I agree!Julie wrote:
What's done is done, most important thing you guys learn from errors :3!! so keep it up!
Mania community need you guys !
Everyone makes errors, it's essential to not get upset about them and learn from them ^^
I agree!Julie wrote:
What's done is done, most important thing you guys learn from errors :3!! so keep it up!
Mania community need you guys !
i got it :3 thanks then ~ I will put this misstake back for the next mapJulie wrote:
What's done is done, most important thing you guys learn from errors :3!! so keep it up!
Mania community need you guys !
hueHarbyter wrote:
i usually don't check qualified map but this was just a case
my misstake not tell you before..LordRaika wrote:
errr i check the hitsound...
fixed and then reiko add new hitsound
then u qualify XD omg i didnt know that....
yea.. whats done is done.... T^T
don't think there is such ruleKuo Kyoka wrote:
maybe after DQ ._. I will rebubble it and Raika will qualified it then, cause I cant requalified it! (Rule ) sorry
Raika pls help me on requalified it, thanks
And Reika, pls post a poster when u has some chanes on the map, thanks ( or notice me )
Harbyter, sorry for me but i seems a little bit sad when have someone check the map after it get qualified, but dont mind at it anymore, it passed
im sorry , i though normal diff are easy to playlolcubes wrote:
I don't want to be rude or anything, but where is the easy diff? I find this normal too hard. ;_; (I'm new to mania and I can't even follow it)
Looks good though.
Kuo Kyoka wrote:
I will rebubble it and Raika will qualified it then, cause I cant requalified it! (Rule ) sorry
p/3798463Loctav wrote:
Everyone can requalify everything. No one cares. You just risk a payment with your BAT score yet again in case it gets disqualified again - and that is up to you to decide!
-Kamikaze- wrote:
I agree!Julie wrote:
What's done is done, most important thing you guys learn from errors :3!! so keep it up!
Mania community need you guys !
Everyone makes errors, it's essential to not get upset about them and learn from them ^^
Well, the diff is well made, although too hard, I think remaking it would be a waste.Kuo Kyoka wrote:
- Remake the Normal's diff for make it below then 2 stars [for easier then]
i dont think mapper will able to make a easy's diff ;A; but dunno, maybe i will ask QAT for the difflolcubes wrote:
Well, the diff is well made, although too hard, I think remaking it would be a waste.Kuo Kyoka wrote:
- Remake the Normal's diff for make it below then 2 stars [for easier then]
I'd rather see an easier diff made which is more simple, but that means more work.
Just saying.
let me give you my answer to your 2nd question about the use of scratch in BMS/IIDX first.ExPew wrote:
[all 8K]
your special column used too many instrument mixed(such clap/piano/kick/snare), does it fit well?
-becuz bms/iidx usually used cymbal/crash for special column.( you can deny this, i just curious about this )
lol this songdosyeru wrote:
an example
voice, SFX, and cymbal are assigned to scratch.
is this song too old to you guys btw??
-Kamikaze- wrote:
Yeah, S column isn't only for crash/cymbals and we're free to map it as we see it fit.
This isn't related to DQ anyway
thanks for your feedback, i will take note on this. its okay i dont point this unrank issuedosyeru wrote:
let me give you my answer to your 2nd question about the use of scratch in BMS/IIDX first.ExPew wrote:
[all 8K]
your special column used too many instrument mixed(such clap/piano/kick/snare), does it fit well?
-becuz bms/iidx usually used cymbal/crash for special column.( you can deny this, i just curious about this )
In IIDX, scratch notes are used for not only cymbal/crash, but also, for examples, voice sounds or even bass drums as well.an exampleso i believe there is no problems to use scratch notes for many instrument through the chart.
voice, SFX, and cymbal are assigned to scratch.
is this song too old to you guys btw??
From what i read, your first question was asking about playability and mapability. right??
I also believe those scratch notes are not so mean to hit for each level of players, and most of those notes follow quite hearable sounds.
One thing that could be a concern is scratch notes which follows snare drums at every 2nd and 4th beats.
that style is often seen in Insane BMS, and as far as i remember, there is no IIDX chart used that style.
As i said, however, those notes are not hard to play, so I'd say, scratch notes in this map is not a problem to cause DQ.
That's what I meantExPew wrote:
-Kamikaze- wrote:
Yeah, S column isn't only for crash/cymbals and we're free to map it as we see it fit.
This isn't related to DQ anyway
i dont point to unrank stuff you know? im just asking
those red i point must fix, others is optiona
thanks for your suggest pew !ExPew wrote:
Reason for Disqualification
kick.wav ( 5ms+ late )
fixed
[7K Normal]
star difficult on Normal has reached more than 2.00 (UNRANKABLE) reduced
[7K Hard/Maximum]
SV change quite terrible pn HD and MX such as:
00:12:389 - inconsistent sv change on music i like this
00:55:110 - ^ removed
------------------------------------
00:27:958 - try constant your sv change previously at 00:24:920 -
00:30:616 - ^ remove i think this is good
------------------------------------
00:43:148 - use x1.0 this part prefer like this
00:55:680 - try constant your sv change previously at 00:55:300 -
00:56:059 - ^ remove
00:56:439 - ^ remove
00:56:819 - ^ remove i didn't make it constant, but i remove the SV so it's only one speed change in this part
00:57:958 - this is bad sv changes using x1.5 does not fit on music
01:24:161 - remove this svfixed
01:25:680 - this not breakcore/speedcore you mapped in, remove it. actually the beat feels like stacked, but also can't be played well too. so i remove it
01:25:727 - remove removed
02:03:654 - remove, i prefer use 0.8 until new measure line same
02:04:224 - ^ remove same
02:04:793 - ^ remove i prefer this
03:05:553 - remove i like this
03:21:123 - ^ lol, not funny. fixed
[all 8K]
your special column used too many instrument mixed(such clap/piano/kick/snare), does it fit well?
-becuz bms/iidx usually used cymbal/crash for special column.( you can deny this, i just curious about this )
thanks for your suggest JulieJulie wrote:
Zzz I'm stress night before exam, so felt like checking =w=Hmm might be unrankable issue?
02:02:705 - 1/12 piano timing orz...
02:03:465 - ^
there's not 1/12 note placedFor all level
02:58:908 - forgot keysound, should be "violon 3" no? O.O
In your Normal, you put LN for violon, so you probably heard some violon there as well no? XD removed the not
Hmm ok instead of people just complaining Normal being to hard and saying remap, let's help (mine might not help orz). Hope it help for better quality after re-rank!
Normal
You do want your whole diff to be easier then Hard of course, but also some part easier then Hard xD
01:37:832 - 01:48:085 - maybe this part hard for beginner? stack one hand and need to focus LN on the other hands, mostly then you see triple stack 01:42:009 (102009|0,102199|0,102389|0) , which make it even more confusing for beginner since it wasn't same ryhthmn, and they might just keep staring at those LN~ fixed
02:02:325 (122325|3) - 02:03:085 (123085|3) - You didn't add it in hard, why add it in Normal? This sound is not as much important for normal, this part should be more relax then before 02:02:135 , try 1/2
02:06:503 (126503|3) - delete since you didn't add it in Hard deleted
Would love if you keep your violon keysound (like you did on Hard) on the slider example : 02:08:591 (128591|2,128591|4) , if player don't miss slider can still hear the good hitsound you mapped for~ Since I'm pretty sure those slider wasn't for drum www too lazy to change xD, you're right
02:11:629 (131629|5,131629|2,132009|5,132009|2,132579|5,132579|2) - why same column x.x!! and mostly lots of right side in this part hard fo beginner, but anyway the thing is why same colum, drum and piano same column? XD i think not
02:28:528 (148528|5) - delete, only one note in Hard here deleted
02:34:034 (154034|6,154319|6,154604|6,154794|5,154794|3) - all in the same hands, this part might cause trouble for beginner, mostly this 02:34:319 (154319|6) stacked on blue line changing the rhythmn of it, might want to put it in the left side if you want to keep this note i think not
03:00:237 (180237|6,180237|4,180617|4,180617|6,181186|4,181186|6) - this piano 03:01:186 (181186|6,181186|4) stack same column as drum O.O + you didn't add anything in Hard xD well, different is good :/
03:03:085 (183085|1,183275|1,183654|1,183844|1,184224|0,184414|0) - those stack for left hands, probably not suggested, also the rhythmn nearly as same as Hard. that's not really hard i guess
03:04:794 (184794|1,184794|0,184984|0,184984|1,185363|1,185363|0) - this part is a bit harder then the Hard level lool lol xD
03:16:566 (196566|2,196756|6,196756|3,196946|1,197135|0,197135|4,197230|5,197325|6) - this part, probably the trickiest part in your Normal, and the rhythmn might also be more hard then Hard. Hard only have one LN hold that might be hard and one LN, but Normal have a bunch of LN on one hands + triple (like Hard) on the other hands. i think that's not hard
Ok I gotta go sleep + exam~ will edit later~ XD
Fixed all, thanksHarbyter wrote:
hi reika :v
00:57:484 - did you forgot this note on the 7K maximum ?You put a note here in the 7k hard
01:26:629 (86629|3) - following your rhytm i think this note should be here 01:26:724 - always on the 7k maximum
or are intentional?
but the hitsound Kick is like this
thx mod <3ExUsagi wrote:
Reserved.. :^)
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
these mods below not based of 'any style' for quality sake, i only follow how the music & the rhythm works
[D's Normal]
00:05:173 (5173|1,5363|5) - feels weird because the pitch kinda down.. flip to 6 2 will works better
00:06:692 (6692|5,6882|7) - same case above, 8 6 will works better
piano sounds in music definitely go up, but hit-sounds somehow go down.
I leave this to reikosaka since this is his own map-set. If he follows hit-sounds, I will flip those notes.
03:20:363 (200363|3) - to 3 will more accurate i guess?
moved to 5
03:44:857 - add 1 more note? better rhythm imo
hmm,... no change
[D's Hyper]
00:04:984 (4984|1,5363|5) - same case on NM, feel weird because the pitch goes down.. switch to 6 2 will works
00:06:692 (6692|1,6882|3) - ^ 4 2
i need to talk to rei
00:30:427 (30427|6) - to 3 would be more accurate
no change
01:31:186 (91186|0) - no hit hat, but you put hit hat here, considering as ghost notes, you could turn 01:30:996 (90996|0) - into LN on another column, OR follow the 1/4 synth
removed hit-sounds
[D's Another]
00:05:173 (5173|1,5363|3) -
00:06:692 (6692|1,6882|5) - i guess you know, switch those column placement for more accurate pr
same as other diffs
02:05:458 (125458|3,125458|5) - 02:07:547 (127547|5,127547|3) - 02:08:496 (128496|4,128496|2) - optional..
i can't be the only one here who thinks this is a real ghost notes..
02:17:610 (137610|4) - same case above i guess.. layering 1 single long sound with 1/4 kinda.. ==a
it's not like i don't like the 1/4 part, it plays nicely, but in my honest opinion, i prefer the 1/2 beat 'as it is'... so consider to layer the real sound as you always did... :3
I guess those hit-sounds would be misplaced.
to be honest, rei added hit-sounds into my diffs instead of me, so i dont know how he did.
for the 8K, i personally looooooveeeeee the spreads.. overall it has enjoyable rhythm..
for 7K, i will delay first as reika's favor.. :3
ExUsagi wrote:
7K check
im sorry though, i will going abit harsh because im not satisfied with current PR patterning, and some keysounding placement, though it's minor but really important... this could be affect my discreet on 8K spread too..
[7K Normal]
00:00:617 (617|1) - until 00:11:060 (11060|1) - , if i could be honest, the current notes placement 'based of piano pitch' is really random.. if you really want to make reversed pr, make everything reversed, but i saw you put the pitch not in order at all.. i highly recommend you to put the note placement based of piano pitch.. fixed, that's weird for piano things
00:12:579 (12579|6,12958|2,13148|4) - these LNs should uses violin*.wav keysound, because these ln is what its represent for, re-arrange all hitsound 'as its supposed to layered at'.. i don't know but even it's only about keysound placement, this is just simply wrong in my view.. sorry seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)
for hint, try : View > Show Sample Names, you can easier see which keysound you should move..
this one is the current hitsound placement
try to fix everything like this..
00:18:085 (18085|0,18085|3) - ^
01:24:541 (84541|0,84920|5,85110|0) - what is this notes layered for? ==a guitar desuu
01:37:832 (97832|0,98022|3,98211|0) - flipped with 01:43:908 (103908|6,104098|3,104287|6) - '-')a erm, i guess this one is fine.. ==a but i feel its weird to play something reversed after 4 beat (64:0 > 68:0).. it just my personal opinion as player i have opinion in this map that shouldn't do proper pitch in every part :/
continue later.. and i guess you got the hint of the keysound placement fix on other diffs too..
why you take it at mad things. im just give my opinion, you helped me ofc. your suggest is good. are you really want me to change the keysound placement ?ExUsagi wrote:
"seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)"
for now, ask QAT, or maybe another BN to re-rank this...this kind of respond is really pisses me off..
im just trying to help to rank your map here.. ==a
luckman gave me the sheet, and i find the proper instrument, i don't think this is offensive.[AyanoTatemaya] wrote:
"seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)"
i don't want to instantiate another drama but as a keysounder, i'm kinda offended by this.
just saying