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Hyper Potions - Porta Vista

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Total Posts
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Topic Starter
jyu
This beatmap was submitted using in-game submission on Sunday, July 2, 2017 at 10:35:01 PM

Artist: Hyper Potions
Title: Porta Vista
Tags: monstercat alpacacokelat anrefm edm future bass
BPM: 150
Filesize: 4473kb
Play Time: 03:00
Difficulties Available:
  1. Advanced (2.07 stars, 229 notes)
  2. Another (4.05 stars, 511 notes)
  3. Basic (1.62 stars, 144 notes)
  4. Collab Hyper (3.2 stars, 415 notes)
Download: Hyper Potions - Porta Vista
Information: Scores/Beatmap Listing
---------------
#2

Basic : me
Advanced : me
Hyper : AnreFM and me
Another : me

6/9/17 Changed bg and combo colours
xiyangOvO
Hello,jyu!I'm modding your beatmap now!!!!!
Collab Hard:
Not finish.No problem!
Normal:
01:00:592 (3) - You had better make it be new combo.
02:10:992 (3) - Don't let it overlap with the new combo's slider
02:58:992 (4) - NC
03:00:592 (1) - Remove NC
Insane:
00:22:192 (1,2,3,4,1,2,3,4) - They must be a shape!
00:30:792 (4,5) - Don't too close!
00:32:792 (7) - NC
00:44:592 (1,2,3,4,5,6) - Too messy?
Good Luck! I hope it will help you.qwq
pishifat

jyu wrote:

God bless this form
offset1370nokdsbye
Topic Starter
jyu

xi7yang3 wrote:

Hello,jyu!I'm modding your beatmap now!!!!!
Collab Hard:
Not finish.No problem!
Normal:
01:00:592 (3) - You had better make it be new combo. same combo pattern with 00:52:592 (1,2,3,4) -
02:10:992 (3) - Don't let it overlap with the new combo's slider fix
02:58:992 (4) - NC fix
03:00:592 (1) - Remove NC fix
Insane:
00:22:192 (1,2,3,4,1,2,3,4) - They must be a shape! i think current position is fine lmao
00:30:792 (4,5) - Don't too close! it's a stack so i guess it's fine
00:32:792 (7) - NC will consider about this
00:44:592 (1,2,3,4,5,6) - Too messy? ^ but i think it's already fine so let's see what other modders say
Good Luck! I hope it will help you.qwq
Thank you for mod! :) it's kinda rare to get random mod so, really, thanks a lot!!

pishifat wrote:

jyu wrote:

God bless this form
offset1370nokdsbye fix
Thank you for timing check! :)
AnreFM
top kek
Topic Starter
jyu

AnreFM wrote:

top kek
ur parts where
_vanity
Hello, from my modding queue. o/
[Basic]
  1. 01:45:370 (3) - Why not change the rhythm to go a little something like this, instead of using the? http://puu.sh/mleFg.png
  2. 01:51:770 (4) - Same here and the rest of the sliders that use that rhythm.
[Advanced]
  1. Not much to say here. :)
[Collab Hyper]
  1. 01:46:970 (3) - Blanket? ;o;
  2. Find a way to have 02:04:970 (3,5) - not overlap eachother.
  3. 02:05:570 (6,8) - Same here.
[Another]
  1. 00:49:970 (3) - Angle this slider to around here? http://puu.sh/mlfE5.png

    A rather small mod, but I hope that I could help. This is a pretty nice mapset. Good luck. 8-)
Topic Starter
jyu

_vanity wrote:

Hello, from my modding queue. o/
[Basic]
  1. 01:45:370 (3) - Why not change the rhythm to go a little something like this, instead of using the? http://puu.sh/mleFg.png i was planning not to use the upbeat too much since this is the easiest diff, so i tried to make the rhythm as simple as possible
  2. 01:51:770 (4) - Same here and the rest of the sliders that use that rhythm. ^
[Advanced]
  1. Not much to say here. :)
[Collab Hyper]
  1. 01:46:970 (3) - Blanket? ;o; fix
  2. Find a way to have 02:04:970 (3,5) - not overlap eachother. fix
  3. 02:05:570 (6,8) - Same here. fix
[Another]
  1. 00:49:970 (3) - Angle this slider to around here? http://puu.sh/mlfE5.png fix

    A rather small mod, but I hope that I could help. This is a pretty nice mapset. Good luck. 8-)
Thank you for mod! :)
wasin
Hello from my Q


General
Enable "Letterbox during breaks" cuz you have 2 break times.

Basic

02:09:370 (1) - Missing Finish hs ?, try to add the hs because it's a first slider in "Kiai"
02:22:170 (1) - The reason same above
02:33:770 (3) - Spacing error a little, you can move X:152 Y:108 to X:156 Y:108 and move 02:34:970 (4) - to X:432
03:00:570 (3) - There is no heavy sound at the end of this song. Should be Sampleset to be a "Soft"

Adcanced
AR 6 I think is too high for Advanced diff. In my opinion 5 is perfect
00:50:970 (2) - I suggest you move this slider into the white line like this 00:51:770 (3) -
01:03:770 (2,1) - Make sure you wanna make these shape the same right ?, but I think it doesn't fit here!
02:09:370 (1) - Same the Basic diff
02:22:170 (1) - ^
02:24:370 (5) - If you look carefully you will see the difference between spacing of slider(4),(1) you can move slider(5) to X:240 Y:228 that's perfect
03:00:570 (2) - Same the Basic diff

Collab Hyper
00:14:570 (2,1) - This blanket it doesn't fit
01:43:770 (1) - This slider is doesn't balance the end of slider higher than the begin point, I suggest you make it balance for pretty shape.
02:09:370 (1) - 02:22:170 (1) - 03:00:570 (7) - Same above
nice diff :D

Another diff is too hard for me to modding. Sorry :(

GL nice song and rank it soon.
Topic Starter
jyu

wasinkingspeedq wrote:

Hello from my Q


General
Enable "Letterbox during breaks" cuz you have 2 break times. fix

Basic

02:09:370 (1) - Missing Finish hs ?, try to add the hs because it's a first slider in "Kiai" fix
02:22:170 (1) - The reason same above fix
02:33:770 (3) - Spacing error a little, you can move X:152 Y:108 to X:156 Y:108 and move 02:34:970 (4) - to X:432 fix
03:00:570 (3) - There is no heavy sound at the end of this song. Should be Sampleset to be a "Soft" fix

Adcanced
AR 6 I think is too high for Advanced diff. In my opinion 5 is perfect fix
00:50:970 (2) - I suggest you move this slider into the white line like this 00:51:770 (3) - fix
01:03:770 (2,1) - Make sure you wanna make these shape the same right ?, but I think it doesn't fit here! fix
02:09:370 (1) - Same the Basic diff fix
02:22:170 (1) - ^ fix
02:24:370 (5) - If you look carefully you will see the difference between spacing of slider(4),(1) you can move slider(5) to X:240 Y:228 that's perfect fix
03:00:570 (2) - Same the Basic diff fix

Collab Hyper
00:14:570 (2,1) - This blanket it doesn't fit fix
01:43:770 (1) - This slider is doesn't balance the end of slider higher than the begin point, I suggest you make it balance for pretty shape. fix
02:09:370 (1) - 02:22:170 (1) - 03:00:570 (7) - Same above fix
nice diff :D Thank you! :)

Another diff is too hard for me to modding. Sorry :(

GL nice song and rank it soon.
Thank you for mod! :)
-Keitaro
Entah kenapa tapi ae gk ngeliat error di beatmap ini~
GL untuk ranked~
Topic Starter
jyu

Rendyindo wrote:

Entah kenapa tapi ae gk ngeliat error di beatmap ini~
GL untuk ranked~
ok gan makasiih :D
Asserin
~Hello!
#Queue

Another

  1. 00:16:570 (3,4) - This rhythm is mistake (u shouldnt put slider on redline) U can switch circle with slider and rhythm will be good :3 Try to correct all mistakes like that.
  2. 00:18:970 (1) - y 109
  3. 00:18:970 (1,2) - Correct blanket
  4. 00:23:570 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ehh .-. Make cirlcle of cirlce there XDDD Put slider and ctrl+shift+f. It will be easier ^_^
  5. 00:36:170 (7) - y 64
  6. 00:49:970 (3,4) - Correct blanket
  7. 00:51:370 (3) - y 52
  8. 00:52:970 (4,5) - Correct blanket
  9. 00:58:170 (1,2,3,4) - Correct square cus its not (ctrl+shift+d)
  10. 00:58:770 (4,1) - Correct blanket
  11. 01:12:970 (6) - y 230
  12. 01:16:170 (7) - x 399
  13. 01:31:770 (4) - U can put NC for make it more readable
  14. 01:58:170 (5,7) - Correct blanket
  15. 02:53:570 (8,9) - http://puu.sh/mvQlh/2581141e66.jpg
Try to correct this things and i will back to mod it cus i dont have time atm .-. Just check this mod every day. Good luck !

#Continue

Collab Hyper

  1. 00:17:770 (2) - y 237
  2. 00:25:370 (1) - Warp it 1 more time. It shlould be ended on blue line.
  3. 00:46:170 (1) - It is outside the map. Correct it pls cus it can dq ur map. And btw 00:46:170 (1,2) - Correct blanket
  4. 00:48:470 - Missing note (cus u put every time a triple for this rhythm u shlould keep triple there too)
  5. 00:57:170 (5,1) - Correct blanket
  6. 01:08:970 (2) - It is outside the map. Correct it pls cus it can dq ur map.
  7. 01:12:570 (5,6) - Correct blanket
  8. 01:14:970 (1,2) - ^
  9. 01:16:570 (1) - Spin will better imo
  10. 01:32:770 (1) - It is outside the map. Correct it pls cus it can dq ur map.
  11. 01:44:970 (4) - y 219
  12. 01:53:770 (4) - NC imo
  13. 02:00:970 (4,5) - Correct blanket
  14. 02:18:770 (9) - Meh (Big white shlould be clickable) If u want to keep this make => http://puu.sh/mwXcg/7d157a89b8.jpg
U shlould put NC for every big white imo. It will be more readable and more fine for this diff.

I wont mod adv and normal cus its nothing to find imo cus this diffs have to be easy to play thats all .-. XD
Good luck ! :3
Topic Starter
jyu

Asserin wrote:

~Hello!
#Queue

Another

  1. 00:16:570 (3,4) - This rhythm is mistake (u shouldnt put slider on redline) U can switch circle with slider and rhythm will be good :3 Try to correct all mistakes like that. gonna keep it, since i want to emphasis the claps. but i guess i will change the rhythm afterwards for rhythm consistencies
  2. 00:18:970 (1) - y 109 fix
  3. 00:18:970 (1,2) - Correct blanket fix
  4. 00:23:570 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ehh .-. Make cirlcle of cirlce there XDDD Put slider and ctrl+shift+f. It will be easier ^_^ OOOOOH MYY GOOOOOD YEARS OF MAPPING AND I DIDNT KNOW THIS HOLY SHIT MAN THANKS A LOT <3
  5. 00:36:170 (7) - y 64 fix
  6. 00:49:970 (3,4) - Correct blanket fix
  7. 00:51:370 (3) - y 52 fix
  8. 00:52:970 (4,5) - Correct blanket fix
  9. 00:58:170 (1,2,3,4) - Correct square cus its not (ctrl+shift+d) intentionally not a square lmao
  10. 00:58:770 (4,1) - Correct blanket i think its already good
  11. 01:12:970 (6) - y 230 fix
  12. 01:16:170 (7) - x 399 fix
  13. 01:31:770 (4) - U can put NC for make it more readable ee for consistency
  14. 01:58:170 (5,7) - Correct blanket i think its already good
  15. 02:53:570 (8,9) - http://puu.sh/mvQlh/2581141e66.jpg fix
Try to correct this things and i will back to mod it cus i dont have time atm .-. Just check this mod every day. Good luck !
Thank you for mod! :) also, take your time ;)
Alpe
Hello from my modding queue

[General]
Disable Widescreen support if you don't add a storyboard.
add a source if there is one.

[Basic]
00:55:770 (1,2) - I am actually really sure that this confusing for beginner.
01:00:170 (2,3) - Fix blanket.
01:11:770 (1,2) - ^
01:14:970 (1) - The beginning of this slider is very curvy. Why not doing like THIS?
01:32:170 (2) - After the red point the slider looks like sh*t. Too Curvy.
01:54:570 (2,3) - Fix blanket.
02:20:570 (2) - What is this slider. lol

[Advanced]
00:42:970 (1) - I guess you wanted to do a curvy 'w'. Why not doing like THIS?
01:01:370 (3,1) - Fix blanket.
01:37:370 (1,2) - ^

[Collab Hyper]
01:12:570 (5,6) - Fix blanket.
01:44:970 (4,1) - Fix blanket at the end of the second slider.
01:46:170 (3,3) - Fix blanket.
01:50:570 (2,3,4) - Lol that DS change. Fix that.
02:12:570 (1,3) - I see this as a bad overlap.

[Another]
00:19:770 (3,4,5,1,2,3,1) - DS change in streams = x_x
00:23:570 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Don't like the form of this stream. Do it more like a circle. THIS
00:33:170 (9,1) - Fix blanket.
00:38:170 (1) - Let the spinner end earlier.
01:03:770 (1) - ^
01:59:570 (8,9,1,2,3) - Never do this. Only annoying and confusing.
02:02:370 (8,9) - Bad overlap. Can't see a stream incoming.
02:18:770 (9,1) - ^
02:21:670 (4,1) - That stream jump. Fix that.
02:31:570 (3,1) - Bad overlap.
02:34:970 (1) - Why such slow slider's? At the other diffs the SV is still 1.00.
02:57:170 (4,1) - Bad overlap.
Topic Starter
jyu

Azulae wrote:

Hello from my modding queue

[General]
Disable Widescreen support if you don't add a storyboard. fix
add a source if there is one. it's not from a series/anime so theres no source

[Basic]
00:55:770 (1,2) - I am actually really sure that this confusing for beginner. hmm idk at which aspect this slider can confuse the beginners but i assume its the shape, so i fixed the shape so the sliderway will be more visible
01:00:170 (2,3) - Fix blanket. fix
01:11:770 (1,2) - ^ fix
01:14:970 (1) - The beginning of this slider is very curvy. Why not doing like THIS? i prefer this one, but i kinda lessen the curve a bit
01:32:170 (2) - After the red point the slider looks like sh*t. Too Curvy. well i guess thats just your preference lmaoo but yeah i lessen the curve a bit
01:54:570 (2,3) - Fix blanket. fix
02:20:570 (2) - What is this slider. lol a e s t h e t i c s lmaoo

[Advanced]
00:42:970 (1) - I guess you wanted to do a curvy 'w'. Why not doing like THIS? intentional. i thought this one irregular 'w' is the current hype lmao
01:01:370 (3,1) - Fix blanket. fix
01:37:370 (1,2) - ^ fix

[Collab Hyper]
01:44:970 (4,1) - Fix blanket at the end of the second slider. not a blanket, i only wanted to make their shapes similiar
01:46:170 (3,3) - Fix blanket. fix
01:50:570 (2,3,4) - Lol that DS change. Fix that. fix
02:12:570 (1,3) - I see this as a bad overlap. i kinda prioritize the flow here. but at least the stack is neat lmao

[Another]
00:19:770 (3,4,5,1,2,3,1) - DS change in streams = x_x yup the ds change when the combo is different lmao i guess thats kinda the hype in insane diffs so yea, as long as its still playable
00:23:570 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Don't like the form of this stream. Do it more like a circle. THIS whooops sorry, fixed that in previous mod
00:33:170 (9,1) - Fix blanket. fix
00:38:170 (1) - Let the spinner end earlier. hmm will consider that
01:03:770 (1) - ^ ^
01:59:570 (8,9,1,2,3) - Never do this. Only annoying and confusing.lmaoo ok will consider about this too
02:02:370 (8,9) - Bad overlap. Can't see a stream incoming. nc-ed (8), i hope its readable now
02:18:770 (9,1) - ^ this one is to emphasis the music
02:21:670 (4,1) - That stream jump. Fix that. fix. made them closer a bit
02:31:570 (3,1) - Bad overlap. this one is to emphasis the music too
02:34:970 (1) - Why such slow slider's? At the other diffs the SV is still 1.00. to make the gameplay's tension dissipate a bit lmaoo but idk i might change it to 0.75x
02:57:170 (4,1) - Bad overlap. this one is to emphasis the music too
ive checked Another and my battery is going to die daaang will edit this reply tomorrow. done whoooooop
Thank you for mod!! :)
SoySauce
Hello from my queue :D

Beautiful song though. Sounds relaxing. :3

Advanced
  1. 00:42:970 (1) - This slider looks a bit weird to me
  2. 00:56:370 - Add a circle because there's a bass beat and it feels empty
  3. 01:14:970 (1) - This one looks a bit weird too
  4. Sorry I can't find anything else :(
Collab Hyper
  1. 00:30:970 (4) - This corner looks a bit weird. Make it symmetrical or reduce angel
  2. 00:41:770 (2,3) - No triple?
  3. 00:59:370 (3) - Suggest you flip this horizontally
  4. 02:01:370 (5) - NC
  5. 02:53:570 (6,1) - Blanket?
Another
  1. I think some jumps in general can have larger spacing
  2. 00:24:470 (8) - You don't wanna split it up into two combos instead?
  3. 02:21:370 (1,2,3,4,1,2,3,4) - I think if you wanna make a jump stream at least reduce 02:21:770 (1,2,3,4) -'s spacing first.
    That thing is like a giant wall between the player and a full combo
  4. 02:46:570 (3,4,5) - Rhythm feels wrong. How about this?
  5. 02:53:570 (8,9,10) - Delete triple. Put whole beat slider instead

And that's it. :)
Can't find much errors in this beatmap.
Hope this helps in any way and gl on your map! :)
Shmiklak
Queue

Hey! :D Maybe my shortest mod in this year

General

  1. Dissable leterboxing, please D:

Basic

  1. 00:22:170 (3,4,5,6) - I thing square in easy diffs looks so strange. Make flow
  2. 00:33:370 (1) - Better rotate up
  3. 00:40:970 (2,3) - Blanket is crooked
  4. 01:54:570 (2,3) - ^
  5. 01:32:170 (2) - I don't sure about this slider, because you ignored strong sound at big white tick :/
  6. 02:59:370 (2) - Prolong to 03:00:570

Good luck :D
Topic Starter
jyu

Cagrux wrote:

Hello from my queue :D

Beautiful song though. Sounds relaxing. :3

Advanced
  1. 00:42:970 (1) - This slider looks a bit weird to me different preferences so yeah
  2. 00:56:370 - Add a circle because there's a bass beat and it feels empty fix
  3. 01:14:970 (1) - This one looks a bit weird too different preferences so yeah
  4. Sorry I can't find anything else :(
Collab Hyper
  1. 00:30:970 (4) - This corner looks a bit weird. Make it symmetrical or reduce angel fix
  2. 00:41:770 (2,3) - No triple? leaving this to anre since its his part
  3. 00:59:370 (3) - Suggest you flip this horizontally nice! fix
  4. 02:01:370 (5) - NC fix
  5. 02:53:570 (6,1) - Blanket? im not an expert with blanket so keeping it as it is lmao
Another
  1. I think some jumps in general can have larger spacing on my way to do that wwwww
  2. 00:24:470 (8) - You don't wanna split it up into two combos instead? fix
  3. 02:21:370 (1,2,3,4,1,2,3,4) - I think if you wanna make a jump stream at least reduce 02:21:770 (1,2,3,4) -'s spacing first.
    That thing is like a giant wall between the player and a full combo fix
  4. 02:46:570 (3,4,5) - Rhythm feels wrong. How about this? actually i was following the guitar but your suggestion is cool so fix
  5. 02:53:570 (8,9,10) - Delete triple. Put whole beat slider instead fix

And that's it. :)
Can't find much errors in this beatmap.
Hope this helps in any way and gl on your map! :)

shmiklak wrote:

Queue

Hey! :D Maybe my shortest mod in this year

General

  1. Dissable leterboxing, please D: fix

Basic

  1. 00:22:170 (3,4,5,6) - I thing square in easy diffs looks so strange. Make flow fix
  2. 00:33:370 (1) - Better rotate up fix
  3. 00:40:970 (2,3) - Blanket is crooked fix
  4. 01:54:570 (2,3) - ^ fix
  5. 01:32:170 (2) - I don't sure about this slider, because you ignored strong sound at big white tick :/ but there's no actual music in that beat so yeah
  6. 02:59:370 (2) - Prolong to 03:00:570 fix

Good luck :D
Thank you for mods!! :)

@anre

Azulae wrote:

01:12:570 (5,6) - Fix blanket.

Cagrux wrote:

00:41:770 (2,3) - No triple?
CircleChu
Hello there!
Thanks for using our with MKL queue.

Basic

00:17:370 (1,2,3) - U can make this more similar.
00:20:170 (4,3) - This can be stacked.
00:23:770 (1) - Actually sound stops here 00:26:070 - i don`t know, if`ll fix or not. Just a suggestion, to let u know.
00:53:770 (2,3) - Blanket fix?
01:51:370 (3,4) - Blanket fix?

I actually see no sense to make pauses in that way. 00:55:370 - 01:01:770 - 01:08:170 - 01:14:570 -

Advanced

01:10:170 (2,3,4,5,6,7,1) - This might be hard, for average players.
01:10:170 (2,1) - This can be stacked.
01:37:370 (1,2) - Blanket fix?
01:59:770 (1,2) - U can make a sweet blanket here.
02:51:370 (2,3) - Blanket fix?
02:53:170 (5,2) - Blanket fix?

Collab Hyper

00:48:970 (4,1) - Might be a blanket here.
00:48:970 (4,3) - This can be stacked.
01:48:570 (1,2) - Might be a blanket too.
02:00:970 (4,1) - And blanket again.
02:50:970 (1,2) - Is there any reason to increace distance?

Another

00:19:770 (2,3,4) - Why different spacing?
00:50:570 (5) - Nazi stack.
01:00:570 (1,2,3,4) - Use Ctrl+Shift+D for creating perfect square.
01:06:070 (5,6) - Try using this, for jump. :arrow: http://puu.sh/mA4pX/0f12b7ca5c.jpg
01:14:170 (3,4) - Blanket fix?
01:31:170 (1,2,3,4,5,6,7) - This is evil. (Just a random note)
01:41:770 (3,4,5) - Players could think, that this is 3/4 slider.
02:08:170 (2,3,4) - Mark this with new combo, or move it somewhere, because it`s hard to read.
02:21:370 (1,2,3,4,1,2,3,4) - Are you sure about this?
02:26:970 (1) - This slider ruins flow, you can Ctrl+G it and remap it, or change somthing else.
02:54:970 (3,4) - What about blanket here?
02:54:970 (3,4) - This can be stacked also.

Very nice map. Mapped really well. Good luck!
Topic Starter
jyu

CircleChu wrote:

Hello there!
Thanks for using our with MKL queue.

Basic

00:17:370 (1,2,3) - U can make this more similar. fix
00:20:170 (4,3) - This can be stacked. fix
00:23:770 (1) - Actually sound stops here 00:26:070 - i don`t know, if`ll fix or not. Just a suggestion, to let u know. fix
00:53:770 (2,3) - Blanket fix? fix
01:51:370 (3,4) - Blanket fix? fix

I actually see no sense to make pauses in that way. 00:55:370 - 01:01:770 - 01:08:170 - 01:14:570 - i just deleted the notes from those places lmao idk i kinda wanted to make the rhythm less dense so it'll be easier for beginners

Advanced

01:10:170 (2,3,4,5,6,7,1) - This might be hard, for average players. fix, added a longer slider
01:10:170 (2,1) - This can be stacked. ee thats a bit far
01:37:370 (1,2) - Blanket fix? fix
01:59:770 (1,2) - U can make a sweet blanket here. dang tried my best since im not really good at blankets
02:51:370 (2,3) - Blanket fix? not a blanket
02:53:170 (5,2) - Blanket fix? fix

Collab Hyper

00:48:970 (4,1) - Might be a blanket here. leaving this to anre
00:48:970 (4,3) - This can be stacked. leaving this to anre
01:48:570 (1,2) - Might be a blanket too. fixed their shape
02:00:970 (4,1) - And blanket again. fix
02:50:970 (1,2) - Is there any reason to increace distance? aesthetic lmaoo ok reduced them a bit

Another

00:19:770 (2,3,4) - Why different spacing? to emphasis the claps difference
00:50:570 (5) - Nazi stack. fix
01:00:570 (1,2,3,4) - Use Ctrl+Shift+D for creating perfect square. fix
01:06:070 (5,6) - Try using this, for jump. :arrow: http://puu.sh/mA4pX/0f12b7ca5c.jpg looks cool! but i still kinda prefer the current one so i will consider about this
01:14:170 (3,4) - Blanket fix? already is, i guess http://puu.sh/mAha2/9556c9a1c6.jpg
01:31:170 (1,2,3,4,5,6,7) - This is evil. (Just a random note) lmaoo, but i'll fix if more moders point this out
01:41:770 (3,4,5) - Players could think, that this is 3/4 slider. fix
02:08:170 (2,3,4) - Mark this with new combo, or move it somewhere, because it`s hard to read. nc-ed. i think moving them is a great idea but i still dont know where to move them
02:21:370 (1,2,3,4,1,2,3,4) - Are you sure about this? yeeppp but dang im getting concerned. will ask some higher-ups about this
02:26:970 (1) - This slider ruins flow, you can Ctrl+G it and remap it, or change somthing else. fix
02:54:970 (3,4) - What about blanket here? i sucks at blanket so yeah nop
02:54:970 (3,4) - This can be stacked also. current one is fine, i guess

Very nice map. Mapped really well. Good luck! Thank you!! :D

Asserin wrote:

#Continue

Collab Hyper

  1. 00:17:770 (2) - y 237 fix
  2. 00:25:370 (1) - Warp it 1 more time. It shlould be ended on blue line. whoops fix
  3. 00:46:170 (1) - It is outside the map. Correct it pls cus it can dq ur map. And btw 00:46:170 (1,2) - Correct blanket dang leaving this to anre
  4. 00:48:470 - Missing note (cus u put every time a triple for this rhythm u shlould keep triple there too) leaving this to anre
  5. 00:57:170 (5,1) - Correct blanket fix
  6. 01:08:970 (2) - It is outside the map. Correct it pls cus it can dq ur map. leaving this to anre
  7. 01:12:570 (5,6) - Correct blanket leaving this to anre
  8. 01:14:970 (1,2) - ^ leaving this to anre
  9. 01:16:570 (1) - Spin will better imo leaving this to anre, but tbh i'd prefer this part to be empty so it'll be consistent like the other diffs lmao
  10. 01:32:770 (1) - It is outside the map. Correct it pls cus it can dq ur map. leaving this to anre
  11. 01:44:970 (4) - y 219 fix
  12. 01:53:770 (4) - NC imo then this pattern will be too short 01:53:170 (1,2,3) - :(
  13. 02:00:970 (4,5) - Correct blanket fix
  14. 02:18:770 (9) - Meh (Big white shlould be clickable) If u want to keep this make => http://puu.sh/mwXcg/7d157a89b8.jpg fix
U shlould put NC for every big white imo. It will be more readable and more fine for this diff.

I wont mod adv and normal cus its nothing to find imo cus this diffs have to be easy to play thats all .-. XD
Good luck ! :3
Thank you for mods!! :) :)

@anre

CircleChu wrote:

00:48:970 (4,1) - Might be a blanket here.
00:48:970 (4,3) - This can be stacked.

Asserin wrote:

  1. 00:46:170 (1) - It is outside the map. Correct it pls cus it can dq ur map. And btw 00:46:170 (1,2) - Correct blanket
  2. 00:48:470 - Missing note (cus u put every time a triple for this rhythm u shlould keep triple there too)
  3. 01:08:970 (2) - It is outside the map. Correct it pls cus it can dq ur map.
  4. 01:12:570 (5,6) - Correct blanket
  5. 01:14:970 (1,2) - ^
  6. 01:32:770 (1) - It is outside the map. Correct it pls cus it can dq ur map.

Azulae wrote:

01:12:570 (5,6) - Fix blanket.

Cagrux wrote:

00:41:770 (2,3) - No triple?
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

FUTURE BASS YAYYYYYY

[General]

Looks ok to me!

[Basic]

00:22:170 (3,4,5,6) - This might be pushing it a little bit, at least use one 1/1 slider in this section to make it easier for players that play these difficulties (I would probably replace 3 with the slider if you take this onboard)

00:33:370 (1) - I would raise this slider a little bit since the current flow shape looks a bit 'cut short'

00:47:770 (3) - Same comment as before, however this slider should be lowered instead

01:00:170 (2,3) - This blanket can be improved just a little bit

01:16:570 (2) - If you wanted you could replace this with a spinner, although this only a minor thing, it plays fine as is if you want to keep it like this

01:33:370 (3,1) - Afaik overlaps in easy's are unrankable, you might want to consider fixing this

01:50:170 (1) - Maybe have a red point at some point in this slider for a cleaner shape/flow into the rest of the combo, but again it plays fine as it is

02:33:370 (2,3,4) - Move these notes slightly to the left so 2 has a better flow with 1, moving them all together maintains the DS between them

Really nice easy tbh, your slider art and your blankets (except one XD) are really nice

[Advanced]

00:16:570 (3) - Move this slider slightly lower for a cleaner flow between 00:15:770 (1,2) - and a cleaner flow and shape going into 00:17:370 (1)

01:16:570 - Again opportunity for a spinner, but plays fine as it is at the moment

01:35:770 (2,3) - I would rotate these sliders slightly, it just looks a bit 'boring' just flat like that, if you decide not to do that I would suggest lowering the sliders just a little for a cleaner line shape/flow from 01:34:170 (1)

02:25:770 (2,3) - Move 2 slightly closer to 3 to unify the distance spacing (it's off by a tiny amount but it's noticeable)

Really nice difficulty again

[Collab Hyper]

Only aesthetic changes here, really good flow

00:47:370 (5,1) - Double check these are parallel

00:48:970 (4,1) - Blanket can be improved

01:14:170 (3) - If you wanted you could potentially angle the end of this slider to form a blanket with 01:13:770 (2)

02:32:570 (3,4) - Double check these are parallel

02:46:370 (4,5) - I would rather 4 be a single note and 5 start on the white tick

Teach me how to make diff's like this pls

[Insane]

I think this difficulty could be buffed a little bit, theres lots of notes in the drums and lead that can be emphasized but aren't and I think it's a real shame. It plays fine as it is and I wouldn't change a lot of it if you was to keep it as it is, although if I was you I would go back and work on emphasis on some notes, i'll give you some examples to try and explain what I mean by this

00:14:170 (1,2,3,4) - Straight away there is an 'issue' with emphasis. At 00:14:770 - 00:14:970 - 00:15:370 - There are clear snares in the drums, Instead of just having 4 plain 1/2 sliders I would change it up by doing something like this

Pictures






Although the flow in my example is bad, it at least gives an idea on emphasis

Doing this gives you a good emphasis on the drums whilst also making the map more fun to play straight away, the same goes for 00:15:770 (1,2,3,4) -

There are lots of opportunities here not only in the intro but throughout the music for emphasis improvements. If you decide to leave the map as is however, or just change the introduction i'll mod the rest of the map as it stands now. I understand if you want it to be a low difficulty since the song is quite happy and calm, but there is another option.

00:33:770 (2,3,4) - I would move 3 closer to the middle of these to make it easier to play and easier to read

00:38:170 (1) - This could be swapped out and changed with circles and sliders to follow the pattern in the drums here, but this will probably increase difficulty a lot so it's up to you

00:51:770 (6,7) - I find double repeating sliders hard to read to be honest, although they fit the song quiet nicely. If you are to change anything here I would suggest changing the second slider into a short stream since the drums are near the end of the fill at this point compared to the first slider

00:59:770 (4,5) - This idea is really well executed, nice job on this part :D

01:16:570 (1) - Again spinner potential, if you are going to have one this is probably the difficulty to include it in

01:59:570 (8,9,1,2,3) - This will probably throw a lot of players off with how this is spaced, the first 3 notes are fine, but 1/2/3 are misleading imo

02:06:170 (1,2,3,4,5,6,7,8) - Could be turned into a stream (with a combination of repeating sliders) if you wanted, but it's up to you again

02:08:170 (1,2,3) - Maybe a small triangle jump instead?

02:21:370 (1,2,3,4,1,2,3,4) - I don't think there is need for a stream jump here

02:34:970 - 02:41:170 - This follows my emphasis point I said at the beginning of this difficulty

[]

Really nice mapset, good luck!! :D
Topic Starter
jyu

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

FUTURE BASS YAYYYYYY

[General]

Looks ok to me!

[Basic]

00:22:170 (3,4,5,6) - This might be pushing it a little bit, at least use one 1/1 slider in this section to make it easier for players that play these difficulties (I would probably replace 3 with the slider if you take this onboard) fix

00:33:370 (1) - I would raise this slider a little bit since the current flow shape looks a bit 'cut short' tweaked it a bit. i dont want this slider to touch the HP bar

00:47:770 (3) - Same comment as before, however this slider should be lowered instead fix

01:00:170 (2,3) - This blanket can be improved just a little bit fix

01:16:570 (2) - If you wanted you could replace this with a spinner, although this only a minor thing, it plays fine as is if you want to keep it like this still considering about this

01:33:370 (3,1) - Afaik overlaps in easy's are unrankable, you might want to consider fixing this i've seen some ranked mapsets with overlaps like this in their easiest diff so idk i hope this one is also fine lmao

01:50:170 (1) - Maybe have a red point at some point in this slider for a cleaner shape/flow into the rest of the combo, but again it plays fine as it is fix

02:33:370 (2,3,4) - Move these notes slightly to the left so 2 has a better flow with 1, moving them all together maintains the DS between them fix

Really nice easy tbh, your slider art and your blankets (except one XD) are really nice Thanks! i've been getting a lot of blanket mods so yeah lmao

[Advanced]

00:16:570 (3) - Move this slider slightly lower for a cleaner flow between 00:15:770 (1,2) - and a cleaner flow and shape going into 00:17:370 (1) fix

01:16:570 - Again opportunity for a spinner, but plays fine as it is at the moment still considering about this

01:35:770 (2,3) - I would rotate these sliders slightly, it just looks a bit 'boring' just flat like that, if you decide not to do that I would suggest lowering the sliders just a little for a cleaner line shape/flow from 01:34:170 (1) fix

02:25:770 (2,3) - Move 2 slightly closer to 3 to unify the distance spacing (it's off by a tiny amount but it's noticeable) fix

Really nice difficulty again Thanks again! :)

[Collab Hyper]

Only aesthetic changes here, really good flow

00:47:370 (5,1) - Double check these are parallel leaving this to anre

00:48:970 (4,1) - Blanket can be improved leaving this to anre

01:14:170 (3) - If you wanted you could potentially angle the end of this slider to form a blanket with 01:13:770 (2) leaving this to anre

02:32:570 (3,4) - Double check these are parallel leaving this to anre

02:46:370 (4,5) - I would rather 4 be a single note and 5 start on the white tick fix. i made 4 two circles instead because i was following the guitar

Teach me how to make diff's like this pls lmao ask this guy

[Insane]

I think this difficulty could be buffed a little bit, theres lots of notes in the drums and lead that can be emphasized but aren't and I think it's a real shame. It plays fine as it is and I wouldn't change a lot of it if you was to keep it as it is, although if I was you I would go back and work on emphasis on some notes, i'll give you some examples to try and explain what I mean by this

00:14:170 (1,2,3,4) - Straight away there is an 'issue' with emphasis. At 00:14:770 - 00:14:970 - 00:15:370 - There are clear snares in the drums, Instead of just having 4 plain 1/2 sliders I would change it up by doing something like this

Pictures






Although the flow in my example is bad, it at least gives an idea on emphasis dang thats a nice flow btw

Doing this gives you a good emphasis on the drums whilst also making the map more fun to play straight away, the same goes for 00:15:770 (1,2,3,4) - fix

There are lots of opportunities here not only in the intro but throughout the music for emphasis improvements. If you decide to leave the map as is however, or just change the introduction i'll mod the rest of the map as it stands now. I understand if you want it to be a low difficulty since the song is quite happy and calm, but there is another option. ok since a lot of people said the same thing, i'll try to somehow emphasis some parts like what you said before

00:33:770 (2,3,4) - I would move 3 closer to the middle of these to make it easier to play and easier to read i still prefer to stack 3, but i move it a bit closer to 2

00:38:170 (1) - This could be swapped out and changed with circles and sliders to follow the pattern in the drums here, but this will probably increase difficulty a lot so it's up to you whooooop thats an interesting idea! but idk the drums are kinda feint and i think its a bit hard to follow it for the first time so yeah i'll just stick with the spinner

00:51:770 (6,7) - I find double repeating sliders hard to read to be honest, although they fit the song quiet nicely. If you are to change anything here I would suggest changing the second slider into a short stream since the drums are near the end of the fill at this point compared to the first slider fix

00:59:770 (4,5) - This idea is really well executed, nice job on this part :D Thanks!

01:16:570 (1) - Again spinner potential, if you are going to have one this is probably the difficulty to include it in will consider about this

01:59:570 (8,9,1,2,3) - This will probably throw a lot of players off with how this is spaced, the first 3 notes are fine, but 1/2/3 are misleading imo fix

02:06:170 (1,2,3,4,5,6,7,8) - Could be turned into a stream (with a combination of repeating sliders) if you wanted, but it's up to you again fix

02:08:170 (1,2,3) - Maybe a small triangle jump instead? fix

02:21:370 (1,2,3,4,1,2,3,4) - I don't think there is need for a stream jump here fix

02:34:970 - 02:41:170 - This follows my emphasis point I said at the beginning of this difficulty i think i'll keep the current one because im following the background music

[]

Really nice mapset, good luck!! :D
Thank you for mod! :) are you sure you're new to modding because your mod is hella good for someone who just started modding lmao

@anre

Log Off Now wrote:

00:47:370 (5,1) - Double check these are parallel

00:48:970 (4,1) - Blanket can be improved

01:14:170 (3) - If you wanted you could potentially angle the end of this slider to form a blanket with 01:13:770 (2)

02:32:570 (3,4) - Double check these are parallel

CircleChu wrote:

00:48:970 (4,1) - Might be a blanket here.
00:48:970 (4,3) - This can be stacked.

Asserin wrote:

  1. 00:46:170 (1) - It is outside the map. Correct it pls cus it can dq ur map. And btw 00:46:170 (1,2) - Correct blanket
  2. 00:48:470 - Missing note (cus u put every time a triple for this rhythm u shlould keep triple there too)
  3. 01:08:970 (2) - It is outside the map. Correct it pls cus it can dq ur map.
  4. 01:12:570 (5,6) - Correct blanket
  5. 01:14:970 (1,2) - ^
  6. 01:32:770 (1) - It is outside the map. Correct it pls cus it can dq ur map.

Azulae wrote:

01:12:570 (5,6) - Fix blanket.

Cagrux wrote:

00:41:770 (2,3) - No triple?
Frost
Hai, NM from my queue!~

Another

General
HP6 is kinda low, there's not any points in the song that I can find where HP 6.5-7 would be a problem.
Actual Mod
00:32:170 (3,4,5,6,7) - This looks kind of weird to me, you could make it a straight line or move 00:32:770 (7) to form a triangle somewhere?
00:51:770 (6,1,2,3,4,1) - This stream seems overly spaced, but if you want to keep it like it is, move 00:52:770 (2,3,4) farther away from the end of it. Would flow better imo.
01:46:170 (7) - NC here? It makes the pattern look kind of weird but it makes sense from a musical standpoint to me.
01:49:370 (7) - ^.
01:52:570 (8) - ^.
02:15:170 (9) - Kinda feels like a note is missing here, right at 02:15:270 .
02:21:370 (1,2,3,4,1,2,3,4) - This is such a difficult part to pull off and it's so calm. :/ EDIT: The music is so calm, I mean.
02:27:970 (5) - Same thing as 02:15:170 (9) .
02:34:970 - 03:00:570 - ^ It happens a few times here too, but here I think it's better to leave it ignored, because this part is slow + it would ruin patterns.

Cool map, actually fc'd it first try, which is rare for me, so you obviously did well! ;)
Good luck on getting it ranked!~
Topic Starter
jyu

[ -SK- ] wrote:

Hai, NM from my queue!~

Another

General
HP6 is kinda low, there's not any points in the song that I can find where HP 6.5-7 would be a problem. whoops i completely forgot about that lmao fix
Actual Mod
00:32:170 (3,4,5,6,7) - This looks kind of weird to me, you could make it a straight line or move 00:32:770 (7) to form a triangle somewhere? i think the current one is fine for me. im not really fond with straight flow
00:51:770 (6,1,2,3,4,1) - This stream seems overly spaced, but if you want to keep it like it is, move 00:52:770 (2,3,4) farther away from the end of it. Would flow better imo. fix. reduced the stream's space instead
01:46:170 (7) - NC here? It makes the pattern look kind of weird but it makes sense from a musical standpoint to me.
01:49:370 (7) - ^.
01:52:570 (8) - ^. fixed all those nc suggestion, but i nc-ed the downbeat
02:15:170 (9) - Kinda feels like a note is missing here, right at 02:15:270 . strange, i dont hear anything?
02:21:370 (1,2,3,4,1,2,3,4) - This is such a difficult part to pull off and it's so calm. :/ EDIT: The music is so calm, I mean. yep on my way fixing it lmao
02:27:970 (5) - Same thing as 02:15:170 (9) . ok i understand this one, but filling it with note will make it a bit awkward because there's a triplet before this part 02:27:570 (2,3,4) -
02:34:970 - 03:00:570 - ^ It happens a few times here too, but here I think it's better to leave it ignored, because this part is slow + it would ruin patterns. okokk

Cool map, actually fc'd it first try, which is rare for me, so you obviously did well! ;)
Good luck on getting it ranked!~
Thank you for mod! :)
Kroytz
~
mod
Another:

Change HP 7 to 6 or 6.5 because 7 is kind of high for this low SR Insane.

00:19:970 (4,5,6,1,2,3,1) - Not a fan of overly linear streams like this so my idea would be to do something like this: [ example ]

00:20:970 (5,6,7) - DS between these three are a little awkward. From 5->6 is kind of high but the way 6->7 plays is very close together, as in, very little movement from the player. It's also quite sharp, I'd move (6) elsewhere.

00:22:170 (1,2,3,4,1,2,3,4) - Here I don't agree with the spacing changes simply because the music doesn't deviate in pitch to accompany this idea. The only DS change I hear is 00:22:770 (4,1) - So what you could do is create two sets of squares on different quadrants of the editor and that'll work with the music.

00:23:570 (4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - As a stream mapper, I'll just say that this stream is pretty boring lol. On the second half of the measure ( 00:24:470 (8,1) - ) you could try a different angle so for instance a stream that looks like this: [ example ]

00:30:770 (4,5) - Overlap is nono. Move (5) just a tad bit away so it doesn't get overlappd like that

00:37:170 (3,4) - This one is slightly eh, but I'd still move (3) away from (4) . The way (3) is played is like a hold so you can get away with spacing this out more. also consider slider leniency to help the player if you think that spacing this would be too high, it really isn't : p I'd probably use a linear slider on (3) just to help compliment the shape of (4)

00:41:770 (2) - I don't like how you decided to come back to the top part of the screen again during this combo. It feels very tight and there's more playfield that could be utilized.

00:44:570 (1) - Same goes here: lots of attention on the top portion of the playfield, you could create more patterns or complimentary sliders to utilize the full range of the playfield.

00:54:770 (2,3,4,1) - This is really confusing as to what's getting 1/4'd and what's getting 1/2'd. Don't make them the same spacing if they're not timed equally.

01:31:770 (4,5,6,7) - Instead of stacking over completely, move this part out by a few pixels as a visual guide to the player. To me, it also looks more pleasing this way.

01:32:770 (1,2,3,4,5) - I would've continued with single tapping notes to match the other combo of yours. It was a good idea. Just be more creative with this one I guess.

01:58:170 (5) - NC first. Also, maybe have this as two stacked circles as well? Like you did for the similar sounding section here 01:56:570 (1,2) -

02:05:570 (4) - red tick slider is v_v You could have a design like this for the three sliders [ example ] and then place the circle elsewhere before continuing with the map.

02:05:970 (4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is a better stream idea than your previous that I mentioned but when highlighting this, I can see that it's not smooth or well rounded lol. Slider to convert or use an approach circle for reference when creating these roundish streams to make it look cleaner.

02:18:770 (9) - gotta hit that downbeat, can't have slider over it :/

02:25:170 (8) - Same goes here. I see youre trying to follow that synth-y sound in the back but trust its better to make this as a circle and have that downbeat clickable. I won't repeat this anymore just cuz you do it throughout the rest of this kiai but yeah

02:37:370 (1,2,3,4) - Maybe space out more and repeat across x axis similar to your previous doubles [ example ]

02:49:370 (5) - NC

02:47:770 (1) - 1/1 slider for all these new measures works much better imo than making beats on the red ticks with 1/2 sliders. Maybe try a timeline like this to see how it works out? [ exmaple ]
BriedisLT
i said something some time ago irc.
im still going to mod this properly.
00:20:170 (6,1,2) - this edge might now work, no problems, though.
00:26:570 - 00:26:770 - could be a note with a different velocity than the kiai time because the climax pause might be too long
02:03:970 (4,4) - sliders on red tick don't work that well
ok, not properly, only the hardest diff and very little, because it doesn't have almost any problems.
cheers.
SnowNiNo_
From my queue

1pc test play
[Another]
nice mapping, no big problems i can found
but some part like 01:37:370 - to 01:40:570 - and 01:34:370 - to 01:35:570 - im wondering why dont make DS the same
and 01:46:570 (5,6) - awkward spacing here, try to make it more consistent for a better flow, example 01:49:770 (6,7) -
02:07:670 (8,1) - maybe the DS is wrong here
i think maybe the big snap stream is a little bit hard for an another diff owo

GL~ nice song tho :D
ego_17
little mod there

nice hitsounding

beginer - looks good - no suggestions

advanced

00:57:370 (1,2,3,4) - https://osu.ppy.sh/ss/4533042 like this? you can easily move this pattern to the left by changing this a litle - 00:56:370 (2,3) -
01:41:770 (3,4,5,1) - i know DS changed cos green point, but still looks weird - better make same ds manualy
02:28:570 (1,2,3) - looks like you cornered there - better change 02:25:770 (2,3,4,5) - so there would be more space for this pattern
also i dont like this repeat slider 02:29:370 (3) - better slider and circle 02:29:370 (3) - but you did it so many times before.. i dont care )

collab
01:36:170 (2,4) - make 4 look like 2 ?
02:02:970 (1,2,3,4) - ds didnt look same - mb fix it?

cant play last diff on my laptop
Topic Starter
jyu
OH MY GOD IM TERRIBLY SORRY FOR GIVING KDS REALLY LATE AND THANK YOU SO MUCH FOR ALL THE MODS TTwTT

uni life is killing me

@all modders : i will reply all your mods as soon as possible when i have free time ok im very sorry for the late reply ;;;;;
Topic Starter
jyu
DOUBLE POST BCS LATE MOD REPLY GGGHHGHGGH

Kroytz wrote:

~
mod
Another:

Change HP 7 to 6 or 6.5 because 7 is kind of high for this low SR Insane. fix

00:19:970 (4,5,6,1,2,3,1) - Not a fan of overly linear streams like this so my idea would be to do something like this: [ example ] fix

00:20:970 (5,6,7) - DS between these three are a little awkward. From 5->6 is kind of high but the way 6->7 plays is very close together, as in, very little movement from the player. It's also quite sharp, I'd move (6) elsewhere. fix

00:22:170 (1,2,3,4,1,2,3,4) - Here I don't agree with the spacing changes simply because the music doesn't deviate in pitch to accompany this idea. The only DS change I hear is 00:22:770 (4,1) - So what you could do is create two sets of squares on different quadrants of the editor and that'll work with the music. fix

00:23:570 (4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - As a stream mapper, I'll just say that this stream is pretty boring lol. On the second half of the measure ( 00:24:470 (8,1) - ) you could try a different angle so for instance a stream that looks like this: [ example ] damn im not really good at mapping streams. also i checked this mod months late so the puush link already expired im cri but yea i got your point. going to experiment with it when i got enough confidence

00:30:770 (4,5) - Overlap is nono. Move (5) just a tad bit away so it doesn't get overlappd like that fix

00:37:170 (3,4) - This one is slightly eh, but I'd still move (3) away from (4) . The way (3) is played is like a hold so you can get away with spacing this out more. also consider slider leniency to help the player if you think that spacing this would be too high, it really isn't : p I'd probably use a linear slider on (3) just to help compliment the shape of (4) moved (3) a bit away from (4), but i still keep the shape for better flow

00:41:770 (2) - I don't like how you decided to come back to the top part of the screen again during this combo. It feels very tight and there's more playfield that could be utilized. damnn but i like the flow here ;;;;;

00:44:570 (1) - Same goes here: lots of attention on the top portion of the playfield, you could create more patterns or complimentary sliders to utilize the full range of the playfield. whooops fixed

00:54:770 (2,3,4,1) - This is really confusing as to what's getting 1/4'd and what's getting 1/2'd. Don't make them the same spacing if they're not timed equally. fix

01:31:770 (4,5,6,7) - Instead of stacking over completely, move this part out by a few pixels as a visual guide to the player. To me, it also looks more pleasing this way. changed this pattern with something else

01:32:770 (1,2,3,4,5) - I would've continued with single tapping notes to match the other combo of yours. It was a good idea. Just be more creative with this one I guess.

01:58:170 (5) - NC first. Also, maybe have this as two stacked circles as well? Like you did for the similar sounding section here 01:56:570 (1,2) -

02:05:570 (4) - red tick slider is v_v You could have a design like this for the three sliders [ example ] and then place the circle elsewhere before continuing with the map. eee same rhythm pattern with 02:03:970 (4) -

02:05:970 (4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is a better stream idea than your previous that I mentioned but when highlighting this, I can see that it's not smooth or well rounded lol. Slider to convert or use an approach circle for reference when creating these roundish streams to make it look cleaner. dang im not really good with streams, but i actually also dislike roundish streams

02:18:770 (9) - gotta hit that downbeat, can't have slider over it :/ following the melody here

02:25:170 (8) - Same goes here. I see youre trying to follow that synth-y sound in the back but trust its better to make this as a circle and have that downbeat clickable. I won't repeat this anymore just cuz you do it throughout the rest of this kiai but yeah i think im going to keep the consistency here

02:37:370 (1,2,3,4) - Maybe space out more and repeat across x axis similar to your previous doubles [ example ] fix

02:49:370 (5) - NC keeping that combo pattern

02:47:770 (1) - 1/1 slider for all these new measures works much better imo than making beats on the red ticks with 1/2 sliders. Maybe try a timeline like this to see how it works out? [ exmaple ]
EDIT:

BriedisLT wrote:

i said something some time ago irc.
im still going to mod this properly.
00:20:170 (6,1,2) - this edge might now work, no problems, though. fixed
00:26:570 - 00:26:770 - could be a note with a different velocity than the kiai time because the climax pause might be too long nice idea! but i think i'll keep this one
02:03:970 (4,4) - sliders on red tick don't work that well fix. changed those into circles
ok, not properly, only the hardest diff and very little, because it doesn't have almost any problems.
cheers.

SnowNiNo_ wrote:

From my queue

1pc test play
[Another]
nice mapping, no big problems i can found
but some part like 01:37:370 - to 01:40:570 - and 01:34:370 - to 01:35:570 - im wondering why dont make DS the same
and 01:46:570 (5,6) - awkward spacing here, try to make it more consistent for a better flow, example 01:49:770 (6,7) -
02:07:670 (8,1) - maybe the DS is wrong here whoops fixed those ds problems
i think maybe the big snap stream is a little bit hard for an another diff owo

GL~ nice song tho :D

ego_17 wrote:

little mod there

nice hitsounding

beginer - looks good - no suggestions

advanced

00:57:370 (1,2,3,4) - https://osu.ppy.sh/ss/4533042 like this? you can easily move this pattern to the left by changing this a litle - 00:56:370 (2,3) - its kinda out of the gameplay screen so i'll just keep the current one
01:41:770 (3,4,5,1) - i know DS changed cos green point, but still looks weird - better make same ds manualy the music's atmosphere kinda changed from here 01:43:770 (1) -
02:28:570 (1,2,3) - looks like you cornered there - better change 02:25:770 (2,3,4,5) - so there would be more space for this pattern
also i dont like this repeat slider 02:29:370 (3) - better slider and circle 02:29:370 (3) - but you did it so many times before.. i dont care ) lmaoo will reconsider this

collab
01:36:170 (2,4) - make 4 look like 2 ? leaving this to anre
02:02:970 (1,2,3,4) - ds didnt look same - mb fix it? fix

cant play last diff on my laptop
Thank you for mods!! :'D
will continue this post with other's mod reply
SinJiRu_old
Hello

From your M4M queue.

[General]

■ 01:13:970 ~ 01:43:370 and 02:47:770 ~ 03:00:570 - this part sounds a little empty feel it. Your consider this part add custiom whistle.


[Basic]

■ 00:22:170 (3) You should be consistency NC this slider.
■ 00:29:770 I recommend this point add note, because don't add this point note I think a little empty feel here
■ 00:42:570 I don't think this point rhythm break. I suggestion this point add note is better.
■ 01:03:770 (1) I suggestion this slider sound change to S:C1. The normal sound a little awkward it.
■ 01:06:970 (3) You don't add this slider NC? I don't think this NC is consistency
■ 01:16:570 (2) You should be add this note whistle sound here. The feel of the sound is poor.


[Advanced]

■ 00:38:170 (2) The same suggestion this slider sound to Basic diff.
■ 00:42:970 (1) I recommend the made well this slider shape. You try this slider shape.
■ 01:03:770 (2) The same 00:38:170 (2) this slider suggestion.
■ 01:06:970 (1,2,3,4) I think the patterns flow is need improve it. I recommend this patterns flow.
■ 01:16:570 (2) The normal sound change to S:C1. it's normal custom sound a little awkward feel it.
■ 02:19:770 (3) I heard electronic piano sound rhythm is 1/2. I think it should be a 1/2 rhythm slider here.
■ 02:33:770 (1,2) The slider rhythm a little long. I think the slider end move 02:34:170 and add repeat here, so 02:34:570 (2) remove note.
■ 02:49:970 (4) This is slider shape a little awkward. I think the slider shape need improve it. you try this slider shape


[Collab Hyper]

■ AR -1 HP -1 I think a little high setting this diff. You should be check Advanced setting and this diff setting gap.

■ 00:42:070 Why don't add this point note? You should consider the consistency of rhythm. the same rhythm part 00:40:370 (2,3,4) this.
■ 00:48:470 ^
■ 00:56:070 (2) I think the note don't need rhythm it. remove this.
■ 01:02:470 (2) ^
■ 01:05:470 (2) You should be remove this note rhythm. I heard 1/2 rhythm this part also 01:06:970 (1,2,3,4) the same this part consistency rhythm.
■ 01:12:070 (2) ^


[Another]


00:53:370 (4,5) First slider end sound add timing line 5% and second slider head sound add return timing line volume is better
00:54:970 (3,4) ^
00:56:570 (4,5) ^
00:59:770 (4,5) ^
01:01:370 (3,4) ^
01:02:970 (4,5) ^
01:06:170 (6,7) ^
01:07:770 (4,5) ^
01:09:370 (5,6) ^
01:12:570 (5,6) ^
01:14:170 (3,4) ^
01:15:770 (6,7,1) ^

■ 00:16:170 (2,3,4) I don't understand this patterns spacing. I think the spacing is consistency the much better
■ 00:20:270 (1,2,3) You should be the remove this spam NCs. I think it don't need NC.
■ 00:37:170 (3) The slider flow is Ctrl+G is much better
■ 00:52:870 (2) remove this note. I think this patterns rhythm is 1/2 better imo.
■ 01:49:570 (2,3,4,5,6) If you had not intended this spacing. You should be consistency spacing this notes.
■ 01:55:770 (3) Spacing error


Good Luck :3
Ender_Sword
Hello! M4M here!
I cant really mod low diffs sorry..

[Another]

00:18:170 (3,5) - Since these are so close why not stack 3 and 5?
00:28:970 (2,4) - Blanket could be improved slightly, not too much lol
00:33:170 (8,1) - ^
01:09:816 - Imo in this time area I feel like the sliders should be a slight bit quicker
02:01:170 (4,5) - This blanket could be improved
02:01:170 (4,5) - ^
I had to really look for small details since it's already really good ;w;

[Collab Hyper]

00:41:570 (1,2,3) - Why is there no triple here like the rest of the map?
00:48:370 (2,3) - And here (I guess it could be to make the map more "diverse"
00:48:370 (2,3) - Blanket could be improved
01:53:170 (1,2,3,6) - ^
01:53:170 (1,2,3,6) - ^
02:56:170 (4,1) - Why not stack 1 and 4
Again it's really tough to find anything lol

Great song and great map, Good luck it truly is a great map!
Topic Starter
jyu

SinJiRu wrote:

Hello

From your M4M queue.

[General]

■ 01:13:970 ~ 01:43:370 and 02:47:770 ~ 03:00:570 - this part sounds a little empty feel it. Your consider this part add custiom whistle. whoop already added custom chimes in those parts but yea the volume is kinda low. imma change that


[Basic]

■ 00:22:170 (3) You should be consistency NC this slider. fix
■ 00:29:770 I recommend this point add note, because don't add this point note I think a little empty feel here fix
■ 00:42:570 I don't think this point rhythm break. I suggestion this point add note is better. fix
■ 01:03:770 (1) I suggestion this slider sound change to S:C1. The normal sound a little awkward it. fix
■ 01:06:970 (3) You don't add this slider NC? I don't think this NC is consistency same combo pattern like 01:11:770 (1,2) -
■ 01:16:570 (2) You should be add this note whistle sound here. The feel of the sound is poor. hmm i think finish sounds better


[Advanced]

■ 00:38:170 (2) The same suggestion this slider sound to Basic diff. fix
■ 00:42:970 (1) I recommend the made well this slider shape. You try this slider shape. intentional, i like the current one better lmao
■ 01:03:770 (2) The same 00:38:170 (2) this slider suggestion. fix
■ 01:06:970 (1,2,3,4) I think the patterns flow is need improve it. I recommend this patterns flow. nice! fix
■ 01:16:570 (2) The normal sound change to S:C1. it's normal custom sound a little awkward feel it. fix
■ 02:19:770 (3) I heard electronic piano sound rhythm is 1/2. I think it should be a 1/2 rhythm slider here. fix
■ 02:33:770 (1,2) The slider rhythm a little long. I think the slider end move 02:34:170 and add repeat here, so 02:34:570 (2) remove note. eee but im following the melody here ;;;;;
■ 02:49:970 (4) This is slider shape a little awkward. I think the slider shape need improve it. you try this slider shape fix


[Collab Hyper]

■ AR -1 HP -1 I think a little high setting this diff. You should be check Advanced setting and this diff setting gap. changed AR, but i think HP5 is quite low for hyper

■ 00:42:070 Why don't add this point note? You should consider the consistency of rhythm. the same rhythm part 00:40:370 (2,3,4) this. whoops these are my friend's part. imma ask him first
■ 00:48:470 ^ ^
■ 00:56:070 (2) I think the note don't need rhythm it. remove this. fix
■ 01:02:470 (2) ^ following the melody here
■ 01:05:470 (2) You should be remove this note rhythm. I heard 1/2 rhythm this part also 01:06:970 (1,2,3,4) the same this part consistency rhythm. also my friend's parts
■ 01:12:070 (2) ^ ^


[Another]


00:53:370 (4,5) First slider end sound add timing line 5% and second slider head sound add return timing line volume is better hmm nice idea, but i had a bad time trying this technique and get scolded because late nominators told me to make every beat audible lmao. will put this into consideration
00:54:970 (3,4) ^
00:56:570 (4,5) ^
00:59:770 (4,5) ^
01:01:370 (3,4) ^
01:02:970 (4,5) ^
01:06:170 (6,7) ^
01:07:770 (4,5) ^
01:09:370 (5,6) ^
01:12:570 (5,6) ^
01:14:170 (3,4) ^
01:15:770 (6,7,1) ^

■ 00:16:170 (2,3,4) I don't understand this patterns spacing. I think the spacing is consistency the much better fix, i didnt use ds when mapping this dangg
■ 00:20:270 (1,2,3) You should be the remove this spam NCs. I think it don't need NC. fix
■ 00:37:170 (3) The slider flow is Ctrl+G is much better fix
■ 00:52:870 (2) remove this note. I think this patterns rhythm is 1/2 better imo. hmm will reconsider
■ 01:49:570 (2,3,4,5,6) If you had not intended this spacing. You should be consistency spacing this notes. already did but this stack 01:49:570 (4,5,6) - kinda ruins it ;;;
■ 01:55:770 (3) Spacing error fix


Good Luck :3

E n d wrote:

Hello! M4M here!
I cant really mod low diffs sorry..

[Another]

00:18:170 (3,5) - Since these are so close why not stack 3 and 5? intentional lmao
00:28:970 (2,4) - Blanket could be improved slightly, not too much lol fix
00:33:170 (8,1) - ^ fix
01:09:816 - Imo in this time area I feel like the sliders should be a slight bit quicker hmm that could be quite a shock for players if i suddenly add a speedup lmao
02:01:170 (4,5) - This blanket could be improved fix
02:01:170 (4,5) - ^ ^
I had to really look for small details since it's already really good ;w;

[Collab Hyper]

00:41:570 (1,2,3) - Why is there no triple here like the rest of the map? dang these are my friend's parts so imma ask him first
00:48:370 (2,3) - And here (I guess it could be to make the map more "diverse" ^
00:48:370 (2,3) - Blanket could be improved i think this one isnt for blanket
01:53:170 (1,2,3,6) - ^ fix
02:56:170 (4,1) - Why not stack 1 and 4 better flow i guess lmao
Again it's really tough to find anything lol

Great song and great map, Good luck it truly is a great map!
Thank you for mods! :)
Naxess
NM From Queue

[ Basic]
SPOILER
00:33:370 (1) - For shapes like these I'd recommend you avoid placing curve points more to one side than the other.
Take a look at the following behavior (note the curve point and the resulting curve):


Sliders with more than one point use the "Beizer Curve" formula, creating a different result than the usual single-point-curve slider, and therefore it's important to note where it's placed in comparison with previous and next fixed points.
You may also want to direct the slider's tail towards the following circle more.
Basically like this:


00:34:970 (1,2) - I'd suggest making these two the same shape, looks tidier.

00:38:170 (1) - Last curve point is a bit too far down imo. Consider placing it in the middle between the last red point and the end.
01:37:370 (1) - might want to tidy up some of the points, etc.
Also, is it really necessary to have so many unique shaped sliders when they don't even cover any distinct sounds or anything?
I mean, it'd like it if there was one or two unique shapes that would reoccur later on same sounds. Like covering a specific instrument, for example.

00:40:970 (2,3) - Don't want to be that guy, but there's some blankets that are slightly off.

00:55:770 (1,2) - Seem a bit too crooked, might be difficult to follow for a beginner, since they probably don't know of slider leniency yet.

01:03:770 (1,1) - As you may have noticed, blanketing with beizer curves is kind of difficult. Try placing the point in the middle, like this:

Off-centered points will be impossible to blanket with properly unless you use more than one, which is unnecessary.

02:54:170 (1) - try placing red points on slider ticks to cover the rhythm better.

01:51:770 (4) - Last point is really far down and causes the slider to look like it has some kind of dent in it or something.
Won't mention any more slider point related stuff, so make sure to check sliders that have more than one point.

I'd suggest you also check your blankets.


Man I'm bad at modding easys lol
It's probably fine though...

[ Advanced]
SPOILER
00:26:970 (1) - This slider is very curved, I'd refrain from doing this as it'll only act as a slowdown due to slider leniency. Try keeping it symmetrical in some way to (3).

00:29:170 (2) - Nudge closer to the middle of the two sliders, doesn't look very symmetrical atm imo.
^ 00:35:570 (2) -

00:36:570 (1) - This slider seems to have some unnecessary control points and I think it looks strange as it is. Try removing some control points or making them more defined.

01:03:770 (2) - Move the curve point further up so it's in line with the following red point's direction. This way there won't be a bump at 01:04:570 -

01:14:970 (1) - Maybe use another red point, instead of an excessive curve, like this:

or this:

Well, enough about slider shapes. I think you get the idea at this point.

01:16:670 - Start spinner here
01:16:570 - NC this
01:16:670 - Remove NC from spinner (part of the same instrument as the previous circle)

01:35:370 - Sort of feel like this should be clickable, because it doesn't really make sense that 01:35:770 - is clickable even though it's a weaker beat.

01:59:770 (1,2) - Use same shape. Copy paste one slider, move and rotate it with Ctrl + Shift + R.
Would be very easy to just stack it on top of the previous before deleting it.


02:01:970 (4,5,6,1,2,3) - It seems to be getting dense around here, where the pace begins to pick up, but at 02:03:770 (3,4,1,2,3) - it's slowing down again. Consider increasing the note density at 02:03:770 (3,4,1,2,3) - .

I still think a lot of slider shapes are sort of strange, but I'm guessing you'll want to keep it, since it could be a lot of work to change it all at this point.

[ Hyper]
SPOILER
So you're using 1/8 beatsnapping here, but 1/4 in all the other difficulties, including the one that is harder than this.
Might want to use 1/4 so it's easier to traverse the mapset using the editor.

00:32:770 - I'd have made this as such:

I think it covers the song better this way, emphasizing the sounds that are heard, rather than having a weak beat like 00:32:770 - be clickable, but not a stronger one like 00:32:970 - .

01:15:770 - Try making this clickable. Lifting your finger on a louder sound and clicking on a quieter one doesn't really make sense imo.
I'd have swapped 01:15:570 (3,4) - their positions on the timeline.

01:40:570 - This could be quite unexpected considering that you weren't following piano in previous measures.
For example, 01:37:370 - , 01:39:770 - and 01:38:570 - are not clickable.
Remember, if you're going to ignore an instrument, do so until the music suggests otherwise. I don't think there's any distinct cues that the piano should suddenly start being mapped here, especially considering that you, right after this note, continue ignoring it again.
I'd suggest something like this: 01:40:370 - for reference

The circle could for example be used to anti-jump to 01:41:370 (2) - , emphasizing the brief pause.

01:45:370 (1,3) - When stacking two curved sliders like this, I'd recommend using the same shape for both.
^ 02:00:570 (3,4) - same shape would look better imo.

02:58:770 (4,5,6) - Like mentioned earlier, shapes are important, especially considering that this pattern could be used to create symmetry.
Before:

After:

Try using Ctrl + C, Ctrl + V and Shift + Ctrl + R to achieve this.

03:00:570 (7) - NC, new instrument and new measure.

You might want to have a look at this:
Making common sliders neat
Helps with sliders and aesthetics.

[ General]
SPOILER
Perhaps some tags describing the song would help when searching for it.
Add genres, language, and so on.
So for example: "electronic", "instrumental", "future bass", "EDM", etc.
Take a look at the soundcloud's tags as well for more: https://soundcloud.com/monstercat/porta-vista

Also who did you collab with? You may want to add them to the description to clarify things like that.
Some other mappers do it like this, for instance:


Rest looks good.

Good luck!
Topic Starter
jyu

Naxess wrote:

NM From Queue

[ Basic]
SPOILER
00:33:370 (1) - For shapes like these I'd recommend you avoid placing curve points more to one side than the other.
Take a look at the following behavior (note the curve point and the resulting curve):


Sliders with more than one point use the "Beizer Curve" formula, creating a different result than the usual single-point-curve slider, and therefore it's important to note where it's placed in comparison with previous and next fixed points.
You may also want to direct the slider's tail towards the following circle more.
Basically like this: wait ok i dont really understand your point i added the curve point in the middle, not like the one in your pics. but yea i directed the slider's tail towards the direction that you wanted


00:34:970 (1,2) - I'd suggest making these two the same shape, looks tidier.already is the same shape, but i altered the second slider's angle so it wont be boring

00:38:170 (1) - Last curve point is a bit too far down imo. Consider placing it in the middle between the last red point and the end. fix
01:37:370 (1) - might want to tidy up some of the points, etc.
Also, is it really necessary to have so many unique shaped sliders when they don't even cover any distinct sounds or anything?
I mean, it'd like it if there was one or two unique shapes that would reoccur later on same sounds. Like covering a specific instrument, for example. well it seems that you have a different preferences than mine lmao thats ok i understand. to answer the question(?) its because i hate maps with only boring curves everywhere. as long as it doesnt violate the ranking criteria, i suppose making unique sliders without it covering specific instruments should be fine.

00:40:970 (2,3) - Don't want to be that guy, but there's some blankets that are slightly off. lmaoo thanks, fixed

00:55:770 (1,2) - Seem a bit too crooked, might be difficult to follow for a beginner, since they probably don't know of slider leniency yet. hmm ok will put this into consideration

01:03:770 (1,1) - As you may have noticed, blanketing with beizer curves is kind of difficult. Try placing the point in the middle, like this: fix

Off-centered points will be impossible to blanket with properly unless you use more than one, which is unnecessary.

02:54:170 (1) - try placing red points on slider ticks to cover the rhythm better. fix

01:51:770 (4) - Last point is really far down and causes the slider to look like it has some kind of dent in it or something. that dent is kinda intentional tho lmao
Won't mention any more slider point related stuff, so make sure to check sliders that have more than one point.

I'd suggest you also check your blankets. bruh i suck at this but i will make it better


Man I'm bad at modding easys lol
It's probably fine though...

[ Advanced]
SPOILER
00:26:970 (1) - This slider is very curved, I'd refrain from doing this as it'll only act as a slowdown due to slider leniency. Try keeping it symmetrical in some way to (3). eeeh i think its fine? but fix

00:29:170 (2) - Nudge closer to the middle of the two sliders, doesn't look very symmetrical atm imo. i didnt intend to make these symmetrical but ok imma tweak them a bit
^ 00:35:570 (2) - this one is fine i suppose

00:36:570 (1) - This slider seems to have some unnecessary control points and I think it looks strange as it is. Try removing some control points or making them more defined. nah thats the shape i want. also to avoid blankets lmaooo

01:03:770 (2) - Move the curve point further up so it's in line with the following red point's direction. This way there won't be a bump at 01:04:570 - fix

01:14:970 (1) - Maybe use another red point, instead of an excessive curve, like this:

or this:

Well, enough about slider shapes. I think you get the idea at this point. whoooop nice! used the first one

01:16:670 - Start spinner here eeeh i want to make something clickable here ;;;;;
01:16:570 - NC this i dont want to make this 01:14:970 (1) - a single combo
01:16:670 - Remove NC from spinner (part of the same instrument as the previous circle) removed the nc and its still nc wth

01:35:370 - Sort of feel like this should be clickable, because it doesn't really make sense that 01:35:770 - is clickable even though it's a weaker beat. oooooo youre right damn but at this part i followed the piano and altered immediately to the whistles. idk imma change it when i have an idea for new rhythm

01:59:770 (1,2) - Use same shape. Copy paste one slider, move and rotate it with Ctrl + Shift + R.
Would be very easy to just stack it on top of the previous before deleting it. fix


02:01:970 (4,5,6,1,2,3) - It seems to be getting dense around here, where the pace begins to pick up, but at 02:03:770 (3,4,1,2,3) - it's slowing down again. Consider increasing the note density at 02:03:770 (3,4,1,2,3) - . intentional, since its right before the chorus

I still think a lot of slider shapes are sort of strange, but I'm guessing you'll want to keep it, since it could be a lot of work to change it all at this point.

[ Hyper]
SPOILER
So you're using 1/8 beatsnapping here, but 1/4 in all the other difficulties, including the one that is harder than this.
Might want to use 1/4 so it's easier to traverse the mapset using the editor. nah i used 1/8 beatsnapping to check on blankets lmaooo

00:32:770 - I'd have made this as such:

I think it covers the song better this way, emphasizing the sounds that are heard, rather than having a weak beat like 00:32:770 - be clickable, but not a stronger one like 00:32:970 - . i dont want to lose the triplets ;;;;; but i make 00:32:970 - clickable

01:15:770 - Try making this clickable. Lifting your finger on a louder sound and clicking on a quieter one doesn't really make sense imo.
I'd have swapped 01:15:570 (3,4) - their positions on the timeline. fix

01:40:570 - This could be quite unexpected considering that you weren't following piano in previous measures.
For example, 01:37:370 - , 01:39:770 - and 01:38:570 - are not clickable.
Remember, if you're going to ignore an instrument, do so until the music suggests otherwise. I don't think there's any distinct cues that the piano should suddenly start being mapped here, especially considering that you, right after this note, continue ignoring it again.
I'd suggest something like this: 01:40:370 - for reference

The circle could for example be used to anti-jump to 01:41:370 (2) - , emphasizing the brief pause. whooops nice one, fix

01:45:370 (1,3) - When stacking two curved sliders like this, I'd recommend using the same shape for both.
^ 02:00:570 (3,4) - same shape would look better imo. i think i like the current flow

02:58:770 (4,5,6) - Like mentioned earlier, shapes are important, especially considering that this pattern could be used to create symmetry.
Before:

After:

Try using Ctrl + C, Ctrl + V and Shift + Ctrl + R to achieve this. fix

03:00:570 (7) - NC, new instrument and new measure. fix

You might want to have a look at this:
Making common sliders neat
Helps with sliders and aesthetics. HAHAHAHAHAHHAJSHDSA OH GOD thanks

[ General]
SPOILER
Perhaps some tags describing the song would help when searching for it.
Add genres, language, and so on.
So for example: "electronic", "instrumental", "future bass", "EDM", etc.
Take a look at the soundcloud's tags as well for more: https://soundcloud.com/monstercat/porta-vista added EDM and future bass, since electronic and instrumental might be added to genre. Some tags in the soundcloud is hella weird i doubt people would use that to search for songs

Also who did you collab with? You may want to add them to the description to clarify things like that.
Some other mappers do it like this, for instance:
ok fix

Rest looks good.

Good luck!
Thank you for mod! :)
Elva Anjani Uchiha
just an iseng lil mods

Basic
01:06:170 (2) - change this into a slider? ( ref : http://puu.sh/trGt5/f282fa365a.png&#41;
01:36:570 (2) - ^ (ref : http://puu.sh/trGBl/efaf54a9c7.png&#41;

Advanced
01:06:970 (1,2) - make it into a slider?
01:10:170 (2,3) - ^
01:10:170 (2,3) - delete this?

Collab hyper
00:32:570 (4) or 00:32:770 (5) imo hitsoundnya too much, ganti salah satu maybe?
00:45:970 (6) - add whistle?

Another
02:14:870 (3) - idk maybe delete this?
02:27:670 (3) - ^
02:34:070 (3) - ^

dh gitu aj samleyqum farmako menungguku
Log Off Now
recheck since i really like this song
nm from queue
your map has improved a lot!

[Basic]

00:32:970 - I feel this should be mapped as it signifies the end of the end of the melody, I know you want to leave a gap as a breather for players, but this might not be the best place for it
00:38:170 (1) - This would be a better place for a gap imo, as the drum fill isn't as significant to hit in easy diffs, so changing this to a circle would work better imo
00:58:970 (1,2) - Potentially confusing, as it is an obscure visual distance. It looks cool but it's not very noob friendly since noobs often just hit whenever a circle pops up, try making this easier to read, maybe like this? (obviously do a better job than me xd)
01:45:370 (3) - Wouldn't it be better to have this as a circle, then have a 1/1 slider starting where the slider ends? Having the slider end on the tick where the melody restarts is a bit strange
01:48:570 (3) - same ^
01:51:770 (4) - same ^
01:58:170 (3,4) - This is the rhythm I would use for the section mentioned above, it does a good job of hitting the melody whilst still giving the player a rest
02:26:170 (2,3) - Weird blanket? If this isn't meant to be a blanket try to make it more obvious (e.g redpoint sliders or less curved)

[Advanced]

00:57:370 (1,2,3,4) - This feels a bit overmapped, especially as you make an easier rhythm for the same piece of music 01:10:570 (4,5,6) - here, maybe make the last 2 sliders into a 1/1 slider?
01:54:570 (2,3) - Flow feels a little awkward, maybe raise 3 a bit to make a wide triangle flow? (eg like this)
02:04:570 (1,2,3) - Swap this pattern around with 02:02:970 (1,2,3,4) - ? The build up is getting more intense but you're lowering note density, feels anticlimactic
02:55:770 (1) - Remove NC, breaks consistency with previous 2 patterns

[Hyper]

00:28:570 (1,4) - Fix parallel ((4) slider end)
00:54:970 (4) - Feels weird not being able to click the downbeat here as its the start of another melody + strong bass kick, maybe turn into 1/1 slider and circle?
01:01:370 (3) - same ^
01:46:770 (1,2) - Strange decision NCing the drum triple when you NC the start of the melody for every other section of the song? I would suggest keeping your NC's on the downbeats for this part
01:53:170 (1,2) - same ^
02:23:770 (1) - Sliders with red points so close to the slider head/tail look super weird xd, move it a little further down the slider for a better aesthetic
02:46:570 (5,6) - Long held note in melody starts in white tick. I understand this if you followed the guitar throughout the section, but you seem to stop following it after 02:50:970 (1) - suddenly, so I would suggest flipping the rhythm around here or follow the guitar for the full section

[Another]

00:17:370 (1) - Missing clap hitsound? The other diffs have clap hitsounds here
00:38:170 (1,1) - This is really hard for a 4* diff, I would suggest either ending the spinner 00:39:370 - here or moving 00:39:770 (1) - closer to the center of the circle so its easier to hit
01:03:770 (1,1) - same ^
02:08:970 (1) - This slider shape could be changed visually to make it easier to read the sv change, it's already pretty readable, but I think making it look different too the other sliders in the map helps emphasise this sound better, maybe try a shape like this?
02:11:370 (2) - Red tick is the stronger beat out of these three imo and should be clickable, maybe try a rhythm like this to better match the drum/melody?
I feel your rhythm choice could be slightly improved in the final kiai, as you are giving emphasis on the 'lesser' notes in my opinion, and should be focusing on the main melody and hitting the drums passively like you do at the end of the kiai here 02:32:170 (1,2,3,4,1,2,3,4,5,6,7) - (nice rhythm btw)
Your SV also feels a little bit low on the outro, maybe increase it by 0.1~?

nice!
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