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Halozy - PLAZMA

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Okoratu
oops yes this is about the capitalisation of "東方project"
the tag thing is already there so that was my derp
Nomination Assessment Team

Disqualification Notice



This has been disqualified upon request by the mapper or nominating nominator within 12 hours after qualification. Please ensure to make your adjustments and then you are free to requalify it.

###0
Okoratu
can i drop by some other things before you push that forward again then?

  1. 03:52:618 (2,3) - spacing here seems unreasonably big, like there's nothing that warrants for this sudden jump, you also don't use similarly high spacing in this section as well as the other secion like this, making this spacing not only stand out but also a combo breaking choke point
  2. 04:47:990 (1) - consider ending this 1/4 earlier like http://puu.sh/iSZgS/f25f004abe.jpg because that would fit the way 04:50:047 (1) - ends and would be easier to comprehend when playing
  3. 05:14:047 (1,2,3,4,5,6,7,8,9,10,1) - just saying that it can be really frustrating to have such a choke point 5 mins into the map, it's not hard to do or anything but it can be frustrating due to the random shitmiss factor which comes in after playing this for roughly 5 mins also when comparing it to patterns used at the end of the first kiai from 02:43:190 - to 02:45:932 - you can see that it's much smaller spacing and much more "player friendly". Maybe you want to change that
  4. 02:17:990 (7,1,2,3,4,1,2) - also this is kind of cramped in the bottom left of the screen, and flow from 02:17:990 (7,1) - into the stream with bigger spacing just leasing into smaller spacing from 02:18:504 (1,2) - has potential to confuse players, overall i think this pattern could be smoother
  5. 02:28:018 (8,1) - might just be me but this could use a bit more spacing from 02:27:761 (7) - because it feels very close due to 7 being merely a hold slider, idk maybe more space works better
  6. 02:33:247 (5,6,7,1) - the way these overlap in play looks a bit untidy
  7. 02:34:618 (6,7,1) - according to the intensity of the sounds in this the jump would represent the song better if 02:34:790 (7,1) - was a jump and
  8. 02:34:618 (6,7) - was smaller spacing because it would stress the finish in 02:34:961 - better
  9. 05:00:847 (3,4) - overlap is a bit untidy idk

i guess i'll leave the requalification up to the people who first did that, and hope some of this helps
Aka
just passing by to say that i totally agree with oko that:
  1. spacing here 02:18:504 (1,2) - is recommended to increase. and well, overall in this part 02:12:161 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - if you could make spacing after streams bigger, it would play much more comfortable, as stream spacing is already pretty big, what you are doing is breaking this speed by neхt objects placed too close
  2. 03:52:618 (2,3) - spacing here is pretty overdone, would suggest just ctrl-g stuff around:
and some things which caught my eye:
  1. 03:07:618 (8,9,1) - i really wanted to press this part as a stream, beat sounds here are all the same and perfectly they perfectly suit for a simple stream instead. it would be much more natural to finish the part like that
  2. 03:20:904 (1,1,1,1) - 03:26:390 (1,1,1,1) - spacing here is a bit low to understand from very first second that here is gonna be 1/3 rhythm imo. well, it might be just me but i messed up for a sec here when played the map for the first time. making it slightly bigger, just as 1.0х would give a hint about a rhythm change, i believe
  3. something happened to flow in the last part after kiai, it feel like you gave much less of attention to this part than to all other parts. i mean, you are braking flow and changing directions here more often, like there 05:16:447 (4,5,1,2,3,4,5,6,7,1) - .
    for eхample, you could continue movement to right untill this 05:17:132 (2) - part like that
  4. 05:21:932 (5,6,1) - this flow is also not that pleasant as it cound be. talking about this 05:22:104 (6,1) - transition. you could curve this 05:22:275 (1) - slider vise versa, so it would flow softer here. and in addition, curving neхt slider vise versa as well, to make those sliders visually matching:
  5. 05:20:904 (1,2,3,4,5,6,1) - i would also suggest to maybe reconsider patterning here, it feels kinda more natural to me having this kind of flow here. try this out?:
  6. 05:25:018 (1,3,4,5) - clear path to (1) slider could be also a good thing. just a suggestion, if you may like it
  7. 05:25:018 (1,3,4,5) - these are overlapping during the gameplay, you can enable hit animations in editor and fiх this pretty easy
  8. 05:30:504 (1,3,4,5) - same about that blanketting with hit animations enabled. also:
    05:30:161 (5,6,1) - pretty strange flow breaker at the and again, as well. i would suggest something softer again.
these are just suggestions, feel free to deny them! but i do still think that these things would play more comfortable :P
Crystal

Karen wrote:

░░░░░░░░░░░████
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▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░ BATs Re-Rank This █
▓▓▓▓▓▓█░░░░ Please! ░░░░█
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GL!!!!
Topic Starter
Hakurei Yoru

Crystal wrote:

星星QQQQQQQQQAQQQQQQQQQQ
Topic Starter
Hakurei Yoru
fix many flow and spac problems
thanks for modding!!!!!!!!!!!!!!!!!!!!!
tutuhaha
哒啦啦哒啦啦达拉达拉哒
luislima
you forgot to add Easy/Normal difficulties.
MirinH

luislima wrote:

you forgot to add Easy/Normal difficulties.
liaoxingyao

luislima wrote:

you forgot to add Easy/Normal difficulties.
This is for app,not for rank.
Karen
Please reply to mods next time. :)
Topic Starter
Hakurei Yoru

Karen wrote:

Please reply to mods next time. :)
Sure :!: :!:
Poruteri
( ˘ω˘ )PLazmaaaaaaa…
Chaoslitz
[Nightmare]
  1. 00:13:018 (3,4) - 試試用跳?,像00:07:532 (3,4)
  2. 00:18:504 (3,4) - ^
  3. 00:23:304 (1,2) - 也是啦,弄遠點
  4. 01:30:504 (1,2) - 這1/1 gap之間的距離有點近,弄遠點
  5. 01:42:332 (1,2,3) - 整個放上些,快offscreen了,而且01:42:332 (1,3)疊上了不好看
  6. 02:12:161 (1,2,3,4) - 1,2 跟 3,4放遠點
  7. 03:07:532 (7,8,9,10,1) - 大跳後建議不要stack
  8. 03:22:275 (1,1,1,1) - 這些NC不用了..
  9. 03:27:761 (1,1,1) - ^
  10. 03:52:104 (3,4) - 距離太近
  11. 05:15:075 (7) - NC一下,flow突然變了
  12. 05:21:418 (2,3,4) - 把這三連變往右移的
  13. 05:28:961 (8,1) - 是anti-jump就放近一點,否則很難打
  14. 05:36:847 (6) - 試試這樣?

call me back
Topic Starter
Hakurei Yoru

Chaoslitz wrote:

[Nightmare]
  1. 00:13:018 (3,4) - 試試用跳?,像00:07:532 (3,4) Fixed
  2. 00:18:504 (3,4) - ^ Fixed
  3. 00:23:304 (1,2) - 也是啦,弄遠點 Fixed
  4. 01:30:504 (1,2) - 這1/1 gap之間的距離有點近,弄遠點 Fixed
  5. 01:42:332 (1,2,3) - 整個放上些,快offscreen了,而且01:42:332 (1,3)疊上了不好看 Fixed 而且这里前后都因为这个做了点调整..
  6. 02:12:161 (1,2,3,4) - 1,2 跟 3,4放遠點 Fixed
  7. 03:07:532 (7,8,9,10,1) - 大跳後建議不要stack 啊..其实打起来还好吧,觉得可以keep
  8. 03:22:275 (1,1,1,1) - 這些NC不用了.. Fixed
  9. 03:27:761 (1,1,1) - ^ Fixed
  10. 03:52:104 (3,4) - 距離太近 Fixed
  11. 05:15:075 (7) - NC一下,flow突然變了 Fixed
  12. 05:21:418 (2,3,4) - 把這三連變往右移的 Fixed
  13. 05:28:961 (8,1) - 是anti-jump就放近一點,否則很難打 Fixed
  14. 05:36:847 (6) - 試試這樣? keep了..现在的不会很影响可玩性而且本来的想法其实是对称(??

call me back
thanks!!
Chaoslitz
Recheck

  1. 01:31:018 (3) - 太低了-.-

其他都沒問題
call me back
Chaoslitz
ok it is fine now

Bubbled! #2

MirinH

Qualification Notice



Hello!

Congratulation! The Beatmap Nomination Group has decided to qualify this beatmap. The following is a list of reasons and examples for the qualification. If you have any comments, please reply to this post and we will do our best to clarify any misunderstandings.

  • SPOILER
    21:01 Hakurei Yoru: Easy
    21:01 Mackenzie: yes
    21:01 Hakurei Yoru: →_→
    21:02 Hakurei Yoru: 我修正了个音效啊
    21:02 Hakurei Yoru: 05:17:304 (3) -
    21:02 Hakurei Yoru: 然后美丽
    21:02 Hakurei Yoru: (
    21:02 Mackenzie: 擺了個7連
    21:02 Mackenzie: 瞬間5.35
    21:02 Mackenzie: pp系統爆炸嗎
    21:02 Hakurei Yoru: 拒绝7连
    21:02 Hakurei Yoru: 不会啊...除非你间距爆炸
    21:03 Mackenzie: 間距0.7啊。、。
    21:03 Mackenzie: 爆炸嗎
    21:03 Hakurei Yoru: 那打死tom
    21:03 Mackenzie: 我覺得我那圖可以送到5.7
    21:03 Hakurei Yoru: 我发现我打不了跳图
    21:04 Hakurei Yoru: 我BP全是高密度的小跳
    21:04 Hakurei Yoru: 没一张是跳图
    21:04 Hakurei Yoru: (
    21:04 Hakurei Yoru: 所以你新APP我打不了
    21:04 Hakurei Yoru: (
    21:04 Mackenzie: 我左手不行
    21:04 Hakurei Yoru: 我左手太行(
    21:04 Mackenzie: 服
    21:06 Mackenzie: 01:23:304 (7) -
    21:06 Mackenzie: 我建議啊
    21:06 Mackenzie: 這種二連
    21:06 Mackenzie: 最好不要鈍角跳
    21:06 Mackenzie: 卡死
    21:07 Mackenzie: 02:06:932 (5,6) -
    21:07 Mackenzie: 這裡同理
    21:08 Mackenzie: https://osu.ppy.sh/ss/3437703
    21:08 Mackenzie: 這裡我覺得可以這樣
    21:08 Mackenzie: 02:12:418 (3,4) -
    21:08 Mackenzie: 這裡一樣
    21:08 Hakurei Yoru: 我先调一下
    21:09 Hakurei Yoru: http://osu.ppy.sh/ss/3437707
    21:09 Hakurei Yoru: (;w;
    21:10 Mackenzie: 看起來還行
    21:12 Mackenzie: 03:52:447 (1,2,3,4) -
    21:13 Mackenzie: 四個等距
    21:13 Hakurei Yoru: .
    21:13 Hakurei Yoru: 能四角不
    21:13 Mackenzie: 不是
    21:14 Mackenzie: 我叫你objest等距
    21:14 Mackenzie: object
    21:14 Hakurei Yoru: 啊
    21:14 Mackenzie: 你這個前三個跟最後一個是兩個間距
    21:14 Mackenzie: 為了美觀修一下
    21:17 Mackenzie: 好
    21:17 Mackenzie: 你先upload
    21:17 Hakurei Yoru: 好
    21:21 Hakurei Yoru: ok
    21:24 Mackenzie: 把osb刪了
    21:24 Mackenzie: 沒用的
    21:25 Hakurei Yoru: .
    21:25 Hakurei Yoru: 奇怪为什么会有..
    21:25 Hakurei Yoru: 哦好像之前试着加过
    21:25 Mackenzie: fuel
    21:27 Hakurei Yoru: 好了
    21:28 Mackenzie: 我先dt看一遍
    21:29 Hakurei Yoru: wocao
    21:33 Mackenzie: 01:28:790 (7,8,1) -
    21:33 Mackenzie: 奇怪這裡音效為什麼聲音更小啊
    21:34 Mackenzie: 01:47:304 (2) -
    21:34 Mackenzie: 漏clap
    21:34 Hakurei Yoru: (
    21:34 Mackenzie: 草我check你圖你還去mp
    21:35 Hakurei Yoru: 没我拿了张图
    21:35 Mackenzie: 01:44:218 (1) -
    21:35 Hakurei Yoru: (
    21:35 Mackenzie: 漏whistle
    21:36 Mackenzie: 02:12:675 (5) -
    21:36 Mackenzie: 漏clap
    21:36 Mackenzie: 我草你這圖音效我得好好查一下
    21:36 Mackenzie: 02:13:361 (3) -
    21:36 Mackenzie: 漏clap
    21:36 Mackenzie: 02:13:875 (8) -
    21:37 Mackenzie: addition normal
    21:37 Hakurei Yoru: .
    21:37 Mackenzie: 然後whistle
    21:37 Mackenzie: 02:14:047 (9) -
    21:37 Mackenzie: clap
    21:37 Hakurei Yoru: 02:13:361 (3) -
    21:37 Hakurei Yoru: ??
    21:37 Hakurei Yoru: 诶这个
    21:37 Mackenzie: clap啊
    21:37 Hakurei Yoru: 要clap吗
    21:37 Mackenzie: 有音啊
    21:38 Hakurei Yoru: 那后面都加?
    21:38 Mackenzie: yes
    21:38 Mackenzie: 連打段都加上吧
    21:38 Mackenzie: 02:37:704 (1) - 這個頭
    21:39 Mackenzie: 應該有whistle
    21:40 Hakurei Yoru: 连打都clap?
    21:40 Mackenzie: 對啊
    21:40 Hakurei Yoru: 好吓人
    21:40 Mackenzie: 怎麼嚇人
    21:40 Mackenzie: 這又不是太古
    21:41 Mackenzie: 04:14:390 (5) -
    21:41 Mackenzie: 尾巴
    21:41 Mackenzie: addition normal whistle
    21:41 Mackenzie: 04:15:075 (8) -
    21:41 Mackenzie: 一樣
    21:41 Mackenzie: 04:20:561 (8) -
    21:42 Mackenzie: 04:25:532 (5) -
    21:42 Mackenzie: 兩端都加
    21:42 Mackenzie: 04:25:275 (2,4) -
    21:42 Mackenzie: 兩個都clap
    21:42 Mackenzie: 04:25:875 (3) -
    21:42 Mackenzie: 前面四個clap
    21:42 Mackenzie: 04:25:704 (1,2) -
    21:43 Mackenzie: 其實這兩個也clap
    21:44 Hakurei Yoru: 这两个
    21:44 Hakurei Yoru: 我normal whistle好像行
    21:44 Mackenzie: 仔細聽
    21:44 Mackenzie: bgm是snare drum
    21:44 Hakurei Yoru: (
    21:45 Hakurei Yoru: ok
    21:46 Mackenzie: 就這些
    21:46 Mackenzie: 上傳吧
    21:46 Mackenzie: 這麼長的irc我肯定得發
    21:47 Hakurei Yoru: .
    21:50 Hakurei Yoru: haole


If you happen to approve of this qualification and would like to see more maps like this qualified, please fill out this form. Before using this form, please read the instructions carefully.

The Quality Assurance Team members may handle this mapset now that it has been qualified.

Good luck!

###PLAZMA
Crystal
best qualify post 2015
Cherry Blossom

Crystal wrote:

best qualify post 2015
Zweib

Cherry Blossom wrote:

Crystal wrote:

best qualify post 2015
Kayano

Crystal wrote:

best qualify post 2015
Frim4503
i hope another BN will use that qualify post :)
Akasha-

Crystal wrote:

best qualify post 2015
Euny

Frim4503 wrote:

i hope another BN will use that qualify post :)
Feerum

Crystal wrote:

best qualify post 2015
Come[Back]Home

Crystal wrote:

best qualify post 2015
Stefan
Now that's an interesting way to design a qualify post. :P
Saoji

Crystal wrote:

best qualify post 2015
liaoxingyao

Crystal wrote:

best qualify post 2015
Topic Starter
Hakurei Yoru
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