As per your request:
[General]
A quick thought for hit sounds: When you hear the high snare hit, try adding claps. Essentially beats 2 and 4. Try to just accentuate the music with the hit sounds instead of making your own rhythms at first.
Also, maybe when you hear those cymbals riding up to a climax, add a soft finish at the apex.
You have two very similar combo colors consecutively. Put the number 4 green where color 3 is.
You have all your timing points set to Custom 1, but there are no custom sounds in your folder. :?
The skin is sexy.
The first break feels waay too early (it's only 20 seconds in for silver and bronze. :/)
[Bronze]
01:08:609 (4) - I wouldn't recommend you have something like this where the player will most probably be confused as to when the slider will end to hit the next beat. Maybe use a long slider instead?
02:07:024 (3,4) - I dunno about this in the easiest difficulty...
02:31:337 (2,4) - These also... might be better as long sliders instead.
03:12:386 (4) - ^
[Silver]
Your combos run kind of long for this type of song/difficulty. It's kind of hard to get health back once you've lost it. Try shortening them in choice spots.
Otherwise, this is a nice difficulty.
[Gold]
Lower hp drain by 1
I was kind of disappointed with the general design of this map. It has a lot of straight up/down left/right 90 degree turn stuff that really removes a lot of the fluid movements that feel the most natural in this game. It also just doesn't feel quite right for this particular type of song that moves and flows in a constant motion instead of taking very precise and sharp turns. It's up to you if you want to redo those parts, though. The kiai section to the end shines against the hard lines of the previous stuff though.
The map itself is fine, though.
Nice map set. Really like the skin too - it fits nicely.
[General]
A quick thought for hit sounds: When you hear the high snare hit, try adding claps. Essentially beats 2 and 4. Try to just accentuate the music with the hit sounds instead of making your own rhythms at first.
Also, maybe when you hear those cymbals riding up to a climax, add a soft finish at the apex.
You have two very similar combo colors consecutively. Put the number 4 green where color 3 is.
You have all your timing points set to Custom 1, but there are no custom sounds in your folder. :?
The skin is sexy.
The first break feels waay too early (it's only 20 seconds in for silver and bronze. :/)
[Bronze]
01:08:609 (4) - I wouldn't recommend you have something like this where the player will most probably be confused as to when the slider will end to hit the next beat. Maybe use a long slider instead?
02:07:024 (3,4) - I dunno about this in the easiest difficulty...
02:31:337 (2,4) - These also... might be better as long sliders instead.
03:12:386 (4) - ^
[Silver]
Your combos run kind of long for this type of song/difficulty. It's kind of hard to get health back once you've lost it. Try shortening them in choice spots.
Otherwise, this is a nice difficulty.
[Gold]
Lower hp drain by 1
I was kind of disappointed with the general design of this map. It has a lot of straight up/down left/right 90 degree turn stuff that really removes a lot of the fluid movements that feel the most natural in this game. It also just doesn't feel quite right for this particular type of song that moves and flows in a constant motion instead of taking very precise and sharp turns. It's up to you if you want to redo those parts, though. The kiai section to the end shines against the hard lines of the previous stuff though.
The map itself is fine, though.
Nice map set. Really like the skin too - it fits nicely.