مرحبا، لقد جئت إلى هنا للمساعدة
شكل 1234
يرجى الانتظار لحظة
شكل 1234
يرجى الانتظار لحظة
Kruzon wrote:
مرحبا، لقد جئت إلى هنا للمساعدة
شكل 1234
يرجى الانتظار لحظة
thanks for the mod Kruzon~ nice modding~ xDKruzon wrote:
Hi, my 4k modding column format is as usual 1 l 2 l 3 l 4
NormalSPOILER00:18:218 (18218|1,18218|0) - better delete 1 of them because its density contradict with 00:18:376 (18376|3) - which has slightly louder sound but represent only 1 note due to stair pattern (suggest delete 1) alright~
pattern flow
00:47:429 (47429|3) - move to 2,
00:47:903 (47903|1) - move to 4
^ i think PR here was fine, rearranged soome pattern
00:48:061 (48061|0) - i hear loud crash sound here, perhaps add 1 more note, on 2 ok
00:49:324 (49324|3) - add note nope, i prefer single stream here :v
pitch relevancy + flow
01:48:850 (108850|1) - move to 4
01:49:008 (109008|3) - move to 2 nice, moved both
HyperSPOILERPitch relevancy
00:01:955 (1955|2,1955|1,2113|1,2113|2) - shift them 1 time to the left ok
Pattern Consistency
00:02:429 (2429|0) - move to 3, implement repetition pattern due to same sound rhythm 00:01:639 (1639|2,1639|3,1639|1) - nice
00:03:061 (3061|0,3218|0) - kinda awkward imo, might as well make them dual note instead, suggest move it to 3
00:05:745 (5745|3) - move to 2, dual notes pattern consistency
00:05:824 (5824|1,5903|2,5982|3) - Press Ctrl + G, fix conflicting flow and arrange to fit with the correct rhythm flow, and
00:06:061 (6061|1) - move to 1
fixed all ^
00:25:955 (25955|3) - contradict with 00:26:429 (26429|3) - , avoid placing them on the same column when each of it represent far different pitch, suggest to move 00:25:955 (25955|3) - to 3 ok
00:31:008 (31008|2) - deserve the very right of the column, consider moving to 4 sure
00:31:639 (31639|3) - you may move it to 3 instead ^
00:35:429 (35429|3,35587|3,35745|0,35903|0) - change their flow to staircase instead, it's more fitting with ongoing rhythm. suggest:
00:35:587 (35587|3) - move to 3
00:35:745 (35745|0) - move to 2
applied ^
00:46:639 (46639|1) - move to 3
00:46:797 (46797|2) - move to 2
00:47:113 (47113|1) - move to 3
here i am following drum roll, i think here are fine :>
00:59:903 (59903|1,59903|0) - bad flow, perhaps move them 1 time to the right ok
01:28:482 (88482|2,88482|3,88482|1) - suggest to reduce note density since 01:28:324 (88324|3,88324|0) - 01:29:903 (89903|0,89903|2,90218|2,90218|0) - also represent same sound loudness yet you use 2 noters you are right, remove 1 note
01:45:376 (105376|0,105376|3,105534|3,105534|1,105613|2) - seems pretty random and messy imo, suggest:
01:45:376 (105376|3) - move to 2
01:45:534 (105534|1) - move to 3
01:45:613 (105613|2) - move to 2
moved and rearranged :3
01:52:482 (112482|3,112639|0,112797|3,112955|1,113113|3,113271|1) - my suggestion:
01:53:271 (113271|1) - move to 3
01:53:429 (113429|2) - move to 4
alright,seems better ^
- mod ends -
good luck with your map c:
M4Mしたありがとうございました。。まだ忙しいですけど、多分七月前にmodをします。すみませんです >_<RuberusuScarlet wrote:
ruberusu's Mod for Mod
from osu!chat
|1|2|3|4|good luck
- [Another]
SV (Delightfully Happy, Hyper+の方も同じように? 前にIRCやった時と違うようなことを言ってるような気がしますがあまり気にしないでください)
00:26:587 - 0.8
00:27:218 - 0.85
00:27:850 - 0.9
00:28:482 - 0.95
00:29:113 - 1.0 ←ここで1.0にしてしまわないと1/4Streamの途中でSV変化が入ってしまいプレイしづらくなると思います
yes, this one is much more appropriate thanks.
01:21:534 - to 01:24:061 - こちらもSVを白線2本分前に?
i think current arrangement is okay already. i put it there on purpose. 1/4 stream with 1.00 and before that not 1.00 to give the emphasis of the speed.
00:32:903 - https://osu.ppy.sh/ss/3293282 LN jackを回避
rearranged
00:37:639 - http://osu.ppy.sh/ss/3293290 ^
rearranged
00:43:955 - https://osu.ppy.sh/ss/3293296 followしている音のpitchに合わせて
ok
01:01:008 - https://osu.ppy.sh/ss/3293309
ok
01:25:955 - to 01:30:534 - triple notesをdouble notes, つまりone note delete. 01:31:008 - to 01:33:534 - ここでcymbalやdrumの音をとってないのでtriple notesというのは厳しいかなと思います
i see your point, but i purposefully cut this section into 2, the 2nd part only 1/4 stream because i wanted to emphasis that human sound as well
01:54:771 (114771|2) - delete and 01:54:771 (114771|3) - move to 3
more emphasis that way, good idea thanks
01:00:376 - add note. cymbal sound
01:00:692 - ^
on purpose, want to emphasise the melody only
01:43:087 (103087|1,103403|1,103561|0) - main soundをfollowしてるならdelete. drumをfollowしてるなら無視で
following beat, so no. i see your point though.
[Hyper+]
00:13:639 (13639|1) - move to 1
on purpose, originally at 1, moved to 2 for pattern.
01:25:955 - どれか一つdelete
emphasis, the beginning of a new phase, so no.
01:36:061 - ^
same reason, so no.
01:25:482 - add 1
01:25:561 - ^2
on purpose, to give the emphasis of the main instrument. and also to not mix the main instrument with bg 1/4 stream melody.
thanks for the mod~try24get wrote:
Hi, Here's my mod.
Key notation |0|1|2|3|
Time notation [minute]:[second]:[milisecond] ([time in miliseconds]|[key])
---CS' Normal---
00:03:218 (3218|0,3534|3,3850|1,3850|2) - at 00:03:850 they made all column filled with line, remove one of it. I know there are 2 active notes and it may destroy your pattern but looks ridicolous for me on Normal diff both note work fine here since it represent the impact of sound
00:06:061 (6061|2) - same like above, but I guess it can be changed to note instead at 00:06:061 nope, this LN is for the happy instrument
00:41:113 (41113|3,41745|0,41745|1) - Ctrl + H, mirror your 00:31:008 - 00:36:692 pattern i am following the PR here
00:42:061 (42061|2) - move to 1, ^ nope, since i didnt chg the above all below i think there is no need to change col
00:42:376 (42376|1,43324|1) - move to 3, ^ ^
00:42:692 (42692|3) - move to 0, ^ ^
00:43:008 (43008|0) - move to 2, ^ ^
00:44:903 (44903|0,45218|1) - move 1 column to right, ^ ^
00:45:534 (45534|2) - move to 0, ^ ^
00:45:692 (45692|1) - move to 2, ^ ^
00:45:850 (45850|3) - move to 1, ^^
00:46:008 (46008|0) - move to 3, ^^
00:46:324 (46324|3,46639|3) - move to 2, ^^
00:46:797 (46797|1) - move to 3, ^ ^
00:52:324 (52324|2,52955|0) - move 1 column to right for easier play both LN represent the same sound, and i dont think is hard for normal
00:53:587 (53587|3,54218|1) - move 1 column to left for easier play ^
00:54:850 (54850|3) - move to 2 for easier play ^
00:55:482 (55482|0) - move to 1 for easier play ^
00:57:376 (57376|2,58639|3) - Ctrl + G for easier play ^
00:58:008 (58008|1,59271|0) - ^ ^
01:15:534 (75534|1) - move to any other column for easier play here too have the same sound, so i put in the same col
01:18:218 (78218|2,78376|0) - Ctrl + G, mirror your 01:15:850 - 01:16:955 pattern follow PR here
01:46:324 - missing note? you can add at 3 opps, added
01:54:376 (114376|1,114692|2) - move them apart , mirror your previous note-slider i think is fine here so nope
01:32:113 (92113|0,92271|3,92271|2,92587|1,92587|0,92903|3,92903|2,93218|1,93218|0) - Ctrl + H, mirror previous 1-2 notes then balancing your pattern I guess nope, as you see here 01:31:639 (91639|3,91639|2) - double note is the same sound with this 01:32:271 (92271|2,92271|3) - , so i map at here
01:48:850 (108850|3) - move to 0, mirror your 01:48:850 - 01:51:061 pattern there isnt neccesary to move, same with PR
01:49:008 (109008|1) - move to 3, ^ 01:32:271 (92271|2,92271|3) -
01:50:271 (110271|2) - move to 1, ^01:32:271 (92271|2,92271|3) -
01:50:429 (110429|0) - move to 2, ^01:32:271 (92271|2,92271|3) -
01:50:587 (110587|3,110745|2,110903|1,111061|0) - Ctrl + H, ^ 01:32:271 (92271|2,92271|3) -
01:51:218 (111218|3,111534|3,111850|2,112166|2) - Ctrl + G if you follow 5 mods above 01:32:271 (92271|2,92271|3) -
~~~~~~
Sorry I just mod these diffs
Hope this mod can help and your map get ranked
GLHF
Note: I don't know you update your map while I was modding, so some of my mod would be missed
osu file format v14
[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 0
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9
[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001
[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0
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320,192,48376,1,0,0:0:0:60:soft-hitclap.wav
192,192,48692,1,0,0:0:0:60:soft-hitclap.wav
448,192,49008,1,0,0:0:0:60:soft-hitclap.wav
64,192,49324,128,0,49639:0:0:0:0:
192,192,49955,128,0,50587:0:0:0:0:
448,192,50587,1,0,0:0:0:60:soft-hitfinish.wav
64,192,50903,5,0,0:0:0:60:soft-hitfinish.wav
320,192,51218,128,0,51850:0:0:0:0:
192,192,51850,5,0,0:0:0:30:soft-hitfinish.wav
448,192,51850,1,0,0:0:0:30:soft-hitfinish.wav
64,192,52166,1,0,0:0:0:60:soft-hitclap.wav
448,192,52482,1,0,0:0:0:60:soft-hitclap.wav
192,192,52797,1,0,0:0:0:60:soft-hitclap.wav
320,192,53113,1,0,0:0:0:60:soft-hitclap.wav
64,192,53429,1,0,0:0:0:60:soft-hitclap.wav
448,192,53745,1,0,0:0:0:60:soft-hitclap.wav
192,192,54061,1,0,0:0:0:60:soft-hitclap.wav
320,192,54218,1,0,0:0:0:60:soft-hitclap.wav
448,192,54376,1,0,0:0:0:60:soft-hitclap.wav
64,192,54692,1,0,0:0:0:60:soft-hitclap.wav
192,192,55008,1,0,0:0:0:60:soft-hitclap.wav
448,192,55324,1,0,0:0:0:60:soft-hitclap.wav
320,192,55797,1,0,0:0:0:60:soft-hitclap.wav
448,192,55955,1,0,0:0:0:60:soft-hitfinish.wav
64,192,56113,1,0,0:0:0:60:soft-hitclap.wav
192,192,56271,1,0,0:0:0:60:soft-hitclap.wav
448,192,56587,1,0,0:0:0:60:soft-hitclap.wav
64,192,56903,1,0,0:0:0:30:soft-hitfinish.wav
320,192,56903,1,0,0:0:0:30:soft-hitfinish.wav
192,192,57218,1,0,0:0:0:60:soft-hitclap.wav
448,192,57534,1,0,0:0:0:60:soft-hitclap.wav
64,192,57850,1,0,0:0:0:60:soft-hitclap.wav
320,192,58166,1,0,0:0:0:60:soft-hitclap.wav
448,192,58482,1,0,0:0:0:60:soft-hitclap.wav
64,192,58797,1,0,0:0:0:60:soft-hitclap.wav
448,192,59113,1,0,0:0:0:60:soft-hitclap.wav
320,192,59271,1,0,0:0:0:60:soft-hitclap.wav
64,192,59666,1,0,0:0:0:60:soft-hitfinish.wav
448,192,59903,1,0,0:0:0:60:soft-hitfinish.wav
320,192,60061,1,0,0:0:0:60:soft-hitfinish.wav
192,192,60376,128,0,60692:0:0:0:60:soft-hitfinish.wav
64,192,60692,1,0,0:0:0:60:soft-hitclap.wav
448,192,60850,1,0,0:0:0:60:soft-hitclap.wav
320,192,61008,1,0,0:0:0:60:soft-hitclap.wav
192,192,61166,1,0,0:0:0:60:soft-hitclap.wav
64,192,61324,128,0,61955:0:0:0:0:
448,192,61955,1,0,0:0:0:60:soft-hitfinish.wav
192,192,62271,1,0,0:0:0:60:soft-hitclap.wav
320,192,62587,1,0,0:0:0:60:soft-hitclap.wav
64,192,62903,1,0,0:0:0:60:soft-hitclap.wav
448,192,63218,1,0,0:0:0:60:soft-hitclap.wav
192,192,63534,1,0,0:0:0:60:soft-hitclap.wav
320,192,63850,1,0,0:0:0:60:soft-hitclap.wav
64,192,64166,1,0,0:0:0:60:soft-hitclap.wav
192,192,64324,1,0,0:0:0:60:soft-hitclap.wav
320,192,64482,1,0,0:0:0:60:soft-hitclap.wav
192,192,64797,5,0,0:0:0:60:soft-hitclap.wav
448,192,65113,1,0,0:0:0:60:soft-hitclap.wav
64,192,65429,1,0,0:0:0:60:soft-hitclap.wav
320,192,65903,5,0,0:0:0:60:soft-hitclap.wav
448,192,66061,1,0,0:0:0:60:soft-hitfinish.wav
64,192,66218,1,0,0:0:0:60:soft-hitclap.wav
192,192,66376,1,0,0:0:0:60:soft-hitclap.wav
448,192,66692,1,0,0:0:0:60:soft-hitclap.wav
64,192,67008,1,0,0:0:0:60:soft-hitclap.wav
320,192,67324,1,0,0:0:0:60:soft-hitclap.wav
192,192,67639,1,0,0:0:0:60:soft-hitclap.wav
448,192,67955,1,0,0:0:0:60:soft-hitclap.wav
64,192,68271,1,0,0:0:0:60:soft-hitclap.wav
320,192,68587,5,0,0:0:0:60:soft-hitclap.wav
192,192,68903,1,0,0:0:0:60:soft-hitclap.wav
64,192,69218,1,0,0:0:0:60:soft-hitclap.wav
448,192,69534,5,0,0:0:0:60:soft-hitfinish.wav
320,192,69771,1,0,0:0:0:60:soft-hitfinish.wav
64,192,70008,1,0,0:0:0:60:soft-hitfinish.wav
192,192,70166,1,0,0:0:0:60:soft-hitfinish.wav
448,192,70482,1,0,0:0:0:60:soft-hitfinish.wav
64,192,70797,1,0,0:0:0:60:soft-hitfinish.wav
192,192,71034,5,0,0:0:0:60:soft-hitfinish.wav
448,192,71271,1,0,0:0:0:60:soft-hitfinish.wav
320,192,71429,1,0,0:0:0:60:soft-hitfinish.wav
64,192,71745,1,0,0:0:0:60:soft-hitfinish.wav
448,192,72061,128,0,73324:0:0:0:0:
64,192,73324,1,0,0:0:0:60:soft-hitfinish2.wav
320,192,75376,1,0,0:0:0:60:soft-hitclap2.wav
64,192,75534,1,0,0:0:0:60:soft-hitclap2.wav
192,192,75850,1,0,0:0:0:0:
448,192,76482,1,0,0:0:0:0:
64,192,77113,1,0,0:0:0:0:
192,192,77429,1,0,0:0:0:0:
320,192,77745,1,0,0:0:0:0:
448,192,78376,1,0,0:0:0:0:
64,192,79008,1,0,0:0:0:0:
320,192,79639,1,0,0:0:0:0:
64,192,80271,1,0,0:0:0:0:
192,192,80587,1,0,0:0:0:0:
448,192,80903,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,81218,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,81534,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,81850,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,82166,1,0,0:0:0:60:soft-hitwhistle.wav
320,192,82482,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,82797,1,0,0:0:0:60:soft-hitwhistle.wav
320,192,83113,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,83429,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,83587,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,83745,1,0,0:0:0:60:soft-hitwhistle.wav
320,192,83903,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,84061,128,0,84692:0:0:0:0:
320,192,85639,128,0,85955:0:0:0:0:
64,192,85955,1,0,0:0:0:60:soft-hitclap.wav
64,192,88324,5,0,0:0:0:60:soft-hitclap.wav
448,192,88482,1,0,0:0:0:60:soft-hitclap.wav
320,192,89903,1,0,0:0:0:60:soft-hitclap.wav
320,192,90218,1,0,0:0:0:60:soft-hitclap.wav
320,192,90534,1,0,0:0:0:60:soft-hitclap.wav
64,192,90692,128,0,91008:0:0:0:0:
448,192,91008,1,0,0:0:0:60:soft-hitfinish.wav
192,192,91639,1,0,0:0:0:60:soft-hitfinish.wav
320,192,92271,1,0,0:0:0:60:soft-hitfinish.wav
192,192,92587,1,0,0:0:0:60:soft-hitfinish.wav
64,192,92903,1,0,0:0:0:60:soft-hitfinish.wav
192,192,93218,1,0,0:0:0:60:soft-hitfinish.wav
448,192,93534,128,0,94166:0:0:0:0:
320,192,93534,1,0,0:0:0:60:soft-hitfinish.wav
320,192,94166,128,0,94797:0:0:0:0:
64,192,94797,1,0,0:0:0:0:
192,192,96061,1,0,0:0:0:30:soft-hitfinish.wav
320,192,96061,1,0,0:0:0:30:soft-hitfinish.wav
448,192,96376,1,0,0:0:0:60:soft-hitclap.wav
64,192,96692,1,0,0:0:0:60:soft-hitclap.wav
320,192,97008,1,0,0:0:0:60:soft-hitclap.wav
192,192,97324,1,0,0:0:0:60:soft-hitclap.wav
320,192,97639,1,0,0:0:0:60:soft-hitclap.wav
64,192,97955,1,0,0:0:0:60:soft-hitclap.wav
448,192,98271,128,0,98587:0:0:0:0:
192,192,98587,1,0,0:0:0:60:soft-hitclap.wav
64,192,98903,1,0,0:0:0:60:soft-hitclap.wav
448,192,99218,1,0,0:0:0:60:soft-hitclap.wav
192,192,99534,1,0,0:0:0:60:soft-hitclap.wav
320,192,99850,1,0,0:0:0:60:soft-hitclap.wav
64,192,100166,1,0,0:0:0:60:soft-hitclap.wav
448,192,100482,1,0,0:0:0:60:soft-hitclap.wav
64,192,100797,128,0,101113:0:0:0:0:
320,192,101113,1,0,0:0:0:60:soft-hitclap.wav
448,192,101429,1,0,0:0:0:60:soft-hitclap.wav
64,192,101745,1,0,0:0:0:60:soft-hitclap.wav
320,192,102061,1,0,0:0:0:60:soft-hitclap.wav
192,192,102376,1,0,0:0:0:60:soft-hitclap.wav
448,192,102692,5,0,0:0:0:60:soft-hitclap.wav
320,192,103008,1,0,0:0:0:60:soft-hitclap.wav
192,192,103324,1,0,0:0:0:60:soft-hitclap.wav
64,192,103639,128,0,103955:0:0:0:0:
320,192,104271,1,0,0:0:0:60:soft-hitfinish.wav
192,192,104429,1,0,0:0:0:60:soft-hitclap.wav
64,192,104587,1,0,0:0:0:60:soft-hitclap.wav
320,192,104903,1,0,0:0:0:60:soft-hitfinish.wav
448,192,105139,1,0,0:0:0:60:soft-hitfinish.wav
64,192,105376,1,0,0:0:0:60:soft-hitfinish.wav
320,192,105534,128,0,106166:0:0:0:0:
192,192,106166,1,0,0:0:0:60:soft-hitfinish.wav
448,192,106482,1,0,0:0:0:60:soft-hitclap.wav
64,192,106797,128,0,107429:0:0:0:0:
448,192,107429,1,0,0:0:0:60:soft-hitclap.wav
192,192,107745,1,0,0:0:0:60:soft-hitclap.wav
320,192,108061,1,0,0:0:0:60:soft-hitclap.wav
64,192,108376,128,0,108692:0:0:0:0:
448,192,108692,1,0,0:0:0:60:soft-hitclap.wav
192,192,109008,1,0,0:0:0:60:soft-hitclap.wav
448,192,109324,128,0,109955:0:0:0:0:
192,192,109955,1,0,0:0:0:60:soft-hitclap.wav
320,192,110271,5,0,0:0:0:60:soft-hitclap.wav
64,192,110587,1,0,0:0:0:60:soft-hitclap.wav
192,192,110903,128,0,111218:0:0:0:60:soft-hitclap2.wav
448,192,111218,5,0,0:0:0:60:soft-hitclap2.wav
320,192,111534,1,0,0:0:0:60:soft-hitclap2.wav
192,192,111850,1,0,0:0:0:60:soft-hitclap2.wav
64,192,112166,1,0,0:0:0:60:soft-hitclap2.wav
192,192,112482,1,0,0:0:0:60:soft-hitclap2.wav
320,192,112797,1,0,0:0:0:60:soft-hitclap2.wav
448,192,113113,1,0,0:0:0:60:soft-hitclap2.wav
192,192,113429,1,0,0:0:0:60:soft-hitclap2.wav
64,192,113745,128,0,114061:0:0:0:0:
320,192,114061,1,0,0:0:0:60:soft-hitfinish.wav
448,192,114376,128,0,114692:0:0:0:0:
192,192,114692,1,0,0:0:0:60:soft-hitfinish.wav
320,192,115008,1,0,0:0:0:60:soft-hitfinish.wav
64,192,115245,1,0,0:0:0:60:soft-hitfinish.wav
192,192,115482,1,0,0:0:0:60:soft-hitfinish.wav
320,192,115639,128,0,116271:0:0:0:0:
謝謝摸摸摸摸摸摸摸摸摸摸摸摸摸了o(≧v≦)o~~好棒Rush_FTK wrote:
我忘了From哪里了,总之看到自己的待mod文件夹还有这张图……Mod键位顺序:|1|2|3|4|
coulmn number: |1|2|3|4|
[General]
+- Warning:
- 删去你地图中没有使用的文件:ezbg.jpg;hdbg.png;nmbg.jpg;mxbg.jpg;scbg.jpg.
+- Opinion:
- 去掉你的Widescreen Support,因为你的背景图片大小是1024x768的(4:3比例而不是16:9比例)。
[Frim's Beginner]
+- Opinion:
- 00:01:324 (1324|0,1639|0,2429|0,3850|1,4166|2) Delete these three note. The drum sound in 00:01:324 ~ 00:05:745's stress are same.and no other sounds you should follow there.so use same amount of circle to proformance same notes,in the other words, keep balance.
- 00:05:745 add a hold at column 2 and end up at 00:06:061. also keep balance with 00:06:061 (6061|2).
- 00:15:850 (15850|3) how about use a hold end up at 00:16:166 inside of a circle there? to follow the sound which is stronger as times flow.
[CS's Normal]
+- Opinion:
- 00:09:218 (9218|1,9850|1) Delete these two notes.it's broken the proformance about quickly drum sound. you can add a note at column 2 in 00:09:550 to show the drum sound more quickly.
- 00:18:692 (18692|1,18850|0,19008|1) The sound there are equally same.(without the pitch higher and higher.). consider the difficult, use a slider to replace them.
- 01:36:376 (96376|2) I hope in this part,all stress(drum) sound use a extra circle to show.(since it semmed that you follow drum and cymbal sounds here)(until 01:44:587)
[CS's Hyper]
+- Opinion:
- OD+0.5 since it's a hard diff.
- 00:06:376 (6376|3) Change it to a hold end up at 00:07:324. You decided to follow this kind to sound in 00:07:324 (7324|1,7482|2,7639|3,7797|2,7955|1,8113|0,8271|1,8508|3,8745|0). so no reason not to pick this.
- 00:21:929 replace 01:15:534 (75534|3) to a hold end up there, or add a note there. you have followed this kind of sound in 00:21:692 (21692|3).
[Hyper+]
+- Opinion:
- OD+0.5吧,这已经是hard难度了。
because there is a lot of map here, i purposefully put it at this level. i think this is fine
- 00:19:008 ~ 00:19:561 改变了一下这儿的用梗。(截图)我认为这里的音调变化规律应当如
图所示。所以这么安排更加契合音调变化。
not following that, but rearranged for better pitch representation, will implement this on another as well
- 00:51:218 (51218|1,51534|1,51534|2,51534|3) 把这些note换成一个在2列上从00:51:218到00:51:850的画条吧。00:51:534 (51534|2,51534|1,51534|3) 这块的鼓点,由于有快速打击的鼓点的覆盖,显得不如前面强烈,用和前面一样的梗会显得略微有些奇怪,因此可以考虑用一个连续滑条来跟连续的鼓点,毕竟这里应该有一种作用就是给玩家提供短暂的休息。
the emphasis of the beat is the same, and also i'd like to emphasise the beat, so this is fine imo.
- 00:58:639 ~ 00:59:666 这里也重新排列了一下(截图)。这里的音调变化应该如图所示。所以前面根据这个音调变化进行了改动,后面的部分则是为了保持一致,分离了跟的鼓点和那个连续音色。
rearranged for better pitch representation
- 01:18:534 (78534|0,78850|0,79166|0) 他们都应该移动到第二栏去,因为这三个的音调比在第一栏的01:18:218 (78218|0)要高,但还是明显低于那个高音。
rearranged thanks
- 01:34:797 ~ 01:35:982 换个梗(截图),因为这里的音调是单调向下的,而不是像之前在一段区间内重复,并且之前那个梗用的有点多,
- 01:36:139 (96139|0) 删掉这个note,跟了这个音会使新节奏起点不太清晰。而且后面的音色都可以理解为跟背景主旋律,那个音在这里没有。01:46:245 (106245|1) 这里也是一样的。
this is fine, it will break the pattern if i delete it, and i'm following the same sound consistently, so i'll keep this.
[Another]
+- Opinion:
- 00:16:008 这个鼓点是不是漏了?
on purpose, i want to emphasise only the loudest beat, followed by that sustained sound
- 00:17:271 (17271|3,17350|2,17429|0) 都挪到2栏做一个joker,因为这里的音色完全相同。
originally i used the same pattern as the highest diffs, just i thought that it'd be too difficult so i water down the difficulty by rearranging the pattern.
i guess the original one better represents the pitch. so changed
- 00:19:008 ~ 00:19:561 参考Hyper+……。
rearranged a bit, not fully following your suggestion though
- 00:42:613 加一个note,为了保持和00:41:982 (41982|1,42297|0)一致。 i'm not following that sound, but rather the other one, the more audible one
- 01:44:271 加一个note,这里的重音和前面的一样重。虽然也和后面一样重,不过考虑难度只在这里加来示意就好了。
rearranged a bit, but those 1 notes are also on purpose, else i'll spike the diffs if i spam 2 notes.
+- Comment:
- 00:31:639 ~ 00:38:903 这段送的真良心(
[Delightfully Happy]
+- Opinion:
- 00:03:534 (3534|1) 这里并没有重音,或者其他需要跟的音,所以减一个note来减轻比重。
there is that audible beat of the same strength with the other 3 notes.
- 00:15:376,00:15:534 这里漏音了?反正前后音都跟了……。如果故意不跟,希望能回复理由,以便让我学习。
to emphasise the beat, and there is SV change here.... i'd be great if you could also read the sv changes before giving a recommendation. but in any case this is the reason
- 00:44:666 我觉得跟了这个音,表现的节奏会更好。
no, the sound is too faint. some might argue that its non-existent. i don't like mapping dubious / unclear sound so no.
+- Comment:
- 普通玩家看高手被虐会很Happy吧。反正modder一点都不happy。:D
Awesome map!Also, thanks for bringing happily songs for osuer!
thanks for the mod!Rush_FTK wrote:
我忘了From哪里了,总之看到自己的待mod文件夹还有这张图……
[box=Mod]键位顺序:|1|2|3|4|
coulmn number: |1|2|3|4|
[CS's Normal]
+- Opinion:
- 00:09:218 (9218|1,9850|1) Delete these two notes.it's broken the proformance about quickly drum sound. you can add a note at column 2 in 00:09:550 to show the drum sound more quickly. i will like to keep it as 1/2 stream here, i think fine lol
- 00:18:692 (18692|1,18850|0,19008|1) The sound there are equally same.(without the pitch higher and higher.). consider the difficult, use a slider to replace them. since this is normal, here wouldnt be too hard for normal player, should be fine
- 01:36:376 (96376|2) I hope in this part,all stress(drum) sound use a extra circle to show.(since it semmed that you follow drum and cymbal sounds here)(until 01:44:587) this part sound kinda streamy, so i decided to make 1/2 stream here
[CS's Hyper]
+- Opinion:
- OD+0.5 since it's a hard diff. i will let grune to edit
- 00:06:376 (6376|3) Change it to a hold end up at 00:07:324. You decided to follow this kind to sound in 00:07:324 (7324|1,7482|2,7639|3,7797|2,7955|1,8113|0,8271|1,8508|3,8745|0). so no reason not to pick this. okay,chg to LN
- 00:21:929 replace 01:15:534 (75534|3) to a hold end up there, or add a note there. you have followed this kind of sound in 00:21:692 (21692|3). not following long sound at there, so i didnt put any LN
Awesome map!Also, thanks for bringing happily songs for osuer!
its the first time someone actually replied to a replied mod post. interesting. thanks for your help.Rush_FTK wrote:
re-reply,No kds.recheck[General]
+- Warning:
- 删去你地图中没有使用的文件:ezbg.jpg;hdbg.png;nmbg.jpg;mxbg.jpg;scbg.jpg.
plz fix this unrankable problem
+- Opinion:
- 去掉你的Widescreen Support,因为你的背景图片大小是1024x768的(4:3比例而不是16:9比例)。
So..Why you not fix it?
left this on purpose, there is an incoming SB. its still in progress. thanks for reminding though. i will keep this at the moment because the SB is not finished yet
[Hyper+]
+- Opinion:
- OD+0.5吧,这已经是hard难度了。
because there is a lot of map here, i purposefully put it at this level. i think this is fine
A Higher diff is not only can press more button in the same time, it also require higher proformance skills to control rhythm better, so plz improve your OD whether the note is more or less.
i'll still keep the current arrangement in any case. performance skill is measured through a lot of variables. rhythm agreement is one of them. i'd like to focus on another aspect. unless this OD issue is unrankable, i'd like not to change the current arrangement
- 00:19:008 ~ 00:19:561 改变了一下这儿的用梗。(截图)我认为这里的音调变化规律应当如
图所示。所以这么安排更加契合音调变化。
not following that, but rearranged for better pitch representation, will implement this on another as well
√,that also exciting,it seemed you perfer play more comfortable rather than suit for music.
as i have written in my reason above, the new arrangement suits the pitch better. no i'm not thinking about comfortability alone. i am combining it with PR aspect of the song, which i am trying to combine. current arrangement is much more logical in my opinion.
in any case i rechecked it and rearrange it a bit for better PR again.
- 00:51:218 (51218|1,51534|1,51534|2,51534|3) 把这些note换成一个在2列上从00:51:218到00:51:850的画条吧。00:51:534 (51534|2,51534|1,51534|3) 这块的鼓点,由于有快速打击的鼓点的覆盖,显得不如前面强烈,用和前面一样的梗会显得略微有些奇怪,因此可以考虑用一个连续滑条来跟连续的鼓点,毕竟这里应该有一种作用就是给玩家提供短暂的休息。
the emphasis of the beat is the same, and also i'd like to emphasise the beat, so this is fine imo.
As the emphasis of the beat is the same, it's no reason not to pick the sound in 00:51:297 and others, plz re-consider it.
you're confusing what i am trying to convey. 00:50:587 (50587|1,50587|0,50587|2,50903|1,50903|0,50903|2,51218|2,51218|1,51218|3,51534|2,51534|1,51534|3,51850|3,51850|2,51850|0) - here not only contains the same beat strength, but there is that finish hitsound that i put there to give the emphasis of the loudest beat
00:51:297 - and another 1/4 x 3 lines after this, although contains that beat, is only mapped in delightly happy difficulty. so current arrangement is fine.
- 01:34:797 ~ 01:35:982 换个梗(截图),因为这里的音调是单调向下的,而不是像之前在一段区间内重复,并且之前那个梗用的有点多,
So you decided to keep as it was...
i forgot to reply to this part i think. and yes, this is on purpose, PR consideration, the pitch consistently descent, no reason to NOT put it with the order of 4321.
- 01:36:139 (96139|0) 删掉这个note,跟了这个音会使新节奏起点不太清晰。而且后面的音色都可以理解为跟背景主旋律,那个音在这里没有。01:46:245 (106245|1) 这里也是一样的。
this is fine, it will break the pattern if i delete it, and i'm following the same sound consistently, so i'll keep this.
is the same sound is 01:35:745 (95745|3,95824|2,95903|1,95982|0) ? If it is, i think it's new part now, not following this can reflect new part more clearly.
no, its already a new phase. 01:36:139 (96139|0,96218|1,96297|2,96376|0,96455|1,96534|2,96613|3,96692|2,96771|1,96850|0,96929|1,97008|3,97087|2,97166|1,97245|0) - these are following the consistent 1/4 stream melody. so there is nothing wrong with this part.
01:36:061 (96061|3,96061|1,96061|2) - 3 notes here signify the new phase. and there is also SV change to emphasise that. this is clear enough, so i will not change this
[Another]
+- Opinion:
- 00:16:008 这个鼓点是不是漏了?
on purpose, i want to emphasise only the loudest beat, followed by that sustained sound
Got it,thanks for teach me.
- 00:42:613 加一个note,为了保持和00:41:982 (41982|1,42297|0)一致。 i'm not following that sound, but rather the other one, the more audible one
whether what sound,they are totally same.
actually i changed this on delightly happy diff already, i forgot to add this on another, so thanks for reminding. those sounds are added now.
thanks.
- 01:44:271 加一个note,这里的重音和前面的一样重。虽然也和后面一样重,不过考虑难度只在这里加来示意就好了。
rearranged a bit, but those 1 notes are also on purpose, else i'll spike the diffs if i spam 2 notes.
Learn about it.
+- Comment:
- 00:31:639 ~ 00:38:903 这段送的真良心(
[Delightfully Happy]
+- Opinion:
- 00:03:534 (3534|1) 这里并没有重音,或者其他需要跟的音,所以减一个note来减轻比重。
there is that audible beat of the same strength with the other 3 notes.
- 00:15:376,00:15:534 这里漏音了?反正前后音都跟了……。如果故意不跟,希望能回复理由,以便让我学习。
to emphasise the beat, and there is SV change here.... i'd be great if you could also read the sv changes before giving a recommendation. but in any case this is the reason
- 00:44:666 我觉得跟了这个音,表现的节奏会更好。
no, the sound is too faint. some might argue that its non-existent. i don't like mapping dubious / unclear sound so no.
actually i decided to add this after i replied to your mod, so in any case this, and the recommendation on another on the same part, is added. thanks.
All you keep is resonable, learn a lot form it ,thanks.
thanks for the explaination rush~ still thanks for your mod i rearrange some pattern thru your mod :3Rush_FTK wrote:
re-reply,No kds.recheck[General]
[CS's Normal]
+- Opinion:
- 00:18:692 (18692|1,18850|0,19008|1) The sound there are equally same.(without the pitch higher and higher.). consider the difficult, use a slider to replace them. since this is normal, here wouldnt be too hard for normal player, should be fine
OK,It semmed that my lack of English ability cause your misunderstanding.In fact,I also want you follow drum sounds in 00:18:711 and 00:18:929, but it semmed to hard if add two notes in that time point.so i suggeuest you use another way to follow them.use a slider to replace them. if you think too easy, add a slider in 00:18:692 ~ 00:19:008 in column 3
hmmm, well i understand that u wanted me to follow the drum roll by using LN like i do before but somehow i dont think is a good idea to put LN here to follow the drum roll since here is the short 1/2 stream, might destroy the flow here
All you keep is resonable, learn a lot form it ,thanks.
Column: 1|2|3|4[General]
Column: 1|2|3|4[General]
thanks for the mod Feerum! Danke!! xDFeerum wrote:
Hi Grune :3
How promised here is my Mod for you ^_^
Sorry for late Mod!
Column: | 1 | 2 | 3 | 4 |CS's Normal
CS? Critical_Star? :3 I hope so cuz name in Tags! Hi! How are you? ^_^ Hihi Feerum :3/ Ich bin gut! Wie geht es dir? xD (just started learning german in my class lol)
00:13:324 (13324|1) - You can extend the LN to 00:13:955 - because this sound you mapped with this LN is longer hmm, okay~
01:16:008 (76008|1) - Maybe move to 3? Because same sound like 01:16:324 (76324|2) - yea,but i will prefer to put at 2 for hand balance here :3
Nothing more found :c :vCS's Hyper
00:22:166 (22166|0) - Add Hitsound soft-hitclap2
00:22:482 (22482|2) - ^same
00:22:797 (22797|3) - ^same
00:23:429 (23429|0) - ^same
00:23:745 (23745|1) - ^same
00:24:061 (24061|3) - ^same
00:24:692 (24692|1) - ^same
oh c'mon i will not notice everyone, check them xD lol xD, btw i not sure want to add those clap sound for this part since i not following clap sound like i do in Normal,but follow main sound here. i will ask grune to help me about the hitsound
00:50:903 (50903|1,50903|2) - This one plays kinda confusing.. maybe move one line down? :/ i know you try'd to catch the Finish/Drum sound thing? But the music sound is strong.. and.. well dont know.. :/ yea, i am trying to catch only the finishing sound at this part :/
01:17:587 (77587|2,77666|3) - Both one col to right and 01:17:745 (77745|2) - to 4 maybe? Looks nice for pitch nice~ and more comfortable to play! shouldnt both one col to left? xD
01:20:587 (80587|2,80745|3) - Maybe CTRL + G for Pitch? sure, that is better
I really like your Mapstyle :3 omg, thank you! :3
Good luck!
thanks for modhokin1995 wrote:
抱歉拖了這麼久
[Delightfully Happy]
● 00:05:429 (5429|3,5429|2) - 移除一個 因為你之後類似的幾個音都只放了一個Note 例如:00:07:482 (7482|2,7797|3,8113|0)
● 00:08:508 (8508|2) - 加一個note到4(? 及把這個 00:08:429 (8429|3) 移到2去
● 00:13:245 (13245|0) - 這好像沒音哦 移除
● 00:21:534 (21534|2,21534|3) - 我覺得1個Note 就夠了 這音沒想像中的重啊 所以移除一個吧 或者你可以像這樣 00:23:429 (23429|0,23745|1,23745|3) 1長條+2notes
● 00:23:113 (23113|0) - 關於這個音我有疑問 究竟它是雙notes 還是單note 的看你有的地方是單note 例如:00:23:113 (23113|0) 有的是雙notes 例如: 00:24:376 (24376|0,24376|2) 之後的地方都有相同問題 注意一下@@
● 00:36:534 (36534|0) - 移到4 跟這音相同 00:36:218 (36218|3) 所以同一個軌道好像比較好
● 00:48:297 (48297|3) - 聽了好幾遍 音不太明顯 什致沒音(? 移除
● 00:50:824 (50824|1) - 同上 same reason
● 01:02:587 (62587|2,62903|0,63218|2,63534|2) - 重音 雙notes
● 01:04:797 (64797|3) - 同上 same reason
● 01:50:192 (110192|2,110508|0) - 移除 感覺沒有音(?
以上都小弟的想法
暫時先這樣 有時間再填其他的坑
小弟英文爛 中文比較好表達 請見諒QAQ
thank you mod very useful >_<Feerum wrote:
Hi Grune :3
How promised here is my Mod for you ^_^
Sorry for late Mod!
Column: | 1 | 2 | 3 | 4 |General
Wildscreen Support: Do you use a Storyboard? Because i cant see one. If not Turn off Wildscreen Support (if yes ignore this)
sb coming... maybe.... i'll see what i can do about that
Mp3: Looks good
Hitsounds: All fine
Background: Looks okay
Meta: I think it's fineCS's Hyper
00:22:166 (22166|0) - Add Hitsound soft-hitclap2
00:22:482 (22482|2) - ^same
00:22:797 (22797|3) - ^same
00:23:429 (23429|0) - ^same
00:23:745 (23745|1) - ^same
00:24:061 (24061|3) - ^same
00:24:692 (24692|1) - ^same
oh c'mon i will not notice everyone, check them xD
this is left intentionally on purpose. not following that clap sound. only melody, this applies to all diff except delightly happy
00:50:903 (50903|1,50903|2) - This one plays kinda confusing.. maybe move one line down? :/ i know you try'd to catch the Finish/Drum sound thing? But the music sound is strong.. and.. well dont know.. :/
01:17:587 (77587|2,77666|3) - Both one col to right and 01:17:745 (77745|2) - to 4 maybe? Looks nice for pitch
01:20:587 (80587|2,80745|3) - Maybe CTRL + G for Pitch?
I really like your Mapstyle :3Hyper+
Hi Grune! ^_^
00:22:639 (22639|3,22797|3) - Not same pitch this you should not Jack.
yeah i know this, i put there because there is no place, but i'll rearrange across whole diffs
00:22:166 (22166|0) - Missing soft-hitclap2 ?
00:22:482 (22482|2) - ^ Same
00:22:797 (22797|3) - ^Same?
on purpose. see note on cs hyper
Oh dude, i will not notice everyone, like in CS's Hyper xD
01:38:429 (98429|2) - Move to 4, 01:38:508 (98508|1) - to 3 and 01:38:587 (98587|2) - to 2 its really good for pitch and balance
arranged on purpose because wanted to emphasise the beat as well even though its not strictly following the emphasised beat. trill would fit better imo.
Nothing more foundAnother
00:22:639 (22639|3,22797|3) - again not same Pitch like in the Hyper+ should not be mapped as jack.
And again.. check for Missing soft-hitlcap2?
00:51:218 - Suggest to make this like this? i think current arrangement is fine already. the stream is good imo
00:54:376 - Add one? Make it similar to 00:59:429 -
the emphasis is different, thats why its only 2, and after that its 3.
01:54:771 - Missing Note?
was left on purpose as per rube's mod. i thought the sound is kind of different. but added back like original pattern thanks
Dayum.. that was a short one.. sorryDelightfully Happy
00:13:561 (13561|0) - Maybe move to 2 for some Balance?
rearranged
00:21:534 - OH MY GOOOD! NO MISSING HITSOUND. LET'S GET HYPED! \:D/
only this diff follow that sound, lower diffs left on purpose.
01:34:797 - The Stairsound already starts here
yes, but there is that beat, and also its on white lines, the beat is emphasised. thats why i use 2 there as well. and also the sv starts there. so no issue here imo
Sorry.. for this diff.. but.. for me.. i really dont know what should i mod here.. it's really overmapped for me
I'm really sorry, my mod ends here :/
Thats all! I hope my Mod helps you Grune
Good luck!
osu file format v14
[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 0
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9
[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001
[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
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//Break Periods
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osu file format v14
[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 0
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9
[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001
[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0
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Hi, take your time >w<b[GraveChaos] wrote:
[Bubble Request]
[General]
Frim's Beginner
Un-check song setup > Design > "Widescreen support"
☑ Design
☑ MP3
☑ Timing
☑ Metadata
|1|2|3|4|
[Frim's Beginner]
- - - - - -
WIP! Hi i'm terribly sorry for the delay/late of your request to be done because school works just got really serious this time i don't have much time. I'll still pursue on your request if you can wait tho' i'll try my best to finish it as early as i can
- - - - - -
I'm really sorry for making you guys wait long ;w;LeiN- wrote:
I've waiting for it
thank you for your support >_<LeiN- wrote:
I've waiting for it
updated.[GraveChaos] wrote:
[Bubble Request]
[General]
Frim's Beginner
Un-check song setup > Design > "Widescreen support"
☑ Design
☑ MP3
☑ Timing
☑ Metadata
|1|2|3|4|
[Frim's Beginner]
- - - - - -
WIP! Hi i'm terribly sorry for the delay/late of your request to be done because school works just got really serious this time i don't have much time. I'll still pursue on your request if you can wait tho' i'll try my best to finish it as early as i can
- - - - - -
怎麼了;w; 每次看你貼什麼我就會特別擔心o(>﹏<)oSpy wrote:
CS's
我都哭了
osu file format v14
[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 2000
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2
[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0
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