forum

Shawn Wasabi - Marble Soda [Osu|OsuMania]

posted
Total Posts
403
show more
Mortem
Nozhomi brought me here.

Normal:
• 00:37:957 (1,1) - Will be good if you could stack these two. If you do, you should remake the second slider.
• 02:07:243 (1) - Remove NC.
• 02:14:029 (1) - ^
• 02:17:243 (1) - ^

Hard:
• 00:37:600 (2,4,5) - What about smaller DS on 4,5 and stack the 5 with 2.
• 01:43:672 - What about adding a circle here?
• 02:08:314 (1) - Remove NC.
• 02:18:493 (3,1) - The ends are not properly stacked.
• 02:20:814 (1,2) - Stack.

Insane:
• 00:17:599 (3,1) - This isn't good. They are overlapping themselves on a timeline. Make a shorter slider 00:17:599 (3) - and end it at 00:17:867 -
• 00:45:456 (2,2) - Not stacked properly.
• 00:46:706 (2,5) - ^
• 01:28:492 (1,2,3,4,5) - This spacing really plays uncomfortable.
• 01:43:672 - Same case as in Hard.
• 02:07:778 (2,3) - Stack?
• 02:25:813 (5,3) - Not stacked properly.
• 02:31:171 (4,3) - ^
• 02:33:313 (8,5) - ^
• 02:32:778 (5,6) - ^

Extra seems fine.
imo, this beatmap needs some more mods before is going to be ranked.
Hope that helps.
Good Luck!
Topic Starter
Exa
Changed most things from Pjecoo's mod.

++ Also added back Powerpuff Grills with the changes applied. We are getting this ranked.
P A N
[Insane]
  1. 00:12:600 (1,2) - considering swap NC here, because you change SV on 2, not on 1
  2. I'm not sure if you add NC on 00:19:922 (1,1) - to follow the instrument or something but it's not that necessary imo. just add on 00:19:386 (4)
  3. 00:33:493 (1) - why NC here? remove?
  4. 00:51:886 (5) - NC? 1/3 and it's as long as previous 4 slider so it's hard to read.
  5. 00:53:314 (7) - why place here, please don't. ok I saw you didn't do it once so I gonna explain, if you want to place 5 that far, at least you should change (3) as 1/4 slider. the player that play insane is not that pro to hit 5 like that... even for pro is still hard. so please considering place it normally or change (3) to 1/4 slider. if it in extra diff will be a different case.
  6. 00:55:100 (7) - hmm you can place here but if you move it further will be more pleasant to play. really. like stack with 00:54:207 (2).
  7. 00:59:564 (7,8) - the reason why I told you to move note further because you know, when you play a big spacing and suddenly drop to this close is not flow. it's playable but, in this pattern, if you keep it consistent, it will be more pleasant to play. still depends on your decision because the pattern you made doesn't wrong as well, I didn't miss there. here is my pattern suggestion (can be other pattern of course), and I recommend you to change 8 to 1/2 slider because there has a beat on 00:59:922 which is quiet strong and weird to skip it, or add circle and stack to 8. up to you.
  8. 01:00:100 (1,2,1) - still these NC, I think you are following something but, there won't have following point to next note and drain disturbing which is really harder, so considering decrease the frequently of NC.
  9. 00:51:172 - just in case if you think spam 1/4 is weird there. it's not overmapped of course but somehow the hitsound is kinda too loud or something.
  10. 01:04:207 (1) - kinda impossible to read that it's 1/4 at first try I believe, so I suggest to end it on previous white tick instead.
  11. 01:05:814 (1,1) - why many NC.
  12. 01:08:672 - try this? more fit imo.
  13. 01:15:100 (1,2,1,2,3,4,1,2,3,4,1,2) - starting here, NC are kinda messed up.
  14. 01:22:779 (2) - kinda hard to tell in one try that it's 1/4. how about this, just an example.
  15. 01:28:493 (1) - remove NC and move a tiny further would be good, almost touch the tail.
  16. 01:30:993 - rhythm suggestion.
  17. 01:39:029 (5) - same.
  18. 01:57:243 - I'm not sure what did you follow but if you follow vocal, should be like this.
  19. 02:08:850 (3,4,5,1) - this hidden is really insane, I think it's rankable but hm, imagine when people play this, they probably think this is 4 notes or 5 notes stream. considering change the pattern of something.
  20. 02:11:707 (3,4,5) - I know inconsistent spacing is allowed but this pattern is different, looks at you did on 02:12:600 (2,3,4,5). this is actually fine. but in this case, this pattern is just go in one way and the beat is consistent so considering make their spacing a bit more consistent for tidy and more pleasant to play. to example this pattern, it's similar to this
  21. to be honest, after 02:29:386 (1), would be better if you use consistent spacing. because on 02:33:314 (8,9,1,2) you also increase their spacing while the beat go weaker. so better keep all of them consistent or replace all of them to follow to how strong the beat are.
  22. 02:37:600 (1) - hm. 1/2 slider please.
that's it for insane, the thing I worry about is the NC. some part NC are too frequently and some NC are unnecessary. I didn't mention because I'm also not sure but yes, for me, some NC are weird. good luck. catch me in game you have any question.
Topic Starter
Exa
Changed almost everything and redid all combos!

Thanks for the mod P A N!
Litharrale
Starting to feel like this map is suffering from "toumei elegy syndrome"

i.e Feels like the map is losing it's original appeal that drew so many to it, especially with the insane. The endless mods and changes have corrupted the mappers style so much it just feels generic and boring now.

or maybe I'm just old and don't like change....

Get of my lawn you damn dirty kids
pkk
same tbh
Frim4503
just wanna say something

check AI mod on powerpuff diff
fartownik

Litharrale wrote:

Starting to feel like this map is suffering from "toumei elegy syndrome"

i.e Feels like the map is losing it's original appeal that drew so many to it, especially with the insane. The endless mods and changes have corrupted the mappers style so much it just feels generic and boring now.

or maybe I'm just old and don't like change....

Get of my lawn you damn dirty kids
I'm afraid my diff might be ripped apart by the QAT as well, but the core of it will never change, even if it had to mean not ranking this map. Most of the stuff that QAT unranks maps for is fucking ridiculous and it really seems like most of them know shit to nothing about mapping itself and most importantly about playing the maps they try making 'better' (looking at Asymmetry's unrank reasons is a fucking comedy sketch). It's like they're getting paid for the amount of maps per month they unrank or some shit so they come up with petty reasons out of nowhere to justify it.
Topic Starter
Exa

fartownik wrote:

Litharrale wrote:

Starting to feel like this map is suffering from "toumei elegy syndrome"

i.e Feels like the map is losing it's original appeal that drew so many to it, especially with the insane. The endless mods and changes have corrupted the mappers style so much it just feels generic and boring now.

or maybe I'm just old and don't like change....

Get of my lawn you damn dirty kids
I'm afraid my diff might be ripped apart by the QAT as well, but the core of it will never change, even if it had to mean not ranking this map. Most of the stuff that QAT unranks maps for is fucking ridiculous and it really seems like most of them know shit to nothing about mapping itself and most importantly about playing the maps they try making 'better' (looking at Asymmetry's unrank reasons is a fucking comedy sketch). It's like they're getting paid for the amount of maps per month they unrank or some shit so they come up with petty reasons out of nowhere to justify it.
I thought a map's greater purpose was to end up in the players's hand and be as fun as possible. Seems like it's prefared to have your fruit taste worse than it should but be perfectly peeled. (Metaphor inc). I am eager to get this map ranked, not because its good or bad but because when I removed it from the mapset, I got contacted by people of whom I have never seen heard before, asking me to put it back in because they wanted to see it ranked.
Frim4503
i think it's hard to do it
like fartownik said
and BN will afraid to rank it
Topic Starter
Exa
Aprove --> Not good? ---> DQ and explain why --> Fix --> Reaprove?
|
--> Good? --> Rank.

Simple enough. I personally see nothing to be afraid of.

Also to everyone who keeps scolding me for the "Distance Snap issues". The song does not ducking consist out of some kicks and snares; therefore I am not obligated to Alternate between higher and lower DS according to only the kicks and snares. There are 153 songs in this thing and all have their own audio samples which provide different tension. Kicks and snares are being used by the creator of this song, solely because there must be a fundamental structure on which the song stands. The flow is nice and the song plays fine according to every testplayer I have forced to play this.
Nozhomi
I guess we should push forward this set.
If this get unqualified and reason looks stupid, just contest it, or fix what is wrong for QATs.

tbh I don't really like Fartownik diff, but that don't mean the diff is bad, just style is different from what I expect that's all, why be afraid to see it rank because it's different ? Just try to find some experienced modder higer diffs, and let's go for qualify it.

Fight !
Topic Starter
Exa
I agree, I mapped the insane almost 3 months ago and I could now see some important mistakes that I did.
I fixed them at my best ability and I believe that it now plays flawlessly.
EternalComet
Can someone link me to the artist for the BG? Please and thank you :D
Litharrale

Exa wrote:

I am eager to get this map ranked.
Topic Starter
Exa

Litharrale wrote:

Exa wrote:

I am eager to get this map ranked.
Comments like that make me confused on what people really want here :S



And then you are trying to imply that the map is not of good quality? :S
It's clear that you are ignorant regarding the quality standards of today's beatmapping. If you are willing to cause strife, then pleeeease don't.
If - however - you seriously have any concerns about the map's quality, you are more than welcome to make a mod (and actually find stuff to prove your statement) or talk to me in-game and explain why you think the map is not of good quality.

As for the stubborn part: I am not being stubborn I am just not getting actually useful mods for any difficulty other than fartownik's and any testplayer that I have forced into playing this has stated that there are no flow issues and imo the map looks aesthetically fine. As for the rhythm, I see nothing wrong with it and nor does any modder who dealt with this beatmap set so far. (P A N made some good suggestions though).

And on an end note, I am - in no way possible - going to sacrifice the quality of any of my beatmaps and be stubborn with it in order to get it ranked.
Fartwonik did some major changes that he did not intend to do initially, just for the sake of rankabilty. So, saying that anyone who worked on this set is stubborn, is extremely rude and offensive.


Artist's pixiv: http://www.pixiv.net/member.php?id=2696273
NVAN
Well, for me about the map quality.
Your map is 6/10 for a decent-good looking map. Most because of your quite random spacing and most of your slider drawing and placing.

I suggest you to re-map.
It's a best way than just doing another speed mapping. Speed mapping is phatetic :S
Topic Starter
Exa

XeroiZi HD wrote:

Well, for me about the map quality.
Your map is 6/10 for a decent-good looking map. Most because of your quite random spacing and most of your slider drawing and placing.

I suggest you to re-map.
It's a best way than just doing another speed mapping. Speed mapping is phatetic :S
Beeeee specific. I am sick of this.
fartownik

Exa wrote:

XeroiZi HD wrote:

Well, for me about the map quality.
Your map is 6/10 for a decent-good looking map. Most because of your quite random spacing and most of your slider drawing and placing.

I suggest you to re-map.
It's a best way than just doing another speed mapping. Speed mapping is phatetic :S
Beeeee specific. I am sick of this.
Just ignore his post
Gaia
a quick check and some first thoughts

hardest diff:
the name itself is doesnt make sense and is pretty stupid tbh, but whatever
00:54:386 (1,2,3,4,1,2,1) - this is not smart mapping, like maybe if the antijump was seperated by a big gap but it's a constant 1/2, people will overstream here
00:58:136 (2) - you're joking. lmao. a slow down is cool and all but it does NOT call for 0.02x SV (also this is unranakble because of green line SV abuse)
01:13:672 (1,2) - dunno why this is sped up compared to the other ones, i mean this has the same intensity as 01:09:386 (1,2) - and they should be consistent
01:32:957 (5,6,1) - this kind of overlap is super tricky to read..
01:33:850 (5) - don't stack this , same reason as that stream above
01:54:743 (1) - probably unrankable, no clear sliderpath

also i'd like to mention that 1/6 streams (00:31:410 (2,3,1) - 00:39:743 (2,3,4) - for example) and then 1/4 streams (00:33:314 (1,2,3,4) - ) is pretty tricky to play imo.

some problems here and there, i personally think this diff can be cleaned up more before pushing for rank
well anyways good luck and have fun !
fartownik

Gaia wrote:

a quick check and some first thoughts

hardest diff:
the name itself is doesnt make sense and is pretty stupid tbh, but whatever
00:54:386 (1,2,3,4,1,2,1) - this is not smart mapping, like maybe if the antijump was seperated by a big gap but it's a constant 1/2, people will overstream here - No one has ever overstreamed this part as I was spectating them playing this map. Ever.
00:58:136 (2) - you're joking. lmao. a slow down is cool and all but it does NOT call for 0.02x SV (also this is unranakble because of green line SV abuse) - lmao, you have no idea how cool it actually plays. If I could I'd have used 0.00x sliders here, but I can't and since you have your 'golden rules' I can't even use 0.02x which is the closest to perfection. Is there really NO WAY to let this stay until the map is in Qualified and see how people actually treat this part? The map can be unqualified any time if it's a problem for anyone (which was not for the testplayers, it was even the opposite, most of them said it played great).
01:13:672 (1,2) - dunno why this is sped up compared to the other ones, i mean this has the same intensity as 01:09:386 (1,2) - and they should be consistent - because why not, it plays more interestingly this way.
01:32:957 (5,6,1) - this kind of overlap is super tricky to read.. - so? the map's main difficulty is its trickiness, also it's not really hard at all if you're skilled.
01:33:850 (5) - don't stack this , same reason as that stream above - Argghhh, I WILL stack this. I like how it plays.
01:54:743 (1) - probably unrankable, no clear sliderpath - There's no y axis movement required from the player to clear this slider, only x movement (left and right). A simple move to the right clears it every play.

also i'd like to mention that 1/6 streams (00:31:410 (2,3,1) - 00:39:743 (2,3,4) - for example) and then 1/4 streams (00:33:314 (1,2,3,4) - ) is pretty tricky to play imo. - Yes, yes it is.

some problems here and there, i personally think this diff can be cleaned up more before pushing for rank
well anyways good luck and have fun !
Litharrale
:(

Exa wrote:

Comments like that make me confused on what people really want here :S



And then you are trying to imply that the map is not of good quality? :S
It's clear that you are ignorant regarding the quality standards of today's beatmapping. If you are willing to cause strife, then pleeeease don't.
If - however - you seriously have any concerns about the map's quality, you are more than welcome to make a mod (and actually find stuff to prove your statement) or talk to me in-game and explain why you think the map is not of good quality.

As for the stubborn part: I am not being stubborn I am just not getting actually useful mods for any difficulty other than fartownik's and any testplayer that I have forced into playing this has stated that there are no flow issues and imo the map looks aesthetically fine. As for the rhythm, I see nothing wrong with it and nor does any modder who dealt with this beatmap set so far. (P A N made some good suggestions though).

And on an end note, I am - in no way possible - going to sacrifice the quality of any of my beatmaps and be stubborn with it in order to get it ranked.
Fartwonik did some major changes that he did not intend to do initially, just for the sake of rankabilty. So, saying that anyone who worked on this set is stubborn, is extremely rude and offensive.


Artist's pixiv: http://www.pixiv.net/member.php?id=2696273
Woah. I think....I think you missed my point.....by a mile.....

Don't be so vain, I was just linking the image of garven's userpage to try and reinforce my post before about how the low quality mods are ruining your map because everything thinks more mods = better map when it's really not true. Especially when you have a unique mapping style. Jesus dude I wasn't insulting you, I didn't even say your map was low quality, it's the only map on my 9,000 strong list thats unranked.
Topic Starter
Exa

Litharrale wrote:

:(

Exa wrote:

Comments like that make me confused on what people really want here :S



And then you are trying to imply that the map is not of good quality? :S
It's clear that you are ignorant regarding the quality standards of today's beatmapping. If you are willing to cause strife, then pleeeease don't.
If - however - you seriously have any concerns about the map's quality, you are more than welcome to make a mod (and actually find stuff to prove your statement) or talk to me in-game and explain why you think the map is not of good quality.

As for the stubborn part: I am not being stubborn I am just not getting actually useful mods for any difficulty other than fartownik's and any testplayer that I have forced into playing this has stated that there are no flow issues and imo the map looks aesthetically fine. As for the rhythm, I see nothing wrong with it and nor does any modder who dealt with this beatmap set so far. (P A N made some good suggestions though).

And on an end note, I am - in no way possible - going to sacrifice the quality of any of my beatmaps and be stubborn with it in order to get it ranked.
Fartwonik did some major changes that he did not intend to do initially, just for the sake of rankabilty. So, saying that anyone who worked on this set is stubborn, is extremely rude and offensive.


Artist's pixiv: http://www.pixiv.net/member.php?id=2696273
Woah. I think....I think you missed my point.....by a mile.....

Don't be so vain, I was just linking the image of garven's userpage to try and reinforce my post before about how the low quality mods are ruining your map because everything thinks more mods = better map when it's really not true. Especially when you have a unique mapping style. Jesus dude I wasn't insulting you, I didn't even say your map was low quality, it's the only map on my 9,000 strong list thats unranked.
:? Mk we are in the clear :)
Frim4503
just find people who can mod and testplay the std diff then fix the unrankable isues. the find BN to rank it or ask QAT for theis opinions if you unsure about your mapping style.
no offense, idk about std mapping
NVAN
I'm gonna do the rest of the diff. If you've done.

Legends

| Unrankable. Please give me a reason why you refuse this, and two for to keep it. Or else, say goodbye for the rank status.
| Highly Recommended. Give me a very obvious reason why do you refuse it
| Suggestions. You can keep this alone if you don't like it, sometimes it's just a nazi stuff
| Comments or Attention. Just a word of the map's part. You better not reply it to keep yourself happy (Because seomtime it's negative and can hurt yourself)

[Nozhomi's Extra]
  1. 00:04:743 (1,2) - This should be 1/8, try to listen it at 25%. Or to make it simple. Just change them into circles only
  2. 00:05:457 (1) - Since this is a bit too far for many players. Try to move it to x:296 y:144 ; I'm just trying to make the pattern look more neat. And if you apply this mod, move 00:05:814 (2) to x:392 y:344
  3. 00:20:457 (4,1) - I think you need to increase the volume since i even can't hear the "Play" hitsound
  4. 00:21:886 (1) - Even the spacing is higher than the before one, try to remove the NC since it's unneded. And also, it's still easy to be guess blindly when to tap it.
  5. 00:34:386 (2,3,4) - To be honest, this can be a bad idea. Putting 1/3 triplets like that can be a bad idea since there aren't a lot of 1/3 on this song. So change it into a slider
  6. 00:35:457 (2) - This one isn't stacekd well with the head of 00:34:029 (1)
  7. 00:48:314 (5) - Same issue as 00:20:457 (4,1) ; You have to increase the volume
  8. 01:00:457 (4) - Same issue as above
  9. 01:37:600 (1,2,3) - Same issue as 00:34:386 (2,3,4) - Change it into a slider and also 01:37:734 (2) is wrong snapped
  10. 01:43:493 (6) - Avoid this one touching the slider's blanket of 01:43:672 (1)
  11. 01:54:743 (1) - Even the pitch is going higher on this part, but try to get the tail of it is close to the head of 01:55:100 (1) - This is for playablity to make more player avoid from miss (Pls don't be like fartownik)
  12. 02:14:386 (5) - This is almost touching 02:13:850 (2) ; Try to avoid that next time
  13. 02:17:511 (5,6,7,8,9,1) - Are you trying to make it like a stacked-double-dumb (Example)? Because 02:17:689 (7,8) Isn't aligned well. If no, Just ignore it :)
  14. 02:37:243 (5,6) - These two seems touching. Try to make them untouching.
  15. 02:39:386 (1) - Well not trying to complain. But why you don't just move the spinner start to 02:39:118 - Hey, it won't be a pain, right?
[Powerpuff Grills]
  1. 01:59:386 (1) - This object is touching the HP bar

    The rest are jokes >.>

Good luck o/
Nozhomi

XeroiZi HD wrote:

I'm gonna do the rest of the diff. If you've done.

Legends

| Unrankable. Please give me a reason why you refuse this, and two for to keep it. Or else, say goodbye for the rank status.
| Highly Recommended. Give me a very obvious reason why do you refuse it
| Suggestions. You can keep this alone if you don't like it, sometimes it's just a nazi stuff
| Comments or Attention. Just a word of the map's part. You better not reply it to keep yourself happy (Because seomtime it's negative and can hurt yourself)

[notice][Nozhomi's Extra]
  1. 00:04:743 (1,2) - This should be 1/8, try to listen it at 25%. Or to make it simple. Just change them into circles only - - 1/8 whould work but I think it would be a little overdone and I prefer keep them to have a full 1/4 pattern here.
  2. 00:05:457 (1) - Since this is a bit too far for many players. Try to move it to x:296 y:144 ; I'm just trying to make the pattern look more neat. And if you apply this mod, move 00:05:814 (2) to x:392 y:344 - It's not far, spacing is constant with previous 1/4.
  3. 00:20:457 (4,1) - I think you need to increase the volume since i even can't hear the "Play" hitsound - Forget to remove it lol.
  4. 00:21:886 (1) - Even the spacing is higher than the before one, try to remove the NC since it's unneded. And also, it's still easy to be guess blindly when to tap it. - NC is necessary for SV change.
  5. 00:34:386 (2,3,4) - To be honest, this can be a bad idea. Putting 1/3 triplets like that can be a bad idea since there aren't a lot of 1/3 on this song. So change it into a slider - I think I could if it was an Insane, but that's an Extra. People could be able to read it and play it (I pass it without problem).
  6. 00:35:457 (2) - This one isn't stacekd well with the head of 00:34:029 (1) - ...they are.
  7. 00:48:314 (5) - Same issue as 00:20:457 (4,1) ; You have to increase the volume - Forget to remove this one too.
  8. 01:00:457 (4) - Same issue as above - ^
  9. 01:37:600 (1,2,3) - Same issue as 00:34:386 (2,3,4) - Change it into a slider and also 01:37:734 (2) is wrong snapped - Fix bad snaping, but not turn this into a slider, because people are aware of it since I made one at 01:25:457 (2) - .
  10. 01:43:493 (6) - Avoid this one touching the slider's blanket of 01:43:672 (1) - Not touching at all, it's just really close.
  11. 01:54:743 (1) - Even the pitch is going higher on this part, but try to get the tail of it is close to the head of 01:55:100 (1) - This is for playablity to make more player avoid from miss (Pls don't be like fartownik) - Change a little...I guess.
  12. 02:14:386 (5) - This is almost touching 02:13:850 (2) ; Try to avoid that next time - Wut...from where it touch it ?
  13. 02:17:511 (5,6,7,8,9,1) - Are you trying to make it like a stacked-double-dumb (Example)? Because 02:17:689 (7,8) Isn't aligned well. If no, Just ignore it :) - Wooooooooooooops.
  14. 02:37:243 (5,6) - These two seems touching. Try to make them untouching. - I prefer keep symetric pattern.
  15. 02:39:386 (1) - Well not trying to complain. But why you don't just move the spinner start to 02:39:118 - Hey, it won't be a pain, right? - Because I'm stupid XD
Good luck o/
Thx~

difffffffffffffffff
osu file format v14

[General]
AudioFilename: Marble Soda.mp3
AudioLeadIn: 0
PreviewTime: 34386
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Marble Soda
TitleUnicode:Marble Soda
Artist:Shawn Wasabi
ArtistUnicode:Shawn Wasabi
Creator:Exa
Version:Noz's Extra
Source:
Tags:Mashup Frim4503 fartownik Nozhomi
BeatmapID:724360
BeatmapSetID:313718

[Difficulty]
HPDrainRate:6.2
CircleSize:4.5
OverallDifficulty:8.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MarbleSodaBG.jpg",0,0
//Break Periods
2,24013,28656
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
815,357.142857142857,4,2,1,60,1,0
4743,-83.3333333333333,4,2,1,60,0,0
5100,-100,4,2,2,60,0,0
5189,-100,4,2,1,20,0,0
5279,-100,4,2,2,60,0,0
5368,-100,4,2,1,20,0,0
5457,-100,4,2,1,60,0,0
12957,-100,4,2,2,60,0,0
14386,-100,4,2,1,60,0,0
14564,-100,4,2,2,60,0,0
15814,-100,4,2,1,60,0,0
16529,-83.3333333333333,4,2,4,60,0,0
16886,-100,4,2,2,60,0,0
17600,-83.3333333333333,4,2,1,60,0,0
17957,-100,4,2,2,60,0,0
18672,-100,4,2,1,60,0,0
21886,-83.3333333333333,4,2,1,60,0,0
22243,-100,4,2,1,60,0,0
23672,-133.333333333333,4,2,0,60,0,0
29386,-100,4,2,1,60,0,0
33939,-83.3333333333333,4,2,1,20,0,0
34386,-100,4,2,0,20,0,0
35100,-100,4,2,1,60,0,1
38939,-100,4,2,1,20,0,1
39029,-100,4,2,1,60,0,1
39118,-100,4,2,1,20,0,1
39207,-100,4,2,1,60,0,1
45368,-100,4,2,1,20,0,1
45457,-100,4,2,1,60,0,1
48493,-100,4,2,1,20,0,1
48672,-100,4,2,1,60,0,1
55457,-100,4,2,1,20,0,1
57243,-100,4,2,1,40,0,0
69386,-133.333333333333,4,2,0,40,0,0
75100,-133.333333333333,4,2,1,60,0,0
79029,-100,4,2,1,60,0,0
80457,-100,4,2,1,30,0,0
80814,-100,4,2,1,60,0,1
84743,-83.3333333333333,4,2,1,60,0,1
85100,-100,4,2,1,60,0,1
89386,-100,4,2,1,20,0,1
89922,-100,4,2,1,60,0,1
91082,-100,4,2,1,20,0,1
91172,-100,4,2,1,60,0,1
94475,-100,4,2,1,20,0,1
94564,-100,4,2,1,60,0,1
103314,-100,4,2,1,60,0,0
103672,-200,4,2,0,60,0,0
103761,-200,4,2,0,5,0,0
106439,-200,4,2,0,40,0,0
106618,-200,4,2,0,5,0,0
108582,-200,4,2,0,40,0,0
109475,-200,4,2,0,5,0,0
111886,-200,4,2,0,5,0,0
112154,-200,4,2,0,40,0,0
112332,-200,4,2,0,5,0,0
114297,-200,4,2,1,40,0,0
114743,-100,4,2,1,60,0,0
115100,-133.333333333333,4,2,1,20,0,0
126529,-100,4,2,1,70,0,1
149386,-100,4,2,1,40,0,0
153314,-83.3333333333333,4,2,1,40,0,0
153672,-100,4,2,0,40,0,0
157876,-100,4,2,0,5,0,0


[Colours]
Combo1 : 149,254,169
Combo2 : 251,174,207
Combo3 : 163,237,234

[HitObjects]
224,96,815,6,0,P|255:63|286:96,1,100,4|0,0:0|0:0,0:0:0:0:
188,267,1172,2,0,P|144:257|157:214,1,100,4|0,0:0|0:0,0:0:0:0:
355,213,1529,1,8,0:0:0:0:
324,267,1707,1,0,0:0:0:0:
157,321,1886,5,0,0:0:0:0:
188,267,2064,1,4,0:0:0:0:
260,112,2243,6,0,B|284:88|284:88|248:96|218:95,1,100,0|0,0:0|0:0,0:0:0:0:
72,60,2600,1,4,0:0:0:0:
120,204,2779,1,0,0:0:0:0:
344,131,2957,2,0,P|359:85|340:40,1,100,8|0,0:0|0:0,0:0:0:0:
200,92,3314,5,2,0:0:0:0:
264,228,3493,1,0,0:0:0:0:
438,121,3672,6,0,P|392:140|344:131,1,100,4|0,0:0|0:0,0:0:0:0:
184,60,4029,2,0,P|229:41|278:49,1,100,4|0,0:0|0:0,0:0:0:0:
244,196,4386,1,8,0:0:0:0:
96,220,4564,1,0,0:0:0:0:
184,60,4743,6,0,L|195:118,1,59.9999981689454
233,255,4922,2,0,L|244:196,1,59.9999981689454,4|0,0:0|0:0,0:0:0:0:
276,60,5100,6,0,L|328:72,1,50
420,156,5279,2,0,L|368:144,1,50
252,124,5457,6,0,P|239:171|255:218,1,100,4|0,0:0|0:0,0:0:0:0:
336,344,5814,1,8,0:0:0:0:
480,236,5993,2,0,P|432:223|385:239,1,100,4|0,0:0|0:0,0:0:0:0:
355,266,6261,1,0,0:0:0:0:
324,292,6350,1,0,0:0:0:0:
192,364,6529,5,4,0:0:0:0:
100,244,6707,1,0,0:0:0:0:
321,245,6886,2,0,P|359:267|380:320,1,100,4|0,0:0|0:0,0:0:0:0:
191,139,7243,2,0,P|153:117|132:64,1,100,8|4,0:0|0:0,0:0:0:0:
272,12,7600,5,0,0:0:0:0:
132,66,7779,1,4,0:0:0:0:
284,8,7957,1,0,0:0:0:0:
191,139,8136,1,0,0:0:0:0:
292,4,8314,5,4,0:0:0:0:
316,32,8404,1,0,0:0:0:0:
328,64,8493,1,0,0:0:0:0:
336,100,8582,1,0,0:0:0:0:
352,132,8672,2,0,P|392:148|376:108,1,100,8|0,0:0|0:0,0:0:0:0:
191,139,9029,5,4,0:0:0:0:
120,272,9207,1,0,0:0:0:0:
148,292,9297,1,0,0:0:0:0:
180,304,9386,5,4,0:0:0:0:
344,232,9564,1,0,0:0:0:0:
200,124,9743,1,4,0:0:0:0:
280,308,9922,1,0,0:0:0:0:
332,116,10100,1,8,0:0:0:0:
168,232,10279,1,0,0:0:0:0:
368,232,10457,1,0,0:0:0:0:
264,40,10636,5,12,0:0:0:0:
148,132,10814,1,0,0:0:0:0:
296,156,10993,1,0,0:0:0:0:
168,232,11172,1,12,0:0:0:0:
324,272,11350,1,0,0:0:0:0:
460,184,11529,5,8,0:0:0:0:
426,162,11618,1,8,0:0:0:0:
386,159,11707,1,8,0:0:0:0:
352,181,11797,1,8,0:0:0:0:
321,206,11886,1,8,0:0:0:0:
281,209,11975,1,8,0:0:0:0:
251,182,12064,1,8,0:0:0:0:
243,142,12154,1,8,0:0:0:0:
265,108,12243,6,0,P|308:113|295:156,1,100,4|0,0:0|0:0,0:0:0:0:
320,39,12600,2,0,P|361:68|380:113,1,100,4|0,0:0|0:0,0:0:0:0:
295,316,12957,2,8,B|275:373|275:373|272:287|229:243,1,200,8|0,0:0|0:0,0:0:0:0:
104,164,13493,1,4,0:0:0:0:
196,44,13672,6,0,P|268:76|180:120,1,200,0|4,0:0|0:0,0:0:0:0:
64,80,14207,1,8,0:0:0:0:
323,38,14386,2,0,P|335:86|325:137,1,100,8|4,0:0|0:0,0:0:0:0:
256,352,14743,2,0,P|243:303|254:255,1,100,8|4,0:0|0:0,0:0:0:0:
272,224,15011,1,0,0:0:0:0:
304,192,15100,6,0,B|400:236|400:236|483:192,1,200,4|4,0:0|0:0,0:0:0:0:
496,204,15547,1,0,0:0:0:0:
496,204,15636,1,0,0:0:0:0:
496,204,15725,1,0,0:0:0:0:
496,204,15814,2,0,L|480:312,1,100,8|0,0:0|0:0,0:0:0:0:
256,352,16172,6,0,L|263:302,1,50
288,64,16350,2,0,L|280:113,1,50
152,300,16529,6,0,L|205:267,1,59.9999981689454
393,139,16707,2,0,L|341:170,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
95,191,16886,2,0,P|141:208|190:197,1,100,12|0,0:0|0:0,0:0:0:0:
288,64,17243,1,8,0:0:0:0:
371,188,17422,1,4,0:0:0:0:
189,197,17600,2,0,B|196:259,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
256,152,17779,2,0,B|249:92,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
371,188,17957,6,0,L|382:287,1,100,4|0,0:0|0:0,0:0:0:0:
426,143,18314,2,0,P|389:118|326:132,1,100,4|0,0:0|0:0,0:0:0:0:
86,241,18672,2,0,P|127:266|175:258,1,100,8|0,0:0|0:0,0:0:0:0:
292,164,19029,1,0,0:0:0:0:
152,108,19207,1,0,0:0:0:0:
175,258,19386,6,0,L|144:56,1,200,8|4,0:0|0:0,0:0:0:0:
390,149,19922,2,0,L|292:164,1,100,0|8,0:0|0:0,0:0:0:0:
152,108,20279,1,0,0:0:0:0:
444,104,20457,2,0,P|461:148|441:197,1,100,4|0,0:0|0:0,0:0:0:0:
420,228,20725,1,0,0:0:0:0:
396,260,20814,6,0,P|349:243|303:260,1,100,4|0,0:0|0:0,0:0:0:0:
212,380,21172,1,4,0:0:0:0:
160,208,21350,1,0,0:0:0:0:
396,260,21529,2,0,P|442:276|488:259,1,100,8|0,0:0|0:0,0:0:0:0:
444,84,21886,6,0,B|424:156,1,59.9999981689454
302,260,22064,2,0,B|319:203,1,59.9999981689454,4|0,0:0|0:0,0:0:0:0:
324,176,22243,5,8,0:0:0:0:
319,141,22332,1,0,0:0:0:0:
297,113,22422,1,0,0:0:0:0:
263,105,22511,1,0,0:0:0:0:
230,116,22600,1,4,0:0:0:0:
212,146,22689,1,0,0:0:0:0:
207,180,22779,1,0,0:0:0:0:
189,210,22868,1,0,0:0:0:0:
168,238,22957,6,0,L|118:240,1,50,0|0,0:0|0:0,0:0:0:0:
265,275,23136,2,0,L|314:272,1,50,0|0,0:0|0:0,0:0:0:0:
173,319,23314,2,0,L|123:321,1,50,0|0,0:0|0:0,0:0:0:0:
265,375,23493,2,0,L|314:372,1,50,0|0,0:0|0:0,0:0:0:0:
413,315,23672,1,4,0:0:0:0:
256,192,29386,6,0,B|212:220|212:220|164:214,1,100,8|8,0:0|0:0,0:0:0:0:
40,128,29743,1,0,0:0:0:0:
148,24,29922,1,8,0:0:0:0:
256,192,30100,6,0,B|302:216|302:216|320:260,1,100,8|0,0:0|0:0,0:0:0:0:
220,372,30457,1,8,0:0:0:0:
88,300,30636,1,8,0:0:0:0:
256,192,30814,6,0,B|253:139|253:139|282:101,1,100,0|8,0:0|0:0,0:0:0:0:
404,12,31172,2,8,L|304:8,1,100,8|0,0:0|0:0,0:0:0:0:
148,24,31529,5,8,0:0:0:0:
281,101,31707,2,8,L|380:104,1,100,8|0,0:0|0:0,0:0:0:0:
492,220,32064,5,8,0:0:0:0:
492,220,32154,1,8,0:0:0:0:
492,220,32243,2,0,P|443:232|394:223,1,100,8|8,0:0|0:0,0:0:0:0:
256,108,32600,1,0,0:0:0:0:
118,223,32779,1,8,0:0:0:0:
210,53,32957,2,0,P|256:37|302:52,1,100,8|0,0:0|0:0,0:0:0:0:
332,280,33314,5,8,0:0:0:0:
296,300,33404,1,8,0:0:0:0:
256,308,33493,1,8,0:0:0:0:
216,300,33582,1,8,0:0:0:0:
180,280,33672,2,8,B|208:212|208:212|180:140,1,150,0|0,0:0|0:0,0:0:0:0:
180,139,34029,6,0,P|253:153|207:212,1,179.999994506836,4|0,0:0|0:0,0:0:0:0:
132,200,34386,5,0,0:0:0:0:
180,139,34505,1,0,0:0:0:0:
206,212,34624,1,0,0:0:0:0:
283,309,34743,6,0,P|291:285|291:257,1,50,2|0,0:0|0:0,0:0:0:0:
264,103,34922,2,0,P|256:127|256:152,1,50,2|0,0:0|0:0,0:0:0:0:
379,312,35100,6,0,P|332:324|284:310,1,100,4|0,0:0|0:0,0:0:0:0:
180,139,35457,1,0,0:0:0:0:
399,62,35636,2,0,P|417:108|398:154,1,100,4|8,0:0|0:0,0:0:0:0:
392,164,36172,1,0,0:0:0:0:
283,309,36350,5,0,0:0:0:0:
283,309,36439,1,0,0:0:0:0:
283,309,36529,1,0,0:0:0:0:
88,211,36707,2,0,P|136:212|173:245,1,100,4|0,0:0|0:0,0:0:0:0:
25,251,37064,2,0,P|13:203|36:160,1,100,0|8,0:0|0:0,0:0:0:0:
156,68,37422,1,0,0:0:0:0:
272,160,37600,1,8,0:0:0:0:
156,256,37779,1,8,0:0:0:0:
328,112,37957,6,0,P|344:158|329:205,1,100,4|0,0:0|0:0,0:0:0:0:
212,300,38314,1,0,0:0:0:0:
281,58,38493,2,0,P|337:41|383:65,1,100,4|8,0:0|0:0,0:0:0:0:
452,208,38850,2,0,L|468:160,1,50,0|0,0:0|0:0,0:0:0:0:
380,212,39029,2,0,L|365:259,1,50,4|0,0:0|0:0,0:0:0:0:
300,220,39207,1,0,0:0:0:0:
256,76,39386,5,0,0:0:0:0:
104,144,39564,2,0,B|88:192|88:192|103:238,2,100,4|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,40100,1,8,0:0:0:0:
408,144,40279,1,8,0:0:0:0:
372,288,40457,1,8,0:0:0:0:
256,192,40636,1,8,0:0:0:0:
460,96,40814,6,0,P|479:141|463:187,1,100,4|0,0:0|0:0,0:0:0:0:
248,292,41172,1,0,0:0:0:0:
352,60,41350,2,0,B|320:84|320:84|232:80,1,100,4|8,0:0|0:0,0:0:0:0:
240,80,41886,1,4,0:0:0:0:
80,192,42064,5,0,0:0:0:0:
80,192,42154,1,0,0:0:0:0:
80,192,42243,1,0,0:0:0:0:
244,296,42422,2,0,L|228:192,1,100,4|0,0:0|0:0,0:0:0:0:
315,64,42779,1,0,0:0:0:0:
438,150,42957,1,8,0:0:0:0:
394,294,43136,1,0,0:0:0:0:
244,296,43314,1,8,0:0:0:0:
196,155,43493,1,8,0:0:0:0:
315,64,43672,6,0,P|352:153|311:241,1,200,4|0,0:0|0:0,0:0:0:0:
188,328,44207,1,4,0:0:0:0:
112,167,44386,2,0,P|148:196|185:167,1,100,8|0,0:0|0:0,0:0:0:0:
152,24,44743,1,4,0:0:0:0:
101,251,44922,2,0,P|149:263|197:250,1,100
256,80,45279,6,0,L|256:136,1,50,0|0,0:0|0:0,0:0:0:0:
314,250,45457,2,0,P|362:263|410:251,1,100,4|0,0:0|0:0,0:0:0:0:
496,76,45814,2,0,L|476:188,1,100,8|0,0:0|0:0,0:0:0:0:
314,250,46172,1,8,0:0:0:0:
342,102,46350,1,0,0:0:0:0:
192,160,46529,5,4,0:0:0:0:
324,256,46707,1,0,0:0:0:0:
348,96,46886,1,0,0:0:0:0:
184,168,47064,1,4,0:0:0:0:
380,296,47243,1,8,0:0:0:0:
216,44,47600,1,4,0:0:0:0:
144,256,47779,5,0,0:0:0:0:
178,248,47868,1,0,0:0:0:0:
212,240,47957,1,0,0:0:0:0:
396,192,48136,2,0,L|347:179,1,50,4|0,0:0|0:0,0:0:0:0:
243,139,48314,2,0,P|259:186|244:233,1,100
120,352,48672,1,8,0:0:0:0:
80,208,48850,1,8,0:0:0:0:
243,139,49029,1,8,0:0:0:0:
283,283,49207,1,8,0:0:0:0:
28,252,49386,6,0,P|11:205|30:160,1,100,4|0,0:0|0:0,0:0:0:0:
148,64,49743,1,0,0:0:0:0:
264,160,49922,1,4,0:0:0:0:
408,64,50100,2,0,B|432:92|432:92|396:88|348:92,1,100
204,116,50457,1,4,0:0:0:0:
339,324,50636,2,0,P|353:277|333:232,1,100
192,284,50993,1,4,0:0:0:0:
404,351,51172,6,0,P|414:329|419:304,1,50
262,192,51350,2,0,P|248:212|240:235,1,50
411,235,51529,2,0,P|402:211|388:190,1,50
233,306,51707,2,0,P|238:330|248:353,1,50,0|0,0:0|0:0,0:0:0:0:
292,277,51886,2,2,L|358:277,2,66.6666666666667,0|0|0,0:0|0:0|0:0,0:0:0:0:
460,288,52243,6,0,P|483:244|460:184,1,100,4|0,0:0|0:0,0:0:0:0:
384,76,52600,2,0,P|336:87|288:74,1,100,0|4,0:0|0:0,0:0:0:0:
152,12,52957,1,8,0:0:0:0:
160,20,53314,1,4,0:0:0:0:
256,196,53493,6,0,L|256:252,2,50
352,19,53850,2,0,P|335:66|352:112,1,100,4|0,0:0|0:0,0:0:0:0:
472,200,54207,1,0,0:0:0:0:
336,264,54386,1,0,0:0:0:0:
352,112,54564,1,0,0:0:0:0:
480,208,54743,1,8,0:0:0:0:
328,272,54922,1,8,0:0:0:0:
340,108,55100,6,0,B|256:52|256:52|174:107,1,200,4|0,0:0|0:0,0:0:0:0:
256,236,55636,1,0,0:0:0:0:
376,48,55814,1,8,0:0:0:0:
136,48,55993,1,4,0:0:0:0:
296,172,56172,1,4,0:0:0:0:
184,300,56350,2,0,P|255:358|327:300,1,200,2|0,0:0|0:0,0:0:0:0:
331,265,56797,5,0,0:0:0:0:
320,231,56886,2,0,P|347:196|376:230,1,100,4|0,0:0|0:0,0:0:0:0:
267,113,57243,2,0,P|348:66|431:117,1,200,8|8,0:0|0:0,0:0:0:0:
348,244,57779,1,0,0:0:0:0:
100,264,57957,5,4,0:0:0:0:
196,32,58136,1,4,0:0:0:0:
204,40,58493,1,0,0:0:0:0:
348,244,58672,1,8,0:0:0:0:
232,340,58850,1,0,0:0:0:0:
208,192,59029,1,4,0:0:0:0:
352,88,59207,1,0,0:0:0:0:
500,188,59386,1,4,0:0:0:0:
348,244,59564,1,0,0:0:0:0:
398,71,59743,6,0,P|351:87|305:70,1,100,4|0,0:0|0:0,0:0:0:0:
392,212,60100,1,8,0:0:0:0:
272,304,60279,1,4,0:0:0:0:
436,180,60457,1,0,0:0:0:0:
260,316,60636,1,4,0:0:0:0:
476,144,60814,5,0,0:0:0:0:
352,60,60993,1,0,0:0:0:0:
228,143,61172,2,0,P|244:190|227:236,1,100,0|4,0:0|0:0,0:0:0:0:
136,356,61529,1,8,0:0:0:0:
46,237,61707,1,0,0:0:0:0:
200,80,61886,5,4,0:0:0:0:
332,152,62064,1,8,0:0:0:0:
464,224,62243,1,8,0:0:0:0:
308,352,62422,1,4,0:0:0:0:
332,152,62600,1,0,0:0:0:0:
176,280,62779,1,4,0:0:0:0:
200,80,62957,1,8,0:0:0:0:
84,218,63136,2,0,L|148:210,1,50,0|0,0:0|0:0,0:0:0:0:
180,206,63314,1,0,0:0:0:0:
480,192,63493,2,0,L|416:200,1,50,4|0,0:0|0:0,0:0:0:0:
384,204,63672,5,0,0:0:0:0:
340,217,63761,1,0,0:0:0:0:
303,242,63850,1,0,0:0:0:0:
280,280,63939,1,0,0:0:0:0:
300,320,64029,1,0,0:0:0:0:
343,329,64118,1,0,0:0:0:0:
379,302,64207,1,0,0:0:0:0:
316,112,64386,5,8,0:0:0:0:
172,72,64564,1,0,0:0:0:0:
303,242,64743,1,0,0:0:0:0:
159,202,64922,1,4,0:0:0:0:
316,112,65100,1,0,0:0:0:0:
300,320,65279,1,0,0:0:0:0:
103,247,65457,2,0,P|87:201|104:155,1,100,4|0,0:0|0:0,0:0:0:0:
184,28,65814,1,8,0:0:0:0:
264,156,65993,1,4,0:0:0:0:
344,284,66172,2,0,L|468:304,1,100,0|4,0:0|0:0,0:0:0:0:
256,356,66529,6,0,L|58:325,1,200,4|0,0:0|0:0,0:0:0:0:
168,224,67064,1,0,0:0:0:0:
64,76,67243,2,0,P|43:120|63:164,1,100,8|0,0:0|0:0,0:0:0:0:
208,124,67600,5,4,0:0:0:0:
64,76,67779,1,0,0:0:0:0:
96,224,67957,1,0,0:0:0:0:
152,52,68136,1,0,0:0:0:0:
152,296,68314,1,0,0:0:0:0:
208,124,68493,1,0,0:0:0:0:
215,375,68672,2,0,P|255:304|296:375,1,200,8|2,0:0|0:0,0:0:0:0:
256,192,69207,1,0,0:0:0:0:
384,144,69386,6,0,P|409:191|384:239,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
332,280,69743,2,0,B|288:268|288:268|212:283,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
180,220,70100,2,0,L|254:206,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
272,132,70368,2,0,L|198:146,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
132,160,70636,1,2,0:0:0:0:
28,112,70814,6,0,P|3:160|28:208,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
93,224,71172,2,0,L|132:160,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
164,140,71439,1,0,0:0:0:0:
196,120,71529,2,0,L|234:55,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
312,56,71797,2,0,L|273:120,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
272,158,72064,1,2,0:0:0:0:
360,304,72243,5,2,0:0:0:0:
428,164,72422,1,0,0:0:0:0:
272,158,72600,1,0,0:0:0:0:
360,304,72779,1,0,0:0:0:0:
464,104,72957,2,0,P|422:93|385:109,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
342,156,73225,2,0,P|307:168|272:158,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
272,158,73493,1,2,0:0:0:0:
272,158,73582,1,0,0:0:0:0:
208,88,73672,6,0,L|188:164,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
228,332,74029,2,0,L|247:259,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
208,88,74386,2,0,L|135:68,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
188,160,74654,2,0,L|260:179,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
332,168,74922,1,2,0:0:0:0:
176,332,75100,5,8,0:0:0:0:
256,252,75279,1,0,0:0:0:0:
332,168,75457,1,0,0:0:0:0:
200,120,75636,5,8,0:0:0:0:
388,133,75814,2,0,P|399:167|388:202,1,75.0000028610231,8|8,0:0|0:0,0:0:0:0:
370,223,76082,1,8,0:0:0:0:
346,234,76172,1,8,0:0:0:0:
236,256,76350,1,0,0:0:0:0:
12,292,76529,5,0,0:0:0:0:
124,276,76707,1,8,0:0:0:0:
236,256,76886,2,0,L|224:336,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
224,330,77154,1,0,0:0:0:0:
224,330,77243,1,8,0:0:0:0:
346,234,77422,5,0,0:0:0:0:
366,124,77600,1,8,0:0:0:0:
196,160,77779,5,8,0:0:0:0:
196,160,77868,1,8,0:0:0:0:
196,160,77957,2,0,P|277:131|195:104,1,225.000008583069,4|0,0:0|0:0,0:0:0:0:
48,136,78672,1,8,0:0:0:0:
52,144,79029,5,4,0:0:0:0:
164,228,79207,2,0,P|252:249|342:176,1,200,0|0,0:0|0:0,0:0:0:0:
395,24,79743,2,0,P|371:65|390:110,1,100,4|0,0:0|0:0,0:0:0:0:
488,284,80100,2,0,P|512:242|493:197,1,100,8|0,0:0|0:0,0:0:0:0:
337,231,80457,1,8,0:0:0:0:
488,284,80636,1,8,0:0:0:0:
390,110,80814,6,0,L|376:220,1,100,4|0,0:0|0:0,0:0:0:0:
356,360,81172,1,0,0:0:0:0:
300,168,81350,2,0,L|287:267,1,100,4|8,0:0|0:0,0:0:0:0:
300,168,81886,5,4,0:0:0:0:
275,366,82064,1,0,0:0:0:0:
275,366,82154,1,0,0:0:0:0:
275,366,82243,1,0,0:0:0:0:
382,168,82422,6,0,P|341:143|300:168,1,100,4|0,0:0|0:0,0:0:0:0:
344,312,82779,1,0,0:0:0:0:
389,90,82957,2,0,P|340:78|292:89,1,100,0|0,0:0|0:0,0:0:0:0:
152,144,83314,1,8,0:0:0:0:
299,168,83493,1,8,0:0:0:0:
97,190,83672,6,0,P|80:143|97:97,1,100,4|0,0:0|0:0,0:0:0:0:
116,68,83939,1,0,0:0:0:0:
144,48,84029,2,0,L|252:64,1,100,0|4,0:0|0:0,0:0:0:0:
397,182,84386,2,0,L|298:167,1,100,8|0,0:0|0:0,0:0:0:0:
97,190,84743,6,0,B|92:220|92:220|104:256,1,59.9999981689454,4|0,0:0|0:0,0:0:0:0:
168,348,84922,2,0,B|196:337|196:337|221:308,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
276,212,85100,6,0,B|252:192|252:192|153:172,1,100,0|4,0:0|0:0,0:0:0:0:
36,152,85457,2,0,P|16:120|16:72,2,66.6666666666667
119,84,85814,2,0,P|166:67|212:83,1,100,8|0,0:0|0:0,0:0:0:0:
340,164,86172,1,0,0:0:0:0:
188,296,86529,6,0,L|200:196,1,100,4|0,0:0|0:0,0:0:0:0:
256,56,86886,1,0,0:0:0:0:
388,219,87064,2,0,P|342:237|295:222,1,100,4|8,0:0|0:0,0:0:0:0:
276,208,87600,5,0,0:0:0:0:
276,16,87779,1,0,0:0:0:0:
276,16,87868,1,0,0:0:0:0:
276,16,87957,1,0,0:0:0:0:
439,170,88136,6,0,P|458:216|442:263,1,100,2|0,0:0|0:0,0:0:0:0:
296,304,88493,1,0,0:0:0:0:
248,160,88672,1,8,0:0:0:0:
388,219,88850,1,0,0:0:0:0:
228,340,89029,1,8,0:0:0:0:
256,96,89207,1,8,0:0:0:0:
440,272,89386,6,0,B|387:308|340:272|340:272|296:236|236:268,1,200,4|0,0:0|0:0,0:0:0:0:
124,340,89922,1,4,0:0:0:0:
116,192,90100,1,8,0:0:0:0:
121,197,90457,1,4,0:0:0:0:
216,68,90636,2,0,B|256:40|256:40|298:68,1,100,0|0,0:0|0:0,0:0:0:0:
420,228,90993,6,0,L|440:160,1,50,0|0,0:0|0:0,0:0:0:0:
464,83,91172,2,0,P|421:109|372:112,1,100,4|0,0:0|0:0,0:0:0:0:
236,48,91529,2,0,L|221:162,1,100,8|0,0:0|0:0,0:0:0:0:
204,296,91886,1,8,0:0:0:0:
352,276,92064,1,0,0:0:0:0:
223,147,92243,5,4,0:0:0:0:
96,228,92422,1,4,0:0:0:0:
228,296,92600,1,0,0:0:0:0:
223,147,92779,1,4,0:0:0:0:
44,179,92957,2,0,P|25:225|40:271,1,100,8|0,0:0|0:0,0:0:0:0:
156,368,93314,1,4,0:0:0:0:
256,192,93493,5,0,0:0:0:0:
268,160,93582,1,0,0:0:0:0:
280,128,93672,1,0,0:0:0:0:
472,180,93850,2,0,L|412:168,1,50,4|0,0:0|0:0,0:0:0:0:
352,136,94029,2,0,L|308:248,1,100,0|0,0:0|0:0,0:0:0:0:
156,368,94386,2,0,L|174:321,1,50,8|0,0:0|0:0,0:0:0:0:
168,240,94564,1,8,0:0:0:0:
16,296,94743,1,8,0:0:0:0:
174,321,94922,1,8,0:0:0:0:
60,224,95100,6,0,P|44:177|56:129,1,100,4|0,0:0|0:0,0:0:0:0:
156,16,95457,2,0,L|280:56,1,100,0|4,0:0|0:0,0:0:0:0:
392,96,95814,2,0,L|268:136,1,100,0|0,0:0|0:0,0:0:0:0:
152,168,96172,1,4,0:0:0:0:
152,168,96350,6,0,P|116:145|151:121,1,100,0|0,0:0|0:0,0:0:0:0:
392,192,96707,1,4,0:0:0:0:
256,340,96886,2,0,L|292:303,1,50,0|0,0:0|0:0,0:0:0:0:
296,180,97064,2,0,L|260:215,1,50,0|0,0:0|0:0,0:0:0:0:
136,196,97243,2,0,L|172:159,1,50,0|0,0:0|0:0,0:0:0:0:
192,36,97422,2,0,L|156:71,1,50,0|0,0:0|0:0,0:0:0:0:
114,130,97600,5,8,0:0:0:0:
67,182,97719,1,0,0:0:0:0:
44,116,97838,1,0,0:0:0:0:
114,130,97957,6,0,P|160:149|207:134,1,100,4|0,0:0|0:0,0:0:0:0:
344,80,98314,2,0,P|328:126|345:172,1,100,0|4,0:0|0:0,0:0:0:0:
432,356,98672,1,8,0:0:0:0:
492,220,98850,1,0,0:0:0:0:
308,268,99029,1,4,0:0:0:0:
136,220,99207,6,0,L|142:269,1,50
156,344,99386,1,0,0:0:0:0:
184,160,99564,2,0,P|137:143|91:158,1,100,4|0,0:0|0:0,0:0:0:0:
156,344,99922,1,0,0:0:0:0:
256,192,100100,1,8,0:0:0:0:
356,344,100279,1,0,0:0:0:0:
420,158,100457,2,0,P|374:143|327:160,1,100,8|0,0:0|0:0,0:0:0:0:
216,260,100814,5,4,3:0:0:0:
360,300,100993,1,0,0:0:0:0:
420,158,101172,1,0,0:0:0:0:
216,260,101350,1,0,0:0:0:0:
432,320,101529,1,8,0:0:0:0:
416,92,101707,1,4,0:0:0:0:
160,140,101886,5,4,0:0:0:0:
428,222,102064,2,0,P|484:151|416:91,1,200
216,259,102600,2,0,P|268:256|312:224,1,100,4|0,0:0|0:0,0:0:0:0:
416,91,102957,1,8,0:0:0:0:
116,68,103314,1,8,0:0:0:0:
188,200,103493,1,0,0:0:0:0:
360,108,103672,6,0,B|329:165|329:165|406:201|404:300|404:300|382:346|330:331|330:331|346:268|333:237|307:220|252:213|252:213|263:127|152:84|85:182|142:247,1,750,2|0,0:0|0:0,0:0:0:0:
188,200,106529,6,0,B|180:60|180:60|84:72|56:164,2,300,2|0|0,0:0|0:0|0:0,0:0:0:0:
188,200,109386,6,0,B|344:196|356:296|296:316|260:316|228:276|212:148|316:160|316:160|416:216|390:321|384:352|281:378|252:372|201:308,1,750,2|0,0:0|0:0,0:0:0:0:
172,272,112243,6,0,B|100:300|100:300|126:235|126:235|100:176|144:116|212:132,2,300,2|0|0,0:0|0:0|0:0,0:0:0:0:
404,148,114743,6,0,P|466:161|428:212,1,150
320,192,115100,6,0,P|320:237|390:319,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
428,212,115636,1,0,0:0:0:0:
252,215,115814,2,0,P|267:288|312:348,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
428,212,116350,1,0,0:0:0:0:
287,159,116529,6,0,P|252:146|217:159,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
136,236,116886,1,0,0:0:0:0:
228,300,117064,1,0,0:0:0:0:
287,159,117243,2,0,L|311:77,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
135,165,117600,2,0,P|124:201|136:236,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
256,284,117957,5,4,0:0:0:0:
360,240,118136,1,0,0:0:0:0:
290,79,118314,6,0,P|255:66|220:78,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
135,165,118672,1,4,0:0:0:0:
148,276,118850,1,0,0:0:0:0:
336,277,119029,6,0,P|365:254|372:218,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
339,100,119386,1,4,0:0:0:0:
236,56,119564,1,0,0:0:0:0:
141,219,119743,6,0,P|147:255|175:279,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
293,310,120100,1,4,0:0:0:0:
268,164,120279,1,0,0:0:0:0:
175,279,120457,1,0,0:0:0:0:
396,240,120814,5,8,0:0:0:0:
268,164,120993,2,0,L|268:60,2,75.0000028610231,0|0|8,0:0|0:0|0:0,0:0:0:0:
140,240,121529,1,8,0:0:0:0:
64,160,121707,6,8,L|36:176,4,18.7500007152558,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
188,96,122064,1,0,0:0:0:0:
323,119,122243,2,0,P|339:163|328:200,1,75.0000028610231,0|8,0:0|0:0,0:0:0:0:
264,264,122600,1,8,0:0:0:0:
192,176,122779,6,8,L|160:172,4,18.7500007152558,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
332,190,123136,1,0,0:0:0:0:
276,76,123314,1,0,0:0:0:0:
264,264,123493,5,8,0:0:0:0:
236,288,123582,1,8,0:0:0:0:
200,300,123672,1,8,0:0:0:0:
256,192,123761,12,4,125100,0:0:0:0:
256,296,126172,6,0,L|266:280,7,18.7500007152558,0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
300,224,126529,6,0,P|344:246|393:244,1,100,4|0,0:0|0:0,0:0:0:0:
512,152,126886,1,0,0:0:0:0:
472,8,127064,1,4,0:0:0:0:
364,148,127243,2,0,L|344:252,1,100,8|0,0:0|0:0,0:0:0:0:
256,364,127600,1,4,0:0:0:0:
167,246,127779,1,0,0:0:0:0:
316,228,127957,6,0,B|344:192|344:192|324:132,1,100,0|4,0:0|0:0,0:0:0:0:
256,8,128314,2,0,B|300:36|300:36|364:32,1,100,0|4,0:0|0:0,0:0:0:0:
347,33,128582,1,0,0:0:0:0:
347,33,128672,1,8,0:0:0:0:
512,144,128850,1,0,0:0:0:0:
316,228,129029,1,0,0:0:0:0:
300,184,129118,1,0,0:0:0:0:
256,172,129207,1,0,0:0:0:0:
212,184,129297,1,0,0:0:0:0:
196,227,129386,6,0,L|220:332,1,100,4|0,0:0|0:0,0:0:0:0:
300,184,129743,2,0,L|277:86,1,100,0|4,0:0|0:0,0:0:0:0:
116,173,130100,2,0,P|162:190|212:184,1,100,8|0,0:0|0:0,0:0:0:0:
256,40,130457,1,4,0:0:0:0:
300,184,130636,1,0,0:0:0:0:
404,76,130814,5,0,0:0:0:0:
256,40,130993,1,4,0:0:0:0:
253,240,131172,2,0,B|303:272|346:240,1,100,0|0,0:0|0:0,0:0:0:0:
464,148,131529,1,8,0:0:0:0:
320,99,131707,1,0,0:0:0:0:
204,292,131886,1,0,0:0:0:0:
160,304,131975,1,0,0:0:0:0:
116,292,132064,1,0,0:0:0:0:
92,256,132154,1,0,0:0:0:0:
96,212,132243,6,0,P|116:167|95:123,1,100,4|0,0:0|0:0,0:0:0:0:
256,40,132600,2,0,P|235:84|256:128,1,100,0|4,0:0|0:0,0:0:0:0:
352,244,132957,1,8,0:0:0:0:
470,95,133136,2,0,L|370:83,1,100,0|4,0:0|0:0,0:0:0:0:
228,132,133493,1,0,0:0:0:0:
352,244,133672,5,0,0:0:0:0:
228,132,133850,1,4,0:0:0:0:
470,95,134029,1,0,0:0:0:0:
352,244,134207,1,0,0:0:0:0:
180,83,134386,2,0,P|159:128|175:174,1,100,8|0,0:0|0:0,0:0:0:0:
260,300,134743,2,0,L|148:312,1,100
0,228,135100,6,0,L|99:217,1,100,4|0,0:0|0:0,0:0:0:0:
256,152,135457,1,0,0:0:0:0:
128,32,135636,1,4,0:0:0:0:
98,216,135814,2,0,P|87:264|101:311,1,100,8|0,0:0|0:0,0:0:0:0:
101,311,136082,1,0,0:0:0:0:
101,311,136172,1,4,0:0:0:0:
256,256,136350,1,0,0:0:0:0:
98,216,136529,5,0,0:0:0:0:
253,161,136707,1,0,0:0:0:0:
302,324,136886,2,0,P|256:341|210:324,1,100,4|0,0:0|0:0,0:0:0:0:
210,60,137243,2,0,P|255:42|301:59,1,100,8|0,0:0|0:0,0:0:0:0:
327,83,137511,1,0,0:0:0:0:
344,130,137600,1,0,0:0:0:0:
366,155,137689,1,0,0:0:0:0:
383,202,137779,1,0,0:0:0:0:
404,227,137868,1,0,0:0:0:0:
423,273,137957,5,4,0:0:0:0:
327,83,138136,1,0,0:0:0:0:
475,201,138314,2,0,P|429:217|383:202,1,100,0|4,0:0|0:0,0:0:0:0:
200,112,138672,1,8,0:0:0:0:
157,98,138761,1,0,0:0:0:0:
117,120,138850,1,0,0:0:0:0:
112,164,138939,1,0,0:0:0:0:
139,200,139029,1,4,0:0:0:0:
180,216,139118,1,0,0:0:0:0:
221,233,139207,1,0,0:0:0:0:
248,268,139297,1,0,0:0:0:0:
250,312,139386,6,0,P|229:355|174:372,1,100,0|4,0:0|0:0,0:0:0:0:
84,260,139743,2,0,P|131:256|173:295,1,100,0|0,0:0|0:0,0:0:0:0:
24,320,140100,2,0,P|-2:280|10:224,1,100,8|0,0:0|0:0,0:0:0:0:
104,80,140457,2,0,B|144:106|144:106|216:100,1,100,0|0,0:0|0:0,0:0:0:0:
396,88,140814,5,4,0:0:0:0:
384,132,140904,1,0,0:0:0:0:
372,176,140993,1,0,0:0:0:0:
360,220,141082,1,0,0:0:0:0:
348,264,141172,1,0,0:0:0:0:
204,156,141350,1,4,0:0:0:0:
404,140,141529,2,0,L|376:240,1,100,8|0,0:0|0:0,0:0:0:0:
348,384,141886,1,4,0:0:0:0:
488,120,142064,2,0,L|460:220,1,100,8|0,0:0|0:0,0:0:0:0:
333,323,142422,5,4,0:0:0:0:
260,192,142600,1,0,0:0:0:0:
300,172,142689,1,0,0:0:0:0:
340,152,142779,1,0,0:0:0:0:
380,128,142868,1,0,0:0:0:0:
408,32,142957,2,4,L|318:77,1,100,8|0,0:0|0:0,0:0:0:0:
162,145,143314,2,0,P|146:191|161:238,1,100
288,320,143672,5,4,0:0:0:0:
300,172,143850,1,0,0:0:0:0:
161,238,144029,1,0,0:0:0:0:
288,320,144207,1,4,0:0:0:0:
346,118,144386,2,0,P|299:101|253:118,1,100,8|0,0:0|0:0,0:0:0:0:
161,238,144743,1,4,0:0:0:0:
320,248,144922,1,0,0:0:0:0:
187,315,145100,6,0,P|138:316|97:289,1,100,0|4,0:0|0:0,0:0:0:0:
44,148,145457,2,0,B|96:136|96:136|136:148|136:148|200:132,1,150,0|0,0:0|0:0,0:0:0:0:
259,108,145814,2,0,P|368:144|259:180,1,300,8|0,0:0|0:0,0:0:0:0:
424,92,146529,6,0,P|434:140|426:189,1,100,4|0,0:0|0:0,0:0:0:0:
388,336,146886,2,0,P|420:296|488:288,1,100,0|4,0:0|0:0,0:0:0:0:
316,304,147243,2,0,P|265:296|224:212,1,150,8|0,0:0|0:0,0:0:0:0:
240,172,147600,5,4,0:0:0:0:
428,152,147779,1,0,0:0:0:0:
316,304,147957,1,0,0:0:0:0:
56,156,148314,6,0,L|8:112,2,50,4|0|0,0:0|0:0|0:0,0:0:0:0:
156,268,148672,1,8,0:0:0:0:
256,156,148850,1,0,0:0:0:0:
355,268,149029,2,0,P|397:206|403:132,1,150,8|0,0:0|0:0,0:0:0:0:
388,96,149386,5,4,0:0:0:0:
312,32,149564,1,0,0:0:0:0:
200,32,149743,1,4,0:0:0:0:
100,116,149922,1,0,0:0:0:0:
80,144,150011,1,0,0:0:0:0:
100,172,150100,1,8,0:0:0:0:
220,244,150279,1,0,0:0:0:0:
228,96,150457,1,0,0:0:0:0:
100,172,150636,1,4,0:0:0:0:
232,264,150814,5,0,0:0:0:0:
400,236,150993,1,0,0:0:0:0:
284,96,151172,1,4,0:0:0:0:
244,284,151350,1,0,0:0:0:0:
412,172,151529,1,8,0:0:0:0:
228,96,151707,1,0,0:0:0:0:
252,300,151886,1,0,0:0:0:0:
468,216,152064,1,0,0:0:0:0:
256,40,152243,5,4,0:0:0:0:
128,192,152422,1,0,0:0:0:0:
256,344,152600,1,4,0:0:0:0:
288,332,152689,1,0,0:0:0:0:
320,318,152779,1,0,0:0:0:0:
352,305,152868,1,0,0:0:0:0:
384,292,152957,1,8,0:0:0:0:
256,160,153136,1,0,0:0:0:0:
232,352,153314,2,0,P|221:324|219:294,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
256,160,153493,2,0,P|266:187|268:217,1,59.9999981689454,4|0,0:0|0:0,0:0:0:0:
232,352,153672,5,0,0:0:0:0:
130,242,153850,1,0,0:0:0:0:
256,160,154029,1,4,0:0:0:0:
358,270,154207,1,0,0:0:0:0:
198,206,154386,2,2,P|181:160|198:114,1,100,8|0,0:0|0:0,0:0:0:0:
314,113,154743,2,2,P|330:159|314:206,1,100,8|0,0:0|0:0,0:0:0:0:
198,113,155100,5,4,0:0:0:0:
256,252,155279,1,0,0:0:0:0:
314,113,155457,1,0,0:0:0:0:
345,96,155547,1,0,0:0:0:0:
376,79,155636,1,0,0:0:0:0:
406,62,155725,1,0,0:0:0:0:
437,46,155814,1,0,0:0:0:0:
380,184,155993,1,4,0:0:0:0:
198,271,156172,1,0,0:0:0:0:
167,288,156261,1,0,0:0:0:0:
136,305,156350,1,4,0:0:0:0:
106,322,156439,1,0,0:0:0:0:
75,338,156529,5,0,0:0:0:0:
132,200,156707,1,0,0:0:0:0:
256,76,156886,1,0,0:0:0:0:
380,200,157064,1,4,0:0:0:0:
198,271,157243,2,0,L|224:172,1,100,8|0,0:0|0:0,0:0:0:0:
314,271,157600,2,0,L|288:172,1,100,4|0,0:0|0:0,0:0:0:0:
256,28,157957,5,2,0:0:0:0:
256,52,158493,5,2,0:0:0:0:
256,76,159029,5,2,0:0:0:0:
256,192,159118,12,4,161172,0:0:0:0:
Topic Starter
Exa
Notice: Offset changed to 807.

Everything should be fine now.
Aka
remapped insane and normal are indeed pretty much better now. farto diff rocks btw 8-)
have my star
Nozhomi

Aka wrote:

remapped insane and normal are indeed pretty much better now
I agree.

Btw hi Aka :D
Topic Starter
Exa
For the Powerpuff Grills difficulty:

00:58:128 (2,2,1,1,2,1,2,3,1,2) - Since many people are mentioning these, I would like to explain why they work here.

00:57:949 (1,2,1) - The core of their efficiency lies within these 3 hitobjects. The transition 00:57:949 (1,2) - from the note to the slider proposes a fully linear cursor movement, which works with the transition 00:58:128 (2,1) - here to ensure a perfect back-and-forth flow.
00:58:128 (2,1) - When the player first taps on the slider, he will - of course - not know how to treat it. No matter how late or early he releases his finger, the cursor should not have moved much because it's a really small jump to make between these 2 hitobjects. Therefore, this slider is ensured to play well, and when that happens, the player should have learned the nature of it and use that knowledge to complete the other similar sliders.
Milan-
nozhomi
-00:01:521 (3,4,1,2) - having the same pattern even tho the music has emphasis on (2) is not really nice.
-00:29:914 (3,1) - they way you make the transition towards this kind of sliders is reallly annoying, rotating (1) by 30°~ flows better. It may be a minor but still makes the map better:p. 00:30:628 (3,1) - same
-00:31:521 (1,2) - offbeat slider isnt that great, try ctrl g'ng that rhythm. Sounds better
-00:33:664 (5) - Uh it's better just as a circle cuz there's no music or something that support an extended slider here, in addition to make the following pattern play better . (or maybe slow it down?)
-there are some pattern where you could improve the flow just doing minor adjustments, like here 00:15:806 (5,1,2,1,2,3) - it feels really forced the way you change suddenly to 1/4 sliders jumps, without saying that the flow you make here 00:16:878 (3,4,5,6) - is really awkward due to bad usage of slider leniency. And fast/ugly example of what you could've done there is something like this https://osu.ppy.sh/ss/3484487
-00:34:616 (3,1) - this could be another example. You make the player stay in one position by doing this 00:34:378 (1,2,3) - so it'd play cooler if 00:34:735 (1) - stays also in the same spot.
-00:59:556 (9,1,2) - you're forcing slider leniency to do the job even tho it doesnt actually do it right.
-Also there are some parts where the music get less stronger / slower, but you still keep jumping on every beat. Ex, 00:46:342 (5) - you make it part of the whole triangle but this beat is way weaker than the others so making a triangle with this note doesnt have much sense; 00:55:628 (2) - here clearly the music gets slower but you use the same distance that you use on stronger parts of the song. 01:40:806 (1,2,3,4) - similar
-Some notes on the last kiai doesnt fit to the song very well. It's a slow part of song so they sound mostly overmapped. like 02:09:110 (7) - 02:09:289 (9) - 02:11:967 (7) - (you could've mapped 02:11:789 - instead tho..) 02:16:074 (5) - 02:18:753 (5) - . You may say, "but there's a 1/4 sounds there", there's a very low 1/4 on the whole section, it doesnt mean you need to map them.
-02:17:503 (5,6,7,8,9,1) - they way this stream is designed isnt really fitting to the track. This part is really plain and slow, making a kinda wub stream feels forced.

insane
-uh i dont really see the need to use a low SL tbh. A normal sl makes everything a bit more readable
-00:02:056 (6,7) - try ctrl g to this rhythm so the downbeat is clickable and fits the music better,
-00:08:306 (4,5,6) - triple doesnt sound really well cuz (5) isnt mapping something in concrete. Try using a 1/2 slider instead or just 2 circles.
-00:32:235 (3,4) - would be better if you use constant distance here aswell.
-00:49:914 (3,4,5) - flow here is pretty sharp due to the shape of (4) and the suddenly back&forth you do there
-01:08:664 (7) - i'd make it a 1/2 slider cuz it's ending the section and also cuz it feels so empty right
-01:23:485 (12,1,2,3) - sharp flow.. It feels not so good cuz the fact you're forcing slider leniency in a bad way. You make a horizontal moviment between 01:22:949 (10,11,12) - to suddenly stop and go back to a sharp slider 01:23:664 (1) - that leads towards a spaced triple. It happens a lot on the map. like here 01:28:485 (1,2,3,4,5,6) - you change directions too drastically making the jump towards (6) feel overdone and not so good to play. You can do them more smoother by placing the object on not so sharp positions, that is why some people just overuse triangles cuz they dont have sharp movements and are easy to do. Try to think in better ways to do these kind of patterns and the overall will improve considerably. 01:34:378 (4,5,6,7,1) - this is cool.
-01:40:806 (1,2,3,4) - you should do this pattern with (4) included if piano is what you're mapping there.
-01:42:056 (4,1) - 3/4 gap comes out of nowhere and isnt intuitive to play. Add a note at 01:42:414 - if you want to keep the sliders and make it play right.
-01:43:306 (3) - feels better if it were a 1/2 slider due to the nature of music as you can clearly hear the pause at 01:42:949 (2) - but then speed up on (3).
-02:01:164 - 02:00:985 - you should really consider to map those spots. I see you want to make the transition to the battery there but it plays not-so-well, and weirdly when you decide to map 02:02:056 (4) - . You basically are contradicting yourself there.
-02:14:378 (10,11) - because you cant see (11) approach circle, you'll always think it'll be a 1/4 gap but it isnt. you should put it somewhere more readable. even stacking under (10) tail is better.
-01:37:592 (8) - this should be in 1/3

light insane
-patterns like 01:02:235 (3,4,5,6,7,1) - will be a lot more playable if sl wasnt as low as it is right now.
-00:14:735 (7) - better as 1/2. cuz the speed up after a pause
-00:36:164 (4) - move it closer to 00:36:342 (5) - so, spacing makes sense to the rhythm. 00:41:878 (4,5) - similar 00:42:414 (6,1) - and pretty much all of them. 00:02:949 (3,4,1) - this plays ok cuz spacing represent the rhythm. You cant say "but uh AR is ok", you should be able to map it accordly to the music and not to how fast the circles are displayed.
-00:40:628 (5,1) - movement is kinda sharp here. if you move (1) to like x269y55 or something, it'll feel much better.
-00:48:306 (10,11,1,2) - changing distance on a horizontal way doesnt really feel good. Try using vertical movements between 1 and 2
-01:17:949 - there's a new rhythm beginning here. you could add another spinner from this point to compensate it

hard
-01:03:485 (1) - sliders which modifed artificially the speed arent allowed.
-01:34:021 (2) - this should end at 01:34:378 - . cuz it's a stronger beat that where it ends right now.
-Uhm the problem with this diff is that, there's no real concept behind. Sometimes you map it like a Normal, sometimes like a hard and sometimes you do patterns that are just seen in insane.
-What i really recommend you is to do a clean-up or remap of this. And make it more... like a hard is. Keep using 1 distance snap for the whole map (probably 1.4 is the best for this sv) some little jumps time to time are ok. But changing distance constantly ends being hard to play and mostly weird overall. There are some section right now that are pure 1/1, which shouldnt really happens, you miss a lot of beats and make the whole map unbalance cuz some other parts use a lot of 1/2 constantly. I suggest you to not use 3/4 sliders at all, some may be fitting like 02:22:592 (1,2) - but others like 00:16:878 (1,2) - makes the map just hard to play for nothing. Also patterns like 00:35:449 (2,3,1,2) - are totally unpleasant to play and even unreadable at this level.

normal
-00:41:878 (3,1) - extremely hard to read for your easiest diff. Dont do it. Try to play like a newbie would do, overlaps are hard overall at this level, and if you mix them with stacks even harder.
-00:47:592 (3,4,5) - flow is weird cuz you go back and forth with a hard to read rhythm.
-00:53:306 (3,4) - i really suggest you to avoid this stack. I'd be ok if it were a 1/1 or 2/1, but 3/2 is hard.
-01:35:092 (1,2,3) - also really hard for your easiest diff. similar to before

there's no much point on modding the highest diff. Others modders already gave similar thoughts to mine.

gl hf
Topic Starter
Exa

Milan- wrote:

insane
-uh i dont really see the need to use a low SL tbh. A normal sl makes everything a bit more readable Changed to 6 o.o
-00:02:056 (6,7) - try ctrl g to this rhythm so the downbeat is clickable and fits the music better, Not changing for consistency's sake. The downbeat on the previous one is not clickable either.
-00:08:306 (4,5,6) - triple doesnt sound really well cuz (5) isnt mapping something in concrete. Try using a 1/2 slider instead or just 2 circles. There is clearly a beat there. It also alternates the vocal's volume dramatically on this beat so I have to map it.
-00:32:235 (3,4) - would be better if you use constant distance here aswell. Done.
-00:49:914 (3,4,5) - flow here is pretty sharp due to the shape of (4) and the suddenly back&forth you do there The flow is intended to be sharp. Readjusted a tad bit though.
-01:08:664 (7) - i'd make it a 1/2 slider cuz it's ending the section and also cuz it feels so empty right It feels indeed empty, used reverse 1/4 slider because a beat ends on the blue tick.
-01:23:485 (12,1,2,3) - sharp flow.. It feels not so good cuz the fact you're forcing slider leniency in a bad way. You make a horizontal moviment between 01:22:949 (10,11,12) - to suddenly stop and go back to a sharp slider 01:23:664 (1) - that leads towards a spaced triple. It happens a lot on the map. like here 01:28:485 (1,2,3,4,5,6) - you change directions too drastically making the jump towards (6) feel overdone and not so good to play. You can do them more smoother by placing the object on not so sharp positions, that is why some people just overuse triangles cuz they dont have sharp movements and are easy to do. Try to think in better ways to do these kind of patterns and the overall will improve considerably. 01:34:378 (4,5,6,7,1) - this is cool. Good point for this one. Readjusted quite a lot. (Also had to move other things around). The flow is intended to be sharp in other places because of the song's nature. Sadly it's not your typical anime-cute-voice-screaming-grill opening or anything.
-01:40:806 (1,2,3,4) - you should do this pattern with (4) included if piano is what you're mapping there. I don't really understand what you mean. I am mainly mapping the vocals, but I am using the piano's different note to make the jump from 3 to 4.
-01:42:056 (4,1) - 3/4 gap comes out of nowhere and isnt intuitive to play. Add a note at 01:42:414 - if you want to keep the sliders and make it play right. Oh wow what happened to that slider o.o I had it 1/1. Nice catch.
-01:43:306 (3) - feels better if it were a 1/2 slider due to the nature of music as you can clearly hear the pause at 01:42:949 (2) - but then speed up on (3). Used a reverse slider to also map a beat on the red tick.
-02:01:164 - 02:00:985 - you should really consider to map those spots. I see you want to make the transition to the battery there but it plays not-so-well, and weirdly when you decide to map 02:02:056 (4) - . You basically are contradicting yourself there. Hai hai.
-02:14:378 (10,11) - because you cant see (11) approach circle, you'll always think it'll be a 1/4 gap but it isnt. you should put it somewhere more readable. even stacking under (10) tail is better. Hella loads of testplays proved otherwise. It is quite readable.
-01:37:592 (8) - this should be in 1/3 There was supposed to be a 0.76SV point there to make it 1/3. Good catch.

light insane
-patterns like 01:02:235 (3,4,5,6,7,1) - will be a lot more playable if sl wasnt as low as it is right now.
-00:14:735 (7) - better as 1/2. cuz the speed up after a pause Done.
-00:36:164 (4) - move it closer to 00:36:342 (5) - so, spacing makes sense to the rhythm. 00:41:878 (4,5) - similar 00:42:414 (6,1) - and pretty much all of them. 00:02:949 (3,4,1) - this plays ok cuz spacing represent the rhythm. You cant say "but uh AR is ok", you should be able to map it accordly to the music and not to how fast the circles are displayed. I wanted to change this from the beginning but I just needed some motivation to do so :3
-00:40:628 (5,1) - movement is kinda sharp here. if you move (1) to like x269y55 or something, it'll feel much better. It is sharp, indeed. Also (269,55) not only kills the DS consistency for this pattern, but also make some other really bad overlaps.
-00:48:306 (10,11,1,2) - changing distance on a horizontal way doesnt really feel good. Try using vertical movements between 1 and 2 Very minor and I also find it to be playing quite nicely. Will ask around about it though and might change.
-01:17:949 - there's a new rhythm beginning here. you could add another spinner from this point to compensate it I like it, spinners have the same duration as well.

hard
-01:03:485 (1) - sliders which modifed artificially the speed arent allowed.
-01:34:021 (2) - this should end at 01:34:378 - . cuz it's a stronger beat that where it ends right now.
-Uhm the problem with this diff is that, there's no real concept behind. Sometimes you map it like a Normal, sometimes like a hard and sometimes you do patterns that are just seen in insane.
-What i really recommend you is to do a clean-up or remap of this. And make it more... like a hard is. Keep using 1 distance snap for the whole map (probably 1.4 is the best for this sv) some little jumps time to time are ok. But changing distance constantly ends being hard to play and mostly weird overall. There are some section right now that are pure 1/1, which shouldnt really happens, you miss a lot of beats and make the whole map unbalance cuz some other parts use a lot of 1/2 constantly. I suggest you to not use 3/4 sliders at all, some may be fitting like 02:22:592 (1,2) - but others like 00:16:878 (1,2) - makes the map just hard to play for nothing. Also patterns like 00:35:449 (2,3,1,2) - are totally unpleasant to play and even unreadable at this level.
Off for remap then. I figured it would be about time.

normal
-00:41:878 (3,1) - extremely hard to read for your easiest diff. Dont do it. Try to play like a newbie would do, overlaps are hard overall at this level, and if you mix them with stacks even harder. I agree, changed.
-00:47:592 (3,4,5) - flow is weird cuz you go back and forth with a hard to read rhythm. Changed.
-00:53:306 (3,4) - i really suggest you to avoid this stack. I'd be ok if it were a 1/1 or 2/1, but 3/2 is hard. Yup yup, changed.
-01:35:092 (1,2,3) - also really hard for your easiest diff. similar to before Changed

there's no much point on modding the highest diff. Others modders already gave similar thoughts to mine.Ay

gl hf
muhahahahe
oh pls, what have u done?
i really really really liked the old hard version

now its completely different from before
in my opinion it was really good mapped
why u remapped it?


makes me sad :(
Topic Starter
Exa

muhahahahe wrote:

oh pls, what have u done?
i really really really liked the old hard version

now its completely different from before
in my opinion it was really good mapped
why u remapped it?


makes me sad :(
New hard will be way much better than the old one. I can assure you that.
Dinoswarleafs
I play this map too much.
Love Noz's difficult
Reyvateil
Powerpuff Grills diff:

Exa wrote:

For the Powerpuff Grills difficulty:

00:58:128 (2,2,1,1,2,1,2,3,1,2) - Since many people are mentioning these, I would like to explain why they work here.

00:57:949 (1,2,1) - The core of their efficiency lies within these 3 hitobjects. The transition 00:57:949 (1,2) - from the note to the slider proposes a fully linear cursor movement, which works with the transition 00:58:128 (2,1) - here to ensure a perfect back-and-forth flow.
00:58:128 (2,1) - When the player first taps on the slider, he will - of course - not know how to treat it. No matter how late or early he releases his finger, the cursor should not have moved much because it's a really small jump to make between these 2 hitobjects. Therefore, this slider is ensured to play well, and when that happens, the player should have learned the nature of it and use that knowledge to complete the other similar sliders.
In theory it should be like this, but not knowing what to do is only in the case you are reacting to this AR, at the same time the AR is high enough that it's hard to identify the object as an slider at first. And when you think you got it, 01:00:271 (1,2) happens and you're thrown off again, this is followed by 01:01:164 (2) which is longer than the others and the next short sliders are 01:03:128 (1,2), a corner to corner jump...

What happens is that at first's really hard to tell these are sliders using full circle skins until you click them and see the followcircle appearing, at this point you're already preparing to move to the next object that already have appeared on the screen by this time resulting in 100's in the sliders even if you get 300's in the following notes.

There is also no NC pattern here to aid if you want to keep the sliders as they are.

I'm not saying the sliders here do not fit the song, just that they are too hard to read. Making these more noticeable would helps a lot, be it by making they slightly longer or changing the NCs to the sliders through the whole section.

00:39:556 (1,2,3,4) - Move NC from 1 to 2, makes the speed change more evident.

00:47:235 (1,2,1) - There are some of these in the map. I don't know how you are supposed to play these at first, I tried single tapping three times but slider broke, in a second try I figured it's easier by alternating/mashing and it works fine. Maybe stacking these more neatly would help or in a line with a spacing similar to 01:33:485 (2,3,4).

02:29:378 (1,2,3,4) - Too few objects to achieve a good effect of "expanding", just looks like random placed circles at a quick glance, a regular spacing like the whole previous section during the Kiai Time might have a better visual effect.
fartownik

Mikakage wrote:

00:39:556 (1,2,3,4) - Move NC from 1 to 2, makes the speed change more evident. done

00:47:235 (1,2,1) - There are some of these in the map. I don't know how you are supposed to play these at first, I tried single tapping three times but slider broke, in a second try I figured it's easier by alternating/mashing and it works fine. Maybe stacking these more neatly would help or in a line with a spacing similar to 01:33:485 (2,3,4). they play, look and sound fine

02:29:378 (1,2,3,4) - Too few objects to achieve a good effect of "expanding", just looks like random placed circles at a quick glance, a regular spacing like the whole previous section during the Kiai Time might have a better visual effect. i dont care about the visuals in this part really, it expands for the whole part of the song
blooming tea
Natsu
SPOILER
Hi

Powerpuff Grills:

  1. diff name, is related to the song or? well anyways seems fun LOL
  2. 00:03:128 (1,2,3) - probably 1/4 sliders fit better here, hold sounds see to be extended to blue tick somehow, same with other similars
  3. 00:06:164 - some reason to ignores this? since I think its mapeable
  4. 00:17:771 (2,1) - people will think that this 1/2 jump
  5. 00:38:306 - add something here, kinda weird taking in mind that the sound its really prominent
  6. 00:43:128 - 00:43:485 - you should map these beats, since are more prominent than the blue ticks (I can't hear nothing at blue tbh) and yeah I'm still of those people that feel that the song rhythm should be respected, same happen here 00:44:378 (1) - in other places of the map.
  7. 00:47:592 (1) - maybe you can consider to move that circle a bit, to make it more noticeable? since sliders almost cover it and considering its an 1/8 pattern I think people will have problems with it, btw also I don't see the need of the NC there
  8. 00:55:806 (1) - NC isn't needed, same here 00:56:878 (1) - 00:57:771 (1) - etc
  9. 00:58:128 (2) - 00:59:735 (1) - lets be honest lol, this is too much, they don't even looks like sliders and I don't think someone will agree with this, you can archivie a similar effect just by using another slider speed that don't make them looks like stacked circles, also take in mind you can't see slider ticks and your others 1/8 slider was a fast ones, so tell me how is people supposed to read them? and no ¨people did test play and was fine¨ isn't an excuse imo, just use the same as 01:09:378 (1,2) -
  10. 01:18:306 (1,1) - music is 1/2 still you using 3/4 sliders
  11. 01:35:806 (1,2) - atleast increase the spacing gradually, not really a fan of sudden 1/4 jumps
  12. 02:08:842 (4) - NC can be a nice idea here
  13. similar stuff apply to the rest of the diff, but doesn't make sense to point them 1 by 1
Noz's Extra:

  1. 00:05:092 (1,2) - eh just use a 1/2 sliders, by using 1/4 here you are just killing the nice rhythm of 00:04:735 (1,2) -
  2. 00:23:664 (5) - eh I think its a good idea to add a NC here, accordint to the music and
  3. 00:33:664 (5) - music just stop here, that slider makes 0 sense to me >;
  4. 00:34:378 (1,2,3) - add whistle on every circle
  5. 00:51:878 (5) - same as above, also remove whistle from slider body
  6. 00:56:789 (1,2) - swap NC, your current one doesn't make sense with the music, if you are following instruments with your comboing then 00:56:878 - its the correct place, if you are following that vocals then the place should be in 00:56:699 - but not in blue
  7. 01:43:664 (1,1) - slider-slide sounds so bad imo.
  8. 02:17:503 (5,6,7,8,9,1) - is the spacing here a mistake?
  9. 02:22:860 (5,6) - why? atleast make them overlap a bit
Insane:

  1. 00:05:271 (3,4) - its the first time that you introduce 1/4 jumps, use less spacing pls
  2. 00:11:699 (3,4) - this doesn't play nice for an insane diff, people will have alot of troubles in first play, or atleast add NC here 00:11:878 (4) -
  3. 00:12:592 (1,2) - yeah I was thinking this was a 1/2 spacing, but no. try to be more consistent with spacing and make things readables
  4. 00:17:592 (10) - music is 1/2 (really prominent sound tbh) still you mapping a 3/4 slider that doesn't fit the song
  5. 00:33:664 (7) - music just stop here. make more sense to have a slider in 00:34:021 -
  6. 00:36:164 (4,5) - why? spacing is hard to follow, but 4 isn't following the music either, since there isn't nothing in the music in the tail. Same here 00:41:878 (4) - etc.
  7. 00:44:735 (1,2,3) - similar spacing for different timeline gaps isn't nice at all. Specially cuz this is just an Insane diff
  8. 00:48:306 (1,2,3) - ^ etc in general I think you need to work alot with spacing in this diff, is really hard to read, personally I have more problems playing this than playing Noz's Extra
  9. 00:59:556 (7,8,9) - similar as other cases same spacing for different gaps, when you do 1/1 gaps use a massive spacing or make an antijump that is noticeable and don't break player combos
  10. 01:09:378 - u don't need this green line :o
  11. 01:40:806 (1,2,3,4) - ye this kind of patterns are the main issue in this diff
  12. 01:54:735 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5) - I barely hear hitsounds here, add up volume a bit
  13. 02:14:378 (10,11) - approach circle of 11 is hidden by the slider body 10
Light Insane:

  1. 00:11:164 (1,2,3) - ugly overlaps tbh
  2. 00:33:664 (6) - same as insane diff
  3. 00:44:735 (1,2) - light insane, but you still use the same 1/4 hard to read patterns, I'm sure you can avoid those things atleast in this diff
  4. 01:25:092 (4,5,6) - use more spacing between 4 and 5 so it don't look the same as 5 and 6, since are different gaps in timeline
  5. 01:35:806 (1,2,3) - why? idk I think you should work alot with spacing in both insane diffs, this isn't ok you know
  6. 01:54:735 - same as insane diff
Hard:

  1. 01:09:378 - same as insane diff
  2. actually this is a really cool diff, but add some triplets atleast, I'm a bit unsure of the spread with lightinsane (that is using alot of 1/4s)
Normal:

  1. OD 4
  2. 00:34:021 (1) - too soon after a spinner
  3. 01:20:806 (1) - ^
  4. diff is fine, but mostly mapped 1/1, try to add some more 1/2, anyways this happen always in mapsets without easy diff >:
Anyways GL with this

nvm not getting kd for this
Topic Starter
Exa

Natsu wrote:

Hi
Insane:

  1. 00:05:271 (3,4) - its the first time that you introduce 1/4 jumps, use less spacing pls Fair enough, done.
  2. 00:11:699 (3,4) - this doesn't play nice for an insane diff, people will have alot of troubles in first play, or atleast add NC here 00:11:878 (4) - I dought it will make any problems, the pattern is pretty self-explanatory. Added NC though.
  3. 00:12:592 (1,2) - yeah I was thinking this was a 1/2 spacing, but no. try to be more consistent with spacing and make things readables I detect no problems here; both the AR and the spacing after the first slider work towards the best reading of this.
  4. 00:17:592 (10) - music is 1/2 (really prominent sound tbh) still you mapping a 3/4 slider that doesn't fit the song I understand there is a beat on the red tick, but that is for the whole of this song. Besides, the sound that I am mapping ends on the blue tick.
  5. 00:33:664 (7) - music just stop here. make more sense to have a slider in 00:34:021 - Music does not stop, there is a water flowing affect on this slider.
  6. 00:36:164 (4,5) - why? spacing is hard to follow, but 4 isn't following the music either, since there isn't nothing in the music in the tail. Same here 00:41:878 (4) - etc. The vocalic beat that starts on the slider's head, ends on the slider's tail (this is the purpose of sliders, lel) also, I made sure the player does not give too much attention to where the slider ends by using slightly higher spacing towards the next hitobjects, this proposes fast cursor movement and more pressure on the triplet
  7. 00:44:735 (1,2,3) - similar spacing for different timeline gaps isn't nice at all. Specially cuz this is just an Insane diff The jump is intended here, but I feel guilty because of how difficult this might be, so I changed it.
  8. 00:48:306 (1,2,3) - ^ etc in general I think you need to work alot with spacing in this diff, is really hard to read, personally I have more problems playing this than playing Noz's Extra | Changed the indicated pattern's spacing. "Make spacing better" is not really helpful though :3
  9. 00:59:556 (7,8,9) - similar as other cases same spacing for different gaps, when you do 1/1 gaps use a massive spacing or make an antijump that is noticeable and don't break player combos Creating slow cursor movement here because tension. I did change the combos tho.
  10. 01:09:378 - u don't need this green line :o Oh wow.
  11. 01:40:806 (1,2,3,4) - ye this kind of patterns are the main issue in this diff Changed a bit but the song has very strong alternations between different levels of tension, keeping the DS same for 1/1 rhythms, same for 1/2 and so on would be not only pointless, but would also take a way the fun of this diff. Please use valid explanations and explain why you think this spacing doesn't work (If you honestly think it doesn't)
  12. 01:54:735 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5) - I barely hear hitsounds here, add up volume a bit People have said it's fine as it is, I changed it by increasing it by 10.
  13. 02:14:378 (10,11) - approach circle of 11 is hidden by the slider body 10 Same pattern exists in many other maps, also the set will be judges using default skin and the transparency of the slider's body is enough so the approach circle is quite visible.

Light Insane:

  1. 00:11:164 (1,2,3) - ugly overlaps tbh Changed so it doesn't overlap.
  2. 00:33:664 (6) - same as insane diff Same as insane diff.
  3. 00:44:735 (1,2) - light insane, but you still use the same 1/4 hard to read patterns, I'm sure you can avoid those things atleast in this diff It is -in no way- the same pattern as in insane diff, nor the same rhythm now that I changed it there. It is extremely easy to read because of the use of a a 1/4 slider and the spacing (it is to be treated just like a note after all. I will change it though if I get more negative opinions after asking around.
  4. 01:25:092 (4,5,6) - use more spacing between 4 and 5 so it don't look the same as 5 and 6, since are different gaps in timeline Makes sense, changed. Changed the rhythm and pattern Different spacing proposes different cursor movement, this is how everyone treats the little thing called tension. As far as I have understood, you are proposing to keep the DS steady for every time gap and/or maybe change it by 5-10% in SOME instances. If these are the only patterns you could find with false spacing, then they are fixed, if not, then this mod clearly lacks stuff (just like most of the other mod) I do understand why this pattern is not cool though, so that's that.
  5. 01:35:806 (1,2,3) - why? idk I think you should work alot with spacing in both insane diffs, this isn't ok you know
  6. 01:54:735 - same as insane diff Same as insane diff.
Hard:

  1. 01:09:378 - same as insane diff Same as insane diff
  2. actually this is a really cool diff, but add some triplets atleast, I'm a bit unsure of the spread with lightinsane (that is using alot of 1/4s) Ay, I am proposing more rhythms while the SR is going up.


Normal:

  1. OD 4 Ok...
  2. 00:34:021 (1) - too soon after a spinner Fixed.
  3. 01:20:806 (1) - ^ ^
  4. diff is fine, but mostly mapped 1/1, try to add some more 1/2, anyways this happen always in mapsets without easy diff >: | Ikr? Adding an easy diff will result in skipping 100 out of 153 songs in this so that would not be nice :<


Anyways GL with this Aye
show more
Please sign in to reply.

New reply