Wow so beautiful ;w;
my graph will be forever embedded in this thread =w=

my graph will be forever embedded in this thread =w=
now do it for each keymodeiJinjin wrote:
Wow so beautiful ;w;
my graph will be forever embedded in this thread =w=
Thanks a bunch for the mods, Tidek!Tidek wrote:
Columns 1|2|3|4 , [12] = chord4K Hard
- 00:25:016 - add 2 Done
- 00:34:174 - add note, like you were doing before for crash sounds forgot about that, oops
- 00:56:122 (56122|1) - move 4 and 00:56:279 (56279|2,56279|0) - add 2 Done
- 00:58:806 - add 2 Done
- 01:18:701 (78701|0) - I think it will be better if u move it here 01:18:543 - Well, alright, gonna rearrange those in for the kicks.
- 02:00:543 - considering add 1 here, it feels empty and strange in rhythm Added.
- 02:06:385 - http://puu.sh/eksPZ/3af3c57bc4.jpg ? same in 02:11:437 - and 02:16:490 - will be more interesting, because there is significant change in music Great idea. Done.
- 02:30:701 - add 1? Done
- 02:58:315 - add 2 Done
- 03:04:315 (184315|1,184394|3,184473|0,184473|2) - since most of patterns in that part are stairs, try to rearrange it in stair similar pattern, atm it looks really weird Rearranged to a more manageable pattern
- 04:17:342 - i think u missing note here I'm not really hearing any instrument at that time there.
- 04:45:368 (285368|2,285368|0,285447|3,285526|1,285526|0) - thats very uncomfortable to play, suggesting this http://puu.sh/eku4p/6aa3249eb0.jpg Alrighty.
- 04:55:947 (295947|0,295947|2) - idk why chord is here, suggest to delete 1 note It's for the piano and the kick, it'd feel weird if both of them were to be one note.
- 05:33:355 - add note? Done
- 05:38:087 - hmm, here you used 2-chord, but here 02:35:475 - u used 3-chord. the same here 02:32:279 (152279|1,152279|0,152279|3) - 3-chord, but here 05:34:926 - u accented piano, both parts sounds the same and you used different patternts, fix that inconsistency.(Try to find yourself more of those places, because in last calm part u accented full piano, but in 1st calm u used chords only) oops. Nice catch.
- 06:03:449 (363449|1,363490|2,363490|0,363535|3) - ohh no, that kind of pattern on hard, ppl will randomly click it because of slow scroll, make it simple to read Rearranged to something that is easier to read... I think.
4K Insane
- 00:56:279 - add note (crash) Added
- 01:00:069 (60069|1,60069|3,60279|0,60279|2,60490|1,60490|3) - make 3 chords? like u did here 01:46:174 - Only made a 3-chord on the first one since there's a bell in there
- 01:06:385 - add note (crash) Added
- 01:13:964 - ^ Added
- 01:15:543 (75543|3) - move to 2 and 01:15:701 (75701|1) - move to 3 Done
- 01:51:858 - add note, crash Added
- 02:17:122 - 02:19:648 - I would like to see that part a little more harder than rest, music is getting a lot more intensive because of drums and you are using the same patterns over and over Remapped that part to something harder.
- 02:30:701 - like in hard, add note Added
- 02:47:736 - http://puu.sh/ekx0N/500ec085f6.jpg ? Very nice suggestion. Applied.
- 03:15:842 (195842|0,195842|2,195842|3) - delete 1 note Alright, removed
- 03:37:473 (217473|1,217473|0) - why chord? suggesting delete 1 oops
- 03:45:368 - add 1? Added
- 04:18:210 (258210|0) - move to 3 Done
- 05:33:355 - add note Done
- 05:35:554 - add 4 Added
- 05:36:182 - add 2 Added
- 06:03:449 (363449|1,363490|0,363490|2,363535|3) - same like in hard Sort of want to leave this as it is so it's has a difference with Hard.
- 06:04:999 (364999|0,364999|1,364999|2,364999|3) - idk 4-chord is really neccesary here, suggesting delete 1note Removed one.
Nice one!TBLKitten wrote:
either the first or one of the first no-mod passes
my hand
Wow, 2 ranked plays that are weighted 100%iJinjin wrote:
So I came from the future and this is indeed very good map pls rank
LOLOLOLiJinjin wrote:
So I came from the future and this is indeed very good map pls rank
Danks NivNivrad00 wrote:
hooray 8k mod (except The World because it already has six and i'm tired >.>)
bloqo you need to change RC's difficulty names in the map description
1|2|3|4|5|6|7|8|
[Kami's 8K Easy]
I would say something about the difficulty curve in this diff but it's so easy I can't tell >.>
01:01:964 - move towards the right for balance Moved to 6th since that lane wasn't used in a while
01:18:385 - add note if you want Added on 1st since I kinda mapped note before for that sound on 1st too
01:37:648 - this note seems kind of random? it could be a drum sound but it's not a unique drum sound or anything Mistimed whoops, should be 1/2 later
01:49:648 - p random too Drum I guess, I don't really remember what I did here, but it sounds like a drum note
01:42:858 - delete maybe. the same sound happens a bunch of times (aka a snare one 1/2 snap before a melody note) but this is the only place you've charted it. then again this is a noob chart and no one is even going to care It's mapped to clap-like sound lol, no change
02:58:315 - wow what an anticlimactic buildup b: Star rating is hell-of-a painful thing, sorry :V I added another LNs to those longer ones, hope it recompensates it even slightly
03:15:052 - i was expecting this note to be piano and it felt weird >.> Deleted
03:19:789 and 03:19:947 - there's not really a sound at either of these places... maybe move the LN end and the single note to 03:19:631 Done
03:20:421 - umm spread out this pattern more? you will killplayersleft hands wow why did I think that this is easy enough back then ;_;I should put HP9 OD9 now. Spread pattern on both hands
03:17:579 and 03:40:631 and 03:22:315 and 03:52:631 and a bunch of other places that i don't want to list - lmao nice LN endings. i would try to avoid LNs that end 1/2 or 1/1 before a single note because it's awkward for beginners, but i assume you want them like that so i won't complain Hmm, actually I think (or thought at the time at least) that it's easier to hit if you have 1/2 break between release and another note. I'll leave it for now.
04:30:842 - this one is definitely the wrong length though fixd
04:39:052 - move the single note to lane 3 so the noobs don't have to do the "hold down a LN, press a single note on the same hand, then let go of the LN" thing fixd
04:50:894 - there's no sound here i think Kick here
05:14:105 - spread out the pattern to the left hand a little Spread out the first stair and moved second to left hand
amazing maps, great spread, love the SV and storyboard. You're going to get ranked and it's going to be the happiest day ever. cheers o/
Razorflamekun wrote:
Here's your mod as promised Blocko4K NMOverall, the difficulty is a bit high for an NM due to the many SVs and some awkward placements of notes. I'd recommend changing it to an NM+. Asked other people about this, and to them they think this is fine. Left the difficulty name as it is.
Also, I'm revamping the SVs in all difficulties to make it a bit easier and more gradual, so stay tuned for that.
00:01:964 (1964|2) - Change to LN that goes flush with the next note. This is a nice idea, but I did this on the other diffs to make a difference between the difficulties. We're starting off in the intro, so using LNs here would be a bit intense since the mood here is pretty calm.
00:03:227 (3227|0) - ^ ^
00:03:858 (3858|3) - ^ ^
00:12:069 (12069|3) - ^ ^
00:13:332 (13332|1) - ^ ^
00:13:964 (13964|2) - ^ ^
00:22:174 (22174|3) - - Change to chord (two note) This sounds like a chorded instrument, but I intend to leave it as a single note because I think it's strong enough, and having notes at the left-most or right-most columns accommodates its strength.
00:23:437 (23437|3) - ^ ^
00:24:069 (24069|3) - ^ + move two columns left. ^
00:28:806 (28806|1) - Change to chord (two note) ^
00:29:753 (29753|3) - ^ Didn't want to map the hi-hat here.
00:32:595 (32595|0) - ^ ^
00:33:543 (33543|3) - ^ Didn't want to map the drums here either. Only just a single instrument.
00:37:964 (37964|3) - ^ I think 1 note is enough for the snare.
00:41:753 (41753|0,41753|3) - Add clap hitsound. Soft claps will feel off for this part. Also, I'm working on the hitsounds for all diffs based on 7K Happy End, so stay tuned.
00:43:648 (43648|3,43648|2) - ^ ^
00:44:911 (44911|3,44911|1) - ^ ^
00:45:543 (45543|1,45543|0) - ^ ^
00:46:174 (46174|0,46174|3) - Why is the Finish hitsound on only one of the notes in the chord? It would be loud and jarring for this part if it has 2 finish hitsounds.
00:48:701 (48701|2,48701|3) - Repetitive, change placement. Moved to 2.
00:49:016 (49016|0) - ^ I rearrange the patterns around it for hand balance, but I didn't move this note.
00:51:543 (51543|1,51858|2,52174|1,52490|3,52490|2) - ^ Ehhh... It's mapped that way to add more variety to the difficulty.
00:59:437 (59437|2,59437|0) - ^ Changed the patterns around it.
01:04:174 (64174|1,64490|2,64806|1,65122|3,65122|0) - ^ I'm sorry, I kinda don't get what you mean here.
01:14:279 (74279|0) - ^ ^
01:16:490 (76490|0,76490|3,77753|1,77753|2,79016|0) - This pattern here is very awkward, especially with the SV coming up. I'd suggest changing something with this pattern to make it less awkward. I think it's alright. It's arranged this way to give more impact with the music.
01:22:806 (82806|2,82806|0) - Suggest changing this to clap hitsound. Soft claps is jarring, and soft whistles suit the bells imo.
01:21:858 (81858|3,82174|0,82490|3,82806|2,82806|0,83122|3,83437|0,83753|3) - Suggest changing this pattern to be less repetitive. But they're all in the same pitch...
01:24:069 (84069|1,84069|0) - Suggest changing this to clap hitsound. Soft-whistle for bell and soft-finish for crash. Again, adding claps would make it feel off for this part.
01:24:701 (84701|3,84701|1) - ^ ^
01:25:332 (85332|0,85332|1) - ^ ^
01:25:648 (85648|2) - Suggest changing placement to be less repetitive. Not gonna change 'em because of the e-guitar.
01:26:279 (86279|2) - Suggest changing this to single note at beginning of this LN. The LN adds variety to the difficulty, and it also represents the drum roll.
01:30:701 (90701|2) - Suggest changing this to LN for a 1/1 beat time period. Mapped the e-guitars as singles, no change.
01:31:016 (91016|1) - Suggest changing this to single note at beginning of this LN. The LNs here are the drum rolls. Also makes this part less boring imo
01:31:332 (91332|0) - ^ ^
01:35:753 (95753|3,96069|1,96385|2) - Same as the last three suggestions for these three respectively (first change to LN, second and third change to single note at beginning of LN. Same reasoning to the last three suggestions. E-guitar is mapped as a regular note, and the LNs represent the drum roll here.
01:42:385 (102385|1,102701|2,103016|3,103016|0,103332|1,103648|2,103964|1) - Suggest changing placement of notes to be less repetitive. I kinda don't get how this is repetitive, sorry.
01:44:279 (104279|0,104279|3,104595|2,104911|1,105227|2) - ^ That pattern acts as a mirror to the previous pattern to add variety.
01:46:174 (106174|3) - Change to chord (two note) It is strong enough for a 2-note, but this will make this part have a big difficulty spike, which is something I don't really want since we're not in the second half of the song yet.
01:46:385 (106385|2) - ^ ^
01:46:595 (106595|1) - ^ ^
01:47:122 (107122|2,107437|1,107753|3,108069|0,108069|1,108385|2,108701|1,109016|3) - Suggest changing pattern to be less repetitive. Changed the patterns around it.
01:52:174 (112174|2) - Change to LN until next note. Intended e-guitar as regular notes, no change.
01:53:437 (113437|1) - ^ ^
02:01:964 (121964|0,121964|1,122279|2,122595|0,122911|2,123227|0,123543|2,123858|0,124174|2) - Really important: Please change this pattern. It is too repetitive. Rearranged the patterns. Just now I realized I didn't do this except for the other diffs. oops.
02:05:122 (125122|0,125437|3,125753|0,126069|3,126385|0) - ^ ^
02:06:701 (126701|1,127016|2,127016|3,127332|0,127648|2,127964|0,128279|2,128595|0) - ^ ^
02:08:911 (128911|2,129227|0,129543|2,129543|3,129858|1,130174|2) - ^ ^
02:10:806 (130806|2,131122|1) - ^ ^
02:12:069 (132069|3,132385|0,132701|3,133016|0,133332|3,133648|0) - ^ ^
02:13:964 (133964|3,134279|0,134595|2,134595|3,134911|1,135227|3,135543|1,135858|3,136174|1) - ^ ^
02:20:911 (140911|3,140911|0,141227|2,141227|1,141543|3,141543|0,141858|1,141858|2) - Remove all of these and change to a pair of LNs starting at the marker at beginning of this suggestion in columns 2 and 3. It'd be anti-climatic if I do that. This is a build up to the grand finish of the first half of the song.
02:24:701 (144701|1) - Change to LN until next note. We're in one of the calm parts of the song. LNs would kinda ruin the idea since they're generally harder to accurately hit and release.
02:25:332 (145332|2) - ^ ^
02:34:806 (154806|0,154806|2) - ^ 2-notes as LNs would feel off for the calm part. No change.
02:35:475 (155475|1,155475|3) - ^ ^
02:53:263 (173263|1,173263|3) - Suggest remove one of these notes. Those two notes are for the crash and the kick. Leaving them as it is.
03:02:263 (182263|3,182263|2,182263|0) - Suggest removing one of these notes. It's a bit too awkward to hit a three note chord after the 1/2nd stream. It'd be less impactful if I remove one of the notes here. 2-noters are quite weak to accent the strength here.
03:03:368 (183368|3,183368|1,183368|0) - Suggest removing one of these notes. Again, it'd be less impactful if I removed one of them. 3-noters are enough to accent the strength.
03:21:684 (201684|2,201684|3,201842|0,202000|1,202158|2,202315|0,202315|3,202473|2,202631|3,202631|1,202789|0,202947|3) - Suggest the simplification of this pattern. It's a bit hard for an NM. If I can remember, I asked players on a 2-star level to test this diff. They said that it was manageable to do even if it's this hard, so no change on this.
03:23:579 (203579|1,203579|2) - Suggest changing these LNs iinto regular two note chord. Didn't actually turn them to regular notes, but I ended the LN at the 3rd column earlier to emphasize the e-guitar better.
03:24:210 (204210|0) - Change to LN until next note. Regular notes are suitable for these instruments, and I don't think LNs would fit them.
03:24:842 (204842|3) - ^ ^
03:26:105 (206105|0) - ^ ^
03:26:736 (206736|3) - ^ ^
03:38:736 (218736|2,218736|1) - ^ Mapped it as regular notes for the e-guitar later on.
03:39:368 (219368|0,219368|3) - ^ ^
03:40:631 (220631|0) - Shorten this LN to the red note. The e-guitar doesn't end there. It ends on the double-bar line.
03:43:789 (223789|1,223947|1) - Change placement to another column, preferably 1 or 4. Left it there for pitch relevancy.
03:46:315 (226315|2,226473|2) - Change placement to another column, preferably 2 or 4. Moved the hammer after that to the 2nd column for hand balance.
03:47:421 (227421|3) - Move into line with the previous note. The pitch changes here, and that's why it's on the right side.
04:04:000 (244000|1,244158|1) - Change placement to another column, preferably 1 or 4. Moved to 3 for movement, and rearranged patterns below them.
04:04:947 (244947|2,245105|2) - ^ Moved to the 4th column.
04:05:894 (245894|2) - Change to two note chord instead of LN. Done, as it gives more impact with the crash.
04:06:526 (246526|0,246684|0) - Change to another column, preferably 2 or 4. Didn't change this, but moved the patterns around these notes.
04:07:631 (247631|3) - Move in line with previous note. The pitch changes here, so I left this as it is for pitch relevancy.
04:08:421 (248421|3,248631|3,248842|2) - Change all three of these to chords and change placement to be less repetitive. They're single notes because chords would make it harder and have a difficulty spike for this part. Also, I still don't understand how these patterns are repetitive, since I mapped them based on piano pitch.
04:20:421 (260421|1,260421|2) - Shorten LN to third white note. Left as it is to give the transition a bigger impact
04:21:684 (261684|0,261684|3,261842|3,261842|0) - Change placement to a different column, preferably 2 or 3. It would create overlap with the LNs! No change.
04:23:105 (263105|2,263105|1,263263|2,263263|1) - Change placement to a different column, preferrably 1 or 4. Mapped this based on piano pitch, leaving them as it is.
04:23:579 (263579|0,263579|3,263894|0,263894|3) - Change placement. Mapped based on pitch, no change.
04:44:105 - In my opinion, there's no need to stop the Kiai section here and start a new one. Just keep it throughout. I started a new Kiai section here to emphasize the change of pace in this part. It's just there for the effects and emphasis.
04:44:421 (284421|3,284421|2,284421|1) - While I know that this was meant for emphasis, a three note chord here, especially after the 1/2nd note stream, is a bit difficult for a NM difficulty. If it is changed to a NM+, these can stayLeft them as it is to have more impact to the transition. Also it's to accent the crash here.
04:44:736 - In my opinion, starting here, you should make the note placement a lot more dynamic and not as repetitive as it is currently. Definitely would help outThey're placed based on pitch relevancy with the piano, and for this section I added more notes for the crashes so it has a noticeable difference among the other Kiais.
05:03:368 (303368|3) - Get rid of this LN. It makes the current pattern way to awkward for an NM difficulty. Also, change the pattern of all notes within the LN to make it less repetitive after removing the LN. Saw your reasoning through this, changed.
05:07:473 (307473|2) - Change to two note chord. I think a single note is enough for this barrel-hit.
05:14:105 (314105|2,314105|1,314342|1,314342|2,314579|1,314579|2) - Again, too repetitive. Change note placement to be less repetitive. They're all in the same pitch, though, and I arranged it like this based on pitch. Also for a bigger variety of patterns in the difficulty.
05:17:579 (317579|2) - Change to two note chord. A single note should be enough for this barrel-hit to prevent overnotes
05:14:105 - Again, starting here, please make the patterns less repetitive and more dynamicMapped them based on pitch relevancy. If I break them, it'd give a worse feedback when the note's placement is erratic and doesn't follow pitch relevancy.
05:15:684 (315684|2) - Change to two note chord. Same reason about this note as the barrel hit.
05:16:947 (316947|1) - ^ ^
05:23:579 (323579|2,323579|0,323736|3,323894|0,323894|1,324052|2,324210|0,324210|3,324368|1,324368|2,324526|0,324526|3,324684|2,324684|1) - Simplify pattern to make it more NM friendly. Right now, it isn't very NM friendly. I want this moment to be a buildup to the grand finish of the song, so I mapped them to be as intense as possible while not producing any difficulty spikes, but just bumps.
05:29:887 (329887|2,329887|1) - Delete one of these notes. That's the piano chord, but I'll think about that since the song is in the ending.
06:06:602 (366602|0) - Change placement of this note to here. Makes more sense and is easier. Uhh, the note you highlighted isn't there, but I get where you intended to highlight it. They're mapped in an ascending pattern based on piano pitch.
06:17:590 (377590|3) - Remove whistle hitsound. Distracts from the ambiance and atmosphere. Changed to a similar soft-whistle hitsound. (I really need to do this to the other difficulties.)
Jesus, didn't think I'd be suggesting THAT many changes O_O Cheers! cheers m8
Thank you so much for modding, guys!Nivrad00 wrote:
hooray 8k mod (except The World because it already has six and i'm tired >.>)
bloqo you need to change RC's difficulty names in the map descriptionMan, how did I forget about that..
1|2|3|4|5|6|7|8|
[8K Hard]
i like the alternating-left-and-right-hand 1/2 snap patterns, and those 1/4 streams flow really naturally! \o/
03:37:315 - i don't hear a sound here >.> It's the hi-hat click. Barely audible though.
04:10:000 (250000|1) - this pattern throws me off because this note is on a 1/1 snap, while 04:10:394 (250394|1) and 04:10:710 (250710|1) are on 1/4 snaps. maybe rearrange the pattern so that 04:10:000 (250000|1) falls on 04:10:079 instead Rearranged as you suggested.
[8K Insane]
the patterns here are b e a u t i f u l. this is a masterpiece \o/
05:24:684 (324684|7) - i think this pattern would be much better without this note It would sort of feel incomplete if I removed that since it's both the piano and the drum.
watch out for the pattern [2][13] during difficult 1/4 streams.... 04:39:368 for example Got that.
anyways blocko I told u I wouldn't find anything wrong with ur diffsI just needed to make sure.
amazing maps, great spread, love the SV and storyboard. I didn't add any storyboard, but thank you!
You're going to get ranked and it's going to be the happiest day ever. cheers o/ It will be the happiest day of my life if that happens. Thank you for your support!
Thank you very much for the high quality mod, iJinjin!iJinjin wrote:
Ok time for modderino for my personal ET Blocko >.< i'm not ET
Your 7K Happy end is so good ;-; there's really not much stuff to point out, but oh well here goes nothing;;
And you told me you were not gonna find anything to suggest lmao
[7K Happy End]
00:01:964 (1964|0) - If you are concerned about relative pitch, this note should be higher up (to the right). Alright, moved to 3.
00:03:858 (3858|0) - This note should be higher up too, maybe you can try Ctrl+J these two notes 00:03:227 (3227|2,3858|0) - I was going for the pitch to be going away from the center column, but your suggestion plays better.
00:11:437 (11437|1) - Bring this note more to the right Done, rearranged patterns around that, too.
00:21:227 (21227|5,21227|1,21543|2,21543|3,21543|4,21858|5,21858|1) - This pattern, while it does work, is kinda weak: it does not convey the feeling of the piano + percussion combination well. Through a musical standpoint, those double chords should be more closely together and the 3 note chord on the 3-4-5 column should be spread more far apart like for example 00:22:174 (22174|0,22174|3,22174|6) - . This gives an overall better feel to the music Nice suggestion. Applied.
00:23:122 (23122|1) - Move to column 4 for pitch relevance Hm.. I think I'll leave this as it is. I'd like to see the concept of a higher pitch going from the center to appear in some instances.
IF you applied my previous suggestion:
00:23:437 (23437|3) - move this more to the right Didn't apply, so I couldn't apply this.
00:25:332 (25332|2,25332|4) - Again, make this more spread apart so that the percussion notes feel more clumped and the piano notes feel more spread out. Rearranged the patterns around it, following your suggestion.
01:00:069 (60069|2,60069|4,60069|6,60279|3,60279|5,60279|1,60490|2,60490|0,60490|4) - I think it would be better if these were all in the same column. These three cymbal crashes would fit better with the emphasis in the repetition in the notes Alrighty then. I had to rearrange the patterns below to give a better buildup to these guys.
01:00:701 (60701|4,60701|0,60701|6,60701|2) - I think up to this point, you used this note pattern a lot (column 1-3-5-7). Maybe give it a little change and make the pattern into something like this? Did a variation of your suggestion instead, just to keep drum pitch in check
01:08:753 (68753|5) - Move to column 3: the percussion in these parts 01:08:279 (68279|6,68437|5,68595|4,68753|5) - sound like they are descending in pitch. Moved.
01:11:437 (71437|1) - This long note should follow the ascending pitch of the bells like the previous three long notes used for emphasis on those pitches. You might want to rearrange the patterns a bit to achieve this (or just invert these two 01:11:437 (71437|1,71437|3) - ) Inverted those two instead, I intend to keep the pattern going for consistency
01:13:016 (73016|4,73016|6,73016|2,73016|0) - I think this 4 note emphasis might be too much for this specific part. What are those two long notes representing in the music? Similarly, 01:07:964 (67964|2,67964|4) - this part has the same issue. If your intent was to emphasize the hi-hat, I guess your method might work, but having a lot of much 4 note chords in the "relaxing" part of this marathon map can be reduced in my opinionI was actually unsure about these if I was mapping it a bit much, but I reduced at least 1 regular note for these parts to keep the relaxing concept.
01:16:174 (76174|5,76174|1,76279|6,76279|0) - Ctrl + J: This is to make it coherent with that previous part at 00:35:437 - Also at a percussion standpoint, the pitch and the volume feels like this particular part should be inverted Inverted.
01:17:753 (77753|6,77753|0) - Don't really feel the need for these two notes, the two long notes convey the bells that are present at this part of the music
instead, I think that 01:18:069 (78069|3) - this can be emphasized with more notes. My reasoning is that 01:18:543 (78543|5,78543|1,78858|1,78858|5) - these notes that follow are two notes and have the exact same sound as the part that I just mentioned. Applied this suggestion. I somehow forgot to check the patterns around this part since I mapped this months ago.
01:27:701 (87701|2) - Doesn't this note feel like it should be more to the right? I normally put the higher emphasis on the rightmost columns. You can keep it this way, but if we were to go into detail, this might be a nice change. You might have to rearrange the next few notes tho Rearranged a few notes around just for this one.
01:29:122 (89122|1,89122|0) - Since the bells here are in a complete octave, you might want to spread either the long note or the regular notes. Or you can also change one of the current regular notes into a long note and vice versa Separated the long notes so they're not next to them.
01:30:543 (90543|0) - This note is barely audible in the music, I suggest deleting it It is, but I kinda want to leave it there to emphasize the kick.
01:46:174 (106174|2,106174|1,106385|6,106385|5,106595|4,106595|5) - Again, I feel that this could be better if these cymbals could be emphasized by putting all the notes into the same column. Might have to find a way to rearrange the notes so that the long notes are in different columns whilst placing the cymbal notes at the same column Applied this. Long notes are on the left, cymbals on the right.
01:48:069 (108069|0,108069|1,108227|2) - This is just a minor suggestion (it honestly doesn't have to change) but I think this pattern might be a bit unenjoyable (also 01:49:332 (109332|4,109332|5,109648|6,109648|4) - this part is similar too). Maybe change the long note positions to columns 3 and 5 instead of the current 2 and 6?) again, this is very minor, just bit of playability suggestion. Since this is a 6*+ difficulty, I think some challenging patterns should definitely be considered Even if this is a 6*+ diff, I can at least go for comfortability here, so I applied this suggestion.
01:51:543 (111543|1,111858|0) - Switch columns for these notes: the guitar progression that you charted with these long notes 01:50:595 (110595|1,110911|0,111227|2,111543|1,111858|0) - in order to keep the maximum pitch relevancy, the 3rd degree jump from E to C should have a two column gap. In addition, applying this change allows you to make these long notes 01:51:858 (111858|2,112174|1,112490|2) - in pitch. Been trying to find a way to fix that, thanks!
02:01:964 (121964|2,122595|2,123227|2,123858|2) - you should change these single long notes into double long notes to account for the multiple string pitch that is heard here. Similar to what you did in 02:04:490 (124490|3,124490|2) - here, for example. The single LN is just for the string, and I mapped in double for the string and hi-hat synth combined.
02:07:016 (127016|6) - I guess you can leave this part as single note cuz of the density of other notes that represent various parts of the music :/ (no change at all) Oh.. huh.
02:08:122 (128122|5,128122|6) - If I am listening correctly, this part and 02:07:806 (127806|5) - this part has the same volume, I suggest you make these two note intensities equal They don't seem to be equal in volume from what I'm hearing.
02:08:595 (128595|3,128753|5) - A quick suggestion after hearing this song in repeat: this percussion section where you have a hat-release, i think a long note release might be appropriate. For example: This image This LN expresses the hat synth, adding a 1/2 LN right beside it seems unnecessary imo
From what I hear, 02:10:174 (130174|4,130174|1,130174|3) - these percussion parts should be higher in pitch than 02:10:332 (130332|5,130332|6) - these notes Rearranged patterns around for the pitch
02:21:543 (141543|3,141858|3) - Instead of having these two notes, why not make a long note starting from 02:21:543 - for that buildup in the cymbal? I guess you'd have to find a way to alter the next part that follows :/ Added the long note. Removed the 4th column LN after this one for playability
02:22:806 (142806|1,143437|2) - I honestly think that it would be okay to make these into two notes (the bell sounds are two separate pitches in each part) Leaving this as it is. Even though they have two separate pitches, it might be a bit much since they're sort of drowned out.
02:27:227 (147227|5,147227|4) - Move one of these notes to the left hand column, the music here feels like it should be more heavily favored on the bass clef Move one of them to the left side
03:02:736 (182736|0,182736|6,182736|4,182736|2,183052|1,183052|3,183052|5) - Seems to heavy for me. I understand that you are trying to continue on the buildup from that last part as it is too awkward to reduce these notes into 2 note chords, but I think the first 4-note long note chord can be reduced down to 3 Reduced them to 3.
03:06:368 (186368|3,186368|5,186368|0) - Add a note to 7; this part has equal volume as 03:05:894 (185894|1,185894|3,185894|0,185894|6) - this part and some parts that follow after Added. Had to rearrange some patterns around for playability
03:22:526 (202526|2) - I think this should be snapped to the 1/8 (try hearing it at 25% speed to confirm) They sound more exact snapped in 1/3 to me.
03:30:210 (210210|5,210210|2,210368|1,210526|4) - If you aren't planning to make all these into 2 note chords, they should still be in pitch :p I got what you mean here after rereading this a few times lol (rearranged for pitch)
03:54:526 (234526|5,234526|6,234526|1) - 03:54:684 (234684|4,234684|0,234684|2) - I think these two chords should be in the same column, try to rearrange the notes for that to happen Rearranged it based on playability instead.
04:02:736 (242736|1,242736|5,242736|0,242736|6) - Add a note to column 4: this is to keep the volume intensity equal to the following note: 04:03:368 (243368|5,243368|3,243368|6,243368|1,243368|0) - Added
04:06:526 (246526|6,246526|5,246684|5,246684|6,247000|6,247000|5,247158|6,247158|5) - Maybe try shifting one column to the left so that you could make this part 04:07:473 (247473|5,247473|0,247473|1,247473|6,247631|6,247631|3,247631|1,247631|4) - in pitch (the first chord would be 1-2-5-6 and the second chord would be 2-3-6-7-) Ooh, nice. Done.
04:19:158 (259158|6,259158|0,259158|2,259158|3) - this can be 5 chords in terms of note density Don't want to add 1/3 jacks there.
04:40:908 (280908|3) - If you added this note here, I think it's adequate to add a note 04:39:408 - here too (try listening to it at 25%) I don't really hear anything on what you suggested. Is it just me or the song?
04:41:894 (281894|5,281894|6,281894|1,281894|0) - Don't you think this note should be heavier in terms of intensity than this note? 04:41:579 (281579|1,281579|3,281579|4,281579|2) - ? I mapped them based on technicality, but I think you're right. I think I just needed some assurance. Suggestion applied
04:42:684 (282684|6,282684|0,282684|5,282684|3) - Here it's the opposite from the previous suggestion: don't you think this should be lighter in intensity compared to the previous chord at 04:42:526 (282526|3,282526|0,282526|6,282526|1) - ? Again, I think you're right. Mapped them based on technicality, but somehow that didn't work out as I intended. Applied suggestion anyway.
04:45:842 (285842|0) - Move to 7: this should again be in the same column for emphasis of repetition of the same instrument Moved
04:57:921 - Add a note here for the percussion Added
04:59:815 - ^ I don't really hear anything there..
05:04:947 - Since this is Happy end, aka the hardest difficulty, I think it would be a nice touch if you could somehow incorporate the small electric guitar glissando that you hear here into a triplet (occurs in various places after this too) Hmm.. I kinda don't get what you mean here. Will have to talk to you by IRC about this.
05:14:342 (314342|4,314342|0,314342|2,314342|6,314579|2,314579|6,314579|4,314579|0) - The piano part here slightly descends in pitch, maybe show that by differing the columns? They do, but I'd like to emphasize the more audible ones and make them repetitive since they're pretty audible compared to those notes.
That's about it, I hope my suggestions helped a bit ;-; They did, actually. Even more than a bit. I can easily understand your reasoning behind these suggestions in great detail, which is really good!
HAPPY END ACHIEVED!!!!! \o/
Thank you, and cheers ^^Nivrad00 wrote:
hooray 8k mod (except The World because it already has six and i'm tired >.>)
bloqo you need to change RC's difficulty names in the map description
1|2|3|4|5|6|7|8|
[Million's 8K Normal]
really nice looking patterns here ^^ thanks ><
00:36:069 - PINKIE BRACKETS lol
00:38:595 - this pattern is a lot harder than 03:41:263 and 04:21:684 despite being the same music and coming earlier in the song. might be better to get rid of the jacks re-arrange both pattern in three section that you mentioned
00:39:543 - the left hand is completely empty for like one and a half measures. b: rearrange pattern maybe already in previous mod
02:19:648 - this is weird but kind of cool? because i had no idea what to do (?)
03:23:105 - i think you should add a note because this part doesn't sound like it has a break ok
04:41:894 - i really like what you did in this measure ^^ thanks ><
05:19:789 - it's a shame the climax is so easy ): ok, harder the climax so it would be fun, but still should be lower than 2.25 star rating
05:46:939 - no sound here deleted
06:06:878 - this note doesn't match up with the piano x: because it unsnapped. Re-snapped the notes, thanks for mentioning it
anyways blocko I told u I wouldn't find anything wrong with ur diffs![]()
amazing maps, great spread, love the SV and storyboard. You're going to get ranked and it's going to be the happiest day ever. cheers o/
...Oh.Harbyter wrote:
yo blocko
Hitsound LR_HiHat Click duration under 100ms ,unrankable
fix it?
Nivrad00 wrote:
I hate to ask for a M4M with such tiny mods, so I'm going to do the 5K too (eventually p:)
|1|2|3|4|5|6|
[6K Easy]
01:29:201 - hm..... something's wrong here.................... woops thanks for catching that
01:59:437 - maybe move a note to lane 6 to match the last three cymbal crashes Done. Rearranged some notes around it for more impact.
03:02:105 - eh about this pattern... doesn't really fit and beginners might find it hard to follow I couldn't really find a way to express the instruments here, so I patterned out a 1/1 stream with a delayed chord after it.
[6K Normal]
coolio streams .o.
04:55:947 - the note at 04:56:105 seems to be a lot more prominent than this one I emphasized the piano a lot more than the drums (even though they are that prominent) so it gives more impact based on the piano.
05:14:894 - maybe move this note to make the pattern smoother Done.
[6K Hard]
03:57:684 - breaks are cool but this one feels kinda short and arbitrary. maybe chart the 1/2 drums or something Done. Did this for the other diffs, too.
04:10:631 - this chord shouldn’t be the same as at 04:10:947 Nice catch. Done.
[6K Insane]
02:19:964 - maybe change these chords because they’re the same as the chord right before them Done
04:11:736 - same Done
note for both Blocko and Fullerene:
the use of 1/12 snap to delay drum notes (like at 00:30:858 /) is inconsistent across the spread. Only Blocko's 4K diffs, Blocko's 7K diffs, and Fullerene’s GDs use it (also the 1K P:). But, Blocko delays some notes that Fullerene doesn’t and I think Fullerene may have delayed some notes that Blocko didn’t. And I think both of you maybe missed it at places like 03:33:368 ? Those things are a bother ;_;
I use Fullerene's GDs as reference to that, but it seems like I'll have to find them all to fix the drum snaps since some are still incorrectly snapped.
personally I don’t really mind (or notice) so I didn’t bother hunting down each of the discrepancies >.>
Again, good luck getting ranked!Thanks, Nivvyraddo!
Thanks for the helpful mod, Nivradino!Nivrad00 wrote:
No kudosu on this one, thanks ^^
Blockooo the name for 5K Normal needs to be changed in the description x: Woops done
|1|2|3|4|5|
[5K Easy]
03:02:105 - I mentioned changing this pattern when I modded 6K Easy, but now I think it's probably okay >.> Yeeaaah.. Same reason on 6K Easy.
[Hell's 5K Normal]
Applied this mod with Hellgert's permission.
00:46:174 - there aren't any notes in lane 1 for seven measures here. maybe spread the pattern out Done.
01:10:648 (70648|0,71043|1) - these should be on 1/3 snaps Done.
01:15:701 (75701|3,76174|2) - same Done.
01:51:858 - watch out for 1/2 snap jacks or shields that come right after one another in several lanes, I think. might be harder than necessary Completely did an overhaul on that part of the map. Should be easier to do now
03:58:947 - I don't hear any sound here x: Removed the ghost note
05:20:736 - maybe move to lanes 1 and 3 Rearranged the whole pattern
[5K Hard]
03:59:579 - I think you should limit this part to just the piano layer, because the alternating-left-and-right-hands thing doesn't look accurate when you add those drum notes Done. Did this on the other diffs, too.
[5K Insane]
ummmmm no suggestions good job o/ \o
Thanks, man! Glad you like it!Daniel Segura wrote:
one of the best maps i played. You've did a great job, Blocko (and others)
go go BlockoBlocko wrote:
Not gonna leave this in the graveyard forever.
;w; rip got errand, its half done rite now.. will update soonNivrad00 wrote:
[Usagi's 5K Armageddon]
00:00:069 - uhhh weird way to start? // ok removed
00:03:543 - I don't think you should chart echoes... they're pretty hard to hear. Personally I didn't notice them until I looked at an earlier mod where you explained IRC what you were charting // removed
00:13:648 - another echo // ^
00:33:227 - maybe these jacks are a little too harsh for just hi hat? // moved
00:56:437 - nerf some of these jacks maybe? it’s really hard compared to the sections around it >.> // lel that's on purpose, though it's rearranged
01:46:411 (106411|0,106411|4,106411|2,106648|2,106648|0,106648|1) - should be 1/3 snap // ok
02:01:437 (121437|1,121543|1,121753|0,121858|0) - this is a little unnecessary. It sounds pretty similar to parts like 01:56:279 but due to the LN+jack it's a lot harder // rearranged
02:12:069 - the second half of this kiai section shouldn't be so easy compared to the first half... the music sounds pretty similar in both parts // ok
02:35:122 - echoes again
02:35:808 - echo
02:36:141 - echo
03:00:842 - this pattern doesn’t really feel right... // rearranged LOL
03:24:210 - a bunch of echoes here // audible echoes, keep
05:24:842 - also echoes here at the ending // ok
from 01:21:543 to 02:01:964 there are a lot of 1/2 snap notes that I can't hear. also, during the dense streamy bits, there are a ton of 1/4 snap notes that I don't hear either. 03:03:763 and 03:04:236 for example. Maybe this is just a style thing, but if it was an accident you should look over it // blame old map i need to fix these soon.. thanks for noticing!
Bloco can you handle that? owoJamesHappy15 wrote:
yo blocko can I request BN check too :3
sorry for more than half a month late mod
only mod 5K, 6K, and some 8K thoughcolumn |1|2|3|4|5|
|1|2|3|4|5|6|
|1|2|3|4|5|6|7|8|
[Kami's 8K easy]
check AImod (unsnapped note)
other than that, no problem here
and sorry if my mod is not good enough (I'm still a newbie in modding though)
that's all GL
Thanks a bunch for the mod!JamesHappy15 wrote:
yo blocko can I request BN check too :3 Yeah. Look at my userpage for the full info about them, though.
sorry for more than half a month late mod sorry for the 3 and a half week late reply ;_;
only mod 5K, 6K, and some 8K thoughmod herecolumn |1|2|3|4|5|
|1|2|3|4|5|6|
|1|2|3|4|5|6|7|8|
[5K Easy]
check aimod (unsnapped note)
02:03:227 - add one? Following the violin and crashes here. I'd add it there if I followed the bell, though.
04:18:743 (258743|0) - move to red line (i'm not sure, but i listen closely at 25%) The piano chords are in 1/3, so I mapped it that way.
nice diff \o/
[Hell's 5K Normal]
01:30:385 (90385|4,90701|3) - why not turn this into LN? The LNs represent the drum rolls in the whole section.
04:55:947 (295947|0,295947|3) - move this to 04:56:105 if you follow the sound from 04:55:631 (295631|4,295631|1) - The notes are following the piano there.
06:10:551 (370551|0) - i swear no sound here oops
[5K Hard]
03:09:289 (189289|1) - am i only one who didn't heard this part The piano is pretty faint in that part, but it's there.
[5K Insane]
04:44:210 (284210|1,284210|3,284315|2) - 1/4(?) The drums sound like 1/4, but I double-streamed the piano instead for easier playability.
[6K Easy]
check aimod (one unsnapped note) Thanks!
03:58:789 (238789|3,238789|4) - move to 5 and 6 (same sound as 03:57:526 (237526|5,237526|4) - ) Moved.
04:47:421 (287421|2,287421|3) - move to 2 and 5 (different sound(?)) Moved.
[6K Normal]
01:05:122 (65122|1,65437|2) - move to 3 and 4 (i'm following your pattern based on 01:03:858 (63858|0,63858|3,64174|1) - ) Rearranged the whole pattern instead for some hand balance.
01:12:701 (72701|4) - move to 3 (pattern) Done
01:26:595 (86595|1) - move to 1 (balance) Done
01:49:332 (109332|1) - ^ Done
02:08:279 - add note (bell) Done
02:10:806 - ^ ^
02:13:332 - ^ ^
02:15:858 - ^ ^
02:18:385 - ^ ^
02:19:648 - ^ ^
03:14:894 (194894|1) - delete (not too loud) Alrighty.
04:35:736 (275736|1) - ^ Deleted
04:56:421 - add one (strong piano) Done
[6K Hard]
00:19:964 (19964|3,20279|2,20595|1) - add another note Ehh, naaah.. It's a bit too strong for a Hard diff here.
02:08:279 - add? I put 2-note chords there for the synth + bell, and the others 3-note chords for bell + crash + synth for some consistency.
02:10:806 - ^ ^
02:08:279 - ^ ^
04:39:447 (279447|2,279526|3) - delete (barely audible) They seem audible enough at my side...
[6K Insane]
check Aimod (unsnapped) Gotcha.
03:33:158 (213158|4,213263|3) - can you make it double? It's layered like this to be consistent with the other drums.
03:46:000 - add one Added.
03:54:368 (234368|4,234684|4,235000|4) - delete (not too loud) I was having the idea of layering the piano as two-note chords to emphasize the music's intensity here, so I'm leaving it as it is.
03:55:631 (235631|0,235947|5) - ^ I layered it like that for the 2-note chord with the piano + kick during the streams.
04:42:447 - add one Added
04:42:684 (282684|4) - delete (not too loud) 2-note chord for piano + drum tom, leaving it as it is
04:44:210 (284210|1,284210|4,284315|0,284315|3) - am i only one who can heard in 1/4 ? Sounds more like 1/3. 1/4 will make the notes hit too early or too late depending on their location.
[Fullerene's 6K Grand Finale]
04:41:815 (281815|3,281973|2) - delete (no sound or barely audible)
[Kami's 8K easy]
check AImod (unsnapped note) Done.
other than that, no problem here
[Million's 8K Normal]
check AImod (unsnapped note) Done.
00:51:227 - add one
04:45:052 - ^
05:31:465 (331465|7,331465|0,331623|0,331623|7) - one note is enough cause not too loud like 05:41:568 (341568|7,341726|7) -
[8K Hard and Insane]
I think it's good enough
[Million's 8K The World]
05:46:937 (346937|1,347253|1,347887|2) - delete (barely audible)
and sorry if my mod is not good enough (I'm still a newbie in modding though)
that's all GL
Got you covered, my man.-Kamikaze- wrote:
Bloco can you handle that? owoJamesHappy15 wrote:
yo blocko can I request BN check too :3
sorry for more than half a month late mod
only mod 5K, 6K, and some 8K thoughcolumn |1|2|3|4|5|
|1|2|3|4|5|6|
|1|2|3|4|5|6|7|8|
[Kami's 8K easy]
check AImod (unsnapped note)
other than that, no problem here
and sorry if my mod is not good enough (I'm still a newbie in modding though)
that's all GL
Working on it.O2MasterFX wrote:
It's a shame if 9k diff will be unranked... :/
I'll remove the unranked difficulties when everything is ready. That includes the 1K diff, 10K diff and Zenx's 7K GD.Daniel Segura wrote:
I feel like the 10K maps should be removed :T I fear it will keep it from the rank
21:20 Shoegazer: oh whoops
21:20 Shoegazer: could you retype what you said just now, the first two statements?
21:20 inteliser: ok
21:20 Shoegazer: because I wanted to look at it on the editor as well but I forgot that I have to stop spectating you first
21:20 Shoegazer: sorry about that
21:21 inteliser: BPM40等 になるところで、降ってくる速度が遅くて少しやりづらかった
21:22 inteliser: and I felt insane part is not nearly the problem
21:23 Shoegazer: so you think only the very slow speed changes are the problem?
21:25 inteliser: I think to be not much of a problem without changing the chart
21:26 Shoegazer: oh ok
21:27 Shoegazer: I'm actually not too sure what you mean
21:27 Shoegazer: it's not much of a problem even when it is not changed?
21:28 inteliser: sorry, I write in Japanese again
21:28 Shoegazer: sure
21:28 inteliser: 私は遅く降ってくるところはやりづらく感じたが、変えるべきほどの問題では無いと思った
21:29 Shoegazer: alright, I got it
21:31 Shoegazer: anything else about the map that you think might be a little bit too difficult?
21:31 Shoegazer: feel free to type in japanese
21:32 inteliser: Sorry, can I play chart again?
21:32 Shoegazer: go ahead
21:40 inteliser: 3:02:263 の BPMga
21:40 inteliser: 3:02:263 の BPMがx3.00になるところが少し不快に感じました
21:41 Shoegazer: alright, told him that
21:41 Shoegazer: (translated)
21:43 inteliser: 他の場所については 5:23:579 - 5:24:210 この辺りがやりづらく感じました
21:44 Shoegazer: could you explain how it was difficult to hit?
21:45 Shoegazer: or rather
21:45 Shoegazer: do you know a way to make it much easier?
21:45 inteliser: 入りが23578に対してその前が258 - 69 と来てるので
21:46 Shoegazer: alright
21:46 inteliser: 23578 - 19 - 357 - 19 - ... のところを
21:46 inteliser: 12345 - 789 - 12345 - 789 - ... 等に変えるといいかなと思いました
21:47 inteliser: oh, i missed
21:47 inteliser: 12345 - 789 - 123 - 789 - ...
21:48 Shoegazer: alright, told him that
21:51 Shoegazer: that should be all?
21:51 Shoegazer: he's changing the map right now - [https://osu.ppy.sh/ss/3240689 would this be fine?]
21:52 inteliser: plz wait
21:52 Shoegazer: take your time
21:55 inteliser: I think this is better
21:56 Shoegazer: alright
21:59 Shoegazer: thanks for helping out, he didn't have many people who could play the chart
22:00 inteliser: np :P
22:01 inteliser: I've played a fun 9K chart for the first time in a long time :D
22:02 Shoegazer: yeah, this really does look fun
Wow, this is actually a really sick play, nice job man!CircusGalop wrote:
I love this 10K beatmap.
https://youtu.be/t8lM2564RPo
yus thank you very much niv!Nivrad00 wrote:
No pp please
here's where I think there should be 1/12 instead of 1/2:
00:30:885 -
00:46:043 -
00:49:832 -
00:55:832 -
01:29:937 -
01:31:516 -
02:00:569 -
02:10:358 -
03:33:552 -
you and fullerene used 1/12 here, but I think it should just be 1/2:
01:06:253 -
01:10:020 -
the second half of the map has kinda indistinct drums and not a lot of 1/2 drum patterns, so I didn't think I would find any 1/12s there. you and fullerene didn't use any 1/12s there either. i looked over it once and I didn't find any... but idk maybe?
this is the section i'm most worried about, bc there's lots of 1/2 drums and it's really quiet. might have missed some
01:21:543 - 02:22:174
okay that's all gl ^^ sorry if i missed one (tbh you should probably get someone else to look too)
so uh i also noticed the drum breaks in ur diffs and fullerene's diffs still have some conflicting snaps so maybe you should look at that too
for example
00:45:779 -
01:20:757 -
01:05:994 -
probably others, didn't look at the entire map
Applied everything there while managing Remillion's diffs.ExUsagi wrote:
8K
S/2/3/4/5/6/7/8
[RC's The World.. scary are you even]
00:02:595 (2595|2,2911|2) - ok previously i layered these echoes too.. but now i removed them since i guess it's rather counts as ghost notes.. better to remove it
00:03:227 (3227|5,3227|7,3543|5,3858|4,3858|2) - 35 5 68
00:05:437 (5437|0) - nope remove, it's not downbeat, the beat more quiet here
00:07:332 (7332|0,7490|0) - ^
00:12:701 (12701|1,13016|3) - not going to repeat what i said above about echoes..
00:14:911 (14911|1,14911|4,15227|1,15227|6,15543|0,15543|3) - move 1 column right?
00:17:437 (17437|0,17595|0) - remove?
00:22:016 (22016|3,22332|2) - echoes again, now it's clearer that there's no sound.. ==a i guess you know
00:25:332 (25332|5,25648|6) - both to 4, then 00:25:490 (25490|2,25490|0) - 68
00:27:701 (27701|5,27701|7,27858|4) - move to left 1 column
00:28:332 (28332|2) - remove
00:29:911 - i hear something, since previous part & next part you layers the drum, you can add at 8
00:32:437 (32437|5) - remove
00:33:385 remove
00:45:543 (45543|1,45701|1) - move to right 1 column
01:06:543 - i hear something
01:11:122 (71122|4,71122|6,71227|5,71227|3,71332|2,71332|4) - here comes bracket.. T-T spread em pls
01:11:595 - i hear something, add?
01:18:385 (78385|4,78385|2,78543|5,78701|2,78858|4) - http://puu.sh/hLupa.jpg
01:31:437 (91437|4,91543|5) - 1/2
01:39:069 (99069|4) - remove
01:44:122 (104122|3) - ^
01:50:990 (110990|0) - 1/6 at 01:51:016 -
01:51:648 (111648|3,111753|2) - 1/2
01:53:911 (113911|5,113911|1) - remove
02:11:595 (131595|5,131595|2) - 1/3
02:16:648 (136648|5) - 1/3
02:53:263 (173263|4) - add 1
02:55:789 (175789|6) - ^
02:58:315 (178315|1) - ^
welp to be continued
Thank you guys for the mods!NlHIL wrote:
9K NM00:41:122 - how about adding a note? Done.
01:16:490 - ^ Done. Rearranged some parts to accomodate the change.
01:39:227 - ^ As much as I'd like to add a note there, I'll keep it that way for consistency.
02:01:964 - ^ Done.
03:09:684 - ^ Layering only the bell there. Would be a 2-note chord if there's a crash.
03:19:631 - ^ I'd like to keep a single note there. It's audible enough but I don't think it warrants a 2-note chord.
03:20:065 - ^ Same as above.
03:38:736 - ^ Done.
03:47:894 - how about deleting a note?
03:48:842 - ^
03:53:736 - ^
03:58:789 - ^
04:08:105 - ^
04:09:052 - ^
04:14:105 - ^
04:38:105 - how about adding a note? It'll reduce the impact of the chords, no change there.
04:40:473 - ^ Same reason with 03:19:631 -
04:44:263 - ^ I don't hear any 1/2 notes there.
04:49:473 - how about deleting a note?
04:55:947 - move notes to 04:56:105 Following the piano there instead of the drums.
04:57:052 - how about deleting a note?
04:59:579 - ^
05:01:118 - move note to 05:01:158 But muh piano ;;
05:02:105 - how about deleting a note?
05:02:736 - ^
05:04:473 - how about adding a note? Don't hear a 1/2 note there.
05:09:684 - how about deleting a note?
06:06:732 - add Done.
You should ignore my "how about deleting a note?"Alright uhh I ignored them (nothing done and replied)
Oh, cool! I'd be really grateful for that.DanSparce wrote:
hi Blocko i want to mod some 4k diffs later~
Thank you so much for all your help, Nivrad!Nivrad00 wrote:
oi this'll be fun
1|2|3|4|5|6|7|8|9
[9K Normal]
03:02:105 - ehhhhhhhhhhhhhhhhhh right hand here is kinda hard for a normal Changed them for hand balance and easier readability.
04:21:684 - hot dam getting serious with the jacks I did that for the Normal diffs. Jacks seemed like a good way to portray those sounds though.
[9K Collab Insane]
04:03:368 - i think 1/3 is more appropriate Alright. Did that to other Insane diffs, too.
[9K Happy End]
02:01:964 - cool layering Thanks!
04:16:473 - maybe change the pattern for left hand, it's awkward to do [15][24][3] Changed to an easier pattern.
05:03:210 - kinda similar pattern here Changed, again
05:08:894 - and here Changed, again
05:24:210 - this density spike is really biased, maybe shift some notes over to the right hand somehow Shifted some notes to the right for dense stairs in return.
beautiful maps! I never realized how nice 9k could be before i checked these out. now 7k seems kinda restrictive even I felt the same way after mapping these difficulties. 7K feels smaller now.
good luck, as usual ^^
01:00:069 - maybe spread this pattern out more into the right hand bc the polyrhythm feels unnecessarily awkward this wayNivrad00 wrote:
[9K Collab Hard]
01:00:069 - maybe spread this pattern out more into the right hand bc the polyrhythm feels unnecessarily awkward this way
01:46:648 - might be ghost note?
02:17:122 - this probably should be the same density as 02:18:385
02:20:490 - missed a note? (might be on purpose actually idk)
02:21:174 and 02:21:490 - this is inconsistent with the other difficulties, which just use constant 1/3
02:24:701 - I've never thought about this before, but will the QAT have a problem if the grace note snaps aren't consistent between difficulties?
03:00:842 - cool pattern totally not a dick
03:04:710 - ghost note i think
03:23:263 - should be 1/3
03:24:842 - i see that this sound isn't piano, but it still feels weird to have a big space here
03:19:315 - i think you accidentally missed a couple of drum notes throughout the map (like here), but I didn't point them out because I didn't think it was important
[9K Collab Insane]
01:21:543 - lmao my 7k instincts are messin me up whenever i see this chord cus i'm like wtf this chord shouldn't be possible
04:03:368 - i think 1/3 is more appropriate
I also fixed some undoable pop'n patterns up to like 3:10, I should revise rest after next mod or somethingNivrad00 wrote:
oi this'll be fun pls no me hurterino, old mapperino
1|2|3|4|5|6|7|8|9
[Pop'n Maki 9K Easy]
01:06:385 - maybe shouldn't have seven chords in a row with a note in lane 9 I guess so, revised that
01:42:858 - this is the only time you charted a drum on 1/2 in this section, so could remove for consistency moved 1/2 upward instead for piano'n shit
01:49:648 - also could remove this for consistency done
01:57:543 - this jack seems kind of arbitrary. maybe repeat it in a different lane later so it looks like it's on purpose, or get rid of it Actually it was a kind of back'n forth pattern with 01:57:227 (117227|2,117543|6,117858|6,118174|2) - , but imma change it I guess
02:56:105 - same did a 8 5 2 stair out of this one
02:58:315 - pffffffffffffffffffffffffffffffffft boring, at least use two LNs at a time or something results of me trying to stick into E icon range ayy
beautiful maps! I never realized how nice 9k could be before i checked these out. now 7k seems kinda restrictive even
good luck, as usual ^^
Will add more if the next keymode is rankable before this map's ranked.yaldo_27 wrote:
Need more diffs...
Squishykorean wrote:
02:24:701 - I've never thought about this before, but will the QAT have a problem if the grace note snaps aren't consistent between difficulties?
don't know what to do so i'll leave that up to blocko.
I'll figure it out when I have the time.Nivrad00 wrote:
Umm well it seems like either blocko or you are wrong about 2:21 and 3:23 so maybe you two should figure that out
upd8'd m8-Kamikaze- wrote:
I also fixed some undoable pop'n patterns up to like 3:10, I should revise rest after next mod or something
https://www.dropbox.com/s/vhltatihxqj8czo/xi%20-%20Happy%20End%20of%20the%20World%20%28Blocko%29%20%5BPop%27n%20Maki%209K%20Easy%5D.osu?dl=0
nice memeroko100789 wrote:
Hey Blocko, before ranking the map, don't forget to play all the diffs on random and use the patterns you got on the maps. You know, we don't want your map to be dq'ed because the patterns were the same on all the keymodes. xd
triggered-Kamikaze- wrote:
This meme is so awful but so true
Thank you for the mod!Todestrieb wrote:
Hello, since -Kamikaze- want to make his diff playable on controller, here we go.
Columns: 0-1-2-3-4-5-6-7-8
9K Normal
-05:24:842 (324842|4,324842|7,324842|1) - The distance is to far I guess, maybe this? https://osu.ppy.sh/ss/3412068
Done. Rearranged the pattern below to make it easier to do.
The Insane and Happy End have to much unplayable patterns, It will be to long for me right now, sorry. Yeah, sorry about that. They're really not meant to be played on a controller. More for the keyboard, though!
That all folks, I badly want this mapset ranked, so I will maybe make mods on other 9k diff. Good luck on rank!
(Also shooting a star)
Edit: Added other diff
http://puu.sh/j5lhO/1123618eb4.osu - updatedTodestrieb wrote:
9K Hard
-01:20:595 (80595|8,80595|5,80595|1) - Maybe https://osu.ppy.sh/ss/3412094?
-01:21:227 (81227|8,81227|5,81227|1) - ^
-02:27:543 (147543|6) - Add 1 note, bell sound.
-02:53:263 (173263|5) - Move to 2?
-03:08:421 (188421|3) - Move to 1?
-03:24:842 (204842|8) - Add 1 note, bell sound.
-03:38:736 (218736|0) - Move to 2?
Thanks man, that was a really good mod!Todestrieb wrote:
Hello, since -Kamikaze- want to make his diff playable on controller, here we go. dude nice
Columns: 0-1-2-3-4-5-6-7-8
Pop'n Maki 9K Easy
-03:39:368 (219368|2,219368|4,219368|6) - Move like this? https://osu.ppy.sh/ss/3411868 Good idea, I'll take it
-03:55:473 (235473|7,235789|5,236105|3,236421|8,236421|0) - This should be awfull on controller, move like this? https://osu.ppy.sh/ss/3411879 Sure
-05:04:631 (304631|6) - Move to 05:04:631 (304631|2) - Okay
-05:12:842 (312842|5) - Move to 05:12:842 (312842|6) - ^
-05:19:789 (319789|0,319789|4,319789|8,321052|0,321052|8,321052|4,322315|4,322315|0,322315|8) - Well, this part, you could do this https://osu.ppy.sh/ss/3411907, this https://osu.ppy.sh/ss/3411912, or a melange with these two (like this https://osu.ppy.sh/ss/3411916). I wanted to save the symetry, but you can also move them like you want. Did a little bit diffrently, but inspired by your suggestions
-05:23:579 (323579|4,324842|0,324842|8) - https://osu.ppy.sh/ss/3411922? Done + moved 05:25:473 (325473|6,326105|2) - 1left so that they aren't on same columns
rip bloke-Bloke- wrote:
Hi Blocko!
1|2|3|4|5|6|7|8|9
[Pop'n Maki 9K Easy]
- 00:01:964 (1964|6) -
to 6? okay
00:05:753 (5753|0) - ^ Intentional
00:15:858 (15858|8) -to 7? ^
00:27:858 (27858|7) - add note in 8 9 instead
00:32:279 (32279|2) -to 7? hand balance ? part just before was more right hand ballanced and this part is more left hand biased. Intentional.
00:36:069 (36069|0,36069|5,36069|7) - so hard O_O (just suggestion, why 3 note? hmm 2 note better) Crash + piano chord. Not changing.
00:50:595 (50595|2,50753|3,50911|4,51069|5,51227|6) - why not slider? It's not a slider. You're talking about Long Note aka LN. And LN does not express the sound like I want it to, that's why I mapped stair.
01:05:279 (65279|3) - delete? no sound in here pretty loud drum here
01:08:911 (68911|7,68911|0,68911|2) - same, why 3 note? Stronger piano chord
01:11:437 (71437|3,71437|5,71437|8) - ^ Piano chord + crash
01:13:964 (73964|2) - hmm move to 5 That will ruin gameplay for pop'n music players as it is one of the worst possible chords to map for pop'n controller
01:17:753 (77753|2) - move to 7 5 instead
sorry short mod, because "time is school"and i'm veri newbie..
godluck blocko!!
Hopefully that was good enough... ugh.Blocko wrote:
I'll go ahead and rearrange the whole thing in order to make it easier to use as reference, along with the rest of the weird snaps out there.
1/2
01:06:227 - (agree, that snap should be on 1/2, not 1/3)
1/2 and 1/3 polyrhythm
02:11:753 - (given the layering increases on most of the harder difficulties when the piano starts at 02:10:806, you could add numerous polyrhythmic notes a bit before here, but that seems quite a lot of things to add -- I'm not hearing any percussion or anything else that merits more of an accent than the 1/3)
1/4 (will definitely have to check this up with someone)
02:00:069 - (if this is following the piano which seems to be decently far in the background of the soundscape, it's actually fine as 1/3 here)
02:01:569 - (interestingly enough, this is also 1/6 continuing from 02:01:332, but there's only five notes, i.e. there's a 1/3 gap between the 5th note of that burst and the actual crash itself at 02:01:964)
1/6 (will definitely have to check this up with someone)
02:01:332 - [b](you are correct here, change this to 1/6 for best accuracy)
1/8 (some are placed as 1/3 but in reality they're 1/8)
02:01:648 - (if you're not going through with the 1/6 cymbal crash build-up that happens here, the 3/8 + 3/8 + 2/8 spacing seems more correct than the 1/3 + 1/3 + 1/3 spacing, but it's really hard to tell on my end)
02:16:806 - (this one is definitely 3/8 + 3/8 + 2/8 spacing instead of 1/3 + 1/3 + 1/3, much more clear to hear than the first one)
1/8
SITUATIONS LIKE THESE NEXT TWO ARE REASONS WHY OSU'S EDITOR NEEDS TO HAVE LINEAR PITCH ADJUSTMENT WHEN THE SONG'S SPEED IS BROUGHT DOWN.
For 02:21:227 and 02:21:858, the correct rhythm is actually a mix of both 1/8 and 1/3 notes as shown here; I synced up the song myself using DDream Studio and worked backwards from the triple at 02:22:174 (142174|2,142174|3,142174|0) -- 1/1 = red, 1/2 = blue, 1/3 = purple, 1/4 = yellow, 1/8 orange; no one would ever get this right using osu!'s editor because the song is simply too granulated by the time you reduce the song to 50% speed. I had to drop it all the way down to 20% in DDream Studio to double check that the rhythm was correct.
1/12
00:30:885 - (correct, should be 1/12: move 00:30:885 to 00:30:911)
00:46:043 - (this note seems fine where it is)
00:49:832 - (also seems alright)
00:55:832 - (DDream Studio shows a waveform on 1/16 that might be more what you're looking for: move 00:55:806 to 00:55:826, which is 1/16 after the nearest 1/2)
01:10:043 - (Waveform seems most prominent as a 96th, or 1/24 snap, but osu! doesn't seem to go that far; the closest to it would be a 1/16 at 01:10:036, which is seven 1/16 away from the 1/1 at 01:10:174)
01:29:937 - (agree, any maps with notes at 01:29:911 should move them to this time accordingly)
01:31:516 - (also agree, any maps with notes at 01:31:490 should shift them accordingly)
01:35:306 - (even on a lower rate, I can't really notice any sort of uneven separation and a waveform isn't conclusive here either; I'd say leave it on the 1/2 at 01:35:279)
01:50:148 - (waveform seems to indicate a 64th or 1/16 snap; maps should shift notes from 01:50:122 or otherwise to 01:50:141, or seven 1/16 away from the 1/1 at 01:50:279)
01:51:727 - (too hard for me to tell, unfortunately -- I'd say leave it there because the percussion seems to just flow fine as 12ths into the accented triple at 01:51:858)
01:55:201 - (personally seems fine to me where it is at 01:55:174? another one that seems to be hard to tell)
02:00:569 - (agree, any notes not there should be shifted to this one accordingly for proper percussion accenting)
02:10:358 - (also agree, notes should be moved here for proper percussion accenting)
02:16:358 - (waveform seems to indicate something closer to a 64th or 1/16 snap, and it seems audibly correct with a tick as well; maps should shift notes from 02:16:332 to 02:16:352, which is seven 1/16 away from the 1/1 at 02:16:490)
03:33:552 - (probably the most clear of them all and confirmed both waves/audibly; all notes following percussion here definitely should snap to 1/12 to follow percussion accordingly)
Golly these are a lot more than I thought ;_;
EDIT: snaps around this time should be checked, too
03:17:894 - (seems fine to me as 1/4 personally)
04:38:815 - (maps that are following the piano here are fine; this seems like 1/4 for the piano although it is admittedly tricky to hear because there are a few strange off-rhythm chimes going on)
04:59:026 -(maps that are following the piano here are fine; there is an off-beat chime at 04:59:158, which seems to be caught on a few maps but otherwise I don't hear anything erroneous about this)
Thank you! The mapset is getting closer and closer to ranked, so the wait is almost over.AZVW_2 wrote:
:o So surprised this long song have 30+ difficulties~ Beatmapper is very good (*^v^*)/.And hope this beatmap pattern to rank / approve as soon~ .
soonLiiraye wrote:
When ranked tho ...
Thank you for your huge help, Halogen-!Halogen- wrote:
Blocko asked me to take a look at these snaps.
Thank you for modding, Level 51!Level 51 wrote:
Do you need another mod for 5K Extra?
1|2|3|4|5
[Usagi's 5K Armageddon]
00:37:964 (37964|3) - This LN here doesn't seem to make much sense, I can't really hear anything that would make this note make sense. Remove? Turned to a regular note instead
00:39:858 (39858|2) - ^ Done
00:48:701 - Consider adding LN for consistency's sake here? Ahh i get what you meant here, for the hi-hats. Nice
01:13:016 - ^ Kinda rearranged the pattern instead so the piano is one of the leads here, as shown with the LNs.
01:29:122 - ^ Done
01:31:964 - ^ Done
01:34:174 - ^ Done
01:35:753 - ^ Done
01:39:227 - ^ Done
01:44:279 - ^ Done
01:44:911 - ^ Done
02:52:000 - Add an extra single here to account for the bell (? idk what instrument it is lol) sound? Done, don't worry i don't either lmoa
03:02:736 - Add note here? Done, actually added 3 oops
03:07:158 (187158|2) - This LN here doesn't seem to make much sense, I can't really hear anything that would make this note make sense. Remove?
03:13:473 Turned into a regular note instead for the bell(193473|1,193473|4,193631|2,193789|3,193789|0,193947|2,194105|4,194105|1,194184|3,194263|2,194263|0,194342|3,194421|4,194421|1,194500|3,194579|0,194579|2,194736|1,194894|4,194894|2) - Ctrl+H this entire section so the LN ends up on |5|? It sounds like a pretty high note, and I don't think you lose much playability by doing that. Done
03:36:210 - Consider adding LN here? Done
03:46:315 (226315|4,226315|3,226315|1,226473|1,226473|3,226473|4,226789|4,226789|3,226789|1,226947|4,226947|3,226947|1,227263|3,227263|4,227263|1,227421|0,227421|3,227421|2) - - Change to something like http://puu.sh/jK5Qw/6bf91d9881.jpg ? Makes it more pitch-relevant :3 Done
04:03:289 (243289|1) - Is there any particular reason for this jack? It seems like it's just there to increase difficulty lol Ehh, removed
04:03:921 (243921|3) - ^ Removed
04:20:736 (260736|0) - This looks like it's snapped incorrectly, should be snapped to the 1/3 beat to meet up with the next LN? Snapped correctly
04:20:736 (260736|0,260736|3) - Move LN to |4| and single note to |5|? Rearranged it a bit
04:21:684 - Add a note at |5|? Done
04:39:210 (279210|0) - This LN here doesn't seem to make much sense, I can't really hear anything that would make this note make sense. Remove? That's for the bell. I'll try to come up with something better for that, though.
05:08:736 - Add a note at |5|? Done
05:14:736 (314736|3,314736|4,314736|0,314736|1) - Remove one of these notes? Your other cymbal crashes are triples. Done. But I think I'll try to come up with something for this, too.
05:19:789 (319789|0,319789|2,319789|3,319789|4) - ^ Ehh naaah, will try to get something up there too.
05:34:611 (334611|2,334611|1) - Change to a single? Done
05:54:599 (354599|0,354648|4) - Doesn't sound like a grace note to me tbh Piano + musical box
v. nice map overall, I like 5K
This is what happens when someone loves a song way too much and maps all keymodes with full spread diffs in all of them, along with GDs.Evening wrote:
i don't get how there's so much work put in 1 beatmap and there is still stuff left to do ? _ ?
anyways, keep going at it ( i guess )
i love this song
-Kamikaze- wrote:
I came.
-Kamikaze- wrote:
I came.
-Kamikaze- wrote:
I came.
lateFullerene- wrote:
happy end of the graveyard
truly amazing writing.. wow.. you just made my day...The Catastrophic Lore and The ChallengeMany years ago, the world’s great masters of music contemplated how they could best represent their qualities and abilities. From near and far, east and west, from young and old, poor and rich, people gathered. They thus decided that despite the transcendence of music, they would quantize their understandings and knowledge to further develop their dreams and ambitions. Many years later, through the evolution of technology and human comprehension of the human sense of hearing, as well as the progression of sophistication and definition of music, the first electronic rhythm game was born. Over the next few years, humanity would see the birth of a pastime that goes beyond a mere game or musical enthusiasm. The vertical scrolling rhythm game craze began to take hold of individuals across borders, nationalities, and histories. Eventually the VSRGs came to form what we recognize today, with the fledgling osu!mania taking the role of a hub for people across the world to manifest their love of VSRGs. People had disputes, but always got along and were able to set aside their differences to play charts where every person was graded fairly based on their performance. The community was growing, the mapping techniques evolving, and the players improving.
And it seemed good.
But, an ancient evil was slashing and clawing it’s way back into the world, one strike after another. Across civilization and cultures, the fight against this enemy was brutal, and in many cases, fatal. Only one people were able to leave a warning behind for the hope of the future to grasp. These people are commonly referred to as ‘Mayans’. A commonly misplaced belief that has been skewed by thousands of years of contorting and bending of the truth is that Mayans foretold the supposed doomsday of humanity. The true meaning is this warning is that this age will the time in which this enemy re-manifests its soul in the human realm. The name of this enemy is chaos. Many believe an enemy is some overgrown monster that requires physical slaying, but the underlying truth of the world is that true opposition is in the mind, with chaos being one of the most prevalent of these oppositions to humanity. But when time is of the essence, further ponderings are meaningless. The chaos of divisive entropy has manifested itself in the VSRG continuum through separating the heart of VSRG amongst key-modes. One may claim inherent differences, or differing patterns, but the conjoined truth of these keymodes is that at the end of the universe, we will all have played the same game, whether it have four columns or seven lanes. The enemy of chaos has descended upon osu!mania, and there is only one way in which to defeat it.
In addition to their warning, the Mayan people were able to create a weapon capable of destroying even the greatest threats that chaos is capable of mustering. The Mayans always worshipped and glorified their deity, the sun. Their praising of the sun, however, is also a misguided notion that history has twisted over the ages. This worshipping of the sun was truly a worship of their leader, a man that led the people through the power of song and rhythm, referred to in the Mayan tongue as ‘xi’. In his seemingly infinite wisdom, the emperor xi had his people create temples to honor him across the earth. However, the true purpose of these temples were kept secret. To this day, only six temples remain, one within, one on each inhabited continent of the earth. Within each of these temples is a fraction of the genetic elements necessary to modify the chosen one.
Now it lies within the players of osu!mania to save the world and themselves from the inevitable destruction of chaos. The six temples across the world are only accessible through a degree of mastery of a mastery of the xi’s final, and ultimate musical work, Happy End of the World. This marathon map, in osu!mania, has manifested a connection to the power of these temples, so that one may activate a piece of the genetic code left by xi when they have displayed defeat of a keymode of osu!mania through S ranking each of the respective difficulties in that keymode. Activating the power of each genetic fragment across the world will awaken the mutation necessary to save life as we know it.
SIX KEYMODES. FIVE DIFFICULTIES PER KEYMODE. OBTAINING AN S RANK ON ALL OF THE DIFFICULTIES OF THE MARATHON WILL GRANT AN INDIVIDUAL THE GENETIC POWER TO MUTATE INTO A BEING TRANSCENDENT OF BEING HUMAN TO PROTECT THE HUMANITY HE LOVES SO DEARLY.
And when that person does obtain that power, showing the courage and wit to best the hellish depths of chaos and it’s power, humanity will find their savior. The battle will rage on, and both sides will grow weary, but both sides are determined and neither will give in. This battle will consume all people and all the universe, eventually resulting in total destruction and a reset of humanity, with a fresh chance to begin life again. And in that understanding, as we humans begin to tear in the final moments, we will truly experience a Happy End of the World.
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