Updated with Wafu's fixed storyboard.
Dziękuję bardzo za chmure. :3Krfawy wrote:
Masz tutaj drugą chmurkę! :3 #2
14:37 Mortem: Ah.
14:37 Mortem: I know why
14:37 Mako Sakata: What's that?
14:37 Mako Sakata: Been update my osu, but still have the old diff
14:38 Mortem: I accidentaly uploaded it with the old version.
14:39 Mortem: I mean...
14:39 Mortem: Yea, because the old osu file is there.
14:39 Mortem: I will remove it and update.
14:39 Mortem: So sorry...My fault, I didn't see that.
14:39 Mortem: Ok Updating.
14:39 Mortem: So sorry...
14:39 Mako Sakata: Okay
14:44 Mortem: It's because I have a new laptop and I moved all my files from the another one and there was some old files too, so this happened.
14:44 Mortem: Updated.
14:44 Mortem: It should be ok now.
14:47 Mako Sakata: Okay check now
14:47 Mortem: ok
15:01 *Mako Sakata is editing [http://osu.ppy.sh/b/565448 Tatsh feat. Sariyajin - ALIVE ~Itsuwari no Nai Sekai~ [Fake World]]
15:01 Mortem: mmhmm
15:01 Mako Sakata: How about stack this 00:57:002 (1) - above 00:57:205 (2) - ? following the harp may flows better there imo
15:02 Mortem: Ok.
15:02 Mortem: Fixed.
15:04 Mako Sakata: How about lower the jumps a bit on 01:09:975 (1,2) - ? I don't hear significant change on song imo, put a big jump like that kinda hard to follow
15:06 Mortem: Ok..fixed.
15:06 Mako Sakata: Make this 02:16:462 (5,6,7) - not overlapping might looks good too
15:07 Mortem: Fixed.
15:08 Mako Sakata: Delete finish on this 03:27:002 (1) - ?
15:09 Mortem: There is a finish here: 01:39:266 (1) -
15:09 Mortem: So I guess i will leave it like it is.
15:09 Mako Sakata: Okay
15:09 Mortem: Due to consistency.
15:12 Mako Sakata: Finish on this 01:58:624 (1) - might good imo, to make it same as 02:08:354 (1) -
15:13 Mortem: Ok.
15:13 Mortem: Fixed.
15:13 Mako Sakata: 02:46:462 (7) - sv change on a slowdown, nc?
15:14 Mortem: Ok.
15:14 Mortem: Fixed.
15:16 Mako Sakata: 03:32:475 (2) - how about clap instead, then this 03:32:880 - finish sound?
15:16 Mortem: Ok. Fixed.
15:18 Mako Sakata: Tbh a complete stacked slider like 03:40:786 (3) - with 03:39:975 (1) - is hard to read imo, may mislead the player when playing
15:19 Mortem: It's not that hard to read.
15:19 Mortem: It may look like in editor, but no one hadn't problem with it.
15:19 Mortem: While testplaying.
15:19 Mortem: So I'm leaving it like it is.
15:19 Mako Sakata: You think so, okay theen
15:20 Mortem: If this will be the case of DQ, I wouldn't blame you, I would blame myself.
15:21 Mortem: Just sayin'.
15:24 Mako Sakata: For me it's no prob if get dqed, just need to reset the icon after
15:24 Mortem: Yea.
15:25 Mako Sakata: Maybe move this 03:44:839 (2) - somewhere else? so reverse on this 03:45:246 (3) - more visible
15:26 Mortem: Well, yea, but I have no idea where. :D
15:27 Mortem: Sorry to ask you, but do you have any suggestions?
15:29 Mako Sakata: Well if you ask me
15:29 Mako Sakata: Maybe stack above this 03:46:462 (1) - might good, so no need change the overall pattern
15:29 Mako Sakata: Then blanket on 03:45:246 (3,1) - can be improve more
15:29 Mortem: And also...during the gameplay, the 03:45:246 (3) - is normally visible.
15:30 Mako Sakata: I see during the play too, but to make it more visible is also good
15:31 Mortem: Yea. Looks 10% less shitier.
15:31 Mortem: Thanks.
15:31 Mortem: Fixed.
15:36 Mako Sakata: 05:28:719 (1) - A finish on that also might good, so the drum sequence sounds nicer
15:37 Mortem: Fixed.
15:38 Mako Sakata: Maybe improve the blanket here 06:07:942 (2,3) -
15:38 Mako Sakata: I think that's all
15:38 Mortem: Ok. Going to update.
15:39 Mortem: And I'm not fixing that blanket issue.
15:39 Mortem: DS.
15:39 Mortem: I want to keep it constant there.
15:39 Mako Sakata: Suree
15:40 Mako Sakata: Btw can I have the metadata source? want to ask double check
15:40 Mortem: Sure.
15:40 Mortem: Hold on, let me find it.
15:41 Mortem: [http://vgmdb.net/album/25738 Here]
15:42 Mortem: Also, the song is in the "MATERIAL" album.
15:42 Mortem: So that's why there is Material in the tags.
15:42 Mortem: If there's anything that I forgot to add into tags, tell me.
15:45 Mortem: Anyways, it's updated.
15:45 Mortem: So you can double check it.
15:45 Mako Sakata: Okay prety dependable source at least
15:45 Mako Sakata: Suree
15:46 Mako Sakata: Let me redownload
15:58 Mako Sakata: Maybe you should fix this http://puu.sh/jHWcK/0b36b227b5.png, because may give effect on gameplay
15:58 Mako Sakata: http://puu.sh/jHWcK/0b36b227b5.png
16:00 Mako Sakata: The rest good to go
16:03 Mortem: Ok
16:03 Mortem: I fix it
Yes, they are intentional. Because the stream 05:45:239 (2,3,4,5,6,7,8,9) - is normally following the piano part and I decided to put after stream a slider, that would follow a beat. I didn't want to put a stream there because there isn't any piano in the background during the slider. About the circles like these 04:27:608 (15,16) - or 05:47:671 (1,2,3,4) - They are basically follow the beat too, but I didn't find any other way, how to properly use/place them. If there is any other major issue in this beatmap and by anyone's opinion needs to be fixed, then I guess it'll be time for disqualification.Garven wrote:
So I'm kind of confused while reviewing this map. You skip parts of possible streamable parts which is fine normally like 05:46:557 - but then you keep going when the stream stops in the song at 05:47:671 (1,2,3,4) - and then use a long slider when the piano picks up again at 05:48:077 (5) -
Then you have a couple streams where there's just an extra note thrown in like 04:20:614 (6) - and 04:27:506 (14) -
Were these intentional design decisions? Please reply soon as the deadline is coming up and we will err on the side of caution with regards to this type of issue.