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DJ Okawari - Luv Letter

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Topic Starter
EvianBubble

Sunny Holic wrote:

General
You'd better to include 'hitcircleoverlay.png'. or it will be mixed with other skin(use full submission) Okay, will do that later
Try to keep osz file under 10MB. compress mp3 to 160kbps(don't reach 10mb is better i think..) I don't know how to do this (yet), but I will do it, don't worry XD
kill '.osb'file. it isn't used Deleted
Sugestion : 0~00:47:138 add clap to all second white tick form tall white tick(3/4 beat, ex:00:30:719 (4) ) Done
00:49:664~03:31:331 add clap to all 2/4,4/4 beat Added
03:54:916 (T) - fix to 03:54:930 Fixed

Bronze
00:31:350 (5,1,2) - too close 1 gird down Done
00:35:455 (3,4,5) - ^
oh, there are too many place like this, use distance snap plz
00:35:771 (4) - new combo? Okay
01:06:083 (4) - new combo? Guess I should, to keep it consistent
02:29:443 (3) - new combo? Not here I think
03:51:539 (1) - add finish Added
03:54:916 (3) - remove finish? song is too quite here to use finish. or you can turn down hit sound volume Changed to whistle

Silver
also use distance snap plz (use staionally spacing for part)

Gold
Don't use distance spacing except 1.0x if you are not going to make jump.
you can increase slider velocity to increase spacing,
only use non 1.0x spacing where you want make jump Sorry, I don't really understand this part >_< but I will keep checking spacing


Good song.. i hope osu have more ranked songs like this.. good luck
Thank you! :)

wmfchris wrote:

Sorry for late modding
*watching world cup

[gold]
0:58:505 (7) left 1 grid to make it symmetrical Moved
1:17:135 (8) spacing left 1 or 2 grid Moved left one
1:46:500 (6) right 1 grid Done
2:01:341 (2) spacing different from (2,3,4,5...) Combo moved left
2:26:601 (4) spacing, left 3 grid For design purposes I'm leaving this
3:12:386 (4) spacing different from (2,3) Moved left one grid
3:53:592 (7) spacing (7) and (8) moved one grid right

[silver]
1:13:346 (7,8) minor spacing problem, left 1 grid Moved

I suggest you to strengthen the sound in some louder section a bit, otherwise it's too long and make it boring. Okay, will do

star~
Thank you very much for your help! :D
Topic Starter
EvianBubble

banvi wrote:

Hello. :D

mod
SPOILER
Bronze
00:52:821 add 1/1 silder? Sorry, I don't know what this is D:
00:57:874 add note? Added
00:58:505 ^
01:02:926 add 1/1 silder?
01:17:450 (1) 1 grid down(grid lv3) Done
02:09:866 (4) 1 grid up I think this one is good here
02:42:705 (4) ^ Moved
03:25:647 (4) 1 grid right Okay
03:32:594 (4) +1 repeat? Hmm, okay
Silver
00:38:297 (7) 2 grid right Moved
01:02:294 (4) change 3/2 silder Not sure if it's what you mean but changed to a slider
01:03:557 add note? This is the ending point of the slider, I guess I got it wrong lol
01:08:609 (8,1) 1 grid right Changed
03:32:594 (8) 1 grid up and 1 grid right Okay
03:53:434 (4) 1 grid right Moved
Gold
01:18:082 (2) 1 grid right Moved
01:46:500 (3) ^
02:11:287 (4) ^
03:06:544 (3) 1 grid up Changed
03:15:543 (5) 1 grid right Done
03:24:227 (3) ^ Thanks, don't know what that was doing O_O
03:32:594 (4) +1 repeat? Not here I think

Maybe , I said same things with other modders. :?
nicemap~
star & gl ;)
Don't worry, and thanks! :)
banvi
00:52:821 add 1/1 silder? Sorry, I don't know what this is D:
01:02:926 add 1/1 silder?
Sorry :(
put silder 00:52:821~00:53:453
put silder 01:02:926~01:03:557
I compose with other part , I think this part is boring. So you should add this silder. :?
RandomJibberish
General
Nice skin
You can get rid of default-comma.png, default-dot.png, default-percent.png and default-x.png, They aren't used. Also get rid of the osb, there's no storyboard.
You need an approachcircle, just put the default in the folder.

There are a lot of breaks, and some are really short. Maybe map over some of them?

Bronze
03:54:930 (3) - New combo?

Silver
03:54:930 (5) - New Combo?

Gold
03:43:961 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2) - This is really cluttered and hard to read. Maybe space it out more?
03:54:916 (9) - New Combo?

Great song and awesome map.
Garven
As per your request:

[General]
A quick thought for hit sounds: When you hear the high snare hit, try adding claps. Essentially beats 2 and 4. Try to just accentuate the music with the hit sounds instead of making your own rhythms at first.
Also, maybe when you hear those cymbals riding up to a climax, add a soft finish at the apex.

You have two very similar combo colors consecutively. Put the number 4 green where color 3 is.

You have all your timing points set to Custom 1, but there are no custom sounds in your folder. :?

The skin is sexy.

The first break feels waay too early (it's only 20 seconds in for silver and bronze. :/)

[Bronze]
01:08:609 (4) - I wouldn't recommend you have something like this where the player will most probably be confused as to when the slider will end to hit the next beat. Maybe use a long slider instead?
02:07:024 (3,4) - I dunno about this in the easiest difficulty...
02:31:337 (2,4) - These also... might be better as long sliders instead.
03:12:386 (4) - ^

[Silver]
Your combos run kind of long for this type of song/difficulty. It's kind of hard to get health back once you've lost it. Try shortening them in choice spots.
Otherwise, this is a nice difficulty.

[Gold]
Lower hp drain by 1
I was kind of disappointed with the general design of this map. It has a lot of straight up/down left/right 90 degree turn stuff that really removes a lot of the fluid movements that feel the most natural in this game. It also just doesn't feel quite right for this particular type of song that moves and flows in a constant motion instead of taking very precise and sharp turns. It's up to you if you want to redo those parts, though. The kiai section to the end shines against the hard lines of the previous stuff though.
The map itself is fine, though.

Nice map set. Really like the skin too - it fits nicely.
Topic Starter
EvianBubble

banvi wrote:

00:52:821 add 1/1 silder? Sorry, I don't know what this is D:
01:02:926 add 1/1 silder?
Sorry :(
put silder 00:52:821~00:53:453 Ohhh that's what you mean, added :P
put silder 01:02:926~01:03:557
I compose with other part , I think this part is boring. So you should add this silder. :?

RandomJibberish wrote:

General
Nice skin
You can get rid of default-comma.png, default-dot.png, default-percent.png and default-x.png, They aren't used. Also get rid of the osb, there's no storyboard. Deleted
You need an approachcircle, just put the default in the folder.

There are a lot of breaks, and some are really short. Maybe map over some of them?

Bronze
03:54:930 (3) - New combo? I was debating this actually, changed

Silver
03:54:930 (5) - New Combo? Done

Gold
03:43:961 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2) - This is really cluttered and hard to read. Maybe space it out more? I thought so too, just didn't want there to be spacing problems. I'll try my best with this bit
03:54:916 (9) - New Combo? Yes

Great song and awesome map.
Thanks! :D
Topic Starter
EvianBubble

Garven wrote:

As per your request:

[General]
A quick thought for hit sounds: When you hear the high snare hit, try adding claps. Essentially beats 2 and 4. Try to just accentuate the music with the hit sounds instead of making your own rhythms at first.
Also, maybe when you hear those cymbals riding up to a climax, add a soft finish at the apex.

You have two very similar combo colors consecutively. Put the number 4 green where color 3 is.

You have all your timing points set to Custom 1, but there are no custom sounds in your folder. :? Sorry, I don't really understand what you mean by this >_<

The skin is sexy.

The first break feels waay too early (it's only 20 seconds in for silver and bronze. :/) The reason I put a break there is because without it the length between the beginning and the second break feels too long for me

[Bronze]
01:08:609 (4) - I wouldn't recommend you have something like this where the player will most probably be confused as to when the slider will end to hit the next beat. Maybe use a long slider instead? Done
02:07:024 (3,4) - I dunno about this in the easiest difficulty... Combined into one slider
02:31:337 (2,4) - These also... might be better as long sliders instead. Made the slider longer
03:12:386 (4) - ^

[Silver]
Your combos run kind of long for this type of song/difficulty. It's kind of hard to get health back once you've lost it. Try shortening them in choice spots. Mostly in places where there's a lot of activity and longer combos around it (like no breaks)
Otherwise, this is a nice difficulty. This is the first one I made ... maybe that had an effect on it? XD

[Gold]
Lower hp drain by 1 Done
I was kind of disappointed with the general design of this map. It has a lot of straight up/down left/right 90 degree turn stuff that really removes a lot of the fluid movements that feel the most natural in this game. It also just doesn't feel quite right for this particular type of song that moves and flows in a constant motion instead of taking very precise and sharp turns. It's up to you if you want to redo those parts, though. The kiai section to the end shines against the hard lines of the previous stuff though. Thanks for the input - I was kind of thinking this too. For Bronze it was mostly like this for the difficulty factor, and I changed it in Silver (it's looser there), and I was debating whether I should do it with Gold as well. I think I'll leave the beginning as is and change it where it started changing in Silver
The map itself is fine, though.

Nice map set. Really like the skin too - it fits nicely.
Thanks for your help! :)
Garven

EvianBubble wrote:

You have all your timing points set to Custom 1, but there are no custom sounds in your folder. :? Sorry, I don't really understand what you mean by this >_<
Hit F6. There will be a list of all of your timing sections (green lines on the time line). All of the times will have a :C1 after them. That indicates that you're using the custom hit sound set (number 1 of 2). When you're using this toggle, the program will look for custom hit sound files in your song folder to use instead of the default hit sound set. Since you don't have any of those files in your song folder, you may as well turn them off. An easy way to do that is to click on the top of the list, hold down shift, then click on the bottom of the list. Then click on the middle tab, and uncheck the Custom Hit Sounds 1 box. That should apply to all of the sections that are selected without messing with your volume settings.
Tatsuo
Hai, here's my mod~

[Overall]
This song is a bit on the long side to get ranked. Anyway you could possibly trim it down?
Can you tell me what the point of the non-inherited timing section at 03:54:934 is for? I believe you could just change it to an inherited timing section and replace the note like that.
You can remove your first timing section since you have the second timing section that everything starts at.
With that being said, I believe you now have only one non-inherited timing section.
I'm not too fond of how you use Kiai time at the end for only one hit object.

[Bronze]
Fine~

[Silver]
01:08:609 (4) - I kinda want to say that this is too many rebounds for some players.
I just realized that there's alot of sliders like that, so I'm not gonna point them out.

[Gold]
Slider velocity is rather slow in this difficulty. It doesn't match.
03:54:916 (1) - Unsnapped LOL.

You can have a star
*star*
Topic Starter
EvianBubble

Garven wrote:

Hit F6. There will be a list of all of your timing sections (green lines on the time line). All of the times will have a :C1 after them. That indicates that you're using the custom hit sound set (number 1 of 2). When you're using this toggle, the program will look for custom hit sound files in your song folder to use instead of the default hit sound set. Since you don't have any of those files in your song folder, you may as well turn them off. An easy way to do that is to click on the top of the list, hold down shift, then click on the bottom of the list. Then click on the middle tab, and uncheck the Custom Hit Sounds 1 box. That should apply to all of the sections that are selected without messing with your volume settings.
Done. Thanks

I_Tatsuo_I wrote:

Hai, here's my mod~

[Overall]
This song is a bit on the long side to get ranked. Anyway you could possibly trim it down?
Can you tell me what the point of the non-inherited timing section at 03:54:934 is for? I believe you could just change it to an inherited timing section and replace the note like that. Okay, done
You can remove your first timing section since you have the second timing section that everything starts at. Deleted
With that being said, I believe you now have only one non-inherited timing section.
I'm not too fond of how you use Kiai time at the end for only one hit object. I'll think about this

[Bronze]
Fine~

[Silver]
01:08:609 (4) - I kinda want to say that this is too many rebounds for some players. Yea if it was just one I'd change it but since there are so many I think it'll be okay if I leave it
I just realized that there's alot of sliders like that, so I'm not gonna point them out.

[Gold]
Slider velocity is rather slow in this difficulty. It doesn't match. Not too sure what I should increase it to, will I have to remake all the sliders? I'll have a look at it though
03:54:916 (1) - Unsnapped LOL. LOL. Fixed, thanks :P

You can have a star
*star*
Thank you for the mod! :D
Mok
Can't you read? Only finished maps. You will get an Alert on my queue.
NatsumeRin
orz, after i done hitsounds i saw it's a WIP. so no further modding from me.
but anyway, here's the hitsounds you requested. use [Gold] as an example.
haven't changed anything about beats or placements but only hitsounds, you can decide whether you will use it and how much you want to take from it.

Download: DJ Okawari - Luv Letter (EvianBubble) [Gold hitsounds].osu
Tatsuo
You should move this map into Pending.
When you submit your beatmap the next time, choose Pending instead of Works-In-Progress, since I believe all you need is just mods.
That's why people are getting mad at you for having your beatmap in "Works in Progress."

You ARE done, aren't you? You need mods now, as far as I can tell. I don't see any more difficulties being made.
Topic Starter
EvianBubble

I_Tatsuo_I wrote:

You should move this map into Pending.
When you submit your beatmap the next time, choose Pending instead of Works-In-Progress, since I believe all you need is just mods.
That's why people are getting mad at you for having your beatmap in "Works in Progress."

You ARE done, aren't you? You need mods now, as far as I can tell. I don't see any more difficulties being made.
Ehehehe, done XD. Pending scares me, it's like ... I have dreams of people going "WTF THIS BEATMAP ISN'T IN PENDING! MOVE IT BACK TO WIP, NOOB!" :o ... Well okay, not really, but you know what I mean XD
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
the mp3 file you are using is a 320kbps one, according to ranking criteria it's unrankable, but don't think this is a big problem since the .osz file is not that large. just change it in your next map.


[Bronze]
01:12:398 (3,4,5) - spacing between them are not equal.
01:17:450 (1) - nazi, 1 grid left.
02:52:177 (5) - xooxxooo, x=whistle, o=normal.
03:32:594 (4) - xoooxooo

[Silver]
00:35:771 (3,4) - spacing?
02:38:284 (5) - new combo?

[Gold]
-v-hitsounds. seems my mod helps= =
00:37:034 (1,2,3,4,5) - emm... 1 is not at the center of 2345?
02:51:546 (2,3,4) - spacing?

good enough for first map.
Topic Starter
EvianBubble

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
the mp3 file you are using is a 320kbps one, according to ranking criteria it's unrankable, but don't think this is a big problem since the .osz file is not that large. just change it in your next map. Okay thanks, I'll keep this in mind next time

[Bronze]
01:12:398 (3,4,5) - spacing between them are not equal. Moved down (5 was not in line with 1 of next combo either!)
01:17:450 (1) - nazi, 1 grid left. Done, moved the rest of the combo left as well
02:52:177 (5) - xooxxooo, x=whistle, o=normal. Added whistle
03:32:594 (4) - xoooxooo Added

[Silver]
00:35:771 (3,4) - spacing? Rest of combo moved two grids left
02:38:284 (5) - new combo? I think I'm going to leave this one

[Gold]
-v-hitsounds. seems my mod helps= = Ehehe, yes, thanks very much :D
00:37:034 (1,2,3,4,5) - emm... 1 is not at the center of 2345? This pattern was troubling me as well. Hope it looks better now
02:51:546 (2,3,4) - spacing? Fixed, should be more even now

good enough for first map.
Thank you! :D
Colin Hou
[General]:
  1. There is no need to insert background as StoryBoard, then delete the .osb file and make sure that:
  2. do a full submit after you delete the .osb
  3. the hitcircle-overlay.png makes it difficult to read the notes, if possible make a simple one and I think that will work. (The default one is quite good in my test :3)
  4. combo color #4 and #1 are quite alike, do some change if you like
  5. set a background for this mapset
  6. cancel the countdown?
  7. maybe you should use a mp3 with no higher than 256Kbps qualily
[Bronze]:
  1. 03:54:934 (1) - snap this note by using 1/8 beat snap.
  2. 01:08:294 (3,4,1) - 1 grid down
  3. 01:38:922 (2,3,4) - place (3,4) without grid snap
[Silver]:
  1. 03:54:930 (1) - unsnapped note
[Gold]:
  1. seems good to me
Star~
Topic Starter
EvianBubble

Colin Hou wrote:

[General]:
  1. There is no need to insert background as StoryBoard, then delete the .osb file and make sure that: Done
  2. do a full submit after you delete the .osb So THAT'S why the .osb kept coming back!
  3. the hitcircle-overlay.png makes it difficult to read the notes, if possible make a simple one and I think that will work. (The default one is quite good in my test :3) Okay, using default now
  4. combo color #4 and #1 are quite alike, do some change if you like
  5. set a background for this mapset ? What do you mean?
  6. cancel the countdown? Only Bronze has the countdown just to make it easier
  7. maybe you should use a mp3 with no higher than 256Kbps qualily Okay I will try to find one
[Bronze]:
  1. 03:54:934 (1) - snap this note by using 1/8 beat snap. Snapped
  2. 01:08:294 (3,4,1) - 1 grid down Ah thank you
  3. 01:38:922 (2,3,4) - place (3,4) without grid snap I think I'll leave this
[Silver]:
  1. 03:54:930 (1) - unsnapped note Fixed
[Gold]:
  1. seems good to me
Star~
Thank you for your help! :)
Colin Hou
  1. About the Background Color, I means this:
  2. I donno how you use the default hitcircle-overlay.png (unable to download lol), but make sure that you have placed this file in the folder of the song.


no kds for this post, it's just a recheck.
soulfear
yeah,okawari
Frill
These are suggestions, you don't have to change anything.

[Bronze]

02:33:232 (1) - add finish in start

[Silver]

02:33:232 (1) - add finish in start.
03:33:857 (5) - maybe, add circle or 03:32:594 (4) - add one return .. and add finish in end

[Gold]

01:42:395 (5) - remove finish
01:42:711 (6) - add circle and add finish
02:33:232 (1) - add finish in start
Topic Starter
EvianBubble

Colin Hou wrote:

  1. About the Background Color, I means this: Changed the colour
  2. I donno how you use the default hitcircle-overlay.png (unable to download lol), but make sure that you have placed this file in the folder of the song. Okay I have added that in
[attachment=0:d592a]hitcircleoverlay.png[/attachment:d592a]

no kds for this post, it's just a recheck.
Thank you for the recheck :D

soulfear wrote:

yeah,okawari
This song is freaking awesome, lol XD

Frill wrote:

These are suggestions, you don't have to change anything.

[Bronze]

02:33:232 (1) - add finish in start Good idea. Added

[Silver]

02:33:232 (1) - add finish in start. Done
03:33:857 (5) - maybe, add circle or 03:32:594 (4) - add one return .. and add finish in end I actually really like this, added

Lol that one note randomly gave the map another half star even though the difficulty only went up 0.01 XD

[Gold]

01:42:395 (5) - remove finish
01:42:711 (6) - add circle and add finish Huh, good idea. Moved (4 - 6) up so the jump isn't that far to the next combo
02:33:232 (1) - add finish in start Done
Thank you for all your suggestions (which I totally added because they were awesome)! :)
La Cataline
This map is pure magic ^^

[Bronze][Silver]
00:43:349 this break spoils the beginning. Maybe you should remove it?

Star~
Topic Starter
EvianBubble

La Cataline wrote:

This map is pure magic ^^

[Bronze][Silver]
00:43:349 this break spoils the beginning. Maybe you should remove it? Mapped over it

Star~
Thank you! ;)
Kecco
•Overall•
Offset : 29.446 ~ Resnap All Notes

•Gold•
Too many breaks, I strongly suggest to fill them.
This diff is ok.

•Silver•
Too many breaks, I strongly suggest to fill them.
This diff is ok.

•Bronze•
00:33:245 (3) - Distance error.
01:08:294 (3) - ^
01:39:553 (4) - ^
02:24:391 (2) - ^

Nice map
+Star
Kurai
Hi~

[Silver]
00:40:349 (3) - Spacing
01:40:343 (4) - New combo

[Gold]
02:33:232 (1) - Spacing

Star~
Topic Starter
EvianBubble

Kecco wrote:

•Overall•
Offset : 29.446 ~ Resnap All Notes Thanks, done

•Gold•
Too many breaks, I strongly suggest to fill them. I don't see how I can change them. I think the only problem would be between the first two but any earlier and it's too early, IMO. I don't think 5 breaks is too many for a song 3:30min (that's approx. every 40secs or so)
This diff is ok.

•Silver•
Too many breaks, I strongly suggest to fill them. I filled in the shortest one, I think the time between the others is OK
This diff is ok.

•Bronze•
00:33:245 (3) - Distance error. Moved up two grids
01:08:294 (3) - ^ Moved (2) up one grid
01:39:553 (4) - ^ Remade this triangle without grid snap
02:24:391 (2) - ^ Bottom moved one grid town, top moved one grid up

Nice map
+Star
Thanks! :)

Kurai_ wrote:

Hi~

[Silver]
00:40:349 (3) - Spacing Moved one grid right
01:40:343 (4) - New combo Okay

[Gold]
02:33:232 (1) - Spacing I'm going to keep this for design purposes but I see your point (this design caused my spacing a lot of grief, actually XD)

Star~
Thank you for the help :D
Neo Adonis
- Very important - you should pay attention.
- Not so important, but I can help you.
(?) - Just a suggestion or in doubt.
(♥) - Not a problem, but something it liked me ^^

[General]
(♥) - Good skin!!
(*) On "song setup", storyboard tab, select "default" as preferred skin to avoid problems with non-skinned elements.
(*) 02:13:024 (-) - You could add a note here with finish and whistle sound...
(*) 02:25:022 (-) - And add here another volume section add turn up volume half a tick...
(*) 02:27:548 (-) - ^
(*) 02:30:548 (-) - ^

[Bronze]
(*) 01:05:767 (3) - Add whistle sound
(*) 01:07:030 (3) - ^
(*) 01:37:659 (-) - You can add a inherit timing section here and turn up the volume 1 or two ticks to give contrast to the notes along with the piano...
(*) 01:38:290 (-) - ... and return the volume back to the normal here.
(*) 02:12:708 (5) - Remove finish sound.
(*) 02:12:866 (6) - You should put a timing section and reduce the volume 2 tick...
(*) 02:28:180 (1) - New combo here.
(*) 03:09:544 (3) - Add whistle sound.
(*) 03:10:807 (6) - ^
(*) 03:29:752 (3) - ^
(*) 03:31:015 (5) - ^
(*) 03:31:331 (1) - Add finish sound.

[Silver]
(*) 00:40:349 (3) - You should move this slider 3 grids to the right to follow spacing rule...
(*) 00:43:349 (4) - And this circle 1 grid to the left.
(*) 00:47:138 (5,6,7) - And this pieces 1 grid to the right.
(*) 01:01:663 (2) - Sorry if I'm too strict, but move this circle 4 grids to the left and 2 grids down.
(*) 01:07:346 (1) - Move this circle 2 grids to the left...
(*) 01:07:978 (2,3,4) - ...along with this...
(*) 01:09:872 (1,2,3) - ...and trying to keep the same distance between these pieces.
As I'm seeing, from this part, you're using distance snapping, something you didn't do before. I'd recommended that you use custom or fixed snap on all the song, but not mixing these. Well... I won't spoil your mapping, because that isn't too bad at all (at least in this case).
(*) 01:13:030 (6,7,8) - The spacing is different here: you're using more spacing. At least try to use "distance snap" with these objects.
(*) 01:33:870 (2) - Use distance snap or, if you're using again custom spacing, move this object 1 grid to the left.
(?) 01:35:449 (4) - New combo (?)
(?) 01:40:343 (4) - ^
(?) 01:55:657 (4) - ^
(?) 02:00:709 (3) - ^
(*) 02:10:497 (4) - Again (Ctrl+V): Use distance snap or, if you're using again custom spacing, move this object 1 grid to the left.
(?) 02:52:177 (4) - Why don't you add another repetition to the slider with a finish sound?
(!) 03:54:934 (1) - To be extra-precisous, the object should be on 03:54:980 or 03:54:990. Move it by replacing the last line of the .osu file with 256,192,234980,5,2 or adding a non-inherited timing section (73.840 BPM, but it really doesn't matter this) on 234980 and putting there the note.

[Gold]
Again custom spacing (excluding the jumps)... I can't mod this... :(
(*) 01:02:294 (3) - Add a new combo... the draining should be stopped!
(!) 03:52:803 (-) - Add here a new timing section, 85 BPM, and snap the
(!) 03:54:934 (1) - As same as the [Silver] diff, the object should be on 03:54:980 or 03:54:990.


I "luv" the song! Star!
Topic Starter
EvianBubble

Neo Adonis wrote:

- Very important - you should pay attention.
- Not so important, but I can help you.
(?) - Just a suggestion or in doubt.
(♥) - Not a problem, but something it liked me ^^

[General]
(♥) - Good skin!! Thank you! :)
(*) On "song setup", storyboard tab, select "default" as preferred skin to avoid problems with non-skinned elements. I didn't think of that, thanks
(*) 02:13:024 (-) - You could add a note here with finish and whistle sound... Done
(*) 02:25:022 (-) - And add here another volume section add turn up volume half a tick... Good idea, I've never messed with volume before haha
(*) 02:27:548 (-) - ^
(*) 02:30:548 (-) - ^

[Bronze]
(*) 01:05:767 (3) - Add whistle sound Added
(*) 01:07:030 (3) - ^
(*) 01:37:659 (-) - You can add a inherit timing section here and turn up the volume 1 or two ticks to give contrast to the notes along with the piano...
(*) 01:38:290 (-) - ... and return the volume back to the normal here. I like this :D
(*) 02:12:708 (5) - Remove finish sound. Yes
(*) 02:12:866 (6) - You should put a timing section and reduce the volume 2 tick... Okay
(*) 02:28:180 (1) - New combo here. This is already a new combo o_O
(*) 03:09:544 (3) - Add whistle sound. Done
(*) 03:10:807 (6) - ^
(*) 03:29:752 (3) - ^
(*) 03:31:015 (5) - ^
(*) 03:31:331 (1) - Add finish sound. Okay

[Silver]
(*) 00:40:349 (3) - You should move this slider 3 grids to the right to follow spacing rule... Done
(*) 00:43:349 (4) - And this circle 1 grid to the left. Fixed
(*) 00:47:138 (5,6,7) - And this pieces 1 grid to the right.
(*) 01:01:663 (2) - Sorry if I'm too strict, but move this circle 4 grids to the left and 2 grids down. Sure thing
(*) 01:07:346 (1) - Move this circle 2 grids to the left...
(*) 01:07:978 (2,3,4) - ...along with this...
(*) 01:09:872 (1,2,3) - ...and trying to keep the same distance between these pieces.
As I'm seeing, from this part, you're using distance snapping, something you didn't do before. I'd recommended that you use custom or fixed snap on all the song, but not mixing these. Well... I won't spoil your mapping, because that isn't too bad at all (at least in this case). I don't even know how I did my spacing. Will pay more attention to it in this map
(*) 01:13:030 (6,7,8) - The spacing is different here: you're using more spacing. At least try to use "distance snap" with these objects. Ack you're right, fixed
(*) 01:33:870 (2) - Use distance snap or, if you're using again custom spacing, move this object 1 grid to the left. Done
(?) 01:35:449 (4) - New combo (?) I don't think it's necessary
(?) 01:40:343 (4) - ^ Yes here
(?) 01:55:657 (4) - ^ Not here I think
(?) 02:00:709 (3) - ^ Leaving this one too
(*) 02:10:497 (4) - Again (Ctrl+V): Use distance snap or, if you're using again custom spacing, move this object 1 grid to the left. Okay
(?) 02:52:177 (4) - Why don't you add another repetition to the slider with a finish sound? Added as a new circle
(!) 03:54:934 (1) - To be extra-precisous, the object should be on 03:54:980 or 03:54:990. Move it by replacing the last line of the .osu file with 256,192,234980,5,2 or adding a non-inherited timing section (73.840 BPM, but it really doesn't matter this) on 234980 and putting there the note. Fixed, thanks

[Gold]
Again custom spacing (excluding the jumps)... I can't mod this... :( Will do! Don't worry ... D:
(*) 01:02:294 (3) - Add a new combo... the draining should be stopped! Going to leave this one
(!) 03:52:803 (-) - Add here a new timing section, 85 BPM, and snap the Fixed! This part was giving me trouble XD
(!) 03:54:934 (1) - As same as the [Silver] diff, the object should be on 03:54:980 or 03:54:990. Done


I "luv" the song! Star!
Thank you so much for everything! :D
Doodley
Very pretty song with a very pretty background and very pretty hit circles. I love it. :3

You don't need to change anything if you don't want to.

General Notes
Timing sounds fine to me. Piano refrains are generally hard to time, so kudos to you for managing it.
Very good for your first map.

Bronze
01:40:175: Move this over one blue tick to 01:40:333

Silver
These changes might make the map a little harder.
00:37:024: Replace this with a slider, extending to 00:37:339
00:37:655: Replace this with a slider, extending to 00:37:971
00:39:550: Replace this with a repeating slider, extending to 00:39:708.
00:42:076: Again.
00:52:338: Add a note, I suggest stacking it and then make the slider closer.
00:57:548: Move this slider to 00:57:864, shorten it to 00:58:495
01:34:176: Add a note. I suggest placing it inbetween the next note.
01:36:702: Again.
01:39:228: Again.
01:43:648: Again.
01:46:174: Again.
01:48:700: Again.
01:54:384: Again.
02:01:962: Agai--NO WAIT! Stack it this time.
02:01:594: Again, stack it on 5.

Gold
Flawless!

Star.
Topic Starter
EvianBubble

stickmeister wrote:

Very pretty song with a very pretty background and very pretty hit circles. I love it. :3

You don't need to change anything if you don't want to.

General Notes
Timing sounds fine to me. Piano refrains are generally hard to time, so kudos to you for managing it.
Very good for your first map. Why thank you! I have had the help of some very knowledgeable timers though ... :P

Bronze
01:40:175: Move this over one blue tick to 01:40:333 I can see why, but I think I'll leave this since it's an easier map

Silver
These changes might make the map a little harder.
00:37:024: Replace this with a slider, extending to 00:37:339 Leaving this one, but ...
00:37:655: Replace this with a slider, extending to 00:37:971 ... changing it here
00:39:550: Replace this with a repeating slider, extending to 00:39:708. I'm using single notes to change up the patterns so I'll leave this
00:42:076: Again.
00:52:338: Add a note, I suggest stacking it and then make the slider closer. I'm leaving this as well because this is the "calm" section so I don't want to overload it
00:57:548: Move this slider to 00:57:864, shorten it to 00:58:495 This solider coincides with the change in the violins so I'm going to keep this as well
01:34:176: Add a note. I suggest placing it inbetween the next note. Instead of doing it every time I think I'll use it for emphasis ...
01:36:702: Again.
01:39:228: Again. ... such as here. Added
01:43:648: Again.
01:46:174: Again. Added here as well
01:48:700: Again.
01:54:384: Again.
02:01:962: Agai--NO WAIT! Stack it this time. I like this here :O
02:01:594: Again, stack it on 5. Done, also moved closer to (4) and (1) of next combo

Gold
Flawless!

Star.
Thanks so much for all your suggestions! :D
brikel
Hi~ Hi~ :)

[General]
03:54:980 (1) - add spinner at the end point 03:58:230?
And... If you can edit song, cut after 03:59:855 ??. It's your selection.

[Bronze]

00:38:287 (3) - use finish?
00:58:495 (5) - add finish?
01:13:651 (5) - add finish?
02:37:011 (4) - add finish?

[Silver]

00:38:287 (7) - use finish?
00:48:391 (7) - use finish?
01:13:651 (8) - use finish?
01:44:911 (3) - add finish?
01:47:437 (4) - add finish?
03:53:582 (4) - Is it your mistake? please move 03:53:424.

[Gold]

00:38:287 (5) - use finish?
00:48:391 (3) - use finish?
01:13:651 (9) - use finish?
01:44:911 (6) - add whistle?
01:47:437 (6) - add whistle?
02:37:011 (7) - add whistle?


Um... I like this style song. Star~
Kiddo-Kun

Suggestions wrote:

[Bronze]

00:35:445 (1) - Remove New Combo

01:06:073 (1) - ^

01:07:336 (1) - ^

Star~
Topic Starter
EvianBubble

brikel wrote:

Hi~ Hi~ :)

[General]
03:54:980 (1) - add spinner at the end point 03:58:230?
And... If you can edit song, cut after 03:59:855 ??. It's your selection.

[Bronze]

00:38:287 (3) - use finish? Don't want it to sound too heavy early on so leaving this
00:58:495 (5) - add finish? I would but the beat after also has a cymbal, I don't like how it sounds together
01:13:651 (5) - add finish? Added but lowered the volume
02:37:011 (4) - add finish? I don't think it fits here

[Silver]

00:38:287 (7) - use finish? Same as Bronze
00:48:391 (7) - use finish? I think clap sounds better here
01:13:651 (8) - use finish? Done, lowered volume
01:44:911 (3) - add finish? I think it sounds too close to the one before
01:47:437 (4) - add finish? I don't think this sounds good here
03:53:582 (4) - Is it your mistake? please move 03:53:424. Oops, it must have been snapped wrong. Fixed

[Gold]

00:38:287 (5) - use finish? Added and reduced volume
00:48:391 (3) - use finish? Not here
01:13:651 (9) - use finish? Yes here
01:44:911 (6) - add whistle? Okay, added
01:47:437 (6) - add whistle? Done as well
02:37:011 (7) - add whistle? Added here as well


Um... I like this style song. Star~
Thank you for all your hitsound suggestions, I'm not very good at those :P

Death_the_kid wrote:

Suggestions wrote:

[Bronze]

00:35:445 (1) - Remove New Combo Done

01:06:073 (1) - ^

01:07:336 (1) - ^ Leaving this one

Star~
Thanks! :)
TheVileOne
Bronze

01:41:438 - Add a note here and stack it on 3. 01:40:806 (2) - can be moved to account for the spacing difference. I think it could work.

Eh other than that it's fairly fine.

Silver

00:33:235 (3,1,2,3,4,5) - Move these up 1 unit. The problem here is that you create an pattern of having 1 note that is 1 unit greater than the others. Note 3 is supposed to continue that pattern. The rest of the notes should be moved with it. It will also fix the one unit spacing issue with this 00:37:024 (5,6) -

Gold

Fine



I think the song is repetitive, but the mappings are good. Star.
iDwarf
~Overall~
  1. BPM: 95 (Flat)
  2. Offset: 29450
  3. KIAI should be the same on all difficulties.
~Bronze~
  1. 00:40:502 (2,3) - Wrong stuck
  2. 00:41:450 (4,1,2,3) - 1 grid down.
  3. 00:57:871 (4,5) - 1 grid right.
  4. 01:12:397 (3,4,5) - Spacing.
  5. 01:15:555 (2,3) - Re-stuck them.
  6. 02:45:239 (4) - Wrong stuck
  7. 02:45:555 (5,1) - ^
  8. 03:05:450 (4) - 1 grid up

~Silver~
  1. 00:36:555 (4,5,6) - Spacing.
  2. 01:20:292 (2) - Move it down a bit.
  3. 02:23:134 (1,2,3) - Spacing.
Rest is fine. Nice job.
Krisom
/late mod x_x

HiHi ^^!

[General]
Is the osb. in use? If not, delete.
I think a Normal HitClap would sound better than the soft hitclaps, you'd have to tune down the volume a bit though <_<. (attached the one I think it would suit better at the end, feel free to refuse it)

[Bronze]
Overall, some whistles seem to be placed awkwardly, but the nice placement on claps makes up for it and it even makes them feel ok
02:09:856 (4) - /Nazi/ Spacing. Too close to (3)
Whoa, I really, and I mean REALLY enjoyed playing this ^^!

[Silver]
03:18:059 (4) - You forgot a clap here ._.
Nothing to say here, great~

[Gold]
I can hear some repeat sliders with Whistles and Claps at the same repeat. Try to use just one hitsound per sliderpoint/circle.
03:46:477 (1) - UnWhistle the end.
03:47:109 (2) - Whistle the start, unwhistle the second repeat
03:47:740 (3) - Whistle the start, unwhistle the first repeat
03:48:372 (4) - UnWhistle the second repeat
Great ^^!

~I'm in love with this song and this map. Do you mind if I make a guest difficulty? Forum PM me if I can and I'll start working on it as soon as possible ^^!

Of course I'll star this~!

Download: soft-hitclap.rar
Topic Starter
EvianBubble

TheVileOne wrote:

Bronze

01:41:438 - Add a note here and stack it on 3. 01:40:806 (2) - can be moved to account for the spacing difference. I think it could work. I don't really like this here, sorry :S

Eh other than that it's fairly fine.

Silver

00:33:235 (3,1,2,3,4,5) - Move these up 1 unit. The problem here is that you create an pattern of having 1 note that is 1 unit greater than the others. Note 3 is supposed to continue that pattern. The rest of the notes should be moved with it. It will also fix the one unit spacing issue with this 00:37:024 (5,6) - Thanks for explaining to me, moved

Gold

Fine



I think the song is repetitive, but the mappings are good. Star.
Thanks! :)

Midget wrote:

~Overall~
  1. BPM: 95 (Flat) Okay
  2. Offset: 29450 Done
  3. KIAI should be the same on all difficulties.
~Bronze~
  1. 00:40:502 (2,3) - Wrong stuck Erm I don't really know what you mean by this but I'm guessing spacing?
  2. 00:41:450 (4,1,2,3) - 1 grid down. Moved
  3. 00:57:871 (4,5) - 1 grid right. Fixed
  4. 01:12:397 (3,4,5) - Spacing. (3) moved one grid down, (5) one up
  5. 01:15:555 (2,3) - Re-stuck them. Sorry again but what do you mean by "stuck"? >_<
  6. 02:45:239 (4) - Wrong stuck
  7. 02:45:555 (5,1) - ^
  8. 03:05:450 (4) - 1 grid up Okay, moved

~Silver~
  1. 00:36:555 (4,5,6) - Spacing. (4, 5) moved one grid up
  2. 01:20:292 (2) - Move it down a bit. Moved one grid down and right
  3. 02:23:134 (1,2,3) - Spacing. (2) moved two grids down and one left
Rest is fine. Nice job.
Thank you very much, especially for timing (I'm not very good at that) :P
Topic Starter
EvianBubble

Krisom wrote:

/late mod x_x

HiHi ^^!

[General]
Is the osb. in use? If not, delete.
I think a Normal HitClap would sound better than the soft hitclaps, you'd have to tune down the volume a bit though <_<. (attached the one I think it would suit better at the end, feel free to refuse it)

[Bronze]
Overall, some whistles seem to be placed awkwardly, but the nice placement on claps makes up for it and it even makes them feel ok
02:09:856 (4) - /Nazi/ Spacing. Too close to (3) Moved one grid left
Whoa, I really, and I mean REALLY enjoyed playing this ^^!

[Silver]
03:18:059 (4) - You forgot a clap here ._. LOL. Added XD
Nothing to say here, great~

[Gold]
I can hear some repeat sliders with Whistles and Claps at the same repeat. Try to use just one hitsound per sliderpoint/circle.
03:46:477 (1) - UnWhistle the end. Sorry but I like the syncopations of the whistles here :P
03:47:109 (2) - Whistle the start, unwhistle the second repeat
03:47:740 (3) - Whistle the start, unwhistle the first repeat
03:48:372 (4) - UnWhistle the second repeat
Great ^^!

~I'm in love with this song and this map. Do you mind if I make a guest difficulty? Forum PM me if I can and I'll start working on it as soon as possible ^^!

Of course I'll star this~!
Thanks so much! Reply again or PM me your difficulty when you're done and I'll add it :)
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these

  1. Why has Bronze got a different offset than Silver and Gold? All difficulties should have the same offset. The offset for Silver/Gold sounds like it would work (Offset: 29,446)
  2. No tags? Perhaps you could put "Piano Orchestral" in there. (I can't come up with many for this song. I don't know it too well :o)
[BRONZE]

Nicely mapped, but it still seems a bit hard for the easiest difficulty. Perhaps you could make a "Beginner" difficulty of sorts? (Not called beginner, of course. Copper, maybe?)

[SILVER]

Looks good to me

[GOLD]

02:33:222 (1) - Is there anyway that you could close this jump? Even a small spacing jump like this in the middle of a stream can be disorientating, since the player would be focusing on doing the stream rather than anything else afterwards.

Well, this was a pleasant surprise. This was actually pretty nice. I wasn't expecting much, but this was pretty good. Nice one

Starred
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