Hi, NM from my queue!Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinionFUTURE BASS YAYYYYYY[General]
Looks ok to me!
[Basic]
00:22:170 (3,4,5,6) - This might be pushing it a little bit, at least use one 1/1 slider in this section to make it easier for players that play these difficulties (I would probably replace 3 with the slider if you take this onboard)
00:33:370 (1) - I would raise this slider a little bit since the current flow shape looks a bit 'cut short'
00:47:770 (3) - Same comment as before, however this slider should be lowered instead
01:00:170 (2,3) - This blanket can be improved
just a little bit01:16:570 (2) - If you wanted you could replace this with a spinner, although this only a minor thing, it plays fine as is if you want to keep it like this
01:33:370 (3,1) - Afaik overlaps in easy's are unrankable, you might want to consider fixing this
01:50:170 (1) - Maybe have a red point at some point in this slider for a cleaner shape/flow into the rest of the combo, but again it plays fine as it is
02:33:370 (2,3,4) - Move these notes slightly to the left so 2 has a better flow with 1, moving them all together maintains the DS between them
Really nice easy tbh, your slider art and your blankets
(except one XD) are really nice
[Advanced]
00:16:570 (3) - Move this slider slightly lower for a cleaner flow between 00:15:770 (1,2) - and a cleaner flow and shape going into 00:17:370 (1)
01:16:570 - Again opportunity for a spinner, but plays fine as it is at the moment
01:35:770 (2,3) - I would rotate these sliders slightly, it just looks a bit 'boring' just flat like that, if you decide not to do that I would suggest lowering the sliders just a little for a cleaner line shape/flow from 01:34:170 (1)
02:25:770 (2,3) - Move 2 slightly closer to 3 to unify the distance spacing (it's off by a tiny amount but it's noticeable)
Really nice difficulty again
[Collab Hyper]
Only aesthetic changes here, really good flow
00:47:370 (5,1) - Double check these are parallel
00:48:970 (4,1) - Blanket can be improved
01:14:170 (3) - If you wanted you could potentially angle the end of this slider to form a blanket with 01:13:770 (2)
02:32:570 (3,4) - Double check these are parallel
02:46:370 (4,5) - I would rather 4 be a single note and 5 start on the white tick
Teach me how to make diff's like this pls[Insane]
I think this difficulty could be buffed a little bit, theres lots of notes in the drums and lead that can be emphasized but aren't and I think it's a real shame. It plays fine as it is and I wouldn't change a lot of it if you was to keep it as it is, although if I was you I would go back and work on emphasis on some notes, i'll give you some examples to try and explain what I mean by this
00:14:170 (1,2,3,4) - Straight away there is an 'issue' with emphasis. At 00:14:770 - 00:14:970 - 00:15:370 - There are clear snares in the drums, Instead of just having 4 plain 1/2 sliders I would change it up by doing something like this
Doing this gives you a good emphasis on the drums whilst also making the map more fun to play straight away, the same goes for 00:15:770 (1,2,3,4) -
There are lots of opportunities here not only in the intro but throughout the music for emphasis improvements. If you decide to leave the map as is however, or just change the introduction i'll mod the rest of the map as it stands now. I understand if you want it to be a low difficulty since the song is quite happy and calm, but there is another option.
00:33:770 (2,3,4) - I would move 3 closer to the middle of these to make it easier to play and easier to read
00:38:170 (1) - This could be swapped out and changed with circles and sliders to follow the pattern in the drums here, but this will probably increase difficulty a lot so it's up to you
00:51:770 (6,7) - I find double repeating sliders hard to read to be honest, although they fit the song quiet nicely. If you are to change anything here I would suggest changing the second slider into a short stream since the drums are near the end of the fill at this point compared to the first slider
00:59:770 (4,5) - This idea is really well executed, nice job on this part
01:16:570 (1) - Again spinner potential, if you are going to have one this is probably the difficulty to include it in
01:59:570 (8,9,1,2,3) - This will probably throw a lot of players off with how this is spaced, the first 3 notes are fine, but 1/2/3 are misleading imo
02:06:170 (1,2,3,4,5,6,7,8) - Could be turned into a stream (with a combination of repeating sliders) if you wanted, but it's up to you again
02:08:170 (1,2,3) - Maybe a small triangle jump instead?
02:21:370 (1,2,3,4,1,2,3,4) - I don't think there is need for a stream jump here
02:34:970 - 02:41:170 - This follows my emphasis point I said at the beginning of this difficulty
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Really nice mapset, good luck!!