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Hinoisuka - Delightness Brightness [OsuMania]

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try24get
Hi, Here's my mod.
Key notation |0|1|2|3|
Time notation [minute]:[second]:[milisecond] ([time in miliseconds]|[key])
---Frim's Beginner---
00:01:324 (1324|0) - move to 2, made 00:01:324 - 00:03:850 and 00:03:850 - 00:06:376 pattern mirror each other but keep your pattern as same as I can.
00:01:639 (1639|3) - move to 1,^
00:01:955 (1955|2,2113|1) - move 1 column to right, ^
00:02:745 (2745|2) - move to 1, ^
00:02:903 (2903|0,3061|1) - move 2 columns to right, ^
00:03:218 (3218|2) - move to 0, ^
00:03:534 (3534|3) - move to 2, ^
00:06:061 (6061|2) - move to 1, ^
00:42:692 (42692|2,43008|0) - Ctrl + G, mirror your 00:31:639 - 00:36:692 pattern
00:43:324 (43324|2) - move to 1,
00:45:218 (45218|1,45534|2) - Ctrl + G,
00:45:850 (45850|0) - move to 3,
00:46:166 - screenshot, ^
01:37:639 (97639|2) - move to 3, mirror your 01:38:903 - 01:41:113 pattern
---CS' Normal---
00:03:218 (3218|0,3534|3,3850|1,3850|2) - at 00:03:850 they made all column filled with line, remove one of it. I know there are 2 active notes and it may destroy your pattern but looks ridicolous for me on Normal diff
00:06:061 (6061|2) - same like above, but I guess it can be changed to note instead at 00:06:061
00:41:113 (41113|3,41745|0,41745|1) - Ctrl + H, mirror your 00:31:008 - 00:36:692 pattern
00:42:061 (42061|2) - move to 1, ^
00:42:376 (42376|1,43324|1) - move to 3, ^
00:42:692 (42692|3) - move to 0, ^
00:43:008 (43008|0) - move to 2, ^
00:44:903 (44903|0,45218|1) - move 1 column to right, ^
00:45:534 (45534|2) - move to 0, ^
00:45:692 (45692|1) - move to 2, ^
00:45:850 (45850|3) - move to 1, ^
00:46:008 (46008|0) - move to 3, ^
00:46:324 (46324|3,46639|3) - move to 2, ^
00:46:797 (46797|1) - move to 3, ^
00:52:324 (52324|2,52955|0) - move 1 column to right for easier play
00:53:587 (53587|3,54218|1) - move 1 column to left for easier play
00:54:850 (54850|3) - move to 2 for easier play
00:55:482 (55482|0) - move to 1 for easier play
00:57:376 (57376|2,58639|3) - Ctrl + G for easier play
00:58:008 (58008|1,59271|0) - ^
01:15:534 (75534|1) - move to any other column for easier play
01:18:218 (78218|2,78376|0) - Ctrl + G, mirror your 01:15:850 - 01:16:955 pattern
01:46:324 - missing note? you can add at 3
01:54:376 (114376|1,114692|2) - move them apart :P , mirror your previous note-slider
01:32:113 (92113|0,92271|3,92271|2,92587|1,92587|0,92903|3,92903|2,93218|1,93218|0) - Ctrl + H, mirror previous 1-2 notes then balancing your pattern I guess
01:48:850 (108850|3) - move to 0, mirror your 01:48:850 - 01:51:061 pattern
01:49:008 (109008|1) - move to 3, ^
01:50:271 (110271|2) - move to 1, ^
01:50:429 (110429|0) - move to 2, ^
01:50:587 (110587|3,110745|2,110903|1,111061|0) - Ctrl + H, ^
01:51:218 (111218|3,111534|3,111850|2,112166|2) - Ctrl + G if you follow 5 mods above
~~~~~~
Sorry I just mod these diffs
Hope this mod can help and your map get ranked
GLHF
Note: I don't know you update your map while I was modding, so some of my mod would be missed
Critical_Star

try24get wrote:

Hi, Here's my mod.
Key notation |0|1|2|3|
Time notation [minute]:[second]:[milisecond] ([time in miliseconds]|[key])
---CS' Normal---
00:03:218 (3218|0,3534|3,3850|1,3850|2) - at 00:03:850 they made all column filled with line, remove one of it. I know there are 2 active notes and it may destroy your pattern but looks ridicolous for me on Normal diff both note work fine here since it represent the impact of sound
00:06:061 (6061|2) - same like above, but I guess it can be changed to note instead at 00:06:061 nope, this LN is for the happy instrument
00:41:113 (41113|3,41745|0,41745|1) - Ctrl + H, mirror your 00:31:008 - 00:36:692 pattern i am following the PR here
00:42:061 (42061|2) - move to 1, ^ nope, since i didnt chg the above all below i think there is no need to change col
00:42:376 (42376|1,43324|1) - move to 3, ^ ^
00:42:692 (42692|3) - move to 0, ^ ^
00:43:008 (43008|0) - move to 2, ^ ^
00:44:903 (44903|0,45218|1) - move 1 column to right, ^ ^
00:45:534 (45534|2) - move to 0, ^ ^
00:45:692 (45692|1) - move to 2, ^ ^
00:45:850 (45850|3) - move to 1, ^^
00:46:008 (46008|0) - move to 3, ^^
00:46:324 (46324|3,46639|3) - move to 2, ^^
00:46:797 (46797|1) - move to 3, ^ ^
00:52:324 (52324|2,52955|0) - move 1 column to right for easier play both LN represent the same sound, and i dont think is hard for normal
00:53:587 (53587|3,54218|1) - move 1 column to left for easier play ^
00:54:850 (54850|3) - move to 2 for easier play ^
00:55:482 (55482|0) - move to 1 for easier play ^
00:57:376 (57376|2,58639|3) - Ctrl + G for easier play ^
00:58:008 (58008|1,59271|0) - ^ ^
01:15:534 (75534|1) - move to any other column for easier play here too have the same sound, so i put in the same col
01:18:218 (78218|2,78376|0) - Ctrl + G, mirror your 01:15:850 - 01:16:955 pattern follow PR here
01:46:324 - missing note? you can add at 3 opps, added
01:54:376 (114376|1,114692|2) - move them apart :P , mirror your previous note-slider i think is fine here so nope
01:32:113 (92113|0,92271|3,92271|2,92587|1,92587|0,92903|3,92903|2,93218|1,93218|0) - Ctrl + H, mirror previous 1-2 notes then balancing your pattern I guess nope, as you see here 01:31:639 (91639|3,91639|2) - double note is the same sound with this 01:32:271 (92271|2,92271|3) - , so i map at here
01:48:850 (108850|3) - move to 0, mirror your 01:48:850 - 01:51:061 pattern there isnt neccesary to move, same with PR
01:49:008 (109008|1) - move to 3, ^ 01:32:271 (92271|2,92271|3) -
01:50:271 (110271|2) - move to 1, ^01:32:271 (92271|2,92271|3) -
01:50:429 (110429|0) - move to 2, ^01:32:271 (92271|2,92271|3) -
01:50:587 (110587|3,110745|2,110903|1,111061|0) - Ctrl + H, ^ 01:32:271 (92271|2,92271|3) -
01:51:218 (111218|3,111534|3,111850|2,112166|2) - Ctrl + G if you follow 5 mods above 01:32:271 (92271|2,92271|3) -
~~~~~~
Sorry I just mod these diffs
Hope this mod can help and your map get ranked
GLHF
Note: I don't know you update your map while I was modding, so some of my mod would be missed
thanks for the mod~ :) :)
update normal : https://www.dropbox.com/s/0gsw6e55f3adv ... D.osu?dl=0
[GB]Rush_FTK
我忘了From哪里了,总之看到自己的待mod文件夹还有这张图……

Mod
键位顺序:|1|2|3|4|
coulmn number: |1|2|3|4|
[General]
+- Warning:
- 删去你地图中没有使用的文件:ezbg.jpg;hdbg.png;nmbg.jpg;mxbg.jpg;scbg.jpg.

+- Opinion:
- 去掉你的Widescreen Support,因为你的背景图片大小是1024x768的(4:3比例而不是16:9比例)。

[Frim's Beginner]
+- Opinion:
- 00:01:324 (1324|0,1639|0,2429|0,3850|1,4166|2) Delete these three note. The drum sound in 00:01:324 ~ 00:05:745's stress are same.and no other sounds you should follow there.so use same amount of circle to proformance same notes,in the other words, keep balance.
- 00:05:745 add a hold at column 2 and end up at 00:06:061. also keep balance with 00:06:061 (6061|2).
- 00:15:850 (15850|3) how about use a hold end up at 00:16:166 inside of a circle there? to follow the sound which is stronger as times flow.

[CS's Normal]
+- Opinion:
- 00:09:218 (9218|1,9850|1) Delete these two notes.it's broken the proformance about quickly drum sound. you can add a note at column 2 in 00:09:550 to show the drum sound more quickly.
- 00:18:692 (18692|1,18850|0,19008|1) The sound there are equally same.(without the pitch higher and higher.). consider the difficult, use a slider to replace them.
- 01:36:376 (96376|2) I hope in this part,all stress(drum) sound use a extra circle to show.(since it semmed that you follow drum and cymbal sounds here)(until 01:44:587)

[CS's Hyper]
+- Opinion:
- OD+0.5 since it's a hard diff.
- 00:06:376 (6376|3) Change it to a hold end up at 00:07:324. You decided to follow this kind to sound in 00:07:324 (7324|1,7482|2,7639|3,7797|2,7955|1,8113|0,8271|1,8508|3,8745|0). so no reason not to pick this.
- 00:21:929 replace 01:15:534 (75534|3) to a hold end up there, or add a note there. you have followed this kind of sound in 00:21:692 (21692|3).

[Hyper+]
+- Opinion:
- OD+0.5吧,这已经是hard难度了。
- 00:19:008 ~ 00:19:561 改变了一下这儿的用梗。(截图)我认为这里的音调变化规律应当如所示。所以这么安排更加契合音调变化。
- 00:51:218 (51218|1,51534|1,51534|2,51534|3) 把这些note换成一个在2列上从00:51:218到00:51:850的画条吧。00:51:534 (51534|2,51534|1,51534|3) 这块的鼓点,由于有快速打击的鼓点的覆盖,显得不如前面强烈,用和前面一样的梗会显得略微有些奇怪,因此可以考虑用一个连续滑条来跟连续的鼓点,毕竟这里应该有一种作用就是给玩家提供短暂的休息。
- 00:58:639 ~ 00:59:666 这里也重新排列了一下(截图)。这里的音调变化应该如所示。所以前面根据这个音调变化进行了改动,后面的部分则是为了保持一致,分离了跟的鼓点和那个连续音色。
- 01:18:534 (78534|0,78850|0,79166|0) 他们都应该移动到第二栏去,因为这三个的音调比在第一栏的01:18:218 (78218|0)要高,但还是明显低于那个高音。
- 01:34:797 ~ 01:35:982 换个梗(截图),因为这里的音调是单调向下的,而不是像之前在一段区间内重复,并且之前那个梗用的有点多,
- 01:36:139 (96139|0) 删掉这个note,跟了这个音会使新节奏起点不太清晰。而且后面的音色都可以理解为跟背景主旋律,那个音在这里没有。01:46:245 (106245|1) 这里也是一样的。

[Another]
+- Opinion:
- 00:16:008 这个鼓点是不是漏了?
- 00:17:271 (17271|3,17350|2,17429|0) 都挪到2栏做一个joker,因为这里的音色完全相同。
- 00:19:008 ~ 00:19:561 参考Hyper+……。
- 00:42:613 加一个note,为了保持和00:41:982 (41982|1,42297|0)一致。
- 01:44:271 加一个note,这里的重音和前面的一样重。虽然也和后面一样重,不过考虑难度只在这里加来示意就好了。

+- Comment:
- 00:31:639 ~ 00:38:903 这段送的真良心(

[Delightfully Happy]
+- Opinion:
- 00:03:534 (3534|1) 这里并没有重音,或者其他需要跟的音,所以减一个note来减轻比重。
- 00:15:376,00:15:534 这里漏音了?反正前后音都跟了……。如果故意不跟,希望能回复理由,以便让我学习。
- 00:44:666 我觉得跟了这个音,表现的节奏会更好。

+- Comment:
- 普通玩家看高手被虐会很Happy吧。反正modder一点都不happy。:D

Awesome map!Also, thanks for bringing happily songs for osuer! :)
Frim4503
applied some of mod from Rush_FTK and try24get

sorry for late reply cuz i'm forgot to check this map thread

Update
osu file format v14

[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 0
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0


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Topic Starter
schwarzvgrune

Rush_FTK wrote:

我忘了From哪里了,总之看到自己的待mod文件夹还有这张图……

Mod
键位顺序:|1|2|3|4|
coulmn number: |1|2|3|4|
[General]
+- Warning:
- 删去你地图中没有使用的文件:ezbg.jpg;hdbg.png;nmbg.jpg;mxbg.jpg;scbg.jpg.

+- Opinion:
- 去掉你的Widescreen Support,因为你的背景图片大小是1024x768的(4:3比例而不是16:9比例)。

[Frim's Beginner]
+- Opinion:
- 00:01:324 (1324|0,1639|0,2429|0,3850|1,4166|2) Delete these three note. The drum sound in 00:01:324 ~ 00:05:745's stress are same.and no other sounds you should follow there.so use same amount of circle to proformance same notes,in the other words, keep balance.
- 00:05:745 add a hold at column 2 and end up at 00:06:061. also keep balance with 00:06:061 (6061|2).
- 00:15:850 (15850|3) how about use a hold end up at 00:16:166 inside of a circle there? to follow the sound which is stronger as times flow.

[CS's Normal]
+- Opinion:
- 00:09:218 (9218|1,9850|1) Delete these two notes.it's broken the proformance about quickly drum sound. you can add a note at column 2 in 00:09:550 to show the drum sound more quickly.
- 00:18:692 (18692|1,18850|0,19008|1) The sound there are equally same.(without the pitch higher and higher.). consider the difficult, use a slider to replace them.
- 01:36:376 (96376|2) I hope in this part,all stress(drum) sound use a extra circle to show.(since it semmed that you follow drum and cymbal sounds here)(until 01:44:587)

[CS's Hyper]
+- Opinion:
- OD+0.5 since it's a hard diff.
- 00:06:376 (6376|3) Change it to a hold end up at 00:07:324. You decided to follow this kind to sound in 00:07:324 (7324|1,7482|2,7639|3,7797|2,7955|1,8113|0,8271|1,8508|3,8745|0). so no reason not to pick this.
- 00:21:929 replace 01:15:534 (75534|3) to a hold end up there, or add a note there. you have followed this kind of sound in 00:21:692 (21692|3).

[Hyper+]
+- Opinion:
- OD+0.5吧,这已经是hard难度了。
because there is a lot of map here, i purposefully put it at this level. i think this is fine

- 00:19:008 ~ 00:19:561 改变了一下这儿的用梗。(截图)我认为这里的音调变化规律应当如
所示。所以这么安排更加契合音调变化。
not following that, but rearranged for better pitch representation, will implement this on another as well

- 00:51:218 (51218|1,51534|1,51534|2,51534|3) 把这些note换成一个在2列上从00:51:218到00:51:850的画条吧。00:51:534 (51534|2,51534|1,51534|3) 这块的鼓点,由于有快速打击的鼓点的覆盖,显得不如前面强烈,用和前面一样的梗会显得略微有些奇怪,因此可以考虑用一个连续滑条来跟连续的鼓点,毕竟这里应该有一种作用就是给玩家提供短暂的休息。
the emphasis of the beat is the same, and also i'd like to emphasise the beat, so this is fine imo.

- 00:58:639 ~ 00:59:666 这里也重新排列了一下(截图)。这里的音调变化应该如所示。所以前面根据这个音调变化进行了改动,后面的部分则是为了保持一致,分离了跟的鼓点和那个连续音色。
rearranged for better pitch representation

- 01:18:534 (78534|0,78850|0,79166|0) 他们都应该移动到第二栏去,因为这三个的音调比在第一栏的01:18:218 (78218|0)要高,但还是明显低于那个高音。
rearranged thanks

- 01:34:797 ~ 01:35:982 换个梗(截图),因为这里的音调是单调向下的,而不是像之前在一段区间内重复,并且之前那个梗用的有点多,
- 01:36:139 (96139|0) 删掉这个note,跟了这个音会使新节奏起点不太清晰。而且后面的音色都可以理解为跟背景主旋律,那个音在这里没有。01:46:245 (106245|1) 这里也是一样的。
this is fine, it will break the pattern if i delete it, and i'm following the same sound consistently, so i'll keep this.

[Another]
+- Opinion:
- 00:16:008 这个鼓点是不是漏了?
on purpose, i want to emphasise only the loudest beat, followed by that sustained sound

- 00:17:271 (17271|3,17350|2,17429|0) 都挪到2栏做一个joker,因为这里的音色完全相同。
originally i used the same pattern as the highest diffs, just i thought that it'd be too difficult so i water down the difficulty by rearranging the pattern.
i guess the original one better represents the pitch. so changed

- 00:19:008 ~ 00:19:561 参考Hyper+……。
rearranged a bit, not fully following your suggestion though

- 00:42:613 加一个note,为了保持和00:41:982 (41982|1,42297|0)一致。 i'm not following that sound, but rather the other one, the more audible one

- 01:44:271 加一个note,这里的重音和前面的一样重。虽然也和后面一样重,不过考虑难度只在这里加来示意就好了。
rearranged a bit, but those 1 notes are also on purpose, else i'll spike the diffs if i spam 2 notes.


+- Comment:
- 00:31:639 ~ 00:38:903 这段送的真良心(

[Delightfully Happy]
+- Opinion:
- 00:03:534 (3534|1) 这里并没有重音,或者其他需要跟的音,所以减一个note来减轻比重。
there is that audible beat of the same strength with the other 3 notes.

- 00:15:376,00:15:534 这里漏音了?反正前后音都跟了……。如果故意不跟,希望能回复理由,以便让我学习。
to emphasise the beat, and there is SV change here.... i'd be great if you could also read the sv changes before giving a recommendation. but in any case this is the reason

- 00:44:666 我觉得跟了这个音,表现的节奏会更好。
no, the sound is too faint. some might argue that its non-existent. i don't like mapping dubious / unclear sound so no.

+- Comment:
- 普通玩家看高手被虐会很Happy吧。反正modder一点都不happy。:D

Awesome map!Also, thanks for bringing happily songs for osuer! :)
謝謝摸摸摸摸摸摸摸摸摸摸摸摸摸了o(≧v≦)o~~好棒
Critical_Star

Rush_FTK wrote:

我忘了From哪里了,总之看到自己的待mod文件夹还有这张图……

[box=Mod]键位顺序:|1|2|3|4|
coulmn number: |1|2|3|4|

[CS's Normal]
+- Opinion:
- 00:09:218 (9218|1,9850|1) Delete these two notes.it's broken the proformance about quickly drum sound. you can add a note at column 2 in 00:09:550 to show the drum sound more quickly. i will like to keep it as 1/2 stream here, i think fine lol
- 00:18:692 (18692|1,18850|0,19008|1) The sound there are equally same.(without the pitch higher and higher.). consider the difficult, use a slider to replace them. since this is normal, here wouldnt be too hard for normal player, should be fine
- 01:36:376 (96376|2) I hope in this part,all stress(drum) sound use a extra circle to show.(since it semmed that you follow drum and cymbal sounds here)(until 01:44:587) this part sound kinda streamy, so i decided to make 1/2 stream here

[CS's Hyper]
+- Opinion:
- OD+0.5 since it's a hard diff. i will let grune to edit
- 00:06:376 (6376|3) Change it to a hold end up at 00:07:324. You decided to follow this kind to sound in 00:07:324 (7324|1,7482|2,7639|3,7797|2,7955|1,8113|0,8271|1,8508|3,8745|0). so no reason not to pick this. okay,chg to LN
- 00:21:929 replace 01:15:534 (75534|3) to a hold end up there, or add a note there. you have followed this kind of sound in 00:21:692 (21692|3). not following long sound at there, so i didnt put any LN

Awesome map!Also, thanks for bringing happily songs for osuer! :)
thanks for the mod! :D :D :)
update cs hyper : https://www.dropbox.com/s/xvpc4tdqh0x7m ... D.osu?dl=0
Topic Starter
schwarzvgrune
updated
[GB]Rush_FTK
re-reply,No kds.
recheck
[General]
+- Warning:
- 删去你地图中没有使用的文件:ezbg.jpg;hdbg.png;nmbg.jpg;mxbg.jpg;scbg.jpg.
plz fix this unrankable problem
+- Opinion:
- 去掉你的Widescreen Support,因为你的背景图片大小是1024x768的(4:3比例而不是16:9比例)。
So..Why you not fix it?

[CS's Normal]
+- Opinion:
- 00:18:692 (18692|1,18850|0,19008|1) The sound there are equally same.(without the pitch higher and higher.). consider the difficult, use a slider to replace them. since this is normal, here wouldnt be too hard for normal player, should be fine

OK,It semmed that my lack of English ability cause your misunderstanding.In fact,I also want you follow drum sounds in 00:18:711 and 00:18:929, but it semmed to hard if add two notes in that time point.so i suggeuest you use another way to follow them.use a slider to replace them. if you think too easy, add a slider in 00:18:692 ~ 00:19:008 in column 3

- 01:36:376 (96376|2) I hope in this part,all stress(drum) sound use a extra circle to show.(since it semmed that you follow drum and cymbal sounds here)(until 01:44:587) this part sound kinda streamy, so i decided to make 1/2 stream here

It's also comfortable to keep as it is... so you are right.thanks for telling me what is stream.

[CS's Hyper]
+- Opinion:

- 00:21:929 replace 01:15:534 (75534|3) to a hold end up there, or add a note there. you have followed this kind of sound in 00:21:692 (21692|3). not following long sound at there, so i didnt put any LN

That's also resonable

[Hyper+]
+- Opinion:
- OD+0.5吧,这已经是hard难度了。
because there is a lot of map here, i purposefully put it at this level. i think this is fine

A Higher diff is not only can press more button in the same time, it also require higher proformance skills to control rhythm better, so plz improve your OD whether the note is more or less.

- 00:19:008 ~ 00:19:561 改变了一下这儿的用梗。(截图)我认为这里的音调变化规律应当如
所示。所以这么安排更加契合音调变化。
not following that, but rearranged for better pitch representation, will implement this on another as well

√,that also exciting,it seemed you perfer play more comfortable rather than suit for music.

- 00:51:218 (51218|1,51534|1,51534|2,51534|3) 把这些note换成一个在2列上从00:51:218到00:51:850的画条吧。00:51:534 (51534|2,51534|1,51534|3) 这块的鼓点,由于有快速打击的鼓点的覆盖,显得不如前面强烈,用和前面一样的梗会显得略微有些奇怪,因此可以考虑用一个连续滑条来跟连续的鼓点,毕竟这里应该有一种作用就是给玩家提供短暂的休息。
the emphasis of the beat is the same, and also i'd like to emphasise the beat, so this is fine imo.

As the emphasis of the beat is the same, it's no reason not to pick the sound in 00:51:297 and others, plz re-consider it.

- 01:34:797 ~ 01:35:982 换个梗(截图),因为这里的音调是单调向下的,而不是像之前在一段区间内重复,并且之前那个梗用的有点多,

So you decided to keep as it was...

- 01:36:139 (96139|0) 删掉这个note,跟了这个音会使新节奏起点不太清晰。而且后面的音色都可以理解为跟背景主旋律,那个音在这里没有。01:46:245 (106245|1) 这里也是一样的。
this is fine, it will break the pattern if i delete it, and i'm following the same sound consistently, so i'll keep this.

is the same sound is 01:35:745 (95745|3,95824|2,95903|1,95982|0) ? If it is, i think it's new part now, not following this can reflect new part more clearly.

[Another]
+- Opinion:
- 00:16:008 这个鼓点是不是漏了?
on purpose, i want to emphasise only the loudest beat, followed by that sustained sound

Got it,thanks for teach me.

- 00:42:613 加一个note,为了保持和00:41:982 (41982|1,42297|0)一致。 i'm not following that sound, but rather the other one, the more audible one

whether what sound,they are totally same.

- 01:44:271 加一个note,这里的重音和前面的一样重。虽然也和后面一样重,不过考虑难度只在这里加来示意就好了。
rearranged a bit, but those 1 notes are also on purpose, else i'll spike the diffs if i spam 2 notes.

Learn about it.
+- Comment:
- 00:31:639 ~ 00:38:903 这段送的真良心(

[Delightfully Happy]
+- Opinion:
- 00:03:534 (3534|1) 这里并没有重音,或者其他需要跟的音,所以减一个note来减轻比重。
there is that audible beat of the same strength with the other 3 notes.

- 00:15:376,00:15:534 这里漏音了?反正前后音都跟了……。如果故意不跟,希望能回复理由,以便让我学习。
to emphasise the beat, and there is SV change here.... i'd be great if you could also read the sv changes before giving a recommendation. but in any case this is the reason

- 00:44:666 我觉得跟了这个音,表现的节奏会更好。
no, the sound is too faint. some might argue that its non-existent. i don't like mapping dubious / unclear sound so no.

All you keep is resonable, learn a lot form it ,thanks.
Topic Starter
schwarzvgrune

Rush_FTK wrote:

re-reply,No kds.
recheck
[General]
+- Warning:
- 删去你地图中没有使用的文件:ezbg.jpg;hdbg.png;nmbg.jpg;mxbg.jpg;scbg.jpg.
plz fix this unrankable problem
+- Opinion:
- 去掉你的Widescreen Support,因为你的背景图片大小是1024x768的(4:3比例而不是16:9比例)。
So..Why you not fix it?
left this on purpose, there is an incoming SB. its still in progress. thanks for reminding though. i will keep this at the moment because the SB is not finished yet


[Hyper+]
+- Opinion:
- OD+0.5吧,这已经是hard难度了。
because there is a lot of map here, i purposefully put it at this level. i think this is fine

A Higher diff is not only can press more button in the same time, it also require higher proformance skills to control rhythm better, so plz improve your OD whether the note is more or less.
i'll still keep the current arrangement in any case. performance skill is measured through a lot of variables. rhythm agreement is one of them. i'd like to focus on another aspect. unless this OD issue is unrankable, i'd like not to change the current arrangement


- 00:19:008 ~ 00:19:561 改变了一下这儿的用梗。(截图)我认为这里的音调变化规律应当如
所示。所以这么安排更加契合音调变化。
not following that, but rearranged for better pitch representation, will implement this on another as well

√,that also exciting,it seemed you perfer play more comfortable rather than suit for music.
as i have written in my reason above, the new arrangement suits the pitch better. no i'm not thinking about comfortability alone. i am combining it with PR aspect of the song, which i am trying to combine. current arrangement is much more logical in my opinion.
in any case i rechecked it and rearrange it a bit for better PR again.

- 00:51:218 (51218|1,51534|1,51534|2,51534|3) 把这些note换成一个在2列上从00:51:218到00:51:850的画条吧。00:51:534 (51534|2,51534|1,51534|3) 这块的鼓点,由于有快速打击的鼓点的覆盖,显得不如前面强烈,用和前面一样的梗会显得略微有些奇怪,因此可以考虑用一个连续滑条来跟连续的鼓点,毕竟这里应该有一种作用就是给玩家提供短暂的休息。
the emphasis of the beat is the same, and also i'd like to emphasise the beat, so this is fine imo.


As the emphasis of the beat is the same, it's no reason not to pick the sound in 00:51:297 and others, plz re-consider it.
you're confusing what i am trying to convey. 00:50:587 (50587|1,50587|0,50587|2,50903|1,50903|0,50903|2,51218|2,51218|1,51218|3,51534|2,51534|1,51534|3,51850|3,51850|2,51850|0) - here not only contains the same beat strength, but there is that finish hitsound that i put there to give the emphasis of the loudest beat
00:51:297 - and another 1/4 x 3 lines after this, although contains that beat, is only mapped in delightly happy difficulty. so current arrangement is fine.


- 01:34:797 ~ 01:35:982 换个梗(截图),因为这里的音调是单调向下的,而不是像之前在一段区间内重复,并且之前那个梗用的有点多,
So you decided to keep as it was...
i forgot to reply to this part i think. and yes, this is on purpose, PR consideration, the pitch consistently descent, no reason to NOT put it with the order of 4321.


- 01:36:139 (96139|0) 删掉这个note,跟了这个音会使新节奏起点不太清晰。而且后面的音色都可以理解为跟背景主旋律,那个音在这里没有。01:46:245 (106245|1) 这里也是一样的。
this is fine, it will break the pattern if i delete it, and i'm following the same sound consistently, so i'll keep this.

is the same sound is 01:35:745 (95745|3,95824|2,95903|1,95982|0) ? If it is, i think it's new part now, not following this can reflect new part more clearly.
no, its already a new phase. 01:36:139 (96139|0,96218|1,96297|2,96376|0,96455|1,96534|2,96613|3,96692|2,96771|1,96850|0,96929|1,97008|3,97087|2,97166|1,97245|0) - these are following the consistent 1/4 stream melody. so there is nothing wrong with this part.
01:36:061 (96061|3,96061|1,96061|2) - 3 notes here signify the new phase. and there is also SV change to emphasise that. this is clear enough, so i will not change this



[Another]
+- Opinion:
- 00:16:008 这个鼓点是不是漏了?
on purpose, i want to emphasise only the loudest beat, followed by that sustained sound
Got it,thanks for teach me.


- 00:42:613 加一个note,为了保持和00:41:982 (41982|1,42297|0)一致。 i'm not following that sound, but rather the other one, the more audible one
whether what sound,they are totally same.
actually i changed this on delightly happy diff already, i forgot to add this on another, so thanks for reminding. those sounds are added now.
thanks.



- 01:44:271 加一个note,这里的重音和前面的一样重。虽然也和后面一样重,不过考虑难度只在这里加来示意就好了。
rearranged a bit, but those 1 notes are also on purpose, else i'll spike the diffs if i spam 2 notes.

Learn about it.
+- Comment:
- 00:31:639 ~ 00:38:903 这段送的真良心(

[Delightfully Happy]
+- Opinion:
- 00:03:534 (3534|1) 这里并没有重音,或者其他需要跟的音,所以减一个note来减轻比重。
there is that audible beat of the same strength with the other 3 notes.

- 00:15:376,00:15:534 这里漏音了?反正前后音都跟了……。如果故意不跟,希望能回复理由,以便让我学习。
to emphasise the beat, and there is SV change here.... i'd be great if you could also read the sv changes before giving a recommendation. but in any case this is the reason

- 00:44:666 我觉得跟了这个音,表现的节奏会更好。
no, the sound is too faint. some might argue that its non-existent. i don't like mapping dubious / unclear sound so no.
actually i decided to add this after i replied to your mod, so in any case this, and the recommendation on another on the same part, is added. thanks.


All you keep is resonable, learn a lot form it ,thanks.
its the first time someone actually replied to a replied mod post. interesting. thanks for your help.
因為在這裡打中文字字體大小太小, 所以使用英語感覺更好讀。 謝謝摸摸我的圖了~
感謝摸摸, 很有用!o(≧v≦)o~~好棒
Critical_Star

Rush_FTK wrote:

re-reply,No kds.
recheck
[General]

[CS's Normal]
+- Opinion:
- 00:18:692 (18692|1,18850|0,19008|1) The sound there are equally same.(without the pitch higher and higher.). consider the difficult, use a slider to replace them. since this is normal, here wouldnt be too hard for normal player, should be fine

OK,It semmed that my lack of English ability cause your misunderstanding.In fact,I also want you follow drum sounds in 00:18:711 and 00:18:929, but it semmed to hard if add two notes in that time point.so i suggeuest you use another way to follow them.use a slider to replace them. if you think too easy, add a slider in 00:18:692 ~ 00:19:008 in column 3
hmmm, well i understand that u wanted me to follow the drum roll by using LN like i do before but somehow i dont think is a good idea to put LN here to follow the drum roll since here is the short 1/2 stream, might destroy the flow here :) :)

All you keep is resonable, learn a lot form it ,thanks.
thanks for the explaination rush~ still thanks for your mod i rearrange some pattern thru your mod :3
hokin1995
抱歉拖了這麼久 :o
Column: 1|2|3|4
[General]
基本沒啥問題
Everything is good @@b
[CS's Hyper]
●00:15:455 (15455|3,15455|2,15692|2,15692|1) - ctrl+J and 00:15:850 (15850|3) move to 2 - I think this pattern will be more comfortable:P
●00:56:587 (56587|1,56587|3,56587|0) - follow the sound(00:55:797 (55797|1,55797|0,55955|1,55955|2,56113|2,56113|3,56271|3,56271|0) ,I think double notes should be enough
●01:08:113 (68113|1) - the sound have some different with 01:07:955 (67955|1) so I recommend to move to 3
●01:31:166 - add one note
●01:31:797 - ^
●01:25:955 (85955|2,85955|3,85955|1) - forllow your pattern 01:28:324 (88324|3,88324|0,88482|1,88482|2,89903|2,89903|0,90218|2,90218|0,90534|0,90534|1) , I think double notes will be better
●01:44:587 (104587|0) - add one more note(?
●01:46:797 (106797|1) - strong sound so add one more note
●01:47:429 (107429|2) - ^ same reason
●01:48:061 (108061|2) - ^ same reason
●01:48:534 (108534|1,108613|0) - ctrl+J, if you use this suggestion, add one more note in 01:48:692
●01:49:324 (109324|3) - strong sound so add one more note
●01:49:955 (109955|1,110587|0) - ^ same reason

[Delightfully Happy]
● 00:05:429 (5429|3,5429|2) - 移除一個 因為你之後類似的幾個音都只放了一個Note 例如:00:07:482 (7482|2,7797|3,8113|0)
● 00:08:508 (8508|2) - 加一個note到4(? 及把這個 00:08:429 (8429|3) 移到2去
● 00:13:245 (13245|0) - 這好像沒音哦 移除
● 00:21:534 (21534|2,21534|3) - 我覺得1個Note 就夠了 這音沒想像中的重啊 所以移除一個吧 或者你可以像這樣 00:23:429 (23429|0,23745|1,23745|3) 1長條+2notes
● 00:23:113 (23113|0) - 關於這個音我有疑問 究竟它是雙notes 還是單note 的看你有的地方是單note 例如:00:23:113 (23113|0) 有的是雙notes 例如: 00:24:376 (24376|0,24376|2) 之後的地方都有相同問題 注意一下@@
● 00:36:534 (36534|0) - 移到4 跟這音相同 00:36:218 (36218|3) 所以同一個軌道好像比較好
● 00:48:297 (48297|3) - 聽了好幾遍 音不太明顯 什致沒音(? 移除
● 00:50:824 (50824|1) - 同上 same reason
● 01:02:587 (62587|2,62903|0,63218|2,63534|2) - 重音 雙notes
● 01:04:797 (64797|3) - 同上 same reason
● 01:50:192 (110192|2,110508|0) - 移除 感覺沒有音(?

以上都小弟的想法
暫時先這樣 有時間再填其他的坑
小弟英文爛 中文比較好表達 請見諒QAQ
Critical_Star
[quote="hokin1995"]抱歉拖了這麼久 :o
Column: 1|2|3|4
[General]
基本沒啥問題
Everything is good @@b
[CS's Hyper]
●00:15:455 (15455|3,15455|2,15692|2,15692|1) - ctrl+J and 00:15:850 (15850|3) move to 2 - I think this pattern will be more comfortable:P ok, seems good :3
●00:56:587 (56587|1,56587|3,56587|0) - follow the sound(00:55:797 (55797|1,55797|0,55955|1,55955|2,56113|2,56113|3,56271|3,56271|0) ,I think double notes should be enough ok
●01:08:113 (68113|1) - the sound have some different with 01:07:955 (67955|1) so I recommend to move to 3 hmm, i will keep this first, i still feel these sound are the same lol :v
●01:31:166 - add one note ok
●01:31:797 - ^ ok
●01:25:955 (85955|2,85955|3,85955|1) - forllow your pattern 01:28:324 (88324|3,88324|0,88482|1,88482|2,89903|2,89903|0,90218|2,90218|0,90534|0,90534|1) , I think double notes will be better true,ok
●01:44:587 (104587|0) - add one more note(? sure
●01:46:797 (106797|1) - strong sound so add one more note hmm, actually this was on purpose and i only put double every 2 beats here :P
●01:47:429 (107429|2) - ^ same reason ^
●01:48:061 (108061|2) - ^ same reason ^
●01:48:534 (108534|1,108613|0) - ctrl+J, if you use this suggestion, add one more note in 01:48:692 ^
●01:49:324 (109324|3) - strong sound so add one more note ^
●01:49:955 (109955|1,110587|0) - ^ same reason ^

thanks hokin :3

update CS hyper : https://www.dropbox.com/s/xvpc4tdqh0x7m ... D.osu?dl=0
Feerum
Hi Grune :3

How promised here is my Mod for you ^_^
Sorry for late Mod!

Column: | 1 | 2 | 3 | 4 |

General

Wildscreen Support: Do you use a Storyboard? Because i cant see one. If not Turn off Wildscreen Support (if yes ignore this)
Mp3: Looks good
Hitsounds: All fine
Background: Looks okay
Meta: I think it's fine

Frim's Beginner

Hi Frim ^_^, everything fine? :3
00:15:455 (15455|0,15692|1) - Suggest to Ctrl+G these. Could be easyer to play for new player :)
00:18:534 (18534|1) - Move this one to 3 for some Pitch :3
Maybe you can add Notes at following Timingpoints: 00:30:376 - , 00:30:613 - , 00:30:850 - and a LN from 00:31:008 - to 00:31:639 -
It's very audible in the Music and you should Map this, but it's up to you, sometimes a little break plays fine too :)
00:33:692 - Maybe add here a Note? and then make a Stair with the following three notes for the Stairsound that you can hear there.
^if yes 00:34:482 - move to 3 :3
00:56:113 (56113|0,56271|1) - CTRL+G these for pitch
01:05:903 (65903|2,66061|3) - Here you can CTRL+G too :3

CS's Normal

CS? Critical_Star? :3 I hope so cuz name in Tags! Hi! How are you? ^_^
00:13:324 (13324|1) - You can extend the LN to 00:13:955 - because this sound you mapped with this LN is longer
01:16:008 (76008|1) - Maybe move to 3? Because same sound like 01:16:324 (76324|2) -
Nothing more found :c


CS's Hyper

00:22:166 (22166|0) - Add Hitsound soft-hitclap2
00:22:482 (22482|2) - ^same
00:22:797 (22797|3) - ^same
00:23:429 (23429|0) - ^same
00:23:745 (23745|1) - ^same
00:24:061 (24061|3) - ^same
00:24:692 (24692|1) - ^same
oh c'mon i will not notice everyone, check them xD
00:50:903 (50903|1,50903|2) - This one plays kinda confusing.. maybe move one line down? :/ i know you try'd to catch the Finish/Drum sound thing? But the music sound is strong.. and.. well dont know.. :/
01:17:587 (77587|2,77666|3) - Both one col to right and 01:17:745 (77745|2) - to 4 maybe? Looks nice for pitch :)
01:20:587 (80587|2,80745|3) - Maybe CTRL + G for Pitch?
I really like your Mapstyle :3

Hyper+

Hi Grune! ^_^
00:22:639 (22639|3,22797|3) - Not same pitch this you should not Jack.
00:22:166 (22166|0) - Missing soft-hitclap2 ?
00:22:482 (22482|2) - ^ Same
00:22:797 (22797|3) - ^Same?
Oh dude, i will not notice everyone, like in CS's Hyper xD
01:38:429 (98429|2) - Move to 4, 01:38:508 (98508|1) - to 3 and 01:38:587 (98587|2) - to 2 its really good for pitch and balance
Nothing more found :(

Another

00:22:639 (22639|3,22797|3) - again not same Pitch like in the Hyper+ should not be mapped as jack.
And again.. check for Missing soft-hitlcap2?
00:51:218 - Suggest to make this like this? 00:54:376 - Add one? Make it similar to 00:59:429 -
01:54:771 - Missing Note?
Dayum.. that was a short one.. :( sorry

Delightfully Happy

00:13:561 (13561|0) - Maybe move to 2 for some Balance?
00:21:534 - OH MY GOOOD! NO MISSING HITSOUND. LET'S GET HYPED! \:D/
01:34:797 - The Stairsound already starts here
Sorry.. for this diff.. but.. for me.. i really dont know what should i mod here.. it's really overmapped for me :(
I'm really sorry, my mod ends here :/

Thats all! I hope my Mod helps you Grune :)
Good luck!
Critical_Star

Feerum wrote:

Hi Grune :3

How promised here is my Mod for you ^_^
Sorry for late Mod!

Column: | 1 | 2 | 3 | 4 |


CS's Normal

CS? Critical_Star? :3 I hope so cuz name in Tags! Hi! How are you? ^_^ Hihi Feerum :3/ Ich bin gut! Wie geht es dir? xD (just started learning german in my class lol)
00:13:324 (13324|1) - You can extend the LN to 00:13:955 - because this sound you mapped with this LN is longer hmm, okay~
01:16:008 (76008|1) - Maybe move to 3? Because same sound like 01:16:324 (76324|2) - yea,but i will prefer to put at 2 for hand balance here :3
Nothing more found :c :v


CS's Hyper

00:22:166 (22166|0) - Add Hitsound soft-hitclap2
00:22:482 (22482|2) - ^same
00:22:797 (22797|3) - ^same
00:23:429 (23429|0) - ^same
00:23:745 (23745|1) - ^same
00:24:061 (24061|3) - ^same
00:24:692 (24692|1) - ^same
oh c'mon i will not notice everyone, check them xD lol xD, btw i not sure want to add those clap sound for this part since i not following clap sound like i do in Normal,but follow main sound here. i will ask grune to help me about the hitsound :) :)
00:50:903 (50903|1,50903|2) - This one plays kinda confusing.. maybe move one line down? :/ i know you try'd to catch the Finish/Drum sound thing? But the music sound is strong.. and.. well dont know.. :/ yea, i am trying to catch only the finishing sound at this part :/
01:17:587 (77587|2,77666|3) - Both one col to right and 01:17:745 (77745|2) - to 4 maybe? Looks nice for pitch :) nice~ and more comfortable to play! shouldnt both one col to left? xD
01:20:587 (80587|2,80745|3) - Maybe CTRL + G for Pitch? sure, that is better
I really like your Mapstyle :3 omg, thank you! :3

Good luck!
thanks for the mod Feerum! Danke!! xD :) :)
Update CS Normal : https://www.dropbox.com/s/0gsw6e55f3adv ... D.osu?dl=0

update CS hyper : https://www.dropbox.com/s/xvpc4tdqh0x7m ... D.osu?dl=0
Topic Starter
schwarzvgrune

hokin1995 wrote:

抱歉拖了這麼久 :o

[Delightfully Happy]
● 00:05:429 (5429|3,5429|2) - 移除一個 因為你之後類似的幾個音都只放了一個Note 例如:00:07:482 (7482|2,7797|3,8113|0)
● 00:08:508 (8508|2) - 加一個note到4(? 及把這個 00:08:429 (8429|3) 移到2去
● 00:13:245 (13245|0) - 這好像沒音哦 移除
● 00:21:534 (21534|2,21534|3) - 我覺得1個Note 就夠了 這音沒想像中的重啊 所以移除一個吧 或者你可以像這樣 00:23:429 (23429|0,23745|1,23745|3) 1長條+2notes
● 00:23:113 (23113|0) - 關於這個音我有疑問 究竟它是雙notes 還是單note 的看你有的地方是單note 例如:00:23:113 (23113|0) 有的是雙notes 例如: 00:24:376 (24376|0,24376|2) 之後的地方都有相同問題 注意一下@@
● 00:36:534 (36534|0) - 移到4 跟這音相同 00:36:218 (36218|3) 所以同一個軌道好像比較好
● 00:48:297 (48297|3) - 聽了好幾遍 音不太明顯 什致沒音(? 移除
● 00:50:824 (50824|1) - 同上 same reason
● 01:02:587 (62587|2,62903|0,63218|2,63534|2) - 重音 雙notes
● 01:04:797 (64797|3) - 同上 same reason
● 01:50:192 (110192|2,110508|0) - 移除 感覺沒有音(?

以上都小弟的想法
暫時先這樣 有時間再填其他的坑
小弟英文爛 中文比較好表達 請見諒QAQ
thanks for mod
Topic Starter
schwarzvgrune

Feerum wrote:

Hi Grune :3

How promised here is my Mod for you ^_^
Sorry for late Mod!

Column: | 1 | 2 | 3 | 4 |

General

Wildscreen Support: Do you use a Storyboard? Because i cant see one. If not Turn off Wildscreen Support (if yes ignore this)
sb coming... maybe.... i'll see what i can do about that
Mp3: Looks good
Hitsounds: All fine
Background: Looks okay
Meta: I think it's fine

CS's Hyper

00:22:166 (22166|0) - Add Hitsound soft-hitclap2
00:22:482 (22482|2) - ^same
00:22:797 (22797|3) - ^same
00:23:429 (23429|0) - ^same
00:23:745 (23745|1) - ^same
00:24:061 (24061|3) - ^same
00:24:692 (24692|1) - ^same
oh c'mon i will not notice everyone, check them xD
this is left intentionally on purpose. not following that clap sound. only melody, this applies to all diff except delightly happy

00:50:903 (50903|1,50903|2) - This one plays kinda confusing.. maybe move one line down? :/ i know you try'd to catch the Finish/Drum sound thing? But the music sound is strong.. and.. well dont know.. :/
01:17:587 (77587|2,77666|3) - Both one col to right and 01:17:745 (77745|2) - to 4 maybe? Looks nice for pitch :)
01:20:587 (80587|2,80745|3) - Maybe CTRL + G for Pitch?
I really like your Mapstyle :3

Hyper+

Hi Grune! ^_^
00:22:639 (22639|3,22797|3) - Not same pitch this you should not Jack.
yeah i know this, i put there because there is no place, but i'll rearrange across whole diffs
00:22:166 (22166|0) - Missing soft-hitclap2 ?
00:22:482 (22482|2) - ^ Same
00:22:797 (22797|3) - ^Same?
on purpose. see note on cs hyper

Oh dude, i will not notice everyone, like in CS's Hyper xD
01:38:429 (98429|2) - Move to 4, 01:38:508 (98508|1) - to 3 and 01:38:587 (98587|2) - to 2 its really good for pitch and balance
arranged on purpose because wanted to emphasise the beat as well even though its not strictly following the emphasised beat. trill would fit better imo.

Nothing more found :(

Another

00:22:639 (22639|3,22797|3) - again not same Pitch like in the Hyper+ should not be mapped as jack.
And again.. check for Missing soft-hitlcap2?
00:51:218 - Suggest to make this like this? i think current arrangement is fine already. the stream is good imo
00:54:376 - Add one? Make it similar to 00:59:429 -
the emphasis is different, thats why its only 2, and after that its 3.
01:54:771 - Missing Note?
was left on purpose as per rube's mod. i thought the sound is kind of different. but added back like original pattern thanks
Dayum.. that was a short one.. :( sorry

Delightfully Happy

00:13:561 (13561|0) - Maybe move to 2 for some Balance?
rearranged

00:21:534 - OH MY GOOOD! NO MISSING HITSOUND. LET'S GET HYPED! \:D/
only this diff follow that sound, lower diffs left on purpose.

01:34:797 - The Stairsound already starts here
yes, but there is that beat, and also its on white lines, the beat is emphasised. thats why i use 2 there as well. and also the sv starts there. so no issue here imo
Sorry.. for this diff.. but.. for me.. i really dont know what should i mod here.. it's really overmapped for me :(
I'm really sorry, my mod ends here :/

Thats all! I hope my Mod helps you Grune :)
Good luck!
thank you mod very useful >_<
Topic Starter
schwarzvgrune
all updated except frim;s diff
Frim4503
sorry for late reply

Update
osu file format v14

[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 0
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0


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Frim4503
osu file format v14

[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 0
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0


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little chit chat
Topic Starter
schwarzvgrune
updated
Topic Starter
schwarzvgrune
sb ded,
so all fixed now. won't have sb.
all hitsound checked.
consistency also checked.
final irc mod done with frim and cs.
ready for bn check.
Gravey-
[Bubble Request]

[General]
Frim's Beginner

Un-check song setup > Design > "Widescreen support"

Design
MP3
Timing
Metadata

|1|2|3|4|
[Frim's Beginner]
00:27:850 (27850|0,28482|1) - Ctrl + H for better rhythm pattern construction. Follows the rhythm well in this pattern.

01:05:903 (65903|3,66061|2) - Ctrl + G just like your previous pattern of this 00:55:797 (55797|2,55955|3,56113|1,56271|0) - for pattern consistency.

01:06:218 (66218|0,66376|1) - Ctrl + G ^

01:49:639 (109639|0,109955|1) - Ctrl + G then. . .

01:50:271 (110271|2,110587|3,110903|1,110903|0,111218|3) - For pattern consistency notice your pattern in this part after applying this.

[CS's Normal]
00:28:718 (28718|2) - Move to |4| for better pattern pattern consistency and hand balance coordination. The rhythm/instrument/beat here is not the same to be stacks like in your other pattern.

00:55:324 (55324|2) - Move to |4| for pattern consistency

00:58:482 (58482|1,58797|1) - Move to |4| then 00:58:955 (58955|0,59113|3,59271|0) - compress/move LNs to |2| then SN to |3| for pattern consistency and emplacement

01:52:482 (112482|0,112797|0,113113|1,113429|1) - Ctrl + G for pattern consistency and the rhythm pattern is better in this ladder form stacks of course because of the rhythmic pattern. Same pattern as your previous one of this too.

[CS's Hyper]
Seems fine to me!

[Hyper+]
00:04:639 (4639|2,4639|3,4639|1) - Move to |1| - |2| - |3| then. . . . 00:04:955 (4955|1,4955|2) - Move to |3| - |4| for pattern consistency notice your previous pattern which have the same rhythm/pitch 00:02:113 (2113|2,2113|1,2113|0,2429|2,2429|3) -

00:38:587 (38587|2,38745|3) - Move to |4| - |2| for better pattern coordination and based on it's followed rhythm.

[Another]
00:50:745 (50745|3,50824|1,50903|0) - Move to |3| - |4| - |2|

01:23:429 (83429|3,83429|2,83587|0,83587|1,83745|3,83745|2,83903|0,83903|1) - Make these 3 noted in |2| - |3| - |2| - |3| because they have the same rhythm/sounds/beats as 01:21:850 (81850|0,81850|1,81850|3,82166|2,82166|3,82166|0,82482|3,82482|0,82482|1,82797|0,82797|2,82797|3,83113|1,83113|3,83113|0) - before

01:44:271 (104271|0,104350|1,104429|0,104508|3,104587|2,104666|0,104745|1) - I suggest this for consistency and pattern arrangement based on rhythm . . . .

[Delightfully Happy]
00:04:639 (4639|0,4955|2) - Move to |3| - |4| for pattern consistency.

00:12:850 (12850|2,13008|1) - Move to |2| - |4| for pattern consistency.

00:18:297 (18297|1,18376|2) - Ctrl + G ? 3 noted parts don't have the same rhythm to be stack.

00:19:639 (19639|1,19639|3,19718|0,19718|2,19797|1,19797|3,19876|0,19876|2,19955|1,19955|3,20034|0,20034|2,20113|1,20113|3,20192|0,20192|2,20271|1,20271|3) - I suggest this for hand balance coordination.
00:40:482 (40482|0,40482|1,40561|3,40561|2,40639|0,40639|1,40718|3,40718|2,40797|0,40797|1,40876|2,40876|3,40955|1,40955|0,41034|2,41034|3,41113|1,41113|0) - Notice this

01:55:718 Add note to |2|

- - - - -

Nicely done! Nice map! >w<)b
LeiN-
I've waiting for it
Topic Starter
schwarzvgrune

[GraveChaos] wrote:

[Bubble Request]

[General]
Frim's Beginner

Un-check song setup > Design > "Widescreen support"

Design
MP3
Timing
Metadata

|1|2|3|4|
[Frim's Beginner]

- - - - - -

WIP! Hi i'm terribly sorry for the delay/late of your request to be done because school works just got really serious this time i don't have much time. I'll still pursue on your request if you can wait tho' i'll try my best to finish it as early as i can :)

- - - - - -
Hi, take your time >w<b
Gravey-

LeiN- wrote:

I've waiting for it
I'm really sorry for making you guys wait long ;w;
Topic Starter
schwarzvgrune

LeiN- wrote:

I've waiting for it
thank you for your support >_<
Topic Starter
schwarzvgrune

[GraveChaos] wrote:

[Bubble Request]

[General]
Frim's Beginner

Un-check song setup > Design > "Widescreen support"

Design
MP3
Timing
Metadata

|1|2|3|4|
[Frim's Beginner]

- - - - - -

WIP! Hi i'm terribly sorry for the delay/late of your request to be done because school works just got really serious this time i don't have much time. I'll still pursue on your request if you can wait tho' i'll try my best to finish it as early as i can :)

- - - - - -
updated.
Ringating
from my queue:

the audio seems fine. The bg was squished to 4:3, so I found a larger version of it (without the resizing distortion) and resized+cropped it to 1366x768.no kds
Topic Starter
schwarzvgrune

Ringating wrote:

from my queue:

the audio seems fine. The bg was squished to 4:3, so I found a larger version of it (without the resizing distortion) and resized+cropped it to 1366x768.no kds
thank you..

@gravy i'll keep the widescreen support on since the BG is 16:9 now
Spy
CS's
我都哭了
Topic Starter
schwarzvgrune

Spy wrote:

CS's
我都哭了
怎麼了;w; 每次看你貼什麼我就會特別擔心o(>﹏<)o
Gravey-
If all updated pls contact me i'll check for Hit/keysound in addtion a full re-check! >w<)b
Frim4503
00:27:850 (27850|0,28482|1) - Ctrl + H for better rhythm pattern construction. Follows the rhythm well in this pattern.maybe yu mean ctrl+G ?

osu file format v14

[General]
AudioFilename: Delightness Brightness.mp3
AudioLeadIn: 2000
PreviewTime: 41745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Delightness Brightness
TitleUnicode:Delightness Brightness
Artist:Hinoisuka
ArtistUnicode:翡乃イスカ
Creator:schwarzvgrune
Version:Frim's Beginner
Source:BMS
Tags:G2R2014 Happy Hardcore Glunwald Frim4503 Critical_Star
BeatmapID:716899
BeatmapSetID:319001

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
61,315.789473684211,4,2,1,50,1,0
21534,-100,4,2,2,50,0,0
26587,-100,4,2,1,50,0,0
96061,-100,4,2,1,50,0,1
111218,-100,4,2,2,50,0,1
113745,-100,4,2,1,50,0,1
116271,-100,4,2,1,50,0,0


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Topic Starter
schwarzvgrune
[Hyper+]
00:04:639 (4639|2,4639|3,4639|1) - Move to |1| - |2| - |3|
no, this is correct, i want to emphasise the pitch changes as well. that's why this arrangement made much more sense to me. previous pattern has different pitch, thus different chord arrangement


then. . . . 00:04:955 (4955|1,4955|2) - Move to |3| - |4|
3 moved to 4. again same reason as above

for pattern consistency notice your previous pattern which have the same rhythm/pitch 00:02:113 (2113|2,2113|1,2113|0,2429|2,2429|3) -

00:38:587 (38587|2,38745|3) - Move to |4| - |2| for better pattern coordination and based on it's followed rhythm.
changed.



[Another]
00:50:745 (50745|3,50824|1,50903|0) - Move to |3| - |4| - |2|
i dont understand this, so not changed ?_?

01:23:429 (83429|3,83429|2,83587|0,83587|1,83745|3,83745|2,83903|0,83903|1) - Make these 3 noted in |2| - |3| - |2| - |3| because they have the same rhythm/sounds/beats as 01:21:850 (81850|0,81850|1,81850|3,82166|2,82166|3,82166|0,82482|3,82482|0,82482|1,82797|0,82797|2,82797|3,83113|1,83113|3,83113|0) - before
ok

01:44:271 (104271|0,104350|1,104429|0,104508|3,104587|2,104666|0,104745|1) - [url=http://puu.sh/j4PCX.png]I suggest this for consistency and pattern arrangement based on rhythm . . . .
with sfx at 0% we can tell clearly that the beat is only emphasised on the first part, thus the current arrangement shall stays. furthermore i dont want to spike the difficulty further

[/url]

[Delightfully Happy]
00:04:639 (4639|0,4955|2) - Move to |3| - |4| for pattern consistency.
no it follows the pitch just fine

00:12:850 (12850|2,13008|1) - Move to |2| - |4| for pattern consistency.
hmm okay


00:18:297 (18297|1,18376|2) - Ctrl + G ? 3 noted parts don't have the same rhythm to be stack.
but then the jack doesn't make any sense at 1/4. the note is already dense enough, so this also shall stays.


00:19:639 (19639|1,19639|3,19718|0,19718|2,19797|1,19797|3,19876|0,19876|2,19955|1,19955|3,20034|0,20034|2,20113|1,20113|3,20192|0,20192|2,20271|1,20271|3) - I suggest this for hand balance coordination.
current arrangement is also fine, 13 24 is testing coordination on both hands where there is chord spam of different placement right? i changed this to 14 23 for easier press


00:40:482 (40482|0,40482|1,40561|3,40561|2,40639|0,40639|1,40718|3,40718|2,40797|0,40797|1,40876|2,40876|3,40955|1,40955|0,41034|2,41034|3,41113|1,41113|0) - Notice this
i utilised 12 34 chord spam on most of the song before, a lot of high ranked testplayers told me its too bland. thats why i varied the pattern into 14 23, as well as 13 24


01:55:718 Add note to |2|
left on purpose, sv then 1/4 jack doesn't sit well on most players. i eliminated almost all 1/4 jacks for this song to avoid complaint.


- - - - -

Nicely done! Nice map! >w<)b[/quote]

thanks for mod
Shirou
It seems nice map I think~ I hope It will be rank soom as possible~!!

I shot one kudo star~ :D
PANDAAAAAAAA
very fun :D
nice map.
good luck on rank
Critical_Star
|1|2|3|4|

[CS's Normal]
00:28:718 (28718|2) - Move to |4| for better pattern pattern consistency and hand balance coordination. The rhythm/instrument/beat here is not the same to be stacks like in your other pattern.

00:55:324 (55324|2) - Move to |4| for pattern consistency

00:58:482 (58482|1,58797|1) - Move to |4| then 00:58:955 (58955|0,59113|3,59271|0) - compress/move LNs to |2| then SN to |3| for pattern consistency and emplacement 00:58:482 (58482|1,58797|1) - i think u mean move to 1?

01:52:482 (112482|0,112797|0,113113|1,113429|1) - Ctrl + G for pattern consistency and the rhythm pattern is better in this ladder form stacks of course because of the rhythmic pattern. Same pattern as your previous one of this too.
All applied~ thx gravy~ :3
[CS's Hyper]
Seems fine to me! :D
Topic Starter
schwarzvgrune
all updated
Gravey-
Sorry for my poor BN check lol! Since it seems everything is updated and alright lez do dis!
Here Good luck for rank wishes you all the best! >w<)b
Topic Starter
schwarzvgrune

[GraveChaos] wrote:

Sorry for my poor BN check lol! Since it seems everything is updated and alright lez do dis!
Here Good luck for rank wishes you all the best! >w<)b
thank you.
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