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Hinoisuka - Delightness Brightness [OsuMania]

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Critical_Star
[quote="hokin1995"]抱歉拖了這麼久 :o
Column: 1|2|3|4
[General]
基本沒啥問題
Everything is good @@b
[CS's Hyper]
●00:15:455 (15455|3,15455|2,15692|2,15692|1) - ctrl+J and 00:15:850 (15850|3) move to 2 - I think this pattern will be more comfortable:P ok, seems good :3
●00:56:587 (56587|1,56587|3,56587|0) - follow the sound(00:55:797 (55797|1,55797|0,55955|1,55955|2,56113|2,56113|3,56271|3,56271|0) ,I think double notes should be enough ok
●01:08:113 (68113|1) - the sound have some different with 01:07:955 (67955|1) so I recommend to move to 3 hmm, i will keep this first, i still feel these sound are the same lol :v
●01:31:166 - add one note ok
●01:31:797 - ^ ok
●01:25:955 (85955|2,85955|3,85955|1) - forllow your pattern 01:28:324 (88324|3,88324|0,88482|1,88482|2,89903|2,89903|0,90218|2,90218|0,90534|0,90534|1) , I think double notes will be better true,ok
●01:44:587 (104587|0) - add one more note(? sure
●01:46:797 (106797|1) - strong sound so add one more note hmm, actually this was on purpose and i only put double every 2 beats here :P
●01:47:429 (107429|2) - ^ same reason ^
●01:48:061 (108061|2) - ^ same reason ^
●01:48:534 (108534|1,108613|0) - ctrl+J, if you use this suggestion, add one more note in 01:48:692 ^
●01:49:324 (109324|3) - strong sound so add one more note ^
●01:49:955 (109955|1,110587|0) - ^ same reason ^

thanks hokin :3

update CS hyper : https://www.dropbox.com/s/xvpc4tdqh0x7m ... D.osu?dl=0
Feerum
Hi Grune :3

How promised here is my Mod for you ^_^
Sorry for late Mod!

Column: | 1 | 2 | 3 | 4 |

General

Wildscreen Support: Do you use a Storyboard? Because i cant see one. If not Turn off Wildscreen Support (if yes ignore this)
Mp3: Looks good
Hitsounds: All fine
Background: Looks okay
Meta: I think it's fine

Frim's Beginner

Hi Frim ^_^, everything fine? :3
00:15:455 (15455|0,15692|1) - Suggest to Ctrl+G these. Could be easyer to play for new player :)
00:18:534 (18534|1) - Move this one to 3 for some Pitch :3
Maybe you can add Notes at following Timingpoints: 00:30:376 - , 00:30:613 - , 00:30:850 - and a LN from 00:31:008 - to 00:31:639 -
It's very audible in the Music and you should Map this, but it's up to you, sometimes a little break plays fine too :)
00:33:692 - Maybe add here a Note? and then make a Stair with the following three notes for the Stairsound that you can hear there.
^if yes 00:34:482 - move to 3 :3
00:56:113 (56113|0,56271|1) - CTRL+G these for pitch
01:05:903 (65903|2,66061|3) - Here you can CTRL+G too :3

CS's Normal

CS? Critical_Star? :3 I hope so cuz name in Tags! Hi! How are you? ^_^
00:13:324 (13324|1) - You can extend the LN to 00:13:955 - because this sound you mapped with this LN is longer
01:16:008 (76008|1) - Maybe move to 3? Because same sound like 01:16:324 (76324|2) -
Nothing more found :c


CS's Hyper

00:22:166 (22166|0) - Add Hitsound soft-hitclap2
00:22:482 (22482|2) - ^same
00:22:797 (22797|3) - ^same
00:23:429 (23429|0) - ^same
00:23:745 (23745|1) - ^same
00:24:061 (24061|3) - ^same
00:24:692 (24692|1) - ^same
oh c'mon i will not notice everyone, check them xD
00:50:903 (50903|1,50903|2) - This one plays kinda confusing.. maybe move one line down? :/ i know you try'd to catch the Finish/Drum sound thing? But the music sound is strong.. and.. well dont know.. :/
01:17:587 (77587|2,77666|3) - Both one col to right and 01:17:745 (77745|2) - to 4 maybe? Looks nice for pitch :)
01:20:587 (80587|2,80745|3) - Maybe CTRL + G for Pitch?
I really like your Mapstyle :3

Hyper+

Hi Grune! ^_^
00:22:639 (22639|3,22797|3) - Not same pitch this you should not Jack.
00:22:166 (22166|0) - Missing soft-hitclap2 ?
00:22:482 (22482|2) - ^ Same
00:22:797 (22797|3) - ^Same?
Oh dude, i will not notice everyone, like in CS's Hyper xD
01:38:429 (98429|2) - Move to 4, 01:38:508 (98508|1) - to 3 and 01:38:587 (98587|2) - to 2 its really good for pitch and balance
Nothing more found :(

Another

00:22:639 (22639|3,22797|3) - again not same Pitch like in the Hyper+ should not be mapped as jack.
And again.. check for Missing soft-hitlcap2?
00:51:218 - Suggest to make this like this? 00:54:376 - Add one? Make it similar to 00:59:429 -
01:54:771 - Missing Note?
Dayum.. that was a short one.. :( sorry

Delightfully Happy

00:13:561 (13561|0) - Maybe move to 2 for some Balance?
00:21:534 - OH MY GOOOD! NO MISSING HITSOUND. LET'S GET HYPED! \:D/
01:34:797 - The Stairsound already starts here
Sorry.. for this diff.. but.. for me.. i really dont know what should i mod here.. it's really overmapped for me :(
I'm really sorry, my mod ends here :/

Thats all! I hope my Mod helps you Grune :)
Good luck!
Critical_Star

Feerum wrote:

Hi Grune :3

How promised here is my Mod for you ^_^
Sorry for late Mod!

Column: | 1 | 2 | 3 | 4 |


CS's Normal

CS? Critical_Star? :3 I hope so cuz name in Tags! Hi! How are you? ^_^ Hihi Feerum :3/ Ich bin gut! Wie geht es dir? xD (just started learning german in my class lol)
00:13:324 (13324|1) - You can extend the LN to 00:13:955 - because this sound you mapped with this LN is longer hmm, okay~
01:16:008 (76008|1) - Maybe move to 3? Because same sound like 01:16:324 (76324|2) - yea,but i will prefer to put at 2 for hand balance here :3
Nothing more found :c :v


CS's Hyper

00:22:166 (22166|0) - Add Hitsound soft-hitclap2
00:22:482 (22482|2) - ^same
00:22:797 (22797|3) - ^same
00:23:429 (23429|0) - ^same
00:23:745 (23745|1) - ^same
00:24:061 (24061|3) - ^same
00:24:692 (24692|1) - ^same
oh c'mon i will not notice everyone, check them xD lol xD, btw i not sure want to add those clap sound for this part since i not following clap sound like i do in Normal,but follow main sound here. i will ask grune to help me about the hitsound :) :)
00:50:903 (50903|1,50903|2) - This one plays kinda confusing.. maybe move one line down? :/ i know you try'd to catch the Finish/Drum sound thing? But the music sound is strong.. and.. well dont know.. :/ yea, i am trying to catch only the finishing sound at this part :/
01:17:587 (77587|2,77666|3) - Both one col to right and 01:17:745 (77745|2) - to 4 maybe? Looks nice for pitch :) nice~ and more comfortable to play! shouldnt both one col to left? xD
01:20:587 (80587|2,80745|3) - Maybe CTRL + G for Pitch? sure, that is better
I really like your Mapstyle :3 omg, thank you! :3

Good luck!
thanks for the mod Feerum! Danke!! xD :) :)
Update CS Normal : https://www.dropbox.com/s/0gsw6e55f3adv ... D.osu?dl=0

update CS hyper : https://www.dropbox.com/s/xvpc4tdqh0x7m ... D.osu?dl=0
Topic Starter
schwarzvgrune

hokin1995 wrote:

抱歉拖了這麼久 :o

[Delightfully Happy]
● 00:05:429 (5429|3,5429|2) - 移除一個 因為你之後類似的幾個音都只放了一個Note 例如:00:07:482 (7482|2,7797|3,8113|0)
● 00:08:508 (8508|2) - 加一個note到4(? 及把這個 00:08:429 (8429|3) 移到2去
● 00:13:245 (13245|0) - 這好像沒音哦 移除
● 00:21:534 (21534|2,21534|3) - 我覺得1個Note 就夠了 這音沒想像中的重啊 所以移除一個吧 或者你可以像這樣 00:23:429 (23429|0,23745|1,23745|3) 1長條+2notes
● 00:23:113 (23113|0) - 關於這個音我有疑問 究竟它是雙notes 還是單note 的看你有的地方是單note 例如:00:23:113 (23113|0) 有的是雙notes 例如: 00:24:376 (24376|0,24376|2) 之後的地方都有相同問題 注意一下@@
● 00:36:534 (36534|0) - 移到4 跟這音相同 00:36:218 (36218|3) 所以同一個軌道好像比較好
● 00:48:297 (48297|3) - 聽了好幾遍 音不太明顯 什致沒音(? 移除
● 00:50:824 (50824|1) - 同上 same reason
● 01:02:587 (62587|2,62903|0,63218|2,63534|2) - 重音 雙notes
● 01:04:797 (64797|3) - 同上 same reason
● 01:50:192 (110192|2,110508|0) - 移除 感覺沒有音(?

以上都小弟的想法
暫時先這樣 有時間再填其他的坑
小弟英文爛 中文比較好表達 請見諒QAQ
thanks for mod
Topic Starter
schwarzvgrune

Feerum wrote:

Hi Grune :3

How promised here is my Mod for you ^_^
Sorry for late Mod!

Column: | 1 | 2 | 3 | 4 |

General

Wildscreen Support: Do you use a Storyboard? Because i cant see one. If not Turn off Wildscreen Support (if yes ignore this)
sb coming... maybe.... i'll see what i can do about that
Mp3: Looks good
Hitsounds: All fine
Background: Looks okay
Meta: I think it's fine

CS's Hyper

00:22:166 (22166|0) - Add Hitsound soft-hitclap2
00:22:482 (22482|2) - ^same
00:22:797 (22797|3) - ^same
00:23:429 (23429|0) - ^same
00:23:745 (23745|1) - ^same
00:24:061 (24061|3) - ^same
00:24:692 (24692|1) - ^same
oh c'mon i will not notice everyone, check them xD
this is left intentionally on purpose. not following that clap sound. only melody, this applies to all diff except delightly happy

00:50:903 (50903|1,50903|2) - This one plays kinda confusing.. maybe move one line down? :/ i know you try'd to catch the Finish/Drum sound thing? But the music sound is strong.. and.. well dont know.. :/
01:17:587 (77587|2,77666|3) - Both one col to right and 01:17:745 (77745|2) - to 4 maybe? Looks nice for pitch :)
01:20:587 (80587|2,80745|3) - Maybe CTRL + G for Pitch?
I really like your Mapstyle :3

Hyper+

Hi Grune! ^_^
00:22:639 (22639|3,22797|3) - Not same pitch this you should not Jack.
yeah i know this, i put there because there is no place, but i'll rearrange across whole diffs
00:22:166 (22166|0) - Missing soft-hitclap2 ?
00:22:482 (22482|2) - ^ Same
00:22:797 (22797|3) - ^Same?
on purpose. see note on cs hyper

Oh dude, i will not notice everyone, like in CS's Hyper xD
01:38:429 (98429|2) - Move to 4, 01:38:508 (98508|1) - to 3 and 01:38:587 (98587|2) - to 2 its really good for pitch and balance
arranged on purpose because wanted to emphasise the beat as well even though its not strictly following the emphasised beat. trill would fit better imo.

Nothing more found :(

Another

00:22:639 (22639|3,22797|3) - again not same Pitch like in the Hyper+ should not be mapped as jack.
And again.. check for Missing soft-hitlcap2?
00:51:218 - Suggest to make this like this? i think current arrangement is fine already. the stream is good imo
00:54:376 - Add one? Make it similar to 00:59:429 -
the emphasis is different, thats why its only 2, and after that its 3.
01:54:771 - Missing Note?
was left on purpose as per rube's mod. i thought the sound is kind of different. but added back like original pattern thanks
Dayum.. that was a short one.. :( sorry

Delightfully Happy

00:13:561 (13561|0) - Maybe move to 2 for some Balance?
rearranged

00:21:534 - OH MY GOOOD! NO MISSING HITSOUND. LET'S GET HYPED! \:D/
only this diff follow that sound, lower diffs left on purpose.

01:34:797 - The Stairsound already starts here
yes, but there is that beat, and also its on white lines, the beat is emphasised. thats why i use 2 there as well. and also the sv starts there. so no issue here imo
Sorry.. for this diff.. but.. for me.. i really dont know what should i mod here.. it's really overmapped for me :(
I'm really sorry, my mod ends here :/

Thats all! I hope my Mod helps you Grune :)
Good luck!
thank you mod very useful >_<
Topic Starter
schwarzvgrune
all updated except frim;s diff
Frim4503
sorry for late reply

Update
osu file format v14

[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 0
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0


[HitObjects]
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448,192,1324,1,0,0:0:0:30:soft-hitfinish.wav
64,192,1639,1,0,0:0:0:30:soft-hitclap.wav
448,192,1639,1,0,0:0:0:30:soft-hitfinish.wav
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Frim4503
osu file format v14

[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 0
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0


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little chit chat
Topic Starter
schwarzvgrune
updated
Topic Starter
schwarzvgrune
sb ded,
so all fixed now. won't have sb.
all hitsound checked.
consistency also checked.
final irc mod done with frim and cs.
ready for bn check.
Gravey-
[Bubble Request]

[General]
Frim's Beginner

Un-check song setup > Design > "Widescreen support"

Design
MP3
Timing
Metadata

|1|2|3|4|
[Frim's Beginner]
00:27:850 (27850|0,28482|1) - Ctrl + H for better rhythm pattern construction. Follows the rhythm well in this pattern.

01:05:903 (65903|3,66061|2) - Ctrl + G just like your previous pattern of this 00:55:797 (55797|2,55955|3,56113|1,56271|0) - for pattern consistency.

01:06:218 (66218|0,66376|1) - Ctrl + G ^

01:49:639 (109639|0,109955|1) - Ctrl + G then. . .

01:50:271 (110271|2,110587|3,110903|1,110903|0,111218|3) - For pattern consistency notice your pattern in this part after applying this.

[CS's Normal]
00:28:718 (28718|2) - Move to |4| for better pattern pattern consistency and hand balance coordination. The rhythm/instrument/beat here is not the same to be stacks like in your other pattern.

00:55:324 (55324|2) - Move to |4| for pattern consistency

00:58:482 (58482|1,58797|1) - Move to |4| then 00:58:955 (58955|0,59113|3,59271|0) - compress/move LNs to |2| then SN to |3| for pattern consistency and emplacement

01:52:482 (112482|0,112797|0,113113|1,113429|1) - Ctrl + G for pattern consistency and the rhythm pattern is better in this ladder form stacks of course because of the rhythmic pattern. Same pattern as your previous one of this too.

[CS's Hyper]
Seems fine to me!

[Hyper+]
00:04:639 (4639|2,4639|3,4639|1) - Move to |1| - |2| - |3| then. . . . 00:04:955 (4955|1,4955|2) - Move to |3| - |4| for pattern consistency notice your previous pattern which have the same rhythm/pitch 00:02:113 (2113|2,2113|1,2113|0,2429|2,2429|3) -

00:38:587 (38587|2,38745|3) - Move to |4| - |2| for better pattern coordination and based on it's followed rhythm.

[Another]
00:50:745 (50745|3,50824|1,50903|0) - Move to |3| - |4| - |2|

01:23:429 (83429|3,83429|2,83587|0,83587|1,83745|3,83745|2,83903|0,83903|1) - Make these 3 noted in |2| - |3| - |2| - |3| because they have the same rhythm/sounds/beats as 01:21:850 (81850|0,81850|1,81850|3,82166|2,82166|3,82166|0,82482|3,82482|0,82482|1,82797|0,82797|2,82797|3,83113|1,83113|3,83113|0) - before

01:44:271 (104271|0,104350|1,104429|0,104508|3,104587|2,104666|0,104745|1) - I suggest this for consistency and pattern arrangement based on rhythm . . . .

[Delightfully Happy]
00:04:639 (4639|0,4955|2) - Move to |3| - |4| for pattern consistency.

00:12:850 (12850|2,13008|1) - Move to |2| - |4| for pattern consistency.

00:18:297 (18297|1,18376|2) - Ctrl + G ? 3 noted parts don't have the same rhythm to be stack.

00:19:639 (19639|1,19639|3,19718|0,19718|2,19797|1,19797|3,19876|0,19876|2,19955|1,19955|3,20034|0,20034|2,20113|1,20113|3,20192|0,20192|2,20271|1,20271|3) - I suggest this for hand balance coordination.
00:40:482 (40482|0,40482|1,40561|3,40561|2,40639|0,40639|1,40718|3,40718|2,40797|0,40797|1,40876|2,40876|3,40955|1,40955|0,41034|2,41034|3,41113|1,41113|0) - Notice this

01:55:718 Add note to |2|

- - - - -

Nicely done! Nice map! >w<)b
LeiN-
I've waiting for it
Topic Starter
schwarzvgrune

[GraveChaos] wrote:

[Bubble Request]

[General]
Frim's Beginner

Un-check song setup > Design > "Widescreen support"

Design
MP3
Timing
Metadata

|1|2|3|4|
[Frim's Beginner]

- - - - - -

WIP! Hi i'm terribly sorry for the delay/late of your request to be done because school works just got really serious this time i don't have much time. I'll still pursue on your request if you can wait tho' i'll try my best to finish it as early as i can :)

- - - - - -
Hi, take your time >w<b
Gravey-

LeiN- wrote:

I've waiting for it
I'm really sorry for making you guys wait long ;w;
Topic Starter
schwarzvgrune

LeiN- wrote:

I've waiting for it
thank you for your support >_<
Topic Starter
schwarzvgrune

[GraveChaos] wrote:

[Bubble Request]

[General]
Frim's Beginner

Un-check song setup > Design > "Widescreen support"

Design
MP3
Timing
Metadata

|1|2|3|4|
[Frim's Beginner]

- - - - - -

WIP! Hi i'm terribly sorry for the delay/late of your request to be done because school works just got really serious this time i don't have much time. I'll still pursue on your request if you can wait tho' i'll try my best to finish it as early as i can :)

- - - - - -
updated.
Ringating
from my queue:

the audio seems fine. The bg was squished to 4:3, so I found a larger version of it (without the resizing distortion) and resized+cropped it to 1366x768.no kds
Topic Starter
schwarzvgrune

Ringating wrote:

from my queue:

the audio seems fine. The bg was squished to 4:3, so I found a larger version of it (without the resizing distortion) and resized+cropped it to 1366x768.no kds
thank you..

@gravy i'll keep the widescreen support on since the BG is 16:9 now
Spy
CS's
我都哭了
Topic Starter
schwarzvgrune

Spy wrote:

CS's
我都哭了
怎麼了;w; 每次看你貼什麼我就會特別擔心o(>﹏<)o
Gravey-
If all updated pls contact me i'll check for Hit/keysound in addtion a full re-check! >w<)b
Frim4503
00:27:850 (27850|0,28482|1) - Ctrl + H for better rhythm pattern construction. Follows the rhythm well in this pattern.maybe yu mean ctrl+G ?

osu file format v14

[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 2000
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0


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Topic Starter
schwarzvgrune
[Hyper+]
00:04:639 (4639|2,4639|3,4639|1) - Move to |1| - |2| - |3|
no, this is correct, i want to emphasise the pitch changes as well. that's why this arrangement made much more sense to me. previous pattern has different pitch, thus different chord arrangement


then. . . . 00:04:955 (4955|1,4955|2) - Move to |3| - |4|
3 moved to 4. again same reason as above

for pattern consistency notice your previous pattern which have the same rhythm/pitch 00:02:113 (2113|2,2113|1,2113|0,2429|2,2429|3) -

00:38:587 (38587|2,38745|3) - Move to |4| - |2| for better pattern coordination and based on it's followed rhythm.
changed.



[Another]
00:50:745 (50745|3,50824|1,50903|0) - Move to |3| - |4| - |2|
i dont understand this, so not changed ?_?

01:23:429 (83429|3,83429|2,83587|0,83587|1,83745|3,83745|2,83903|0,83903|1) - Make these 3 noted in |2| - |3| - |2| - |3| because they have the same rhythm/sounds/beats as 01:21:850 (81850|0,81850|1,81850|3,82166|2,82166|3,82166|0,82482|3,82482|0,82482|1,82797|0,82797|2,82797|3,83113|1,83113|3,83113|0) - before
ok

01:44:271 (104271|0,104350|1,104429|0,104508|3,104587|2,104666|0,104745|1) - [url=http://puu.sh/j4PCX.png]I suggest this for consistency and pattern arrangement based on rhythm . . . .
with sfx at 0% we can tell clearly that the beat is only emphasised on the first part, thus the current arrangement shall stays. furthermore i dont want to spike the difficulty further

[/url]

[Delightfully Happy]
00:04:639 (4639|0,4955|2) - Move to |3| - |4| for pattern consistency.
no it follows the pitch just fine

00:12:850 (12850|2,13008|1) - Move to |2| - |4| for pattern consistency.
hmm okay


00:18:297 (18297|1,18376|2) - Ctrl + G ? 3 noted parts don't have the same rhythm to be stack.
but then the jack doesn't make any sense at 1/4. the note is already dense enough, so this also shall stays.


00:19:639 (19639|1,19639|3,19718|0,19718|2,19797|1,19797|3,19876|0,19876|2,19955|1,19955|3,20034|0,20034|2,20113|1,20113|3,20192|0,20192|2,20271|1,20271|3) - I suggest this for hand balance coordination.
current arrangement is also fine, 13 24 is testing coordination on both hands where there is chord spam of different placement right? i changed this to 14 23 for easier press


00:40:482 (40482|0,40482|1,40561|3,40561|2,40639|0,40639|1,40718|3,40718|2,40797|0,40797|1,40876|2,40876|3,40955|1,40955|0,41034|2,41034|3,41113|1,41113|0) - Notice this
i utilised 12 34 chord spam on most of the song before, a lot of high ranked testplayers told me its too bland. thats why i varied the pattern into 14 23, as well as 13 24


01:55:718 Add note to |2|
left on purpose, sv then 1/4 jack doesn't sit well on most players. i eliminated almost all 1/4 jacks for this song to avoid complaint.


- - - - -

Nicely done! Nice map! >w<)b[/quote]

thanks for mod
Shirou
It seems nice map I think~ I hope It will be rank soom as possible~!!

I shot one kudo star~ :D
PANDAAAAAAAA
very fun :D
nice map.
good luck on rank
Critical_Star
|1|2|3|4|

[CS's Normal]
00:28:718 (28718|2) - Move to |4| for better pattern pattern consistency and hand balance coordination. The rhythm/instrument/beat here is not the same to be stacks like in your other pattern.

00:55:324 (55324|2) - Move to |4| for pattern consistency

00:58:482 (58482|1,58797|1) - Move to |4| then 00:58:955 (58955|0,59113|3,59271|0) - compress/move LNs to |2| then SN to |3| for pattern consistency and emplacement 00:58:482 (58482|1,58797|1) - i think u mean move to 1?

01:52:482 (112482|0,112797|0,113113|1,113429|1) - Ctrl + G for pattern consistency and the rhythm pattern is better in this ladder form stacks of course because of the rhythmic pattern. Same pattern as your previous one of this too.
All applied~ thx gravy~ :3
[CS's Hyper]
Seems fine to me! :D
Topic Starter
schwarzvgrune
all updated
Gravey-
Sorry for my poor BN check lol! Since it seems everything is updated and alright lez do dis!
Here Good luck for rank wishes you all the best! >w<)b
Topic Starter
schwarzvgrune

[GraveChaos] wrote:

Sorry for my poor BN check lol! Since it seems everything is updated and alright lez do dis!
Here Good luck for rank wishes you all the best! >w<)b
thank you.
Frim4503
yay waiting for rank :)
Bruce
Hi~ Here is modBeginner/Normal/Hyper checked by 7days ago sorry have some troubles :(
[Frim's Beginner]
00:01:324 - 00:01:639 - 00:02:429 - Since those 3 double notes.
You need double 00:01:955 - 00:02:113 - 00:02:745 - 00:03:061 - too.Or Remove them to single note.These places have 2 sounds.You need catch completely.

00:03:850 (3850|0,3850|1,4166|2,4166|3,4955|2,4955|3) - The same^

00:10:166 (10166|3) - Remove this note.Here only the long sound over.Hasn't other sound.

00:21:534 (21534|0) - This beat the same as 00:22:166 (22166|3) - so you need move to 4

00:55:955 (55955|3) - Suggest you move to 3

00:59:429 (59429|1) - Here you suddenly catch other sounds not beat.So here has 3 solve ways.
1.01:00:376 - 01:00:534 - Add them.Remove 01:00:376 (60376|1) -
2.00:59:429 (59429|1,59666|0) - Remove these.00:59:587 - Add this.
3.01:00:218 - 01:00:376 - 01:00:534 - Add them.

01:09:534 - the same ^

01:44:113 - Here also has drum so you need add it.

01:55:639 (115639|1) - Make it to 2Holds or 01:55:955 - Add a Hold

[CS' Normal]
00:03:061 - Since here you catch drum and sound.You need double there too.

00:05:587 - The same ^

00:18:692 (18692|1,18850|0) - Here you need make 1/4 stream or Change to hold.

00:19:166 (19166|3,19482|3,19797|3,20113|3) - Yours think is good but here too sudden.i suggest you catch drum.

01:05:350 - You still add note here since you catch stream before.

01:10:482 - Here has sound too.Likes 01:10:166 -

01:25:482 - 01:25:561 - Need catch completely since you catch 01:24:850 - before.

01:55:955 - the same likes Beginner mod.

[CS' Hyper]
00:06:061 - Here has drum sound too.Need add one more.

00:21:692 (21692|3) - Seems better to change this to hold

00:24:061 (24061|3) - ^

00:26:429 (26429|3) - ^

00:41:271 (41271|1,41350|2) - Ctrl+H

01:04:008 - Seems you catch vocal before.You need add 01:04:008 - 01:04:166 - too

01:05:192 (65192|1,65350|1) - Move to right hand.

[Hyper+]
液终于能打中文了英文好麻烦
00:05:429 (5429|3) - 这里是和 00:02:903 - 一样的所以同样不能加上

00:08:429 (8429|3) - 根据你 00:06:376 - 这里只抓了鼓点
00:07:324 (7324|2,7482|1,7639|2,7797|1,7955|2,8113|3,8271|2) - 还抓了主音
所以那个Note是十分意义不明的我建议你删去 实在不想删呢 移到00:08:508 -

00:09:534 - 到这里之前的连打全是窜音了 如果前面要抓1/4那么后面需要1/8 我这里推荐你跟鼓点 然后后面不动

00:15:850 - 既然你是跟了主音+鼓点(不可能单音就3个Note对吧) 那么既然有主音就需要选至少1个Hold延伸到后面不然很奇怪

00:17:903 (17903|3,17903|0,17903|2) - 和这个00:18:218 - 00:18:376 - 这两个地方对比一下看看少了些什么吧

然后这边还是有问题的 既然是Hyper+那么我觉得这边单键连打有点简单 我推荐你跟鼓点再加上单键连打 或者去掉后半部分的连打做双键/三键拍砖

00:36:534 (36534|0,36534|1) - 这边主音是连着的 既然这边顺带跟了主音做双键拍砖那么这边就需要做出同样的效果啦
需要做出来的样子类似于这样: https://osu.ppy.sh/ss/3447595

00:46:166 - 这边同上

00:49:797 - 小失误啦~ 这边漏了很明显的鼓点

00:50:587 - ~ 00:51:850 - 抱歉这里既不是跟主音也不是跟鼓点 我不是很理解

00:55:166 (55166|1,55245|2) - 相同于 00:54:534 (54534|0,54613|1) -

00:54:534 (54534|0,54613|1) - ~ 01:00:061 - 等同于 01:00:218 (60218|0,60376|3,60534|0) - 所以必须做出相同的Note数

01:10:324 (70324|0,70482|2,70639|0) - 同上

01:11:587 (71587|0,71745|2,71903|0) - 同上

01:12:061 - 前面两个小节没问题 但是你明显会发现第三个小节之后音高明显上升 所以必须做出不同的排列

01:16:403 - 明显漏音

01:18:929 - 同上

01:52:482 - 如果要stream那么这边就需要开始了

01:55:955 - 加个Hold 实际打击效果很显著的

[Another]
00:03:218 - 这个地方和00:03:061 - 相同所以需要相同Note数量

00:04:482 (4482|3,4482|2,4482|1,4639|3,4639|0,4639|1) - Ctrl+H
一方面00:04:482 - 和00:04:955 - 是一样的 然后音高是升高的所以换一下更好点

00:05:982 (5982|2,6061|1) - Ctrl+J.可以听到音调的变化所以还是需要做出效果的

00:08:903 - 和Hyper+mod是一样的 但是你可以根据那个Mod强化

00:18:218 - 这里也和Hyper+是一样的

00:24:376 (24376|0) - 别的一大段都没有跟这个音 所以这里也不行的 比较突兀

00:28:639 (28639|0,28639|3) - 试着移到 00:28:639 (28639|0,28639|3) - 看看 会有新发现
不懂的话反白一下吧--->其实这三行都是有鼓点的 但是下方那个大多数被主音挡掉了所以可以不跟 但是上面的鼓点是不能漏的

00:36:218 - 和Hyper+一样的mod

00:38:745 - 到这里为止的Hold我只能说很微妙 不推荐 但是不是必须要改的 我只能说这样做不是很好 不如多跟跟明显的主音

00:48:376 - 要连打的话这里就需要加上了

00:49:797 - 和Hyper+同样的问题

00:59:271 (59271|2,59350|1) - 有些单调的排列 推荐右移一格然后 00:59:429 (59429|2) - 左移一格

01:00:218 - Hyper+同样的问题

01:05:903 - 该换换排列了 Hyper+就这样了到这儿还是一样>.>

01:10:166 - 推荐之后的连打加上主音

01:11:429 - 同上

01:12:692 - 和Hyper+同样

01:15:850 - 这里漏音同样

01:18:376 - 这里同样

01:29:903 - 这里的重复pattern不是很好 有一些不同的地方所以不推荐做同样的pattern

01:31:639 - 01:32:271 - 01:32:903 - 01:33:218 - 嗯总之之后还有同样的地方都加个Note 毕竟已经Another了

01:35:113 (95113|3) - 很单调··特别的 推荐移到1

01:35:508 (95508|2,95587|1) - 单调··Ctrl+J

01:51:218 - 既然你这里要跟这个音那么就需要跟到底 否则就抓主音

还有个难度等你Fix完这些再说吧 recheck的时候再看 其实顶难度的问题大多你前面两个难度都提到过自行看一下

加油
Critical_Star
[CS' Normal]
00:03:061 - Since here you catch drum and sound.You need double there too.

00:05:587 - The same ^

00:18:692 (18692|1,18850|0) - Here you need make 1/4 stream or Change to hold.

00:19:166 (19166|3,19482|3,19797|3,20113|3) - Yours think is good but here too sudden.i suggest you catch drum.

01:05:350 - You still add note here since you catch stream before.

01:10:482 - Here has sound too.Likes 01:10:166 -

01:25:482 - 01:25:561 - Need catch completely since you catch 01:24:850 - before.

01:55:955 - the same likes Beginner mod.
ok, all fixed

[CS' Hyper]
00:06:061 - Here has drum sound too.Need add one more.

00:21:692 (21692|3) - Seems better to change this to hold

00:24:061 (24061|3) - ^

00:26:429 (26429|3) - ^

00:41:271 (41271|1,41350|2) - Ctrl+H

01:04:008 - Seems you catch vocal before.You need add 01:04:008 - 01:04:166 - hmm nope, i will prefer single stream at this point

01:05:192 (65192|1,65350|1) - Move to right hand.

other fixed~

谢啦小星~ :D :D
Ps:我会中文呢QQ :o :o


update normal : https://www.dropbox.com/s/jsgmnstj4njz0 ... D.osu?dl=0

update hyper : https://www.dropbox.com/s/vmd3pftvaa0yb ... D.osu?dl=0
Topic Starter
schwarzvgrune
[Hyper+]
液终于能打中文了英文好麻烦
00:05:429 (5429|3) - 这里是和 00:02:903 - 一样的所以同样不能加上
這裡是不同的, finishsound不一樣。 我已經跟著標準的。

00:08:429 (8429|3) - 根据你 00:06:376 - 这里只抓了鼓点
這是故意的因為有LN。我已經問了很多testplayer他們都明白為何真麼安排。

00:07:324 (7324|2,7482|1,7639|2,7797|1,7955|2,8113|3,8271|2) - 还抓了主音
所以那个Note是十分意义不明的我建议你删去 实在不想删呢 移到00:08:508 -
這個我不抓注音, 我抓了background fainter beat at 00:07:482 (7482|1,7797|1,8113|3,8429|3,8745|1) -


00:09:534 - 到这里之前的连打全是窜音了 如果前面要抓1/4那么后面需要1/8 我这里推荐你跟鼓点 然后后面不动
00:08:982 (8982|1,9061|2,9139|3,9218|0,9297|1,9376|2,9455|3,9534|2,9613|1,9692|0,9771|1,9850|2,9929|3,10008|2,10087|1,10166|2) - beat一直是1/4. it gets louder at the end, but its consistent. i'll keep this


00:15:850 - 既然你是跟了主音+鼓点(不可能单音就3个Note对吧) 那么既然有主音就需要选至少1个Hold延伸到后面不然很奇怪
beat + pitch emphasis, that's why i use 3 notes here.


00:17:903 (17903|3,17903|0,17903|2) - 和这个00:18:218 - 00:18:376 - 这两个地方对比一下看看少了些什么吧
this is also on purpose, 00:17:982 (17982|1,18061|3,18139|2,18218|0,18297|2,18376|3,18455|2,18534|1,18613|0,18692|1,18771|2,18850|3,18929|2,19008|1,19087|0,19166|2,19245|3,19324|1,19403|0,19482|2,19561|3,19639|0) - the stream starts here, so i switch to the stream, and also this is hyper+ that's why i don't want to spike the difficulty further


然后这边还是有问题的 既然是Hyper+那么我觉得这边单键连打有点简单 我推荐你跟鼓点再加上单键连打 或者去掉后半部分的连打做双键/三键拍砖
這個我覺得沒問題, hyper+只要3.3星。 這是故意的。 而且後面有很多1/4stream.


00:36:534 (36534|0,36534|1) - 这边主音是连着的 既然这边顺带跟了主音做双键拍砖那么这边就需要做出同样的效果啦
需要做出来的样子类似于这样: https://osu.ppy.sh/ss/3447595
00:36:218 (36218|1,36218|0,36534|0,36534|1) - beat here is different with 00:36:061 (36061|3,36061|2,36376|3,36376|2) - hence the alternate spam. so no change.

00:46:166 - 这边同上
same as above.


00:49:797 - 小失误啦~ 这边漏了很明显的鼓点
left that on purpose, i want to emphasise the finish sound, hence the 4/4 resting length.


00:50:587 - ~ 00:51:850 - 抱歉这里既不是跟主音也不是跟鼓点 我不是很理解
finish sound emphasis, so no spam, only 3 note spam on that spot where there is finish sound.


00:55:166 (55166|1,55245|2) - 相同于
this one has different pitch, hence not jacked, instead put at 2 and 3. the pitch ascends hence no change.

00:54:534 (54534|0,54613|1) - this one is supposed to be jack, the pitch is the same, i did not jack because it;s hyper+ i jack it on another and delightfully happy


00:54:534 (54534|0,54613|1) - ~ 01:00:061 - 等同于 01:00:218 (60218|0,60376|3,60534|0) - 所以必须做出相同的Note数
again, i use 3 on places where there are finish sound. so i don't add that.
i'll add 2 notes at here instead 01:00:376 (60376|3,60376|1,60692|2,60692|3) - i originally wanted to emphasise the main instrument that is why i only put 1 note there. but i'll add 2 just to give emphasis on the finish sound as well.


01:10:324 (70324|0,70482|2,70639|0) - 同上
no change, the chord spam is meant to emphasise the finish sound, main instrument, and also background instrument accompaniment chords. its followed by single note because there is only main instrument there that is clearly distinguishable, hence i only use 1 note just to emphasise on that part.

01:11:587 (71587|0,71745|2,71903|0) - 同上
same as above

01:12:061 - 前面两个小节没问题 但是你明显会发现第三个小节之后音高明显上升 所以必须做出不同的排列
pattern revamped a bit

01:16:403 - 明显漏音
i am not following that sound. there are 2 synth sounds here, 1 main and 1 minor, i am only following the main sound which i have perfectly mapped on all difficulty, hence this will not change.

01:18:929 - 同上
same as above.


01:52:482 - 如果要stream那么这边就需要开始了
no, there is still that clap sound, i am emphasising on the clap sound instead, i follow the stream on another, and i combined clap and stream on the highest difficulty.


01:55:955 - 加个Hold 实际打击效果很显著的
3 LNs straight for simplicity on hyper+ but i guess i'll add another one to express that descending pitch.



[Another]
00:03:218 - 这个地方和00:03:061 - 相同所以需要相同Note数量
this was on purpose because there is that LN, i don't want to spike the difficulty.
but i'll add another one for consistency.


00:04:482 (4482|3,4482|2,4482|1,4639|3,4639|0,4639|1) - Ctrl+H
一方面00:04:482 - 和00:04:955 - 是一样的 然后音高是升高的所以换一下更好点
no, 00:04:955 - the pitch here is lower (background pitch). i am giving emphasis on 3 sounds here, thus my chord arrangement is already accurate.
i'm following the background accompaniment pitch, main pitch, as well as finish sound. although the main pitch is the same, the background accompaniment pitch descends, which is why i map it like that. and also i can hear the differences clearly on 100% playback so i think this is very obvious enough to be mapped.


00:05:982 (5982|2,6061|1) - Ctrl+J.可以听到音调的变化所以还是需要做出效果的
sure


00:08:903 - 和Hyper+mod是一样的 但是你可以根据那个Mod强化
no change, i am following the background beat, as well as pitch, hence 00:08:429 (8429|2,8508|3) - there is 1/4 here because of the irregular pitch placement being 1/4 late with the regular beat.


00:18:218 - 这里也和Hyper+是一样的
no cchange on hyper+ but i added a note on another. there is 1/4 stream here, so i don't want to give 3 notes.


00:24:376 (24376|0) - 别的一大段都没有跟这个音 所以这里也不行的 比较突兀
i consulted this with starry already, it's fine to have this. i wanted this hitsound just for fun and add an extra emphasis. hence the different hitsound.


00:28:639 (28639|0,28639|3) - 试着移到 00:28:639 (28639|0,28639|3) - 看看 会有新发现
不懂的话反白一下吧--->其实这三行都是有鼓点的 但是下方那个大多数被主音挡掉了所以可以不跟 但是上面的鼓点是不能漏的
revamped a bit, because i don't want to give 1/4 jacks, hence i only put 1 note there to compensate.

00:36:218 - 和Hyper+一样的mod
beat emphasis is different, the one on red lines has a higher pitch so no change.


00:38:745 - 到这里为止的Hold我只能说很微妙 不推荐 但是不是必须要改的 我只能说这样做不是很好 不如多跟跟明显的主音
i asked a lot of testplayers about this, they can understand this just fine, so no change.


00:48:376 - 要连打的话这里就需要加上了
no change, there is no 1/4 pitch there, i am following the beat and pitch there. so current arrangement is technically correct already.


00:49:797 - 和Hyper+同样的问题
no change on hyper+ but i added a note on another.

00:59:271 (59271|2,59350|1) - 有些单调的排列 推荐右移一格然后 00:59:429 (59429|2) - 左移一格
no change, i know this is a bit heavy on left hand, but the beat and pitch stream justifies this imo.


01:00:218 - Hyper+同样的问题
added only 1 note as well just like hyper


01:05:903 - 该换换排列了 Hyper+就这样了到这儿还是一样>.>
the pitch is ascending, hence current arrangement of the chord will not change. even if its the same with the other diffs. i care for PR much more than to differentiate the beat. there are several maps with this style as well(i.e. Julie's Qrispy Joybox) (國人很少使用這種style)

01:10:166 - 推荐之后的连打加上主音
no change, it will spike the difficulty too much, and also there is SV on that part, i want to keep it simple. hence 1/4 stream is enough.


01:11:429 - 同上
same


01:12:692 - 和Hyper+同样
changed

01:15:850 - 这里漏音同样
not following that sound, same across all diffs.


01:18:376 - 这里同样
not followign that sound.


01:29:903 - 这里的重复pattern不是很好 有一些不同的地方所以不推荐做同样的pattern
revamped a bit.

01:31:639 - 01:32:271 - 01:32:903 - 01:33:218 - 嗯总之之后还有同样的地方都加个Note 毕竟已经Another了
i did that on the highest difficulty, i'll keep it as simple stream here.


01:35:113 (95113|3) - 很单调··特别的 推荐移到1
pitch descends, hence 4 to 1 stream. this won't; change across diffs.

01:35:508 (95508|2,95587|1) - 单调··Ctrl+J
same so no change

01:51:218 - 既然你这里要跟这个音那么就需要跟到底 否则就抓主音
i divided this into half, on purpose.
this is the resting period because there has been a constant 2note chord spam + 1/4 stream on a high bpm song before this phase.
there is that clap sound that i wanted to emphasise.
halfway through the clap sound phase the stream begins, hence i switch to the stream as well.
i asked several people to testplay and they find it fine as well. i think this arrangement is appropriate, easily readable, and gives the emphasise that i wanted them to conceive to be. so this is not a consistency issue, rather i do this on purpose considering other variables in hand.


还有个难度等你Fix完这些再说吧 recheck的时候再看 其实顶难度的问题大多你前面两个难度都提到过自行看一下

加油[/quote]

十分感謝o(>﹏<)o
Frim4503
fixed
osu file format v14

[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 2000
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0


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Topic Starter
schwarzvgrune
all updated
Bruce
Qualified too many maps today :| Please wait to tomorrow
Gravey-
Go go go!! >w<)b
Bruce
Finally Qualified. Congrats
Frim4503
good

i like dat Easy icon on the web
NlHIL
osu need more Frim4503
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