Hello.
I have one problem with editor. I can't create a slider. osu! is crashing when I move cursor back.
I have one problem with editor. I can't create a slider. osu! is crashing when I move cursor back.
Could you copy the crashlog and paste it here? (Click on the girl, on the "osu! crashed" window)DexFrild wrote:
Hello.
I have one problem with editor. I can't create a slider. osu! is crashing when I move cursor back.
<video>
I have the same issue, here's my crashlog:Trosk- wrote:
Could you copy the crashlog and paste it here? (Click on the girl, on the "osu! crashed" window)DexFrild wrote:
Hello.
I have one problem with editor. I can't create a slider. osu! is crashing when I move cursor back.
<video>
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at #=q6IXhrC$mQfqPYwMdZUbZ80v$QJk$3_hzWIcM9yG19dsHQEGOYQ8ei$3dKjAyWhrh. ()
at #=qPJzNflyJ02VVE71K6$yal9RzSaC$JMDWIAHWianGGmpfNCbqwdBnfUKF86pa9Idv.#=qUwUBXun0rLqS$AtYWmL4Fw==()
at #=qnG0GnN0cfijcUy7s$dJDeA==.#=qKgl$DSIqV9WdWTn$1xM1xg==()
at #=qoQokdtSJzeBsSoydDXws1ficaov3lfUwWPe14F26hQA=.#=q9MMbY$7us5Q0U4_YmlFDRQ==()
at #=qoQokdtSJzeBsSoydDXws1ficaov3lfUwWPe14F26hQA=.#=qYUbnloU3IqqDE0EKW8De7Q==(Object #=q0uK$pwOmC9AVBz$8WoN2hA==, EventArgs #=qJRFYCsgJYpEglwbVHgcMng==)
at #=q0pqRh6sPtnAUog3K$vFn7WZ76Q57p3nFNWCTgRgm9GjHpjf6uVjPGnB9oAxEcX9D.#=ql8bzNZYeqTMI4oZPm9NAwQ==()
at #=q4lPYQR1rNVcvus2Dx1J7n25iMeU8CIEVC45pbj8UkQ6yA6bij2BSg34cbnz3VWt4.#=qN69kwiwUVTK0y9SzB87sq86EUPIQsgP7vr0Fq1jca24=(Object #=q0uK$pwOmC9AVBz$8WoN2hA==, EventArgs #=qJRFYCsgJYpEglwbVHgcMng==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q4lPYQR1rNVcvus2Dx1J7n25iMeU8CIEVC45pbj8UkQ6yA6bij2BSg34cbnz3VWt4.#=qGwPIz9JtU4MFtDodhpsbEg==()
at #=qoQokdtSJzeBsSoydDXws1ficaov3lfUwWPe14F26hQA=.#=qGwPIz9JtU4MFtDodhpsbEg==()
at #=qqI_cDBXyzvlJ1x5uw8DP0A==.#=qcCIVZO00d1r2WZ01ZOHTCQ==(String #=qiZE2W7LTDP0JO4nV4pZvcw==, Boolean #=qQ2zGyEw_tm9$D757SBvxHr3DGWTw85CS_cjU2cMHqC0=, Boolean #=qWbRzV5WeaDhc6rEEcGRD89d3BcOgr7$VVXHcz_rRbmI=, Boolean #=qI2qDyM$NOXO_8MDDFyYBZw==)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.get_Item(Int32 index)
at #=q6IXhrC$mQfqPYwMdZUbZ80v$QJk$3_hzWIcM9yG19dsHQEGOYQ8ei$3dKjAyWhrh. ()
at #=qPJzNflyJ02VVE71K6$yal9RzSaC$JMDWIAHWianGGmpfNCbqwdBnfUKF86pa9Idv.#=qUwUBXun0rLqS$AtYWmL4Fw==()
at #=qnG0GnN0cfijcUy7s$dJDeA==.#=qKgl$DSIqV9WdWTn$1xM1xg==()
at #=qoQokdtSJzeBsSoydDXws1ficaov3lfUwWPe14F26hQA=.#=q9MMbY$7us5Q0U4_YmlFDRQ==()
at #=qoQokdtSJzeBsSoydDXws1ficaov3lfUwWPe14F26hQA=.#=qYUbnloU3IqqDE0EKW8De7Q==(Object #=q0uK$pwOmC9AVBz$8WoN2hA==, EventArgs #=qJRFYCsgJYpEglwbVHgcMng==)
at #=q0pqRh6sPtnAUog3K$vFn7WZ76Q57p3nFNWCTgRgm9GjHpjf6uVjPGnB9oAxEcX9D.#=ql8bzNZYeqTMI4oZPm9NAwQ==()
at #=q4lPYQR1rNVcvus2Dx1J7n25iMeU8CIEVC45pbj8UkQ6yA6bij2BSg34cbnz3VWt4.#=qN69kwiwUVTK0y9SzB87sq86EUPIQsgP7vr0Fq1jca24=(Object #=q0uK$pwOmC9AVBz$8WoN2hA==, EventArgs #=qJRFYCsgJYpEglwbVHgcMng==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q4lPYQR1rNVcvus2Dx1J7n25iMeU8CIEVC45pbj8UkQ6yA6bij2BSg34cbnz3VWt4.#=qGwPIz9JtU4MFtDodhpsbEg==()
at #=qoQokdtSJzeBsSoydDXws1ficaov3lfUwWPe14F26hQA=.#=qGwPIz9JtU4MFtDodhpsbEg==()
at #=qqI_cDBXyzvlJ1x5uw8DP0A==.#=qcCIVZO00d1r2WZ01ZOHTCQ==(String #=qiZE2W7LTDP0JO4nV4pZvcw==, Boolean #=qQ2zGyEw_tm9$D757SBvxHr3DGWTw85CS_cjU2cMHqC0=, Boolean #=qWbRzV5WeaDhc6rEEcGRD89d3BcOgr7$VVXHcz_rRbmI=, Boolean #=qI2qDyM$NOXO_8MDDFyYBZw==)
Please, add a spoilerbox to the Code.tuddster wrote:
I have the same issue, here's my crashlog:
http://puu.sh/jpTHM/8e1ca525b1.oskpeppy wrote:
Include your full skin.
I'll remove this link after the problem is solvedpeppy wrote:
Include your full skin.
- DT - wrote:
Problem Details:
If you toggle fast enough HT/DT at the start of a replay (before the animation ends), it'll cause the icon to look disabled, but the mod will still be active gameplay-wise. If you toggle it again, it will just double the effect of the mod.
Merged to CE thread.Trosk- wrote:
Can replicate.
And well, I think you should have posted this on the Cutting Edge thread, since this feature is not on Stable yet.
TheVileOne wrote:
I'm trying to replicate the issue with applause and everything seems to work as intended. I can't replicate the described behaviour.
I believe that this has been reported before and it's known. At least I remember someone telling that he/she had the same problem sometimes.Mayu Watanabe wrote:
I'm using the CE since a couple of weeks now and it work perfectly fine.
The non-existent input lag in fullscreen is amazing.
I have one minor issue though, an audio one. When I'm switching the audio advices, sometimes the current song I hear (menu, playing, spec, replay, whatever), becomes a nightcore one. I wonder if it's just an issue with my DAC (prolly ?). But that not a big deal, really.
Can you let us know what hardware you are using? Also does the osu! window flash black when you toggle fullscreen on and off?Jerome wrote:
In the cutting edge build, ticking the "full screen" option doesn't appear to work as intended, I think. It feels more like borderless window - alt-tabbing from the game is incredibly quick, my FPS is the same as if I was using borderless window and I still experience the infamous lag of Windows 8.1. I'm not sure if this is an intentional change or something solely to do with my system but on stable, Fullscreen works as intended (no lag and it takes a few seconds to alt-tab out of the game).
I've tried some helpful suggestions - loading up the game holding shift to check the settings, clicking the option Confine cursor to window and other things, but I feel like I'm getting the windows 8 vsync lag and not playing in a proper full screen.
There is no way to check your latency, but if your programs treat fullscreen as actual fullscreen and your screen flashes black when toggling, then it is very likely that you are in actual fullscreen. Do you maybe have VSync of GSync forced in your driver? This could cause you to feel a latency since osu! can't do anything against the drivers enforcing a lower refresh rate. You can enable the ingame FPS display to check whether you get higher FPS than you screen's refresh rate.Jerome wrote:
GPU: GeForce GTX 980
CPU: Intel i7-4790K 4GHz
RAM: 16 GB
OS: Windows 8.1
Monitor: Asus VG248QE 24-inch 144Hz
Yes it does when I toggle fullscreen off and on. Any programs I have running (like OBS) do seem to treat osu as if it is in fullscreen without problem, but I'm just surprised that a fullscreen application can tab-out so instantly (as if it was borderless window) whereas in Stable it is similar to a normal application (3-4 seconds of blackness before alt-tabbing). Just wondering if you know what's changed this or whether its something to do with my computer.
Also I swear there is still the vsync windows 8 lag but it could just be a silly placebo from me. Is there a way to check the exact latency of my cursor so I can do a comparison? Thanks Tom.
Is it a update loop or just getting a Connection problem error? If it's a loop, try what is said here.nns1337 wrote:
My osu! won't update since the 29th of July, It just says there's a problem with my internet connection but there isn't. Ingame it wont download the stuff either, it just says there's an error downloading the files. Doesn't work when running osu! in admin mode aswell.
Bancho disconnected me today saying my osu! version is too old aswell.
Windows 10, Cutting Edge from 29th of July 2015, 20150729.2
Anyone got a fix for me?
I've done it, doesn't work aswell tho.Trosk- wrote:
Is it a update loop or just getting a Connection problem error? If it's a loop, try what is said here.nns1337 wrote:
My osu! won't update since the 29th of July, It just says there's a problem with my internet connection but there isn't. Ingame it wont download the stuff either, it just says there's an error downloading the files. Doesn't work when running osu! in admin mode aswell.
Bancho disconnected me today saying my osu! version is too old aswell.
Windows 10, Cutting Edge from 29th of July 2015, 20150729.2
Anyone got a fix for me?
Also, check that your firewall is not blocking osu!.
Dropping this here, a user getting another message of connection problem. t/354967
Windows Defender and Avast are deactivated. I couldn't imagine anything else, the rest is all the stuff I had on Windows 8 aswell, and it worked there.peppy wrote:
Something must be blocking your osu! client. Virus scanner, firewall, whatever.
Trosk- wrote:
Do you get them while playing? I have some of these on Song Selection screen and not while playing (They are barely noticeable). Check it with the Auto mod so you can see the performance graph._index wrote:
It seems like SwapBuffer lag spikes are back on cutting edge version for some previous builds and current one
Random stuttering every 3-5 seconds, every 7-15 seconds after osu! reload.
AMD 8150, gtx 970, win 8.1
Are you sure it was not the reboot itself causing the stutters to go away? Often a simple reboot helps when my PC decides to become dumb and stuttery like this.Icha wrote:
UPDATE- upon remembering the same issue in windows 8 i realized that i had turned off fast start up for windows 8 and it solved the issues... i turned off fast startup for windows 10 and it solved my issue
Quelle
osu!
Zusammenfassung
Nicht mehr funktionsfähig
Datum
07.08.2015 18:21
Status
Der Bericht wurde gesendet.
Beschreibung
Pfad der fehlerhaften Anwendung: D:\Program Files (x86)\osu!\osu!.exe
Problemsignatur
Problemereignisame: APPCRASH
Anwendungsname: osu!.exe
Anwendungsversion: 1.3.3.7
Anwendungszeitstempel: 55c4bbda
Fehlermodulname: nvoglv32.DLL
Fehlermodulversion: 10.18.13.5362
Fehlermodulzeitstempel: 55b031c2
Ausnahmecode: c0000005
Ausnahmeoffset: 00790de6
Betriebsystemversion: 6.3.9600.2.0.0.768.101
Gebietsschema-ID: 1031
Zusatzinformation 1: 5861
Zusatzinformation 2: 5861822e1919d7c014bbb064c64908b2
Zusatzinformation 3: a10f
Zusatzinformation 4: a10ff7d2bb2516fdc753f9c34fc3b069
Weitere Informationen über das Problem
Bucket-ID: 5496e46bc561a26eb133c2c9ae013b5a (107508983958)
Would be nice if you copy and paste the crashlog here. (Click on the girl of the osu! crashed window)A Mystery wrote:
http://puu.sh/jthsW/b28ff88ec3.mp4
Crash occurs when trying to remove an object of this diff form this mapset https://osu.ppy.sh/b/603797, haven't found any other maps where this happens (yet)
Only happens in CE, not Beta or stable
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at #=qoqJdlWnW0m8N_1wzInwYspZ7oDvWOlQpfdVeVoz$Ewk=.#=qRfLpx2VVaJtDsQ1E4UMM$Bp2NfP8SknPLdplWsG1O$0=()
at #=qoqJdlWnW0m8N_1wzInwYspZ7oDvWOlQpfdVeVoz$Ewk=..ctor(#=qc4sYn9aguomLQqhsfA$XBLeLgLE5MTawvyvoiSUVoAI= #=qig2CDBE5IjrnVeYvQoDOQA==, #=qwAoUbDpo0WNg0chc2EbsFaWMdpL022pr5r7TnFNZ2ZA= #=qokjeVFlv5z3VsrszMc69$g==, Origins #=qNDCN0KhtASQNwDzjfR0AdA==, #=qypy5Ufogb7V_pMz7wqUG8mwtL3BtQHWn7mXuOxwaz2k= #=qatomg1_QaNlgmXLJC2J5uA==, Vector2 #=q0$Lm6zNgBIt4ihtvANOFJQ==, Single #=qP0LqYVCPP2F2h3q8T9UNpQ==, Boolean #=qKaygqSZCkKRlzLvIvUsKdg==, Color #=q41F9TlbvZE5uZq4vUvcFCw==, Object #=qkEXNQgR8$4csXJNdIMaHdQ==)
at #=qoqJdlWnW0m8N_1wzInwYspZ7oDvWOlQpfdVeVoz$Ewk=.#=qIy0271Tac3ZEgde45VhZiQ==()
at #=qkjcwim0dv4CaywCFioPitwkBajAnttHseRi3p9czJJfAKmrT5Mfj7Jq19VgHYkRd.#=qIy0271Tac3ZEgde45VhZiQ==()
at #=q4ab8vm7RWkKxfR10khadEwBtPao5OYU2bz7OIYVnNXFfqSIX_5mWNSCjfQZsa$A5.#=qIy0271Tac3ZEgde45VhZiQ==()
at #=qSBN9HWV2Cl0F$aLsG6pjq6IfQn5rvfEws$oT5bj3_S8=.#=q0s599peT3ayulI0H3YxZuA==(Boolean #=qQnQtwu8XvdOD1UrPZuYt8w==)
at #=qth$RRjXs2fCBNLnHPw2dzJrjUczRgNGwhRB9StvR6o0qJaDjwc3ApUZN4Vd$MSYu.#=qE2hUpomRmVhL$GjYjDJ$E0cinoJnyLJPovdJoNRGIck=()
at #=qth$RRjXs2fCBNLnHPw2dzJrjUczRgNGwhRB9StvR6o0qJaDjwc3ApUZN4Vd$MSYu.#=qZxyWi9zsQq0jEhSIugfBaw==(Keys #=qdLJ_h4Jqxq_W6h9RoEDu6A==, Boolean #=q_b1s9dDfOFz$bPbqWQQN2A==)
at #=qSBN9HWV2Cl0F$aLsG6pjq6IfQn5rvfEws$oT5bj3_S8=.#=q$cqJTOt2CMTETSmg3uETkm0Pd8V5Iuz4QmoKL7uFuEg=(Object #=qbl9VtLtnPFXO7JwcMhSYEA==, Keys #=qPUtkZWkDBSdfbLHV9WSgVQ==, Boolean #=q_b1s9dDfOFz$bPbqWQQN2A==)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at #=qHeikw0qCLffsQFW1cYkrBU7G2RklqdYETGrY3Vidf9t0tJX7lB90oRUhefUeK6Nl.#=qxdCFhasO3cr64XnbUJW3VA==(Keys #=qPUtkZWkDBSdfbLHV9WSgVQ==, Boolean #=q_b1s9dDfOFz$bPbqWQQN2A==)
at #=qHeikw0qCLffsQFW1cYkrBU7G2RklqdYETGrY3Vidf9t0tJX7lB90oRUhefUeK6Nl.#=qQgFYdHycmH$Vy3jCElVyVQ==(Keys #=qPUtkZWkDBSdfbLHV9WSgVQ==)
at #=qJsgutjysZvfXivBx1FHycO_10uftGjVRwg9EPM1fI90=.#=q6GjRShgC97NaaIWZ28vs_g==(List`1 #=qdLJ_h4Jqxq_W6h9RoEDu6A==)
at #=qJsgutjysZvfXivBx1FHycO_10uftGjVRwg9EPM1fI90=.#=q7_1ZJvOz7MDRmQ18_zXmIA==()
at #=qGcNoCutviOl2c_DmzVvuUQ==.#=qOfB102Zy6vklTwQqIfEPhg==()
at #=qXginS44Nyaq0_ZlSpX6sjcgy6JOi7RMyIUkWCGRGgx0=.#=qhZd33RJsqOVvvZO7TZCRqQ==()
at #=qXginS44Nyaq0_ZlSpX6sjcgy6JOi7RMyIUkWCGRGgx0=.#=qQjuPwD4oEhy6P5_XioiROg==(Object #=qbl9VtLtnPFXO7JwcMhSYEA==, EventArgs #=qJsSAqHGuN_zo5Qyuh1mv9A==)
at #=qrAll74jleZzJzWDClGQpfJ4c0Lup1Hc2oB_c1TLvLNuLvqFac8DJj9Ik3L1$HFXT.#=qOykkFcsFiBLcDOtpfDdjFw==()
at #=qmZGe8sdVMSorrQYddM_SZwExcdGNvGHuJpYW_dQKSQxK84LM4fpCoHjiAEXo2h0A.#=qZdU6ZCFu_1eKtP1OHTAju6jCm5fEO9Eu7ljAPY9wc60=(Object #=qbl9VtLtnPFXO7JwcMhSYEA==, EventArgs #=qJsSAqHGuN_zo5Qyuh1mv9A==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qmZGe8sdVMSorrQYddM_SZwExcdGNvGHuJpYW_dQKSQxK84LM4fpCoHjiAEXo2h0A.#=qeILz7nkdPCNEOU1i7W98Og==()
at #=qXginS44Nyaq0_ZlSpX6sjcgy6JOi7RMyIUkWCGRGgx0=.#=qeILz7nkdPCNEOU1i7W98Og==()
at #=qSIYNhewmw72uVYn70MVqzQ==.#=qDQhS18s6QFlk8bJZ_YEDUw==(String #=qmS7hxTbqOEinzf2nE4hphg==, Boolean #=qp16BWvZYayrm_belVfo6GWB7QBA_keMz9HvWXyAZZNk=, Boolean #=qYz1mXn1zdZ9ecfmhjs$rpgTLnNjS9DJU$aDyyygIG5c=, Boolean #=qUkeolicMd0pnvAqviYCZxA==)