lmao.
These 2 points about overmapping : it depends on the context and these triples work, they are natural to play and I understood what captin wants to do here with those triples. Adding extra triples that, apparently do not fit the song is not that bad, it just depends on the context.Quality Assurance Team wrote:
- 00:49:926 (2,3,4,2,3,4) - Overmapped. The music does not have anything in it that would justify these. Blue ticks are audible if you listen to them carefully, but due to the vocal, it's difficult to hear the sound on blue ticks
- 03:16:013 (2,3,4,2,3,4) - This case is similar to 00:49:926 (2,3,4,2,3,4) - just more extreme. There is literally nothing in the music, making this completely overmapped. same as ^
Well, the discussion for a disqualification is always done by more than one QAT member ("discussion" gives a hint about it), so it'd feel kinda wrong for an individual QAT member to post it as it may imply that the DQ is done by the member's own discretion.- Ping - wrote:
The feature that helps QAT hide their name while writting post shouldn't used anymore , this is becoming more and more shit right now ....
Just a little rant, I'm almost getting tired of the drama around this map and the inefficiency of how this map - and maps with extra's in general - is handled by the QAT.Quality Assurance Team wrote:
General
Combo colorscaptin's Extra
The light grey combo color blends with the background too much which makes some of the hitobjects hardly visible.
Lack of concept regarding rhythms
The issues mentioned by Loctav and listed in the previous disqualification post have not been addressed properly again. Like stated previously, everything is mandatory to be fixed.
- 00:35:986 (4) - The song’s calm atmosphere does not call for such overmapping. I don't see how this is a must-fix at all, it fits properly to the intensifying clap-sound . In terms of density and flow this section plays really smooth already and certainly is less motion-heavy than the more intense parts of the map.
- 00:49:926 (2,3,4,2,3,4) - Overmapped. The music does not have anything in it that would justify these. I partly agree that 00:50:007 (3,3) - are not beats you will hear out particularly in the track, but this part is a really intense build-up to the kiai and the triples support this really well without butchering the music. I agree with CB at this point.
- 01:01:502 (1,2,1,2,1,2,1,1) - This part is overmapped. The song does not have a constant 1/4 rhythm going on. Okay, I kind of agree with this, this section was a bit over the top for what the music had to offer, especially 01:02:154 (1,2,1,1) - where I couldn't really see an increase of tension in the track either. But please, elaborate earlier on issues like these QATs and not in the 3rd or 4th DQ post. I suppose the same goes for 02:19:763 (1,2,1,2,1,2,1,1) - then?
- 03:16:013 (2,3,4,2,3,4) - This case is similar to 00:49:926 (2,3,4,2,3,4) - just more extreme. There is literally nothing in the music, making this completely overmapped. Same reasoning as in 00:49:926 (2,3,4,2,3,4) -, only notes that aren't clearly audible in the track are 03:16:094 (3,3) - and the triples still work fine here due to rhythm consistency with above one.
01:01:502 (1,2,1,2,1,2,1,1) - This part is overmapped. The song does not have a constant 1/4 rhythm going on.
The light grey combo color blends with the background too much which makes some of the hitobjects hardly visible.Yea these i agree but the other reasons are 100% troll xD
The 1/4 track wasn't thrown in by the artist for no reason, it's intended to compliment the rest of the song. captin took advantage of this to place special emphasis on certain beats throughout the map with triplets and kick sliders. It's a very unique interpretation compared to the lower difficulties, but it's executed amazingly well.Quality Assurance Team wrote:
- 03:16:013 (2,3,4,2,3,4) - This case is similar to 00:49:926 (2,3,4,2,3,4) - just more extreme. There is literally nothing in the music, making this completely overmapped. I don't even understand what you guys mean by "completely" and "more extreme," it's either overmapped or it's not. Anyone could clearly hear hi-hat sounds on these triplets so they are perfectly justified. The switch from a 1/4 to 1/2 tapping rhythm makes 00:49:763 (1,1) - MUCH more satisfying to hit, so removing them wouldn't even be an improvement.
lets get this ranked soon and make everyone happy xdNyquill wrote:
Thank you generally helpful guy Charles445
That was meant to be taken lightly, as a parody to what Gaia has written on the description of the map, nobody likes getting their map DQ'ed . As for the wall of text I wrote earlier, you most likely didn't read it since you deleted every post that didn't have a timing point, even though it said everything you pretty much just outlined with your 4 posts.peppy wrote:
Mapping ain't a happy thing? Because you ahve this vision in your head that YOU ARE ALWAYS RIGHT AND KNOW THE BEST. How about you get down off your wang horse and learn to accept constructive criticism?
i didn't and wasn't planning on deleting anything. i just addressed a few posts quickly because fucked if i'm going to reply to each individual complaint. let's stay on topic for the sake of the creator of this map, though.Spaghetti wrote:
That was meant to be taken lightly, as a parody to what Gaia has written on the description of the map, nobody likes getting their map DQ'ed . As for the wall of text I wrote earlier, you most likely didn't read it since you deleted every post that didn't have a timing point, even though it said everything you pretty much just outlined with your 4 posts.
Where did "fuck a donkey" come from? xDpeppy wrote:
fuck a donkey
I can't really hear a beat on the blue ticks even with 25% speed. However a possible solution would be in my opinion a slider + circle combo instead of a tripple since there is a sound that holds on onto the blue tick. So playwise you'd hit to the 1/2 notes which are clearly hearable.Charles445 wrote:
00:49:926 (2,3,4,2,3,4) - Overmapped. The music does not have anything in it that would justify these.
- - - - - I can hear a beat in my left ear on the 3's. Turn up the volume and pay attention to the left ear, there's definitely something there. This is a no.
Reditum wrote:
Hello peppy!
In the future, if you would like to made an additional point directly after your last, please avoid double posting and instead use the edit feature on the bottom righthand side of the post!
Thank you!
yeah, its officialpeppy wrote:
THE THINGS WRITTEN BY QATS ARE NOT FINAL>
Nice alumni you had there.captin1 wrote:
I swear to god if the general public starts throwing another fit in the thread without contributing meaningfully I will bring in someone much less lenient in moderation to clean up.
It's disappointing how selective and directly targeted the dq's are on this map. The amount of close-minded stubbornness and double standards going on here is completely ridiculous, and only serves to continue undermining what little credibility the QAT has left, and clearly shows how much of blind puppets to Loctav they truly are. It's sickening that this is the officially sanctioned system that we are running now. I hope for the future of this game (if it has any) that we will not remain in this system for much longer.
peppy wrote:
THE THINGS WRITTEN BY QATS ARE NOT FINAL>
p/4217799Quality Assurance Team wrote:
The issues mentioned by Loctav and listed in the previous disqualification post have not been addressed properly again. Like stated previously, everything is mandatory to be fixed.
Uh not to intervene or anything but "wang horse" isn't exactly constructive, just saying.peppy wrote:
Mapping ain't a happy thing? Because you ahve this vision in your head that YOU ARE ALWAYS RIGHT AND KNOW THE BEST. How about you get down off your wang horse and learn to accept constructive criticism?
i agreen xdbyfar wrote:
lets get this ranked soon and make everyone happy xdNyquill wrote:
Thank you generally helpful guy Charles445