I'd hope its not that way qwq i find difficulty can be complemantary to make a map more enjoyable and fitting to its song...but saying it should ALWAYS be the case is kinda meeeh to me.zSkill wrote:
Because they are made for ctb? and they are SUPPOSED to be harder lol, converts is more of a complimentary thing, like a extra bonus, some converts can be hard but I think a 7 star ctb map vs a 7 star convert the 7 star ctb map will be always harder because it's designed to be like that way, extended spacing and hard stair jumps etc.Granger wrote:
I dont understand how ctb specific maps are always so fgfhfkfefdef compared to converts of exactly the same star diff. Played a bunch of 4* stuff today, doing reasonably well with like ~97.50%, came across a few ctb specifics and got roflstomped by these.
most specifics are designed to be supper snappy or have a flawless route of Hitcircles/Sliders in various kinds of patterns and sometimes i find that kinda boring,
having the feeling of a pattern/movement Route being unexspected is sometimes getting me out of the headspace of "Having to be accurate or else i'll miss"