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zts - dreamenddischarger

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Nyukai
04:22:406 - A new red point is needed here, I think o3o
Topic Starter
Natteke desu
oh ya totally forgot about this, thank you
Glass
Suggestions only

00:50:906 (6) - looks better if you stack it on (4) imo
00:55:191 (4) - move it farther from 2+3, or connect 2+3 to 1's slider end
01:48:549 (3) - better flow if you rotate it http://puu.sh/jwtSQ/196acad68b.jpg
02:13:834 (1) - connect it to (2)'s slider end, or move (2) away from the previous (1)
02:20:692 (1) - ^
02:48:549 (6) - the finish sounds don't seem to fit the music, claps are fine
03:41:263 (1,2,1) - http://puu.sh/jwvmL/5248c08036.jpg
04:00:656 - add a note here
04:39:227 (3) - rotate http://puu.sh/jwunw/320f86562a.jpg

good luck!
Topic Starter
Natteke desu
so i got permisson from damnae and natteke to change their parts
Applied every galss' suggestions for our parts, revised some things which was menoined by mikkuri (for natteke's and damnae's parts), added timing point and nc
so yea, i did everything
spasibo peoples
Irreversible
Depths
as requested

all suggestions~

02:10:191 (1,2,1,2,1,2,1,2,1) - instead of having these be full screen why not increase the distance between each, like this maybe? http://puu.sh/jyfSH/23c3ec8df7.jpg you can make it bigger than this, but its just an example

03:38:691 (2) - NC?

03:46:727 (3) - could be misread as a slider to some (like me xd)

04:20:370 (14) - NC

04:52:727 (10,1) - move these a little closer

05:03:334 (1,1,1) - this feels really strange to me, try this? it looks neater, and plays better to me.
http://puu.sh/jygsY/5d319bc512.jpg

really cool map~ good luck~
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

regrachsiddnemaerd

  1. 00:47:049 (2) - At least 1.4x DS, too close to the previous
  2. 00:50:156 (3) - 1.4x DS too maybe, like 00:53:584 (3) - , whatever! XD
  3. 00:56:906 (3,4,5) - I'd prefer making all of them a same and slow SV (e.g. 0.75x), instead of speeding up and lowering hitsound vol ;3 (weird for me)
  4. 01:02:049 (3) - Too close to 01:01:620 (2) - , no antijump! XD
  5. 01:01:406 (1,2,3,4,5,6,1) - Hmm, weird spacing here, and suddenly poof! 01:03:549 (2) -
  6. 01:03:763 (1,2) - Copy paste? :3?
  7. 01:07:406 (3,4,5) - Prefer triplets to be at 01:07:620 - 01:07:727 - 01:07:834 - , like up to down beat (something like that, example 01:02:049 (3,4) - )
  8. 01:06:549 (1) - It's not a straight line with 01:06:013 (4,5) - if you look closely (pic):
  9. 01:06:977 (2) - ^ and make sure they're mirrored well with 01:06:013 (4,5) - too ^_^
  10. 01:13:406 (1,2) - Probably make them spaced further between each other, like 01:12:977 (4) - and 01:13:406 (1) -
  11. 01:20:906 (2,3,4) - Put further from the tail, like 1.2x - 1.4x blanket, looks better, and maybe unstack 01:21:334 (5) -
  12. 01:22:406 (4) - Too close :3
  13. 01:25:834 (2) - 0.8x DS? But you did 0.6x here 01:24:120 (2) - , then 0.7x 01:27:977 (3) - , is there any difference in playing? XD!
  14. 01:36:977 - Clap
  15. 01:37:406 (1) - The 1/4 rhythm jump here is a lot different with 3 seconds ago @_@ 01:33:977 (1) - , try to make them alike
  16. 01:48:977 (4) - ... always out of space huh XD!
  17. 02:07:834 (8) - Ehh...the spacing thing again, use 0.6x? (to be same as 02:06:977 (4) - 02:08:691 (4) - ), I'll end here with this thing
  18. 02:10:191 (1,2,1,2,1,2,1,2) - All the soft notes, suddenly so hardcore here...guess it's Extra diff for you ;3
  19. 02:16:406 (1) - Intentional stack?
  20. 02:52:191 (1,2,3) - Jumps should be between (1) and (2) instead, feel like that is the speeding up part
  21. 04:00:441 (2) - Umm...slow part 6x jump? Can't expect this

Comments

  • I like the parts after Preview Point to the end :3!

    And I see lots of different styles here...for me, many styles make a map not so interesting... :) (if not done properly, no offence)

Good luck!
Irreversible
no fixes for me
Topic Starter
Natteke desu
so i got permisson to change happy's parts as well and fixed some jumps and nazi things like NC and DS, thank you for mods
Shiranai
Hello elvis, take it easy~

[General]
  1. 03:54:977 - Duplicate inherited point
[LLetter]
  1. 00:56:477 - until 01:08:263 - I think you can raise the volume there a bit, so player not lost feedback on what the clicked, the curent kinda too quite imo
  2. 02:10:191 (1,2,1,2,1,2,1,2,1) - How about nerf down the jumps a bit lower there? yes it's fit with the barking sound, but I think those jumps sequences kinda overdone
  3. 02:16:834 (1,2,3,4) - Kinda hard to follow imo, especially the movement from (2) to (3), yet I think based on the music there's no such of indicates to do a big jump there. Something like 02:23:692 (1,2,3,4) - is more apropriate to play imo
  4. 02:42:334 (1) - How about delete Additions soft there? the normal whistle way more fit there imo
  5. 02:48:334 (4,5,6,7,8) - Not really that comfortable with that soft claps there
  6. 02:58:406 (3) - The clap better on head
  7. 02:54:549 - Use normal whistle sound there, can emphsized more the music imo
  8. 02:55:191 - That normal clap better be on here 02:55:406 -
  9. 03:12:120 (2) - I think you can use 1/2 slider there then add a circle here 03:12:441 - instead extend the slider, because that blue tick is worth to be clicked imo
  10. 03:34:834 (2,3,4) - About that one and this one 03:35:691 (1,2,3,1) - kinda make me confused when play, because you seems use same pattern and placement with diffrent rhythm (1/2 and 1/3)
  11. 03:50:691 (1,2) - Tbh how the stream began kinda not comfortable there, I think instead doing like the current, you can extend (1) to end on blue tick here 03:51:441 - then delete (2), it's easier to hit the next stream sequences imo, something like http://puu.sh/k1Mmq/0f6024e3fd.jpg
  12. 03:53:691 (1) - I really not sure about the placement on that one, because I barely see the reverse arrow on it, yet I think you can do flip ctrl+h there, something like http://puu.sh/k1MoO/92a67a3d32.jpg
  13. 04:00:120 (1,2) - Imo the movement weird, because the rhythm is not like 03:59:049 (3,4) - . Maybe you can try to extend (1) to end on blue tick like this http://puu.sh/k1NUj/f19d8210e5.jpg
  14. 04:01:727 (1) - Delete that? it doesn't represent anything imo, then nc next note
  15. 04:03:120 (7) - 04:04:835 (6) - NC? sv change noticeable and the spacing kinda too far and to sudden imo hard to follow
  16. 04:06:549 (5) - Why no sv change there? like the previous 04:03:120 (7) - 04:04:835 (6) -
  17. 04:11:906 (1) - Delete that? because red tick seems empty imo, furthermore the movement (4) to (1) kinda not comfortable, you can insert circle here instead 04:12:120 -
  18. 04:18:763 (13) - Kinda overmap imo, I don't really hear anything on yellow tick, maybe change into 1/4 slider instead might good
  19. 04:18:977 (1,2) - On that stream up to 25 combos, I think you can cut the combo and make a new combo here 04:20:263 -
  20. 04:40:191 (7) - Change into 1/2 slider instead? the reverse kinda odd imo
  21. 04:57:120 (3) - Maybe move that to x:256 y:344? the movement from (2) to (3) somewhat odd
  22. 04:48:763 (7) - Following the electronic sound, how about lowering the sv there? then you can a bit nerf down the jump here 04:48:763 (7,1) -
  23. 04:52:513 (8,9,10) - How about flip them upward? so the overall movement less weird
  24. 05:00:120 - I still have some doubt on last part;;
[]
I still have some doubt on some parts, but other than that looks god enough, hope it help
Okoratu
49,328,280191,2,0,L|72:211,1,103.999995239258,2|0,0:0|1:0,0:0:0:0:

didn't do 2nd suggestion for my part because i didn't see it because after finding it i don't see how it's necessary or would make it any better lool
Topic Starter
Natteke desu

Mako Sakata wrote:

Hello elvis, take it easy~

[General]
  1. 03:54:977 - Duplicate inherited point
[LLetter]
  1. 00:56:477 - until 01:08:263 - I think you can raise the volume there a bit, so player not lost feedback on what the clicked, the curent kinda too quite imo
    okie
  2. 02:10:191 (1,2,1,2,1,2,1,2,1) - How about nerf down the jumps a bit lower there? yes it's fit with the barking sound, but I think those jumps sequences kinda overdone
    eeeh, no i think it's really fits to these sounds so i'd keep it as it is
  3. 02:16:834 (1,2,3,4) - Kinda hard to follow imo, especially the movement from (2) to (3), yet I think based on the music there's no such of indicates to do a big jump there. Something like 02:23:692 (1,2,3,4) - is more apropriate to play imo
    changed it a bit
  4. 02:42:334 (1) - How about delete Additions soft there? the normal whistle way more fit there imo
    welp, i'd like to keep them because it'll be too much whistles
  5. 02:48:334 (4,5,6,7,8) - Not really that comfortable with that soft claps there
    okie
  6. 02:58:406 (3) - The clap better on head
    too much claps in a row, plus it'll ruin my hitsound pattern
  7. 02:54:549 - Use normal whistle sound there, can emphsized more the music imo
  8. 02:55:191 - That normal clap better be on here 02:55:406 -
    not accepted these two suggestions as well due the same reason
  9. 03:12:120 (2) - I think you can use 1/2 slider there then add a circle here 03:12:441 - instead extend the slider, because that blue tick is worth to be clicked imo
    green
  10. 03:34:834 (2,3,4) - About that one and this one 03:35:691 (1,2,3,1) - kinda make me confused when play, because you seems use same pattern and placement with diffrent rhythm (1/2 and 1/3)
  11. 03:50:691 (1,2) - Tbh how the stream began kinda not comfortable there, I think instead doing like the current, you can extend (1) to end on blue tick here 03:51:441 - then delete (2), it's easier to hit the next stream sequences imo, something like http://puu.sh/k1Mmq/0f6024e3fd.jpg
  12. 03:53:691 (1) - I really not sure about the placement on that one, because I barely see the reverse arrow on it, yet I think you can do flip ctrl+h there, something like http://puu.sh/k1MoO/92a67a3d32.jpg
  13. 04:00:120 (1,2) - Imo the movement weird, because the rhythm is not like 03:59:049 (3,4) - . Maybe you can try to extend (1) to end on blue tick like this http://puu.sh/k1NUj/f19d8210e5.jpg
    changed it in a bit other way
  14. 04:01:727 (1) - Delete that? it doesn't represent anything imo, then nc next note
    there is sounds in background and it goes well with rhythm pattern happy made so no changes here
  15. 04:03:120 (7) - 04:04:835 (6) - NC? sv change noticeable and the spacing kinda too far and to sudden imo hard to follow
    okie
  16. 04:06:549 (5) - Why no sv change there? like the previous 04:03:120 (7) - 04:04:835 (6) -
    as i can see it goes at the same sv values from here, so it's a way how heppy represented a buildup here so i'd keep it
  17. 04:11:906 (1) - Delete that? because red tick seems empty imo, furthermore the movement (4) to (1) kinda not comfortable, you can insert circle here instead 04:12:120 -
    there is some sounds morevoer it's about rhythm patterns again, so no
  18. 04:18:763 (13) - Kinda overmap imo, I don't really hear anything on yellow tick, maybe change into 1/4 slider instead might good
    welp, okay
  19. 04:18:977 (1,2) - On that stream up to 25 combos, I think you can cut the combo and make a new combo here 04:20:263 -
    and here
  20. 04:40:191 (7) - Change into 1/2 slider instead? the reverse kinda odd imo
  21. 04:57:120 (3) - Maybe move that to x:256 y:344? the movement from (2) to (3) somewhat odd
    dunno, it seemd fine for me, it's a bit uncommon tho but i don't think that it's that weird to play
  22. 04:48:763 (7) - Following the electronic sound, how about lowering the sv there? then you can a bit nerf down the jump here 04:48:763 (7,1) -
  23. 04:52:513 (8,9,10) - How about flip them upward? so the overall movement less weird
    i'd like to keep it because... well i just like it
  24. 05:00:120 - I still have some doubt on last part;;
    i think that it goes well with music :(
[]
I still have some doubt on some parts, but other than that looks god enough, hope it help
Now it's irre's turn thank you!
Suimya
I'll check this once Mako bubbles this =3=/
Irreversible

Mako Sakata wrote:

[*]03:34:834 (2,3,4) - About that one and this one 03:35:691 (1,2,3,1) - kinda make me confused when play, because you seems use same pattern and placement with diffrent rhythm (1/2 and 1/3) It's well indicated by the music here, also the spacing between them (timing wise) is enough imo.
[*]03:50:691 (1,2) - Tbh how the stream began kinda not comfortable there, I think instead doing like the current, you can extend (1) to end on blue tick here 03:51:441 - then delete (2), it's easier to hit the next stream sequences imo, something like http://puu.sh/k1Mmq/0f6024e3fd.jpg Uh.. no, I think it plays better with 2
[*]03:53:691 (1) - I really not sure about the placement on that one, because I barely see the reverse arrow on it, yet I think you can do flip ctrl+h there, something like http://puu.sh/k1MoO/92a67a3d32.jpg ok
http://puu.sh/k24kh/cc949f4c11.txt
Topic Starter
Natteke desu
so updated
Kyubey
Такие дела.
#1
Topic Starter
Natteke desu
traditional modding in #russian
we fixed some unsnapped kiais and some jumps
Kyubey
Whoops missed something.
Actually the new red point should be 03:20:691 - here, not 04:22:406 - there.
Позовёшь.
Kyubey
And doublepost for rebubble.
#1
Satellite
remove check WidescreenStoryboard

01:08:477 - add note
01:48:977 (4) - This spacing is really awkward. please changed another pattern.

that's all nice map =w=
Topic Starter
Natteke desu
everything is fixed o:
Satellite
#2

to next bn

be careful

nominating nominator within 12 hours after qualification.

gl :3
Topic Starter
Natteke desu
thank you!
Pho
00:56:477 (2,3,4,5,1,2,3) - you're certain you don't wanna fix that pattern up? This just doesn't feel right to play at all with all these strong beats on the tails ;-;

EDIT: a bit more stuff

[Collab]
  1. 00:45:977 (1) - Two passiver finisher HS on a backslider sound bad idk. Maybe claps.
  2. 00:47:906 (1,2,3) - Tried putting circles on the tails already? Cause Drumclaps on tails.
  3. 00:55:191 (4,5) - Not a nice offbeat slider either, ctrl+g?
  4. 00:56:477 (2,3,4,5,1,2,3) - I don't think you'll get away with this pattern because of what i already said.
    Easiest solution would be to shift the whole slidersection + greenlines for SV to 00:56:263 -
  5. 01:00:977 (6) - This could benefit from a slightly higher SV (1.5x) for that swoosh sound.
    Also lowering the SV on 00:59:691 (1,5) - these slightly would fit the tone of the music too.
  6. 01:01:620 (2,3,4) - Irritating spacing as 1/2 1/4 look the same
  7. 01:14:263 (3) - Circle + 1/4 slider with high SV (2x)/circle for that swoosh sound starting at 01:14:477 -
  8. 01:24:977 (5) - Whistle on head would be neat for the string sound
  9. 01:33:120 (4) - Whistle on tail.
  10. 02:24:549 (4) - Goes over two beats that are as intensive as the head of the slider, so why not 3 circles?
  11. 02:48:549 (6) - I hope that finisher on tail is intended lol. Also you're missing a normalwhistle on head.
  12. 03:03:549 (1,2,1,2) - Not sure why doubles here cause it doesn't stand for anything in the music (?).
    03:03:656 (2) - should be snapped on the next red tick to follow the leading melody.
  13. 03:17:906 (2,3,4) - I don't really like the flow transition here, could be smoother
  14. 03:35:691 (1,2,3,1) - Confusing to play. Even with NC you can't really tell that this is 1/3 snapped - well at least me.
  15. 03:39:549 (1,1) - Why are there finishers on these slidertails? ;_;
  16. 05:02:691 (1,1,1,1,1,1,1,1) - Just two things to clean this a bit up: 1. 05:03:013 (1,1) - Align the slider with the other 4 minisliders and 2. 05:03:549 (1) - Make this a circle please.
    There's a clear strong cymbal beat at the end, not sure why you have to put a slider for it then.
Topic Starter
Natteke desu
i'll fix in a moment
Irreversible
No changes in my parts, again, this 1/3 is clearly in the song and the emphasis like this is just right. About the finishes, I think they fit well.
Topic Starter
Natteke desu

Pho wrote:

00:56:477 (2,3,4,5,1,2,3) - you're certain you don't wanna fix that pattern up? This just doesn't feel right to play at all with all these strong beats on the tails ;-;

EDIT: a bit more stuff

[Collab]
  1. 00:45:977 (1) - Two passiver finisher HS on a backslider sound bad idk. Maybe claps.
    i prefer these finishes instead or something else honestly
  2. 00:47:906 (1,2,3) - Tried putting circles on the tails already? Cause Drumclaps on tails.
    okay
  3. 00:55:191 (4,5) - Not a nice offbeat slider either, ctrl+g?
    okay
  4. 00:56:477 (2,3,4,5,1,2,3) - I don't think you'll get away with this pattern because of what i already said.
    Easiest solution would be to shift the whole slidersection + greenlines for SV to 00:56:263 -
  5. 01:00:977 (6) - This could benefit from a slightly higher SV (1.5x) for that swoosh sound.
    Also lowering the SV on 00:59:691 (1,5) - these slightly would fit the tone of the music too.
    green
  6. 01:01:620 (2,3,4) - Irritating spacing as 1/2 1/4 look the same
    green
  7. 01:14:263 (3) - Circle + 1/4 slider with high SV (2x)/circle for that swoosh sound starting at 01:14:477 -
    uhh, no i'd keep it as it is because it would be a bit too much, also i don't think that it worth that kind of emphazise
  8. 01:24:977 (5) - Whistle on head would be neat for the string sound
  9. 01:33:120 (4) - Whistle on tail.
    green for both
  10. 02:24:549 (4) - Goes over two beats that are as intensive as the head of the slider, so why not 3 circles?
    not so green because it gives a nice emphazise to background sounds, also i think it's works better even for these strong beats
  11. 02:48:549 (6) - I hope that finisher on tail is intended lol. Also you're missing a normalwhistle on head.
  12. 03:03:549 (1,2,1,2) - Not sure why doubles here cause it doesn't stand for anything in the music (?).
    well, since previous part full of 1/4s and this part is a build-up i wanted to make it different, i don't think that these doubles is a big problem to play them because of synth sounds
    03:03:656 (2) - should be snapped on the next red tick to follow the leading melody.
  13. 03:17:906 (2,3,4) - I don't really like the flow transition here, could be smoother
    okie
  14. 03:35:691 (1,2,3,1) - Confusing to play. Even with NC you can't really tell that this is 1/3 snapped - well at least me.
  15. 03:39:549 (1,1) - Why are there finishers on these slidertails? ;_;
  16. 05:02:691 (1,1,1,1,1,1,1,1) - Just two things to clean this a bit up: 1. 05:03:013 (1,1) - Align the slider with the other 4 minisliders and 2. 05:03:549 (1) - Make this a circle please.
    Did it in a bit other way
    There's a clear strong cymbal beat at the end, not sure why you have to put a slider for it then.because since you still have to click at this slider it works as a "circle" but oh well i changed it anyways
Topic Starter
Natteke desu
Pho
Approved.
Karen
wa

edit: well, gratz!
Mercurial
Another dreamendddddddddddddddddddddddddddischarger... wow!
Sieg
проскользнула мимо меня ;_;

грац
Topic Starter
Natteke desu

\:D/
thanks guys
to Sieg: мне было стыдно тебя беспокоить
meii18
Seems I'm late with my mod.Congratz EvilElvis!
Shiranai
Waow
Grats elvis :p
iyasine
nice Elvis !
Secretpipe
my fav song from Umineko / zts

so thanksssss ♥
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