00:52:821 add 1/1 silder? Sorry, I don't know what this is D:Sorry
01:02:926 add 1/1 silder?
put silder 00:52:821~00:53:453
put silder 01:02:926~01:03:557
I compose with other part , I think this part is boring. So you should add this silder.
00:52:821 add 1/1 silder? Sorry, I don't know what this is D:Sorry
01:02:926 add 1/1 silder?
banvi wrote:
00:52:821 add 1/1 silder? Sorry, I don't know what this is D:Sorry
01:02:926 add 1/1 silder?
put silder 00:52:821~00:53:453 Ohhh that's what you mean, added
put silder 01:02:926~01:03:557
I compose with other part , I think this part is boring. So you should add this silder.
Thanks!RandomJibberish wrote:
General
Nice skin
You can get rid of default-comma.png, default-dot.png, default-percent.png and default-x.png, They aren't used. Also get rid of the osb, there's no storyboard. Deleted
You need an approachcircle, just put the default in the folder.
There are a lot of breaks, and some are really short. Maybe map over some of them?
Bronze
03:54:930 (3) - New combo? I was debating this actually, changed
Silver
03:54:930 (5) - New Combo? Done
Gold
03:43:961 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2) - This is really cluttered and hard to read. Maybe space it out more? I thought so too, just didn't want there to be spacing problems. I'll try my best with this bit
03:54:916 (9) - New Combo? Yes
Great song and awesome map.
Thanks for your help!Garven wrote:
As per your request:
[General]
A quick thought for hit sounds: When you hear the high snare hit, try adding claps. Essentially beats 2 and 4. Try to just accentuate the music with the hit sounds instead of making your own rhythms at first.
Also, maybe when you hear those cymbals riding up to a climax, add a soft finish at the apex.
You have two very similar combo colors consecutively. Put the number 4 green where color 3 is.
You have all your timing points set to Custom 1, but there are no custom sounds in your folder. Sorry, I don't really understand what you mean by this >_<
The skin is sexy.
The first break feels waay too early (it's only 20 seconds in for silver and bronze. :/) The reason I put a break there is because without it the length between the beginning and the second break feels too long for me
[Bronze]
01:08:609 (4) - I wouldn't recommend you have something like this where the player will most probably be confused as to when the slider will end to hit the next beat. Maybe use a long slider instead? Done
02:07:024 (3,4) - I dunno about this in the easiest difficulty... Combined into one slider
02:31:337 (2,4) - These also... might be better as long sliders instead. Made the slider longer
03:12:386 (4) - ^
[Silver]
Your combos run kind of long for this type of song/difficulty. It's kind of hard to get health back once you've lost it. Try shortening them in choice spots. Mostly in places where there's a lot of activity and longer combos around it (like no breaks)
Otherwise, this is a nice difficulty. This is the first one I made ... maybe that had an effect on it? XD
[Gold]
Lower hp drain by 1 Done
I was kind of disappointed with the general design of this map. It has a lot of straight up/down left/right 90 degree turn stuff that really removes a lot of the fluid movements that feel the most natural in this game. It also just doesn't feel quite right for this particular type of song that moves and flows in a constant motion instead of taking very precise and sharp turns. It's up to you if you want to redo those parts, though. The kiai section to the end shines against the hard lines of the previous stuff though. Thanks for the input - I was kind of thinking this too. For Bronze it was mostly like this for the difficulty factor, and I changed it in Silver (it's looser there), and I was debating whether I should do it with Gold as well. I think I'll leave the beginning as is and change it where it started changing in Silver
The map itself is fine, though.
Nice map set. Really like the skin too - it fits nicely.
Hit F6. There will be a list of all of your timing sections (green lines on the time line). All of the times will have a :C1 after them. That indicates that you're using the custom hit sound set (number 1 of 2). When you're using this toggle, the program will look for custom hit sound files in your song folder to use instead of the default hit sound set. Since you don't have any of those files in your song folder, you may as well turn them off. An easy way to do that is to click on the top of the list, hold down shift, then click on the bottom of the list. Then click on the middle tab, and uncheck the Custom Hit Sounds 1 box. That should apply to all of the sections that are selected without messing with your volume settings.EvianBubble wrote:
You have all your timing points set to Custom 1, but there are no custom sounds in your folder. :? Sorry, I don't really understand what you mean by this >_<
Done. ThanksGarven wrote:
Hit F6. There will be a list of all of your timing sections (green lines on the time line). All of the times will have a :C1 after them. That indicates that you're using the custom hit sound set (number 1 of 2). When you're using this toggle, the program will look for custom hit sound files in your song folder to use instead of the default hit sound set. Since you don't have any of those files in your song folder, you may as well turn them off. An easy way to do that is to click on the top of the list, hold down shift, then click on the bottom of the list. Then click on the middle tab, and uncheck the Custom Hit Sounds 1 box. That should apply to all of the sections that are selected without messing with your volume settings.
Thank you for the mod!I_Tatsuo_I wrote:
Hai, here's my mod~
[Overall]
This song is a bit on the long side to get ranked. Anyway you could possibly trim it down?
Can you tell me what the point of the non-inherited timing section at 03:54:934 is for? I believe you could just change it to an inherited timing section and replace the note like that. Okay, done
You can remove your first timing section since you have the second timing section that everything starts at. Deleted
With that being said, I believe you now have only one non-inherited timing section.
I'm not too fond of how you use Kiai time at the end for only one hit object. I'll think about this
[Bronze]
Fine~
[Silver]
01:08:609 (4) - I kinda want to say that this is too many rebounds for some players. Yea if it was just one I'd change it but since there are so many I think it'll be okay if I leave it
I just realized that there's alot of sliders like that, so I'm not gonna point them out.
[Gold]
Slider velocity is rather slow in this difficulty. It doesn't match. Not too sure what I should increase it to, will I have to remake all the sliders? I'll have a look at it though
03:54:916 (1) - Unsnapped LOL. LOL. Fixed, thanks
You can have a star
*star*
Ehehehe, done XD. Pending scares me, it's like ... I have dreams of people going "WTF THIS BEATMAP ISN'T IN PENDING! MOVE IT BACK TO WIP, NOOB!" ... Well okay, not really, but you know what I mean XDI_Tatsuo_I wrote:
You should move this map into Pending.
When you submit your beatmap the next time, choose Pending instead of Works-In-Progress, since I believe all you need is just mods.
That's why people are getting mad at you for having your beatmap in "Works in Progress."
You ARE done, aren't you? You need mods now, as far as I can tell. I don't see any more difficulties being made.
Thank you!NatsumeRin wrote:
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
the mp3 file you are using is a 320kbps one, according to ranking criteria it's unrankable, but don't think this is a big problem since the .osz file is not that large. just change it in your next map. Okay thanks, I'll keep this in mind next time
[Bronze]
01:12:398 (3,4,5) - spacing between them are not equal. Moved down (5 was not in line with 1 of next combo either!)
01:17:450 (1) - nazi, 1 grid left. Done, moved the rest of the combo left as well
02:52:177 (5) - xooxxooo, x=whistle, o=normal. Added whistle
03:32:594 (4) - xoooxooo Added
[Silver]
00:35:771 (3,4) - spacing? Rest of combo moved two grids left
02:38:284 (5) - new combo? I think I'm going to leave this one
[Gold]
-v-hitsounds. seems my mod helps= = Ehehe, yes, thanks very much
00:37:034 (1,2,3,4,5) - emm... 1 is not at the center of 2345? This pattern was troubling me as well. Hope it looks better now
02:51:546 (2,3,4) - spacing? Fixed, should be more even now
good enough for first map.
Thank you for your help!Colin Hou wrote:
[General]:[Bronze]:
- There is no need to insert background as StoryBoard, then delete the .osb file and make sure that: Done
- do a full submit after you delete the .osb So THAT'S why the .osb kept coming back!
- the hitcircle-overlay.png makes it difficult to read the notes, if possible make a simple one and I think that will work. (The default one is quite good in my test :3) Okay, using default now
- combo color #4 and #1 are quite alike, do some change if you like
- set a background for this mapset ? What do you mean?
- cancel the countdown? Only Bronze has the countdown just to make it easier
- maybe you should use a mp3 with no higher than 256Kbps qualily Okay I will try to find one
[Silver]:
- 03:54:934 (1) - snap this note by using 1/8 beat snap. Snapped
- 01:08:294 (3,4,1) - 1 grid down Ah thank you
- 01:38:922 (2,3,4) - place (3,4) without grid snap I think I'll leave this
[Gold]:
- 03:54:930 (1) - unsnapped note Fixed
Star~
- seems good to me
Thank you for the recheckColin Hou wrote:
[attachment=0:d592a]hitcircleoverlay.png[/attachment:d592a]
- About the Background Color, I means this: Changed the colour
- I donno how you use the default hitcircle-overlay.png (unable to download lol), but make sure that you have placed this file in the folder of the song. Okay I have added that in
no kds for this post, it's just a recheck.
This song is freaking awesome, lol XDsoulfear wrote:
yeah,okawari
Thank you for all your suggestions (which I totally added because they were awesome)!Frill wrote:
These are suggestions, you don't have to change anything.
[Bronze]
02:33:232 (1) - add finish in start Good idea. Added
[Silver]
02:33:232 (1) - add finish in start. Done
03:33:857 (5) - maybe, add circle or 03:32:594 (4) - add one return .. and add finish in end I actually really like this, added
Lol that one note randomly gave the map another half star even though the difficulty only went up 0.01 XD
[Gold]
01:42:395 (5) - remove finish
01:42:711 (6) - add circle and add finish Huh, good idea. Moved (4 - 6) up so the jump isn't that far to the next combo
02:33:232 (1) - add finish in start Done
Thank you!La Cataline wrote:
This map is pure magic ^^
[Bronze][Silver]
00:43:349 this break spoils the beginning. Maybe you should remove it? Mapped over it
Star~
Thanks!Kecco wrote:
•Overall•
Offset : 29.446 ~ Resnap All Notes Thanks, done
•Gold•
Too many breaks, I strongly suggest to fill them. I don't see how I can change them. I think the only problem would be between the first two but any earlier and it's too early, IMO. I don't think 5 breaks is too many for a song 3:30min (that's approx. every 40secs or so)
This diff is ok.
•Silver•
Too many breaks, I strongly suggest to fill them. I filled in the shortest one, I think the time between the others is OK
This diff is ok.
•Bronze•
00:33:245 (3) - Distance error. Moved up two grids
01:08:294 (3) - ^ Moved (2) up one grid
01:39:553 (4) - ^ Remade this triangle without grid snap
02:24:391 (2) - ^ Bottom moved one grid town, top moved one grid up
Nice map
+Star
Thank you for the helpKurai_ wrote:
Hi~
[Silver]
00:40:349 (3) - Spacing Moved one grid right
01:40:343 (4) - New combo Okay
[Gold]
02:33:232 (1) - Spacing I'm going to keep this for design purposes but I see your point (this design caused my spacing a lot of grief, actually XD)
Star~
Thank you so much for everything!Neo Adonis wrote:
- Very important - you should pay attention.
- Not so important, but I can help you.
(?) - Just a suggestion or in doubt.
(♥) - Not a problem, but something it liked me ^^
[General]
(♥) - Good skin!! Thank you!
(*) On "song setup", storyboard tab, select "default" as preferred skin to avoid problems with non-skinned elements. I didn't think of that, thanks
(*) 02:13:024 (-) - You could add a note here with finish and whistle sound... Done
(*) 02:25:022 (-) - And add here another volume section add turn up volume half a tick... Good idea, I've never messed with volume before haha
(*) 02:27:548 (-) - ^
(*) 02:30:548 (-) - ^
[Bronze]
(*) 01:05:767 (3) - Add whistle sound Added
(*) 01:07:030 (3) - ^
(*) 01:37:659 (-) - You can add a inherit timing section here and turn up the volume 1 or two ticks to give contrast to the notes along with the piano...
(*) 01:38:290 (-) - ... and return the volume back to the normal here. I like this
(*) 02:12:708 (5) - Remove finish sound. Yes
(*) 02:12:866 (6) - You should put a timing section and reduce the volume 2 tick... Okay
(*) 02:28:180 (1) - New combo here. This is already a new combo o_O
(*) 03:09:544 (3) - Add whistle sound. Done
(*) 03:10:807 (6) - ^
(*) 03:29:752 (3) - ^
(*) 03:31:015 (5) - ^
(*) 03:31:331 (1) - Add finish sound. Okay
[Silver]
(*) 00:40:349 (3) - You should move this slider 3 grids to the right to follow spacing rule... Done
(*) 00:43:349 (4) - And this circle 1 grid to the left. Fixed
(*) 00:47:138 (5,6,7) - And this pieces 1 grid to the right.
(*) 01:01:663 (2) - Sorry if I'm too strict, but move this circle 4 grids to the left and 2 grids down. Sure thing
(*) 01:07:346 (1) - Move this circle 2 grids to the left...
(*) 01:07:978 (2,3,4) - ...along with this...
(*) 01:09:872 (1,2,3) - ...and trying to keep the same distance between these pieces.
As I'm seeing, from this part, you're using distance snapping, something you didn't do before. I'd recommended that you use custom or fixed snap on all the song, but not mixing these. Well... I won't spoil your mapping, because that isn't too bad at all (at least in this case). I don't even know how I did my spacing. Will pay more attention to it in this map
(*) 01:13:030 (6,7,8) - The spacing is different here: you're using more spacing. At least try to use "distance snap" with these objects. Ack you're right, fixed
(*) 01:33:870 (2) - Use distance snap or, if you're using again custom spacing, move this object 1 grid to the left. Done
(?) 01:35:449 (4) - New combo (?) I don't think it's necessary
(?) 01:40:343 (4) - ^ Yes here
(?) 01:55:657 (4) - ^ Not here I think
(?) 02:00:709 (3) - ^ Leaving this one too
(*) 02:10:497 (4) - Again (Ctrl+V): Use distance snap or, if you're using again custom spacing, move this object 1 grid to the left. Okay
(?) 02:52:177 (4) - Why don't you add another repetition to the slider with a finish sound? Added as a new circle
(!) 03:54:934 (1) - To be extra-precisous, the object should be on 03:54:980 or 03:54:990. Move it by replacing the last line of the .osu file with 256,192,234980,5,2 or adding a non-inherited timing section (73.840 BPM, but it really doesn't matter this) on 234980 and putting there the note. Fixed, thanks
[Gold]
Again custom spacing (excluding the jumps)... I can't mod this... Will do! Don't worry ... D:
(*) 01:02:294 (3) - Add a new combo... the draining should be stopped! Going to leave this one
(!) 03:52:803 (-) - Add here a new timing section, 85 BPM, and snap the Fixed! This part was giving me trouble XD
(!) 03:54:934 (1) - As same as the [Silver] diff, the object should be on 03:54:980 or 03:54:990. Done
I "luv" the song! Star!
Thanks so much for all your suggestions!stickmeister wrote:
Very pretty song with a very pretty background and very pretty hit circles. I love it. :3
You don't need to change anything if you don't want to.
General Notes
Timing sounds fine to me. Piano refrains are generally hard to time, so kudos to you for managing it.
Very good for your first map. Why thank you! I have had the help of some very knowledgeable timers though ...
Bronze
01:40:175: Move this over one blue tick to 01:40:333 I can see why, but I think I'll leave this since it's an easier map
Silver
These changes might make the map a little harder.
00:37:024: Replace this with a slider, extending to 00:37:339 Leaving this one, but ...
00:37:655: Replace this with a slider, extending to 00:37:971 ... changing it here
00:39:550: Replace this with a repeating slider, extending to 00:39:708. I'm using single notes to change up the patterns so I'll leave this
00:42:076: Again.
00:52:338: Add a note, I suggest stacking it and then make the slider closer. I'm leaving this as well because this is the "calm" section so I don't want to overload it
00:57:548: Move this slider to 00:57:864, shorten it to 00:58:495 This solider coincides with the change in the violins so I'm going to keep this as well
01:34:176: Add a note. I suggest placing it inbetween the next note. Instead of doing it every time I think I'll use it for emphasis ...
01:36:702: Again.
01:39:228: Again. ... such as here. Added
01:43:648: Again.
01:46:174: Again. Added here as well
01:48:700: Again.
01:54:384: Again.
02:01:962: Agai--NO WAIT! Stack it this time. I like this here :O
02:01:594: Again, stack it on 5. Done, also moved closer to (4) and (1) of next combo
Gold
Flawless!
Star.
Suggestions wrote:
[Bronze]
00:35:445 (1) - Remove New Combo
01:06:073 (1) - ^
01:07:336 (1) - ^
Star~
Thank you for all your hitsound suggestions, I'm not very good at thosebrikel wrote:
Hi~ Hi~
[General]
03:54:980 (1) - add spinner at the end point 03:58:230?
And... If you can edit song, cut after 03:59:855 ??. It's your selection.
[Bronze]
00:38:287 (3) - use finish? Don't want it to sound too heavy early on so leaving this
00:58:495 (5) - add finish? I would but the beat after also has a cymbal, I don't like how it sounds together
01:13:651 (5) - add finish? Added but lowered the volume
02:37:011 (4) - add finish? I don't think it fits here
[Silver]
00:38:287 (7) - use finish? Same as Bronze
00:48:391 (7) - use finish? I think clap sounds better here
01:13:651 (8) - use finish? Done, lowered volume
01:44:911 (3) - add finish? I think it sounds too close to the one before
01:47:437 (4) - add finish? I don't think this sounds good here
03:53:582 (4) - Is it your mistake? please move 03:53:424. Oops, it must have been snapped wrong. Fixed
[Gold]
00:38:287 (5) - use finish? Added and reduced volume
00:48:391 (3) - use finish? Not here
01:13:651 (9) - use finish? Yes here
01:44:911 (6) - add whistle? Okay, added
01:47:437 (6) - add whistle? Done as well
02:37:011 (7) - add whistle? Added here as well
Um... I like this style song. Star~
Thanks!Death_the_kid wrote:
Suggestions wrote:
[Bronze]
00:35:445 (1) - Remove New Combo Done
01:06:073 (1) - ^
01:07:336 (1) - ^ Leaving this one
Star~
Thanks!TheVileOne wrote:
Bronze
01:41:438 - Add a note here and stack it on 3. 01:40:806 (2) - can be moved to account for the spacing difference. I think it could work. I don't really like this here, sorry :S
Eh other than that it's fairly fine.
Silver
00:33:235 (3,1,2,3,4,5) - Move these up 1 unit. The problem here is that you create an pattern of having 1 note that is 1 unit greater than the others. Note 3 is supposed to continue that pattern. The rest of the notes should be moved with it. It will also fix the one unit spacing issue with this 00:37:024 (5,6) - Thanks for explaining to me, moved
Gold
Fine
I think the song is repetitive, but the mappings are good. Star.
Thank you very much, especially for timing (I'm not very good at that)Midget wrote:
~Overall~~Bronze~
- BPM: 95 (Flat) Okay
- Offset: 29450 Done
- KIAI should be the same on all difficulties.
- 00:40:502 (2,3) - Wrong stuck Erm I don't really know what you mean by this but I'm guessing spacing?
- 00:41:450 (4,1,2,3) - 1 grid down. Moved
- 00:57:871 (4,5) - 1 grid right. Fixed
- 01:12:397 (3,4,5) - Spacing. (3) moved one grid down, (5) one up
- 01:15:555 (2,3) - Re-stuck them. Sorry again but what do you mean by "stuck"? >_<
- 02:45:239 (4) - Wrong stuck
- 02:45:555 (5,1) - ^
- 03:05:450 (4) - 1 grid up Okay, moved
~Silver~Rest is fine. Nice job.
- 00:36:555 (4,5,6) - Spacing. (4, 5) moved one grid up
- 01:20:292 (2) - Move it down a bit. Moved one grid down and right
- 02:23:134 (1,2,3) - Spacing. (2) moved two grids down and one left
Thanks so much! Reply again or PM me your difficulty when you're done and I'll add itKrisom wrote:
/late mod x_x
HiHi ^^!
[General]
Is the osb. in use? If not, delete.
I think a Normal HitClap would sound better than the soft hitclaps, you'd have to tune down the volume a bit though <_<. (attached the one I think it would suit better at the end, feel free to refuse it)
[Bronze]
Overall, some whistles seem to be placed awkwardly, but the nice placement on claps makes up for it and it even makes them feel ok
02:09:856 (4) - /Nazi/ Spacing. Too close to (3) Moved one grid left
Whoa, I really, and I mean REALLY enjoyed playing this ^^!
[Silver]
03:18:059 (4) - You forgot a clap here ._. LOL. Added XD
Nothing to say here, great~
[Gold]
I can hear some repeat sliders with Whistles and Claps at the same repeat. Try to use just one hitsound per sliderpoint/circle.
03:46:477 (1) - UnWhistle the end. Sorry but I like the syncopations of the whistles here
03:47:109 (2) - Whistle the start, unwhistle the second repeat
03:47:740 (3) - Whistle the start, unwhistle the first repeat
03:48:372 (4) - UnWhistle the second repeat
Great ^^!
~I'm in love with this song and this map. Do you mind if I make a guest difficulty? Forum PM me if I can and I'll start working on it as soon as possible ^^!
Of course I'll star this~!
Thanks!Doomsday93 wrote:
Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these[BRONZE]
- Why has Bronze got a different offset than Silver and Gold? All difficulties should have the same offset. The offset for Silver/Gold sounds like it would work (Offset: 29,446) Ack X_X Guess I forgot to change all the difficulties. Thanks, fixed
- No tags? Perhaps you could put "Piano Orchestral" in there. (I can't come up with many for this song. I don't know it too well ) I put "piano instrumental", hope it's appropriate
Nicely mapped, but it still seems a bit hard for the easiest difficulty. Perhaps you could make a "Beginner" difficulty of sorts? (Not called beginner, of course. Copper, maybe?) Ah ... well I suppose I could ... I'll see how my summer schedule goes, I'm going to be pretty busy the next few weeks but after that if I have some time I'll think about this
[SILVER]
Looks good to me
[GOLD]
02:33:222 (1) - Is there anyway that you could close this jump? Even a small spacing jump like this in the middle of a stream can be disorientating, since the player would be focusing on doing the stream rather than anything else afterwards. Okay I continued the pattern with the start of the slider and re - designed it so that it's just a curve (instead of a squiggle) so that the end is about the same place
Well, this was a pleasant surprise. This was actually pretty nice. I wasn't expecting much, but this was pretty good. Nice one
Starred
Thanks for your input Hoping to find some BATs and get their opinions, hahaMarioBros777 wrote:
Alright, let's start. AND FINALLY, SOMEONE PMs ME FOR A MOD REQUEST. THANK YOU!!! Lol, no problem? XD
[General]
Current BG Colours should be brown for [Bronze], grey for [Silver] and yellow for [Gold]. Hey, nice idea. Done
Surprised you haven't used any spinners. On top of that, you've only used 1.4 slider velocity but that's beside the point... I wasn't really sure how to deal with slider velocity / tick rate, so I guess I'll experiment on my next map or something >_<
Suggestion that you remove all claps before 00:49:66 and replace them with the appropriate hitsound. All right, but what do you mean by "appropriate hitsound"? I'll keep this for now I guess
[Bronze]
Iffy. Like Doomsday, I probably wouldn't call this an Easy. However, making another difficulty seems unreasonable. I don't mind you keep it, if you make an easier difficulty, replace this one. Will do if my schedule permits :O
[Silver]
Not a great fan of short sliders.
00:40:33 (2,3) - The spacing...is too close... .-. Moved (3) one grid right (actually fixes spacing between (3) and (4) so it's the same as (1) and (2) now too )
[Gold]
The breaks here are pretty awkwardly placed. You should really map 01:03:54 - I was thinking about this break too. Will do
Nothing really major wrong with the map. The song is great but I'm kinda disappointed with this map. Nevertheless, it can be ranked.