Oh man so many things to update :/
Yuii-'s mod and finish replying to Piyoko_9796's mod Chanmue's mod latest by Friday. I am very sorry :C
Thanks for the mod!Piyoko_9796 wrote:
M4M from wkyik's Mod Queue[Ins]
- pls check all of the blanket I guess I fixed em all.
- The pattern were not good enough, note were mostly place straight in front to the previous one
for example 00:50:528 (4,5,1,2,3) - and 00:52:603 (1,2,3,4) - Curved them.- And some note placing for a circle pattern were unpolished into a circle for example 00:41:113 (1,2,3,4,5,6) - and 00:35:847 (1,2,3,4,5,1,2,3) - ,though I prefer u can change it into a diff pattern but not circle lol Did it
- 00:19:571 (4) - if u want to keep the same ds between (3,4),i suggest that put (4) at x:44 y:92 or u may let it overlap to (2)slider's end for the purpose of tidy Fixed while fixing blankets.
- 00:20:368 (4) - Fixed
- 00:20:847 (6) - didn't wrap (5) properly Fixed
- 00:25:475 (4,5) - suggest change it into slider Plays out nicer, fixed.
- 00:21:645 (1,2,3,4) -
- 00:27:868 (2,3) - Ctrl G for rhythm Changed while fixing blankets.
- 00:33:214 (9,1) - be careful for the different ds cause by sv change ,(9,1)were not having the same ds with those stream now Didn't notice that, fixed.
- 00:37:762 (1) - try to hv a little curve for this slider Fixed while fixing blankets.
- 00:40:315 (4,5) - 00:39:039 (3,4) - overmap I think this is ok as of now, but will change it if more modders mention it.
- 00:43:507 (1) - this slider really strange Fixed. Made it as just a simple curve.
- 00:43:507 (1,2,1,2,3,1,2,3,4) - i suggest that this part may keep ds x1.0 unchange probably Nah, the song itself is getting bit quieter; SV of .75 fits IMO
- 00:48:613 (1,2,1) - misleading between (2,1) Fixed.
- 00:50:528 (4,5,1,2) - It seems ok to have a small jump here as the instruments enter again, fixed.
- 00:54:198 (1) - del NC? Opps, miss-clicked here. Fixed.
- 01:01:698 (1,2,3,4,5,6) - i think these jumps were to sudden,maybe u may increase ds note by note and (3,4,5,6) should be a group of larger jump than (1,2) Fixed.
- 01:03:294 (1) - slider would extend to 01:03:613 - Following the vocals here.
- 01:03:773 (1,2,3,4,1,2,3,4) - Good point. Fixed.
- 01:06:964 (5,1) - suddenly a quick move? Fixed.
- 01:09:517 (1,2,3,4,5) - 01:10:475 (6,7,1) - 01:14:305 (3,1) - this kind of flow seems to be bad Fixed. Although I didn't change the last pattern.
- 01:09:837 (3,4,5,6,7,1,2,3) - Fixed above ^^
- 01:13:985 (1,2,3,1,2,3) - messy Changed the pattern.
- 01:17:177 (1,2,3) - 01:18:294 (2,3,4) - 01:24:517 (1,2,3,4) -
straight line againI think that 01:18:294 (2,3,4) is fine. Others all changed.
- 01:18:613 (4,5) - a sudden jumps for ? Fixed.
[Hard]
- pls check all of the blanket Did it
- mostly flow problem,those didn't mention any reseon below which I think flows were bad
- I do think 00:56:911 (2) - 01:16:539 (3) - 01:21:645 (6) - were following the vocal to much Except the first one, all changed.
- 00:11:751 (6) - this overlap was not good Fixed.
- 00:14:943 (7,8,1) - I think this flow is fine.
- 00:21:007 (3,4,5,6) - Fixed.
- 00:25:156 (7,8,1,2) - Same reason like 00:14:943 (7,8,1)
- 00:27:709 (7,8,1,2) -
- 00:33:454 (1,2,3,4) - copy 00:34:730 (2,3) - is better Kinda fixed it. Changed (4) into 3/4 slider with a repeat.
- 00:38:241 (7,1,2,3) - too much subject in the same place in this 1 second Considering the fact that this is a Hard difficulty, I think this is fine.
- 00:40:954 (1,2,3,4) - straight line,this flow usually appears in "very"old maps....=_=(tm1209 said :he usually finds this flow in djpop's maps ) O.O fixed.
- 00:54:198 (2,3,4,5,6) - rhythm feels strange ,00:54:996 - missing note Changed the whole pattern into some sliders, therefore no note was added at 00:54:996.
- 01:06:166 (3,4,5) - 01:11:592 (1,2,3) - straight line Fixed I guess.
- 01:07:124 (1,2,3,4) - Going in a triangle flow should be fine.
[NM]
- 00:12:868 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - 00:23:081 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 00:33:613 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - this rhythm may follow some vocal unless it will be a little boring,now it only match the drum but nothing else The thing is, I like to follow the instruments in the background for easy and normal. Mainly due to the fact that most of them lands on white tick, but also the hitsounding will be pretty nice, considering the drum in the background.
[EZ]
- 00:02:017 (4) - change to slider, end at 00:02:177 -
- 00:17:975 (1) - change to shape to blanket (2) Fixed.
- 00:28:188 (1,2,3) - blanket pls Fixed.
- 00:34:571 (3) - ^
- 00:37:124 (3) - ^
- 00:39:677 (1) - ^
- 00:41:592 (2) - ^
- 00:42:868 (5) - ^
- 00:49:571 (3) - yaa....etc,lots of slider didn't blanket so i don't mention anymore below... If you meant to FIX this blankets, I surely did.
- 01:02:337 (4) - change to slider, end at 01:02:496 - Same thing like above. Actually I refrain from using 1/2 sliders before kiai, because it is not like a climax of a song.
- 01:11:592 (2,3,4) - Sorry, but the flow is bit... weirder. :/
The biggest problem was the flow when u placing notes,use less and less straight flow,work hard on and improve it.
Not only using lots of straight slider,imo straight is difficult for me to make a gd flow,curve slider makes flow better (for me).
I can't help lots in EZ and NM ,I am really weak at it ,sorry It is ok, good mod anyways.
You may take a look at NoDap's version and learn some from his map. Surely will look at it, I didn't even knew there was No Dap's version :C
That's all, at last ,pls reply which line of mods do accept or don't ,this really useful for improve my modding skill ;u;~
GL
I will have to be away for awhile from osu, have been getting many IRL issue nowadays :/ Will reply toYuii- wrote:
Hi, hi! Hi!
Mod requested in Tess' + Yuii's QueueGeneral
Remove the following green lines as they appear to be unnecessary:
- Stretch out the first Kiai up to 01:13:826 -
- Stretch out the second Kiai up to 01:27:230 - Few others mentioned this through PM, so fixed.
I will also recommend you to give a re-check into the Easy and Hard diff since they seem to be the ones with the most problems.
- 00:12:230 - Was removed earlier.
- 00:44:624 - This is to bring back the volume to the optimal level after that 5% volume green line.
- 00:59:544 - Fixed.
- 01:02:735 - ^^
- 01:03:134 - ^^
Easy
General
Be careful with short multiple-repeat sliders. As they are very short, players of this level are not able to read when the slider will end. Therefore, the patterns involving them need to have simple, easily readable placement, that doesn't involve going back over the slidertrack, stacking or anything similar.
Rhythm and GameplayReadability Issues
- 00:42:549 (4,5) - I see this part as something "unwanted" for an Easy diff. Replace it for a slider or just leave (5) as a blanket. Made it into a single slider.
- 00:53:081 (3,4) - Replace it for a slider. Fixed. Good point.
- 01:06:485 (1,2) - ^ Again, good point. Fixed.
- 01:08:400 (1) - This could be good for a Normal diff, but not for this one. Replace it for a circle. Fixed.
- 01:18:613 (3) - ^Fixed.
Additionally, there are some tiny spacing errors in this difficulty, sometimes caused by stacking, that make objects touch each other slightly although they are not supposed to, which should be fixed to avoid confusion and to make the map more polished.Normal
General
OD -1
HP -1
Or at least -0.5. "5,0" may be quite unreasonable for a Normal diff. Fixed them.
Rhythm and Gameplay
- 00:19:890 (4) - This slider should finish at 00:20:049 - as there is where the vocal finishes. Fixed. Piyoko_9796 ^^ has mentioned about this too.
- 00:20:368 - Fix blanket. Preferably add a circle.
00:37:922 - Same. However, I don't know how you could amend this part. Erm... There is no object in this time sections?- 00:30:103 - ^! I strongly recommend you to replace this for a slider from that point up to 00:30:262 - Fixed.
- 00:30:581 (1) - This slider appears to last for a very long period, and, in my opinion, can be improved. Try a different way of fixing it. I thought about this, but I think it is fine as the way it is. Will change if more people mention that this is too long.
- 01:03:773 (3) - Finish it at 01:04:092 - so you can then add a circle at 01:04:251 - Fixed.
The following blankets can be fixed with a circle, if you are going to reject the following objects, please, explain why.- 00:48:932 - Add circle! It actually feels lot more better now. Fixed.
- 00:54:996 - ^ Fixed.
- 00:55:634 - ^ ^^
- 01:01:858 - ^ Fixed.
- 01:09:517 - 01:12:390 - That section is really bad, I recommend a remap of that part. As a modder / player I don't know what are you mapping, you are not following any specific thing, not the vocals nor the beats. It is pretty hard to say in my case... But I am trying to use lots of 1/1 sliders, just to be tidy. If I would be following the vocals, the flow would be very weird. If I would follow something else in the song, well... I did try it, and it is pretty weird, just like some old maps somehow (just my opinion). I'll see what I can do with these.
- 01:17:177 - Something's missing here. You can either place a circle or move 01:17:337 (2) - Hmm... Can't really hear anything in the background itself, but I did add it, because it sounds pretty nice.
- 01:24:517 (1,2) - Come on, you can do this! Add more spacing between these sliders. Fixed. Made sure these won't overlap each other.
Hard
General
To be honest, this is probably a very hard difficulty to judge. Firstly, because isn't well mapped at all. There's a lot of issues throughout the entire map: slow slider velocity, unnecessary blankets, extremely long sliders, etc. See below for examples.
OD -1 ("7,0" may be quite difficult for a Hard). Fixed.
Rhythm and GameplayHitsounding
- 00:14:145 (6) - This slider is really long, players might get bored at this part. Why do not try with my suggestion explained below? It would ensure that the gameplay remains fun while still fitting the song. I'm not including the fact that is really slow. Replace this thing for the following pattern: 00:14:145 - circle // 00:14:305 - slider 00:14:464 - reverse arrow there 00:14:624 - finish there // 00:14:783 - circle.
- 00:20:368 (2) - Same happens with this one. Try finishing it at 00:20:688 - and then keep on with another thing. The current placement seems to be quite bad.
- 00:30:581 (3) -
- 00:32:017 (5) - For all above suggestions. I declined it, because I am trying to follow the beat here. The slider isn't that long after all, although this slider and the previous ((3)) slider I may consider to change it.
- 00:33:932 (4) - This slider isn't about being long or short, just that it doesn't fit with the music at all. Fixed at the mod before this.
- 01:03:773 (1) - This slider appears to be really long, like, it should definitely end way before. In my opinion, the best alternative way for this would be to end it at 01:03:932 - and then adding a circle at 01:04:092 - I'll think about this. I don't prefer to place a circle in a blue tick... so this is what it have become.
- 00:44:464 (2) - Place this circles between the sliders. Will not make a forced jump to place it between the sliders.
- 00:55:156 (5) - This one has nothing to do here. Try replacing it for a slider from 00:54:996 - to that point, maybe it sounds better than the actual one. Fixed in the above mod.
- 01:09:198 - 01:09:358 - Two beats right here! Why don't you try adding a slider? Added it in.
Readability Issues
- 01:25:475 (1) - Clap!Doesn't seem really necessary. I can't hear the snare in the background.
- 01:13:347 (3) - Unnecessary stack. Fixed.
Insane
General
The Slider Velocity in this difficulty is way too low, causing several problems. Increased by .1x
Rhythm and GameplayOverdone / Unreasonable Spacing
- 00:01:379 (5) - I don't strongly recommend you to do a slider like this one without constant sound. Replace it for a normal one. This is to express the instrument in this part (don't know what it is called...).
- 00:06:326 (1) - Try placing this slider under 00:05:688 (3) - so everything will look more tidy.
- 00:34:172 (4,4,4) - You could replace these 1/4 sliders for 2 sliders, because they actually feel quite uncomfortable. Also, you can try to finish 00:33:932 (3) - in the red tick (following vocals). This will also play better as people won't get many 100s, which, while testplaying I got 100 in this part
I think these patterns are fine, because I am following the drum. I'll change if few more people comment on it.- 00:40:315 (4,5) - Try making one long slider here, instead. These sliders don't sound that good as there's no constant beat to place them. It'd be nice if you start it at 00:40:315 - then you place the return at 00:40:634 - (mainly because there's where the beat is) and then finish it at 00:40:954 -
Same happens with 00:39:039 (3,4) - there's no constant beat, so it sounds really unpolished. For this part, I thought on something different, check it out: http://puu.sh/i1EMg/98ed1f580e.jpg Good pointFixed.
- 00:53:081 (4) - In order to fix the unnecessary blanket formed before 00:53:720 (1) - I will ask you to finish this slider one tick before (blue) and then adding a new slider from 00:53:400 - to 00:53:560 - you can also add Clap in the new one! Fixed
- 01:03:294 (1) - It'd look nicer if you make the slider velocity go slower only for this slider, it'll follow the actualy rhythm of this part. Good point again, Fixed.
- 01:13:267 (5) - I don't see why you mapped this. Unnecessary triplet. Fixed.
- 01:24:517 (1,2,3,4) - I would like you to follow the following recommendation, as the actual pattern is quite boring and it doesn't fit at all with the section before and after this one. With this, I mean that you should try a "jumpy" part as well: http://puu.sh/i1Gh7/02ffa84af5.jpgFixed. good point again
Remember that jumps or higher spacings stress the note the player jumps to. If the spacing of a map changes there has to be a reason for that in the music. When a note in the music doesn't have a lot of emphasis, there shouldn't be a huge jump leading to it.Hitsounding
- 00:49:571 (3,4) - This jump is really annoying, especially if you are playing the map with HR. Try to search for an alternative way of mapping this section. Well... I'm not a fan of HR... moved (4) to the right. Hope this works.
- 01:18:613 (4,5) - This seems to be a really forced jump. In order to avoid that, I re-placed everything and made a pattern, so it also plays better. 01:18:294 (2) - at x224 y232 // 01:18:454 (3) - x168 y132 // 01:18:613 (4) - x232 y36 // 01:18:773 (5) - x308 y132 // (6) leave it like that. Fixed.
Readability Issues
- 00:02:177 (2) - Finish here to give more emphasis to this part. Rather go with clap, I don't want to follow the hi-hat(am I wrong?) in the background.
- 00:32:735 (3,5,7,9) - No beat on the ones mentioned. Remove Clap. Sounds more neat. Fixed.
- 00:50:688 (5) - Clap here, please! Fixed.
- 01:27:150 (7) - Whistle + 01:27:230 (8) - Clap Rather just go with hit-normal here.(kick)
- 01:14:624 (1,2,3) - This overlap is quite hard to read, especially with the Default skin. Try Ctrl+H'ing it. Fixed it in a different way.