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Ichiko Furukawa, Makoto Tonosu - Full Force!

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Topic Starter
Babble

Shulin wrote:

I love Tales of Symphonia! I wish I had found this earlier or I would've asked to make a difficulty ^^

General:

-- The comma in your artist title is fine, it's how the artists put it.
-- Delete "Tales of Symphonia" from tags since it's already in the source.
-- Set BG color to black all difficulties.
-- I'm a bit dissapointed you didn't map to the end.
It's just too awkward to map over the fade, sorry :/
Easy:

-- Make sure the kiai is the same as Hard and Insane.

00:13:525 (3) - New combo?
Fixed
00:15:707 (5) - ^
Fixed
00:17:889 (7) - ^ ~ Just to make it colorful and because the combo's very long.
Fixed
00:24:434 (4) - End on blue tick at 00:25:389
Fixed
00:44:071 -- Your audio volume gets lower here, make it the same volume it was previously or reduce the volume of the previous section.
Regulated so all volume changes are now the same
00:51:980 (1) - Too unexpected for an Easy, drop this x2 section.
Done, and replaced slider with one hit cricle
00:54:980 (3) - New combo?
Done
00:57:162 (5) - ^
Fixed

MegaManEXE's Normal:

-- Capitalize tags on this difficulty as well.
-- Make audio lead in the same as other difficulties (or add it to the other difficulties.)

No problems :)

Hard:

-- Your audio level goes quiet at the end again.
K, regulated again

00:15:844 (2) - This bit sounds odd because it follows nothing in the music, otherwise it's fine.
Deleted 1 and made one slider
00:17:889 (6) - New combo
k
00:20:480 (1) - Remove new combo for consistency.
k
00:20:889 (1) - ^
Done
00:24:434 (1) - Finish and maybe remove the new combo.
Did both
00:32:071 (7) - Ends on 1/6 at 00:32:798
Done
00:33:025 (8) - Also 1/6 at 00:32:980
Done
00:52:798 (4) - New combo
Done
00:54:616 (2,3) - Claps sound a little awkward here.
They're regular beats now


Insane:

-- Some of these jumps are brutal.

00:21:162 (3,4,5,6,7,8,9,10,11) - No thanks, can you reduce the distance between notes on this zig zag stream? Also align it.
Lol, fixed
00:22:662 (1,2) - The bpm is too slow to map this sound properly.
Redid these with hitcricles
00:23:162 (2) - Why is this on a 1/3? Make it on the white tick/or delete it.
Deleted and redone with hitcricles. Btw djpop told me to do that XD
00:32:071 (6) - Ends on a 1/6 same place as I said in Hard.
Fixed
00:33:025 (7) - Kill the clap.
Fixed, also made jump more forgiving
00:42:980 (1,2,3,4,5,6,7,8) - Lol no. Same thing about this zig zag stream.
K :(
00:46:934 (9,10,11) - Sounds and plays weird.
Adjusted slightly
00:52:116 (5,6,1) - I found gaps like this a little odd.
I fixed (5,6) but 1 remains the same
01:02:616 (1,2,3,1,2,3,1,2,3) - Lol... this will annoy people.
>:3

Overall: I'm not a huge fan of insane if I'm honest but the rest is good, make sure to check out for those 1/6 parts. I'll come and check this again later (hopefully when I'm not tired lol)

Kudos star for now :D

Thanks for mod :D
Shulin
General:

-- Im now starting to think that the bpm is too slow... If you decide to do that put it at BPM 220. (You'll have to rethink slider velocity etc.)
-- Easy, Hard and Insane still need some audio lead in (1.5 to be consistent with Normal)
-- Make sure the tags on Normal are the same as the other difficulties.

Insane:

00:21:162 (3,4,5,6,1) - Right one square.
00:21:162 (3,4,5,6,1) - Down one square and right one square.
00:32:980 (7) - 1/6 move back one tick.
00:52:116 (5,6) - Sounds weird, maybe just use white and red ticks? Or put some notes in such as 00:51:980, 00:52:116 (5) - delete, and add one at 00:52:525.
01:02:616 (1,2,3,1,2,3,1,2,3) - Still hard to read imo, maybe do something else?

In general for this difficulty I think the spacing between the triples is too wide which creates huge jumps (think of how you did the triples and Hard those were more fun to play lol), however, there's nothing technically wrong with them because the spacing is correct so it's up to you whether you change.

The other difficulties are fine imo, get some more mods on insane and get someone to double check the snaps and I think this will be ready for a pubble :D

~ Star.
Topic Starter
Babble

Shulin wrote:

General:

-- Im now starting to think that the bpm is too slow... If you decide to do that put it at BPM 220. (You'll have to rethink slider velocity etc.)Sorry Shu, BPM stays the same :(
-- Easy, Hard and Insane still need some audio lead in (1.5 to be consistent with Normal)
Donezorz
-- Make sure the tags on Normal are the same as the other difficulties.
Megaman tole me not to touch his map, but w/e. Changed :P

Insane:

00:21:162 (3,4,5,6,1) - Right one square.
Done.
00:21:162 (3,4,5,6,1) - Down one square and right one square.
Wait but you already said right one square :? Meh done anyway.
00:32:980 (7) - 1/6 move back one tick.
Done
00:52:116 (5,6) - Sounds weird, maybe just use white and red ticks? Or put some notes in such as 00:51:980, 00:52:116 (5) - delete, and add one at 00:52:525.
K, its done
01:02:616 (1,2,3,1,2,3,1,2,3) - Still hard to read imo, maybe do something else?
Combo pattern is the same, spacing is different.

In general for this difficulty I think the spacing between the triples is too wide which creates huge jumps (think of how you did the triples and Hard those were more fun to play lol), however, there's nothing technically wrong with them because the spacing is correct so it's up to you whether you change.

The other difficulties are fine imo, get some more mods on insane and get someone to double check the snaps and I think this will be ready for a pubble :D


~ Star.
Thanks Shu, I'll get more mods to make sure my insane isn't made of AIDs :)
MegaManEXE
Oh lol

Changing the tags is fine XD

I just meant letting me look at rearranging patterns or spacing since I'm pretty picky about that stuff
Lizbeth
Insane
This diff have some problems with spacing..
gonna point a few so you get the idea:
00:04:662 (7,8) -
00:21:162 (3,4,5,6,1,2,3,4) - different spacing.. so turn confusing imo
00:51:980 (5,6) - 6 is too close

other problems
00:32:071 (6,7,8) - unsnapped notes
00:46:253 (8,9,10,11) - dont fits the rhythm

i'll edit this post later, for other diffs (run out of time)
try to work on that for now.. double check spacing please

EDIT: I'm really sorry for the delay.. been busy with college and work

but here is it.. n.n


All diffs: Try to put all inherited timing sections at least 1/4 before the notes if is possible.

Insane
00:46:253 (8,9,10,11,12,1,2,3,4,5) - See screenshot (timeline)

Hard
00:33:162 (9) - is too far from (8)
00:52:116 (3) - turn it 1/8 length

MegaManEXE's Normal and Easy
no porblems.

Natteke
Hi.

[Generally]
It seems to be a good map and I didn't really spot any bad things about it. (Besides that song is a bit short, but it doesn't really matter ^^)

Easy, Normal and Hard look fine.

[Insane]

If I put (?) - it means im not sure about it or it's a suggestion.

00:20:071 (8) - Mby new combo(?)
00:35:344 (8) - New combo(?)
00:36:434 (8) - ^
00:52:525 (6) - Why so close to 5? :)

Well, a good map after all.
Topic Starter
Babble

Lizbeth wrote:

Insane
This diff have some problems with spacing..
gonna point a few so you get the idea:
00:04:662 (7,8) -
Fixed
00:21:162 (3,4,5,6,1,2,3,4) - different spacing.. so turn confusing imo
Spacing is different here because the stream is longer, I feel like I should change it but I don't want to :/I think I changed it to what you mean.
00:51:980 (5,6) - 6 is too close
Changed
other problems
00:32:071 (6,7,8) - unsnapped notes
It is snapped at 1/6 for this part, just not snapped at 1/4. Does this still count as snapped? :/ If you do happen to reply please tell me.
00:46:253 (8,9,10,11) - dont fits the rhythm
I Think it fits it fine >_<. I will change is some else thinks otherwise though.

i'll edit this post later, for other diffs (run out of time)
try to work on that for now.. double check spacing please
Thanks for the mod in progress XD
Topic Starter
Babble

Natteke desu wrote:

Hi.

[Generally]
It seems to be a good map and I didn't really spot any bad things about it. (Besides that song is a bit short, but it doesn't really matter ^^)

Easy, Normal and Hard look fine.

[Insane]

If I put (?) - it means im not sure about it or it's a suggestion.

00:20:071 (8) - Mby new combo(?)
Euhh...
00:35:344 (8) - New combo(?)
Euhh...
00:36:434 (8) - ^
What;s with you and suggesting one note combos? o_O
00:52:525 (6) - Why so close to 5? :)
Changed this in Lisette's mod :P
Well, a good map after all.
Either I didn't quite understand your mods, or I did but disagreed, Im honestly not sure of which it was o_o. Thanks for the mod XD
Natteke

babble wrote:

Either I didn't quite understand your mods, or I did but disagreed, Im honestly not sure of which it was o_o. Thanks for the mod XD
Sorry, my mad.

I ment remove new combo from 00:35:480 (1) and add to the previous one, which is 8.
Same with 00:36:434 (8) .

:)
Breeze
[General]
  1. I think ino need to add audio lead-in to [Easy], [Hard] and [Insane], please remove
  2. Video Game should not be a tag, it will added to genre after get ranked
[MegaManExe's normal]
  1. 00:03:162 (2) - this slider looked odd :/ it didn't fit music
  2. 00:07:525 (2) - ^
  3. 00:18:707 (1) - start at 00:18:434 better imo
  4. 00:54:980 (1) - spinner starts here better
  5. 01:00:162 (1) - start at 00:59:889 better
[Insane]
  1. 00:06:434 (10) - end of it didn't stack well with the start of (9), fix it by turning off grid snap
others are fine
star
Topic Starter
Babble

Breeze wrote:

[General]
  1. I think ino need to add audio lead-in to [Easy], [Hard] and [Insane], please remove
    I honestly think there should be no lead in either, BUt I'll keep it there to match the normal and to prevent people from being thrown off.
  2. Video Game should not be a tag, it will added to genre after get ranked
Removed

[MegaManExe's normal]
  1. 00:03:162 (2) - this slider looked odd :/ it didn't fit music
  2. 00:07:525 (2) - ^
  3. 00:18:707 (1) - start at 00:18:434 better imo
  4. 00:54:980 (1) - spinner starts here better
  5. 01:00:162 (1) - start at 00:59:889 better

[Insane]
  1. 00:06:434 (10) - end of it didn't stack well with the start of (9), fix it by turning off grid snap
Fixed :)


others are fine
star
MegaManEXE
Changed a couple of the spinners

I think those sliders are fine

Download: Ichiko Furukawa, Makoto Tonosu - Full Force! (babble) [MegaManEXE's Normal].osu
Vanmonky
As your request. Sorry for the delay.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. Lowercase all the tags. [!]
2. There are some 1/3 sections in this song.

[Easy]
00:02:616 (1) - Add finish at the beginning.
00:06:434 (6) - Remove finish.
00:06:980 (1) - Add finish at the beginning.
00:11:344 (1) - ^
00:15:707 (1) - Add finish at the end.
00:20:616 (3) - Remove whistle. It sounds odd.
00:44:616 (1) - Add finish at the end.
00:47:889 (5) - Remove finish.
00:48:434 (1) - Add finish at the beginning.
00:52:798 (1) - ^
00:57:162 (1) - Add finish at the end.

[MegaManEXE's Normal]
00:12:434 (3) - Better without finish at the beginning.
00:22:253 (1) - Add finish.

[Hard]
I don't like how a slider end on blue tick followed by note or slider begin on white tick.
00:02:616 (1) - Delete the next note (2), then extend this slider one 1/4 tick.
00:11:889 (2) - I hate this slider. Remove it. Then extend (1) one 1/4 tick, add 1/3 notes on 00:12:071 and 00:12:253.
00:12:434 (4) - Should end on 00:13:162. Then add 1/3 note on 00:13:344.
00:18:298 (1) - It's acceptable if the slider like this, based on the song.
00:24:025 (3) - Should be on 00:24:071 (1/3 tick).
00:24:162 (4) - Should be on 00:24:253 (1/3 tick).
00:34:525 (3) - Add finish.

[Insane]
Follow them for sure.
00:04:525 (6) - Add whistle here. So the previous whistle will not sounded odd.
00:12:025 (3) - Should be on 00:12:071 (1/3 tick).
00:12:162 (4) - Should be on 00:12:253 (1/3 tick).
00:13:253 (6) - Should be on 00:13:162 (1/3 tick).
00:13:344 - Add note here.
00:13:525 (8) - Overlapping slider? Change it for safety. [?]
00:18:298 (5) - Delete this note. Move (6) slider here. Then extend it one 1/4 tick.
00:24:434 (8) - Overlapping slider? Change it for safety. [?]
00:43:253 (3) - Add finish.
00:46:253 (8) - Reduce one 1/4 tick.
00:46:934 (9) - Move backward one 1/4 tick. Extend one 1/4 tick.
00:47:480 (10) - Reduce one 1/4 tick.
00:48:025 (11) - Move backward one 1/4 tick. Extend one 1/4 tick.
00:48:571 (1) - ^
00:53:480 (3) - Should be on 00:53:525 (1/3 tick).
00:53:616 (4) - Should be on 00:53:707 (1/3 tick).
00:53:889 (1) - Should end on 00:54:616 (1/3 tick).
00:54:707 (2) - Should be on 00:54:798 (1/3 tick).
00:54:844 (3) - Delete this note. It doesn't fit to the song. Overmapped.
00:59:753 (8) - Overlapping slider? Change it for safety. [?]
Star.
YGOkid8

VanMoNky wrote:

Lowercase all the tags. [!]
Why is it so important to lowercase all the tags? O.o
viewtopic.php?t=21638 <-- If it was, someone would've said something
http://osu.ppy.sh/s/11581 <-- And also, on scores page, the tags are automatically lowercased anyway

And whether you search with Uppercase or Lowercase, it makes no difference >.<
Vanmonky
You know what? All BAT will ask you to lowercase all the tags. So, before they ask you to do that, I ask you first. Why not?
YGOkid8

VanMoNky wrote:

You know what? All BAT will ask you to lowercase all the tags. So, before they ask you to do that, I ask you first. Why not?
Ehrm, I kinda just proved to you that they don't:
viewtopic.php?t=21638

If you didn't actually read...

SPOILER

YGOkid8, on his first beatmap, wrote:

Artist: Sambomaster
Title: Kimi wo Mamotte, Kimi wo Aishite
Source: Bleach
Tags: Gladi ztrot TV Size Ending 19

And none of the 5 BATs that looked at it said anything about lowering the cases for tags, so... Σ( ̄ε ̄; ) ・・・
------------------
Speaking of tags...

"Gamecube" is actually meant to be "Game Cube", but oh well, might as well add "Game Cube" to tags as well
MegaManEXE

VanMoNky wrote:

[MegaManEXE's Normal]
00:12:434 (3) - Better without finish at the beginning.
00:22:253 (1) - Add finish.
Yes to the first one, no to the second one

Download: Ichiko Furukawa, Makoto Tonosu - Full Force! (babble) [MegaManEXE's Normal].osu
Vanmonky

YGOkid8 wrote:

VanMoNky wrote:

You know what? All BAT will ask you to lowercase all the tags. So, before they ask you to do that, I ask you first. Why not?
Ehrm, I kinda just proved to you that they don't:
viewtopic.php?t=21638

If you didn't actually read...

SPOILER

YGOkid8, on his first beatmap, wrote:

Artist: Sambomaster
Title: Kimi wo Mamotte, Kimi wo Aishite
Source: Bleach
Tags: Gladi ztrot TV Size Ending 19

And none of the 5 BATs that looked at it said anything about lowering the cases for tags, so... Σ( ̄ε ̄; ) ・・・
------------------
Speaking of tags...

"Gamecube" is actually meant to be "Game Cube", but oh well, might as well add "Game Cube" to tags as well
Idk. It's your desire. You may still not follow my suggestion even if I put the [!] mark next to it.
Topic Starter
Babble
OK time to get to work X_X

Lizbeth wrote:

Insane
This diff have some problems with spacing..
gonna point a few so you get the idea:
00:04:662 (7,8) -
00:21:162 (3,4,5,6,1,2,3,4) - different spacing.. so turn confusing imo
00:51:980 (5,6) - 6 is too close

other problems
00:32:071 (6,7,8) - unsnapped notes
00:46:253 (8,9,10,11) - dont fits the rhythm

i'll edit this post later, for other diffs (run out of time)
try to work on that for now.. double check spacing please

EDIT: I'm really sorry for the delay.. been busy with college and work

but here is it.. n.n


All diffs: Try to put all inherited timing sections at least 1/4 before the notes if is possible.

Insane
00:46:253 (8,9,10,11,12,1,2,3,4,5) - See screenshot (timeline)

Hard
00:33:162 (9) - is too far from (8)
00:52:116 (3) - turn it 1/8 length I don't understand this one :X

MegaManEXE's Normal and Easy
no porblems.
Fixed all this, except 1 (noted in quote)

VanMoNky wrote:

As your request. Sorry for the delay.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. Lowercase all the tags. [!]
2. There are some 1/3 sections in this song.

[Easy]
00:02:616 (1) - Add finish at the beginning.K
00:06:434 (6) - Remove finish.K
00:06:980 (1) - Add finish at the beginning.K
00:11:344 (1) - ^K
00:15:707 (1) - Add finish at the end.K
00:20:616 (3) - Remove whistle. It sounds odd.K
00:44:616 (1) - Add finish at the end.K
00:47:889 (5) - Remove finish.K
00:48:434 (1) - Add finish at the beginning.K
00:52:798 (1) - ^K
00:57:162 (1) - Add finish at the end.K

[MegaManEXE's Normal]
00:12:434 (3) - Better without finish at the beginning.
00:22:253 (1) - Add finish.

[Hard]
I don't like how a slider end on blue tick followed by note or slider begin on white tick.
00:02:616 (1) - Delete the next note (2), then extend this slider one 1/4 tick.Thats how I originally put it, but it got modded away. Oh well Imma put it back.
00:11:889 (2) - I hate this slider. Remove it. Then extend (1) one 1/4 tick, add 1/3 notes on 00:12:071 and 00:12:253.
Just gonna remap this section based off what you said
00:12:434 (4) - Should end on 00:13:162. Then add 1/3 note on 00:13:344.
^
00:18:298 (1) - It's acceptable if the slider like this, based on the song.
00:24:025 (3) - Should be on 00:24:071 (1/3 tick).K
00:24:162 (4) - Should be on 00:24:253 (1/3 tick).K
(3) - Add finish.K

[Insane]
Follow them for sure.
00:04:525 (6) - Add whistle here. So the previous whistle will not sounded odd.Sorry, I dont like the sound of that,
00:12:025 (3) - Should be on 00:12:071 (1/3 tick).
00:12:162 (4) - Should be on 00:12:253 (1/3 tick).
00:13:253 (6) - Should be on 00:13:162 (1/3 tick).
00:13:344 - Add note here.
00:13:525 (8) - Overlapping slider? Change it for safety. [?]Its staying, sorry
00:18:298 (5) - Delete this note. Move (6) slider here. Then extend it one 1/4 tick.
00:24:434 (8) - Overlapping slider? Change it for safety. [?]
00:43:253 (3) - Add finish.

Alll of the above have been fixed, and have inspired me to remap a certain part

00:46:253 (8) - Reduce one 1/4 tick.
00:46:934 (9) - Move backward one 1/4 tick. Extend one 1/4 tick.
00:47:480 (10) - Reduce one 1/4 tick.
00:48:025 (11) - Move backward one 1/4 tick. Extend one 1/4 tick.
00:48:571 (1) - ^
00:53:480 (3) - Should be on 00:53:525 (1/3 tick).
00:53:616 (4) - Should be on 00:53:707 (1/3 tick).
00:53:889 (1) - Should end on 00:54:616 (1/3 tick).
00:54:707 (2) - Should be on 00:54:798 (1/3 tick).

All of the above (excluding those fixed) have been ignored, because I've fixed it in a mod I forgot to mod before this.

00:54:844 (3) - Delete this note. It doesn't fit to the song. Overmapped.Fixed
00:59:753 (8) - Overlapping slider? Change it for safety. [?]
Star.Staying
Teara
[Easy]
SPOILER
General:

AudioLeadIn: 1511
PreviewTime: 2560


Timing:

BPM = 110
Offset = 435

Offset feels wrong to me, I'd recommend you get a timing expert to test this for you

General Mod:

Those short spinners are way to hard for a easy diff, I'd suggest you take another look at that, and try something else.

00:21:162 (1) -
00:42:980 (1) -
01:02:616 (1) -
[MegaManEXE's Normal]
SPOILER
General:

AudioLeadIn: 1511
PreviewTime: 2560


Timing:

BPM = 110
Offset = 435

Nazi Mod:
00:12:162 (2,3) - with distance snap off, select both and move down 1 grid ( grid 3 )
[Hard]
SPOILER

General:

AudioLeadIn: 1511
PreviewTime: 2560


Timing:

BPM = 110
Offset = 435

Combo Mod:
00:08:753 (5) - new combo Maybe
00:32:071 (7) - New combo maybe? :3
00:40:525 (3) - ^ (both have clearly a changed pitched, and they fit IMO)
00:52:116 (3) - ^ ( easier to read the map then )
00:56:480 (5) - New combo
01:01:253 (6) - ^
[Insane]
SPOILER
General:

AudioLeadIn: 1511
PreviewTime: 2560


Timing:

BPM = 110
Offset = 435

Combo Mod:
00:04:798 (8) - New combo
00:09:162 (8) - ^
00:13:525 (8) - ^
00:32:071 (6) - ^
00:45:844 (5) - ^
[General Thoughts]

Nice, I really like this beatmap set, it done quite well, however, I do feel the sliders in easy/hard/insane can get a little more love. Insane needs it the most, near the end, no offense, but those just look horrid.

also, here is the re-sized version of the background ( 800x600 ).

Topic Starter
Babble

Teara wrote:

[Easy]
SPOILER
General:

AudioLeadIn: 1511
PreviewTime: 2560


Timing:

BPM = 110
Offset = 435

Offset feels wrong to me, I'd recommend you get a timing expert to test this for you

General Mod:

Those short spinners are way to hard for a easy diff, I'd suggest you take another look at that, and try something else.

00:21:162 (1) -
00:42:980 (1) -
01:02:616 (1) -
[MegaManEXE's Normal]
SPOILER
General:

AudioLeadIn: 1511
PreviewTime: 2560


Timing:

BPM = 110
Offset = 435

Nazi Mod:
00:12:162 (2,3) - with distance snap off, select both and move down 1 grid ( grid 3 )
[Hard]
SPOILER

General:

AudioLeadIn: 1511
PreviewTime: 2560


Timing:

BPM = 110
Offset = 435

Combo Mod:
00:08:753 (5) - new combo Maybe
00:32:071 (7) - New combo maybe? :3
00:40:525 (3) - ^ (both have clearly a changed pitched, and they fit IMO)
00:52:116 (3) - ^ ( easier to read the map then )
00:56:480 (5) - New combo
01:01:253 (6) - ^
[Insane]
SPOILER
General:

AudioLeadIn: 1511
PreviewTime: 2560


Timing:

BPM = 110
Offset = 435

Combo Mod:
00:04:798 (8) - New combo
00:09:162 (8) - ^
00:13:525 (8) - ^
00:32:071 (6) - ^
00:45:844 (5) - ^
[General Thoughts]

Nice, I really like this beatmap set, it done quite well, however, I do feel the sliders in easy/hard/insane can get a little more love. Insane needs it the most, near the end, no offense, but those just look horrid.

also, here is the re-sized version of the background ( 800x600 ).

Thanks, fixed all these, and I fixed some of the ugly sliders in insane as well, lol XD
MegaManEXE
Nazi Mod:
00:12:162 (2,3) - with distance snap off, select both and move down 1 grid ( grid 3 )
Not changing that btw, I think it's fine
Shulin
Hard:

00:12:071 (2,3) - 1/3 here is really hard to detect when playing, maybe use a slider? (Could use 1/2 still hits beats but not the synth)
00:13:344 (5) - ^ maybe extend the last slider to hit the 1/3? (or 1/2?)
00:24:071 (3,4,5) - Recommend a returning slider here. Actually you could use 1/2 if you wanted.

I guess you could use 1/2 for the other 1/3 parts but the ones above are the hardest one's to detect in game imo.

Insane:

00:23:616 (5) - Move left 1 square just for neatness.
00:23:889 (6) - ^
00:24:071 (7,8) - This 1/3 part is really hard to catch, maybe use 1/2? Or perhaps use a slider?
00:40:525 (1,2,3) - Jump feels a little weird here.
00:42:298 (7,8) - ^
00:45:844 (1,2,3) - Might be better as a stack the 00:45:844 (1,2,3,4) - is really hard to make.
00:47:480 (6) - Move to red tick at 00:47:616 imo, adjust spacing if you take this suggestion.
00:50:207 (5,6,7,8) - The spacing feels a little messy here and the jump is a little hard to read, maybe make a diamond shape or something?
00:53:480 (3) - Should really be 1/3 if following how you mapped this previously.
00:53:616 (4) - ^
00:53:889 (1) - ^ End of slider.
00:54:707 (2) - ^
00:57:162 (1,2,3,4,5,6) - This bit really is mean, those back and forth jumpy streams...

The other difficulties are looking good :D

Sorry I can't pubble this yet, some of the snaps in Insane are different from earlier in the map. Also imo some of the 1/3 doesn't play that well (even though it's correct) you could always map those parts in 1/2 if you wanted to or make them easier with sliders. That's all for now, feel free to ask me to recheck again ^_^
Topic Starter
Babble

Shulin wrote:

Hard:

00:12:071 (2,3) - 1/3 here is really hard to detect when playing, maybe use a slider? (Could use 1/2 still hits beats but not the synth) Deleted 2 notes and put a small slider in 1/3. I tried playing and it was easier to detect
00:13:344 (5) - ^ maybe extend the last slider to hit the 1/3? (or 1/2?) O-o I think it's fine where it is.
00:24:071 (3,4,5) - Recommend a returning slider here. Actually you could use 1/2 if you wanted.Still in 1/3 timing, but i deleted hitcircles and made into 1 repeating slider.

I guess you could use 1/2 for the other 1/3 parts but the ones above are the hardest one's to detect in game imo.

Insane:

00:23:616 (5) - Move left 1 square just for neatness.Done
00:23:889 (6) - ^Done
00:24:071 (7,8) - This 1/3 part is really hard to catch, maybe use 1/2? Or perhaps use a slider?It was originally in 1/2 anyway :P
00:40:525 (1,2,3) - Jump feels a little weird here.I thought it played pretty fun.. *grumble* Adujusted it only slightly
00:42:298 (7,8) - ^Jump distance is smaller
00:45:844 (1,2,3) - Might be better as a stack the 00:45:844 (1,2,3,4) - is really hard to make.Stacked
00:47:480 (6) - Move to red tick at 00:47:616 imo, adjust spacing if you take this suggestion.I like the way it is better. Sounds more like a finish.
00:50:207 (5,6,7,8) - The spacing feels a little messy here and the jump is a little hard to read, maybe make a diamond shape or something?Fixed into a diamond shape
00:53:480 (3) - Should really be 1/3 if following how you mapped this previously.Changed how I mapped previously, so it remains the same.
00:53:616 (4) - ^^
00:53:889 (1) - ^ End of slider.^
00:54:707 (2) - ^^
00:57:162 (1,2,3,4,5,6) - This bit really is mean, those back and forth jumpy streams...hehehe >:3 This'll stay unless someone else agrees it should change.

The other difficulties are looking good :D

Sorry I can't pubble this yet, some of the snaps in Insane are different from earlier in the map. Also imo some of the 1/3 doesn't play that well (even though it's correct) you could always map those parts in 1/2 if you wanted to or make them easier with sliders. That's all for now, feel free to ask me to recheck again ^_^
Diasios
[MegaManEXE's Normal]

  • • 00:04:525 (x) - Add a circle
    • 00:45:980 (x) - ^
MegaManEXE

xxheroxx wrote:

[MegaManEXE's Normal]

  • • 00:04:525 (x) - Add a circle
    • 00:45:980 (x) - ^
All right I guess.

Download: Ichiko Furukawa, Makoto Tonosu - Full Force! (babble) [MegaManEXE's Normal].osu
aRiskOfRain
Normal;

00:29:889 (4) - Under the 2 and 3 rather than above?

Yeah. Star.
aRiskOfRain
Sorry, forgot the star.
MegaManEXE
YGOkid8

DiamondCrash wrote:

Sorry, forgot the star.
next time, instead of making another post to star, just edit your post and star it like that :|
Topic Starter
Babble

YGOkid8 wrote:

DiamondCrash wrote:

Sorry, forgot the star.
next time, instead of making another post to star, just edit your post and star it like that :|
O-o where did you come from?
YGOkid8

babble wrote:

O-o where did you come from?
I "modded" this map a while ago, remember?
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these.

  1. Timing looks good
  2. Your comboburst is a *little* too wide. the max width for combobursts is 388, while yours is 399. its only minor, but its still unrankable apparently ._.
  3. Theres about 25% of the MP3 thats unused. Perhaps you could crop it off to save space?
[EASY]

Its all good

[MEGAMANEXE'S NORMAL]

Nice

[HARD]

Good good

[INSANE]

I've never been too keen on slow sliders with wide spacing, meh. Its still a nice map though

Very nice. Just fix the combobursts (and perhaps crop the MP3) and I'll protobubble ;)

Starred
RandomJibberish
I couldn't find any problems other than that the sliders, especially in Insane, don't look great. Try and keep the curves smooth and circular, and don't overlap them with themselves.

Great map, Starred.
Topic Starter
Babble

Doomsday93 wrote:

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these.

  1. Timing looks good
  2. Your comboburst is a *little* too wide. the max width for combobursts is 388, while yours is 399. its only minor, but its still unrankable apparently ._.
  3. Theres about 25% of the MP3 thats unused. Perhaps you could crop it off to save space?
[EASY]

Its all good

[MEGAMANEXE'S NORMAL]

Nice

[HARD]

Good good

[INSANE]

I've never been too keen on slow sliders with wide spacing, meh. Its still a nice map though

Very nice. Just fix the combobursts (and perhaps crop the MP3) and I'll protobubble ;)

Starred
OK, cropped mp3 and made comboburst smaller.
Cyril Scarlet
ヾ(@°▽°@)ノ
Doomsday
Good good

Protobubbled
Real1
Hi there! :)
I will not pop your bubble, but I will point some things out.

[Easy]
Lower the slidertick. Why, you may ask? Because, higher slider tick on an Easy with many sliders means that a TRUE noob will fail LOTS on this map, as missing many sliderticks decreases your HP significantly.

[MegaManEXE Normal Normal]
Is alright.

[Hard]
00:35:207 - Add a note on this blue tick to follow the music. Sounds much better!

[Insane]
Is fine!


Starred~
Topic Starter
Babble

Real1 wrote:

Hi there! :)
I will not pop your bubble, but I will point some things out.

[Easy]
Lower the slidertick. Why, you may ask? Because, higher slider tick on an Easy with many sliders means that a TRUE noob will fail LOTS on this map, as missing many sliderticks decreases your HP significantly.

[MegaManEXE Normal Normal]
Is alright.

[Hard]
00:35:207 - Add a note on this blue tick to follow the music. Sounds much better!

[Insane]
Is fine!





Starred~

Thanks, all fixed.
Shinxyn
~~
Old map, I went light on the nazi... >.<;

Easy-
Fine

Megaman's
Okay... some parts are iffy, but okay

Hard-
... huh, why is tick rate higher than easier diffs... usually other way around, oh well
00:06:980 (1) - whistle on slider with no whistle on slider ends sound weird
>.<

Insane-
Why is Insane louder?
00:47:480 (6) - ehh, might as well stack this properly
00:59:753 (8) - whistle on slider with no whistles on ends sound weird!
@.@ the streams could be arranged prettier~!

Hmm... Yea... just "fix" those and I'll bubble, old map needs help :P
Topic Starter
Babble

Shinxyn wrote:

~~
Old map, I went light on the nazi... >.<;

Easy-
Fine

Megaman's
Okay... some parts are iffy, but okay

Hard-
... huh, why is tick rate higher than easier diffs... usually other way around, oh well
00:06:980 (1) - whistle on slider with no whistle on slider ends sound weird
>.<
Whistle

Insane-
Why is Insane louder?
Didn't notice, fixed
00:47:480 (6) - ehh, might as well stack this properly
Fixed
00:59:753 (8) - whistle on slider with no whistles on ends sound weird!
Fixed!
@.@ the streams could be arranged prettier~!
Agreed. Fixed a couple

Hmm... Yea... just "fix" those and I'll bubble, old map needs help :P
Lol, thanks for your pity :)
Shinxyn
"Pity"... orz >_>

Still could -look- better in most places, this has modded a fair amount already.... so yea...

Here's the bubble, and good luck~ ><;
Starrodkirby86
ToS :3

[Insane]:
00:24:162 (8) - Stack under (5)?
00:24:434 (9) - Shorten slider by 1/4? You might have to make the loop a bit smaller to compensate though.
00:54:707 (2) - Why not make this 1/6 as the other moment back at 00:12:071 (3) - ? o:

The offset feels a little early. I'm not very good at offsets and the like, but perhaps +16 on all offsets? That'll make your first offset on 451. Please test that and tell me what you think!

I don't have any problems other than that. My personal angst though is how slow the slider speed is on [Hard]. The spacing asks for some quick action, but the slider speed doesn't feel like it's fulfilling that; so things kind of get weird...It's not a problem the moment I get used to the slider speed though.

pew~
Topic Starter
Babble

Starrodkirby86 wrote:

ToS :3

[Insane]:
00:24:162 (8) - Stack under (5)?
Done
00:24:434 (9) - Shorten slider by 1/4? You might have to make the loop a bit smaller to compensate though.
Done
00:54:707 (2) - Why not make this 1/6 as the other moment back at 00:12:071 (3) - ? o:
Done
The offset feels a little early. I'm not very good at offsets and the like, but perhaps +16 on all offsets? That'll make your first offset on 451. Please test that and tell me what you think! Set to 451, I think it sounds much better

I don't have any problems other than that. My personal angst though is how slow the slider speed is on [Hard]. The spacing asks for some quick action, but the slider speed doesn't feel like it's fulfilling that; so things kind of get weird...It's not a problem the moment I get used to the slider speed though Changed velocity to 2.0

pew~
Thanks for the mod :D
banvi
:)
Starrodkirby86
Tatsuo
You broke two rules of my mod queue xD
One: I will mod maps under 15 SP.
Two: No bubbled maps.

You don't need me =P
Get more BATs~
Topic Starter
Babble

I_Tatsuo_I wrote:

You broke two rules of my mod queue xD
One: I will mod maps under 15 SP.
Two: No bubbled maps.

You don't need me =P
Get more BATs~
Oh o_o I guess I overlooked those rules.
Frill
[Easy]

00:42:996 (3) - add a finish in end?

[MegaManEXE's Normal]

00:44:087 - add kiai time this.

[Hard]

good

[Insane]

00:44:087 (1) - add finish remove whistle?

+Star
Topic Starter
Babble

Frill wrote:

[Easy]

00:42:996 (3) - add a finish in end?

[MegaManEXE's Normal]

00:44:087 - add kiai time this star.

[Hard]

good

[Insane]

00:44:087 (1) - add finish remove whistle?

+Star
Fixed all my diffs, leaving Megaman's alone.
MegaManEXE
Oops, sorry, totally forgot about this map lol

@ whoever modded mine: I don't use kiai, I can't stand it. o.o

Get this re-bubbled now :)
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