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Linkin Park - Guilty All The Same (feat. Rakim)

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Total Posts
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Topic Starter
pw384
This beatmap was submitted using in-game submission on 2016年8月29日 at 16:16:16

Artist: Linkin Park
Title: Guilty All The Same (feat. Rakim)
Tags: marathon lp The Hunting Party nu metal alternative rap Crystal [_Crystal]
BPM: 200
Filesize: 6134kb
Play Time: 05:52
Difficulties Available:
  1. ADVANCED (3.26 stars, 714 notes)
  2. BEGINNER (1.25 stars, 217 notes)
  3. Crystal's ANOTHER (5.28 stars, 1082 notes)
  4. EASY (1.84 stars, 413 notes)
  5. EXTREME (5.9 stars, 1151 notes)
  6. HARD (3.89 stars, 802 notes)
  7. INSANE (4.57 stars, 938 notes)
  8. K.I.A. (6.88 stars, 1400 notes)
  9. NORMAL (2.44 stars, 554 notes)
Download: Linkin Park - Guilty All The Same (feat. Rakim)
Information: Scores/Beatmap Listing
---------------
I remapped this after 6 years: beatmapsets/1590600#osu/3248710

RIP

LP's best song.

ANOTHER was mapped by Crystal

6.88 7.03 7.01 6.88 6.93 jumps not enough? Try 7.37 7.39 7.38 7.20 7.26 here: s/518596

Inspired by Zapy (but not implemented well)
Crystal
hype
liaoxingyao
7.10
gg
Topic Starter
pw384

liaoxingyao wrote:

7.10
gg
its 7.16 now lol


EDIT: oh yes, this is a nice placeholder, isn't it? ;w;

p1.pas
Program p1;

Const

Start_Y=35;
End_Y=435;
Partial_Count=300;
Angle_Tan=2.2;
Lasting=8000;

Var

Start_Time:longint;
Start_X:integer;
End_X:integer;
i:integer;

Begin

Randomize;
assign(output,'output.txt');
rewrite(output);
for i:=1 to Partial_Count do
begin
Start_X:=trunc(8+random*370);
End_X:=trunc(Start_X-((End_Y-Start_Y)/Angle_Tan));
Start_Time:=trunc(153240+(179640-153240)*random);
writeln('Sprite,Background,Centre,"SB/d.png",320,240');
writeln(' M,2,',Start_Time,',',Start_Time+Lasting,',',Start_X,',',Start_Y,',',End_X,',',End_Y);
writeln(' S,0,',Start_Time,',,0.1');
end;
close(output);

End.

2.pas
Program p2;

Const

interval=50;
lasting=300;
n=39;
scale=0.38;
start_x=10;

Var

i,j,cx:integer;
st,et,t1,t2,t3,line,t4,t5,t6:longint;
charsize:array[1..27] of integer;
linesize:array[1..6] of integer;
Lyric:array[1..39] of string;
cc:char;

Begin

assign(output,'output.txt');
rewrite(output);
assign(input,'Charsize.txt');
reset(input);
for i:=1 to 27 do
begin
readln(charsize[i]);
charsize[i]:=trunc(charsize[i]*scale);
end;
for i:=1 to 6 do
begin
readln(linesize[i]);
end;
close(input);
assign(input,'Lyric.txt');
reset(input);
for i:=1 to 39 do
begin
readln(Lyric[i]);
end;
close(input);
assign(input,'data.txt');
reset(input);
for i:=1 to 39 do
begin
readln(t1,t2,t3,line,t4,t5,t6);
st:=t1*60000+t2*1000+t3-450;
et:=t4*60000+t5*1000+t6-450;
cx:=start_x;
for j:=1 to length(Lyric[i]) do
begin
cc:=Lyric[i][j];
writeln('Sprite,Foreground,TopLeft,"SB/L/2/',cc,'.png",0,0');
writeln(' M,2,',st,',',st+lasting,',-30,',linesize[line],',',cx,',',linesize[line]);
writeln(' S,0,',st,',,',scale:0:4);
writeln(' F,2,',et,',',et+lasting,',1,0');
st:=st+interval;
et:=et+interval;
if cc<>'`' then cx:=cx+3+charsize[ord(cc)-ord('A')+1] else cx:=cx+3+charsize[27];
end;
end;
close(output);
End.

3.pas
Program p3;

Const

startx=553;
starty=276;


Var

midax:integer;
i:integer;
startt,y,cy:longint;
sc,sc2:real;
out1,out2:text;

Begin

assign(out1,'output1.txt');
rewrite(out1);
assign(out2,'output2.txt');
rewrite(out2);
randomize;
y:=starty;
for i:=0 to 50 do
begin
midax:=startx-5+trunc(10*random);
startt:=57240+i*100;
y:=y-trunc(random*4)-2;
cy:=y;
writeln(out1,'Sprite,Background,Centre,"SB/c.png",0,0');
writeln(out2,'Sprite,Background,Centre,"SB/c.png",0,0');
sc:=0.10+i*i/2500;
writeln(out1,' C,0,',startt,',,192,192,192');
writeln(out2,' C,0,',startt+150,',,248,248,248');
while cy>50 do
begin
sc2:=sc*0.75;
writeln(out1,' M,0,',startt,',,',midax,',',cy);
writeln(out1,' S,1,',startt,',',startt+600,',0,',sc:0:3);
writeln(out1,' S,2,',startt+600,',',startt+1650,',',sc:0:3,',0');
writeln(out2,' M,0,',startt+150,',,',midax,',',cy-2);
writeln(out2,' S,1,',startt+150,',',startt+750,',0,',sc2:0:3);
writeln(out2,' S,2,',startt+750,',',startt+1650,',',sc2:0:3,',0');
cy:=cy-40;
startt:=startt+1800;
sc:=sc*(1.12+i/70)*(random/15+1);
midax:=midax+trunc((i-12)*sqrt(i)/7);
end;
end;
close(out1);
close(out2);
End.

charsize.txt
74
69
70
69
51
51
68
68
30
41
71
47
91
66
68
63
68
66
69
64
67
76
118
70
70
54
54
60
115
170
225
280
335

data.txt
2 32 490 1 2 35 340
2 33 090 2 2 35 490
2 33 420 3 2 35 640
2 34 140 4 2 36 090
2 35 340 1 2 37 740
2 35 490 2 2 37 890
2 35 640 3 2 38 040
2 36 090 4 2 38 040
2 36 540 5 2 38 040
2 37 740 1 2 40 140
2 37 890 2 2 40 290
2 38 040 3 2 40 440
2 40 140 1 2 42 540
2 40 290 2 2 42 690
2 40 440 3 2 42 840
2 40 890 4 2 43 740
2 41 190 5 2 43 740
2 41 640 6 2 43 740
2 42 540 1 2 44 940
2 42 690 2 2 45 090
2 42 840 3 2 45 240
2 43 740 4 2 46 140
2 44 940 1 2 47 340
2 45 090 2 2 47 490
2 45 240 3 2 47 640
2 46 140 4 2 48 540
2 46 440 5 2 48 840
2 47 340 1 2 49 740
2 47 490 2 2 49 890
2 47 640 3 2 50 040
2 48 540 4 2 50 490
2 48 840 5 2 51 240
2 49 740 1 2 51 840
2 49 890 2 2 51 840
2 50 040 3 2 51 840
2 50 490 4 2 51 840
2 51 240 5 2 51 840

lyric.txt
SHOW
US
ALL
AGAIN
THAT
OUR
HANDS
ARE
UNCLEAN
THAT
WE`RE
UNPREPARED
THAT
YOU
HAVE
WHAT
WE
NEED
SHOW
US
ALL
AGAIN
`CUZ
WE
CANNOT
BE
SAVED
`CUZ
THE
END
IS
NEAR
NOW
THERE`S
NO
OTHER
WAY
Crystal
hello!

[EXTRA]
00:01:290 - 00:08:490 - 这一段怎么都是finish啊 略吵
00:19:290 - 这里加个circle吧 知道是为了突出这里安静但是漏了个音听起来实在有点怪
00:54:240 (1) - 216|152? 重叠起来突出不了重音
01:12:390 (4,5) - *http://puu.sh/jyIMz/b67a1dc763.jpg 这个怎么样? 原先的间距略怪 3.03-->1.42...
01:16:740 (2,4) - 这两个不要overlap? 第一是看起来不清楚 第二是这里的flow平着跳打起来也是怪怪的 建议把4放在64|288
这一段后面相似的不再说了
01:24:840 (1,2,3) - ctrl+g?
01:25:140 (4,5,6,7) - 建议这样放 *http://puu.sh/jyJ0n/c97d673543.jpg
03:37:590 加个circle在3的头的位置 这个难度这个排列很容易就读成1/2 况且这里本身也有音
05:21:090 - 05:34:440 感觉这里不需要kiai
05:38:340 (1,2) - 有点丑...
05:43:140 (10) - NC

本来想写个灵魂mod结果还是水摸了orz
good luck!!!
Topic Starter
pw384
nbnb,等我afk回来
Amori
[Extra]
01:01:740 (2,3,4,5,1) -这段变间距连打感觉有点坑
01:34:440 (1,2,3) - 这段大跳接三连感觉难度有点高
02:04:440 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段折返部分换成切指会不会更爽呢【思考
02:14:415 - 这个地方我觉得可以加个note
02:14:640 - 02:14:706 - 如果仔细听的话会发现这里有节拍。我建议02:14:640 - 把这里设为02:14:490 (2) - 滑条的结尾,然后把02:14:715 - 02:14:790 - 这两个地方加note变成一个滑条接短连
02:58:440 - 这个地方没节拍感觉有点奇怪啊,将02:58:290 (5) - 改成滑条,滑条结尾在02:58:440 - 如何
05:44:640 (5,6,1,2,3,4,1,2,3,4) - 我觉得这里的部分折返可以换成切指
EncoreW
[General]

countdown

[EXTRA]

建议换一个屌一点的diffname

00:01:290 (1) - 00:08:490 (6) - 这一段finish的音量太大,感觉要削

00:16:590 (1,1) - 这两个感觉更应该是ctrl+h而不是ctrl+shift+r

00:19:740 (1,2,3) - 00:21:090 (4) - 这两个感觉应该都放clrcle 或者3/2滑条,钢琴的声音太明显

00:54:090 (6) - 照之前这么来的话 这个更应该出现在(256,192)

00:59:640 (1) - L和 P的那段不平行,修一下

01:01:740 (2,3,4,5,1) - 这个间距感觉也不是有特别大的意义

02:04:440 (1) - 这里开始可以多插点绿线开始变音量了

02:22:440 (1) - 感觉这地方更适合drum-finish,但是肯定不是clap

03:00:690 (8) - 最后的clap同理 ↑

后面全是大跳看样子也讲不出啥,总之这图没啥人性就是了
Topic Starter
pw384

Crystal wrote:

hello!

[EXTRA]
00:01:290 - 00:08:490 - 这一段怎么都是finish啊 略吵 :arrow: 35%
00:19:290 - 这里加个circle吧 知道是为了突出这里安静但是漏了个音听起来实在有点怪 :arrow: k
00:54:240 (1) - 216|152? 重叠起来突出不了重音 :arrow: 一部分重排了
01:12:390 (4,5) - *http://puu.sh/jyIMz/b67a1dc763.jpg 这个怎么样? 原先的间距略怪 3.03-->1.42... :arrow: k
01:16:740 (2,4) - 这两个不要overlap? 第一是看起来不清楚 第二是这里的flow平着跳打起来也是怪怪的 建议把4放在64|288
这一段后面相似的不再说了 :arrow: 第一次听这首歌的时候就在捣鼓能不能玩左右乱蹦的梗了...
01:24:840 (1,2,3) - ctrl+g? :arrow: flow整体上下蹦
01:25:140 (4,5,6,7) - 建议这样放 *http://puu.sh/jyJ0n/c97d673543.jpg :arrow: ^
03:37:590 加个circle在3的头的位置 这个难度这个排列很容易就读成1/2 况且这里本身也有音 :arrow: 改了间距
05:21:090 - 05:34:440 感觉这里不需要kiai :arrow: k
05:38:340 (1,2) - 有点丑... :arrow: 懒得动了...
05:43:140 (10) - NC :arrow: k

本来想写个灵魂mod结果还是水摸了orz
good luck!!!

Amori wrote:

[Extra]
01:01:740 (2,3,4,5,1) -这段变间距连打感觉有点坑 :arrow: 还好吧
01:34:440 (1,2,3) - 这段大跳接三连感觉难度有点高 :arrow: 仿佛没啥问题,重新排了排
02:04:440 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段折返部分换成切指会不会更爽呢【思考 :arrow: 这里相对安静用滑条更好
02:14:415 - 这个地方我觉得可以加个note :arrow:
02:14:640 - 02:14:706 - 如果仔细听的话会发现这里有节拍。我建议02:14:640 - 把这里设为02:14:490 (2) - 滑条的结尾,然后把02:14:715 - 02:14:790 - 这两个地方加note变成一个滑条接短连
02:58:440 - 这个地方没节拍感觉有点奇怪啊,将02:58:290 (5) - 改成滑条,滑条结尾在02:58:440 - 如何 :arrow: 不好,因为是为了突出后面的六边形跳+鼓点的
05:44:640 (5,6,1,2,3,4,1,2,3,4) - 我觉得这里的部分折返可以换成切指 :arrow: 这段电吉他有点乱,避免各种问题还是用滑条带过去了

T-Mac wrote:

[General]

countdown

[EXTRA]

建议换一个屌一点的diffname :arrow: 大写的看上去酷炫

00:01:290 (1) - 00:08:490 (6) - 这一段finish的音量太大,感觉要削 :arrow: 35%

00:16:590 (1,1) - 这两个感觉更应该是ctrl+h而不是ctrl+shift+r :arrow: 本意是要转下来的

00:19:740 (1,2,3) - 00:21:090 (4) - 这两个感觉应该都放clrcle 或者3/2滑条,钢琴的声音太明显 :arrow: 前面补了一个note

00:54:090 (6) - 照之前这么来的话 这个更应该出现在(256,192) :arrow: 这里重排了

00:59:640 (1) - L和 P的那段不平行,修一下 :arrow: k

01:01:740 (2,3,4,5,1) - 这个间距感觉也不是有特别大的意义 :arrow: 强调突然插进来的鼓

02:04:440 (1) - 这里开始可以多插点绿线开始变音量了 :arrow: 这样子其实也差不多

02:22:440 (1) - 感觉这地方更适合drum-finish,但是肯定不是clap :arrow: 强调鼓声的戛然而止,用clap比较突出,所以用clap更好

03:00:690 (8) - 最后的clap同理 ↑ :arrow: ^

后面全是大跳看样子也讲不出啥,总之这图没啥人性就是了
写摸;w;
Hollow Wings
from pending

我tm。。。对称流有什么好摸的。。。算了还是看看

NO KD

EXTRA

  1. 00:53:340 (1,2,3,4,5,6) - 这里跳那么大干嘛。
  2. 01:48:990 (2) - 反向更好。

Insane

  1. 01:44:640 (1,2,3,4) - 前面错开了这里不错开么。。。
  2. 02:23:640 (4) - 这边没用的绿线该删删。
  3. 03:51:090 (1,2) - 挡箭头建议改了。

没啥想说的,对称流柑橘好省力啊,哪天我也试试。。。

good luck.
Shohei Ohtani
rank now tbh
Topic Starter
pw384

Reditum wrote:

rank now tbh
not now but soon©
EncoreW
Linkin Park Airman
[Crz]Makii
没人摸,为什么会这样呢?(
Taiko Oni
00:04:890 (20,21,22,23,24) - 可以换成大饼
00:17:790 (84) - 这个别用k吧,d就好
00:38:865 - 这放个d显得不突兀
00:42:390 (229,230,231) - 这三个 音重了一些吧 用d大概好点?
01:14:640 - 音还是补上吧 后面那个白线也是
05:11:640 - kiai end
05:23:340 - 这里空的也挺奇怪的...建议补上
柑橘节奏比较怪摸不出什么东西来...水摸别打死我
Vert
水摸
这么几把长,我就看最高难度了
[K.I.A]
00:30:540 (2,3) - 往上挪吧,让2叠在00:29:790 (7) - 结尾
01:11:190 (6,7,8,1,2) - 强烈建议前面的5滑条尾能按,其次后面12换成滑条,这音完全不一样却用一样的间距,(或者你把678做成小跳也可
02:12:840 (1,2,3,4) - 建议不要和前面四个完全重叠,错开一点或者再大一圈比较好
03:35:040 (1,2) - 这俩可以放个跳,理由还是音变了
03:36:240 (5,6,7) - ^
不过我又看到了后面有类似的(摊手,不是很懂你们对称

没啥了,好像有一些没叠好,反正我也不是强迫症就没仔细找,提一句好了,美丽拿2个kd跑路
Wing My Way
神图
Nezzar
1pc fc
Topic Starter
pw384

DenierNezzar wrote:

1pc fc
Wow I don't even... I have to say that you're really pro!
And also thank you for testing the beatmap! ;w;

sahuang wrote:

你还是人吗
臭老婆你还是人吗???
sahuang
你还是人吗
臭老婆你还是人吗???

INSANE
00:16:140 (2,3,4) - 太难读了。。
00:32:340 (2) - 或者 00:32:940 (4) - 可以2个圈替代
01:19:740 (4,2) - 位置关系可以再改善一下

HARD
00:03:990 (5,6) - 其实我觉得不好看诶
00:10:140 (4) - NC?

NORMAL
01:55:590 (3,4) - 还是跟一下DS好。。

EASY
05:47:604 (1,2,3) - DS

其实没什么好摸的。。很好啊,但是AI里面一堆问题,unsnap啊,tag conflict啊什么的(尤其是insane

太强了,star
Topic Starter
pw384

sahuang wrote:

你还是人吗
臭老婆你还是人吗???

INSANE
00:16:140 (2,3,4) - 太难读了。。 :arrow: 先留着
00:32:340 (2) - 或者 00:32:940 (4) - 可以2个圈替代 :arrow: 跟主难度 不改
01:19:740 (4,2) - 位置关系可以再改善一下 :arrow: 改了

HARD
00:03:990 (5,6) - 其实我觉得不好看诶 :arrow: 大抵是还行的
00:10:140 (4) - NC? :arrow: fixed

NORMAL
01:55:590 (3,4) - 还是跟一下DS好。。 :arrow: 跟ds的话反而容易读错

EASY
05:47:604 (1,2,3) - DS :arrow: fixed

其实没什么好摸的。。很好啊,但是AI里面一堆问题,unsnap啊,tag conflict啊什么的(尤其是insane

太强了,star

Vert wrote:

水摸
这么几把长,我就看最高难度了
[K.I.A]
00:30:540 (2,3) - 往上挪吧,让2叠在00:29:790 (7) - 结尾 :arrow: 不好
01:11:190 (6,7,8,1,2) - 强烈建议前面的5滑条尾能按,其次后面12换成滑条,这音完全不一样却用一样的间距,(或者你把678做成小跳也可 :arrow: 有道理
02:12:840 (1,2,3,4) - 建议不要和前面四个完全重叠,错开一点或者再大一圈比较好 :arrow: 这一段re了
03:35:040 (1,2) - 这俩可以放个跳,理由还是音变了 :arrow: 跟吉他的 不改
03:36:240 (5,6,7) - ^
不过我又看到了后面有类似的(摊手,不是很懂你们对称

没啥了,好像有一些没叠好,反正我也不是强迫症就没仔细找,提一句好了,美丽拿2个kd跑路

[Crz]Sword wrote:

没人摸,为什么会这样呢?(
00:04:890 (20,21,22,23,24) - 可以换成大饼 :arrow: 感觉没必要吧,这里还是比较弱的
00:17:790 (84) - 这个别用k吧,d就好 :arrow: fixed
00:38:865 - 这放个d显得不突兀 :arrow: fixed
00:42:390 (229,230,231) - 这三个 音重了一些吧 用d大概好点? :arrow: 就是要重 不重 不玩
01:14:640 - 音还是补上吧 后面那个白线也是 :arrow: 有点怪orz
05:11:640 - kiai end :arrow: 我再想想...[/i]
05:23:340 - 这里空的也挺奇怪的...建议补上
柑橘节奏比较怪摸不出什么东西来...水摸别打死我

Hollow Wings wrote:

from pending

我tm。。。对称流有什么好摸的。。。算了还是看看

NO KD

KIA

  1. 00:53:340 (1,2,3,4,5,6) - 这里跳那么大干嘛。 :arrow: 我要思考一下
  2. 01:48:990 (2) - 反向更好。 :arrow: 不好,想出鼓的时候把flow调换过来而不是现在的时候

EXTREME

  1. 01:44:640 (1,2,3,4) - 前面错开了这里不错开么。。。 :arrow: fixed
  2. 02:23:640 (4) - 这边没用的绿线该删删。 :arrow: 工程量太大,懒
  3. 03:51:090 (1,2) - 挡箭头建议改了。 :arrow: 这个rankable

没啥想说的,对称流柑橘好省力啊,哪天我也试试。。。

good luck.
鞋鞋各位大佬的摸
Foxy Grandpa
Hi, from my queue~

KIA
Storyboard is really cool :O
00:52:440 (1,2,3,4,5,6,1,2,3,4,5,6) - These jumps look good but the second set increase a lot from the first set of jumps, it say either increase the distance of the just set of jumps or nerf the distance of the second
00:59:640 (1) - Love this :P
01:16:440 (1,2) - Overlapping on 1 and 2 feels weird, maybe move 1 up a bit more?
This map is so fucking cool :o, looking through the whole thing i could barley find anything except for those. I can really tell there was A LOT of work put into this. Looks really sweet

Extreme
01:56:940 (10,11) - NC here
05:07:440 (5,6,7,8) - Spacing on 8 doesn't feel very natural compared to the other jumps

Insane
After playing through the whole thing, here are some of the things i found that were odd / weird
05:40:440 (1,2,3,4,5,6) - This part just kind of jumped out at me, with the sliders in the part before my suggestion would be just to shorten the distance between 6 and 7
05:42:690 (4) - ???. this slider seems reallllly out of place

Love the storyboard / mapset. Good luck!
Topic Starter
pw384

FoxyGrandpa wrote:

Hi, from my queue~

KIA
Storyboard is really cool :O
00:52:440 (1,2,3,4,5,6,1,2,3,4,5,6) - These jumps look good but the second set increase a lot from the first set of jumps, it say either increase the distance of the just set of jumps or nerf the distance of the second :arrow: you're right
00:59:640 (1) - Love this :P :arrow: haha
01:16:440 (1,2) - Overlapping on 1 and 2 feels weird, maybe move 1 up a bit more? :arrow: that's intentionally made, with the slidertail covering the tick
This map is so fucking cool :o, looking through the whole thing i could barley find anything except for those. I can really tell there was A LOT of work put into this. Looks really sweet

Extreme
01:56:940 (10,11) - NC here :arrow: add it at another place
05:07:440 (5,6,7,8) - Spacing on 8 doesn't feel very natural compared to the other jumps :arrow: adjust a bit

Insane
After playing through the whole thing, here are some of the things i found that were odd / weird
05:40:440 (1,2,3,4,5,6) - This part just kind of jumped out at me, with the sliders in the part before my suggestion would be just to shorten the distance between 6 and 7 :arrow: I reduced the spacing
05:42:690 (4) - ???. this slider seems reallllly out of place :arrow: oh ok fixed

Love the storyboard / mapset. Good luck!
thank you for your modding!! :)
Wishkey
Heyo!
From my queue, respect for mapping a full spread marathon song! :D
For hitsound stuff imma only do the beginner diff and then you can copy them to the others whichever you accept, gonna skim through

Beginner
  1. 00:08:790 (2) - no clap or something here for all the buildup to this? you do it with similar stuff like 02:21:240 (3) -
  2. 00:10:890 (1,2,3,1,2) - bit curious why you stopped with the finishes here, since its basicly a louder version of the intro with all the finishes aswell. You could add some soft addition finishes on these aswell imo
  3. 00:14:490 (3,1) - this is the only time the your using a 1/1 in the entire diff, best to make it atleast 1.5 aswell like shortening 00:14:490 (3) - by 1/1
  4. 00:41:640 (4) - would be cool to express the drum dropping here in the middle by making the slider something like this
  5. 00:56:040 (5) - middle here deserves a clap imo, it stands out from the rest
  6. 01:14:040 (2) - drum finish on the tail? since its the end of a section and into a little break
  7. 01:42:840 (2) - extend to the red tick with a whistle here, this is the only diff in which you decided to put emphasizes on the withe tick here instead the red
  8. 01:54:840 (1) - soft addition instead of normal here? since the symbals are playing for while aswell like 01:59:640 (1) -
  9. 02:03:240 (1) - wouldn't make this a return if you compare it to easy and normal where its a buildup like the song suggests, here you make it seem like it stops halfway with the buildup, just a slider art or something fits better here imo
  10. 02:39:240 (2) - remove whistle on tail like in all the other diffs or add one to the others (last option best I think following the next notes)
  11. 02:54:840 (2) - check DS
  12. 03:43:440 (1) - this middle sound during this section is just asking for claps dude, I mean if this was a live performances people would clap to this beat :D
  13. 04:21:840 (1) - ^
Easy
  1. seems fine but you got some small >+-0.05 ds probs which can be ez fixed check AI for this or well here are all of them
  2. 00:07:440 (2) - ds
  3. 02:55:440 (2,3) - check ds move a bit to the right
  4. 03:08:040 (3,4) - ds
  5. 03:22:440 (2) - ds
  6. [03:32:640 (2,1) - DS here, might need to adjest the tail of 03:33:090 (1) - a little to get the blanket right
  7. 03:35:040 (4,1) - ^
  8. 03:35:490 (1) - clap on tail? it stands out from the rest here
  9. 04:56:640 (4) - ds
  10. 05:10:440 (2) - 05:21:090 (1,1) - ds again just copy paste them from the 3:32 part
  11. 05:43:140 (3,1,2,3) - euhm what NC pattern are you following here? seems a bit out of place with the rest of the map
  12. seems fine
normal
  1. Check AI for ds prob, you got some more noticalbe ones like 01:56:040 (4) - and 00:11:865 (2,3) - and 05:03:240 (3) -
  2. 01:39:540 - why not map this aswell if your gonna map 01:39:390 (4) -
  3. 01:47:040 (3) - add a clap in ADVANCED diff aswell
  4. 01:48:990 (3) - reduce this by 1/2 and add a 1/2 on the current end of the slider, 01:49:590 - should be mapped here imo since these are really loud drums
  5. 03:35:040 (4,5,1) - wouldn't make this kind of repeated stacking in a normal diff, move 1 away
  6. 03:37:740 (4) - change into a circle + slider fits better here for the extended sound and it'll play the same as 03:36:990 (2,3) -
  7. 04:22:890 (3) - wouldn't skip the really loud beat in the middle here in the diffs, you have it emphasized in some diffs like KIA and haven't even mapped it in some bit weird
  8. 04:40:590 (4) - NC
  9. 05:23:490 (1) - same as 03:35:040 (4)
Advanced
  1. 00:17:340 (1,2) - could switch the places of these so you also have a jump and direction change at 1 where the music gets louder, right now really large jump 00:17:790 (2) feels kinda off when you don't have anything at (1), tho it fits the pattern, just bit of a unexpted huge jump for me
  2. 00:36:840 (1,2,3,4) - why split these in groups of 2, since 12 and 34 are the same sound
  3. 01:11:640 (1,2) - slider instead here? kinda loses the impact of the previous drums with this being the exact same
  4. 02:19:740 (3,4,5) - would be nice if these were starting from the tail instead to indicate the change in (3) in the music since its bulding up to this and then going back down
  5. 03:00:840 (1) - why not move this to the top right, dunna why you decided to break the flow here when its building to this
  6. 03:52:590 (5) - consistent NC with 03:47:790 (1) -
  7. 04:01:890 (1) - and 03:57:090 (3) - ^
Hard
  1. 01:10:740 (4,5,6) - 01:11:190 (5,6) - should basicly start at the end of (4) instead now since here start the drums so try to make these clickable
  2. 01:16:440 (2) - why not control g this aswell like on 01:17:640 (2) - that being the same as (1) is kinda weird with the change in intensity
  3. 04:37:440 (3,1) - can blanket these by making (3) a bit steeper if you want, make 04:36:240 (3) - the same afterwards if you do
  4. 05:45:240 (1) - you can control h and move a bit closer to 128/312 so 05:45:240 (1,2,3) - is kinda mirrored with 05:47:019 (3,4,1,2) -
  5. nice diff!
insane
  1. 00:17:940 (2) - seems a bit out of place compared to the rest, would rearrange this a bit. Small suggestion
  2. 00:23:490 (1) - drum is 1/4 here bit of an overmap like here 00:39:390 (2,3,1) - you use 1/4 aswell, same for kia/extreme diff
  3. 01:34:440 (1,2) - ha was kinda expting these to be control +g'd bc of the switch in the music
  4. 02:22:440 (9) - NC like the rest of the diffs
  5. 03:00:690 (8) - ^
  6. 04:23:040 - wouldn't ignore this beat here loudest in all the song or smthing
  7. 05:23:340 - , - 05:23:640 - missed the drum beat, knew you are trying to mirror that previous part but that part didnt had a drum so should be mapped here since its really audible imo
KIA
  1. that symmetrie hnggg
  2. 01:01:840 (3,4,1) - bit weird that (3,4) has the biggest acceleration 0.4 to 1.0 when emphasis is on 01:02:040 (1) - here would make that the biggest
  3. 01:05:490 - circle here or do what you did with 01:03:240 (3,4) -
  4. 03:13:065 (2) - bit random to be the only one not stacked in this diff
  5. 03:59:490 (1,2) - reduce the spacing a bit, was a weird jump during this section and these notes
  6. 05:09:240 (1,2,1,2,1,2,1,2) - its fine as it is but you can increase the spacing here/change direction if you want because of the change in pitch since you did something with this pitch in the other diffs here
  7. 05:34:440 (7) - NC
Extreme
  1. some stuff alrdy got mentioned in other mods so only some stuff
  2. 01:11:640 (4,5) - same as advanced and NC 4 here instead of 01:11:940 (1) - like in advanced
  3. 03:59:115 (3,1) - blanket can be improved here
  4. 05:34:440 (8) - NC
  5. seems fine
Thats about it, GL with ranked dude! love the song :D
Topic Starter
pw384

Wishkey wrote:

Heyo!
From my queue, respect for mapping a full spread marathon song! :D
For hitsound stuff imma only do the beginner diff and then you can copy them to the others whichever you accept, gonna skim through

Beginner
  1. 00:08:790 (2) - no clap or something here for all the buildup to this? you do it with similar stuff like 02:21:240 (3) -
  2. 00:10:890 (1,2,3,1,2) - bit curious why you stopped with the finishes here, since its basicly a louder version of the intro with all the finishes aswell. You could add some soft addition finishes on these aswell imo :arrow: that's fine cuz soft finishes feel a bit out of place
  3. 00:14:490 (3,1) - this is the only time the your using a 1/1 in the entire diff, best to make it atleast 1.5 aswell like shortening 00:14:490 (3) - by 1/1
  4. 00:41:640 (4) - would be cool to express the drum dropping here in the middle by making the slider something like this
  5. 00:56:040 (5) - middle here deserves a clap imo, it stands out from the rest
  6. 01:14:040 (2) - drum finish on the tail? since its the end of a section and into a little break
  7. 01:42:840 (2) - extend to the red tick with a whistle here, this is the only diff in which you decided to put emphasizes on the withe tick here instead the red
  8. 01:54:840 (1) - soft addition instead of normal here? since the symbals are playing for while aswell like 01:59:640 (1) -
  9. 02:03:240 (1) - wouldn't make this a return if you compare it to easy and normal where its a buildup like the song suggests, here you make it seem like it stops halfway with the buildup, just a slider art or something fits better here imo :arrow: a return here can also make an awesome build-up, one that leads to the calm part
  10. 02:39:240 (2) - remove whistle on tail like in all the other diffs or add one to the others (last option best I think following the next notes)
  11. 02:54:840 (2) - check DS
  12. 03:43:440 (1) - this middle sound during this section is just asking for claps dude, I mean if this was a live performances people would clap to this beat :D :arrow: nice idea!!
  13. 04:21:840 (1) - ^
Easy
  1. seems fine but you got some small >+-0.05 ds probs which can be ez fixed check AI for this or well here are all of them :arrow: i don't mind DS problems cuz no one's able to tell the difference between 1.00x and 1.05x when playing
  2. 00:07:440 (2) - ds
  3. 02:55:440 (2,3) - check ds move a bit to the right
  4. 03:08:040 (3,4) - ds
  5. 03:22:440 (2) - ds
  6. [03:32:640 (2,1) - DS here, might need to adjest the tail of 03:33:090 (1) - a little to get the blanket right :arrow: i fixed this.
  7. 03:35:040 (4,1) - ^
  8. 03:35:490 (1) - clap on tail? it stands out from the rest here
  9. 04:56:640 (4) - ds
  10. 05:10:440 (2) - 05:21:090 (1,1) - ds again just copy paste them from the 3:32 part
  11. 05:43:140 (3,1,2,3) - euhm what NC pattern are you following here? seems a bit out of place with the rest of the map
  12. seems fine
normal
  1. Check AI for ds prob, you got some more noticalbe ones like 01:56:040 (4) - and 00:11:865 (2,3) - and 05:03:240 (3) -
  2. 01:39:540 - why not map this aswell if your gonna map 01:39:390 (4) -
  3. 01:47:040 (3) - add a clap in ADVANCED diff aswell
  4. 01:48:990 (3) - reduce this by 1/2 and add a 1/2 on the current end of the slider, 01:49:590 - should be mapped here imo since these are really loud drums
  5. 03:35:040 (4,5,1) - wouldn't make this kind of repeated stacking in a normal diff, move 1 away :arrow: in fact this normal is quite like a Hard- diff due to 1/2s, and i believe those who can deal with 1/2s will be able to handle such stacks
  6. 03:37:740 (4) - change into a circle + slider fits better here for the extended sound and it'll play the same as 03:36:990 (2,3) -
  7. 04:22:890 (3) - wouldn't skip the really loud beat in the middle here in the diffs, you have it emphasized in some diffs like KIA and haven't even mapped it in some bit weird
  8. 04:40:590 (4) - NC :arrow: "ty" is here unable to be isolated
  9. 05:23:490 (1) - same as 03:35:040 (4) :arrow: the same
Advanced
  1. 00:17:340 (1,2) - could switch the places of these so you also have a jump and direction change at 1 where the music gets louder, right now really large jump 00:17:790 (2) feels kinda off when you don't have anything at (1), tho it fits the pattern, just bit of a unexpted huge jump for me
  2. 00:36:840 (1,2,3,4) - why split these in groups of 2, since 12 and 34 are the same sound
  3. 01:11:640 (1,2) - slider instead here? kinda loses the impact of the previous drums with this being the exact same
  4. 02:19:740 (3,4,5) - would be nice if these were starting from the tail instead to indicate the change in (3) in the music since its bulding up to this and then going back down
  5. 03:00:840 (1) - why not move this to the top right, dunna why you decided to break the flow here when its building to this :arrow: Breaking the flow, to suggest the start of chorus, or not, to keep the rhythm of drums, are both okay
  6. 03:52:590 (5) - consistent NC with 03:47:790 (1) -
  7. 04:01:890 (1) - and 03:57:090 (3) - ^
Hard
  1. 01:10:740 (4,5,6) - 01:11:190 (5,6) - should basicly start at the end of (4) instead now since here start the drums so try to make these clickable
  2. 01:16:440 (2) - why not control g this aswell like on 01:17:640 (2) - that being the same as (1) is kinda weird with the change in intensity
  3. 04:37:440 (3,1) - can blanket these by making (3) a bit steeper if you want, make 04:36:240 (3) - the same afterwards if you do :arrow: yeah it's not meant to be a blanket
  4. 05:45:240 (1) - you can control h and move a bit closer to 128/312 so 05:45:240 (1,2,3) - is kinda mirrored with 05:47:019 (3,4,1,2) - :arrow: ahh i use another symmetrical pattern here
  5. nice diff!
insane
  1. 00:17:940 (2) - seems a bit out of place compared to the rest, would rearrange this a bit. Small suggestion
  2. 00:23:490 (1) - drum is 1/4 here bit of an overmap like here 00:39:390 (2,3,1) - you use 1/4 aswell, same for kia/extreme diff :arrow: i need to check the multitrack file to see whether it's 1/4 or 1/6. too busy with temporary jobs recently to do this
  3. 01:34:440 (1,2) - ha was kinda expting these to be control +g'd bc of the switch in the music :arrow: that's tooooooo difficult for players to sightread it out
  4. 02:22:440 (9) - NC like the rest of the diffs
  5. 03:00:690 (8) - ^
  6. 04:23:040 - wouldn't ignore this beat here loudest in all the song or smthing
  7. 05:23:340 - , - 05:23:640 - missed the drum beat, knew you are trying to mirror that previous part but that part didnt had a drum so should be mapped here since its really audible imo
KIA
  1. that symmetrie hnggg
  2. 01:01:840 (3,4,1) - bit weird that (3,4) has the biggest acceleration 0.4 to 1.0 when emphasis is on 01:02:040 (1) - here would make that the biggest
  3. 01:05:490 - circle here or do what you did with 01:03:240 (3,4) -
  4. 03:13:065 (2) - bit random to be the only one not stacked in this diff
  5. 03:59:490 (1,2) - reduce the spacing a bit, was a weird jump during this section and these notes
  6. 05:09:240 (1,2,1,2,1,2,1,2) - its fine as it is but you can increase the spacing here/change direction if you want because of the change in pitch since you did something with this pitch in the other diffs here :arrow: the singer goes on repeating "there's no one else to blame" here so i think there's no need to change ds.
  7. 05:34:440 (7) - NC
Extreme
  1. some stuff alrdy got mentioned in other mods so only some stuff
  2. 01:11:640 (4,5) - same as advanced and NC 4 here instead of 01:11:940 (1) - like in advanced
  3. 03:59:115 (3,1) - blanket can be improved here
  4. 05:34:440 (8) - NC
  5. seems fine
Thats about it, GL with ranked dude! love the song :D
Yeah, non-reply means being fixed. I can't thank you more for your useful mod! :)
Pata-Mon
from 小星星

[another]
  1. 00:34:140 (1,1) - stack?
  2. 03:12:840 (1,2) - 感觉危险
  3. 03:43:890 (1) - 加次折返?
  4. 04:11:190 - 感觉前后跟的话这里空着没道理
美丽 gl
Crystal

Pata-Mon wrote:

from 小星星

[another]
  1. 00:34:140 (1,1) - stack? on purpose
  2. 03:12:840 (1,2) - 感觉危险
  3. 03:43:890 (1) - 加次折返?为什么
  4. 04:11:190 - 感觉前后跟的话这里空着没道理
美丽 gl
thanks!
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