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ChouCho - My dear friend [OsuMania]

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Kamikaze

Julie wrote:

What's done is done, most important thing you guys learn from errors :3!! so keep it up!
Mania community need you guys !
I agree!
Everyone makes errors, it's essential to not get upset about them and learn from them ^^
Akasha-

Julie wrote:

What's done is done, most important thing you guys learn from errors :3!! so keep it up!
Mania community need you guys !
i got it :3 thanks then ~ I will put this misstake back for the next map


Harbyter wrote:

i usually don't check qualified map but this was just a case :|
hue :(
Topic Starter
Sorarei

LordRaika wrote:

errr i check the hitsound...

fixed and then reiko add new hitsound

then u qualify XD omg i didnt know that....


yea.. whats done is done.... T^T
my misstake not tell you before..

because i just pointed the toms -_-

i changed both snare2 & kick

sorry .-.
Akasha-
maybe after DQ ._. I will rebubble it and Raika will qualified it then, cause I cant requalified it! (Rule :|) sorry
Raika pls help me on requalified it, thanks
And Reika, pls post a poster when u has some chanes on the map, thanks ( or notice me )
Harbyter, sorry for me :cry: but i seems a little bit sad when have someone check the map after it get qualified, but dont mind at it anymore, it passed
lolcubes
I don't want to be rude or anything, but where is the easy diff? I find this normal too hard. ;_; (I'm new to mania and I can't even follow it)
Looks good though.
Ayachi-

Kuo Kyoka wrote:

maybe after DQ ._. I will rebubble it and Raika will qualified it then, cause I cant requalified it! (Rule :|) sorry
Raika pls help me on requalified it, thanks
And Reika, pls post a poster when u has some chanes on the map, thanks ( or notice me )
Harbyter, sorry for me :cry: but i seems a little bit sad when have someone check the map after it get qualified, but dont mind at it anymore, it passed
don't think there is such rule
Topic Starter
Sorarei

lolcubes wrote:

I don't want to be rude or anything, but where is the easy diff? I find this normal too hard. ;_; (I'm new to mania and I can't even follow it)
Looks good though.
im sorry :( , i though normal diff are easy to play
Akasha-
sorry if i said somethings wrong before :'( im sorry!! i mean all things after it get qualified

so, I have somethings to notice after DQ:
- Fix the hitsound
- Remake the Normal's diff for make it below then 2 stars [for easier then]
- Fix some notes by Harbyter's mod
- Call me for rebubble if everythings is done
Kamikaze

Kuo Kyoka wrote:

I will rebubble it and Raika will qualified it then, cause I cant requalified it! (Rule :|) sorry

Loctav wrote:

Everyone can requalify everything. No one cares. You just risk a payment with your BAT score yet again in case it gets disqualified again - and that is up to you to decide!
p/3798463
Ichigaki

-Kamikaze- wrote:

Julie wrote:

What's done is done, most important thing you guys learn from errors :3!! so keep it up!
Mania community need you guys !
I agree!
Everyone makes errors, it's essential to not get upset about them and learn from them ^^
Akasha-
idk, because need to rebubble by the 2nd BN and requalified by 3rd BN
I will ask QAT then

EDIT: okay, thanks Ichi ^^ and Kami with Julie ~
lolcubes

Kuo Kyoka wrote:

- Remake the Normal's diff for make it below then 2 stars [for easier then]
Well, the diff is well made, although too hard, I think remaking it would be a waste.
I'd rather see an easier diff made which is more simple, but that means more work. :)

Just saying.
Akasha-

lolcubes wrote:

Kuo Kyoka wrote:

- Remake the Normal's diff for make it below then 2 stars [for easier then]
Well, the diff is well made, although too hard, I think remaking it would be a waste.
I'd rather see an easier diff made which is more simple, but that means more work. :)

Just saying.
i dont think mapper will able to make a easy's diff ;A; but dunno, maybe i will ask QAT for the diff
Topic Starter
Sorarei
i won't make easy difficult.
Harbyter
i remember if there aren't EZ then the NM should be under 2.00 ,cause it will be too hard for novice :o
Julie
Zzz I'm stress night before exam, so felt like checking =w=

Hmm might be unrankable issue?

02:02:705 - 1/12 piano timing orz...
02:03:465 - ^

For all level

02:58:908 - forgot keysound, should be "violon 3" no? O.O
In your Normal, you put LN for violon, so you probably heard some violon there as well no? XD

Hmm ok instead of people just complaining Normal being to hard and saying remap, let's help :D (mine might not help orz). Hope it help for better quality after re-rank!


Normal


You do want your whole diff to be easier then Hard of course, but also some part easier then Hard xD

01:37:832 - 01:48:085 - maybe this part hard for beginner? stack one hand and need to focus LN on the other hands, mostly then you see triple stack 01:42:009 (102009|0,102199|0,102389|0) , which make it even more confusing for beginner since it wasn't same ryhthmn, and they might just keep staring at those LN~

02:02:325 (122325|3) - 02:03:085 (123085|3) - You didn't add it in hard, why add it in Normal? This sound is not as much important for normal, this part should be more relax then before 02:02:135 , try 1/2 :D

02:06:503 (126503|3) - delete since you didn't add it in Hard

Would love if you keep your violon keysound (like you did on Hard) on the slider example : 02:08:591 (128591|2,128591|4) , if player don't miss slider can still hear the good hitsound you mapped for~ Since I'm pretty sure those slider wasn't for drum www

02:11:629 (131629|5,131629|2,132009|5,132009|2,132579|5,132579|2) - why same column x.x!! and mostly lots of right side in this part hard fo beginner, but anyway the thing is why same colum, drum and piano same column? XD

02:28:528 (148528|5) - delete, only one note in Hard here

02:34:034 (154034|6,154319|6,154604|6,154794|5,154794|3) - all in the same hands, this part might cause trouble for beginner, mostly this 02:34:319 (154319|6) stacked on blue line changing the rhythmn of it, might want to put it in the left side if you want to keep this note

03:00:237 (180237|6,180237|4,180617|4,180617|6,181186|4,181186|6) - this piano 03:01:186 (181186|6,181186|4) stack same column as drum O.O + you didn't add anything in Hard xD

03:03:085 (183085|1,183275|1,183654|1,183844|1,184224|0,184414|0) - those stack for left hands, probably not suggested, also the rhythmn nearly as same as Hard.

03:04:794 (184794|1,184794|0,184984|0,184984|1,185363|1,185363|0) - this part is a bit harder then the Hard level lool

03:16:566 (196566|2,196756|6,196756|3,196946|1,197135|0,197135|4,197230|5,197325|6) - this part, probably the trickiest part in your Normal, and the rhythmn might also be more hard then Hard. Hard only have one LN hold that might be hard and one LN, but Normal have a bunch of LN on one hands + triple (like Hard) on the other hands.

Ok I gotta go sleep + exam~ will edit later~ XD
ExPew
Reason for Disqualification

kick.wav ( 5ms+ late )



[7K Normal]

star difficult on Normal has reached more than 2.00 (UNRANKABLE)

[7K Hard/Maximum]

SV change quite terrible pn HD and MX such as:

00:12:389 - inconsistent sv change on music
00:55:110 - ^

------------------------------------

00:27:958 - try constant your sv change previously at 00:24:920 -
00:30:616 - ^ remove

------------------------------------

00:43:148 - use x1.0 this part

00:55:680 - try constant your sv change previously at 00:55:300 -
00:56:059 - ^ remove
00:56:439 - ^ remove
00:56:819 - ^ remove

00:57:958 - this is bad sv changes using x1.5 does not fit on music

01:24:161 - remove this sv
01:25:680 - this not breakcore/speedcore you mapped in, remove it.
01:25:727 - remove

02:03:654 - remove, i prefer use 0.8 until new measure line
02:04:224 - ^ remove
02:04:793 - ^ remove

03:05:553 - remove
03:21:123 - ^ lol, not funny.


[all 8K]

your special column used too many instrument mixed(such clap/piano/kick/snare), does it fit well?
-becuz bms/iidx usually used cymbal/crash for special column.( you can deny this, i just curious about this )
Akasha-
better i need to download audacity now .-.

Fixed kick: http://puu.sh/g64Ru/bbfa070f9e.wav
dosyeru

ExPew wrote:

[all 8K]
your special column used too many instrument mixed(such clap/piano/kick/snare), does it fit well?
-becuz bms/iidx usually used cymbal/crash for special column.( you can deny this, i just curious about this )
let me give you my answer to your 2nd question about the use of scratch in BMS/IIDX first.
In IIDX, scratch notes are used for not only cymbal/crash, but also, for examples, voice sounds or even bass drums as well.
an example

voice, SFX, and cymbal are assigned to scratch.
is this song too old to you guys btw?? :o
so i believe there is no problems to use scratch notes for many instrument through the chart.

From what i read, your first question was asking about playability and mapability. right??
I also believe those scratch notes are not so mean to hit for each level of players, and most of those notes follow quite hearable sounds.
One thing that could be a concern is scratch notes which follows snare drums at every 2nd and 4th beats.
that style is often seen in Insane BMS, and as far as i remember, there is no IIDX chart used that style.
As i said, however, those notes are not hard to play, so I'd say, scratch notes in this map is not a problem to cause DQ.
shionelove

dosyeru wrote:

an example

voice, SFX, and cymbal are assigned to scratch.
is this song too old to you guys btw?? :o
lol this song
scratch is not always follow cymbal/voice/other special sounds and ignore bass/snare/other simple sounds,IMO

anyway good luck
Kamikaze
Yeah, S column isn't only for crash/cymbals and we're free to map it as we see it fit.
This isn't related to DQ anyway
ExPew

-Kamikaze- wrote:

Yeah, S column isn't only for crash/cymbals and we're free to map it as we see it fit.
This isn't related to DQ anyway

i dont point to unrank stuff you know? im just asking

those red i point must fix, others is optiona

dosyeru wrote:

ExPew wrote:

[all 8K]
your special column used too many instrument mixed(such clap/piano/kick/snare), does it fit well?
-becuz bms/iidx usually used cymbal/crash for special column.( you can deny this, i just curious about this )
let me give you my answer to your 2nd question about the use of scratch in BMS/IIDX first.
In IIDX, scratch notes are used for not only cymbal/crash, but also, for examples, voice sounds or even bass drums as well.
an example

voice, SFX, and cymbal are assigned to scratch.
is this song too old to you guys btw?? :o
so i believe there is no problems to use scratch notes for many instrument through the chart.

From what i read, your first question was asking about playability and mapability. right??
I also believe those scratch notes are not so mean to hit for each level of players, and most of those notes follow quite hearable sounds.
One thing that could be a concern is scratch notes which follows snare drums at every 2nd and 4th beats.
that style is often seen in Insane BMS, and as far as i remember, there is no IIDX chart used that style.
As i said, however, those notes are not hard to play, so I'd say, scratch notes in this map is not a problem to cause DQ.
thanks for your feedback, i will take note on this. its okay i dont point this unrank issue
Kamikaze

ExPew wrote:

-Kamikaze- wrote:

Yeah, S column isn't only for crash/cymbals and we're free to map it as we see it fit.
This isn't related to DQ anyway

i dont point to unrank stuff you know? im just asking

those red i point must fix, others is optiona
That's what I meant ;)
Topic Starter
Sorarei
will fix everything at specific date lol
Topic Starter
Sorarei

ExPew wrote:

Reason for Disqualification

kick.wav ( 5ms+ late )
fixed


[7K Normal]

star difficult on Normal has reached more than 2.00 (UNRANKABLE) reduced

[7K Hard/Maximum]

SV change quite terrible pn HD and MX such as:

00:12:389 - inconsistent sv change on music i like this
00:55:110 - ^ removed

------------------------------------

00:27:958 - try constant your sv change previously at 00:24:920 -
00:30:616 - ^ remove i think this is good

------------------------------------

00:43:148 - use x1.0 this part prefer like this

00:55:680 - try constant your sv change previously at 00:55:300 -
00:56:059 - ^ remove
00:56:439 - ^ remove
00:56:819 - ^ remove i didn't make it constant, but i remove the SV so it's only one speed change in this part

00:57:958 - this is bad sv changes using x1.5 does not fit on music

01:24:161 - remove this svfixed
01:25:680 - this not breakcore/speedcore you mapped in, remove it. actually the beat feels like stacked, but also can't be played well too. so i remove it
01:25:727 - remove removed

02:03:654 - remove, i prefer use 0.8 until new measure line same
02:04:224 - ^ remove same
02:04:793 - ^ remove i prefer this

03:05:553 - remove i like this
03:21:123 - ^ lol, not funny. fixed


[all 8K]

your special column used too many instrument mixed(such clap/piano/kick/snare), does it fit well?
-becuz bms/iidx usually used cymbal/crash for special column.( you can deny this, i just curious about this )
thanks for your suggest pew !
Topic Starter
Sorarei

Julie wrote:

Zzz I'm stress night before exam, so felt like checking =w=

Hmm might be unrankable issue?

02:02:705 - 1/12 piano timing orz...
02:03:465 - ^

there's not 1/12 note placed

For all level

02:58:908 - forgot keysound, should be "violon 3" no? O.O
In your Normal, you put LN for violon, so you probably heard some violon there as well no? XD removed the not

Hmm ok instead of people just complaining Normal being to hard and saying remap, let's help :D (mine might not help orz). Hope it help for better quality after re-rank!


Normal


You do want your whole diff to be easier then Hard of course, but also some part easier then Hard xD

01:37:832 - 01:48:085 - maybe this part hard for beginner? stack one hand and need to focus LN on the other hands, mostly then you see triple stack 01:42:009 (102009|0,102199|0,102389|0) , which make it even more confusing for beginner since it wasn't same ryhthmn, and they might just keep staring at those LN~ fixed

02:02:325 (122325|3) - 02:03:085 (123085|3) - You didn't add it in hard, why add it in Normal? This sound is not as much important for normal, this part should be more relax then before 02:02:135 , try 1/2 :D

02:06:503 (126503|3) - delete since you didn't add it in Hard deleted

Would love if you keep your violon keysound (like you did on Hard) on the slider example : 02:08:591 (128591|2,128591|4) , if player don't miss slider can still hear the good hitsound you mapped for~ Since I'm pretty sure those slider wasn't for drum www too lazy to change xD, you're right

02:11:629 (131629|5,131629|2,132009|5,132009|2,132579|5,132579|2) - why same column x.x!! and mostly lots of right side in this part hard fo beginner, but anyway the thing is why same colum, drum and piano same column? XD i think not
02:28:528 (148528|5) - delete, only one note in Hard here deleted

02:34:034 (154034|6,154319|6,154604|6,154794|5,154794|3) - all in the same hands, this part might cause trouble for beginner, mostly this 02:34:319 (154319|6) stacked on blue line changing the rhythmn of it, might want to put it in the left side if you want to keep this note i think not

03:00:237 (180237|6,180237|4,180617|4,180617|6,181186|4,181186|6) - this piano 03:01:186 (181186|6,181186|4) stack same column as drum O.O + you didn't add anything in Hard xD well, different is good :/

03:03:085 (183085|1,183275|1,183654|1,183844|1,184224|0,184414|0) - those stack for left hands, probably not suggested, also the rhythmn nearly as same as Hard. that's not really hard i guess

03:04:794 (184794|1,184794|0,184984|0,184984|1,185363|1,185363|0) - this part is a bit harder then the Hard level lool lol xD

03:16:566 (196566|2,196756|6,196756|3,196946|1,197135|0,197135|4,197230|5,197325|6) - this part, probably the trickiest part in your Normal, and the rhythmn might also be more hard then Hard. Hard only have one LN hold that might be hard and one LN, but Normal have a bunch of LN on one hands + triple (like Hard) on the other hands. i think that's not hard

Ok I gotta go sleep + exam~ will edit later~ XD
thanks for your suggest Julie
Topic Starter
Sorarei

Harbyter wrote:

hi reika :v



00:57:484 - did you forgot this note on the 7K maximum ?You put a note here in the 7k hard


01:26:629 (86629|3) - following your rhytm i think this note should be here 01:26:724 - always on the 7k maximum

:?: or are intentional?


but the hitsound Kick is like this

Fixed all, thanks
Akasha-
ChouCho - My dear friend [Osu!Mania Modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: No Problem
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: No
- Hitsound: Okay
- Timing: Okay

Since all problems go to fixed, there is no more reason to keep this cant get rebubble

Rebubbled

Noticed for 3rd BN: You must to check much of the hitsound and timing!
Julie
my too early mods www p/3895034/

GL for rerank!
Kyousuke-
go go requalify xDD
gl reiko~~
Arzenvald
Reserved.. :^)

1 / 2 / 3 / 4 / 5 / 6 / 7 / 8

these mods below not based of 'any style' for quality sake, i only follow how the music & the rhythm works

[D's Normal]
00:05:173 (5173|1,5363|5) - feels weird because the pitch kinda down.. flip to 6 2 will works better
00:06:692 (6692|5,6882|7) - same case above, 8 6 will works better

00:24:920 (24920|0) - missing finish i guess

placing beat in 01:13:718 - 01:13:908 - would give a better rhythm instead 01:14:098 (74098|3) - ..

01:49:984 (109984|1) - missing finish

02:29:098 (149098|3,149477|3) - to 3 i guess, more accurate imo

02:32:515 (152515|0,152515|1) - until 02:38:591 (158591|2) - for me, the current layering doesn't focus at the music itself..
focusing the layering at the percussion will become more accurate and more sensible.. your pick

03:20:363 (200363|3) - to 3 will more accurate i guess?

03:44:857 - add 1 more note? better rhythm imo

[D's Hyper]
00:04:984 (4984|1,5363|5) - same case on NM, feel weird because the pitch goes down.. switch to 6 2 will works
00:06:692 (6692|1,6882|3) - ^ 4 2

00:24:920 (24920|0) - missing finish again i guess

00:30:427 (30427|6) - to 3 would be more accurate

01:31:186 (91186|0) - no hit hat, but you put hit hat here, considering as ghost notes, you could turn 01:30:996 (90996|0) - into LN on another column, OR follow the 1/4 synth

01:49:984 (109984|1) - hmm.. more missing finish

02:20:553 - missing violin2 for purpose?

[D's Another]

00:05:173 (5173|1,5363|3) -
00:06:692 (6692|1,6882|5) - i guess you know, switch those column placement for more accurate pr

02:05:458 (125458|3,125458|5) - 02:07:547 (127547|5,127547|3) - 02:08:496 (128496|4,128496|2) - optional..
i can't be the only one here who thinks this is a real ghost notes..
02:17:610 (137610|4) - same case above i guess.. layering 1 single long sound with 1/4 kinda.. ==a
it's not like i don't like the 1/4 part, it plays nicely, but in my honest opinion, i prefer the 1/2 beat 'as it is'... so consider to layer the real sound as you always did... :3

for the 8K, i personally looooooveeeeee the spreads.. overall it has enjoyable rhythm..

for 7K, i will delay first as reika's favor.. :3
dosyeru

ExUsagi wrote:

Reserved.. :^)

1 / 2 / 3 / 4 / 5 / 6 / 7 / 8

these mods below not based of 'any style' for quality sake, i only follow how the music & the rhythm works

[D's Normal]
00:05:173 (5173|1,5363|5) - feels weird because the pitch kinda down.. flip to 6 2 will works better
00:06:692 (6692|5,6882|7) - same case above, 8 6 will works better
piano sounds in music definitely go up, but hit-sounds somehow go down.
I leave this to reikosaka since this is his own map-set. If he follows hit-sounds, I will flip those notes.

03:20:363 (200363|3) - to 3 will more accurate i guess?
moved to 5
03:44:857 - add 1 more note? better rhythm imo
hmm,... no change

[D's Hyper]
00:04:984 (4984|1,5363|5) - same case on NM, feel weird because the pitch goes down.. switch to 6 2 will works
00:06:692 (6692|1,6882|3) - ^ 4 2
i need to talk to rei
00:30:427 (30427|6) - to 3 would be more accurate
no change
01:31:186 (91186|0) - no hit hat, but you put hit hat here, considering as ghost notes, you could turn 01:30:996 (90996|0) - into LN on another column, OR follow the 1/4 synth
removed hit-sounds

[D's Another]
00:05:173 (5173|1,5363|3) -
00:06:692 (6692|1,6882|5) - i guess you know, switch those column placement for more accurate pr
same as other diffs
02:05:458 (125458|3,125458|5) - 02:07:547 (127547|5,127547|3) - 02:08:496 (128496|4,128496|2) - optional..
i can't be the only one here who thinks this is a real ghost notes..
02:17:610 (137610|4) - same case above i guess.. layering 1 single long sound with 1/4 kinda.. ==a
it's not like i don't like the 1/4 part, it plays nicely, but in my honest opinion, i prefer the 1/2 beat 'as it is'... so consider to layer the real sound as you always did... :3
I guess those hit-sounds would be misplaced.
to be honest, rei added hit-sounds into my diffs instead of me, so i dont know how he did.


for the 8K, i personally looooooveeeeee the spreads.. overall it has enjoyable rhythm..

for 7K, i will delay first as reika's favor.. :3
thx mod <3 ;)
updates
Arzenvald
7K check

im sorry though, i will going abit harsh because im not satisfied with current PR patterning, and some keysounding placement, though it's minor but really important... this could be affect my discreet on 8K spread too..

[7K Normal]
00:00:617 (617|1) - until 00:11:060 (11060|1) - , if i could be honest, the current notes placement 'based of piano pitch' is really random.. if you really want to make reversed pr, make everything reversed, but i saw you put the pitch not in order at all.. i highly recommend you to put the note placement based of piano pitch..

00:12:579 (12579|6,12958|2,13148|4) - these LNs should uses violin*.wav keysound, because these ln is what its represent for, re-arrange all hitsound 'as its supposed to layered at'.. i don't know but even it's only about keysound placement, this is just simply wrong in my view.. sorry

for hint, try : View > Show Sample Names, you can easier see which keysound you should move..


this one is the current hitsound placement


try to fix everything like this..

00:18:085 (18085|0,18085|3) - ^

01:24:541 (84541|0,84920|5,85110|0) - what is this notes layered for? ==a

01:37:832 (97832|0,98022|3,98211|0) - flipped with 01:43:908 (103908|6,104098|3,104287|6) - '-')a erm, i guess this one is fine.. ==a but i feel its weird to play something reversed after 4 beat (64:0 > 68:0).. it just my personal opinion as player

continue later.. and i guess you got the hint of the keysound placement fix on other diffs too..
Topic Starter
Sorarei

ExUsagi wrote:

7K check

im sorry though, i will going abit harsh because im not satisfied with current PR patterning, and some keysounding placement, though it's minor but really important... this could be affect my discreet on 8K spread too..

[7K Normal]
00:00:617 (617|1) - until 00:11:060 (11060|1) - , if i could be honest, the current notes placement 'based of piano pitch' is really random.. if you really want to make reversed pr, make everything reversed, but i saw you put the pitch not in order at all.. i highly recommend you to put the note placement based of piano pitch.. fixed, that's weird for piano things

00:12:579 (12579|6,12958|2,13148|4) - these LNs should uses violin*.wav keysound, because these ln is what its represent for, re-arrange all hitsound 'as its supposed to layered at'.. i don't know but even it's only about keysound placement, this is just simply wrong in my view.. sorry seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)

for hint, try : View > Show Sample Names, you can easier see which keysound you should move..


this one is the current hitsound placement


try to fix everything like this..

00:18:085 (18085|0,18085|3) - ^

01:24:541 (84541|0,84920|5,85110|0) - what is this notes layered for? ==a guitar desuu

01:37:832 (97832|0,98022|3,98211|0) - flipped with 01:43:908 (103908|6,104098|3,104287|6) - '-')a erm, i guess this one is fine.. ==a but i feel its weird to play something reversed after 4 beat (64:0 > 68:0).. it just my personal opinion as player i have opinion in this map that shouldn't do proper pitch in every part :/

continue later.. and i guess you got the hint of the keysound placement fix on other diffs too..
Arzenvald
"seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)"
for now, ask QAT, or maybe another BN to re-rank this...this kind of respond is really pisses me off..

im just trying to help to rank your map here.. ==a
Topic Starter
Sorarei

ExUsagi wrote:

"seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)"
for now, ask QAT, or maybe another BN to re-rank this...this kind of respond is really pisses me off..

im just trying to help to rank your map here.. ==a
why you take it at mad things. im just give my opinion, you helped me ofc. your suggest is good. are you really want me to change the keysound placement ?

Edit : okay let's grave this , thanks for your attention :/
Akasha-
**ck, drama one again
Reiko, please go to qualify, you want sucessed, you need hard works
[AyanoTatemaya]
"seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)"
i don't want to instantiate another drama but as a keysounder, i'm kinda offended by this.
just saying :)
Topic Starter
Sorarei

[AyanoTatemaya] wrote:

"seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)"
i don't want to instantiate another drama but as a keysounder, i'm kinda offended by this.
just saying :)
luckman gave me the sheet, and i find the proper instrument, i don't think this is offensive.
Topic Starter
Sorarei
Fixed the keysound placement
Akasha-
Usagi, goooo

recall me for rebubble, rethanks, lol
dosyeru
flipped notes at the intro
removed 1/4 notes in 2nd kiai time, and fixed other patterns following the same violin sounds
and some minor changes
updates
Topic Starter
Sorarei
Updated Dosyeru's diff 2081 notes T.T
Akasha-
ChouCho - My dear friend [Osu!Mania Modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: No Problem
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: No
- Hitsound: Okay
- Timing: Okay

Hitsounded fixed (damn, hitsound is the most difficult and i cant checked it, thanks Usagi)
Okay, birthday boy ~

Rebubbled

Waiting for requalified!
[AyanoTatemaya]
good luck for rank! :)
Arzenvald
no objection on the pattern, fixed the opening part (which its really nice than before)
keysound placement revised many times.. ==a
SV on NM diff removed
fixed earlier offset.. thanks to harbyter
snapping here & there some elements, and timing preview after offset change.. wew
toned down some SV change on HD & MX.. its plays nicer than before
founded unused files, hence it's should removed..
aand
8K Normal done
7K Normal ... ok found another issue, and fixed, and found another one, and ... done
8K Hyper done
7K Hard done
8K Another done
7K Maximum done
then metadata.. .-. moved source to tag, because http://puu.sh/gKZ7V/b0f6b360cf.jpg

13 times updating this mapset since almost 3 hours ago.. wow..

last thing i check : different kiai section, which it's actually not a huge matter..

no more objection, im satisfied.. thanks for the cooperation, happy birthday, and congratulation..
Rido
gratz reiko
Julie
WOAH HAPPY B-DAY REIKOOO AND RE-GRATZ :D!!!

yay finally 7k and 8k <3!
Kyousuke-
Woww re-gratss reikoo >w<
Predblue
BPM: 158 => BPM : 160~200 :L
Shionia-Chan
good 7+1k
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