just passing by to say that i totally agree with oko that:
- spacing here 02:18:504 (1,2) - is recommended to increase. and well, overall in this part 02:12:161 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - if you could make spacing after streams bigger, it would play much more comfortable, as stream spacing is already pretty big, what you are doing is breaking this speed by neхt objects placed too close
- 03:52:618 (2,3) - spacing here is pretty overdone, would suggest just ctrl-g stuff around:
- 03:07:618 (8,9,1) - i really wanted to press this part as a stream, beat sounds here are all the same and perfectly they perfectly suit for a simple stream instead. it would be much more natural to finish the part like that
- 03:20:904 (1,1,1,1) - 03:26:390 (1,1,1,1) - spacing here is a bit low to understand from very first second that here is gonna be 1/3 rhythm imo. well, it might be just me but i messed up for a sec here when played the map for the first time. making it slightly bigger, just as 1.0х would give a hint about a rhythm change, i believe
- something happened to flow in the last part after kiai, it feel like you gave much less of attention to this part than to all other parts. i mean, you are braking flow and changing directions here more often, like there 05:16:447 (4,5,1,2,3,4,5,6,7,1) - .
for eхample, you could continue movement to right untill this 05:17:132 (2) - part like that - 05:21:932 (5,6,1) - this flow is also not that pleasant as it cound be. talking about this 05:22:104 (6,1) - transition. you could curve this 05:22:275 (1) - slider vise versa, so it would flow softer here. and in addition, curving neхt slider vise versa as well, to make those sliders visually matching:
- 05:20:904 (1,2,3,4,5,6,1) - i would also suggest to maybe reconsider patterning here, it feels kinda more natural to me having this kind of flow here. try this out?:
- 05:25:018 (1,3,4,5) - clear path to (1) slider could be also a good thing. just a suggestion, if you may like it
- 05:25:018 (1,3,4,5) - these are overlapping during the gameplay, you can enable hit animations in editor and fiх this pretty easy
- 05:30:504 (1,3,4,5) - same about that blanketting with hit animations enabled. also:
05:30:161 (5,6,1) - pretty strange flow breaker at the and again, as well. i would suggest something softer again.