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Tatsh feat. Sariyajin - ALIVE ~Itsuwari no Nai Sekai~

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Topic Starter
Mortem
@baraatje123 - Fixed timing and some mentioned thigs.
@Nozhomi - Also fixed some placement / cosmetical issues.

Thank you both of you.
Updated.
Wafu
I'll fix the storyboard resolutions soon.
-Sh1n1-
Hi~~ M4M from your queue~~

Fake World



  1. 00:47:273 (1,2) - this blanquet can be improving
  2. 00:48:084 (3) - will be good is this slider is looking to the next note 00:48:489 (4) -
  3. 01:07:948 (4,5,1) - move to x:136 y:44 to add more quality.
  4. 01:14:029 (2) - highly overdone imo
  5. 02:34:705 (3,4) - mmm this blanquet can be improved :3
  6. 02:41:597 (1,2) - are you sure about the spacing?
  7. 03:18:894 (3,5) - spacing is different on each blanquet
  8. 04:00:246 (3,1) - It looks unsightly
  9. 05:40:779 (6) - ^ same as above

Best of Luck
Topic Starter
Mortem
@-Sh1n1- Fixed everything! Thank you.
Topic Starter
Mortem
Updated with Wafu's fixed storyboard.
YellowManul
meii18
We made IRC

o3o
14:43 Mortem: I thought you are going to mod this through IRC... .-.
14:43 ByBy13: I check it now
14:44 Mortem: I see it.
14:46 ByBy13: add Pjecoo to tags
14:46 *ByBy13 is editing [http://osu.ppy.sh/b/565448 Tatsh feat. Sariyajin - ALIVE ~Itsuwari no Nai Sekai~ [Fake World]]
14:48 Mortem: ok
15:02 Mortem: Did laptop froze or what is happening?
15:02 ByBy13: sorry I have a chat but I check the mapset
15:02 Mortem: ok
15:04 ByBy13: 00:16:259 (3)- you can delete this note because I don't hear a beat here
15:05 Mortem: If i will delete it, there will be inconsistency with these: 00:17:475 (1,3,4,5) -
15:05 ByBy13: don't worry wait to mention
15:10 ByBy13: 00:17:475 (1)- As above on blue tick I don't hear any beats so maybe delete the repeat
15:10 Mortem: On blue tick
15:10 Mortem: there is a sound actually
15:11 ByBy13: ahh okay
15:12 ByBy13: 00:22:746 (5)- this note can be deleted I don't hear beats and the sounds suddenly stops at the previous tick
15:13 Mortem: there isn't such a note but ok.
15:13 Mortem: it's not there.
15:13 ByBy13: ok
15:20 ByBy13: 00:29:840 (1)- The NC should be here because there's no any reset of the vocals so remove the NC here.The NC should be on 00:30:246 (3)- where you clearly hear the reset of the vocals and there the piano became a bit louder
15:21 Mortem: ok
15:27 ByBy13: 00:37:340 (2,3,4,5,6)- why you not use the same spacing as you did at 00:25:381 (6,7,8.9)- ? There's the same intensify of the music as I can hear
15:28 Mortem: Fixed.
15:28 ByBy13: ok
15:30 ByBy13: 00:52:948 (8)- move the middle anchor of the slider to 58|188 to improve the flow between this slider and the next note
15:33 Mortem: Fixed.
15:33 Mortem: http://puu.sh/jpxI9.jpg
15:34 ByBy13: ok.
15:35 ByBy13: 01:06:327 (1)- The NC shouldn't be here since there's the same vocals.Remove this NC place the NC on 01:06:732 (7)- where I hear very clearly the reset of the vocals
15:36 Mortem: ok
15:41 ByBy13: 01:08:354 (1)- Remove the NC
15:42 Mortem: Done
15:43 ByBy13: 01:09:570 (1)- ^ and add the NC on 01:09:975 (3)-
15:43 Mortem: ok
15:44 ByBy13: 01:27:002 (3)- Missing clap on head ?
15:45 Mortem: nope
15:45 ByBy13: 01:16:462 (2)- I think this whistle placed on tail doesn't fit at all.Remove the whistle here and add the whistle on 01:17:273 (3)-
15:45 Mortem: or maybe
15:46 ByBy13: I think yes
15:46 Mortem: oh no, not missing.
15:46 Mortem: 01:33:489 (7,8) -
15:46 ByBy13: ok understood
15:52 Mortem: Um...you know what...
15:53 Mortem: Would you please post an IRC into thread + mod it like a thread, I actually felt asleep now.
15:53 ByBy13: yes ?
15:53 Mortem: And I have a job tommorow.
15:53 Mortem: *tomorrow.
15:53 ByBy13: ooh
15:53 Mortem: Or I'll do it like this
15:53 ByBy13: I can post the IRC
15:53 Mortem: I'll update the map as we did changes.
15:53 ByBy13: okay
15:53 Mortem: And you can continue with mod or check
15:53 ByBy13: okay
15:53 ByBy13: but not now
15:53 Mortem: ok

I'll continue the mod tomorrow night on another post

We had another IRC

12:58 ByBy13: hellpo
12:58 ByBy13: *hello
12:58 Mortem: hi
12:58 ByBy13: so you will gave kds to IRC post or mod/check ?
12:59 Mortem: I thought after you will make another post or something as you wrote there.
13:00 Mortem: But if you want to have it now...
13:00 ByBy13: welp ok
13:00 Mortem: Ok, no problem.
13:00 Mortem: CG, you earned a kudosu.
13:00 Mortem: Will you continue today?
13:01 ByBy13: sure
13:01 Mortem: Tell me, when you'll be ready.
13:01 ByBy13: ok
13:02 Mortem: I would like to finish it today if so...
13:02 Mortem: :x
13:02 ByBy13: ok
13:03 ByBy13: after I will play some maps
13:04 Mortem: ok
13:27 Mortem: Wouldn't you mind to start checking it please and then playing...Please ;_; - I won't disturb you any longer if we have it done.
13:27 Mortem: *Finished
13:27 ByBy13: welp ok
13:30 ByBy13: 01:35:921 (3,4)- blanket is off
13:30 Mortem: Fixed.
13:32 ByBy13: 01:45:651 (1,2)- just move 2 a bit to make the blanket perfect.The blanket seems off to me
13:32 Mortem: Fixed.
13:32 ByBy13: ok.
13:34 ByBy13: 01:48:084 (3)- you can try this [https://osu.ppy.sh/ss/3492166 shape] for a better flow
13:35 Mortem: I didn't put the red square in the middle.
13:35 Mortem: I made it more curvy.
13:35 ByBy13: okay
13:37 ByBy13: 02:17:273 (7)- you can move the middle anchor to 268|302 for a better flow
13:38 Mortem: Fixed.
13:38 ByBy13: ok
13:41 ByBy13: 02:24:975 (5,6)- you re-adjust the blanket like [https://osu.ppy.sh/ss/3492194 here]
13:42 Mortem: Fixed.
13:42 ByBy13: ok
13:46 ByBy13: 02:29:638 (1,2)- suggesting to use the spacing as you did at 02:34:502 (2,3)- because here the music seems to be intense
13:47 Mortem: Fixed.
13:47 ByBy13: good.
13:48 ByBy13: 02:30:448 (3,4)- why you don't mind to decrease the spacing a bit ? it feels forced to play in my opinion
13:49 Mortem: I think it's okay.
13:50 Mortem: Maybe I'll move it little bit closer.
13:50 ByBy13: okay
13:50 Mortem: Done
13:50 ByBy13: ok
13:54 ByBy13: 02:49:299 (3,4)- I hear a beat on 02:50:515 - so would you mind to use this [https://osu.ppy.sh/ss/3492249 rhythm] ? a note would follow the beat more better instead ignoring it with a slider
13:56 Mortem: Fixed
13:56 ByBy13: ok
13:59 ByBy13: 03:14:029 (1,2)- and 03:15:043 (4,5)- blankets are off
14:00 Mortem: fixed
14:01 ByBy13: ok
14:03 ByBy13: 03:18:488 (1,2,3)- you can add notes on 03:18:589 - and on 03:18:792 - since there's violin
14:03 Mortem: Leaving like it is.
14:04 ByBy13: okay
14:04 Mortem: It's a calm part.
14:04 ByBy13: ok.
14:04 Mortem: I don't see a reason to overmap it.
14:04 ByBy13: hmm ok
14:06 ByBy13: 04:00:246 (3,1,2,3)- off blanket
14:07 Mortem: Fixed.
14:07 ByBy13: ok
14:09 ByBy13: 04:20:412 (4,5,6,7)- why you don't remove drum sampleset here ? it sounds weird to me
14:10 Mortem: I'm leaving hitsounds like they are because they were really pain in the ass, especially these.
14:10 ByBy13: ok
14:12 ByBy13: 04:27:810 (1)- move the last anchor of the slider to 336|226 for a better blanket
14:13 Mortem: ok
14:13 ByBy13: 04:35:917 (1,2,3)- blanket is off
14:15 Mortem: fixed
14:17 ByBy13: 05:26:185 (7)- you can curve it a bit more like 05:25:374 (5)-
14:17 Mortem: Fixed
14:17 ByBy13: ok
14:18 ByBy13: 05:39:158 (2,3,4)- off blanket =w=
14:19 Mortem: Fixed
14:20 ByBy13: 05:52:131 (3,4,5)- blanket is off again
14:21 ByBy13: 05:55:374 (3,4,5) - ^
14:22 Mortem: Fixed
14:22 ByBy13: both >
14:22 ByBy13: ?
14:22 Mortem: yea
14:22 ByBy13: ok
14:23 ByBy13: 05:59:833 (3,4,5)- The blanket is off here as well
14:23 Mortem: Leaving this like it is because of flow.
14:23 ByBy13: ok
14:24 ByBy13: 06:13:212 (3,4,5)- this double blanket can be improved
14:25 Mortem: Fixed
14:25 ByBy13: ok
14:26 ByBy13: 06:17:874 (2,3,4)- again the blanket
14:26 Mortem: Fixed.
14:27 ByBy13: ok
14:27 ByBy13: 06:18:077 (3,4,5)- the next blanket is off aswell
14:28 Mortem: Leaving like it is.
14:28 ByBy13: ok
14:29 ByBy13: 06:26:590 (5,6,7) - off blanket
14:30 Mortem: fixed
14:30 ByBy13: ok
14:31 ByBy13: 06:39:563 (5,6)- you can make those notes symetrical
14:32 Mortem: fixed
14:32 ByBy13: ok
14:33 ByBy13: 06:49:698 (3,4,1)- you can make like [https://osu.ppy.sh/ss/3492395 this] to be more aesthetic and more neat
14:35 Mortem: I will leave it like it is.
14:35 ByBy13: ok
14:35 Mortem: After you click on 06:50:205 (1) - You will have cursor in the middle.
14:35 ByBy13: ahh ok
14:35 Mortem: And also this flow is ok.
14:35 ByBy13: ok
14:35 Mortem: As it is now.
14:35 ByBy13: okay
14:35 Mortem: Everything?
14:35 ByBy13: and...that's all
14:36 ByBy13: you can update for now
14:38 Mortem: Updated
14:39 ByBy13: ok
14:40 ByBy13: welp I will go to edit the post
14:41 Mortem: ok

I will leave a star for now. Just get 2-3 mods and get me back.
Hiyori


Hello there Mortem! M4M req. Don't forget to vote on my poll. Thank you!


Fake World:
  1. 00:57:002 (1,4) - minor overlap issue (just to make it cleaner)
  2. 01:52:948 (4) - curve this to emphasize the vocals
  3. 01:55:381 - try this?
  4. 03:05:921 (5) - curve
    06:50:306 (1) - end spinner here instead? - 06:56:184

I'm not really good at modding Insanes but I hope this helps. Lovely map and amazing storyboard! Goodluck with ranking!
Topic Starter
Mortem
@Hiyori - Fixed most from your suggestions. Thanks.
Lasse
M4M
Fake World
00:24:570 (4,5) - sth like this might play al little better
00:26:192 (10,1) - blanket maybe? or maybe make 00:27:002 (1) - straight?
00:35:921 (4) - might be better it this was rounder and blanketing 2
00:38:354 (1,2,3,4) - move the end of 1 down a bso it leads directly to the others. With these slow sliders players are very likely to completely hit the slider (instead of letting go a bit early) so it would fell smother
00:44:029 i'd recommend to either inster break time here or lower the drain to ~6.5
00:48:894 (6,8) - blanklet is minimally off
00:54:975 (5) - rotate end a bit upwards
00:55:786 (6) -rotate end little bit to the left, transition to 7 doesn't feel fitting
01:01:057 (1,3) - blanket is very minimally off
01:06:732 (1,2) - blanket?
03:01:462 (2,3) - blanket or move 3 up
03:50:111 (2,3) - fix blanket
04:05:311 (2,1) - move red point of 1 a bit right => better blanket
04:33:080 (1,3) - change 3 a bit to make this blanket look better
04:35:917 (1,2) - fix blanket
06:28:617 (4) - move a bit right (and eventually rotate and a bit) for better transition from 3
06:50:306 (1) - spinner hsould probably end a bit earlier
Topic Starter
Mortem
Updated. Thank you Lasse.
meii18
Ok recheck

  • Fake World
  1. 00:52:746(7,8)- You made a jump here but I don't see any intensify of the music so you can decrease the spacing to 1.5 for example as you did at 00:48:084(3,4)-
  2. 01:02:678(4)- Missing whistle
  3. 01:56:800(5,6)- Here you can increase the spacing because as I can hear,the vocal becomes more stronger and increasing the spacing here it will emphasize the stronger vocal
  4. 03:22:948(1)- An ctrl+J here wouldn't hurt at all because it will give a better flow and cursor movement during gameplay
  5. 04:34:499(1,2)- I don't think the doublets will work here because sounds weird to me and I don't hear doublets hear.I suggest to remove 04:34:600(2)- and keeping 04:34:499(1)- for a better rhythm in my opinion
  6. 06:03:685(1)- This NC should be on 06:04:293(2)- because there's the reset of the instruments while on 06:03:685(1)- is not so considering removing the NC from this note and applying the NC on 06:04:293(2)- where is the reset of the instruments
  7. 06:05:915(1)- This slider can be rotated to 1 degress like here :arrow: http://puu.sh/jBOnv/7d51d7388b.jpg.Also you can rotate 06:07:131(3)- to 4 degress and then moving the last anchor of the slider to 247|73 like if you want an neat and aesthetic pattern like here :arrow: http://puu.sh/jBOzp/fce692ac1c.jpg
  8. 06:09:766(2,3)- If you want to make them symmetrical,move 06:10:171(3)- to 197|334 like in this picture :arrow: http://puu.sh/jBOI9/e31e943824.jpg
  9. 06:14:833(1)- As I can hear,the reset of the instruments are on 06:14:022(5)- so considering removing the NC from 06:14:833(1)- and applying the NC on 06:14:022(5)- where's clearly the reset of the instruments
  10. 06:15:442- A note placed here will works perfectly since there's still sound

That's all from now. Call me back

and no kds :D
Topic Starter
Mortem
Updated.
meii18
We rechecked the mapset through IRC. Now looks fine and...Bubble #1

Nyquill
pending
Krfawy
Masz tutaj drugą chmurkę! :3 #2
Topic Starter
Mortem

Krfawy wrote:

Masz tutaj drugą chmurkę! :3 #2
Dziękuję bardzo za chmure. :3
Shiranai
We did irc
Log
14:37 Mortem: Ah.
14:37 Mortem: I know why
14:37 Mako Sakata: What's that?
14:37 Mako Sakata: Been update my osu, but still have the old diff
14:38 Mortem: I accidentaly uploaded it with the old version.
14:39 Mortem: I mean...
14:39 Mortem: Yea, because the old osu file is there.
14:39 Mortem: I will remove it and update.
14:39 Mortem: So sorry...My fault, I didn't see that.
14:39 Mortem: Ok Updating.
14:39 Mortem: So sorry...
14:39 Mako Sakata: Okay
14:44 Mortem: It's because I have a new laptop and I moved all my files from the another one and there was some old files too, so this happened.
14:44 Mortem: Updated.
14:44 Mortem: It should be ok now.
14:47 Mako Sakata: Okay check now
14:47 Mortem: ok
15:01 *Mako Sakata is editing [http://osu.ppy.sh/b/565448 Tatsh feat. Sariyajin - ALIVE ~Itsuwari no Nai Sekai~ [Fake World]]
15:01 Mortem: mmhmm
15:01 Mako Sakata: How about stack this 00:57:002 (1) - above 00:57:205 (2) - ? following the harp may flows better there imo
15:02 Mortem: Ok.
15:02 Mortem: Fixed.
15:04 Mako Sakata: How about lower the jumps a bit on 01:09:975 (1,2) - ? I don't hear significant change on song imo, put a big jump like that kinda hard to follow
15:06 Mortem: Ok..fixed.
15:06 Mako Sakata: Make this 02:16:462 (5,6,7) - not overlapping might looks good too
15:07 Mortem: Fixed.
15:08 Mako Sakata: Delete finish on this 03:27:002 (1) - ?
15:09 Mortem: There is a finish here: 01:39:266 (1) -
15:09 Mortem: So I guess i will leave it like it is.
15:09 Mako Sakata: Okay
15:09 Mortem: Due to consistency.
15:12 Mako Sakata: Finish on this 01:58:624 (1) - might good imo, to make it same as 02:08:354 (1) -
15:13 Mortem: Ok.
15:13 Mortem: Fixed.
15:13 Mako Sakata: 02:46:462 (7) - sv change on a slowdown, nc?
15:14 Mortem: Ok.
15:14 Mortem: Fixed.
15:16 Mako Sakata: 03:32:475 (2) - how about clap instead, then this 03:32:880 - finish sound?
15:16 Mortem: Ok. Fixed.
15:18 Mako Sakata: Tbh a complete stacked slider like 03:40:786 (3) - with 03:39:975 (1) - is hard to read imo, may mislead the player when playing
15:19 Mortem: It's not that hard to read.
15:19 Mortem: It may look like in editor, but no one hadn't problem with it.
15:19 Mortem: While testplaying.
15:19 Mortem: So I'm leaving it like it is.
15:19 Mako Sakata: You think so, okay theen
15:20 Mortem: If this will be the case of DQ, I wouldn't blame you, I would blame myself.
15:21 Mortem: Just sayin'.
15:24 Mako Sakata: For me it's no prob if get dqed, just need to reset the icon after
15:24 Mortem: Yea.
15:25 Mako Sakata: Maybe move this 03:44:839 (2) - somewhere else? so reverse on this 03:45:246 (3) - more visible
15:26 Mortem: Well, yea, but I have no idea where. :D
15:27 Mortem: Sorry to ask you, but do you have any suggestions?
15:29 Mako Sakata: Well if you ask me
15:29 Mako Sakata: Maybe stack above this 03:46:462 (1) - might good, so no need change the overall pattern
15:29 Mako Sakata: Then blanket on 03:45:246 (3,1) - can be improve more
15:29 Mortem: And also...during the gameplay, the 03:45:246 (3) - is normally visible.
15:30 Mako Sakata: I see during the play too, but to make it more visible is also good
15:31 Mortem: Yea. Looks 10% less shitier.
15:31 Mortem: Thanks.
15:31 Mortem: Fixed.
15:36 Mako Sakata: 05:28:719 (1) - A finish on that also might good, so the drum sequence sounds nicer
15:37 Mortem: Fixed.
15:38 Mako Sakata: Maybe improve the blanket here 06:07:942 (2,3) -
15:38 Mako Sakata: I think that's all
15:38 Mortem: Ok. Going to update.
15:39 Mortem: And I'm not fixing that blanket issue.
15:39 Mortem: DS.
15:39 Mortem: I want to keep it constant there.
15:39 Mako Sakata: Suree
15:40 Mako Sakata: Btw can I have the metadata source? want to ask double check
15:40 Mortem: Sure.
15:40 Mortem: Hold on, let me find it.
15:41 Mortem: [http://vgmdb.net/album/25738 Here]
15:42 Mortem: Also, the song is in the "MATERIAL" album.
15:42 Mortem: So that's why there is Material in the tags.
15:42 Mortem: If there's anything that I forgot to add into tags, tell me.
15:45 Mortem: Anyways, it's updated.
15:45 Mortem: So you can double check it.
15:45 Mako Sakata: Okay prety dependable source at least
15:45 Mako Sakata: Suree
15:46 Mako Sakata: Let me redownload
15:58 Mako Sakata: Maybe you should fix this http://puu.sh/jHWcK/0b36b227b5.png, because may give effect on gameplay
15:58 Mako Sakata: http://puu.sh/jHWcK/0b36b227b5.png
16:00 Mako Sakata: The rest good to go
16:03 Mortem: Ok
16:03 Mortem: I fix it
What we fix:
1. Improve pattern and flow here and there
2. Improve hitsound
3. Etc

Metadata doubled check with Satellite, so let's give it a try :)
Shiranai
Qualified!
meii18
Yay c:
Rapthorn
Very relaxing, grats ^^
Bara-
Congratz!
Natsu
spacing like 06:18:887 (5,1) - is kinda uncomfortable to play (there are other similars) not a big deal though.
Harbyter
just asking, is this sb accettable o,o
Shiranai
As far as I can see it still aceptable and all the imagery file still can be categorized as PG, furthermore it's already well written on the description box about that. By the way it reminds me about a map with NSFW lyric https://osu.ppy.sh/s/244929 and yet it still can pass the qualified week with explaination on its description box
Garven
So I'm kind of confused while reviewing this map. You skip parts of possible streamable parts which is fine normally like 05:46:557 - but then you keep going when the stream stops in the song at 05:47:671 (1,2,3,4) - and then use a long slider when the piano picks up again at 05:48:077 (5) -

Then you have a couple streams where there's just an extra note thrown in like 04:20:614 (6) - and 04:27:506 (14) -

Were these intentional design decisions? Please reply soon as the deadline is coming up and we will err on the side of caution with regards to this type of issue.
Topic Starter
Mortem

Garven wrote:

So I'm kind of confused while reviewing this map. You skip parts of possible streamable parts which is fine normally like 05:46:557 - but then you keep going when the stream stops in the song at 05:47:671 (1,2,3,4) - and then use a long slider when the piano picks up again at 05:48:077 (5) -

Then you have a couple streams where there's just an extra note thrown in like 04:20:614 (6) - and 04:27:506 (14) -

Were these intentional design decisions? Please reply soon as the deadline is coming up and we will err on the side of caution with regards to this type of issue.
Yes, they are intentional. Because the stream 05:45:239 (2,3,4,5,6,7,8,9) - is normally following the piano part and I decided to put after stream a slider, that would follow a beat. I didn't want to put a stream there because there isn't any piano in the background during the slider. About the circles like these 04:27:608 (15,16) - or 05:47:671 (1,2,3,4) - They are basically follow the beat too, but I didn't find any other way, how to properly use/place them. If there is any other major issue in this beatmap and by anyone's opinion needs to be fixed, then I guess it'll be time for disqualification.
Garven
Thanks for the quick reply. We'll take it into consideration.
Eni
https://osu.ppy.sh/ss/10927157

Although this map is certainly playable, I wish there was a bit more consistency in the spacing and patterns.

That aside, grats on the rank!
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