) increases and I have spikes while playing the only fix I found is to restart... but another 5-15 mins passes and there is the problem again.

EDIT: Image http://i.imgur.com/FxdAIbX.jpg?1

Hoping there is a fix, thanks.
My issue resolved with the newest update.
Myko
Hello ~ using cutting edge b20150922.7 and I have a little problem with the FPS counter (kinda)


As you can see I have good fps and refresh rate, but lots of dots

Here is my gl_info.txt in a box to save download time
gl_info.txt
GL Version: OpenGL ES 3.0 (ANGLE 2.1.0.8afe1e1b8397)
GL Renderer: ANGLE (NVIDIA GeForce GT 620 Direct3D11 vs_5_0 ps_5_0)
GL Shader Language version: OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.8afe1e1b8397)
GL Vendor: Google Inc.
GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_sRGB GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_EXT_color_buffer_float
GL Context: Index: 174271532, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False

And here are some options if ever they're meaningful

Also, my skin is not affecting. It started yesterday with another skin while streaming, and didn't do it on earlier CE builds (switched to stable before and when I switched back it did this)
the number of those dots is pretty normal (between 2 and 0) in song selection and while chatting
IamKwaN
Metadata fields aren't shown correctly in the beatmap forum while those are correct in the beatmap listing. Moreover, creator's words are all gibberish in both forum and listing. Here are two examples:
  1. https://osu.ppy.sh/s/348089
  2. https://osu.ppy.sh/s/66901
FlexxicE
Problem: Menu stays open while spectating
Build: Beta
Steps of replication:
Unsure, the bug didn't occur every time, but it happened the first time, when I spectated a friend and osu!direct downloaded the missing beatmap, the osu!direct panel stays unusual long open and after the download finished and osu! jumped back into spectator mode, the menu stays open, like you can see in the screenshot. Second time right after restarting osu! the bug occured after I tabbed out of osu! while spectating and tabbed back in, osu! was downloading a missing beatmap as well while I tabbed out. As you can see, the snow and beat animation are still there and the menu player, you can also use the player while spectating. The bug stays over all instances of osu! until you restart it. While the bug occured, I noticed that the menu, when you click the big osu! circle on main menu, wasn't alright aligned, nearly 3/4 of it was under the osu! circle.

Screnshot:
Topic Starter
TheVileOne
@FlexxicE We're aware of that issue and are working on a solution.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix issue where menu elements appear outside of the correct gamemode. (TheVileOne)
The changes will be applied to builds newer than b20150924.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
riktoi
Problem: game crashes when opening a newly added mp3 in editor
Build: b20150925cuttingedge (newest build)
Steps of replication:
The game seems to crash every single time I do this. Tried with multiple mp3's, and it still does it. Asked someone else to do it on the same build and it happens to him too. Hope that is enough
peppy
with what error?
riktoi

peppy wrote:

with what error?
error
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qgvWZM1erpoR26f6SjyD2gGO7HSEAzbKat3Lcsz7tUo4=.#=qZ0hKbk$eqvBGIL8Pv8EWlg==()
at #=qeWLR2JreQstrZNCJfuU0eA==.#=q9O1Lu1IUYP4d_Ssc$16m9g==.#=q1OycflV_7DxOmV7QPwXf1fFjOWGxiZLYA3woAVc0kbA=(#=qpRoHtCkXrB2P_J6e8mb6nxTMsGY15caD2Rpkv6AMZO8= #=q3aMb6stmS$22_i6pxSpMWQ==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qeWLR2JreQstrZNCJfuU0eA==.#=qA6CHYWEjQzFjDNDEXoSb6DD6B11IxY0yOeqILigEmq8=()
at #=qNRLnJ5IxoA_S4LDS_thGjPJJuJtRX3NfJT1ohNOHX14=.#=qpc35NacIoW9dzffDIGJt0g==(#=q0Cmp5SY0u4F_l1Fr1FsLcUk7LZt2UOuKWgwl$6H3MOoVamP6Nxjae92S8n88I2S8 #=qDABLQ8Eg849k_OYAnqJVfA==)
at #=qeWLR2JreQstrZNCJfuU0eA==.#=qZ0hKbk$eqvBGIL8Pv8EWlg==()
at #=qf$kZt3VW6aCrQpd565hA4CNEkq621Xh_z5xkAaUX15A=.#=qCrgpEeu6CPlfRPH4v6E5vw==(Object #=qh0f_XZksZU8ZKbjAPBLwGw==, EventArgs #=qJRFYCsgJYpEglwbVHgcMng==)
at #=q$8Z5XoxnvtWIFqBhRAK3G6XsjkGnjsWtzb3R3MyRFPg=.#=ql$zYcQ35LuOaKChH$ugV$A==(Object #=qh0f_XZksZU8ZKbjAPBLwGw==, EventArgs #=qLkCme1ylmVOeybCHaIJjIQ==)
at #=qaTsrOyQiPlCB9DhkIu1UqbjsCd9wu3yDNPd7j6m6mIM=.#=qy29mAhy2bICcx2OVOl8QoDTB0izrc_6bQqxN7oLHSms=(Object #=qh0f_XZksZU8ZKbjAPBLwGw==, EventArgs #=qJRFYCsgJYpEglwbVHgcMng==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.RunDialog(Form form)
at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)
at #=qgvWZM1erpoR26f6SjyD2gGO7HSEAzbKat3Lcsz7tUo4=.#=qMoLC9h1fjIUPKvI0lOjU8A==(Boolean #=qwfyREUOn044wO1NSEMHsnQ==)
at #=qgvWZM1erpoR26f6SjyD2gGO7HSEAzbKat3Lcsz7tUo4=.#=qrGyobfeb3QAv$InhaUyRbg==(#=qXWfRHK_WcW2CYfBKoVtrl1C5xSIxUnApJu85T4CPiv4DNW26dpsZiY2UkyRFkkyh #=qVUVoRR48sPZTOokZJW$bhw==, Boolean #=qY2PzaR5ER8s9WokWmIPisjlS3iWGw5__D4y5jcwvCPA=, Boolean #=qvpT$0$hZq2N2cZz9o9TDgw==)
at #=qgvWZM1erpoR26f6SjyD2gGO7HSEAzbKat3Lcsz7tUo4=.#=qKvYhF$T_o5g8R2X5UWQggg==()
at #=qeWLR2JreQstrZNCJfuU0eA==.#=qKQ31WNqmdN66osH6JySRBA==(Int32 #=qlA185dcWPBftLSbzFTLyrQ==)
at #=qeWLR2JreQstrZNCJfuU0eA==.#=q9O1Lu1IUYP4d_Ssc$16m9g==.#=qP8$FT2Bo3YCWEtAVpIbvIw==(Object #=qySQfB9Sv51wRak4jVI$hCQ==, EventArgs #=qkewMzIIQTNSQVz7_uVmwSA==)
at #=qeWLR2JreQstrZNCJfuU0eA==.#=qPsteJT30yrdDkz8BGBhPjhb2bitpduphSU_aKd__yq8=()
at #=qeWLR2JreQstrZNCJfuU0eA==.#=qZ0hKbk$eqvBGIL8Pv8EWlg==()
at #=qf$kZt3VW6aCrQpd565hA4CNEkq621Xh_z5xkAaUX15A=.#=qCrgpEeu6CPlfRPH4v6E5vw==(Object #=qh0f_XZksZU8ZKbjAPBLwGw==, EventArgs #=qJRFYCsgJYpEglwbVHgcMng==)
at #=q$8Z5XoxnvtWIFqBhRAK3G6XsjkGnjsWtzb3R3MyRFPg=.#=ql$zYcQ35LuOaKChH$ugV$A==(Object #=qh0f_XZksZU8ZKbjAPBLwGw==, EventArgs #=qLkCme1ylmVOeybCHaIJjIQ==)
at #=qaTsrOyQiPlCB9DhkIu1UqbjsCd9wu3yDNPd7j6m6mIM=.#=qy29mAhy2bICcx2OVOl8QoDTB0izrc_6bQqxN7oLHSms=(Object #=qh0f_XZksZU8ZKbjAPBLwGw==, EventArgs #=qJRFYCsgJYpEglwbVHgcMng==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qaTsrOyQiPlCB9DhkIu1UqbjsCd9wu3yDNPd7j6m6mIM=.#=qeETPWSXkvf3YMNr3y$eyqw==()
at #=qf$kZt3VW6aCrQpd565hA4CNEkq621Xh_z5xkAaUX15A=.#=qeETPWSXkvf3YMNr3y$eyqw==()
at #=qauTOKT8PzlbUuuP1rkoCTQ==.#=qWVSmBkJFPgtipFkJYpX2zQ==(String #=qaWjDLn5pw5DlU5rBGvQmWQ==, Boolean #=q4XUNUdqbG8b1PHBvZKvq674276GgF9VUPdRde4MV3ss=, Boolean #=qi$9KhCK170Ho7Ga62tRhcQ==)
peppy

yamikarasu wrote:

Can't connect to Bancho or update at all since the new netcode was implemented, still works on stable. Game acts as if there is no internet connection at all, but I get no issues with my internet outside of osu!

http://puu.sh/kkkS8.jpg


my ISP seems to be blocking access for some reason
I need a copy of your update_log.txt after you reproduce this.
Frozenemerald
Hello i report a crash i got on the beatmap maker

The code when i crash
SPOILER
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à #=qubGLf7Z4WesfryMyu6Puj0JGaNSIl70aNOABT_8eXxU=.#=qcg_CBuAmjtMvX0SsETxxyQ==()
à #=qm1fKV245170P0J4i7C6PWA==.#=qQKsmfeRb2AAd0vZD7gjh$Q==.#=qyoE7e36rS18HraX7vjhBNpEnhm$ijUcouZP8aV1Kq28=(#=q4k4PY25NasQ4BIMuZh1AJ5S8t9tKAqe2$ViV5snWvRA= #=qrRs0JPemBnDQdvo7JYJhwQ==)
à System.Collections.Generic.List`1.ForEach(Action`1 action)
à #=qm1fKV245170P0J4i7C6PWA==.#=qb6uzkvBXfSPUg_Q_LLIktz_wwowroRFLuO6vx3BJS5A=()
à #=qsTRU1Hv3LgMSWBbUWV27f2D5A0vlVUhr5QR$I1BptFY=.#=qCJLwwGbAroHbCDFLDhUWVg==(#=q7A_sU03Cf4PjKqa9vJoc5fi99cWBGjbnvljUH91fR99BlY7Zz0gDS_HgqtEQx79z #=q7v$vw1LzjXILpjXSabzWiA==)
à #=qm1fKV245170P0J4i7C6PWA==.#=qcg_CBuAmjtMvX0SsETxxyQ==()
à #=qxHPxSNr$DenSc8Lbac$xQNcD6v88$eAj884WmVwUESY=.#=qWrEsHgsECxf0Jtfq0Sa1LQ==(Object #=qqwJAdJZR3$47E4LAdNs0iQ==, EventArgs #=qmPBw9L347x_Zed9$wROdag==)
à #=qfdTxBh31BMin4vV54GjlhdrtYM0_3pkRA9vVrl7OTRI=.#=qiflW01K2RnncR89pS36$pA==(Object #=qqwJAdJZR3$47E4LAdNs0iQ==, EventArgs #=qanxHAemi6rBCgk_1AN0LGg==)
à #=qXT595IFkdqQQZdAOnJsxQ1D28e9nT_eJA3jurZ6UL8M=.#=qTm7udHbSsVrr3j1zb91q_X75Ou8lQVBYj0ugo5r2X4E=(Object #=qqwJAdJZR3$47E4LAdNs0iQ==, EventArgs #=qmPBw9L347x_Zed9$wROdag==)
à System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
à System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.RunDialog(Form form)
à System.Windows.Forms.Form.ShowDialog(IWin32Window owner)
à #=qubGLf7Z4WesfryMyu6Puj0JGaNSIl70aNOABT_8eXxU=.#=qnc3pQ0$lzjN8$d58FCkbmw==(Boolean #=q5y$EC7HIQ1Gyz8CF6sRSNA==)
à #=qubGLf7Z4WesfryMyu6Puj0JGaNSIl70aNOABT_8eXxU=.#=q_$5kM5H1B41sFo72V3aKFQ==(#=qhKs$kDWO62GC8fo6YgjXuZxUmtzjJZSkqo$1tyfPx6tGNVDClLixPaWoPO1RuhJ3 #=qI66H5_mODu3K2kfkn$4YHg==, Boolean #=qr8E20onuQMVu5Gl6YlkTK5aeNRvmSARaW9DZ0of$HnY=, Boolean #=qts1XUAbqyznGjgZxDCYH7A==)
à #=qubGLf7Z4WesfryMyu6Puj0JGaNSIl70aNOABT_8eXxU=.#=qdynjOGNT_$lU82L6KVlbmQ==()
à #=qm1fKV245170P0J4i7C6PWA==.#=q9uiSuNp0g_SrTqyBMFeH1g==(Int32 #=q35ONzLoIGDCDqeLn9jcuAQ==)
à #=qm1fKV245170P0J4i7C6PWA==.#=qQKsmfeRb2AAd0vZD7gjh$Q==.#=qmVb45d$HXh_qdL2fBAkQGQ==(Object #=qTQOSvDLRBxG_4Av4LYxPlg==, EventArgs #=qGluVd5E085tWqNR8wiaYRw==)
à #=qm1fKV245170P0J4i7C6PWA==.#=qkHOwqK$AnAWdcNhS35LlWB1RPK1P$gHzpDhrc56Wl$s=()
à #=qm1fKV245170P0J4i7C6PWA==.#=qcg_CBuAmjtMvX0SsETxxyQ==()
à #=qxHPxSNr$DenSc8Lbac$xQNcD6v88$eAj884WmVwUESY=.#=qWrEsHgsECxf0Jtfq0Sa1LQ==(Object #=qqwJAdJZR3$47E4LAdNs0iQ==, EventArgs #=qmPBw9L347x_Zed9$wROdag==)
à #=qfdTxBh31BMin4vV54GjlhdrtYM0_3pkRA9vVrl7OTRI=.#=qiflW01K2RnncR89pS36$pA==(Object #=qqwJAdJZR3$47E4LAdNs0iQ==, EventArgs #=qanxHAemi6rBCgk_1AN0LGg==)
à #=qXT595IFkdqQQZdAOnJsxQ1D28e9nT_eJA3jurZ6UL8M=.#=qTm7udHbSsVrr3j1zb91q_X75Ou8lQVBYj0ugo5r2X4E=(Object #=qqwJAdJZR3$47E4LAdNs0iQ==, EventArgs #=qmPBw9L347x_Zed9$wROdag==)
à System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
à System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.Run(Form mainForm)
à #=qXT595IFkdqQQZdAOnJsxQ1D28e9nT_eJA3jurZ6UL8M=.#=qw5Qy2wwHsJ98kfu2CjeX6w==()
à #=qxHPxSNr$DenSc8Lbac$xQNcD6v88$eAj884WmVwUESY=.#=qw5Qy2wwHsJ98kfu2CjeX6w==()
à #=qMBADx$b6yqTPm0NjqoJB7g==.#=qqJ5nWobQJyyh$7bFa9RYAA==(String #=qnjqNgGj0Ix7N$sTk8vSd1w==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=qs1WSw0g$H_WlmsaLrlCE2Q==)

So i download the song Monsta- Holdin' on (Skrillex & Nero Remix) and when osu! ask me [Name of the song] [Name of the artist] and more osu! crashed and i restart the game to many time and get the same problem.

Edit: I delete the song and drag the song on osu! don't fix the problem
kohai_kuna
I was running osu! stable version and tried to switch on cutting edge. But when I had to restart osu! crashed.

Log: System.NullReferenceException: Object reference not set to an instance of an object.
at #=qlGMRoQe95oz2UA7$5$2rYP9sAuPvsMZySeQQPMSiFKnWcoaXig_EKHmDS2OjlGsl.#=qrUBAw_TTyVY9DdcDs22KRg==()
at #=q7VQPjhOEOyaTF_4YHgMDvA==.#=qkr9R0vjWpNXQ4hIlz$9Qww==()
at #=q7VQPjhOEOyaTF_4YHgMDvA==.#=q3gQoXFhHGKl1FqCbu8eZWw==()
at #=qf_vGQj2B1$wtm7x0TmqKnyuDAxla7t8LLg438SXJf4A=.#=qknaSioSFgfeFrOoKJVX8Wg==()
at #=qb2oZaQ_CzxAOCBxpPdxN2g==.#=qKmBzKA71lOb4hmiaFkFgIw==(String #=qRnktqpAC39Wut8AcfO3vlg==, Boolean #=qN41oP6SFFLciMpSuomYglDr_xN6MevvQq52XFvpE3jA=, Boolean #=qvvHslxzBgVPSv7kiOoz8_w==)

Given solution: You can switch back to the stable release stream by holding SHIFT when opening osu! untill a configuration window pops up, changing the release stream to stable, and clicking the "repair osu!" button.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix error when loading a new map in the editor. (smoogipooo)
The changes will be applied to builds newer than b20150925.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
smoogipoo
@p3ndulum97 Try again and report back. Also please join Slack so we can troubleshoot this easier: https://osu.ppy.sh/p/slack
- P l u e m -
Problem Details:

me can't start osu! affter update to cuttingedge
pls help me :?
SPOILER
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Exception: No available GL context found.
at #=q1OIcPlEJhZnG$PW1r1$d5wGDW77O61xO6FenxLxj8GROWZvDw3D3V2fRqGaAg1$_.#=qW_fC3EYh70wNjrT1W08qTagzVELv0eu8ueV2rRufv2A=(GraphicsContextFlags #=qCTVThrwF28Dx2T_ityEiJQ==)
at #=q1OIcPlEJhZnG$PW1r1$d5wGDW77O61xO6FenxLxj8GROWZvDw3D3V2fRqGaAg1$_.#=qW_fC3EYh70wNjrT1W08qTagzVELv0eu8ueV2rRufv2A=(GraphicsContextFlags #=qCTVThrwF28Dx2T_ityEiJQ==)
at #=q1OIcPlEJhZnG$PW1r1$d5wGDW77O61xO6FenxLxj8GROWZvDw3D3V2fRqGaAg1$_.#=qW_fC3EYh70wNjrT1W08qTagzVELv0eu8ueV2rRufv2A=(GraphicsContextFlags #=qCTVThrwF28Dx2T_ityEiJQ==)
at #=q1OIcPlEJhZnG$PW1r1$d5wGDW77O61xO6FenxLxj8GROWZvDw3D3V2fRqGaAg1$_.#=qW_fC3EYh70wNjrT1W08qTagzVELv0eu8ueV2rRufv2A=(GraphicsContextFlags #=qCTVThrwF28Dx2T_ityEiJQ==)
at #=q1OIcPlEJhZnG$PW1r1$d5wGDW77O61xO6FenxLxj8GROWZvDw3D3V2fRqGaAg1$_.OnHandleCreated(EventArgs #=qDoLC91zU2348OPVhlj0deA==)
at #=qDKarNEqCQ1GkcHlWRRj$PpGD3Bz6Z$zck9h$J38r8h9E2ieToULvvOV_nkBnaQeb.OnHandleCreated(EventArgs #=qDoLC91zU2348OPVhlj0deA==)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=qADsTh6kRo3i3EJYoC2IkIc4i4UWIMitv1tW6vL8Ry58=.WndProc(Message& #=qifnQIhuO$PiqhAJBGvRYrw==)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.96.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///H:/flash/storage/Pluem%20Kitsada%20Flash%20Dive%20(Admin)/Games/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
zx_35bcdd5e7e21477ba52cfa4c59d3e5d9
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///H:/flash/storage/Pluem%20Kitsada%20Flash%20Dive%20(Admin)/Games/osu!/osu!.exe
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2049.0
CodeBase: file:///H:/flash/storage/Pluem%20Kitsada%20Flash%20Dive%20(Admin)/Games/osu!/OpenTK.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Video or screenshot showing the problem:





osu! version: 20150925.2cuttingedge

OS : Windows 10 32 bit

// sorry for my bad english
ErunamoJAZZ
Hello.

I had a issue with CE and beta, and this was fixed updating to last nvidia drivers. I post here just for historic.
When i tried to test a map in editor, osu crash just before a spinner, or a break, or the song's end; this without pippi's fail window.

GPU: GT 430
old driver version: 310.70
code from Event Viewer
+ System

- Provider

[ Name] .NET Runtime

- EventID 1026

[ Qualifiers] 0

Level 2

Task 0

Keywords 0x80000000000000

- TimeCreated

[ SystemTime] 2015-09-26T23:34:10.000000000Z

EventRecordID 59914

Channel Application

Computer Admi-Siul-PC

Security


- EventData

Application: osu!.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.AccessViolationException Stack: at OpenTK.Graphics.ES20.GL.DrawElements(OpenTK.Graphics.ES20.PrimitiveType, Int32, OpenTK.Graphics.ES20.DrawElementsType, IntPtr) at #=qyOH57f6jSPza4BpBfum6dkrDVYkCmloXXQBVvh_64$2i5GQf4k$pY2ynOIG3jaoO[[osu.Graphics.OpenGl.TexturedVertex2d, osu!, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].#=qNffjSMUGC$rUE5r1O2LXww==(Int32, Int32) at #=qa_rxxkK3fCOzuth1ZQIkZ4NqSVcaq6DCuio0V3yzAHLJIj80JJ1VF2z4Y9I8u4Zt[[osu.Graphics.OpenGl.TexturedVertex2d, osu!, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].#=qL7Gb$LNP0bTQOH5v1fqqXw==() at #=qbr5rVbXqVssh6S2Dw6sfcggpBNsV4MQi2R1asETbCoNWPYN5a0DLk4B88LQf7nSz.#=qx0IBYaVYqM2DWwAavs4oiQ==(Int32) at #=qM1Ne0ruknziMQDoVX04HLRgoknAdBYjC6NKcH6ypKr6Nkfr_3ymgUvXl0zYcJ0ea.#=qaIq9aiL6K9tqJeRNqWrUOw==() at #=qM1Ne0ruknziMQDoVX04HLRgoknAdBYjC6NKcH6ypKr6Nkfr_3ymgUvXl0zYcJ0ea.#=qL7Gb$LNP0bTQOH5v1fqqXw==(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.Color, Microsoft.Xna.Framework.Vector2, Single, System.Nullable`1<Microsoft.Xna.Framework.Rectangle>, #=qa_rxxkK3fCOzuth1ZQIkZ4NqSVcaq6DCuio0V3yzAHLJIj80JJ1VF2z4Y9I8u4Zt<osu.Graphics.OpenGl.TexturedVertex2d>) at #=qF5RDP7t$ODHs1e8MAJWl7arar3Uw5j4zViguwAWmgME=.#=qL7Gb$LNP0bTQOH5v1fqqXw==() at #=qbAY2i_37hY8ngxufFHSzfyMnTgr6L0KODPzoRpAmXgatbyZW5kMzWy7LJ6UAXgrJ.#=qL7Gb$LNP0bTQOH5v1fqqXw==() at #=qisLEzrQZ55Eyvoop$pMoDaisXhdKodKvJlD9ZJdUBmDZHf_ONN$S2Emfnwso4SaS.#=qL7Gb$LNP0bTQOH5v1fqqXw==() at #=qUprE8BBVBFdO$25sGLF1EmjW7U$5BQRqUxrJoCK6DTA=.#=q3XTCtugCewTZ5Lm6k628dA==() at #=qUprE8BBVBFdO$25sGLF1EmjW7U$5BQRqUxrJoCK6DTA=.#=qL7Gb$LNP0bTQOH5v1fqqXw==() at #=qm1fKV245170P0J4i7C6PWA==+#=qgD0JG4qRaCHoKuYgq38XzA==.#=q$e75qS3Y9suilV8c6xqv0Q==(#=qHYafdLsvkeBWnbwLs1YbYp$xildnRpHY9v7XFdbJY2c=) at System.Collections.Generic.List`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].ForEach(System.Action`1<System.__Canon>) at #=qm1fKV245170P0J4i7C6PWA==.#=qL7Gb$LNP0bTQOH5v1fqqXw==() at #=q4vjrGeoE7eeyy6mHt$WIY2Dm3J4_6jYF_rfDdQW9SMI=.#=qIyBJg4xSuAxHeO68BsmH8g==(System.Object, System.EventArgs) at #=qutkH_tYfzgYjz9S7NEamxH1XiN54V4eNt2tnGGY_Fbg=.#=qvzNpunagVGdn5HIbkRMMuQ==(System.Object, System.EventArgs) at #=qbkWbqHKV_FgXIF41mXDGCiUNSK9z8$rP9gfpOp2hQWU=.#=qRiuoK7OaFIcRvLqOMwGwE4OwSicb4cpVwCDWN1e$HZE=(System.Object, System.EventArgs) at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) at System.Windows.Forms.Application.Run(System.Windows.Forms.Form) at #=qbkWbqHKV_FgXIF41mXDGCiUNSK9z8$rP9gfpOp2hQWU=.#=qZL5GlPWmqe5xa0hPhLhX8g==() at #=q4vjrGeoE7eeyy6mHt$WIY2Dm3J4_6jYF_rfDdQW9SMI=.#=qZL5GlPWmqe5xa0hPhLhX8g==() at #=qHHScrEIUlm2w5nWHVh7kJA==.#=qszoqhGDzffwqcb6aX7JGnQ==(System.String, Boolean, Boolean) at #=qHHScrEIUlm2w5nWHVh7kJA==.#=qNl7HgZCjgZUVGT8b$EZpmw==(System.String[]) at #=qHHScrEIUlm2w5nWHVh7kJA==.#=qq$agHft9uUc2k7_Y$SBJDw==() at #=q4v3NWLxWk5$_ya7l4RJCJQQzd3pzS0VNs03v_GvjzAw=.#=qws3BVTFeJNQrbMyBn8FX_g==()

I hope this exception will be catching for pippi's window.
Thanks ^^
ThePooN
High rank numbers are wrongly displayed in multiplayer lobbies (1280x960)

https://img.cartooncraft.fr/qdI5/b32455
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Attempt to return users to stable when osu! won't start due to GL context issues. (peppy)
The changes will be applied to builds newer than b20150929cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Trosk-
If you type something in the options and then press a directional key, a bar will appear. This has been said a few days ago in the osu!public Slack, but I'll leave it here, just in case.

BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Remove "Rank:" prefix in multiplayer lobbies. (peppy)
The changes will be applied to builds newer than b20150929.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix textbox cursor appearing in options when it shouldn't. (peppy)
The changes will be applied to builds newer than b20150929.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
cloudss
I have problems with maps in the current cutting edge build, when i switch to cutting edge, i have some maps/map difficulties missing. Can anyone help please? :cry:
VeilStar
p/4487860

It seems sometimes the graph doesn't draw at all. This time I used the boss key when the play already ended but I wasn't in the results screen yet.



And while I'm posting anyway I'd like to bring attention to this aswell.
Trosk-
Seems like the issues with the Taiko skin mentioned here are gone... p/4407956
- P l u e m -
Problem Details:

me can't start osu! affter update to cuttingedge
SPOILER
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
#=qA2mUOq0SW6u5$JLNo_BV54q9X0ZNS$lZr63lym3ZqRd5YAXWhvV1EBH$QACu1ozl: No available GL context found. ---> OpenTK.Graphics.GraphicsContextException: Failed to initialize EGL, error NOT_INITIALIZED.
at OpenTK.Platform.Egl.EglWindowInfo..ctor(IntPtr handle, IntPtr display, IntPtr surface)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateWindowInfo(IAngleWindowInfoInternal window_info, Int32 major, GraphicsContextFlags flags)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at #=qa1lP80gg2FD_gDkUvas95Vr9VBcv8k13ShEivhpMW5gletpUl2mTxjDEBFvDipiK.#=qfElZwbjzVT98_0MDl3hHzQ==(Int32 #=qveovKHpMd4CxpULfUzDhGw==, Int32 #=qpo3XpsomUGinib6c2pIVSQ==, GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.#=qDdfUh2y8E$9He5z8U$Ri9QlD3HkPfBtY5hG77ugiWao=(GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
--- End of inner exception stack trace ---
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.#=qDdfUh2y8E$9He5z8U$Ri9QlD3HkPfBtY5hG77ugiWao=(GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.#=qDdfUh2y8E$9He5z8U$Ri9QlD3HkPfBtY5hG77ugiWao=(GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.#=qDdfUh2y8E$9He5z8U$Ri9QlD3HkPfBtY5hG77ugiWao=(GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.#=qDdfUh2y8E$9He5z8U$Ri9QlD3HkPfBtY5hG77ugiWao=(GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.OnHandleCreated(EventArgs #=qHzvekYcCtUCnenYXtJEHFg==)
at #=qZktg0Ejff3XaoR5hkusRZBAJHIn5e8STAn2lTXAlt5A2qWZdctxfcFo92jkPjGD7.OnHandleCreated(EventArgs #=qHzvekYcCtUCnenYXtJEHFg==)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=q0KOE_hM696poLbovPcTrLw6wsuoVDX21NcVwJ$znITg=.WndProc(Message& #=qjU41akRMrN_5NWWD8e7XNg==)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.96.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///H:/flash/storage/Pluem%20Kitsada%20Flash%20Dive%20(Admin)/Games/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
zx_71110097b6e14f3a9103dba45413744a
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///H:/flash/storage/Pluem%20Kitsada%20Flash%20Dive%20(Admin)/Games/osu!/osu!.exe
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2049.0
CodeBase: file:///H:/flash/storage/Pluem%20Kitsada%20Flash%20Dive%20(Admin)/Games/osu!/OpenTK.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

osu! version: b20150929cuttingedge

OS : Windows 10 32 bit

// sorry for my bad english
Trosk-

- P l u e m - wrote:

Problem Details:

me can't start osu! affter update to cuttingedge
SPOILER
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
#=qA2mUOq0SW6u5$JLNo_BV54q9X0ZNS$lZr63lym3ZqRd5YAXWhvV1EBH$QACu1ozl: No available GL context found. ---> OpenTK.Graphics.GraphicsContextException: Failed to initialize EGL, error NOT_INITIALIZED.
at OpenTK.Platform.Egl.EglWindowInfo..ctor(IntPtr handle, IntPtr display, IntPtr surface)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateWindowInfo(IAngleWindowInfoInternal window_info, Int32 major, GraphicsContextFlags flags)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at #=qa1lP80gg2FD_gDkUvas95Vr9VBcv8k13ShEivhpMW5gletpUl2mTxjDEBFvDipiK.#=qfElZwbjzVT98_0MDl3hHzQ==(Int32 #=qveovKHpMd4CxpULfUzDhGw==, Int32 #=qpo3XpsomUGinib6c2pIVSQ==, GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.#=qDdfUh2y8E$9He5z8U$Ri9QlD3HkPfBtY5hG77ugiWao=(GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
--- End of inner exception stack trace ---
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.#=qDdfUh2y8E$9He5z8U$Ri9QlD3HkPfBtY5hG77ugiWao=(GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.#=qDdfUh2y8E$9He5z8U$Ri9QlD3HkPfBtY5hG77ugiWao=(GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.#=qDdfUh2y8E$9He5z8U$Ri9QlD3HkPfBtY5hG77ugiWao=(GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.#=qDdfUh2y8E$9He5z8U$Ri9QlD3HkPfBtY5hG77ugiWao=(GraphicsContextFlags #=qKNIqhnyuJcOclXKU7lvrSg==)
at #=qh9T9KTB2HwAEPMD9WorpvSy8nJcOKDezcCrg9tCesW$dyb6HBMl7QtcanvcBkatN.OnHandleCreated(EventArgs #=qHzvekYcCtUCnenYXtJEHFg==)
at #=qZktg0Ejff3XaoR5hkusRZBAJHIn5e8STAn2lTXAlt5A2qWZdctxfcFo92jkPjGD7.OnHandleCreated(EventArgs #=qHzvekYcCtUCnenYXtJEHFg==)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=q0KOE_hM696poLbovPcTrLw6wsuoVDX21NcVwJ$znITg=.WndProc(Message& #=qjU41akRMrN_5NWWD8e7XNg==)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.96.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///H:/flash/storage/Pluem%20Kitsada%20Flash%20Dive%20(Admin)/Games/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
zx_71110097b6e14f3a9103dba45413744a
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///H:/flash/storage/Pluem%20Kitsada%20Flash%20Dive%20(Admin)/Games/osu!/osu!.exe
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2049.0
CodeBase: file:///H:/flash/storage/Pluem%20Kitsada%20Flash%20Dive%20(Admin)/Games/osu!/OpenTK.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

osu! version: b20150929cuttingedge

OS : Windows 10 32 bit

// sorry for my bad english
First of all, make sure that your GPU drivers are up to date, or install them in case that you don't have them. After that, hold shift while opening osu! and don't release it until a configuration window pops up. Then, see if "Compatibility mode" is enabled. If it's enabled, disable it and try to start osu!.
FrzR
The Qualified map information about the scores gets overlapped/replaced if you have set a local offset on a beatmap. Also applies to beta build.

Video provided.
moki_old_1
Since switching to the cutting-edge build I am getting a choppy song select menu and also many artifacts that are showed when recording using OBS' Game Capture. The artifacts are not visible when playing.
Both never happen for me in the stable build.

Example video: https://www.youtube.com/watch?v=1JEyz3-vqYs

I will switch to stable until this issue is fixed.
Ironsoul27
My friend changed to cutting edge and right after he did, he msged me saying that all his scores went through no matter what and his score was always perfect. I even speced him and i culd see it happen before my eyes, and he was getting top 50s left and right, now he's banned because of it but it seemed a bit bs because it wasn't his fault.

Im wondering if any other users have encountered this problem as well, and its something that should be fixed quickly.
Battle
Whenever a try to change to cutting edge or beta, nothing happens. I checked the update log file thing all it says is: Serious error occurred in update thread: System.InvalidProgramException: Common Language Runtime detected an invalid program.
at #Fe.#Ee.#nG()
at #Fe.#Ee.#R3b()

How do I fix this?
Yadang
Cutting Edge/Beta Lags

Whenever I'm in Cutting Edge, I got huge lags, constant stuttering, the game became totally unplayable, input latency jumps to 30ms ingame and constanly changing, please help, I want to play on cutting edge/beta because of slider ends. When I'm on stable, I have input latency like 1-2ms smooth game without any lags.

Here is gl_info.txt http://puu.sh/kzlho/ffff63e6e8.txt
Topic Starter
TheVileOne
I think there is something seriously wrong with the new bancho code (while connecting) causing freezing. Something may be running on the main thread that shouldn't be.

related thread
Endaris
t/320165

This is back.

Sort of. Not all new timing sections make metronomticks but some do. It seems to be really inconsistent and on Beta everything works as supposed. Pretty annoying for variable bpm but not crippling for mono-bpm.
(Yes I got FPS high enough that no weird frameskip-metronomskips occur).
Ciuriya
Ever since the new cutting edge (b20151001.1) I've been getting random lag spikes in the menus, none in-game, only in menus. osu! will freeze completely and un-freeze about half a second later. This happens about once per minute or two but sometimes can be every 30 seconds, happens most often when/while clicking.

gl_info
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Attempt to fix net requests blocking on DNS resolution. (peppy)
The changes will be applied to builds newer than b20151007cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Hadis
Clicking on a Mania score under local rankings duplicates the score. https://osu.ppy.sh/ss/3779836
A restart fixed this and I couldn't reproduce since.
Trosk-

hadis1000 wrote:

Clicking on a Mania score under local rankings duplicates the score. https://osu.ppy.sh/ss/3779836
A restart fixed this and I couldn't reproduce since.
That's probably because you had another game mode selected. It's a known issue, if I'm not wrong.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix taiko combo counter not being centered for counts below 10. (peppy)
The changes will be applied to builds newer than b20151007.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Fatal3ty
Since it came out the latest update, I have a new problem. Osu jerky always after 1 hour playing and help to restart it only through the game. It makes no more fun, please fix. :(

See bottom right, there come red dots and the always happens after 1 hour. Then, it is unplayable. Normal is 0.35 ms and no red dots.



And crash after. Black Screen. :o
Pitreq
Today me and a friend logged at osu on same time, both using cutting edge and we are facing huge FPS lag........
(we didn't have any problem with previous versions)... And we didn't change anything, it just updated and became laggy... my fps dropped for more than half, same for my input lag..

Its almost unplayable.
show more
Please sign in to reply.

New reply