fartownik wrote:
It's really sad that the BNs can only talk overalls and can't really pinpoint what's actually wrong with the patterns in the map. I wish you could have some respect to me and at least explain me that.
If you insist. I'm using the download link provided in the OP. The map in general has lots of huge jumps. I'm not saying they're bad but its pretty much throughout the diff and if the less-intense portions already constitute jumps there wouldn't be much room for higher intensity in the kiais etc.
Plus theres a few occasions where attempting to be symmetrical pretty much ruins the potentially better patterns that you could have constructed, namely the high-sv sections.
00:02:154 (4) - overmapped, at a brief silence in the music too.
00:03:136 (1,2,3) - cool concept but no emphasis whatsoever on the loudest sound on 2. minor though.
00:05:189 (4) - overmapped.
00:05:993 (2,3) - random jump to the top right, its a little odd and forced. as 2 has a similar sound to 1, you could put it in the same line of motion.
00:06:172 - i would prefer if you did the 1/8 sliders for the little sounds, like you did before.
00:06:886 (2) - spacing feels a bit large.
00:08:939 (5) - overmapped.
00:09:029 (6) - having this as a slider would be interesting for the sound here.
00:11:261 (2) - overmapped.
00:12:823 (4,5) - probably uinintentional, seems like you meant to snap on 1/6. its 1/8 though.
00:13:672 (1) - excessive spacing here, the V pattern going on.
00:20:457 (5) - autostack leads to this. i'm sure this wasn't intentional
http://i.imgur.com/u6Oz3sI.png00:21:707 (1) - doesn't have the car beep sound, a circle would make more sense.
00:22:957 (1) - the spacing change isn't large enough to feel the emphasis you're trying to create. having the first stream at somewhere 0.6 ish is better.
00:24:743 (2) - personal preference but this really feels boring and unintuitive. you're having pretty high SV on a slow portion and having the player give their focus on the map for the whole time (holding down/following sliders) when it should be somewhat relaxing portion.
00:25:814 (1) - increasing SV but building the slider in such a way that the perceived SV is lower.. its an odd stylistic decision. it might be fine given the correct context but in a section full of long sliders, another slider doesn't really give much emphasis.
00:30:338 (2,3,1) - wrong snaps, should be a triple 1/8 starting on the blue tick.
00:38:314 - i understand mapping to percussions but everyone's gonna be following the synths or vocals etc. having a 3/2 spacing on stack might be confusing, considering you did 1/1 earlier. doing 1/1 makes much more sense and is more fluid.
00:37:243 (1) - a somewhat minor SV increase on a 1/2 slider, nobody's gonna 'feel' it. in fact it would just seem odd to play.
00:39:743 (2,3,4,1) - well usually this is done with 1/4 into 1/2 spacing, 1/3 into 1/2 is a little trickier. it might have been better if the instrument transition was more crisp and loud, but here its pretty soft hihats, and mixed in with a 1/6 at 00:40:041 - . i suggest switching up the patterns here.
00:45:368 (2,1) - why not stack it under 00:44:922 (1) - so that the fast movement during the sliders are emphasised more when the cursor comes to a standstill when the there isn't a sound.
00:45:814 (1) - not the same exact sounds as before i prefer having regular SV.
00:48:314 (1,2,1,2,3,4) - first combo is the same as the second, just rotated, but the second one has a obvious sound that its following. in this sense the first combo doesn't really make sense since it doesn't have the same sound but has the same pattern.
00:51:529 (1,2) - why is this even 1/6. the 1/4s aren't really clear but they're there. there's certainly no 1/6.
00:54:386 (1,2,3,4,1) - yes there's sound on 1/4 but it isn't really fluid, they don't 'mix together' and having a stream to go with that is odd. 1/4 sliders make more sense.
01:03:136 (1) - sv changes too extreme.
01:17:064 (1) - its more like this
http://i.imgur.com/hH6PzME.png also the whole pattern in general makes it difficult to discern snapping as well.
01:26:529 (1) - inconsistent with 00:35:100 (1) -
the rest is similar, inconsistencies, snapping, overmap, spacing issues. some of the mod might sound a little offensive or very subjective but i'm just giving you reasons for why most BNs avoided this map.