@Repr1se
Also are there any VP fangays here? Go go Illidan (yeah that's the real one)!I have around 1k hours in LoL (peaked at plat 2 playing all roles) and around 4k hours in Dota, don't know if that makes me qualified enough to answer.
Anyway in my opinion LoL takes more raw mechanical skill in general, there is just way more focus on it. Since every champ has 4 active abilities (and some more) as oppsoed to Dota where you can have up to 3 passive skills instead and also the lower cooldowns and manacosts you can and have to use more stuff more often which I find really demanding at times, especially considering everything is a skillshot nowadays and you have to consistently dodge.
That said there are some heroes in Dota which go way beyond any LoL champ, for example Meepo, Chen, Lone Druid, Tinker etc. So if you want to have a REAL challenge try to get good at these.
Also there are way more game mechanics in Dota in general like pulling, stacking, creep aggroing (no you can't compare LoL's creepwave management to this xD) and so on, but tbh they are not really hard to pull off. Also even now I learn new tricks every other day whereas in LoL I've got the feeling I have already seen everything.
tl;dr if you care purely about mechanical complexity LoL > Dota
but in terms of overall complexity (because there is just way more stuff) Dota > LoL
Anyway in my opinion LoL takes more raw mechanical skill in general, there is just way more focus on it. Since every champ has 4 active abilities (and some more) as oppsoed to Dota where you can have up to 3 passive skills instead and also the lower cooldowns and manacosts you can and have to use more stuff more often which I find really demanding at times, especially considering everything is a skillshot nowadays and you have to consistently dodge.
That said there are some heroes in Dota which go way beyond any LoL champ, for example Meepo, Chen, Lone Druid, Tinker etc. So if you want to have a REAL challenge try to get good at these.
Also there are way more game mechanics in Dota in general like pulling, stacking, creep aggroing (no you can't compare LoL's creepwave management to this xD) and so on, but tbh they are not really hard to pull off. Also even now I learn new tricks every other day whereas in LoL I've got the feeling I have already seen everything.
tl;dr if you care purely about mechanical complexity LoL > Dota
but in terms of overall complexity (because there is just way more stuff) Dota > LoL